Room ID: 185
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Exit condition: "leaveWithRunway": {
"length": 1,
"openEnd": 1
} |
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Crystal Flash immediately on room entry to gain Reserve Energy. Shinecharge, then jump into Botwoon's movement path for the interrupt. Entrance condition: "comeInWithRMode": {}Requires: {"not": "f_DefeatedBotwoon"},
"canRiskPermanentLossOfAccess",
"Gravity",
"h_CrystalFlashForReserveEnergy",
{"canShineCharge": {"usedTiles": 13, "openEnd": 0}},
{"autoReserveTrigger": {"maxReserveEnergy": 95}},
"canRModeSparkInterrupt" |
From: 1
Left Door
To: 1
Left Door
Requires: "Gravity", "f_DefeatedBotwoon" Exit condition: "leaveWithSidePlatform": {
"height": 3,
"runway": {
"length": 16,
"openEnd": 0
},
"obstruction": [1, 0]
}Dev note: Max extra run speed $3.2 with spin, or $3.3 with a quick aim-down. |
From: 1
Left Door
To: 1
Left Door
Requires: "Gravity" Exit condition: "leaveWithSidePlatform": {
"height": 3,
"runway": {
"length": 13,
"openEnd": 0
},
"obstruction": [1, 0]
}Dev note: Max extra run speed $2.B with spin, or $2.C with a quick aim-down. |
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Requires: "canShinechargeMovement", "Gravity", "f_DefeatedBotwoon", {"canShineCharge": {"usedTiles": 15, "openEnd": 1}}, {"shineChargeFrames": 35} Exit condition: "leaveShinecharged": {} |
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Requires: "Gravity" Exit condition: "leaveSpinning": {
"remoteRunway": {
"length": 12,
"openEnd": 1
}
} |
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Requires: "Gravity" Exit condition: "leaveWithMockball": {
"remoteRunway": {
"length": 12,
"openEnd": 1
},
"landingRunway": {
"length": 1,
"openEnd": 1
}
} |
|
Requires: "Gravity" Exit condition: "leaveWithSpringBallBounce": {
"remoteRunway": {
"length": 11,
"openEnd": 1
},
"landingRunway": {
"length": 1,
"openEnd": 1
},
"movementType": "uncontrolled"
} |
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Requires: "Gravity" Exit condition: "leaveSpaceJumping": {
"remoteRunway": {
"length": 12,
"openEnd": 1
}
} |
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Requires: "Gravity",
{"canShineCharge": {"usedTiles": 15, "openEnd": 1}}Exit condition: "leaveWithTemporaryBlue": {} |
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Requires: "h_CrystalFlash" |
|
Requires: "f_DefeatedBotwoon",
"Gravity",
{"canShineCharge": {"usedTiles": 16, "openEnd": 0}},
"h_CrystalSpark" |
|
Requires: "Gravity",
{"or": [
"h_partialEnemyDamageReduction",
"Morph",
"canTrickyJump",
{"resourceCapacity": [{"type": "RegularEnergy", "count": 149}]}
]},
{"enemyKill": {
"enemies": [["Botwoon 1"]]
}},
{"enemyKill": {
"enemies": [["Botwoon 2"]]
}}Sets flags: f_DefeatedBotwoon |
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Fight Botwoon without Gravity suit. The left corner can be used to avoid most attacks and may be worth using even in the opening of the fight for safety. Requires: {"notable": "Suitless Kill"},
"canSuitlessMaridia",
{"or": [
"h_partialEnemyDamageReduction",
{"and": [
"Morph",
"canDodgeWhileShooting"
]},
"canTrickyJump",
{"resourceCapacity": [{"type": "RegularEnergy", "count": 149}]}
]},
{"enemyKill": {
"enemies": [["Botwoon 1"]]
}},
{"enemyKill": {
"enemies": [["Botwoon 2"]]
}}Sets flags: f_DefeatedBotwoon |
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Requires: "h_navigateUnderwater", "Charge", "Plasma", "canXRayWaitForIFrames" Sets flags: f_DefeatedBotwoon |
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Requires: "h_navigateUnderwater", "canBeVeryPatient", {"or": [ {"ammo": {"type": "Missile", "count": 30}}, {"and": [ {"ammo": {"type": "Missile", "count": 24}}, {"ammo": {"type": "Super", "count": 2}} ]}, {"and": [ {"ammo": {"type": "Missile", "count": 18}}, {"ammo": {"type": "Super", "count": 4}} ]}, {"and": [ {"ammo": {"type": "Missile", "count": 15}}, {"ammo": {"type": "Super", "count": 5}} ]}, {"and": [ {"ammo": {"type": "Missile", "count": 9}}, {"ammo": {"type": "Super", "count": 7}} ]} ]} Sets flags: f_DefeatedBotwoon Dev note: For mixed ammo, the number of Supers that were included were based on if they could lower the number of Missile packs. A full Super kill with perfect accuracy is already taken care of by the boss calculator. |
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Requires: "f_DefeatedBotwoon" |
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Requires: "f_DefeatedBotwoon" |
From: 2
Right Door
To: 1
Left Door
