Ability to enter G-mode starting with high reserve energy, resulting in Samus being immobilized. Have 5 or more energy in reserves (set to Auto), take damage while going through a door, use X-Ray while entering the next room, and release X-ray immediately before reserves finish filling (a 3-frame window when starting with 12 or more reserve energy, a much larger frame window if you have between 5 and 11). Samus will be unable to move until getting hit by an enemy (or until canceling G-mode by using X-Ray).
Dependencies: canUseEnemies, canManageReserves, canEnterRMode, canPreciseReserveRefill, canEnterGMode
From: 2
Middle Left Door
To: 2
Middle Left Door
Requires: { "enemyDamage": { "enemy": "Geemer (blue)", "type": "contact", "hits": 1 } } "h_ZebesIsAwake" |
From: 3
Bottom Left Horizontal Door
To: 3
Bottom Left Horizontal Door
Requires: { "enemyDamage": { "enemy": "Geemer (blue)", "type": "contact", "hits": 1 } } "h_ZebesIsAwake" "canBePatient" |
Requires: { "enemyDamage": { "enemy": "Geemer (blue)", "type": "contact", "hits": 1 } } "h_ZebesIsAwake" |
It takes approximately 3.5 minutes for a global Geemer to reach this location. If using a Super, fire between 19 and 33 seconds after entering the room, then wait approximately 30 more seconds to be hit. Requires: { "enemyDamage": { "enemy": "Geemer (blue)", "type": "contact", "hits": 1 } } "h_ZebesIsAwake" { "or": [ "canBeVeryPatient", { "ammo": { "type": "Super", "count": 1 } } ] } |
From: 6
Bottom Right Door (On the Left Shaft)
To: 6
Bottom Right Door (On the Left Shaft)
Requires: { "enemyDamage": { "enemy": "Geemer (blue)", "type": "contact", "hits": 1 } } "h_ZebesIsAwake" { "or": [ "canBePatient", { "ammo": { "type": "Super", "count": 1 } } ] } |
From: 7
Bottom Left Vertical Door
To: 7
Bottom Left Vertical Door
Line up with the far right or left side of doorframe in the room below, to be able to not fall back through after entry, as the door remains open. Be careful not to fall into the door while being hit by the Geemer. Requires: { "enemyDamage": { "enemy": "Geemer (blue)", "type": "contact", "hits": 1 } } "h_ZebesIsAwake" { "or": [ "canBePatient", { "ammo": { "type": "Super", "count": 1 } } ] } |
The enemies do not spawn in this room unless Missiles and Morph are collected (even if Zebes is awake). Requires: { "enemyDamage": { "enemy": "Grey Space Pirate (wall)", "type": "contact", "hits": 1 } } "Missile" "Morph" |
Requires: { "enemyDamage": { "enemy": "Waver", "type": "contact", "hits": 1 } } |
Requires: { "enemyDamage": { "enemy": "Waver", "type": "contact", "hits": 1 } } |
Requires: { "enemyDamage": { "enemy": "Waver", "type": "contact", "hits": 1 } } |
Requires: { "enemyDamage": { "enemy": "Waver", "type": "contact", "hits": 1 } } |
Requires: { "enemyDamage": { "enemy": "Sciser", "type": "contact", "hits": 1 } } |
Requires: { "enemyDamage": { "enemy": "Kihunter (green)", "type": "contact", "hits": 1 } } |
Requires: { "enemyDamage": { "enemy": "Kihunter (green)", "type": "contact", "hits": 1 } } |
From: 1
Bottom Left Door
To: 1
Bottom Left Door
Requires: { "enemyDamage": { "enemy": "Geemer (blue)", "type": "contact", "hits": 1 } } "h_ZebesIsAwake" |
Shoot a Super at the wall, while the Geemer is moving vertically. If it is on the bottom of the shot blocks, it will not fall. Requires: { "enemyDamage": { "enemy": "Geemer (blue)", "type": "contact", "hits": 1 } } "h_ZebesIsAwake" { "ammo": { "type": "Super", "count": 1 } } |
