Crateria Kihunter Room

Room ID: 24

Wiki
Difficulty filter

From: 1
Left Door
To: 1
Left Door

Exit condition:

{
  "leaveWithRunway": {
    "length": 34,
    "openEnd": 0,
    "steepUpTiles": 5,
    "steepDownTiles": 2
  }
}
From: 1
Left Door
To: 1
Left Door

Exit condition:

{
  "leaveWithGModeSetup": {}
}
From: 1
Left Door
To: 1
Left Door

Requires:

{
  "enemyDamage": {
    "enemy": "Kihunter (green)",
    "type": "contact",
    "hits": 1
  }
}
From: 1
Left Door
To: 2
Right Door

From: 2
Right Door
To: 1
Left Door

From: 2
Right Door
To: 1
Left Door

Entrance condition:

{
  "comeInWithGrappleTeleport": {
    "blockPositions": [
      [
        3,
        12
      ],
      [
        3,
        13
      ]
    ]
  }
}

Bypasses door shell: true

From: 2
Right Door
To: 1
Left Door

Entrance condition:

{
  "comeInWithGrappleTeleport": {
    "blockPositions": [
      [
        3,
        12
      ]
    ]
  }
}

Exit condition:

{
  "leaveWithGrappleTeleport": {
    "blockPositions": [
      [
        3,
        12
      ]
    ]
  }
}

Bypasses door shell: true

From: 2
Right Door
To: 1
Left Door

Entrance condition:

{
  "comeInWithGrappleTeleport": {
    "blockPositions": [
      [
        3,
        13
      ]
    ]
  }
}

Exit condition:

{
  "leaveWithGrappleTeleport": {
    "blockPositions": [
      [
        3,
        13
      ]
    ]
  }
}

Bypasses door shell: true

From: 2
Right Door
To: 1
Left Door

Exit the previous room with Samus in a standing pose (while grappled). After teleporting, press right to release Grapple while staying standing (not being forced into a crouch). Then X-ray climb to get up to the door transition, without needing to open the door.

Entrance condition:

{
  "comeInWithGrappleTeleport": {
    "blockPositions": [
      [
        2,
        18
      ],
      [
        2,
        19
      ],
      [
        2,
        28
      ],
      [
        2,
        29
      ],
      [
        2,
        34
      ]
    ]
  }
}

Requires:

"canXRayClimb"

Bypasses door shell: true

From: 2
Right Door
To: 2
Right Door

Exit condition:

{
  "leaveWithRunway": {
    "length": 4,
    "openEnd": 1
  }
}
From: 2
Right Door
To: 2
Right Door

Requires:

"canShinechargeMovement"
{
  "canShineCharge": {
    "usedTiles": 33,
    "openEnd": 0,
    "steepUpTiles": 2,
    "steepDownTiles": 5
  }
}

Exit condition:

{
  "leaveShinecharged": {
    "framesRemaining": 65
  }
}
From: 2
Right Door
To: 2
Right Door

Exit condition:

{
  "leaveSpinning": {
    "remoteRunway": {
      "length": 32,
      "openEnd": 1,
      "gentleUpTiles": 2,
      "steepDownTiles": 4
    },
    "minExtraRunSpeed": "$3.E"
  }
}
From: 2
Right Door
To: 2
Right Door

Exit condition:

{
  "leaveWithMockball": {
    "remoteRunway": {
      "length": 32,
      "openEnd": 1,
      "gentleUpTiles": 2,
      "steepDownTiles": 4
    },
    "landingRunway": {
      "length": 4,
      "openEnd": 1
    },
    "minExtraRunSpeed": "$0.8"
  }
}
From: 2
Right Door
To: 2
Right Door

Exit condition:

{
  "leaveWithSpringBallBounce": {
    "remoteRunway": {
      "length": 30,
      "openEnd": 1,
      "gentleUpTiles": 2,
      "steepDownTiles": 4
    },
    "landingRunway": {
      "length": 1,
      "openEnd": 1
    },
    "minExtraRunSpeed": "$1.9",
    "movementType": "uncontrolled"
  }
}
From: 2
Right Door
To: 2
Right Door

