canEnterGModeImmobile (Extreme)

Ability to enter G-mode starting with high reserve energy, resulting in Samus being immobilized. Have 5 or more energy in reserves (set to Auto), take damage while going through a door, use X-Ray while entering the next room, and release X-ray immediately before reserves finish filling (a 3-frame window when starting with 12 or more reserve energy, a much larger frame window if you have between 5 and 11). Samus will be unable to move until getting hit by an enemy (or until canceling G-mode by using X-Ray).

Dependencies: canUseEnemies, canManageReserves, canEnterRMode, canPreciseReserveRefill, canEnterGMode

Difficulty filter

Strats ()

From: 2
Middle Left Door
To: 2
Middle Left Door

Wait 75 seconds for a global Geemer.

Requires:

{
  "enemyDamage": {
    "enemy": "Geemer (blue)",
    "type": "contact",
    "hits": 1
  }
}
"h_ZebesIsAwake"
From: 3
Bottom Left Horizontal Door
To: 3
Bottom Left Horizontal Door

Wait 90 seconds for a global Geemer.

Requires:

{
  "enemyDamage": {
    "enemy": "Geemer (blue)",
    "type": "contact",
    "hits": 1
  }
}
"h_ZebesIsAwake"
"canBePatient"
From: 4
Top Right Door
To: 4
Top Right Door

Requires:

{
  "enemyDamage": {
    "enemy": "Geemer (blue)",
    "type": "contact",
    "hits": 1
  }
}
"h_ZebesIsAwake"
From: 5
Alcatraz Door
To: 5
Alcatraz Door

It takes approximately 3.5 minutes for a global Geemer to reach this location. If using a Super, fire between 19 and 33 seconds after entering the room, then wait approximately 30 more seconds to be hit.

Requires:

{
  "enemyDamage": {
    "enemy": "Geemer (blue)",
    "type": "contact",
    "hits": 1
  }
}
"h_ZebesIsAwake"
{
  "or": [
    "canBeVeryPatient",
    {
      "ammo": {
        "type": "Super",
        "count": 1
      }
    }
  ]
}
From: 6
Bottom Right Door (On the Left Shaft)
To: 6
Bottom Right Door (On the Left Shaft)

Wait 2 minutes for a global Geemer.

Requires:

{
  "enemyDamage": {
    "enemy": "Geemer (blue)",
    "type": "contact",
    "hits": 1
  }
}
"h_ZebesIsAwake"
{
  "or": [
    "canBePatient",
    {
      "ammo": {
        "type": "Super",
        "count": 1
      }
    }
  ]
}
From: 7
Bottom Left Vertical Door
To: 7
Bottom Left Vertical Door

Line up with the far right or left side of doorframe in the room below, to be able to not fall back through after entry, as the door remains open. Be careful not to fall into the door while being hit by the Geemer.

Requires:

{
  "enemyDamage": {
    "enemy": "Geemer (blue)",
    "type": "contact",
    "hits": 1
  }
}
"h_ZebesIsAwake"
{
  "or": [
    "canBePatient",
    {
      "ammo": {
        "type": "Super",
        "count": 1
      }
    }
  ]
}
From: 2
Right Door
To: 2
Right Door

The enemies do not spawn in this room unless Missiles and Morph are collected (even if Zebes is awake).

Requires:

{
  "enemyDamage": {
    "enemy": "Grey Space Pirate (wall)",
    "type": "contact",
    "hits": 1
  }
}
"Missile"
"Morph"
From: 1
Left Door
To: 1
Left Door

Requires:

{
  "enemyDamage": {
    "enemy": "Waver",
    "type": "contact",
    "hits": 1
  }
}
From: 2
Right Door
To: 2
Right Door

Requires:

{
  "enemyDamage": {
    "enemy": "Waver",
    "type": "contact",
    "hits": 1
  }
}
From: 1
Left Door
To: 1
Left Door

Requires:

{
  "enemyDamage": {
    "enemy": "Waver",
    "type": "contact",
    "hits": 1
  }
}
From: 2
Right Door
To: 2
Right Door

Requires:

{
  "enemyDamage": {
    "enemy": "Waver",
    "type": "contact",
    "hits": 1
  }
}
From: 1
Top Door
To: 1
Top Door

Requires:

{
  "enemyDamage": {
    "enemy": "Sciser",
    "type": "contact",
    "hits": 1
  }
}
From: 1
Left Door
To: 1
Left Door

Requires:

{
  "enemyDamage": {
    "enemy": "Kihunter (green)",
    "type": "contact",
    "hits": 1
  }
}
From: 2
Right Door
To: 2
Right Door

Requires:

{
  "enemyDamage": {
    "enemy": "Kihunter (green)",
    "type": "contact",
    "hits": 1
  }
}
From: 1
Bottom Left Door
To: 1
Bottom Left Door

Requires:

{
  "enemyDamage": {
    "enemy": "Geemer (blue)",
    "type": "contact",
    "hits": 1
  }
}
"h_ZebesIsAwake"
From: 1
Top Left Door
To: 1
Top Left Door

Shoot a Super at the wall, while the Geemer is moving vertically. If it is on the bottom of the shot blocks, it will not fall.