Shoot a Super at the wall, while the Geemer is moving vertically. If it is on the bottom of the shot blocks, it will not fall. Requires: { "enemyDamage": { "enemy": "Geemer (blue)", "type": "contact", "hits": 1 } } "h_ZebesIsAwake" { "ammo": { "type": "Super", "count": 1 } } |
Requires: { "enemyDamage": { "enemy": "Sidehopper", "type": "contact", "hits": 1 } } "h_ZebesIsAwake" |
Requires: { "enemyDamage": { "enemy": "Zeela", "type": "contact", "hits": 1 } } |
Requires: { "enemyDamage": { "enemy": "Sm. Sidehopper", "type": "contact", "hits": 1 } } |
From: 2
Above Power Bomb Blocks - Top Left Door
To: 2
Above Power Bomb Blocks - Top Left Door
It takes 80 seconds for the global Zeela to make it over here. A Super could speed this up, but it's likely to just get the Zeela stuck. Requires: "canBePatient" { "enemyDamage": { "enemy": "Zeela", "type": "contact", "hits": 1 } } |
From: 3
Above Power Bomb Blocks - Top Right Door
To: 3
Above Power Bomb Blocks - Top Right Door
Wait for the global Zeela. Requires: { "enemyDamage": { "enemy": "Zeela", "type": "contact", "hits": 1 } } |
From: 4
Above Power Bomb Blocks - Middle Left Door
To: 4
Above Power Bomb Blocks - Middle Left Door
It takes 70 seconds for the global Zeela to make it over here. A Super could speed this up, but it's likely to just get the Zeela stuck. Requires: "canBePatient" { "enemyDamage": { "enemy": "Zeela", "type": "contact", "hits": 1 } } |
From: 5
Above Power Bomb Blocks - Bottom Left Door
To: 5
Above Power Bomb Blocks - Bottom Left Door
It takes 60 seconds for the global Zeela to make it over here. A Super could speed this up, but it's likely to just get the Zeela stuck. Requires: { "enemyDamage": { "enemy": "Zeela", "type": "contact", "hits": 1 } } |
From: 6
Above Power Bomb Blocks - Bottom Right Door
To: 6
Above Power Bomb Blocks - Bottom Right Door
It takes 50 seconds for the global Zeela to make it over here. A Super could speed this up, but it's likely to just get the Zeela stuck. Requires: { "enemyDamage": { "enemy": "Zeela", "type": "contact", "hits": 1 } } |
Requires: { "enemyDamage": { "enemy": "Sm. Sidehopper", "type": "contact", "hits": 1 } } |
Requires: { "enemyDamage": { "enemy": "Zeela", "type": "contact", "hits": 1 } } "canBeVeryPatient" |
Requires: { "enemyDamage": { "enemy": "Zeela", "type": "contact", "hits": 1 } } "canBePatient" |
Requires: { "enemyDamage": { "enemy": "Kihunter (green)", "type": "contact", "hits": 1 } } |
From: 2
Top Right Door
To: 2
Top Right Door
Requires: { "enemyDamage": { "enemy": "Kihunter (green)", "type": "contact", "hits": 1 } } |
Requires: { "enemyDamage": { "enemy": "Zeela", "type": "contact", "hits": 1 } } |
Requires: { "enemyDamage": { "enemy": "Sidehopper", "type": "contact", "hits": 1 } } |
From: 1
Top Right Door
To: 1
Top Right Door
Requires: { "enemyDamage": { "enemy": "Sidehopper", "type": "contact", "hits": 1 } } |
Requires: { "enemyDamage": { "enemy": "Sidehopper", "type": "contact", "hits": 1 } } |
Requires: { "ammo": { "type": "Super", "count": 1 } } { "enemyDamage": { "enemy": "Zeela", "type": "contact", "hits": 1 } } |
Requires: { "enemyDamage": { "enemy": "Waver", "type": "contact", "hits": 1 } } |
Requires: { "enemyDamage": { "enemy": "Waver", "type": "contact", "hits": 1 } } |
From: 1
Left Vertical Door
To: 1
Left Vertical Door
Requires: { "enemyDamage": { "enemy": "Kihunter (green)", "type": "contact", "hits": 1 } } |
Requires: { "enemyDamage": { "enemy": "Zeela", "type": "contact", "hits": 1 } } |
From: 2
Bottom Left Door
To: 2
Bottom Left Door
Requires: { "enemyDamage": { "enemy": "Zeela", "type": "contact", "hits": 1 } } |
From: 1
Left Side - Top Door
To: 1
Left Side - Top Door
