canMidAirMorph (Basic)

The ability to enter Morph Ball while in the air, where the vertical space or time in which Samus needs to morph is moderately constrained. There can be an expectation to Morph quickly as well, usually following a jump from the ground. In air physics this includes jumping and morphing in a 4 tile high space, into a morph tunnel that is not at the top of that space. In water physics this includes jumping and morphing in a 3 tile high space (Samus takes up 2.625 tiles when standing).

Dependencies: canTrivialMidAirMorph

Difficulty filter

Strats ()

From: 1
Left Door
To: 2
Right Door

Requires:

{
  "or": [
    "canMidAirMorph",
    "h_canUseSpringBall",
    "h_canBombThings"
  ]
}
From: 1
Left Door
To: 2
Right Door

Tight movement is needed to enter with a shinecharge, carry it through the morph tunnel, and spark out the right door in time.

Entrance condition:

{
  "comeInShinecharging": {
    "length": 2,
    "openEnd": 0
  }
}

Requires:

{
  "notable": "Shinespark"
}
"canMidAirMorph"
"canShinechargeMovementTricky"
{
  "shinespark": {
    "frames": 7
  }
}

Exit condition:

{
  "leaveWithSpark": {
    "position": "bottom"
  }
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 5
Alcatraz Door
To: 8
Central Junction

Wait 3 minutes for a global Geemer to waddle over, or shoot a Super 20 to 30 seconds after entering the room to knock it off the ceiling and save a lot of time. Freeze the Geemer as it turns onto the middle slope of the left wall to escape - it helps to freeze the geemer from below. Alternatively, use a Super to knock it off the wall and freeze it mid-air.

Requires:

"h_ZebesIsAwake"
"canMidAirMorph"
"canTrickyUseFrozenEnemies"
{
  "or": [
    "canBeVeryPatient",
    {
      "ammo": {
        "type": "Super",
        "count": 1
      }
    }
  ]
}
{
  "or": [
    "canTrickyJump",
    {
      "and": [
        "canCarefulJump",
        {
          "ammo": {
            "type": "Super",
            "count": 1
          }
        }
      ]
    }
  ]
}
From: 5
Alcatraz Door
To: 8
Central Junction

Requires:

"canMidAirMorph"
"canCarefulJump"
"SpaceJump"
From: 5
Alcatraz Door
To: 8
Central Junction

The wall above can be used to align to a good starting position for the running jump.

Requires:

"HiJump"
"canMidAirMorph"
"canTrickyDashJump"
From: 2
Middle Right Door
To: 2
Middle Right Door

Requires:

{
  "resetRoom": {
    "nodes": [
      2
    ],
    "mustStayPut": false
  }
}
"h_canUsePowerBombs"
{
  "or": [
    "canMidAirMorph",
    "h_canUseSpringBall"
  ]
}
{
  "partialRefill": {
    "type": "PowerBomb",
    "limit": 6
  }
}
From: 1
Bottom Left Door
To: 3
Hidden Ceiling Item

Reveal the item and then setup to jump into an IBJ. As Samus starts falling, unmorph to extend Samus' hitbox high enough to reach the item after bouncing on the bomb.

Requires:

"canCrouchJump"
"canMidAirMorph"
{
  "tech": "canJumpIntoIBJ"
}
"canUnmorphBombBoost"
From: 4
Right Item
To: 2
Top Left Door

Use both Geemers to climb the tall shaft by repeatedly freezing them. Note that one moves locally when on camera and the other moves globally.

Requires:

{
  "or": [
    "h_canUsePowerBombs",
    {
      "and": [
        {
          "obstaclesCleared": [
            "B"
          ]
        },
        "Morph"
      ]
    },
    {
      "obstaclesCleared": [
        "C"
      ]
    }
  ]
}
{
  "or": [
    {
      "obstaclesCleared": [
        "A"
      ]
    },
    "ScrewAttack",
    {
      "and": [
        "h_canUseMorphBombs",
        "canMidAirMorph"
      ]
    }
  ]
}
"canTrickyUseFrozenEnemies"
"canTrickyJump"
"canCameraManip"

Clears obstacles: A, B

From: 9
Right Etecoon Shaft - Top Left Door
To: 15
Right Etecoon Shaft - Upper Morph Tunnel Entrance Junction

Requires:

{
  "or": [
    "canMidAirMorph",
    "h_canUseSpringBall",
    {
      "and": [
        "canTrivialMidAirMorph",
        {
          "or": [
            "SpaceJump",
            "canConsecutiveWalljump"
          ]
        }
      ]
    },
    {
      "and": [
        "canIBJ",
        "canBombHorizontally"
      ]
    }
  ]
}
Base (Basic)
Big Pink
From: 8
Right Side - Bottom Door
To: 11
Middle Item

Requires:

{
  "or": [
    "canMidAirMorph",
    "h_canUseSpringBall",
    "h_canBombThings"
  ]
}
From: 9
Left Side - Bottom Door
To: 4
Left Side - Middle Doorway (Behind the Power Bomb Blocks)

Go into the morph tunnel below the Charge Beam location and Crystal Flash to force a standup and jump through. Samus is now unable to use X-Ray. Overload PLMs using the camera scroll blocks on the path upward, then go through the bomb blocks. Go up to the Sidehopper pit and go up through the crumble blocks and through to the next room.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": false
  }
}

Requires:

"h_canCrystalFlash"
"canMidAirMorph"
Base (Basic)
Big Pink
From: 11
Middle Item
To: 8
Right Side - Bottom Door

Requires:

{
  "or": [
    "canMidAirMorph",
    "h_canUseSpringBall",
    "h_canBombThings"
  ]
}
From: 13
Central Junction
To: 4
Left Side - Middle Doorway (Behind the Power Bomb Blocks)

The Crumble Block next to the Power Bomb Blocks does not respawn, so it's possible to enter from this door, grab the items, and return without breaking the Power Bomb blocks.

Requires:

{
  "notable": "Return Through Crumble Blocks"
}
"canMidAirMorph"
{
  "obstaclesCleared": [
    "C"
  ]
}
From: 13
Central Junction
To: 4
Left Side - Middle Doorway (Behind the Power Bomb Blocks)

Freeze a Zeb inside of the crumble blocks below the entrance to the Power Bomb room and use it to get stuck inside the crumble blocks, breaking them. Repeatedly freeze a left facing Zeb from the enemy spawner lower in the room. Freeze it close to the right side of the crumble block so that Samus will attach to the enemy when rolling into it. Finally, jump with Bombs or SpringBall to break the crumble block.

Requires:

{
  "notable": "Wall Ice Clip the Mission Impossible Crumble Blocks"
}
"canWallIceClip"
"Wave"
{
  "or": [
    "h_canUseSpringBall",
    {
      "and": [
        "canMidAirMorph",
        "h_canUseMorphBombs"
      ]
    }
  ]
}

Clears obstacles: C

From: 15
G-Mode Morph Junction (Middle Right)
To: 4
Left Side - Middle Doorway (Behind the Power Bomb Blocks)

Overload PLMs by moving through the camera scroll blocks in front of the passageway leading to the exit of Spore Spawn Supers, or in front of the bomb block at the top left door. Safely kill the enemies, then mid-air morph and go through the crumble blocks.

Requires:

"canEnterGMode"
"canMidAirMorph"

Clears obstacles: C

From: 1
Top Left Door
To: 1
Top Left Door

It takes around 3 minutes to get the Zero to this door. Let the Zero climb the right wall and jump on top of it in Morph Ball form to bounce up to the Cacatac platform. The Zero only moves on camera and the camera scrolls when exiting the morph tunnel. Let the Zero lead through the morph tunnel or wait for the it to get very close to Samus before touching the scroll block at the exit.