Requires:

{
  "enemyDamage": {
    "enemy": "Geemer (blue)",
    "type": "contact",
    "hits": 1
  }
}
"h_ZebesIsAwake"
{
  "ammo": {
    "type": "Super",
    "count": 1
  }
}
From: 2
Right Door
To: 2
Right Door

Shoot a Super at the wall, while the Geemer is moving vertically. If it is on the bottom of the shot blocks, it will not fall.

Requires:

{
  "enemyDamage": {
    "enemy": "Geemer (blue)",
    "type": "contact",
    "hits": 1
  }
}
"h_ZebesIsAwake"
{
  "ammo": {
    "type": "Super",
    "count": 1
  }
}
From: 1
Left Door
To: 1
Left Door

Requires:

{
  "enemyDamage": {
    "enemy": "Sidehopper",
    "type": "contact",
    "hits": 1
  }
}
"h_ZebesIsAwake"
From: 1
Left Door
To: 1
Left Door

Requires:

{
  "enemyDamage": {
    "enemy": "Zeela",
    "type": "contact",
    "hits": 1
  }
}
From: 2
Right Door
To: 2
Right Door

Requires:

{
  "enemyDamage": {
    "enemy": "Sm. Sidehopper",
    "type": "contact",
    "hits": 1
  }
}
From: 2
Above Power Bomb Blocks - Top Left Door
To: 2
Above Power Bomb Blocks - Top Left Door

It takes 80 seconds for the global Zeela to make it over here. A Super could speed this up, but it's likely to just get the Zeela stuck.

Requires:

"canBePatient"
{
  "enemyDamage": {
    "enemy": "Zeela",
    "type": "contact",
    "hits": 1
  }
}
From: 3
Above Power Bomb Blocks - Top Right Door
To: 3
Above Power Bomb Blocks - Top Right Door

Wait for the global Zeela.

Requires:

{
  "enemyDamage": {
    "enemy": "Zeela",
    "type": "contact",
    "hits": 1
  }
}
From: 4
Above Power Bomb Blocks - Middle Left Door
To: 4
Above Power Bomb Blocks - Middle Left Door

It takes 70 seconds for the global Zeela to make it over here. A Super could speed this up, but it's likely to just get the Zeela stuck.

Requires:

"canBePatient"
{
  "enemyDamage": {
    "enemy": "Zeela",
    "type": "contact",
    "hits": 1
  }
}
From: 5
Above Power Bomb Blocks - Bottom Left Door
To: 5
Above Power Bomb Blocks - Bottom Left Door

It takes 60 seconds for the global Zeela to make it over here. A Super could speed this up, but it's likely to just get the Zeela stuck.

Requires:

{
  "enemyDamage": {
    "enemy": "Zeela",
    "type": "contact",
    "hits": 1
  }
}
From: 6
Above Power Bomb Blocks - Bottom Right Door
To: 6
Above Power Bomb Blocks - Bottom Right Door

It takes 50 seconds for the global Zeela to make it over here. A Super could speed this up, but it's likely to just get the Zeela stuck.

Requires:

{
  "enemyDamage": {
    "enemy": "Zeela",
    "type": "contact",
    "hits": 1
  }
}
From: 3
Bottom Right Door
To: 3
Bottom Right Door

Requires:

{
  "enemyDamage": {
    "enemy": "Sm. Sidehopper",
    "type": "contact",
    "hits": 1
  }
}
From: 1
Left Door
To: 1
Left Door

Wait for the slow global Zeelas. They take almost 4 minutes to get there.

Requires:

{
  "enemyDamage": {
    "enemy": "Zeela",
    "type": "contact",
    "hits": 1
  }
}
"canBeVeryPatient"
From: 2
Right Door
To: 2
Right Door

Wait for the slow global Zeelas. They take almost 2 minutes to get there.

Requires:

{
  "enemyDamage": {
    "enemy": "Zeela",
    "type": "contact",
    "hits": 1
  }
}
"canBePatient"
From: 1
Left Door
To: 1
Left Door

Requires:

{
  "enemyDamage": {
    "enemy": "Kihunter (green)",
    "type": "contact",
    "hits": 1
  }
}
From: 2
Top Right Door
To: 2
Top Right Door

Requires:

{
  "enemyDamage": {
    "enemy": "Kihunter (green)",
    "type": "contact",
    "hits": 1
  }
}
From: 1
Top Left Door
To: 1
Top Left Door

Requires:

{
  "enemyDamage": {
    "enemy": "Zeela",
    "type": "contact",
    "hits": 1
  }
}
From: 1
Left Door
To: 1
Left Door

Requires:

{
  "enemyDamage": {
    "enemy": "Sidehopper",
    "type": "contact",
    "hits": 1
  }
}
From: 1
Top Right Door
To: 1
Top Right Door

Requires:

{
  "enemyDamage": {
    "enemy": "Sidehopper",
    "type": "contact",
    "hits": 1
  }
}
From: 1
Right Door
To: 1
Right Door

Requires:

{
  "enemyDamage": {
    "enemy": "Sidehopper",
    "type": "contact",
    "hits": 1
  }
}
From: 1
Left Door
To: 1
Left Door

Shoot a Super towards the door while the Zeela is on the side of its platform to knock it off.