Requires: { "enemyDamage": { "enemy": "Waver", "type": "contact", "hits": 1 } } |
From: 2
Left Side - Top Middle Door
To: 2
Left Side - Top Middle Door
Requires: { "enemyDamage": { "enemy": "Waver", "type": "contact", "hits": 1 } } |
From: 3
Left Side - Bottom Middle Door
To: 3
Left Side - Bottom Middle Door
It takes nearly 6 minutes for a Waver to come and hit Samus. Requires: { "enemyDamage": { "enemy": "Waver", "type": "contact", "hits": 1 } } "canBeExtremelyPatient" |
Requires: { "enemyDamage": { "enemy": "Waver", "type": "contact", "hits": 1 } } |
Requires: { "enemyDamage": { "enemy": "Waver", "type": "contact", "hits": 1 } } |
Requires: { "enemyDamage": { "enemy": "Sova", "type": "contact", "hits": 1 } } |
Requires: { "enemyDamage": { "enemy": "Sova", "type": "contact", "hits": 1 } } |
Use a Super to knock off the Viola to regain mobility. The Viola on the top right of the screen is the only one that can hit Samus here. Requires: { "ammo": { "type": "Super", "count": 1 } } { "enemyDamage": { "enemy": "Viola", "type": "contact", "hits": 1 } } |
Requires: { "ammo": { "type": "Super", "count": 1 } } { "enemyDamage": { "enemy": "Sova", "type": "contact", "hits": 1 } } |
Requires: { "ammo": { "type": "Super", "count": 1 } } { "enemyDamage": { "enemy": "Geemer (grey)", "type": "contact", "hits": 1 } } |
From: 1
Left Shaft - Top Left Door
To: 1
Left Shaft - Top Left Door
Requires: { "enemyDamage": { "enemy": "Multiviola", "type": "contact", "hits": 1 } } |
From: 2
Left Shaft - Bottom Right Door
To: 2
Left Shaft - Bottom Right Door
Requires: { "enemyDamage": { "enemy": "Multiviola", "type": "contact", "hits": 1 } } |
Requires: { "ammo": { "type": "Super", "count": 1 } } { "enemyDamage": { "enemy": "Sova", "type": "contact", "hits": 1 } } |
Requires: { "ammo": { "type": "Super", "count": 1 } } { "enemyDamage": { "enemy": "Sova", "type": "contact", "hits": 1 } } |
Requires: { "ammo": { "type": "Super", "count": 1 } } { "enemyDamage": { "enemy": "Sova", "type": "contact", "hits": 1 } } |
Requires: { "ammo": { "type": "Super", "count": 1 } } { "enemyDamage": { "enemy": "Sova", "type": "contact", "hits": 1 } } |
Requires: { "enemyDamage": { "enemy": "Sova", "type": "contact", "hits": 1 } } |
Requires: { "enemyDamage": { "enemy": "Sm. Dessgeega", "type": "contact", "hits": 1 } } |
Requires: "canBePatient" { "enemyDamage": { "enemy": "Sova", "type": "contact", "hits": 1 } } |
From: 2
Middle Right Door
To: 2
Middle Right Door
It takes about 2.5 minutes for the Sova to get to this door and hit Samus. Alternatively, use a Super as the third Sova has started going off screen to speed it up to 40 seconds. Requires: { "or": [ { "ammo": { "type": "Super", "count": 1 } }, "canBePatient" ] } { "enemyDamage": { "enemy": "Sova", "type": "contact", "hits": 1 } } |
From: 3
Bottom Right Door
To: 3
Bottom Right Door
Requires: { "enemyDamage": { "enemy": "Sova", "type": "contact", "hits": 1 } } |
Requires: { "ammo": { "type": "Super", "count": 1 } } { "enemyDamage": { "enemy": "Viola", "type": "contact", "hits": 1 } } |
Requires: { "enemyDamage": { "enemy": "Ripper 2 (red)", "type": "contact", "hits": 1 } } |
Requires: { "not": "f_DefeatedGoldenTorizo" } "canRiskPermanentLossOfAccess" { "enemyDamage": { "enemy": "Golden Torizo", "type": "contact", "hits": 1 } } |
Requires: { "enemyDamage": { "enemy": "Yellow Space Pirate (wall)", "type": "contact", "hits": 1 } } |
From: 2
Bottom Left Door
To: 2
Bottom Left Door
Requires: { "enemyDamage": { "enemy": "Viola", "type": "contact", "hits": 1 } } |
From: 3
Bottom Right Door