Requires:

"canBeVeryPatient"
"canMidAirMorph"
"canNeutralDamageBoost"
"canTrickyJump"
"h_canCrouchJumpDownGrab"
{
  "enemyDamage": {
    "enemy": "Zero",
    "type": "contact",
    "hits": 1
  }
}

Exit condition:

{
  "leaveWithGModeSetup": {}
}
From: 2
Middle Left Door
To: 2
Middle Left Door

It takes around 4 minutes to get the Zero to this door. Let the Zero climb the right wall and jump on top of it in Morph Ball form to bounce up to the Cacatac platform. The Zero only moves on camera and the camera scrolls when exiting the morph tunnel. Let the Zero lead through the morph tunnel or wait for the it to get very close to Samus before touching the scroll block at the exit.

Requires:

"canBeVeryPatient"
"canMidAirMorph"
"canNeutralDamageBoost"
"canTrickyJump"
"h_canCrouchJumpDownGrab"
{
  "enemyDamage": {
    "enemy": "Zero",
    "type": "contact",
    "hits": 1
  }
}

Exit condition:

{
  "leaveWithGModeSetup": {}
}
From: 2
Middle Left Door
To: 4
Bottom Right Door

Let the Caterpillar climb the right wall and jump on top of it in Morph Ball form to bounce up to the Cacatac platform.

Requires:

"canMidAirMorph"
"canNeutralDamageBoost"
"canTrickyJump"
"canCrouchJump"
{
  "enemyDamage": {
    "enemy": "Zero",
    "type": "contact",
    "hits": 1
  }
}
From: 4
Bottom Right Door
To: 4
Bottom Right Door

Let the Caterpillar climb the right wall and jump on top of it in Morph Ball form to bounce up to the Cacatac platform.

Requires:

"canMidAirMorph"
"canNeutralDamageBoost"
"canTrickyJump"
"canCrouchJump"
{
  "enemyDamage": {
    "enemy": "Zero",
    "type": "contact",
    "hits": 1
  }
}

Exit condition:

{
  "leaveWithGModeSetup": {}
}
From: 5
Top Right Door (Through Morph Tunnel)
To: 5
Top Right Door (Through Morph Tunnel)

It takes around 2 minutes to get the Zero to this door. Let the Zero climb the right wall and jump on top of it in Morph Ball form to bounce up to the Cacatac platform.

Requires:

"canBePatient"
{
  "or": [
    {
      "ammo": {
        "type": "Super",
        "count": 1
      }
    },
    {
      "obstaclesCleared": [
        "A"
      ]
    }
  ]
}
"canMidAirMorph"
"canNeutralDamageBoost"
"canTrickyJump"
"h_canCrouchJumpDownGrab"
{
  "enemyDamage": {
    "enemy": "Zero",
    "type": "contact",
    "hits": 1
  }
}

Exit condition:

{
  "leaveWithGModeSetup": {}
}
From: 5
Kihunter Junction
To: 4
Hidden Item

Requires:

{
  "or": [
    "canMidAirMorph",
    "h_canUseSpringBall",
    "canIBJ"
  ]
}
{
  "obstaclesCleared": [
    "A"
  ]
}
From: 5
Kihunter Junction
To: 4
Hidden Item

Requires:

"h_canUsePowerBombs"
{
  "or": [
    "canMidAirMorph",
    "h_canUseSpringBall",
    "canIBJ"
  ]
}

Clears obstacles: A, B, C

From: 5
Bottom Door
To: 9
Main Junction

Requires:

"h_canUseMorphBombs"
{
  "or": [
    "canMidAirMorph",
    "h_canUseSpringBall",
    "canIBJ"
  ]
}
From: 3
Bottom Left Junction
To: 2
Right Door

Use a very well timed and precise walljump into morph to hit the global Sova so that the damage bonks Samus up to the door ledge. Aim for the lowest part of slope looking wall tile, where it does not look possible to make contact with a walljump, and fully delay the jump. To try again, the Sova loops to the left side wall. Or a Super can knock it off the wall to climb the right side again.

Requires:

{
  "notable": "Sova Morph Only Boost"
}
"canInsaneWalljump"
"canMidAirMorph"
"canNeutralDamageBoost"
{
  "enemyDamage": {
    "enemy": "Sova",
    "hits": 1,
    "type": "contact"
  }
}
{
  "heatFrames": 1050
}
From: 5
Bottom Right Junction
To: 2
Right Door

Wait for the global Sova to begin climbing the wall below the door. Time a crouch jump to touch the Sova as it begins to climb lip of the ledge to the door. Just before the collision, place a Bomb or Power Bomb. Reserves will activate which will suspend Samus in the air on top of the Bomb while it explodes. This will give two height boosts, allowing Samus to reach the door.

Requires:

{
  "notable": "Sova Boost"
}
"h_canBombThings"
"canMidAirMorph"
"canTrickyJump"
"canCrouchJump"
"canManageReserves"
"canCameraManip"
{
  "heatFrames": 830
}
{
  "autoReserveTrigger": {
    "minReserveEnergy": 85
  }
}
{
  "enemyDamage": {
    "enemy": "Sova",
    "type": "contact",
    "hits": 1
  }
}
{
  "heatFrames": 90
}
From: 5
Bottom Right Junction
To: 2
Right Door

Wait for the global Sova to begin climbing the wall below the door. Have Reserves set to manual and couch jump up above the Sova as it turns the lip of the ledge. Before touching the Sova, pause, so that Samus will recieve a small damage boost followed by pause screen appearing. Set Reserves back to auto which will end Samus' IFrames enabling a second damage boost. Without Morphball, this requires a blind damage boost.

Requires:

{
  "notable": "Sova Boost"
}
"canCrouchJump"
"canInsaneJump"
{
  "or": [
    "canMidAirMorph",
    "canOffScreenMovement"
  ]
}
"canCameraManip"
"canReserveDoubleDamageBoost"
{
  "heatFrames": 830
}
{
  "autoReserveTrigger": {
    "minReserveEnergy": 85
  }
}
{
  "enemyDamage": {
    "enemy": "Sova",
    "type": "contact",
    "hits": 1
  }
}
{
  "heatFrames": 90
}
From: 5
Junction Below Spikes
To: 3
Right Door

Jump from below the respawning shot block into a Crystal Flash. Use Grappling Beam as the Crystal Flash finishes to be placed next to the door. Do not aim down as the Crystal Flash finishes.

Requires:

"h_heatProof"
"h_canJumpIntoCrystalFlashClip"
"Grapple"
From: 3
Above Lava Junction
To: 2
Right Door

Use a Crystal Flash to clip through the ceiling, where there is one solid tile with 2 empty tiles above it. Use Grapple as the Crystal Flash is ending to be forced above the solid tile.

Requires:

"h_heatProof"
"h_canJumpIntoCrystalFlashClip"
"Grapple"
From: 1
Right Door
To: 2
Chozo Ball Item

Place a Power Bomb while waiting for the middle Dragon to shoot a fireball, to clear the Sovas for later. While the item block is breaking, turn around to perform a Flatley jump to collect the item and jump to the ledge item in one motion. Place a second Power Bomb while jumping up from the lower item block to clear the remaining enemies for the return trip.