Requires:

{
  "ammo": {
    "type": "Super",
    "count": 1
  }
}
{
  "enemyDamage": {
    "enemy": "Zeela",
    "type": "contact",
    "hits": 1
  }
}
From: 1
Left Door
To: 1
Left Door

Wait 30 seconds for a Waver to come and hit Samus. It is the second Waver that will hit her.

Requires:

{
  "enemyDamage": {
    "enemy": "Waver",
    "type": "contact",
    "hits": 1
  }
}
From: 2
Right Door
To: 2
Right Door

Wait 40 seconds for a Waver to come and hit Samus.

Requires:

{
  "enemyDamage": {
    "enemy": "Waver",
    "type": "contact",
    "hits": 1
  }
}
From: 1
Left Vertical Door
To: 1
Left Vertical Door

Requires:

{
  "enemyDamage": {
    "enemy": "Kihunter (green)",
    "type": "contact",
    "hits": 1
  }
}
From: 1
Top Left Door
To: 1
Top Left Door

Requires:

{
  "enemyDamage": {
    "enemy": "Zeela",
    "type": "contact",
    "hits": 1
  }
}
From: 2
Bottom Left Door
To: 2
Bottom Left Door

Requires:

{
  "enemyDamage": {
    "enemy": "Zeela",
    "type": "contact",
    "hits": 1
  }
}
From: 1
Left Side - Top Door
To: 1
Left Side - Top Door

Wait 20 seconds for a Waver to come and hit Samus.

Requires:

{
  "enemyDamage": {
    "enemy": "Waver",
    "type": "contact",
    "hits": 1
  }
}
From: 2
Left Side - Top Middle Door
To: 2
Left Side - Top Middle Door

Requires:

{
  "enemyDamage": {
    "enemy": "Waver",
    "type": "contact",
    "hits": 1
  }
}
From: 3
Left Side - Bottom Middle Door
To: 3
Left Side - Bottom Middle Door

It takes nearly 6 minutes for a Waver to come and hit Samus.

Requires:

{
  "enemyDamage": {
    "enemy": "Waver",
    "type": "contact",
    "hits": 1
  }
}
"canBeExtremelyPatient"
From: 6
Middle Right Door
To: 6
Middle Right Door

Wait 50 seconds for a Waver to come and hit Samus.

Requires:

{
  "enemyDamage": {
    "enemy": "Waver",
    "type": "contact",
    "hits": 1
  }
}
From: 7
Top Right Door
To: 7
Top Right Door

Wait 40 seconds for a Waver to come and hit Samus.

Requires:

{
  "enemyDamage": {
    "enemy": "Waver",
    "type": "contact",
    "hits": 1
  }
}
From: 1
Left Door
To: 1
Left Door

Requires:

{
  "enemyDamage": {
    "enemy": "Sova",
    "type": "contact",
    "hits": 1
  }
}
From: 2
Right Door
To: 2
Right Door

It takes about 20 seconds for the Sova to reach the door.

Requires:

{
  "enemyDamage": {
    "enemy": "Sova",
    "type": "contact",
    "hits": 1
  }
}
From: 3
Bottom Left Door
To: 3
Bottom Left Door

Use a Super to knock off the Viola to regain mobility. The Viola on the top right of the screen is the only one that can hit Samus here.

Requires:

{
  "ammo": {
    "type": "Super",
    "count": 1
  }
}
{
  "enemyDamage": {
    "enemy": "Viola",
    "type": "contact",
    "hits": 1
  }
}
From: 1
Right Door
To: 1
Right Door

Use a Super to knock off the Sova to regain mobility.

Requires:

{
  "ammo": {
    "type": "Super",
    "count": 1
  }
}
{
  "enemyDamage": {
    "enemy": "Sova",
    "type": "contact",
    "hits": 1
  }
}
From: 1
Bottom Door
To: 1
Bottom Door

Use a Super to knock off the Geemer when it is directly above Samus to regain mobility.

Requires:

{
  "ammo": {
    "type": "Super",
    "count": 1
  }
}
{
  "enemyDamage": {
    "enemy": "Geemer (grey)",
    "type": "contact",
    "hits": 1
  }
}
From: 1
Left Shaft - Top Left Door
To: 1
Left Shaft - Top Left Door

Requires:

{
  "enemyDamage": {
    "enemy": "Multiviola",
    "type": "contact",
    "hits": 1
  }
}
From: 2
Left Shaft - Bottom Right Door
To: 2
Left Shaft - Bottom Right Door

Requires:

{
  "enemyDamage": {
    "enemy": "Multiviola",
    "type": "contact",
    "hits": 1
  }
}
From: 3
Bottom Left Door
To: 3
Bottom Left Door

Use a Super to knock off the Sova to regain mobility.

