Crateria Kihunter Room

Room ID: 24

Wiki
Difficulty filter

From: 1
Left Door
To: 1
Left Door

Exit condition:

{
  "leaveWithRunway": {
    "length": 34,
    "openEnd": 0,
    "steepUpTiles": 5,
    "steepDownTiles": 2
  }
}
From: 1
Left Door
To: 1
Left Door

Exit condition:

{
  "leaveWithGModeSetup": {}
}
From: 1
Left Door
To: 1
Left Door

Requires:

{
  "enemyDamage": {
    "enemy": "Kihunter (green)",
    "type": "contact",
    "hits": 1
  }
}
From: 1
Left Door
To: 2
Right Door

From: 2
Right Door
To: 1
Left Door

From: 2
Right Door
To: 1
Left Door

Entrance condition:

{
  "comeInWithGrappleTeleport": {
    "blockPositions": [
      [
        3,
        12
      ],
      [
        3,
        13
      ]
    ]
  }
}

Bypasses door shell: true

From: 2
Right Door
To: 1
Left Door

Entrance condition:

{
  "comeInWithGrappleTeleport": {
    "blockPositions": [
      [
        3,
        12
      ]
    ]
  }
}

Exit condition:

{
  "leaveWithGrappleTeleport": {
    "blockPositions": [
      [
        3,
        12
      ]
    ]
  }
}

Bypasses door shell: true

From: 2
Right Door
To: 1
Left Door

Entrance condition:

{
  "comeInWithGrappleTeleport": {
    "blockPositions": [
      [
        3,
        13
      ]
    ]
  }
}

Exit condition:

{
  "leaveWithGrappleTeleport": {
    "blockPositions": [
      [
        3,
        13
      ]
    ]
  }
}

Bypasses door shell: true

From: 2
Right Door
To: 1
Left Door

Exit the previous room with Samus in a standing pose (while grappled). After teleporting, press right to release Grapple while staying standing (not being forced into a crouch). Then X-ray climb to get up to the door transition, without needing to open the door.

Entrance condition:

{
  "comeInWithGrappleTeleport": {
    "blockPositions": [
      [
        2,
        18
      ],
      [
        2,
        19
      ],
      [
        2,
        28
      ],
      [
        2,
        29
      ],
      [
        2,
        34
      ]
    ]
  }
}

Requires:

"canXRayClimb"

Bypasses door shell: true

From: 2
Right Door
To: 2
Right Door

Exit condition:

{
  "leaveWithRunway": {
    "length": 4,
    "openEnd": 1
  }
}
From: 2
Right Door
To: 2
Right Door

Requires:

"canShinechargeMovement"
{
  "canShineCharge": {
    "usedTiles": 33,
    "steepUpTiles": 2,
    "steepDownTiles": 5,
    "openEnd": 0
  }
}
{
  "shineChargeFrames": 115
}

Exit condition:

{
  "leaveShinecharged": {}
}
From: 2
Right Door
To: 2
Right Door

Exit condition:

{
  "leaveSpinning": {
    "remoteRunway": {
      "length": 32,
      "openEnd": 1,
      "gentleUpTiles": 2,
      "steepDownTiles": 4
    },
    "minExtraRunSpeed": "$3.E"
  }
}
From: 2
Right Door
To: 2
Right Door

Exit condition:

{
  "leaveWithMockball": {
    "remoteRunway": {
      "length": 32,
      "openEnd": 1,
      "gentleUpTiles": 2,
      "steepDownTiles": 4
    },
    "landingRunway": {
      "length": 4,
      "openEnd": 1
    },
    "minExtraRunSpeed": "$0.8"
  }
}
From: 2
Right Door
To: 2
Right Door

Exit condition:

{
  "leaveWithSpringBallBounce": {
    "remoteRunway": {
      "length": 30,
      "openEnd": 1,
      "gentleUpTiles": 2,
      "steepDownTiles": 4
    },
    "landingRunway": {
      "length": 1,
      "openEnd": 1
    },
    "minExtraRunSpeed": "$1.9",
    "movementType": "uncontrolled"
  }
}
From: 2
Right Door
To: 2
Right Door

Exit condition:

{
  "leaveSpaceJumping": {
    "remoteRunway": {
      "length": 25,
      "openEnd": 1,
      "gentleUpTiles": 2,
      "steepDownTiles": 2
    }
  }
}

Dev note: FIXME: A longer runway could be used if getting blue speed.