To: 3
Bottom Right Door
Requires: { "enemyDamage": { "enemy": "Viola", "type": "contact", "hits": 1 } } |
Requires: { "ammo": { "type": "Super", "count": 1 } } { "enemyDamage": { "enemy": "Viola", "type": "contact", "hits": 1 } } |
Requires: { "enemyDamage": { "enemy": "Multiviola", "type": "contact", "hits": 1 } } |
Requires: { "enemyDamage": { "enemy": "Holtz", "type": "contact", "hits": 1 } } |
From: 3
Middle Right Door
To: 3
Middle Right Door
Requires: { "enemyDamage": { "enemy": "Kihunter (red)", "type": "contact", "hits": 1 } } |
Requires: { "not": "f_DefeatedRidley" } "canRiskPermanentLossOfAccess" { "enemyDamage": { "enemy": "Ridley", "type": "contact", "hits": 1 } } |
Requires: { "not": "f_DefeatedRidley" } "canRiskPermanentLossOfAccess" { "enemyDamage": { "enemy": "Ridley", "type": "contact", "hits": 1 } } |
Requires: { "or": [ { "enemyDamage": { "enemy": "Covern", "type": "contact", "hits": 1 } }, { "and": [ { "enemyDamage": { "enemy": "Atomic", "type": "contact", "hits": 1 } }, "f_DefeatedPhantoon" ] } ] } |
Requires: { "or": [ { "enemyDamage": { "enemy": "Kihunter (yellow)", "type": "contact", "hits": 1 } }, { "and": [ { "enemyDamage": { "enemy": "Covern", "type": "contact", "hits": 1 } }, { "not": "f_DefeatedPhantoon" }, "canRiskPermanentLossOfAccess" ] } ] } |
Use a Covern or Kihunter. A flying Kihunter will collide with Samus eventually, which could take up to 30 seconds, based on her positioning. Requires: { "or": [ { "enemyDamage": { "enemy": "Kihunter (yellow)", "type": "contact", "hits": 1 } }, { "and": [ { "enemyDamage": { "enemy": "Covern", "type": "contact", "hits": 1 } }, { "not": "f_DefeatedPhantoon" }, "canRiskPermanentLossOfAccess" ] } ] } |
Requires: { "enemyDamage": { "enemy": "Atomic", "type": "contact", "hits": 1 } } "f_DefeatedPhantoon" |
Requires: { "enemyDamage": { "enemy": "Atomic", "type": "contact", "hits": 1 } } "f_DefeatedPhantoon" |
Requires: { "enemyDamage": { "enemy": "Phantoon", "type": "contact", "hits": 1 } } { "not": "f_DefeatedPhantoon" } "canRiskPermanentLossOfAccess" |
Requires: { "enemyDamage": { "enemy": "Bull", "type": "contact", "hits": 1 } } "f_DefeatedPhantoon" |
Requires: { "enemyDamage": { "enemy": "Bull", "type": "contact", "hits": 1 } } "f_DefeatedPhantoon" |
Requires: { "or": [ { "enemyDamage": { "enemy": "Covern", "type": "contact", "hits": 1 } }, { "and": [ { "enemyDamage": { "enemy": "Bull", "type": "contact", "hits": 1 } }, "f_DefeatedPhantoon" ] } ] } |
Requires: { "enemyDamage": { "enemy": "Covern", "type": "contact", "hits": 1 } } { "not": "f_DefeatedPhantoon" } "canRiskPermanentLossOfAccess" |
Requires: { "enemyDamage": { "enemy": "Covern", "type": "contact", "hits": 1 } } { "not": "f_DefeatedPhantoon" } "canRiskPermanentLossOfAccess" |
From: 3
Bottom Left Door
To: 3
Bottom Left Door
Requires: { "enemyDamage": { "enemy": "Covern", "type": "contact", "hits": 1 } } { "not": "f_DefeatedPhantoon" } "canRiskPermanentLossOfAccess" |
From: 4
Top Right Door
To: 4
Top Right Door
Requires: { "enemyDamage": { "enemy": "Covern", "type": "contact", "hits": 1 } } { "not": "f_DefeatedPhantoon" } "canRiskPermanentLossOfAccess" |
From: 5
Middle Right Door
To: 5
Middle Right Door
Requires: { "enemyDamage": { "enemy": "Covern", "type": "contact", "hits": 1 } } { "not": "f_DefeatedPhantoon" } "canRiskPermanentLossOfAccess" |
From: 6
Bottom Right Door
To: 6
Bottom Right Door
Requires: { "enemyDamage": { "enemy": "Covern", "type": "contact", "hits": 1 } } { "not": "f_DefeatedPhantoon" } "canRiskPermanentLossOfAccess" |