Requires:

{
  "ammo": {
    "type": "Super",
    "count": 1
  }
}
{
  "enemyDamage": {
    "enemy": "Sova",
    "type": "contact",
    "hits": 1
  }
}
From: 5
Middle Right Door
To: 5
Middle Right Door

Use a Super to knock off the Sova to regain mobility.

Requires:

{
  "ammo": {
    "type": "Super",
    "count": 1
  }
}
{
  "enemyDamage": {
    "enemy": "Sova",
    "type": "contact",
    "hits": 1
  }
}
From: 6
Top Right Door
To: 6
Top Right Door

Use a Super to knock off the Sova to regain mobility.

Requires:

{
  "ammo": {
    "type": "Super",
    "count": 1
  }
}
{
  "enemyDamage": {
    "enemy": "Sova",
    "type": "contact",
    "hits": 1
  }
}
From: 2
Bottom Right Door
To: 2
Bottom Right Door

Use a Super to knock off the Sova to regain mobility.

Requires:

{
  "ammo": {
    "type": "Super",
    "count": 1
  }
}
{
  "enemyDamage": {
    "enemy": "Sova",
    "type": "contact",
    "hits": 1
  }
}
From: 1
Left Door
To: 1
Left Door

It takes the Sova about 25 seconds to hit Samus.

Requires:

{
  "enemyDamage": {
    "enemy": "Sova",
    "type": "contact",
    "hits": 1
  }
}
From: 3
Bottom Left Door
To: 3
Bottom Left Door

Requires:

{
  "enemyDamage": {
    "enemy": "Sm. Dessgeega",
    "type": "contact",
    "hits": 1
  }
}
From: 1
Top Right Door
To: 1
Top Right Door

It takes about 1.5 minutes for the Sova to get to this door and hit Samus.

Requires:

"canBePatient"
{
  "enemyDamage": {
    "enemy": "Sova",
    "type": "contact",
    "hits": 1
  }
}
From: 2
Middle Right Door
To: 2
Middle Right Door

It takes about 2.5 minutes for the Sova to get to this door and hit Samus. Alternatively, use a Super as the third Sova has started going off screen to speed it up to 40 seconds.

Requires:

{
  "or": [
    {
      "ammo": {
        "type": "Super",
        "count": 1
      }
    },
    "canBePatient"
  ]
}
{
  "enemyDamage": {
    "enemy": "Sova",
    "type": "contact",
    "hits": 1
  }
}
From: 3
Bottom Right Door
To: 3
Bottom Right Door

It takes about 20 seconds for the Sova to get to this door and hit Samus.

Requires:

{
  "enemyDamage": {
    "enemy": "Sova",
    "type": "contact",
    "hits": 1
  }
}
From: 2
Bottom Door
To: 2
Bottom Door

Use a Super to knock off the Viola to regain mobility.

Requires:

{
  "ammo": {
    "type": "Super",
    "count": 1
  }
}
{
  "enemyDamage": {
    "enemy": "Viola",
    "type": "contact",
    "hits": 1
  }
}
From: 1
Left Door
To: 1
Left Door

Requires:

{
  "enemyDamage": {
    "enemy": "Ripper 2 (red)",
    "type": "contact",
    "hits": 1
  }
}
From: 2
Right Door
To: 2
Right Door

Requires:

{
  "not": "f_DefeatedGoldenTorizo"
}
"canRiskPermanentLossOfAccess"
{
  "enemyDamage": {
    "enemy": "Golden Torizo",
    "type": "contact",
    "hits": 1
  }
}
From: 1
Top Left Door
To: 1
Top Left Door

Requires:

{
  "enemyDamage": {
    "enemy": "Yellow Space Pirate (wall)",
    "type": "contact",
    "hits": 1
  }
}
From: 2
Bottom Left Door
To: 2
Bottom Left Door

Requires:

{
  "enemyDamage": {
    "enemy": "Viola",
    "type": "contact",
    "hits": 1
  }
}
From: 3
Bottom Right Door
To: 3
Bottom Right Door

Requires:

{
  "enemyDamage": {
    "enemy": "Viola",
    "type": "contact",
    "hits": 1
  }
}
From: 1
Left Door
To: 1
Left Door

Use a Super to knock off the Viola to regain mobility.

