Terminator Room

Room ID: 20

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Difficulty filter

From: 1
Left Door
To: 1
Left Door

Farm the geemers, then use a Waver to interrupt.

Entrance condition:

"comeInWithRMode": {}

Requires:

{"or": [
  "h_CrystalFlashForReserveEnergy",
  {"and": [
    "h_RModeCanRefillReserves",
    {"resourceMissingAtMost": [{"type": "Missile", "count": 10}]},
    {"partialRefill": {"type": "ReserveEnergy", "limit": 20}}
  ]}
]},
"h_shinechargeMaxRunway",
{"autoReserveTrigger": {"maxReserveEnergy": 95}},
"canRModeSparkInterrupt"
From: 1
Left Door
To: 1
Left Door

Exit condition:

"leaveWithRunway": {
  "length": 45,
  "openEnd": 1
}

Collects items: 3

From: 1
Left Door
To: 1
Left Door

Exit condition:

"leaveWithRunway": {
  "length": 6,
  "openEnd": 0,
  "gentleUpTiles": 2
}
From: 1
Left Door
To: 1
Left Door

Requires:

{"or": [
  {"resetRoom": {"nodes": [1]}},
  {"and": [
    {"resetRoom": {"nodes": [2]}},
    {"cycleFrames": 60}
  ]}
]},
{"or": [
  {"and": [
    {"or": [
      "Wave",
      "Spazer",
      "Plasma"
    ]},
    {"cycleFrames": 960}
  ]},
  {"cycleFrames": 1110}
]},
{"or": [
  "canDash",
  {"cycleFrames": 400}
]}

Farm cycle drops: 6 Geemer (blue), 3 Waver

From: 1
Left Door
To: 1
Left Door

Requires:

"h_CrystalFlash"
From: 1
Left Door
To: 1
Left Door

Requires:

"h_shinechargeMaxRunway",
"h_CrystalSpark"
From: 1
Left Door
To: 1
Left Door

A Waver can also be used.

Exit condition:

"leaveWithDamage": {
  "enemy": "Geemer (blue)"
}
From: 1
Left Door
To: 1
Left Door

Requires:

{"enemyDamage": {"enemy": "Waver", "type": "contact", "hits": 1}}
From: 1
Left Door
To: 2
Right Door

Entrance condition:

"comeInWithStoredFallSpeed": {
  "fallSpeedInTiles": 1
}

Exit condition:

"leaveWithStoredFallSpeed": {
  "fallSpeedInTiles": 1
}

Collects items: 3

Unlocks doors:

{"types": ["missiles", "super"], "requires": []},
{"types": ["powerbomb"], "requires": ["never"]}
From: 1
Left Door
To: 2
Right Door

Entrance condition:

"comeInWithStoredFallSpeed": {
  "fallSpeedInTiles": 2
}

Exit condition:

"leaveWithStoredFallSpeed": {
  "fallSpeedInTiles": 2
}

Collects items: 3

Unlocks doors:

{"types": ["missiles", "super"], "requires": []},
{"types": ["powerbomb"], "requires": ["never"]}
From: 1
Left Door
To: 3
Item

From: 2
Right Door
To: 1
Left Door

Entrance condition:

"comeInWithStoredFallSpeed": {
  "fallSpeedInTiles": 1
}

Exit condition:

"leaveWithStoredFallSpeed": {
  "fallSpeedInTiles": 1
}

Collects items: 3

Unlocks doors:

{"types": ["missiles", "super"], "requires": []},
{"types": ["powerbomb"], "requires": ["never"]}
From: 2
Right Door
To: 1
Left Door

Entrance condition:

"comeInWithStoredFallSpeed": {
  "fallSpeedInTiles": 2
}

Exit condition:

"leaveWithStoredFallSpeed": {
  "fallSpeedInTiles": 2
}

Collects items: 3

Unlocks doors:

{"types": ["missiles", "super"], "requires": []},
{"types": ["powerbomb"], "requires": ["never"]}
From: 2
Right Door
To: 1
Left Door

Entrance condition:

"comeInWithGrappleTeleport": {
  "blockPositions": [[2, 34]]
}

Bypasses door shell: true

From: 2
Right Door
To: 1
Left Door

Entrance condition:

"comeInWithGrappleTeleport": {
  "blockPositions": [[2, 34]]
}

Exit condition:

"leaveWithGrappleTeleport": {
  "blockPositions": [[2, 34]]
}

Bypasses door shell: true

From: 2
Right Door
To: 2
Right Door

Farm the geemers, then use a Waver to interrupt.

Entrance condition:

"comeInWithRMode": {}

Requires:

{"or": [
  "h_CrystalFlashForReserveEnergy",
  {"and": [
    "h_RModeCanRefillReserves",
    {"resourceMissingAtMost": [{"type": "Missile", "count": 10}]},
    {"partialRefill": {"type": "ReserveEnergy", "limit": 20}}
  ]}
]},
"h_shinechargeMaxRunway",
{"autoReserveTrigger": {"maxReserveEnergy": 95}},
"canRModeSparkInterrupt"
From: 2
Right Door
To: 2
Right Door

Exit condition:

"leaveWithRunway": {
  "length": 45,
  "openEnd": 1
}
From: 2
Right Door
To: 2
Right Door

Exit condition:

"leaveWithDamage": {
  "enemy": "Geemer (blue)"
}
From: 2
Right Door
To: 2
Right Door

Requires:

{"enemyDamage": {"enemy": "Waver", "type": "contact", "hits": 1}}
From: 2
Right Door
To: 2
Right Door

The Geemer and Samus both need to be in a position relative to the slope where the initial damage boost will allow Samus to land on the slope and perform a slopespark. A normalized setup can be achieved by entering from the right door, shinecharging down the slope and stopping before the Geemer is on screen (just before the second mushroom). Once shinecharged, walk left down the slope to bring the Geemer on screen and perform the slopespark by damage boosting off it.

Requires:

"h_shinechargeMaxRunway",
{"shineChargeFrames": 65},
{"enemyDamage": {"enemy": "Geemer (blue)", "type": "contact", "hits": 1}},
"canSlopeSpark",
{"shinespark": {"frames": 9, "excessFrames": 9}}
From: 2
Right Door
To: 2
Right Door

Walk the Geemer up the slope, killing any wavers on the way. Once the Geemer reaches the top of the second slope walk left to move it off screen. Go back down the slope to gain enough runway and build a shinecharge up the slope. Jump over the Geemer and perform a slopespark on the slope close to the door.

Requires:

"canUseFlashSuitInitialSpark",
"h_shinechargeMaxRunway",
{"shineChargeFrames": 125},
{"enemyDamage": {"enemy": "Geemer (blue)", "type": "contact", "hits": 1}},
"canSlopeSpark",
{"shinespark": {"frames": 9, "excessFrames": 0}}

Exit condition:

"leaveWithSpark": {
  "position": "bottom"
}

Dev note: Holding dash to run into the Geemer can also be used, the dashing method causes Samus to land faster, which should make the position of Samus on the slope less precise.

From: 2
Right Door
To: 2
Right Door

Requires:

"h_shinechargeMaxRunway",
{"enemyDamage": {"enemy": "Geemer (blue)", "type": "contact", "hits": 1}},
"canSlopeXMode",
{"shinespark": {"frames": 0, "excessFrames": 0}},
{"gainBlueSuit": {}}
From: 2
Right Door
To: 3
Item

From: 3
Item
To: 1
Left Door

From: 3
Item
To: 2
Right Door