Line up with the far right or left side of doorframe in the room below, to be able to not fall back through after entry, as the door remains open. Be careful not to fall into the door while being hit by the Covern. Requires: { "enemyDamage": { "enemy": "Covern", "type": "contact", "hits": 1 } } { "not": "f_DefeatedPhantoon" } "canRiskPermanentLossOfAccess" |
Requires: { "enemyDamage": { "enemy": "Covern", "type": "contact", "hits": 1 } } { "not": "f_DefeatedPhantoon" } "canRiskPermanentLossOfAccess" |
Requires: { "enemyDamage": { "enemy": "Covern", "type": "contact", "hits": 1 } } { "not": "f_DefeatedPhantoon" } "canRiskPermanentLossOfAccess" |
Requires: { "enemyDamage": { "enemy": "Sciser", "type": "contact", "hits": 1 } } |
Requires: { "enemyDamage": { "enemy": "Sciser", "type": "contact", "hits": 1 } } |
Requires: { "enemyDamage": { "enemy": "Sciser", "type": "contact", "hits": 1 } } |
Requires: { "enemyDamage": { "enemy": "Sciser", "type": "contact", "hits": 1 } } |
Requires: { "enemyDamage": { "enemy": "Sciser", "type": "contact", "hits": 1 } } |
Requires: { "enemyDamage": { "enemy": "Sciser", "type": "contact", "hits": 1 } } |
Requires: { "enemyDamage": { "enemy": "Skultera", "type": "contact", "hits": 1 } } |
Start on the right side and carefully land on the right edge. If in artificial morph, use spring ball or quickly bomb or bomb over the crab to avoid a second hit. Requires: "never" |
Requires: { "enemyDamage": { "enemy": "Sciser", "type": "contact", "hits": 1 } } |
Requires: { "enemyDamage": { "enemy": "Sciser", "type": "contact", "hits": 1 } } |
Requires: { "enemyDamage": { "enemy": "Sciser", "type": "contact", "hits": 1 } } |
From: 6
Left Morph Passage Doorway
To: 6
Left Morph Passage Doorway
Requires: "h_EverestMorphTunnelExpanded" { "enemyDamage": { "enemy": "Sciser", "type": "contact", "hits": 1 } } |
In order to not fall back into the room below, enter on the far left and face and hold left while getting hit, or enter on the far right side while facing left and turn around and hold right white getting hit. Requires: { "enemyDamage": { "enemy": "Skultera", "type": "contact", "hits": 1 } } |
Requires: { "enemyDamage": { "enemy": "Yard", "type": "contact", "hits": 1 } } |
Requires: { "enemyDamage": { "enemy": "Yard", "type": "contact", "hits": 1 } } |
Requires: { "enemyDamage": { "enemy": "Yard", "type": "contact", "hits": 1 } } |
From: 1
Top Left Sand Entrance
To: 1
Top Left Sand Entrance
Requires: { "enemyDamage": { "enemy": "Bull", "type": "contact", "hits": 1 } } |
From: 3
Top Right Sand Entrance
To: 3
Top Right Sand Entrance
Requires: { "enemyDamage": { "enemy": "Bull", "type": "contact", "hits": 1 } } |
Requires: { "ammo": { "type": "Super", "count": 1 } } { "enemyDamage": { "enemy": "Sciser", "type": "contact", "hits": 1 } } |
Requires: { "enemyDamage": { "enemy": "Sciser", "type": "contact", "hits": 1 } } |
Requires: { "ammo": { "type": "Super", "count": 1 } } { "enemyDamage": { "enemy": "Sciser", "type": "contact", "hits": 1 } } |
Requires: { "not": "f_DefeatedDraygon" } "canRiskPermanentLossOfAccess" { "enemyDamage": { "enemy": "Draygon", "type": "contact", "hits": 1 } } |
From: 1
Top Sand Entrance
To: 1
Top Sand Entrance
Requires: { "enemyDamage": { "enemy": "Bull", "type": "contact", "hits": 1 } } |
From: 1
Top Sand Entrance
To: 1
Top Sand Entrance
Requires: { "enemyDamage": { "enemy": "Bull", "type": "contact", "hits": 1 } } |
Requires: { "enemyDamage": { "enemy": "Zoa", "type": "contact", "hits": 1 } } |
Requires: { "enemyDamage": { "enemy": "Zoa", "type": "contact", "hits": 1 } } |