Requires:

{
  "ammo": {
    "type": "Super",
    "count": 1
  }
}
{
  "enemyDamage": {
    "enemy": "Viola",
    "type": "contact",
    "hits": 1
  }
}
From: 1
Bottom Left Door
To: 1
Bottom Left Door

Requires:

{
  "enemyDamage": {
    "enemy": "Multiviola",
    "type": "contact",
    "hits": 1
  }
}
From: 1
Left Door
To: 1
Left Door

Requires:

{
  "enemyDamage": {
    "enemy": "Holtz",
    "type": "contact",
    "hits": 1
  }
}
From: 3
Middle Right Door
To: 3
Middle Right Door

Requires:

{
  "enemyDamage": {
    "enemy": "Kihunter (red)",
    "type": "contact",
    "hits": 1
  }
}
From: 1
Left Door
To: 1
Left Door

Requires:

{
  "not": "f_DefeatedRidley"
}
"canRiskPermanentLossOfAccess"
{
  "enemyDamage": {
    "enemy": "Ridley",
    "type": "contact",
    "hits": 1
  }
}
From: 2
Right Door
To: 2
Right Door

Requires:

{
  "not": "f_DefeatedRidley"
}
"canRiskPermanentLossOfAccess"
{
  "enemyDamage": {
    "enemy": "Ridley",
    "type": "contact",
    "hits": 1
  }
}
From: 1
Left Door
To: 1
Left Door

Requires:

{
  "or": [
    {
      "enemyDamage": {
        "enemy": "Covern",
        "type": "contact",
        "hits": 1
      }
    },
    {
      "and": [
        {
          "enemyDamage": {
            "enemy": "Atomic",
            "type": "contact",
            "hits": 1
          }
        },
        "f_DefeatedPhantoon"
      ]
    }
  ]
}
From: 2
Bottom Door
To: 2
Bottom Door

Use a Covern or Kihunter. A flying Kihunter takes about 25 seconds to get to the door.

Requires:

{
  "or": [
    {
      "enemyDamage": {
        "enemy": "Kihunter (yellow)",
        "type": "contact",
        "hits": 1
      }
    },
    {
      "and": [
        {
          "enemyDamage": {
            "enemy": "Covern",
            "type": "contact",
            "hits": 1
          }
        },
        {
          "not": "f_DefeatedPhantoon"
        },
        "canRiskPermanentLossOfAccess"
      ]
    }
  ]
}
From: 3
Right Door
To: 3
Right Door

Use a Covern or Kihunter. A flying Kihunter will collide with Samus eventually, which could take up to 30 seconds, based on her positioning.

Requires:

{
  "or": [
    {
      "enemyDamage": {
        "enemy": "Kihunter (yellow)",
        "type": "contact",
        "hits": 1
      }
    },
    {
      "and": [
        {
          "enemyDamage": {
            "enemy": "Covern",
            "type": "contact",
            "hits": 1
          }
        },
        {
          "not": "f_DefeatedPhantoon"
        },
        "canRiskPermanentLossOfAccess"
      ]
    }
  ]
}
From: 1
Left Door
To: 1
Left Door

Requires:

{
  "enemyDamage": {
    "enemy": "Atomic",
    "type": "contact",
    "hits": 1
  }
}
"f_DefeatedPhantoon"
From: 2
Top Door
To: 2
Top Door

Requires:

{
  "enemyDamage": {
    "enemy": "Atomic",
    "type": "contact",
    "hits": 1
  }
}
"f_DefeatedPhantoon"
From: 1
Left Door
To: 1
Left Door

Only works when Phantoon opens his eye while on the far left side.

Requires:

{
  "enemyDamage": {
    "enemy": "Phantoon",
    "type": "contact",
    "hits": 1
  }
}
{
  "not": "f_DefeatedPhantoon"
}
"canRiskPermanentLossOfAccess"
From: 1
Left Door
To: 1
Left Door

Requires:

{
  "enemyDamage": {
    "enemy": "Bull",
    "type": "contact",
    "hits": 1
  }
}
"f_DefeatedPhantoon"
From: 2
Right Door
To: 2
Right Door

Requires:

{
  "enemyDamage": {
    "enemy": "Bull",
    "type": "contact",
    "hits": 1
  }
}
"f_DefeatedPhantoon"
From: 1
Left Door
To: 1
Left Door

Requires:

{
  "or": [
    {
      "enemyDamage": {
        "enemy": "Covern",
        "type": "contact",
        "hits": 1
      }
    },
    {
      "and": [
        {
          "enemyDamage": {
            "enemy": "Bull",
            "type": "contact",
            "hits": 1
          }
        },
        "f_DefeatedPhantoon"
      ]
    }
  ]
}
From: 1
Top Door
To: 1
Top Door

Requires:

{
  "enemyDamage": {
    "enemy": "Covern",
    "type": "contact",
    "hits": 1
  }
}
{
  "not": "f_DefeatedPhantoon"
}
"canRiskPermanentLossOfAccess"
From: 2
Top Left Door
To: 2
Top Left Door

Requires:

{
  "enemyDamage": {
    "enemy": "Covern",
    "type": "contact",
    "hits": 1
  }
}
{
  "not": "f_DefeatedPhantoon"
}
"canRiskPermanentLossOfAccess"
From: 3
Bottom Left Door
To: 3
Bottom Left Door

Requires:

{
  "enemyDamage": {
    "enemy": "Covern",
    "type": "contact",
    "hits": 1
  }
}
{
  "not": "f_DefeatedPhantoon"
}
"canRiskPermanentLossOfAccess"
From: 4
Top Right Door
To: 4
Top Right Door

Requires:

