Electric Death Room

Room ID: 166

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Difficulty filter

From: 1
Top Left Door
To: 1
Top Left Door

Exit condition:

"leaveWithRunway": {
  "length": 4,
  "openEnd": 0
}

Dev note: This runway can be extended almost another half tile, if the ship is off, or with 1 electricity hit.

From: 1
Top Left Door
To: 1
Top Left Door

Entrance condition:

"comeInShinecharging": {
  "length": 3,
  "openEnd": 0
},
"comesInHeated": "no"

Requires:

{"not": "f_DefeatedPhantoon"},
"canRiskPermanentLossOfAccess",
"h_CrystalSpark"

Dev note: This requires the power off, because otherwise the sparks deal damage, and ending the runway just a bit shorter is too short to consider for a crystal spark.

From: 1
Top Left Door
To: 2
Right Door

From: 1
Top Left Door
To: 2
Right Door

It is possible to dodge the electricity.

Entrance condition:

"comeInShinecharging": {
  "length": 3,
  "openEnd": 0
}

Requires:

"canLongChainTemporaryBlue",
"canXRayTurnaround"

Exit condition:

"leaveWithTemporaryBlue": {}

Unlocks doors:

{"types": ["ammo"], "requires": []}
From: 1
Top Left Door
To: 2
Right Door

Crystal Flash, wait for the shot blocks to respawn, shinecharge, and jump into the exposed sparks to pause abuse and interrupt.

Entrance condition:

"comeInWithRMode": {}

Requires:

"f_DefeatedPhantoon",
"h_CrystalFlashForReserveEnergy",
{"or": [
  {"canShineCharge": {"usedTiles": 12, "steepUpTiles": 3, "openEnd": 0}},
  {"and": [
    {"doorUnlockedAtNode": 2},
    {"canShineCharge": {"usedTiles": 13, "steepUpTiles": 3, "openEnd": 0}}
  ]}
]},
{"autoReserveTrigger": {}},
"canRModePauseAbuseSparkInterrupt"

Unlocks doors:

{"nodeId": 2, "types": ["ammo"], "requires": []}
From: 1
Top Left Door
To: 3
Bottom Left Door

It is possible to dodge the electricity.

Entrance condition:

"comeInShinecharging": {
  "length": 3,
  "openEnd": 0
}

Requires:

"canLongChainTemporaryBlue",
"canXRayTurnaround",
{"or": [
  "Gravity",
  "HiJump",
  "canSpringBallJumpMidAir"
]},
"canBeVeryPatient"

Exit condition:

"leaveWithTemporaryBlue": {}

Unlocks doors:

{"types": ["ammo"], "requires": []}
From: 2
Right Door
To: 1
Top Left Door

From: 2
Right Door
To: 1
Top Left Door

Entrance condition:

"comeInShinecharging": {
  "length": 11,
  "openEnd": 0,
  "steepDownTiles": 3
}

Requires:

"canLongChainTemporaryBlue",
"canXRayTurnaround"

Exit condition:

"leaveWithTemporaryBlue": {}

Unlocks doors:

{"types": ["ammo"], "requires": []}
From: 2
Right Door
To: 1
Top Left Door

Exit the previous room with Samus in a standing pose (while grappled). After teleporting, press right to release Grapple while staying standing (not being forced into a crouch). Then X-ray climb 1 screen to get up to the door transition, without needing to open the door.

Entrance condition:

"comeInWithGrappleTeleport": {
  "blockPositions": [[2, 18], [2, 19], [2, 29]]
}

Requires:

"canXRayClimb"

Bypasses door shell: true

From: 2
Right Door
To: 2
Right Door

Exit condition:

"leaveWithRunway": {
  "length": 13,
  "openEnd": 0,
  "steepUpTiles": 3
}
From: 2
Right Door
To: 2
Right Door

Requires:

"f_DefeatedPhantoon",
{"electricityHits": 1}

Exit condition:

"leaveWithIFrames": {
  "iFramesRemaining": 62
}

Dev note: A damage boost is also possible. FIXME: the electricity drip can be used instead of the spark; the drip does less damage but doesn't currently have a way to model it.