Exit condition:

{
  "leaveSpaceJumping": {
    "remoteRunway": {
      "length": 25,
      "openEnd": 1,
      "gentleUpTiles": 2,
      "steepDownTiles": 2
    }
  }
}
From: 2
Right Door
To: 2
Right Door

Requires:

{
  "canShineCharge": {
    "usedTiles": 33,
    "openEnd": 0,
    "steepUpTiles": 2,
    "steepDownTiles": 5
  }
}
"canChainTemporaryBlue"

Exit condition:

{
  "leaveWithTemporaryBlue": {}
}
From: 2
Right Door
To: 2
Right Door

Requires:

{
  "resetRoom": {
    "nodes": [
      1,
      2,
      3
    ],
    "mustStayPut": false
  }
}
{
  "partialRefill": {
    "type": "Energy",
    "limit": 140
  }
}
{
  "partialRefill": {
    "type": "PowerBomb",
    "limit": 4
  }
}
From: 2
Right Door
To: 2
Right Door

Requires:

{
  "resetRoom": {
    "nodes": [
      1,
      2,
      3
    ],
    "mustStayPut": false
  }
}
{
  "or": [
    "Wave",
    "Spazer",
    "Plasma",
    "canUseGrapple",
    "canPseudoScrew",
    "ScrewAttack"
  ]
}
{
  "partialRefill": {
    "type": "Energy",
    "limit": 300
  }
}
{
  "partialRefill": {
    "type": "PowerBomb",
    "limit": 8
  }
}
From: 2
Right Door
To: 2
Right Door

Exit condition:

{
  "leaveWithGModeSetup": {}
}
From: 2
Right Door
To: 2
Right Door

Requires:

{
  "enemyDamage": {
    "enemy": "Kihunter (green)",
    "type": "contact",
    "hits": 1
  }
}
From: 2
Right Door
To: 3
Bottom Door

Jump and aim down to lower the camera to see where the crabs are. Alternatively use a Power Bomb to kill them or risk tanking a hit.

Requires:

{
  "or": [
    "canCameraManip",
    "h_canUsePowerBombs",
    {
      "enemyDamage": {
        "enemy": "Sciser",
        "type": "contact",
        "hits": 1
      }
    }
  ]
}
From: 3
Bottom Door
To: 2
Right Door

From: 3
Bottom Door
To: 3
Bottom Door

Exit condition:

{
  "leaveNormally": {}
}
From: 3
Bottom Door
To: 3
Bottom Door

Requires:

{
  "canShineCharge": {
    "usedTiles": 33,
    "openEnd": 0,
    "steepUpTiles": 2,
    "steepDownTiles": 5
  }
}
"canLongChainTemporaryBlue"
"canXRayTurnaround"

Exit condition:

{
  "leaveWithTemporaryBlue": {
    "direction": "any"
  }
}
From: 3
Bottom Door
To: 3
Bottom Door

Freeze the two Scisers to set up a moonfall between them, and aim down. Hold left to move to the right at the correct time, which will set up an automatic turn-around, allowing Samus to clip past the floating platform below, past the door shell, and through the transition. The amount of speed required is highly precise.

Requires:

{
  "notable": "Ice Moonfall Door Lock Skip"
}
"canEnemyStuckMoonfall"
"canFreeFallClip"
"canTrickyUseFrozenEnemies"

Bypasses door shell: true

From: 3
Bottom Door
To: 3
Bottom Door

Enter on the right side of the doorway to reduce the amount of energy used.

Entrance condition:

{
  "comeInWithSpark": {},
  "comesThroughToilet": "any"
}

Requires:

{
  "shinespark": {
    "frames": 2,
    "excessFrames": 2
  }
}
From: 3
Bottom Door
To: 3
Bottom Door

Requires:

"h_canCrystalFlash"
From: 3
Bottom Door
To: 3
Bottom Door

Run from the ledge into the open doorway while hitting the frozen Crab as it thaws and the door transition simultaneously. Note that this requires a pixel perfect freeze, a small pixel starting window, and has tight timing. It then has a 50% success rate due to collision oscillation.