{
  "enemyDamage": {
    "enemy": "Covern",
    "type": "contact",
    "hits": 1
  }
}
{
  "not": "f_DefeatedPhantoon"
}
"canRiskPermanentLossOfAccess"
From: 5
Middle Right Door
To: 5
Middle Right Door

Requires:

{
  "enemyDamage": {
    "enemy": "Covern",
    "type": "contact",
    "hits": 1
  }
}
{
  "not": "f_DefeatedPhantoon"
}
"canRiskPermanentLossOfAccess"
From: 6
Bottom Right Door
To: 6
Bottom Right Door

Requires:

{
  "enemyDamage": {
    "enemy": "Covern",
    "type": "contact",
    "hits": 1
  }
}
{
  "not": "f_DefeatedPhantoon"
}
"canRiskPermanentLossOfAccess"
From: 7
Bottom Door
To: 7
Bottom Door

Line up with the far right or left side of doorframe in the room below, to be able to not fall back through after entry, as the door remains open. Be careful not to fall into the door while being hit by the Covern.

Requires:

{
  "enemyDamage": {
    "enemy": "Covern",
    "type": "contact",
    "hits": 1
  }
}
{
  "not": "f_DefeatedPhantoon"
}
"canRiskPermanentLossOfAccess"
From: 1
Right Door
To: 1
Right Door

Requires:

{
  "enemyDamage": {
    "enemy": "Covern",
    "type": "contact",
    "hits": 1
  }
}
{
  "not": "f_DefeatedPhantoon"
}
"canRiskPermanentLossOfAccess"
From: 1
Left Door
To: 1
Left Door

Requires:

{
  "enemyDamage": {
    "enemy": "Covern",
    "type": "contact",
    "hits": 1
  }
}
{
  "not": "f_DefeatedPhantoon"
}
"canRiskPermanentLossOfAccess"
From: 1
Top Left Doorway
To: 1
Top Left Doorway

Requires:

{
  "enemyDamage": {
    "enemy": "Sciser",
    "type": "contact",
    "hits": 1
  }
}
From: 2
Bottom Left Door
To: 2
Bottom Left Door

Requires:

{
  "enemyDamage": {
    "enemy": "Sciser",
    "type": "contact",
    "hits": 1
  }
}
From: 3
Bottom Right Door
To: 3
Bottom Right Door

Requires:

{
  "enemyDamage": {
    "enemy": "Sciser",
    "type": "contact",
    "hits": 1
  }
}
From: 4
Top Right Doorway
To: 4
Top Right Doorway

Requires:

{
  "enemyDamage": {
    "enemy": "Sciser",
    "type": "contact",
    "hits": 1
  }
}
From: 1
Left Door
To: 1
Left Door

Requires:

{
  "enemyDamage": {
    "enemy": "Sciser",
    "type": "contact",
    "hits": 1
  }
}
From: 2
Right Door
To: 2
Right Door

Requires:

{
  "enemyDamage": {
    "enemy": "Sciser",
    "type": "contact",
    "hits": 1
  }
}
From: 1
Bottom Left Door
To: 1
Bottom Left Door

Requires:

{
  "enemyDamage": {
    "enemy": "Skultera",
    "type": "contact",
    "hits": 1
  }
}
From: 1
Bottom Door
To: 1
Bottom Door

Start on the right side and carefully land on the right edge. If in artificial morph, use spring ball or quickly bomb or bomb over the crab to avoid a second hit.

Requires:

"never"
From: 2
Bottom Right Door
To: 2
Bottom Right Door

Requires:

{
  "enemyDamage": {
    "enemy": "Sciser",
    "type": "contact",
    "hits": 1
  }
}
From: 3
Middle Right Door
To: 3
Middle Right Door

The global crab takes 37 seconds to get to Samus.

Requires:

{
  "enemyDamage": {
    "enemy": "Sciser",
    "type": "contact",
    "hits": 1
  }
}
From: 4
Top Right Door
To: 4
Top Right Door

Requires:

{
  "enemyDamage": {
    "enemy": "Sciser",
    "type": "contact",
    "hits": 1
  }
}
From: 6
Left Morph Passage Doorway
To: 6
Left Morph Passage Doorway

Requires:

"h_EverestMorphTunnelExpanded"
{
  "enemyDamage": {
    "enemy": "Sciser",
    "type": "contact",
    "hits": 1
  }
}
From: 2
Bottom Door
To: 2
Bottom Door

In order to not fall back into the room below, enter on the far left and face and hold left while getting hit, or enter on the far right side while facing left and turn around and hold right white getting hit.