Requires: { "enemyDamage": { "enemy": "Zoa", "type": "contact", "hits": 1 } } |
Requires: { "enemyDamage": { "enemy": "Zoa", "type": "contact", "hits": 1 } } |
Requires: { "enemyDamage": { "enemy": "Puyo", "type": "contact", "hits": 1 } } |
From: 1
Top Sand Entrance
To: 1
Top Sand Entrance
Requires: { "enemyDamage": { "enemy": "Bull", "type": "contact", "hits": 1 } } |
Requires: "canBePatient" { "enemyDamage": { "enemy": "Puyo", "type": "contact", "hits": 1 } } |
Requires: "canBeVeryPatient" { "enemyDamage": { "enemy": "Puyo", "type": "contact", "hits": 1 } } |
Requires: { "enemyDamage": { "enemy": "Puyo", "type": "contact", "hits": 1 } } |
Requires: { "enemyDamage": { "enemy": "Puyo", "type": "contact", "hits": 1 } } |
Requires: { "enemyDamage": { "enemy": "Puyo", "type": "contact", "hits": 1 } } |
Requires: { "enemyDamage": { "enemy": "Puyo", "type": "contact", "hits": 1 } } |
Requires: { "enemyDamage": { "enemy": "Shaktool", "type": "contact", "hits": 1 } } { "or": [ "canBePatient", { "and": [ "canRiskPermanentLossOfAccess", { "not": "f_ShaktoolDoneDigging" } ] } ] } |
Wait for Shaktool. If Shaktool's camera is fixed it is possible without Shaktool, by using a Snail (Yard): a Super or any SBA can trigger a Yard to attack. Requires: { "or": [ { "and": [ { "enemyDamage": { "enemy": "Shaktool", "type": "contact", "hits": 1 } }, { "or": [ "f_ShaktoolDoneDigging", { "obstaclesCleared": [ "f_ShaktoolDoneDigging" ] } ] } ] }, { "and": [ { "enemyDamage": { "enemy": "Yard", "type": "contact", "hits": 1 } }, "h_ShaktoolCameraFix", { "or": [ { "ammo": { "type": "Super", "count": 1 } }, { "and": [ "canSpecialBeamAttack", { "ammo": { "type": "PowerBomb", "count": 1 } } ] } ] } ] } ] } |
Requires: { "enemyDamage": { "enemy": "Sciser", "type": "contact", "hits": 1 } } |
Requires: { "enemyDamage": { "enemy": "Sciser", "type": "contact", "hits": 1 } } |
Requires: { "enemyDamage": { "enemy": "Blue Sidehopper", "type": "contact", "hits": 1 } } |
Requires: { "enemyDamage": { "enemy": "Blue Sidehopper", "type": "contact", "hits": 1 } } |
Requires: { "enemyDamage": { "enemy": "Rinka", "type": "contact", "hits": 1 } } |
Requires: { "enemyDamage": { "enemy": "Rinka", "type": "contact", "hits": 1 } } |
Requires: { "enemyDamage": { "enemy": "Rinka", "type": "contact", "hits": 1 } } { "or": [ { "or": [ "f_KilledMetroidRoom2", { "obstaclesCleared": [ "f_KilledMetroidRoom2" ] } ] }, { "metroidFrames": 120 } ] } |
Requires: { "enemyDamage": { "enemy": "Rinka", "type": "contact", "hits": 1 } } |
Requires: { "enemyDamage": { "enemy": "Rinka", "type": "contact", "hits": 1 } } |
Requires: { "enemyDamage": { "enemy": "Rinka", "type": "contact", "hits": 1 } } |
If alive, the Metroids do up to 78 damage before the Rinka hits. Entering through the middle of the door will require less damage. Requires: { "enemyDamage": { "enemy": "Rinka", "type": "contact", "hits": 1 } } { "or": [ { "or": [ "f_KilledMetroidRoom4", { "obstaclesCleared": [ "f_KilledMetroidRoom4" ] } ] }, { "metroidFrames": 104 } ] } |
Requires: { "enemyDamage": { "enemy": "Rinka", "type": "contact", "hits": 1 } } |
Requires: { "enemyDamage": { "enemy": "Rinka", "type": "contact", "hits": 1 } } |
Requires: { "enemyDamage": { "enemy": "Rinka", "type": "contact", "hits": 1 } } |
Requires: { "enemyDamage": { "enemy": "Rinka", "type": "contact", "hits": 1 } } |
Requires: { "enemyDamage": { "enemy": "Tourian Space Pirate (all)", "type": "contact", "hits": 1 } } |
Requires: { "enemyDamage": { "enemy": "Tourian Space Pirate (all)", "type": "contact", "hits": 1 } } |