Requires:

"canWallIceClip"
"canDownwardGModeSetup"
{
  "ammo": {
    "type": "Super",
    "count": 1
  }
}

Exit condition:

{
  "leaveWithGModeSetup": {}
}

{
  "$schema": "../../../schema/m3-room.schema.json",
  "id": 24,
  "name": "Crateria Kihunter Room",
  "area": "Crateria",
  "subarea": "East",
  "playable": true,
  "roomAddress": "0x7948C",
  "roomEnvironments": [
    {
      "heated": false
    }
  ],
  "nodes": [
    {
      "id": 1,
      "name": "Left Door",
      "nodeType": "door",
      "nodeSubType": "blue",
      "nodeAddress": "0x0018a2a",
      "doorOrientation": "left",
      "doorEnvironments": [
        {
          "physics": "air"
        }
      ]
    },
    {
      "id": 2,
      "name": "Right Door",
      "nodeType": "door",
      "nodeSubType": "yellow",
      "nodeAddress": "0x0018a36",
      "doorOrientation": "right",
      "doorEnvironments": [
        {
          "physics": "air"
        }
      ]
    },
    {
      "id": 3,
      "name": "Bottom Door",
      "nodeType": "door",
      "nodeSubType": "yellow",
      "nodeAddress": "0x0018a42",
      "doorOrientation": "down",
      "doorEnvironments": [
        {
          "physics": "air"
        }
      ]
    }
  ],
  "enemies": [
    {
      "id": "e1",
      "groupName": "Crateria Kihunters",
      "enemyName": "Kihunter (green)",
      "quantity": 2,
      "homeNodes": [
        1,
        2
      ]
    },
    {
      "id": "e2",
      "groupName": "Crateria Kihunter Room Scisers",
      "enemyName": "Sciser",
      "quantity": 2,
      "homeNodes": [
        3
      ]
    }
  ],
  "links": [
    {
      "from": 1,
      "to": [
        {
          "id": 1
        },
        {
          "id": 2
        }
      ]
    },
    {
      "from": 2,
      "to": [
        {
          "id": 1
        },
        {
          "id": 2
        },
        {
          "id": 3
        }
      ]
    },
    {
      "from": 3,
      "to": [
        {
          "id": 2
        },
        {
          "id": 3
        }
      ]
    }
  ],
  "strats": [
    {
      "id": 1,
      "link": [
        1,
        1
      ],
      "name": "Leave with Runway",
      "requires": [],
      "exitCondition": {
        "leaveWithRunway": {
          "length": 34,
          "openEnd": 0,
          "steepUpTiles": 5,
          "steepDownTiles": 2
        }
      }
    },
    {
      "id": 2,
      "link": [
        1,
        1
      ],
      "name": "G-Mode Setup - Get Hit by Kihunter",
      "requires": [],
      "exitCondition": {
        "leaveWithGModeSetup": {}
      },
      "flashSuitChecked": true
    },
    {
      "id": 3,
      "link": [
        1,
        1
      ],
      "name": "G-Mode Regain Mobility",
      "requires": [
        {
          "enemyDamage": {
            "enemy": "Kihunter (green)",
            "type": "contact",
            "hits": 1
          }
        }
      ],
      "gModeRegainMobility": {},
      "flashSuitChecked": true
    },
    {
      "id": 4,
      "link": [
        1,
        2
      ],
      "name": "Base",
      "requires": []
    },
    {
      "id": 5,
      "link": [
        2,
        1
      ],
      "name": "Base",
      "requires": []
    },
    {
      "id": 6,
      "link": [
        2,
        1
      ],
      "name": "Grapple Teleport",
      "entranceCondition": {
        "comeInWithGrappleTeleport": {
          "blockPositions": [
            [
              3,
              12
            ],
            [
              3,
              13
            ]
          ]
        }
      },
      "requires": [],
      "bypassesDoorShell": true
    },
    {
      "id": 7,
      "link": [
        2,
        1
      ],
      "name": "Carry Grapple Teleport (Top Position)",
      "entranceCondition": {
        "comeInWithGrappleTeleport": {
          "blockPositions": [
            [
              3,
              12
            ]
          ]
        }
      },
      "requires": [],
      "bypassesDoorShell": true,
      "exitCondition": {
        "leaveWithGrappleTeleport": {