From: 2
Right Door
To: 2
Right Door

Requires:

{
  "canShineCharge": {
    "usedTiles": 33,
    "steepUpTiles": 2,
    "steepDownTiles": 5,
    "openEnd": 0
  }
}
"canChainTemporaryBlue"

Exit condition:

{
  "leaveWithTemporaryBlue": {}
}
From: 2
Right Door
To: 2
Right Door

Requires:

{
  "resetRoom": {
    "nodes": [
      1,
      2,
      3
    ]
  }
}
{
  "partialRefill": {
    "type": "Energy",
    "limit": 140
  }
}
{
  "partialRefill": {
    "type": "PowerBomb",
    "limit": 4
  }
}
From: 2
Right Door
To: 2
Right Door

Requires:

{
  "resetRoom": {
    "nodes": [
      1,
      2,
      3
    ]
  }
}
{
  "or": [
    "Wave",
    "Spazer",
    "Plasma",
    "canUseGrapple",
    "canPseudoScrew",
    "ScrewAttack"
  ]
}
{
  "partialRefill": {
    "type": "Energy",
    "limit": 300
  }
}
{
  "partialRefill": {
    "type": "PowerBomb",
    "limit": 8
  }
}
From: 2
Right Door
To: 2
Right Door

Exit condition:

{
  "leaveWithGModeSetup": {}
}
From: 2
Right Door
To: 2
Right Door

Requires:

{
  "enemyDamage": {
    "enemy": "Kihunter (green)",
    "type": "contact",
    "hits": 1
  }
}
From: 2
Right Door
To: 3
Bottom Door

Jump and aim down to lower the camera to see where the crabs are. Alternatively use a Power Bomb to kill them or risk tanking a hit.

Requires:

{
  "or": [
    "canCameraManip",
    "h_canUsePowerBombs",
    {
      "enemyDamage": {
        "enemy": "Sciser",
        "type": "contact",
        "hits": 1
      }
    }
  ]
}
From: 3
Bottom Door
To: 2
Right Door

From: 3
Bottom Door
To: 3
Bottom Door

Exit condition:

{
  "leaveNormally": {}
}
From: 3
Bottom Door
To: 3
Bottom Door

Requires:

{
  "canShineCharge": {
    "usedTiles": 33,
    "steepUpTiles": 2,
    "steepDownTiles": 5,
    "openEnd": 0
  }
}
"canLongChainTemporaryBlue"
"canXRayTurnaround"

Exit condition:

{
  "leaveWithTemporaryBlue": {
    "direction": "any"
  }
}
From: 3
Bottom Door
To: 3
Bottom Door

Freeze the two Scisers to set up a moonfall between them, and aim down. Hold left to move to the right at the correct time, which will set up an automatic turn-around, allowing Samus to clip past the floating platform below, past the door shell, and through the transition. The amount of speed required is highly precise.

Requires:

{
  "notable": "Ice Moonfall Door Lock Skip"
}
"canEnemyStuckMoonfall"
"canFreeFallClip"
"canTrickyUseFrozenEnemies"

Bypasses door shell: true

From: 3
Bottom Door
To: 3
Bottom Door

Enter on the right side of the doorway to reduce the amount of energy used.

Entrance condition:

{
  "comeInWithSpark": {},
  "comesThroughToilet": "any"
}

Requires:

{
  "shinespark": {
    "frames": 2,
    "excessFrames": 2
  }
}

Dev note: This strat is not useful in-room, but can satisfy a strat in the room before with an exit shinespark.

From: 3
Bottom Door
To: 3
Bottom Door

Requires:

"h_canCrystalFlash"
From: 3
Bottom Door
To: 3
Bottom Door

Run from the ledge into the open doorway while hitting the frozen Crab as it thaws and the door transition simultaneously. Note that this requires a pixel perfect freeze, a small pixel starting window, and has tight timing. It then has a 50% success rate due to collision oscillation.

Requires:

"canWallIceClip"
"canDownwardGModeSetup"
{
  "ammo": {
    "type": "Super",
    "count": 1
  }
}

Exit condition:

{
  "leaveWithGModeSetup": {}
}
From: 3
Bottom Door
To: 3
Bottom Door

Shoot a Super at the wall, while the Sciser is directly above Samus. If Samus is on the right side of the door, it will require two Supers, one to knock it down to the platform above her, then another to drop it on her.