Requires:

{
  "notable": "Power Bomb with Damage Boost"
}
"canFlatleyJump"
"canTrickyDodgeEnemies"
"canMidAirMorph"
"canHorizontalDamageBoost"
{
  "enemyDamage": {
    "enemy": "Dragon",
    "type": "fireball",
    "hits": 1
  }
}
{
  "enemyKill": {
    "enemies": [
      [
        "Dragon"
      ],
      [
        "Dragon",
        "Dragon"
      ]
    ],
    "explicitWeapons": [
      "PowerBomb"
    ]
  }
}
{
  "heatFrames": 260
}

Clears obstacles: A

From: 1
Right Door
To: 2
Chozo Ball Item

Place a Power Bomb while waiting for the middle Dragon to shoot a fireball, to clear the Sovas for later. Place a second Power Bomb while jumping up from the lower item block to clear the remaining enemies for the return trip.

Requires:

{
  "notable": "Power Bomb with Damage Boost"
}
"canTrickyJump"
"canMidAirMorph"
"canHorizontalDamageBoost"
{
  "enemyDamage": {
    "enemy": "Dragon",
    "type": "fireball",
    "hits": 1
  }
}
{
  "enemyKill": {
    "enemies": [
      [
        "Dragon"
      ],
      [
        "Dragon",
        "Dragon"
      ]
    ],
    "explicitWeapons": [
      "PowerBomb"
    ]
  }
}
{
  "heatFrames": 270
}

Clears obstacles: A

From: 1
Right Door
To: 4
Junction Above Hidden Platform Item

Place a Power Bomb while waiting for the middle Dragon to shoot a fireball, to clear the Sovas for later. A second Power Bomb will be needed to clear the remaining Dragons for the return trip.

Requires:

{
  "notable": "Power Bomb with Damage Boost"
}
"canTrickyJump"
"canMidAirMorph"
"canHorizontalDamageBoost"
{
  "enemyDamage": {
    "enemy": "Dragon",
    "type": "fireball",
    "hits": 1
  }
}
{
  "enemyKill": {
    "enemies": [
      [
        "Dragon"
      ]
    ],
    "explicitWeapons": [
      "PowerBomb"
    ]
  }
}
{
  "heatFrames": 180
}
From: 1
Left Door
To: 5
Junction Below Right Item

Requires:

{
  "or": [
    "canIBJ",
    {
      "and": [
        "canMidAirMorph",
        {
          "or": [
            "canWalljump",
            "SpaceJump",
            "canUseFrozenEnemies"
          ]
        }
      ]
    },
    {
      "and": [
        "canUseFrozenEnemies",
        "h_canUseSpringBall"
      ]
    },
    {
      "and": [
        "HiJump",
        "canSpringBallJumpMidAir"
      ]
    }
  ]
}
From: 3
Top Right Item
To: 4
Top Left Item

Requires:

{
  "or": [
    "h_canBombThings",
    {
      "obstaclesCleared": [
        "C"
      ]
    }
  ]
}
{
  "or": [
    "canMidAirMorph",
    "h_canUseSpringBall",
    "canIBJ"
  ]
}

Clears obstacles: C

From: 3
Bottom Right Door
To: 1
Top Right Door

Entrance condition:

{
  "comeInShinecharged": {
    "framesRequired": 85
  }
}

Requires:

{
  "doorUnlockedAtNode": 1
}
"canMidAirMorph"
"h_canCrouchJumpDownGrab"
"canShinechargeMovementTricky"
{
  "shinespark": {
    "frames": 20,
    "excessFrames": 0
  }
}
{
  "heatFrames": 285
}

Unlocks doors:

{"types":["ammo"],"requires":["never"]}
From: 3
Bottom Right Door
To: 1
Top Right Door

Entrance condition:

{
  "comeInShinecharging": {
    "length": 11,
    "openEnd": 0
  }
}

Requires:

{
  "doorUnlockedAtNode": 1
}
"canShinechargeMovementTricky"
"canMidAirMorph"
"h_canCrouchJumpDownGrab"
{
  "shinespark": {
    "frames": 19,
    "excessFrames": 0
  }
}
{
  "heatFrames": 370
}

Unlocks doors:

{"types":["ammo"],"requires":["never"]}
From: 3
Bottom Right Door
To: 2
Middle Right Door

Entrance condition:

{
  "comeInShinecharged": {
    "framesRequired": 85
  }
}

Requires:

"canShinechargeMovementTricky"
"canMidAirMorph"
{
  "shinespark": {
    "frames": 20,
    "excessFrames": 0
  }
}
"h_canUsePowerBombs"
{
  "heatFrames": 385
}
From: 3
Bottom Right Door
To: 2
Middle Right Door

Entrance condition:

{
  "comeInShinecharged": {
    "framesRequired": 85
  }
}

Requires:

"canShinechargeMovementTricky"
"canMidAirMorph"
{
  "shinespark": {
    "frames": 20,
    "excessFrames": 0
  }
}
{
  "enemyDamage": {
    "enemy": "Sova",
    "type": "contact",
    "hits": 1
  }
}
{
  "heatFrames": 395
}
From: 3
Bottom Right Door
To: 2
Middle Right Door

Entrance condition:

{
  "comeInShinecharging": {
    "length": 11,
    "openEnd": 0
  }
}

Requires:

"canShinechargeMovementTricky"
"canMidAirMorph"
{
  "shinespark": {
    "frames": 19,
    "excessFrames": 0
  }
}
"h_canUsePowerBombs"
{
  "heatFrames": 465
}
From: 3
Bottom Right Door
To: 2
Middle Right Door

Entrance condition:

{
  "comeInShinecharging": {
    "length": 11,
    "openEnd": 0
  }
}

Requires:

"canShinechargeMovementTricky"
"canMidAirMorph"
{
  "shinespark": {
    "frames": 19,
    "excessFrames": 0
  }
}
{
  "enemyDamage": {
    "enemy": "Sova",
    "type": "contact",
    "hits": 1
  }
}
{
  "heatFrames": 475
}
From: 3
Bottom Right Door
To: 5
Junction Above Morph Tunnel

Reaching the Morph hole can be tricky with SpeedBooster but no HiJump.

Entrance condition:

{
  "comeInShinecharged": {
    "framesRequired": 70
  }
}

Requires:

"canMidAirMorph"
"canShinechargeMovementComplex"
{
  "heatFrames": 210
}
{
  "shinespark": {
    "frames": 23,
    "excessFrames": 3
  }
}
From: 4
Junction Below Morph Tunnel
To: 2
Middle Right Door

Wait for the Sova to leave the tunnel and jump morph into them to bounce up into the hole.

Requires:

"canCrouchJump"
"canMidAirMorph"
"canNeutralDamageBoost"
{
  "enemyDamage": {
    "enemy": "Sova",
    "type": "contact",
    "hits": 1
  }
}
{
  "heatFrames": 420
}
From: 4
Junction Below Morph Tunnel
To: 2
Middle Right Door

Freeze a Sova once it enters one of the slots on the wall and then use it as a platform.

Requires:

"canMidAirMorph"
"canTrickyUseFrozenEnemies"
{
  "heatFrames": 840
}
From: 4
Junction Below Morph Tunnel
To: 2
Middle Right Door

Smoothly jump into the morph tunnel while killing the Sovas. Unmorph at the end of the tunnel to clear more Sovas is needed.