          "blockPositions": [
            [
              3,
              12
            ]
          ]
        }
      }
    },
    {
      "id": 8,
      "link": [
        2,
        1
      ],
      "name": "Carry Grapple Teleport (Bottom Position)",
      "entranceCondition": {
        "comeInWithGrappleTeleport": {
          "blockPositions": [
            [
              3,
              13
            ]
          ]
        }
      },
      "requires": [],
      "bypassesDoorShell": true,
      "exitCondition": {
        "leaveWithGrappleTeleport": {
          "blockPositions": [
            [
              3,
              13
            ]
          ]
        }
      }
    },
    {
      "id": 9,
      "link": [
        2,
        1
      ],
      "name": "Grapple Teleport X-Ray Climb",
      "entranceCondition": {
        "comeInWithGrappleTeleport": {
          "blockPositions": [
            [
              2,
              18
            ],
            [
              2,
              19
            ],
            [
              2,
              28
            ],
            [
              2,
              29
            ],
            [
              2,
              34
            ]
          ]
        }
      },
      "requires": [
        "canXRayClimb"
      ],
      "bypassesDoorShell": true,
      "flashSuitChecked": true,
      "note": [
        "Exit the previous room with Samus in a standing pose (while grappled).",
        "After teleporting, press right to release Grapple while staying standing (not being forced into a crouch).",
        "Then X-ray climb to get up to the door transition, without needing to open the door."
      ]
    },
    {
      "id": 10,
      "link": [
        2,
        2
      ],
      "name": "Leave with Runway",
      "requires": [],
      "exitCondition": {
        "leaveWithRunway": {
          "length": 4,
          "openEnd": 1
        }
      }
    },
    {
      "id": 11,
      "link": [
        2,
        2
      ],
      "name": "Leave Shinecharged",
      "requires": [
        "canShinechargeMovement",
        {
          "canShineCharge": {
            "usedTiles": 33,
            "openEnd": 0,
            "steepUpTiles": 2,
            "steepDownTiles": 5
          }
        }
      ],
      "exitCondition": {
        "leaveShinecharged": {
          "framesRemaining": 65
        }
      },
      "flashSuitChecked": true
    },
    {
      "id": 12,
      "link": [
        2,
        2
      ],
      "name": "Leave Spinning",
      "requires": [],
      "exitCondition": {
        "leaveSpinning": {
          "remoteRunway": {
            "length": 32,
            "openEnd": 1,
            "gentleUpTiles": 2,
            "steepDownTiles": 4
          },
          "minExtraRunSpeed": "$3.E"
        }
      }
    },
    {
      "id": 13,
      "link": [
        2,
        2
      ],
      "name": "Leave With Mockball",
      "requires": [],
      "exitCondition": {
        "leaveWithMockball": {
          "remoteRunway": {
            "length": 32,
            "openEnd": 1,
            "gentleUpTiles": 2,
            "steepDownTiles": 4
          },
          "landingRunway": {
            "length": 4,
            "openEnd": 1
          },
          "minExtraRunSpeed": "$0.8"
        }
      }
    },
    {
      "id": 14,
      "link": [
        2,
        2
      ],
      "name": "Leave With Spring Ball Bounce",
      "requires": [],
      "exitCondition": {
        "leaveWithSpringBallBounce": {
          "remoteRunway": {
            "length": 30,
            "openEnd": 1,
            "gentleUpTiles": 2,
            "steepDownTiles": 4
          },
          "landingRunway": {
            "length": 1,
            "openEnd": 1
          },
          "minExtraRunSpeed": "$1.9",
          "movementType": "uncontrolled"
        }
      }
    },
    {
      "id": 15,
      "link": [
        2,
        2
      ],
      "name": "Leave Space Jumping",
      "requires": [],
      "exitCondition": {
        "leaveSpaceJumping": {
          "remoteRunway": {