Requires:

{
  "enemyDamage": {
    "enemy": "Sciser",
    "type": "contact",
    "hits": 1
  }
}
"h_ZebesIsAwake"
{
  "ammo": {
    "type": "Super",
    "count": 2
  }
}

Dev note: This is just requiring 2 Supers, since the horizontal positioning of Samus is not modeled.

{
  "$schema": "../../../schema/m3-room.schema.json",
  "id": 24,
  "name": "Crateria Kihunter Room",
  "area": "Crateria",
  "subarea": "East",
  "roomAddress": "0x7948C",
  "roomEnvironments": [
    {
      "heated": false
    }
  ],
  "mapTileMask": [
    [
      1,
      1,
      1
    ],
    [
      0,
      1,
      0
    ],
    [
      0,
      1,
      0
    ]
  ],
  "nodes": [
    {
      "id": 1,
      "name": "Left Door",
      "nodeType": "door",
      "nodeSubType": "blue",
      "nodeAddress": "0x0018a2a",
      "doorOrientation": "left",
      "doorEnvironments": [
        {
          "physics": "air"
        }
      ],
      "mapTileMask": [
        [
          2,
          1,
          1
        ],
        [
          0,
          1,
          0
        ],
        [
          0,
          1,
          0
        ]
      ]
    },
    {
      "id": 2,
      "name": "Right Door",
      "nodeType": "door",
      "nodeSubType": "yellow",
      "nodeAddress": "0x0018a36",
      "doorOrientation": "right",
      "doorEnvironments": [
        {
          "physics": "air"
        }
      ],
      "mapTileMask": [
        [
          1,
          2,
          2
        ],
        [
          0,
          1,
          0
        ],
        [
          0,
          1,
          0
        ]
      ]
    },
    {
      "id": 3,
      "name": "Bottom Door",
      "nodeType": "door",
      "nodeSubType": "yellow",
      "nodeAddress": "0x0018a42",
      "doorOrientation": "down",
      "doorEnvironments": [
        {
          "physics": "air"
        }
      ],
      "mapTileMask": [
        [
          1,
          1,
          1
        ],
        [
          0,
          2,
          0
        ],
        [
          0,
          2,
          0
        ]
      ]
    }
  ],
  "enemies": [
    {
      "id": "e1",
      "groupName": "Crateria Kihunters",
      "enemyName": "Kihunter (green)",
      "quantity": 2,
      "homeNodes": [
        1,
        2
      ]
    },
    {
      "id": "e2",
      "groupName": "Crateria Kihunter Room Scisers",
      "enemyName": "Sciser",
      "quantity": 2,
      "homeNodes": [
        3
      ]
    }
  ],
  "links": [
    {
      "from": 1,
      "to": [
        {
          "id": 1
        },
        {
          "id": 2
        }
      ]
    },
    {
      "from": 2,
      "to": [
        {
          "id": 1
        },
        {
          "id": 2
        },
        {
          "id": 3
        }
      ]
    },
    {
      "from": 3,
      "to": [
        {
          "id": 2
        },
        {
          "id": 3
        }
      ]
    }
  ],
  "strats": [
    {
      "id": 1,
      "link": [
        1,
        1
      ],
      "name": "Leave with Runway",
      "requires": [],
      "exitCondition": {
        "leaveWithRunway": {
          "length": 34,
          "openEnd": 0,
          "steepUpTiles": 5,
          "steepDownTiles": 2
        }
      }
    },
    {
      "id": 2,
      "link": [
        1,
        1
      ],
      "name": "G-Mode Setup - Get Hit by Kihunter",
      "requires": [],
      "exitCondition": {
        "leaveWithGModeSetup": {}
      },
      "flashSuitChecked": true
    },
    {
      "id": 3,
      "link": [
        1,
        1
      ],
      "name": "G-Mode Regain Mobility",
      "requires": [
        {
          "enemyDamage": {
            "enemy": "Kihunter (green)",
            "type": "contact",
            "hits": 1
          }
        }
      ],
      "gModeRegainMobility": {},
      "flashSuitChecked": true
    },
    {
      "id": 4,
      "link": [
        1,
        2
      ],
      "name": "Base",
      "requires": []
    },
    {
      "id": 5,
      "link": [
        2,
        1
      ],
      "name": "Base",
      "requires": []
    },
    {
      "id": 6,
      "link": [
        2,
        1
      ],
      "name": "Grapple Teleport Door Lock Skip",
      "entranceCondition": {
        "comeInWithGrappleTeleport": {
          "blockPositions": [
            [
              3,
              12
            ],
            [
              3,
              13
            ]
          ]
        }
      },
      "requires": [],
      "bypassesDoorShell": true