Requires:

"canMidAirMorph"
"canTrickyJump"
{
  "or": [
    "canPreciseWalljump",
    "HiJump"
  ]
}
{
  "or": [
    {
      "enemyKill": {
        "enemies": [
          [
            "Sova"
          ]
        ],
        "explicitWeapons": [
          "Wave",
          "Spazer",
          "Plasma",
          "PowerBomb"
        ]
      }
    },
    {
      "enemyDamage": {
        "enemy": "Sova",
        "type": "contact",
        "hits": 1
      }
    }
  ]
}
{
  "heatFrames": 230
}
From: 1
Left Door
To: 2
Right Door

Requires laying PBs on the very edge of the platform by the doorway, mostly hanging over the lava, in order to double hit the rightmost Boyon.

Requires:

"canMidAirMorph"
"canWalljump"
"canCarefulJump"
{
  "enemyKill": {
    "enemies": [
      [
        "Boyon",
        "Boyon",
        "Boyon"
      ]
    ],
    "explicitWeapons": [
      "PowerBomb"
    ]
  }
}
{
  "heatFrames": 780
}
From: 1
Left Door
To: 2
Right Door

Jump and shoot supers diagonally down at the rightmost Boyon. Jump at the edge of the platform and shoot just before hitting the ceiling, or start one tile left and shoot while at the ceiling.

Requires:

"canMidAirMorph"
"canWalljump"
"canCarefulJump"
{
  "enemyKill": {
    "enemies": [
      [
        "Boyon"
      ]
    ],
    "explicitWeapons": [
      "Super"
    ]
  }
}
{
  "heatFrames": 540
}
From: 1
Left Door
To: 2
Right Door

Use the full runway in order to get a good jump.

Requires:

"canMidAirMorph"
"SpeedBooster"
"canCarefulJump"
{
  "heatFrames": 275
}
From: 5
Bottom Junction Right of Morph Tunnel
To: 4
Junction Above Acid Plug, Without Acid

Menu to Grappling Beam before the crystal flash ends and mash shoot while holding down.

Requires:

"h_heatProof"
"h_canBombThings"
"h_canJumpIntoCrystalFlashClip"
"HiJump"
"Grapple"
From: 2
Middle Right Door
To: 5
Junction Above Bottom Blocks

Run in the adjacent room and jump through the door, to place a Bomb to break the top bomb blocks.

Entrance condition:

{
  "comeInJumping": {
    "minTiles": 6,
    "speedBooster": true
  }
}

Requires:

{
  "notable": "Transition Speedjump with Bombs"
}
"HiJump"
"canMidAirMorph"
"h_canUseMorphBombs"
{
  "heatFrames": 200
}

Clears obstacles: A

From: 2
Middle Right Door
To: 5
Junction Above Bottom Blocks

Run in the adjacent room and jump through the door, to place a Bomb to break the top bomb blocks.

Entrance condition:

{
  "comeInJumping": {
    "minTiles": 2,
    "speedBooster": true
  }
}

Requires:

{
  "notable": "Transition Speedjump with Bombs"
}
"HiJump"
"canTrickyDashJump"
"canMidAirMorph"
"h_canUseMorphBombs"
{
  "heatFrames": 200
}

Clears obstacles: A

From: 5
Junction Above Bottom Blocks
To: 5
Junction Above Bottom Blocks

Requires:

"h_canUseMorphBombs"
"SpaceJump"
"canMidAirMorph"
{
  "heatFrames": 250
}

Clears obstacles: A

From: 1
Left Door
To: 2
Top Door

Stand next to the Crumble Blocks and jump into a Crystal Flash Clip to briefly clip into the ceiling above those blocks. Hold down exiting the Crystal Flash to shrink Samus' hitbox and on the next frame press forward to move above the Crumble blocks. Holding down and mashing forward sometimes works, or X-Ray can be used at the end of the Crystal Flash to more easily time the inputs.

Requires:

{
  "notable": "Crystal Flash Clip"
}
"h_heatProof"
"h_canJumpIntoCrystalFlashClip"
"canTrickyJump"
From: 6
Bottom Right Corner Junction
To: 4
Junction Below Bomb Blocks

Menu to Grappling Beam before the crystal flash ends and mash shoot while holding down to be forced on top of the solid block.

Requires:

"h_heatProof"
"h_canJumpIntoCrystalFlashClip"
"Grapple"
{
  "or": [
    {
      "obstaclesCleared": [
        "D"
      ]
    },
    {
      "obstaclesCleared": [
        "F"
      ]
    },
    {
      "enemyDamage": {
        "enemy": "Multiviola",
        "type": "contact",
        "hits": 2
      }
    }
  ]
}

Clears obstacles: A, D

From: 1
Left Door
To: 2
Right Door

Place the PBs next to the pillars in order to only use 2. Minimize acid by unmorphing high to land back on the jump spot or walljumping before placing the bomb.

Requires:

{
  "notable": "Two Power Bombs"
}
"canMidAirMorph"
"canCarefulJump"
{
  "ammo": {
    "type": "PowerBomb",
    "count": 2
  }
}
{
  "or": [
    {
      "and": [
        "canCarefulJump",
        "canResetFallSpeed",
        {
          "heatFrames": 660
        }
      ]
    },
    {
      "and": [
        "canWalljump",
        {
          "heatFrames": 660
        },
        {
          "or": [
            "canWallJumpInstantMorph",
            {
              "acidFrames": 30
            }
          ]
        }
      ]
    },
    {
      "and": [
        "Gravity",
        {
          "heatFrames": 660
        },
        {
          "acidFrames": 30
        }
      ]
    },
    {
      "and": [
        "canTrickyJump",
        "canSuitlessLavaDive",
        {
          "heatFrames": 720
        },
        {
          "acidFrames": 52
        }
      ]
    }
  ]
}
{
  "or": [
    "canTrickyJump",
    {
      "and": [
        "Gravity",
        {
          "heatFrames": 180
        },
        {
          "acidFrames": 56
        }
      ]
    },
    {
      "and": [
        "canSuitlessLavaDive",
        {
          "heatFrames": 240
        },
        {
          "acidFrames": 96
        }
      ]
    }
  ]
}
{
  "or": [
    "h_heatResistant",
    "canPauseAbuse",
    {
      "resourceCapacity": [
        {
          "type": "RegularEnergy",
          "count": 149
        }
      ]
    }
  ]
}

Unlocks doors:

{"types":["missiles"],"requires":[{"heatFrames":15},{"acidFrames":15}]}
{"types":["super"],"requires":[]}
{"types":["powerbomb"],"requires":[{"heatFrames":30},{"acidFrames":30}]}
From: 2
Right Door
To: 1
Left Door

Place the PBs next to the pillars in order to only use 2. Avoid acid during the first Power Bomb by walljumping before placing the bomb. Avoiding acid damage at the last jump is tricky but possible.