            "length": 25,
            "openEnd": 1,
            "gentleUpTiles": 2,
            "steepDownTiles": 2
          }
        }
      },
      "devNote": [
        "FIXME: A longer runway could be used if getting blue speed."
      ]
    },
    {
      "id": 16,
      "link": [
        2,
        2
      ],
      "name": "Leave With Temporary Blue",
      "requires": [
        {
          "canShineCharge": {
            "usedTiles": 33,
            "openEnd": 0,
            "steepUpTiles": 2,
            "steepDownTiles": 5
          }
        },
        "canChainTemporaryBlue"
      ],
      "exitCondition": {
        "leaveWithTemporaryBlue": {}
      },
      "flashSuitChecked": true
    },
    {
      "id": 17,
      "link": [
        2,
        2
      ],
      "name": "Sciser Farm",
      "requires": [
        {
          "resetRoom": {
            "nodes": [
              1,
              2,
              3
            ],
            "mustStayPut": false
          }
        },
        {
          "partialRefill": {
            "type": "Energy",
            "limit": 140
          }
        },
        {
          "partialRefill": {
            "type": "PowerBomb",
            "limit": 4
          }
        }
      ]
    },
    {
      "id": 28,
      "link": [
        2,
        2
      ],
      "name": "Faster Sciser Farm",
      "requires": [
        {
          "resetRoom": {
            "nodes": [
              1,
              2,
              3
            ],
            "mustStayPut": false
          }
        },
        {
          "or": [
            "Wave",
            "Spazer",
            "Plasma",
            "canUseGrapple",
            "canPseudoScrew",
            "ScrewAttack"
          ]
        },
        {
          "partialRefill": {
            "type": "Energy",
            "limit": 300
          }
        },
        {
          "partialRefill": {
            "type": "PowerBomb",
            "limit": 8
          }
        }
      ]
    },
    {
      "id": 18,
      "link": [
        2,
        2
      ],
      "name": "G-Mode Setup - Get Hit by Kihunter",
      "requires": [],
      "exitCondition": {
        "leaveWithGModeSetup": {}
      },
      "flashSuitChecked": true
    },
    {
      "id": 19,
      "link": [
        2,
        2
      ],
      "name": "G-Mode Regain Mobility",
      "requires": [
        {
          "enemyDamage": {
            "enemy": "Kihunter (green)",
            "type": "contact",
            "hits": 1
          }
        }
      ],
      "gModeRegainMobility": {},
      "flashSuitChecked": true
    },
    {
      "id": 20,
      "link": [
        2,
        3
      ],
      "name": "Base",
      "requires": [
        {
          "or": [
            "canCameraManip",
            "h_canUsePowerBombs",
            {
              "enemyDamage": {
                "enemy": "Sciser",
                "type": "contact",
                "hits": 1
              }
            }
          ]
        }
      ],
      "note": [
        "Jump and aim down to lower the camera to see where the crabs are.",
        "Alternatively use a Power Bomb to kill them or risk tanking a hit."
      ]
    },
    {
      "id": 21,
      "link": [
        3,
        2
      ],
      "name": "Base",
      "requires": []
    },
    {
      "id": 22,
      "link": [
        3,
        3
      ],
      "name": "Leave Normally",
      "exitCondition": {
        "leaveNormally": {}
      },
      "requires": []
    },
    {
      "id": 23,
      "link": [
        3,
        3
      ],
      "name": "Leave With Temporary Blue",
      "requires": [
        {
          "canShineCharge": {
            "usedTiles": 33,
            "openEnd": 0,
            "steepUpTiles": 2,
            "steepDownTiles": 5
          }
        },
        "canLongChainTemporaryBlue",
        "canXRayTurnaround"
      ],
      "exitCondition": {
        "leaveWithTemporaryBlue": {
          "direction": "any"
        }
      },
      "flashSuitChecked": true
    },