Requires:

{
  "enemyDamage": {
    "enemy": "Skultera",
    "type": "contact",
    "hits": 1
  }
}
From: 2
Bottom Left Door
To: 2
Bottom Left Door

Requires:

{
  "enemyDamage": {
    "enemy": "Yard",
    "type": "contact",
    "hits": 1
  }
}
From: 5
Right Door
To: 5
Right Door

Requires:

{
  "enemyDamage": {
    "enemy": "Yard",
    "type": "contact",
    "hits": 1
  }
}
From: 6
Top Door
To: 6
Top Door

Requires:

{
  "enemyDamage": {
    "enemy": "Yard",
    "type": "contact",
    "hits": 1
  }
}
From: 1
Top Left Sand Entrance
To: 1
Top Left Sand Entrance

Requires:

{
  "enemyDamage": {
    "enemy": "Bull",
    "type": "contact",
    "hits": 1
  }
}
From: 3
Top Right Sand Entrance
To: 3
Top Right Sand Entrance

Requires:

{
  "enemyDamage": {
    "enemy": "Bull",
    "type": "contact",
    "hits": 1
  }
}
From: 1
Left Door
To: 1
Left Door

Requires:

{
  "ammo": {
    "type": "Super",
    "count": 1
  }
}
{
  "enemyDamage": {
    "enemy": "Sciser",
    "type": "contact",
    "hits": 1
  }
}
From: 2
Right Door
To: 2
Right Door

Requires:

{
  "enemyDamage": {
    "enemy": "Sciser",
    "type": "contact",
    "hits": 1
  }
}
From: 3
Top Door
To: 3
Top Door

Requires:

{
  "ammo": {
    "type": "Super",
    "count": 1
  }
}
{
  "enemyDamage": {
    "enemy": "Sciser",
    "type": "contact",
    "hits": 1
  }
}
From: 1
Left Door
To: 1
Left Door

Requires:

{
  "not": "f_DefeatedDraygon"
}
"canRiskPermanentLossOfAccess"
{
  "enemyDamage": {
    "enemy": "Draygon",
    "type": "contact",
    "hits": 1
  }
}
From: 1
Top Sand Entrance
To: 1
Top Sand Entrance

Requires:

{
  "enemyDamage": {
    "enemy": "Bull",
    "type": "contact",
    "hits": 1
  }
}
From: 1
Top Sand Entrance
To: 1
Top Sand Entrance

Requires:

{
  "enemyDamage": {
    "enemy": "Bull",
    "type": "contact",
    "hits": 1
  }
}
From: 1
Left Door
To: 1
Left Door

Requires:

{
  "enemyDamage": {
    "enemy": "Zoa",
    "type": "contact",
    "hits": 1
  }
}
From: 3
Right Door
To: 3
Right Door

Requires:

{
  "enemyDamage": {
    "enemy": "Zoa",
    "type": "contact",
    "hits": 1
  }
}
From: 1
Left Door
To: 1
Left Door

Requires:

{
  "enemyDamage": {
    "enemy": "Zoa",
    "type": "contact",
    "hits": 1
  }
}
From: 2
Right Door
To: 2
Right Door

Requires:

{
  "enemyDamage": {
    "enemy": "Zoa",
    "type": "contact",
    "hits": 1
  }
}
From: 1
Bottom Left Door
To: 1
Bottom Left Door

Requires:

{
  "enemyDamage": {
    "enemy": "Puyo",
    "type": "contact",
    "hits": 1
  }
}
From: 1
Top Sand Entrance
To: 1
Top Sand Entrance

Requires:

{
  "enemyDamage": {
    "enemy": "Bull",
    "type": "contact",
    "hits": 1
  }
}
From: 1
Left Door
To: 1
Left Door

It takes between 1-2 minutes for the Puyos to wake up and get to the doorway.

Requires:

"canBePatient"
{
  "enemyDamage": {
    "enemy": "Puyo",
    "type": "contact",
    "hits": 1
  }
}
From: 2
Right Door
To: 2
Right Door

It takes approximately 3 minutes for the Puyos to wake up and get to the doorway.

Requires:

"canBeVeryPatient"
{
  "enemyDamage": {
    "enemy": "Puyo",
    "type": "contact",
    "hits": 1
  }
}
From: 2
Right Door
To: 2
Right Door

Requires:

{
  "enemyDamage": {
    "enemy": "Puyo",
    "type": "contact",
    "hits": 1
  }
}
From: 1
Left Door
To: 1
Left Door

Requires:

{
  "enemyDamage": {
    "enemy": "Puyo",
    "type": "contact",
    "hits": 1
  }
}
From: 2
Right Door
To: 2
Right Door

Requires:

{
  "enemyDamage": {
    "enemy": "Puyo",
    "type": "contact",
    "hits": 1
  }
}
From: 2
East Leg Right Door
To: 2
East Leg Right Door

Requires:

{
  "enemyDamage": {
    "enemy": "Puyo",
    "type": "contact",
    "hits": 1
  }
}
From: 1
Left Door
To: 1
Left Door

This takes 1 min 40 sec if Shaktool is done digging.

Requires:

{
  "enemyDamage": {
    "enemy": "Shaktool",
    "type": "contact",
    "hits": 1
  }
}
{
  "or": [
    "canBePatient",
    {
      "and": [
        "canRiskPermanentLossOfAccess",
        {
          "not": "f_ShaktoolDoneDigging"
        }
      ]
    }
  ]
}
From: 2
Right Door
To: 2
Right Door

Wait for Shaktool. If Shaktool's camera is fixed it is possible without Shaktool, by using a Snail (Yard): a Super or any SBA can trigger a Yard to attack.