    },
    {
      "id": 7,
      "link": [
        2,
        1
      ],
      "name": "Carry Grapple Teleport (Top Position)",
      "entranceCondition": {
        "comeInWithGrappleTeleport": {
          "blockPositions": [
            [
              3,
              12
            ]
          ]
        }
      },
      "requires": [],
      "exitCondition": {
        "leaveWithGrappleTeleport": {
          "blockPositions": [
            [
              3,
              12
            ]
          ]
        }
      },
      "bypassesDoorShell": true
    },
    {
      "id": 8,
      "link": [
        2,
        1
      ],
      "name": "Carry Grapple Teleport (Bottom Position)",
      "entranceCondition": {
        "comeInWithGrappleTeleport": {
          "blockPositions": [
            [
              3,
              13
            ]
          ]
        }
      },
      "requires": [],
      "exitCondition": {
        "leaveWithGrappleTeleport": {
          "blockPositions": [
            [
              3,
              13
            ]
          ]
        }
      },
      "bypassesDoorShell": true
    },
    {
      "id": 9,
      "link": [
        2,
        1
      ],
      "name": "Grapple Teleport X-Ray Climb",
      "entranceCondition": {
        "comeInWithGrappleTeleport": {
          "blockPositions": [
            [
              2,
              18
            ],
            [
              2,
              19
            ],
            [
              2,
              28
            ],
            [
              2,
              29
            ],
            [
              2,
              34
            ]
          ]
        }
      },
      "requires": [
        "canXRayClimb"
      ],
      "bypassesDoorShell": true,
      "flashSuitChecked": true,
      "note": [
        "Exit the previous room with Samus in a standing pose (while grappled).",
        "After teleporting, press right to release Grapple while staying standing (not being forced into a crouch).",
        "Then X-ray climb to get up to the door transition, without needing to open the door."
      ]
    },
    {
      "id": 10,
      "link": [
        2,
        2
      ],
      "name": "Leave with Runway",
      "requires": [],
      "exitCondition": {
        "leaveWithRunway": {
          "length": 4,
          "openEnd": 1
        }
      }
    },
    {
      "id": 11,
      "link": [
        2,
        2
      ],
      "name": "Leave Shinecharged",
      "requires": [
        "canShinechargeMovement",
        {
          "canShineCharge": {
            "usedTiles": 33,
            "steepUpTiles": 2,
            "steepDownTiles": 5,
            "openEnd": 0
          }
        },
        {
          "shineChargeFrames": 115
        }
      ],
      "exitCondition": {
        "leaveShinecharged": {}
      },
      "flashSuitChecked": true
    },
    {
      "id": 12,
      "link": [
        2,
        2
      ],
      "name": "Leave Spinning",
      "requires": [],
      "exitCondition": {
        "leaveSpinning": {
          "remoteRunway": {
            "length": 32,
            "openEnd": 1,
            "gentleUpTiles": 2,
            "steepDownTiles": 4
          },
          "minExtraRunSpeed": "$3.E"
        }
      }
    },
    {
      "id": 13,
      "link": [
        2,
        2
      ],
      "name": "Leave With Mockball",
      "requires": [],
      "exitCondition": {
        "leaveWithMockball": {
          "remoteRunway": {
            "length": 32,
            "openEnd": 1,
            "gentleUpTiles": 2,
            "steepDownTiles": 4
          },
          "landingRunway": {
            "length": 4,
            "openEnd": 1
          },
          "minExtraRunSpeed": "$0.8"
        }
      }
    },
    {
      "id": 14,
      "link": [
        2,
        2
      ],
      "name": "Leave With Spring Ball Bounce",
      "requires": [],
      "exitCondition": {
        "leaveWithSpringBallBounce": {
          "remoteRunway": {
            "length": 30,
            "openEnd": 1,
            "gentleUpTiles": 2,
            "steepDownTiles": 4
          },
          "landingRunway": {
            "length": 1,
            "openEnd": 1
          },
          "minExtraRunSpeed": "$1.9",
          "movementType": "uncontrolled"
        }
      }
    },
    {
      "id": 15,
      "link": [
        2,
        2
      ],
      "name": "Leave Space Jumping",
      "requires": [],
      "exitCondition": {