Requires:

{
  "notable": "Two Power Bombs"
}
"canMidAirMorph"
{
  "ammo": {
    "type": "PowerBomb",
    "count": 2
  }
}
"canCarefulJump"
{
  "or": [
    {
      "and": [
        "canWallJumpInstantMorph",
        {
          "heatFrames": 690
        }
      ]
    },
    {
      "and": [
        "canWalljump",
        {
          "heatFrames": 660
        },
        {
          "acidFrames": 36
        }
      ]
    },
    {
      "and": [
        "canSuitlessLavaDive",
        {
          "heatFrames": 840
        },
        {
          "acidFrames": 84
        }
      ]
    },
    {
      "and": [
        "Gravity",
        {
          "heatFrames": 660
        },
        {
          "acidFrames": 24
        }
      ]
    }
  ]
}
{
  "or": [
    "canInsaneJump",
    {
      "and": [
        "canTrickyJump",
        "canLateralMidAirMorph",
        {
          "heatFrames": 10
        },
        {
          "acidFrames": 10
        }
      ]
    },
    {
      "and": [
        "canPreciseWalljump",
        {
          "heatFrames": 50
        },
        {
          "acidFrames": 32
        }
      ]
    },
    {
      "and": [
        "Gravity",
        {
          "heatFrames": 20
        },
        {
          "acidFrames": 20
        }
      ]
    },
    {
      "and": [
        "canSuitlessLavaDive",
        {
          "heatFrames": 50
        },
        {
          "acidFrames": 50
        }
      ]
    }
  ]
}
{
  "or": [
    "h_heatResistant",
    "canPauseAbuse",
    {
      "resourceCapacity": [
        {
          "type": "RegularEnergy",
          "count": 149
        }
      ]
    }
  ]
}

Unlocks doors:

{"types":["missiles"],"requires":[{"heatFrames":30},{"acidFrames":20}]}
{"types":["super"],"requires":[]}
{"types":["powerbomb"],"requires":[{"heatFrames":75},{"acidFrames":58}]}
From: 2
Bottom Left Door
To: 4
Junction Above Bomb Blocks

Freeze the pirates to use as platforms to get up through the bomb blocks. Note that the pirates' hitboxes are larger than they seem.

Requires:

{
  "notable": "Frozen Pirate Platforms"
}
"canTrickyUseFrozenEnemies"
"canDodgeWhileShooting"
"Charge"
"h_heatProof"
"canDelayedWalljump"
{
  "or": [
    "ScrewAttack",
    {
      "and": [
        "h_canBombThings",
        "canMidAirMorph"
      ]
    },
    {
      "obstaclesCleared": [
        "A"
      ]
    }
  ]
}

Clears obstacles: A

From: 5
Junction Below Top Pirate
To: 1
Top Left Door

Jump and Morph to pass right above the pirate. This should be done as quickly as possible so the pirate does not have time to walk left.

Requires:

"HiJump"
"canTrickyJump"
"canMidAirMorph"
{
  "heatFrames": 240
}
From: 5
Junction Below Top Pirate
To: 3
Top Right Door

Jump and Morph to pass right above the pirate. This should be done as quickly as possible so the pirate does not have time to walk left.

Requires:

"HiJump"
"canMidAirMorph"
"canTrickyJump"
{
  "heatFrames": 160
}
From: 6
Bottom Platform Junction With Pirates Killed
To: 4
Junction Above Bomb Blocks

Requires:

"SpaceJump"
{
  "or": [
    {
      "and": [
        "canConsecutiveWalljump",
        {
          "heatFrames": 260
        }
      ]
    },
    {
      "heatFrames": 360
    }
  ]
}
{
  "or": [
    "ScrewAttack",
    {
      "and": [
        "canTrivialMidAirMorph",
        "h_canUsePowerBombs",
        {
          "or": [
            {
              "and": [
                "canWalljump",
                {
                  "heatFrames": 120
                }
              ]
            },
            {
              "heatFrames": 200
            }
          ]
        }
      ]
    },
    {
      "and": [
        "canMidAirMorph",
        "h_canUseMorphBombs",
        {
          "or": [
            {
              "and": [
                "canConsecutiveWalljump",
                {
                  "heatFrames": 520
                }
              ]
            },
            {
              "heatFrames": 800
            }
          ]
        }
      ]
    },
    {
      "obstaclesCleared": [
        "A"
      ]
    }
  ]
}

Clears obstacles: A

From: 4
Junction Above Bomb Block
To: 1
Top Left Door

Read the movements of the Kihunters and jump over or roll under them as appropriate. Changing platforms is the hardest part: jumping extra high and morphing works sometimes, other times jump short and roll under.

Requires:

{
  "notable": "Dodge Going Up"
}
"h_canNavigateHeatRooms"
"canTrickyJump"
{
  "or": [
    {
      "and": [
        "canWallJumpInstantMorph",
        "canPreciseWalljump"
      ]
    },
    {
      "and": [
        "SpeedBooster",
        "HiJump",
        "canMidAirMorph"
      ]
    }
  ]
}
{
  "heatFrames": 540
}

Clears obstacles: A

From: 5
Top Right Item
To: 1
Top Left Door

Menu to Grappling Beam before the crystal flash ends and mash shoot while holding down.

Requires:

"h_canJumpIntoCrystalFlashClip"
"Grapple"
{
  "obstaclesNotCleared": [
    "B"
  ]
}
From: 5
Top Right Item
To: 1
Top Left Door

Fall through the Crumble blocks in order to damage down using either the spikes or repeated Shinesparks. Touching the Chozo statue will lock the camera in a less useful position. Menu to Grappling Beam before the crystal flash ends and mash shoot while holding down.

Requires:

{
  "obstaclesCleared": [
    "B"
  ]
}
"h_ShinesparksCostEnergy"
"h_canJumpIntoCrystalFlashClip"
"Grapple"
"canOffScreenMovement"
{
  "canShineCharge": {
    "usedTiles": 25,
    "openEnd": 1
  }
}
From: 1
Left Door
To: 2
Item (Behind the Bomb Wall)

Kago through the Workrobot by jumping, pressing down, then morphing and moving right just before hitting the robot. The bomb blocks can be broken with a bomb, Power Bomb, or using Screw Attack. If using bombs, be careful when breaking the bottom bomb block - if morphed, you will be pushed into it and stuck. To do this, place a bomb at the bottom, then a bomb at the peak boost height and unmorph before landing. Alternatively use a short jump morph. If the morph tunnel is open, kagoing through the robot will force Samus into it.

Requires:

"canMidAirMorph"
"h_canDestroyBombWalls"
"canKago"
From: 1
Left Door
To: 2
Item (Behind the Bomb Wall)

Kago into the worker robot and start running away from the wall until the bomb blocks are broken with SpeedBooster. The short charge taps are extremely precise because gaining too much run speed and Samus will exit the robot.

Requires:

{
  "notable": "Robot Clip Run-In-Place"
}
"canMidAirMorph"
"canSlowShortCharge"
"canKago"
{
  "getBlueSpeed": {
    "usedTiles": 15,
    "openEnd": 1
  }
}
From: 1
Left Door
To: 2
Item (Behind the Bomb Wall)

Kago into the worker robot and shinespark into the wall in order to break the bomb block. Either spark diagonally against the wall or horizontally while not crouched.

Requires:

"canMidAirMorph"
"canKago"
"canHorizontalShinespark"
{
  "useFlashSuit": {}
}
{
  "shinespark": {
    "frames": 1,
    "excessFrames": 1
  }
}
From: 7
Bottom Door
To: 3
Bottom Left Door

If Spring Ball is unavailable, then either crouch jump and morph from the stairs, or run and jump into morph from the right of the stairs. If you have HiJump, it must be disabled.

Requires:

{
  "obstaclesCleared": [
    "B"
  ]
}
{
  "or": [
    {
      "and": [
        "canCarefulJump",
        "canMidAirMorph",
        "canDisableEquipment"
      ]
    },
    "h_canUseSpringBall"
  ]
}
From: 7
Bottom Door
To: 3
Bottom Left Door

Use the Covern to partial ceiling clip so your beam can reach the shot block of the ceiling at the end of the Morph tunnel to the left. It is possible to mid-air morph to get into the morph tunnel with nothing, from the Covern, the ground, or the stairs below.