Requires:

{
  "or": [
    {
      "and": [
        {
          "enemyDamage": {
            "enemy": "Shaktool",
            "type": "contact",
            "hits": 1
          }
        },
        {
          "or": [
            "f_ShaktoolDoneDigging",
            {
              "obstaclesCleared": [
                "f_ShaktoolDoneDigging"
              ]
            }
          ]
        }
      ]
    },
    {
      "and": [
        {
          "enemyDamage": {
            "enemy": "Yard",
            "type": "contact",
            "hits": 1
          }
        },
        "h_ShaktoolCameraFix",
        {
          "or": [
            {
              "ammo": {
                "type": "Super",
                "count": 1
              }
            },
            {
              "and": [
                "canSpecialBeamAttack",
                {
                  "ammo": {
                    "type": "PowerBomb",
                    "count": 1
                  }
                }
              ]
            }
          ]
        }
      ]
    }
  ]
}
From: 1
Left Door
To: 1
Left Door

Requires:

{
  "enemyDamage": {
    "enemy": "Sciser",
    "type": "contact",
    "hits": 1
  }
}
From: 2
Right Door
To: 2
Right Door

Requires:

{
  "enemyDamage": {
    "enemy": "Sciser",
    "type": "contact",
    "hits": 1
  }
}
From: 1
Top Right Door
To: 1
Top Right Door

Requires:

{
  "enemyDamage": {
    "enemy": "Blue Sidehopper",
    "type": "contact",
    "hits": 1
  }
}
From: 2
Left Door
To: 2
Left Door

Requires:

{
  "enemyDamage": {
    "enemy": "Blue Sidehopper",
    "type": "contact",
    "hits": 1
  }
}
From: 1
Left Door
To: 1
Left Door

Requires:

{
  "enemyDamage": {
    "enemy": "Rinka",
    "type": "contact",
    "hits": 1
  }
}
From: 1
Top Right Door
To: 1
Top Right Door

Requires:

{
  "enemyDamage": {
    "enemy": "Rinka",
    "type": "contact",
    "hits": 1
  }
}
From: 2
Bottom Right Door
To: 2
Bottom Right Door

If alive, the Metroids do 90 damage before the Rinka hits.

Requires:

{
  "enemyDamage": {
    "enemy": "Rinka",
    "type": "contact",
    "hits": 1
  }
}
{
  "or": [
    {
      "or": [
        "f_KilledMetroidRoom2",
        {
          "obstaclesCleared": [
            "f_KilledMetroidRoom2"
          ]
        }
      ]
    },
    {
      "metroidFrames": 120
    }
  ]
}
From: 1
Left Door
To: 1
Left Door

Requires:

{
  "enemyDamage": {
    "enemy": "Rinka",
    "type": "contact",
    "hits": 1
  }
}
From: 2
Right Door
To: 2
Right Door

Requires:

{
  "enemyDamage": {
    "enemy": "Rinka",
    "type": "contact",
    "hits": 1
  }
}
From: 1
Top Left Door
To: 1
Top Left Door

Requires:

{
  "enemyDamage": {
    "enemy": "Rinka",
    "type": "contact",
    "hits": 1
  }
}
From: 2
Bottom Door
To: 2
Bottom Door

If alive, the Metroids do up to 78 damage before the Rinka hits. Entering through the middle of the door will require less damage.

Requires:

{
  "enemyDamage": {
    "enemy": "Rinka",
    "type": "contact",
    "hits": 1
  }
}
{
  "or": [
    {
      "or": [
        "f_KilledMetroidRoom4",
        {
          "obstaclesCleared": [
            "f_KilledMetroidRoom4"
          ]
        }
      ]
    },
    {
      "metroidFrames": 104
    }
  ]
}
From: 1
Left Blast Door
To: 1
Left Blast Door

Requires:

{
  "enemyDamage": {
    "enemy": "Rinka",
    "type": "contact",
    "hits": 1
  }
}
From: 2
Right Door
To: 2
Right Door

Requires:

{
  "enemyDamage": {
    "enemy": "Rinka",
    "type": "contact",
    "hits": 1
  }
}
From: 2
Middle Left Door
To: 2
Middle Left Door

Requires:

{
  "enemyDamage": {
    "enemy": "Rinka",
    "type": "contact",
    "hits": 1
  }
}
From: 3
Bottom Left Door
To: 3
Bottom Left Door

Requires:

{
  "enemyDamage": {
    "enemy": "Rinka",
    "type": "contact",
    "hits": 1
  }
}
From: 2
Right Door
To: 2
Right Door

Requires:

{
  "enemyDamage": {
    "enemy": "Tourian Space Pirate (all)",
    "type": "contact",
    "hits": 1
  }
}
From: 1
Left Door
To: 1
Left Door

Requires:

{
  "enemyDamage": {
    "enemy": "Tourian Space Pirate (all)",
    "type": "contact",
    "hits": 1
  }
}