        "leaveSpaceJumping": {
          "remoteRunway": {
            "length": 25,
            "openEnd": 1,
            "gentleUpTiles": 2,
            "steepDownTiles": 2
          }
        }
      },
      "devNote": [
        "FIXME: A longer runway could be used if getting blue speed."
      ]
    },
    {
      "id": 16,
      "link": [
        2,
        2
      ],
      "name": "Leave With Temporary Blue",
      "requires": [
        {
          "canShineCharge": {
            "usedTiles": 33,
            "steepUpTiles": 2,
            "steepDownTiles": 5,
            "openEnd": 0
          }
        },
        "canChainTemporaryBlue"
      ],
      "exitCondition": {
        "leaveWithTemporaryBlue": {}
      },
      "flashSuitChecked": true
    },
    {
      "id": 17,
      "link": [
        2,
        2
      ],
      "name": "Sciser Farm",
      "requires": [
        {
          "resetRoom": {
            "nodes": [
              1,
              2,
              3
            ]
          }
        },
        {
          "partialRefill": {
            "type": "Energy",
            "limit": 140
          }
        },
        {
          "partialRefill": {
            "type": "PowerBomb",
            "limit": 4
          }
        }
      ]
    },
    {
      "id": 28,
      "link": [
        2,
        2
      ],
      "name": "Faster Sciser Farm",
      "requires": [
        {
          "resetRoom": {
            "nodes": [
              1,
              2,
              3
            ]
          }
        },
        {
          "or": [
            "Wave",
            "Spazer",
            "Plasma",
            "canUseGrapple",
            "canPseudoScrew",
            "ScrewAttack"
          ]
        },
        {
          "partialRefill": {
            "type": "Energy",
            "limit": 300
          }
        },
        {
          "partialRefill": {
            "type": "PowerBomb",
            "limit": 8
          }
        }
      ]
    },
    {
      "id": 18,
      "link": [
        2,
        2
      ],
      "name": "G-Mode Setup - Get Hit by Kihunter",
      "requires": [],
      "exitCondition": {
        "leaveWithGModeSetup": {}
      },
      "flashSuitChecked": true
    },
    {
      "id": 19,
      "link": [
        2,
        2
      ],
      "name": "G-Mode Regain Mobility",
      "requires": [
        {
          "enemyDamage": {
            "enemy": "Kihunter (green)",
            "type": "contact",
            "hits": 1
          }
        }
      ],
      "gModeRegainMobility": {},
      "flashSuitChecked": true
    },
    {
      "id": 20,
      "link": [
        2,
        3
      ],
      "name": "Base",
      "requires": [
        {
          "or": [
            "canCameraManip",
            "h_canUsePowerBombs",
            {
              "enemyDamage": {
                "enemy": "Sciser",
                "type": "contact",
                "hits": 1
              }
            }
          ]
        }
      ],
      "note": [
        "Jump and aim down to lower the camera to see where the crabs are.",
        "Alternatively use a Power Bomb to kill them or risk tanking a hit."
      ]
    },
    {
      "id": 21,
      "link": [
        3,
        2
      ],
      "name": "Base",
      "requires": []
    },
    {
      "id": 22,
      "link": [
        3,
        3
      ],
      "name": "Leave Normally",
      "requires": [],
      "exitCondition": {
        "leaveNormally": {}
      }
    },
    {
      "id": 23,
      "link": [
        3,
        3
      ],
      "name": "Leave With Temporary Blue",
      "requires": [
        {
          "canShineCharge": {
            "usedTiles": 33,
            "steepUpTiles": 2,
            "steepDownTiles": 5,
            "openEnd": 0
          }
        },
        "canLongChainTemporaryBlue",
        "canXRayTurnaround"
      ],
      "exitCondition": {
        "leaveWithTemporaryBlue": {
          "direction": "any"
        }
      },
      "flashSuitChecked": true
    },
    {
      "id": 24,
      "link": [
        3,
        3
      ],
      "name": "Ice Moonfall Door Lock Skip",
      "requires": [
        {
          "notable": "Ice Moonfall Door Lock Skip"
        },
        "canEnemyStuckMoonfall",
        "canFreeFallClip",
        "canTrickyUseFrozenEnemies"
      ],
      "bypassesDoorShell": true,
      "note": [
        "Freeze the two Scisers to set up a moonfall between them, and aim down.",