Entrance condition: "comeInShinecharging": {
"length": 0,
"openEnd": 1
}Requires: "canSuitlessMaridia", "canChainTemporaryBlue" Exit condition: "leaveWithTemporaryBlue": {}Unlocks doors: {"types": ["ammo"], "requires": []} |
|
Entrance condition: "comeInWithGrappleTeleport": {
"blockPositions": [[5, 3], [7, 2]]
} |
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Entrance condition: "comeInWithGrappleTeleport": {
"blockPositions": [[3, 13]]
}Unlocks doors: {"types": ["ammo"], "requires": []}Dev note: This doesn't require `canGrappleTeleportWallEscape` tech, because the lower floor makes it easier. |
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Entrance condition: "comeInWithGrappleTeleport": {
"blockPositions": [[3, 13]]
}Bypasses door shell: true |
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Entrance condition: "comeInWithGrappleTeleport": {
"blockPositions": [[3, 13]]
}Exit condition: "leaveWithGrappleTeleport": {
"blockPositions": [[3, 13]]
}Bypasses door shell: true |
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Exit condition: "leaveWithRunway": {
"length": 3,
"openEnd": 1
} |
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Requires: "Gravity", "f_DefeatedBotwoon" Exit condition: "leaveWithSidePlatform": {
"height": 3,
"runway": {
"length": 16,
"openEnd": 0
},
"obstruction": [13, 2]
} |
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Requires: "canShinechargeMovement", "Gravity", "f_DefeatedBotwoon", {"canShineCharge": {"usedTiles": 16, "openEnd": 0}}, {"shineChargeFrames": 100} Exit condition: "leaveShinecharged": {} |
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Requires: "Gravity" Exit condition: "leaveSpinning": {
"remoteRunway": {
"length": 4,
"openEnd": 2
}
} |
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Requires: "Gravity", "SpaceJump" Exit condition: "leaveSpinning": {
"remoteRunway": {
"length": 14,
"openEnd": 2
}
} |
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Requires: "Gravity" Exit condition: "leaveWithMockball": {
"remoteRunway": {
"length": 14,
"openEnd": 2
},
"landingRunway": {
"length": 3,
"openEnd": 1
}
} |
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Requires: "Gravity" Exit condition: "leaveSpaceJumping": {
"remoteRunway": {
"length": 14,
"openEnd": 2
}
} |
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Requires: "Gravity",
{"canShineCharge": {"usedTiles": 15, "openEnd": 1}},
"canChainTemporaryBlue"Exit condition: "leaveWithTemporaryBlue": {} |
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Requires: "h_CrystalFlash" |
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It is safest to pseudoscrew through any acid projectiles. Alternatively, standing on the stairs gives more time to run away. Requires: {"notable": "Back-Side Fight with Charge and Wave"},
"Gravity",
"Charge",
"Wave",
{"or": [
"canTrickyJump",
"Plasma",
{"and": [
"Spazer",
"Ice"
]},
{"and": [
{"or": [
"canDodgeWhileShooting",
{"enemyDamage": {"enemy": "Botwoon 1", "type": "acid", "hits": 1}}
]},
{"enemyDamage": {"enemy": "Botwoon 1", "type": "acid", "hits": 1}}
]}
]}Sets flags: f_DefeatedBotwoon |
From: 2
Right Door
To: 2
Right Door
Even when suitless, it's possible to stand far enough that the acid attack doesn't spawn. Botwoon still gets hit. So there's a safe way to take no damage. Requires: {"notable": "Back-Side Fight with Charge and Wave"},
"canSuitlessMaridia",
"Charge",
"Wave",
{"or": [
"Plasma",
"canTrickyDodgeEnemies",
{"and": [
"canDodgeWhileShooting",
{"enemyDamage": {"enemy": "Botwoon 1", "type": "acid", "hits": 2}}
]},
{"and": [
"Spazer",
"Ice",
{"enemyDamage": {"enemy": "Botwoon 1", "type": "acid", "hits": 1}},
{"or": [
"canDodgeWhileShooting",
{"enemyDamage": {"enemy": "Botwoon 1", "type": "acid", "hits": 1}}
]}
]},
{"and": [
"Spazer",
{"enemyDamage": {"enemy": "Botwoon 1", "type": "acid", "hits": 4}}
]},
{"enemyDamage": {"enemy": "Botwoon 1", "type": "acid", "hits": 6}},
{"and": [
"canCameraManip",
"canBePatient"
]}
]}Sets flags: f_DefeatedBotwoon |
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Requires: {"notable": "Back-Side Fight with Charge and Wave"},
"h_navigateUnderwater",
"Charge",
"Plasma",
"Wave",
"canXRayWaitForIFrames"Sets flags: f_DefeatedBotwoon |
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A charge beam shot will pass right through the dividing wall if fired diagonally from the correct 2-pixel window. Using angle up, it is where Samus' front foot is on the seam in the floor. Requires: {"notable": "Back-Side Magic Pixel Beam Fight"},