Requires:

{
  "notable": "Partial Covern Ice Clip"
}
"canTrickyUseFrozenEnemies"
"canCeilingClip"
{
  "not": "f_DefeatedPhantoon"
}
"canRiskPermanentLossOfAccess"
{
  "or": [
    {
      "and": [
        "canCarefulJump",
        "canMidAirMorph",
        "canDisableEquipment"
      ]
    },
    "h_canUseSpringBall"
  ]
}

Clears obstacles: B

From: 7
Bottom Door
To: 3
Bottom Left Door

In R-Mode, kill the Coverns until there is Energy in Samus's Reserves. Get into the Morph tunnel and go to the far left. Wait for Coverns to damage Samus down until Reserves trigger, forcing a stand up and enabling her to shoot the shot blocks and escape.

Entrance condition:

{
  "comeInWithRMode": {},
  "comesThroughToilet": "any"
}

Requires:

{
  "not": "f_DefeatedPhantoon"
}
"canRiskPermanentLossOfAccess"
{
  "or": [
    "canBePatient",
    "Plasma"
  ]
}
{
  "or": [
    {
      "and": [
        "canCarefulJump",
        "canMidAirMorph",
        "canDisableEquipment"
      ]
    },
    "h_canUseSpringBall"
  ]
}

Clears obstacles: B

From: 7
Bottom Door
To: 3
Bottom Left Door

If Spring Ball is unavailable, then either crouch jump and morph from the stairs, or run and jump into morph from the right of the stairs. If you have HiJump, it must be disabled.

Requires:

{
  "or": [
    "Wave",
    "Spazer"
  ]
}
{
  "or": [
    {
      "and": [
        "canCarefulJump",
        "canMidAirMorph",
        "canDisableEquipment"
      ]
    },
    "h_canUseSpringBall"
  ]
}

Clears obstacles: B

Base (Basic)
Crab Hole
From: 2
Bottom Left Door
To: 1
Top Left Doorway

Requires:

"Gravity"
{
  "or": [
    "canIBJ",
    {
      "and": [
        "SpaceJump",
        "canMidAirMorph"
      ]
    },
    {
      "and": [
        "HiJump",
        "canWalljump",
        "canMidAirMorph"
      ]
    },
    {
      "and": [
        "HiJump",
        "canSpringBallJumpMidAir"
      ]
    }
  ]
}
From: 2
Bottom Left Door
To: 1
Top Left Doorway

Requires a runway of at least 6 tiles (with no open end) in the adjacent room. Use a Cross Room Jump into Water followed by a delayed Momentum Conserving Turnaround. Then morph and move right to go through the Morph tunnel above, avoiding damage from the crab. With the minimal runway length, this requires precise timing.

Entrance condition:

{
  "comeInJumping": {
    "speedBooster": "any",
    "minTiles": 5.4375
  }
}

Requires:

{
  "notable": "Cross Room Jump Morph"
}
"canMidAirMorph"
"canCrossRoomJumpIntoWater"
"canMomentumConservingTurnaround"
"canInsaneJump"
From: 2
Bottom Left Door
To: 1
Top Left Doorway

Requires a runway of at least 4 tiles (with no open end) in the adjacent room. Use a Cross Room Jump into Water followed by a delayed Momentum Conserving Turnaround. Then morph and move right to go through the Morph tunnel above, avoiding damage from the crab.

Entrance condition:

{
  "comeInJumping": {
    "speedBooster": true,
    "minTiles": 3.4375
  }
}

Requires:

{
  "notable": "Cross Room Jump Morph"
}
"canMidAirMorph"
"canCrossRoomJumpIntoWater"
"canMomentumConservingTurnaround"
From: 2
Bottom Left Door
To: 1
Top Left Doorway

Requires a runway of at least 4 tiles (with no open end) in the adjacent room. Use a Cross Room Jump into Water followed by a delayed Momentum Conserving Turnaround to reach the Morph tunnel above. Climbing the Left side of the center hole will run into an unavoidable Sciser that can be passed through by Morphing. Crossing to the right from the left door requires slightly more runway and takes a more precise turnaround. Samus must also stay near a side of the center hole to reach the Morph tunnels.

Entrance condition:

{
  "comeInJumping": {
    "speedBooster": false,
    "minTiles": 3.4375
  }
}

Requires:

{
  "notable": "Cross Room Jump Morph"
}
"canMidAirMorph"
"canCrossRoomJumpIntoWater"
"canMomentumConservingTurnaround"
"canKago"
{
  "or": [
    {
      "enemyDamage": {
        "enemy": "Sciser",
        "type": "contact",
        "hits": 1
      }
    },
    "h_pauseAbuseMinimalReserveRefill"
  ]
}
From: 2
Bottom Left Door
To: 1
Top Left Doorway

Requires a runway of at least 3 tiles (with an open end) in the adjacent room. Use a Cross Room Jump into Water followed by a delayed Momentum Conserving Turnaround to reach the Morph tunnel above. Climbing the Left side of the center hole will run into an unavoidable Scisor that can be passed through by Morphing. Crossing to the right from the left door requires slightly more runway and takes a more precise turnaround. Samus must also stay near a side of the center hole to reach the Morph tunnels.

Entrance condition:

{
  "comeInJumping": {
    "speedBooster": true,
    "minTiles": 3
  }
}

Requires:

{
  "notable": "Cross Room Jump Morph"
}
"canMidAirMorph"
"canCrossRoomJumpIntoWater"
"canMomentumConservingTurnaround"
"canKago"
{
  "or": [
    {
      "enemyDamage": {
        "enemy": "Sciser",
        "type": "contact",
        "hits": 1
      }
    },
    "h_pauseAbuseMinimalReserveRefill"
  ]
}
From: 2
Bottom Left Door
To: 1
Top Left Doorway

Turn around to the left just before bonking the ceiling, to retain upward momentum. Then turn back to the right and go through the morph tunnel to the right, avoiding crab damage.

Entrance condition:

{
  "comeInSpaceJumping": {
    "minTiles": 6,
    "speedBooster": false
  }
}

Requires:

{
  "notable": "Cross Room Jump Morph"
}
"canCrossRoomJumpIntoWater"
"canPreciseSpaceJump"
"canMomentumConservingTurnaround"
"canMidAirMorph"
From: 2
Bottom Left Door
To: 1
Top Left Doorway

Turn around to the left just before bonking the ceiling, to retain upward momentum. Then turn back to the right and go through the morph tunnel to the right, avoiding crab damage.

Entrance condition:

{
  "comeInSpaceJumping": {
    "minTiles": 3.5625,
    "speedBooster": true
  }
}

Requires:

{
  "notable": "Cross Room Jump Morph"
}
"canCrossRoomJumpIntoWater"
"canPreciseSpaceJump"
"canMomentumConservingTurnaround"
"canMidAirMorph"
From: 2
Bottom Left Door
To: 1
Top Left Doorway

Turn around to the left just before bonking the ceiling, to retain upward momentum. Then morph while passing through the crab and go through the morph tunnel to the left.

Entrance condition:

{
  "comeInSpaceJumping": {
    "minTiles": 3.5625,
    "speedBooster": false
  }
}

Requires:

{
  "notable": "Cross Room Jump Morph"
}
"canCrossRoomJumpIntoWater"
"canPreciseSpaceJump"
"canMomentumConservingTurnaround"
"canMidAirMorph"
"canKago"
{
  "or": [
    {
      "enemyDamage": {
        "enemy": "Sciser",
        "type": "contact",
        "hits": 1
      }
    },
    "h_pauseAbuseMinimalReserveRefill"
  ]
}
From: 2
Bottom Left Door
To: 1
Top Left Doorway

Turn around to the left just before bonking the ceiling, to retain upward momentum. Then morph while passing through the crab and go through the morph tunnel to the left.