From: 2
Right Door
To: 2
Right Door

Requires:

"h_CrystalFlash"
From: 2
Right Door
To: 2
Right Door

Entrance condition:

"comeInShinecharging": {
  "length": 12,
  "openEnd": 0,
  "steepDownTiles": 3
},
"comesInHeated": "no"

Requires:

"h_CrystalSpark"
From: 2
Right Door
To: 2
Right Door

Requires:

{"or": [
  {"canShineCharge": {"usedTiles": 12, "steepUpTiles": 3, "openEnd": 0}},
  {"and": [
    {"doorUnlockedAtNode": 2},
    {"canShineCharge": {"usedTiles": 13, "steepUpTiles": 3, "openEnd": 0}}
  ]}
]},
"h_CrystalSpark"

Unlocks doors:

{"nodeId": 2, "types": ["ammo"], "requires": []}
From: 2
Right Door
To: 2
Right Door

Crystal Flash, wait for the shot blocks to respawn, shinecharge, and jump into the exposed sparks to pause abuse and interrupt.

Entrance condition:

"comeInWithRMode": {}

Requires:

"f_DefeatedPhantoon",
"h_CrystalFlashForReserveEnergy",
{"or": [
  {"canShineCharge": {"usedTiles": 12, "steepUpTiles": 3, "openEnd": 0}},
  {"and": [
    {"doorUnlockedAtNode": 2},
    {"canShineCharge": {"usedTiles": 13, "steepUpTiles": 3, "openEnd": 0}}
  ]}
]},
{"autoReserveTrigger": {}},
"canRModePauseAbuseSparkInterrupt"

Unlocks doors:

{"nodeId": 2, "types": ["ammo"], "requires": []}
From: 2
Right Door
To: 3
Bottom Left Door

Requires:

{"or": [
  "Gravity",
  "HiJump",
  "SpaceJump"
]}
From: 2
Right Door
To: 3
Bottom Left Door

Requires:

{"not": "f_DefeatedPhantoon"},
"canRiskPermanentLossOfAccess"
From: 2
Right Door
To: 3
Bottom Left Door

Requires:

"canSuitlessMaridia",
"canDownGrab"
From: 2
Right Door
To: 3
Bottom Left Door

Entrance condition:

"comeInShinecharging": {
  "length": 11,
  "openEnd": 0,
  "steepDownTiles": 3
}

Requires:

"canLongChainTemporaryBlue",
"canXRayTurnaround",
{"or": [
  "Gravity",
  "HiJump",
  "canSpringBallJumpMidAir"
]}

Exit condition:

"leaveWithTemporaryBlue": {}

Unlocks doors:

{"types": ["ammo"], "requires": []}
From: 3
Bottom Left Door
To: 1
Top Left Door

Enter with G-mode direct, back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door. Climb up 2 screens, and perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door.

Entrance condition:

"comeInWithGMode": {
  "mode": "direct",
  "morphed": false
}

Requires:

"canGModeXRayClimb",
"canLongXRayClimb"

Bypasses door shell: true

From: 3
Bottom Left Door
To: 2
Right Door

From: 3
Bottom Left Door
To: 2
Right Door

Entrance condition:

"comeInNormally": {}
From: 3
Bottom Left Door
To: 2
Right Door

Entrance condition:

"comeInWithMockball": {
  "speedBooster": "any",
  "adjacentMinTiles": 0,
  "remoteAndLandingMinTiles": [[0, 0]]
}
From: 3
Bottom Left Door
To: 2
Right Door

Crystal Flash, wait for the shot blocks to respawn, shinecharge, and jump into the exposed sparks to pause abuse and interrupt.

Entrance condition:

"comeInWithRMode": {}

Requires:

"f_DefeatedPhantoon",
"h_CrystalFlashForReserveEnergy",
{"or": [
  {"canShineCharge": {"usedTiles": 12, "steepUpTiles": 3, "openEnd": 0}},
  {"and": [
    {"doorUnlockedAtNode": 2},
    {"canShineCharge": {"usedTiles": 13, "steepUpTiles": 3, "openEnd": 0}}
  ]}
]},
{"autoReserveTrigger": {}},
"canRModePauseAbuseSparkInterrupt"

Unlocks doors:

{"nodeId": 2, "types": ["ammo"], "requires": []}
From: 3
Bottom Left Door
To: 3
Bottom Left Door

Exit condition:

"leaveWithRunway": {
  "length": 1,
  "openEnd": 1
}
From: 3
Bottom Left Door
To: 3
Bottom Left Door

Requires:

{"or": [
  "Gravity",
  {"and": [
    {"not": "f_DefeatedPhantoon"},
    "canRiskPermanentLossOfAccess"
  ]}
]}

Exit condition:

"leaveWithSidePlatform": {
  "height": 5,
  "runway": {
    "length": 5,
    "openEnd": 0,
    "steepDownTiles": 3
  },
  "obstruction": [5, 5]
}

Dev note: Max extra run speed $1.7. This strat is included for completeness, though it apparently doesn't have any applications.