Room ID: 195
From: 1
Bottom Left Door
To: 2
Top Right Door
Entrance condition: { "comeInWithSidePlatform": { "platforms": [ { "minHeight": 1, "maxHeight": 1, "minTiles": 2.4375, "speedBooster": false, "obstructions": [ [ 1, 0 ] ], "note": [ "This applies to Seaweed Room, Skree Boost Room, Grapple Tutorial Room 2, Warehouse Energy Tank Room, and Warehouse Entrance." ], "devNote": [ "With Speed Booster and a Spring Ball jump, this can also work with shorter runways, as in Ice Beam Snake Room and Grapple Beam Room,", "but it wouldn't be very useful, because with those items there are alternative strats using the doorway runway." ] }, { "minHeight": 2, "maxHeight": 2, "minTiles": 4, "speedBooster": false, "obstructions": [ [ 1, 0 ] ], "note": [ "This applies to Ridley Tank Room and Dust Torizo Room." ] }, { "minHeight": 3, "maxHeight": 3, "minTiles": 7.4375, "speedBooster": false, "obstructions": [ [ 1, 0 ] ], "requires": [ "HiJump" ], "note": [ "This applies to Big Boy Room and Mickey Mouse Room." ], "devNote": [ "With a momentum-conserving turnaround, this could be done with shorter runway,", "but there aren't rooms in the game that it would apply to." ] }, { "minHeight": 3, "maxHeight": 3, "minTiles": 7.4375, "speedBooster": false, "obstructions": [ [ 3, 2 ] ], "requires": [ "HiJump", "canMomentumConservingMorph" ], "note": [ "This applies to Metal Pirates Room." ], "devNote": [ "FIXME: assuming the other room is heated based on its geometry is awkward;", "consider setting up a more proper way of representing it." ] } ] } } Requires: "canCrossRoomJumpIntoWater" Dev note: We don't consider side platforms in rooms where the doorway has a 2-tile runway or more, since in that case getting up using the doorway runway can be done itemless relatively easily, whereas using the side platform would be difficult because of the obstruction. |