Entrance condition:

{
  "comeInSpaceJumping": {
    "minTiles": 3,
    "speedBooster": true
  }
}

Requires:

{
  "notable": "Cross Room Jump Morph"
}
"canCrossRoomJumpIntoWater"
"canPreciseSpaceJump"
"canMomentumConservingTurnaround"
"canMidAirMorph"
"canKago"
{
  "or": [
    {
      "enemyDamage": {
        "enemy": "Sciser",
        "type": "contact",
        "hits": 1
      }
    },
    "h_pauseAbuseMinimalReserveRefill"
  ]
}
From: 2
Bottom Left Door
To: 1
Top Left Doorway

Freeze a crab on the edge of the hole in the ceiling. Then get on top of it with Gravity and a wall jump, jump assist, or second frozen crab on the ground, or a suitless Spring Ball jump with HiJump.

Requires:

"canUseFrozenEnemies"
{
  "or": [
    {
      "and": [
        "Gravity",
        {
          "or": [
            "HiJump",
            "canWalljump",
            "canSpringBallJumpMidAir",
            "canTrickyUseFrozenEnemies"
          ]
        },
        {
          "or": [
            "canMidAirMorph",
            "h_canUseSpringBall"
          ]
        }
      ]
    },
    {
      "and": [
        "HiJump",
        "canSpringBallJumpMidAir",
        "canSuitlessMaridia"
      ]
    }
  ]
}
From: 2
Bottom Left Door
To: 1
Top Left Doorway

Requires:

"canGravityJump"
{
  "or": [
    "canMidAirMorph",
    "h_canUseSpringBall"
  ]
}
From: 2
Bottom Left Door
To: 1
Top Left Doorway

Jump the first frame after running to gain just enough spinjump height.

Requires:

"canMidAirMorph"
"Gravity"
"canWalljump"
"canTrickyDashJump"
From: 2
Bottom Left Door
To: 1
Top Left Doorway

Use a super to knock off a crab and freeze it mid-air. Then get on that crab, possibly using a door ledge Freeze a second crab on the edge of the hole above.

Requires:

{
  "notable": "Suitless Crab Climb No Jump Assist"
}
"canMidAirMorph"
"canSuitlessMaridia"
{
  "ammo": {
    "type": "Super",
    "count": 1
  }
}
"canTrickyUseFrozenEnemies"
From: 2
Bottom Left Door
To: 1
Top Left Doorway

Stand on a frozen crab, then freeze a second one on the edge of the hole above. Use a crouch jump and/or down grab to get onto the crab above.

Requires:

"canSuitlessMaridia"
"canTrickyUseFrozenEnemies"
"HiJump"
{
  "or": [
    "canMidAirMorph",
    "h_canUseSpringBall"
  ]
}
{
  "or": [
    "canCrouchJump",
    "canDownGrab"
  ]
}
From: 3
Bottom Right Door
To: 4
Top Right Doorway

Requires a runway of at least 4 tiles (with no open end) in the adjacent room. Use a Cross Room Jump into Water followed by a delayed Momentum Conserving Turnaround to reach the Morph tunnel above. Climbing the Left side of the center hole will run into an unavoidable Sciser. Samus must also stay near a side of the center hole to reach the Morph tunnels.

Entrance condition:

{
  "comeInJumping": {
    "speedBooster": false,
    "minTiles": 3.4375
  }
}

Requires:

{
  "notable": "Cross Room Jump Morph"
}
"canMidAirMorph"
"canCrossRoomJumpIntoWater"
"canMomentumConservingTurnaround"
From: 3
Bottom Right Door
To: 4
Top Right Doorway

Requires a runway of at least 3 tiles (with an open end) in the adjacent room. Use a Cross Room Jump into Water followed by a delayed Momentum Conserving Turnaround to reach the Morph tunnel above. Climbing the Left side of the center hole will run into an unavoidable Scisor. Samus must also stay near a side of the center hole to reach the Morph tunnels.

Entrance condition:

{
  "comeInJumping": {
    "speedBooster": true,
    "minTiles": 3
  }
}

Requires:

{
  "notable": "Cross Room Jump Morph"
}
"canMidAirMorph"
"canCrossRoomJumpIntoWater"
"canMomentumConservingTurnaround"
From: 3
Bottom Right Door
To: 4
Top Right Doorway

Turn around to the right just before bonking the ceiling, to retain upward momentum. Then morph and go through the tunnel to the right.

Entrance condition:

{
  "comeInSpaceJumping": {
    "minTiles": 3.5625,
    "speedBooster": false
  }
}

Requires:

{
  "notable": "Cross Room Jump Morph"
}
"canCrossRoomJumpIntoWater"
"canPreciseSpaceJump"
"canMomentumConservingTurnaround"
"canMidAirMorph"
From: 3
Bottom Right Door
To: 4
Top Right Doorway

Turn around to the right just before bonking the ceiling, to retain upward momentum. Then morph and go through the tunnel to the right.

Entrance condition:

{
  "comeInSpaceJumping": {
    "minTiles": 3,
    "speedBooster": true
  }
}

Requires:

{
  "notable": "Cross Room Jump Morph"
}
"canCrossRoomJumpIntoWater"
"canPreciseSpaceJump"
"canMomentumConservingTurnaround"
"canMidAirMorph"
From: 5
Morph Passage Doorway
To: 7
Morph Tunnel Item

Turn HiJump and Gravity suit off before jumping and morphing into the tunnel. The crab will not come through the whole tunnel. Retreat to the right to avoid taking a hit.

Requires:

"canSuitlessMaridia"
"canDisableEquipment"
"canMidAirMorph"
From: 7
Morph Tunnel Item
To: 5
Morph Passage Doorway

Turn HiJump and Gravity suit off before jumping and morphing into the tunnel.

Requires:

"canSuitlessMaridia"
"canDisableEquipment"
"canMidAirMorph"
From: 8
Higher Hill Junction
To: 6
Left Morph Passage Doorway

Requires:

"h_canNavigateUnderwater"
{
  "or": [
    "h_canUseSpringBall",
    "canMidAirMorph",
    {
      "and": [
        "Gravity",
        {
          "or": [
            "canIBJ",
            "canBombHorizontally"
          ]
        }
      ]
    },
    {
      "and": [
        "Gravity",
        "canTrivialMidAirMorph",
        {
          "or": [
            "SpaceJump",
            "canUseFrozenEnemies"
          ]
        }
      ]
    },
    {
      "and": [
        "canTrivialMidAirMorph",
        "canDisableEquipment"
      ]
    }
  ]
}
From: 8
Higher Hill Junction
To: 6
Left Morph Passage Doorway

Requires:

"Gravity"
"canMidAirMorph"
"h_EverestMorphTunnelExpanded"
{
  "canShineCharge": {
    "usedTiles": 12,
    "openEnd": 1,
    "steepUpTiles": 5,
    "steepDownTiles": 5
  }
}

Exit condition:

{
  "leaveShinecharged": {
    "framesRemaining": 70
  }
}
From: 2
Bottom Door
To: 1
Top Left Door

Entrance condition:

{
  "comeInShinecharged": {
    "framesRequired": 5
  },
  "comesThroughToilet": "any"
}

Requires:

{
  "shinespark": {
    "frames": 25,
    "excessFrames": 6
  }
}
{
  "or": [
    "canMidAirMorph",
    "h_canUseSpringBall",
    "h_canBombThings"
  ]
}
From: 2
Bottom Door
To: 1
Top Left Door

Enter on the right side of the doorway to be able to get up out of the water and onto the top platform.