"h_navigateUnderwater",
"Charge",
"Plasma",
{"or": [
"canXRayWaitForIFrames",
"canTrickyDodgeEnemies",
"Gravity",
{"enemyDamage": {"enemy": "Botwoon 1", "type": "acid", "hits": 1}}
]}Sets flags: f_DefeatedBotwoon |
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A charge beam shot will pass right through the dividing wall if fired diagonally from the correct 2-pixel window. Using angle up, it is where Samus' front foot is on the seam in the floor. Angle down can also be used where where Samus' front toe touches the wall. Requires: {"notable": "Back-Side Magic Pixel Beam Fight"},
"h_navigateUnderwater",
"Charge",
"Spazer",
{"or": [
"canInsaneJump",
{"and": [
"Gravity",
{"or": [
"canTrickyJump",
{"enemyDamage": {"enemy": "Botwoon 1", "type": "acid", "hits": 1}}
]}
]},
{"and": [
"canTrickyDodgeEnemies",
{"enemyDamage": {"enemy": "Botwoon 1", "type": "acid", "hits": 1}}
]},
{"enemyDamage": {"enemy": "Botwoon 1", "type": "acid", "hits": 4}}
]},
"h_trickyToCarryFlashSuit"Sets flags: f_DefeatedBotwoon |
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A charge beam shot will pass right through the dividing wall if fired diagonally from the correct 2-pixel window. Using angle up, it is where Samus' front foot is on the seam in the floor. Angle down can also be used where where Samus' front toe touches the wall. Requires: {"notable": "Back-Side Magic Pixel Beam Fight"},
"h_navigateUnderwater",
"Charge",
"canBeVeryPatient",
{"or": [
"canInsaneJump",
{"and": [
"Gravity",
"canTrickyJump",
{"enemyDamage": {"enemy": "Botwoon 1", "type": "acid", "hits": 2}}
]},
{"enemyDamage": {"enemy": "Botwoon 1", "type": "acid", "hits": 6}}
]},
"h_trickyToCarryFlashSuit"Sets flags: f_DefeatedBotwoon |
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Wait for Botwoon to spawn then use a Plasma Special Beam Attack. Use XRay to slow time and watch for a particle to overlap Botwoons head, then proceed to Microwave. Requires: {"notable": "Back-Side Plasma Shield Microwave"},
"h_navigateUnderwater",
"canSpecialBeamAttack",
"Plasma",
"canXRayWaitForIFrames",
{"ammo": {"type": "PowerBomb", "count": 1}},
{"or": [
"canTrickyDodgeEnemies",
{"ammo": {"type": "PowerBomb", "count": 2}}
]},
{"or": [
"canBeLucky",
{"ammo": {"type": "PowerBomb", "count": 1}}
]}Sets flags: f_DefeatedBotwoon Dev note: Killing in 1 SBA takes some luck. Microwaving effeciently takes some dexterity. This strat only applies to those who don't know the magic pixel strat is possible. |
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Requires: {"notable": "Back-Side Plasma Shield Fight"},
"h_navigateUnderwater",
"canSpecialBeamAttack",
"Plasma",
{"ammo": {"type": "PowerBomb", "count": 5}},
{"or": [
"canBeLucky",
{"ammo": {"type": "PowerBomb", "count": 2}}
]},
{"or": [
"Gravity",
"canTrickyDodgeEnemies",
{"enemyDamage": {"enemy": "Botwoon 1", "type": "acid", "hits": 2}}
]}Sets flags: f_DefeatedBotwoon |
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Wait for the one pattern (bottom->right) where Botwoon's head passes through the dividing barrier briefly and fire TWO Super Missiles. This takes a long time, averaging two supers per minute. Requires: {"notable": "Back-Side Super Only Fight"},
"h_navigateUnderwater",
"canBeVeryPatient",
{"ammo": {"type": "Super", "count": 10}},
{"or": [
"canInsaneJump",
{"and": [
"Gravity",
"canTrickyJump"
]},
{"enemyDamage": {"enemy": "Botwoon 1", "type": "acid", "hits": 3}}
]}Sets flags: f_DefeatedBotwoon |
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Wait for the one pattern (bottom->right) where Botwoon's head passes through the dividing barrier briefly. The extent Botwoon's head passes through the wall varies ranging from almost no damage window up to enough time for 2 missiles. By jumping there is a doppler effect allowing up to 2 more missiles to hit Botwoon. The fight can be sped up by Gate Glitching through the wall and landing lucky hits throughout the fight. Requires: {"notable": "Back-Side Super Only Fight"},
"h_navigateUnderwater",
{"ammo": {"type": "Missile", "count": 30}},
{"or": [
"canBeExtremelyPatient",
{"and": [
"canBeVeryPatient",
"canBeVeryLucky",
"canGateGlitch",
{"noFlashSuit": {}},
{"ammo": {"type": "Missile", "count": 30}}
]}
]},
{"or": [
"canInsaneJump",
{"and": [
"Gravity",
"canTrickyJump"
]},
{"enemyDamage": {"enemy": "Botwoon 1", "type": "acid", "hits": 6}}
]},
{"ammo": {"type": "Missile", "count": 10}}Sets flags: f_DefeatedBotwoon Dev note: It is much easier to miss with missiles, so 10 leniency missiles are added. |