        "Hold left to move to the right at the correct time, which will set up an automatic turn-around, allowing Samus to clip past the floating platform below, past the door shell, and through the transition.",
        "The amount of speed required is highly precise."
      ]
    },
    {
      "id": 25,
      "link": [
        3,
        3
      ],
      "name": "Shinespark",
      "entranceCondition": {
        "comeInWithSpark": {},
        "comesThroughToilet": "any"
      },
      "requires": [
        {
          "shinespark": {
            "frames": 2,
            "excessFrames": 2
          }
        }
      ],
      "note": "Enter on the right side of the doorway to reduce the amount of energy used.",
      "devNote": "This strat is not useful in-room, but can satisfy a strat in the room before with an exit shinespark."
    },
    {
      "id": 26,
      "link": [
        3,
        3
      ],
      "name": "Crystal Flash",
      "requires": [
        "h_canCrystalFlash"
      ],
      "flashSuitChecked": true
    },
    {
      "id": 27,
      "link": [
        3,
        3
      ],
      "name": "G-Mode Setup - Get Hit by Thawing Sciser",
      "requires": [
        "canWallIceClip",
        "canDownwardGModeSetup",
        {
          "ammo": {
            "type": "Super",
            "count": 1
          }
        }
      ],
      "exitCondition": {
        "leaveWithGModeSetup": {}
      },
      "flashSuitChecked": true,
      "note": [
        "Run from the ledge into the open doorway while hitting the frozen Crab as it thaws and the door transition simultaneously.",
        "Note that this requires a pixel perfect freeze, a small pixel starting window, and has tight timing. It then has a 50% success rate due to collision oscillation."
      ]
    },
    {
      "id": 29,
      "link": [
        3,
        3
      ],
      "name": "G-Mode Regain Mobility",
      "requires": [
        {
          "enemyDamage": {
            "enemy": "Sciser",
            "type": "contact",
            "hits": 1
          }
        },
        "h_ZebesIsAwake",
        {
          "ammo": {
            "type": "Super",
            "count": 2
          }
        }
      ],
      "gModeRegainMobility": {},
      "flashSuitChecked": true,
      "note": [
        "Shoot a Super at the wall, while the Sciser is directly above Samus.",
        "If Samus is on the right side of the door, it will require two Supers, one to knock it down to the platform above her, then another to drop it on her."
      ],
      "devNote": "This is just requiring 2 Supers, since the horizontal positioning of Samus is not modeled."
    },
    {
      "link": [
        1,
        1
      ],
      "name": "Base (Unlock Door)",
      "requires": [],
      "unlocksDoors": [
        {
          "types": [
            "ammo"
          ],
          "requires": []
        }
      ]
    },
    {
      "link": [
        1,
        1
      ],
      "name": "Base (Come In Normally)",
      "entranceCondition": {
        "comeInNormally": {}
      },
      "requires": []
    },
    {
      "link": [
        2,
        2
      ],
      "name": "Base (Unlock Door)",
      "requires": [],
      "unlocksDoors": [
        {
          "types": [
            "ammo"
          ],
          "requires": []
        }
      ]
    },
    {
      "link": [
        2,
        2
      ],
      "name": "Base (Come In Normally)",
      "entranceCondition": {
        "comeInNormally": {}
      },
      "requires": []
    },
    {
      "link": [
        3,
        3
      ],
      "name": "Base (Unlock Door)",
      "requires": [],
      "unlocksDoors": [
        {
          "types": [
            "ammo"
          ],
          "requires": []
        }
      ]
    },
    {
      "link": [
        3,
        3
      ],
      "name": "Base (Come In Normally)",
      "entranceCondition": {
        "comeInNormally": {}
      },
      "requires": []
    }
  ],
  "notables": [
    {
      "id": 1,
      "name": "Ice Moonfall Door Lock Skip",
      "note": [
        "Freeze the two Scisers to set up a moonfall between them, and aim down.",
        "Hold left to move to the right at the correct time, which will set up an automatic turn-around, allowing Samus to clip past the floating platform below, past the door shell, and through the transition.",
        "The amount of speed required is highly precise."
      ]
    }
  ],
  "nextStratId": 30,
  "nextNotableId": 2
}