    {
      "id": 24,
      "link": [
        3,
        3
      ],
      "name": "Ice Moonfall Door Lock Skip",
      "requires": [
        {
          "notable": "Ice Moonfall Door Lock Skip"
        },
        "canEnemyStuckMoonfall",
        "canFreeFallClip",
        "canTrickyUseFrozenEnemies"
      ],
      "bypassesDoorShell": true,
      "note": [
        "Freeze the two Scisers to set up a moonfall between them, and aim down.",
        "Hold left to move to the right at the correct time, which will set up an automatic turn-around, allowing Samus to clip past the floating platform below, past the door shell, and through the transition.",
        "The amount of speed required is highly precise."
      ]
    },
    {
      "id": 25,
      "link": [
        3,
        3
      ],
      "name": "Shinespark",
      "entranceCondition": {
        "comeInWithSpark": {},
        "comesThroughToilet": "any"
      },
      "requires": [
        {
          "shinespark": {
            "frames": 2,
            "excessFrames": 2
          }
        }
      ],
      "note": "Enter on the right side of the doorway to reduce the amount of energy used.",
      "devNote": "This strat is not useful in-room, but can satisfy a strat in the room before with an exit shinespark."
    },
    {
      "id": 26,
      "link": [
        3,
        3
      ],
      "name": "Crystal Flash",
      "requires": [
        "h_canCrystalFlash"
      ],
      "flashSuitChecked": true
    },
    {
      "id": 27,
      "link": [
        3,
        3
      ],
      "name": "G-Mode Setup - Get Hit by Thawing Sciser",
      "requires": [
        "canWallIceClip",
        "canDownwardGModeSetup",
        {
          "ammo": {
            "type": "Super",
            "count": 1
          }
        }
      ],
      "exitCondition": {
        "leaveWithGModeSetup": {}
      },
      "flashSuitChecked": true,
      "note": [
        "Run from the ledge into the open doorway while hitting the frozen Crab as it thaws and the door transition simultaneously.",
        "Note that this requires a pixel perfect freeze, a small pixel starting window, and has tight timing. It then has a 50% success rate due to collision oscillation."
      ]
    },
    {
      "link": [
        1,
        1
      ],
      "name": "Base (Unlock Door)",
      "requires": [],
      "unlocksDoors": [
        {
          "types": [
            "ammo"
          ],
          "requires": []
        }
      ]
    },
    {
      "link": [
        1,
        1
      ],
      "name": "Base (Come In Normally)",
      "entranceCondition": {
        "comeInNormally": {}
      },
      "requires": []
    },
    {
      "link": [
        2,
        2
      ],
      "name": "Base (Unlock Door)",
      "requires": [],
      "unlocksDoors": [
        {
          "types": [
            "ammo"
          ],
          "requires": []
        }
      ]
    },
    {
      "link": [
        2,
        2
      ],
      "name": "Base (Come In Normally)",
      "entranceCondition": {
        "comeInNormally": {}
      },
      "requires": []
    },
    {
      "link": [
        3,
        3
      ],
      "name": "Base (Unlock Door)",
      "requires": [],
      "unlocksDoors": [
        {
          "types": [
            "ammo"
          ],
          "requires": []
        }
      ]
    },
    {
      "link": [
        3,
        3
      ],
      "name": "Base (Come In Normally)",
      "entranceCondition": {
        "comeInNormally": {}
      },
      "requires": []
    }
  ],
  "nextStratId": 29,
  "notables": [
    {
      "id": 1,
      "name": "Ice Moonfall Door Lock Skip",
      "note": [
        "Freeze the two Scisers to set up a moonfall between them, and aim down.",
        "Hold left to move to the right at the correct time, which will set up an automatic turn-around, allowing Samus to clip past the floating platform below, past the door shell, and through the transition.",
        "The amount of speed required is highly precise."
      ]
    }
  ],
  "nextNotableId": 2
}