Entrance condition:

{
  "comeInWithSpark": {},
  "comesThroughToilet": "no"
}

Requires:

{
  "shinespark": {
    "frames": 25,
    "excessFrames": 6
  }
}
{
  "or": [
    "canMidAirMorph",
    "h_canUseSpringBall",
    "h_canBombThings"
  ]
}
From: 2
Bottom Door
To: 1
Top Left Door

Requires:

{
  "useFlashSuit": {}
}
{
  "or": [
    {
      "shinespark": {
        "frames": 22,
        "excessFrames": 7
      }
    },
    {
      "and": [
        "HiJump",
        {
          "shinespark": {
            "frames": 20,
            "excessFrames": 7
          }
        }
      ]
    },
    {
      "and": [
        "canTrickyUseFrozenEnemies",
        {
          "shinespark": {
            "frames": 20,
            "excessFrames": 7
          }
        }
      ]
    }
  ]
}
{
  "or": [
    "canMidAirMorph",
    "h_canUseSpringBall",
    "h_canBombThings"
  ]
}
From: 3
Bottom Right Ledge
To: 1
Top Left Door

Requires:

{
  "or": [
    "HiJump",
    "canWalljump",
    "SpaceJump",
    {
      "and": [
        "canIBJ",
        "canBombHorizontally"
      ]
    },
    "canSpringBallJumpMidAir"
  ]
}
{
  "or": [
    "canMidAirMorph",
    "h_canUseSpringBall",
    "h_canBombThings"
  ]
}
From: 3
Bottom Right Ledge
To: 1
Top Left Door

Requires:

{
  "useFlashSuit": {}
}
{
  "shinespark": {
    "frames": 11,
    "excessFrames": 8
  }
}
{
  "or": [
    "canMidAirMorph",
    "h_canUseSpringBall",
    "h_canBombThings"
  ]
}
From: 1
Middle Left Door
To: 7
Top Right Left Item

Use a double spring ball jump to reach the Speed blocks below the items while chaining temporary blue. Perform a spring ball jump and immediately unmorph and continue holding up, to break some of the Speed blocks while passing up through them. Leave one of the bottom Speed blocks unbroken to use as a platform. The top speed blocks will respawn; clip through them either using a snail clip with X-Ray or a Crystal Flash clip; In the case of a Crystal Flash clip, menu to Grapple before the Crystal Flash ends and mash shoot while holding down.

Entrance condition:

{
  "comeInWithTemporaryBlue": {}
}

Requires:

{
  "notable": "Suitless Temporary Blue To Items"
}
"canSuitlessMaridia"
"canLongChainTemporaryBlue"
{
  "ammo": {
    "type": "PowerBomb",
    "count": 1
  }
}
"h_canDoubleSpringBallJumpWithHiJump"
{
  "or": [
    "canXRayCeilingClip",
    {
      "and": [
        "h_canJumpIntoCrystalFlashClip",
        "Grapple"
      ]
    }
  ]
}
"canBeExtremelyPatient"
From: 2
Bottom Left Door
To: 7
Top Right Left Item

Use a double spring ball jump to reach the Speed blocks below the items while chaining temporary blue. Perform a spring ball jump and immediately unmorph and continue holding up, to break some of the Speed blocks while passing up through them. Leave one of the bottom Speed blocks unbroken to use as a platform. The top speed blocks will respawn; clip through them either using a snail clip with X-Ray or a Crystal Flash clip; In the case of a Crystal Flash clip, menu to Grapple before the Crystal Flash ends and mash shoot while holding down.

Entrance condition:

{
  "comeInRunning": {
    "speedBooster": true,
    "minTiles": 0.4375
  }
}

Requires:

{
  "notable": "Suitless Temporary Blue To Items"
}
"canSuitlessMaridia"
"h_canDoubleSpringBallJumpWithHiJump"
"canChainTemporaryBlue"
{
  "or": [
    "canXRayCeilingClip",
    {
      "and": [
        "h_canJumpIntoCrystalFlashClip",
        "Grapple"
      ]
    }
  ]
}
From: 2
Bottom Left Door
To: 7
Top Right Left Item

Use a double spring ball jump to reach the Speed blocks below the items while chaining temporary blue. Perform a spring ball jump and immediately unmorph and continue holding up, to break some of the Speed blocks while passing up through them. Leave one of the bottom Speed blocks unbroken to use as a platform. The top speed blocks will respawn; clip through them either using a snail clip with X-Ray or a Crystal Flash clip; In the case of a Crystal Flash clip, menu to Grapple before the Crystal Flash ends and mash shoot while holding down.

Entrance condition:

{
  "comeInWithTemporaryBlue": {}
}

Requires:

{
  "notable": "Suitless Temporary Blue To Items"
}
"canSuitlessMaridia"
"h_canDoubleSpringBallJumpWithHiJump"
"canChainTemporaryBlue"
{
  "or": [
    "canXRayCeilingClip",
    {
      "and": [
        "h_canJumpIntoCrystalFlashClip",
        "Grapple"
      ]
    }
  ]
}
From: 5
Right Door
To: 7
Top Right Left Item

Chain temporary blue to reach the Speed blocks below the items. Perform a spring ball jump and immediately unmorph and continue holding up, to break some of the Speed blocks while passing up through them. Leave one of the bottom Speed blocks unbroken to use as a platform. The top speed blocks will respawn; clip through them either using a snail clip with X-Ray or a Crystal Flash clip; In the case of a Crystal Flash clip, menu to Grapple before the Crystal Flash ends and mash shoot while holding down.

Entrance condition:

{
  "comeInWithTemporaryBlue": {}
}

Requires:

{
  "notable": "Suitless Temporary Blue To Items"
}
"canSuitlessMaridia"
"HiJump"
"canChainTemporaryBlue"
"canTrickySpringBallJump"
{
  "or": [
    "canXRayCeilingClip",
    {
      "and": [
        "h_canJumpIntoCrystalFlashClip",
        "Grapple"
      ]
    }
  ]
}
From: 6
Top Door
To: 7
Top Right Left Item

Use a double spring ball jump to reach the Speed blocks below the items while chaining temporary blue. Perform a spring ball jump and immediately unmorph and continue holding up, to break some of the Speed blocks while passing up through them. Leave one of the bottom Speed blocks unbroken to use as a platform. The top speed blocks will respawn; clip through them either using a snail clip with X-Ray or a Crystal Flash clip; In the case of a Crystal Flash clip, menu to Grapple before the Crystal Flash ends and mash shoot while holding down.

Entrance condition:

{
  "comeInWithTemporaryBlue": {
    "direction": "right"
  },
  "comesThroughToilet": "any"
}

Requires:

{
  "notable": "Suitless Temporary Blue To Items"
}
"canSuitlessMaridia"
"canChainTemporaryBlue"
{
  "ammo": {
    "type": "PowerBomb",
    "count": 1
  }
}
"h_canDoubleSpringBallJumpWithHiJump"
{
  "or": [
    "canXRayCeilingClip",
    {
      "and": [
        "h_canJumpIntoCrystalFlashClip",
        "Grapple"
      ]
    }
  ]
}
From: 1
Left Door
To: 5
Item

Requires:

"Gravity"
{
  "or": [
    "canMidAirMorph",
    "h_canUseSpringBall",
    {
      "and": [
        "canIBJ",
        "canBombHorizontally"
      ]
    }
  ]
}
From: 1
Left Door
To: 5
Item

Entrance condition:

{
  "comeInShinechargedJumping": {
    "framesRequired": 22
  }
}

Requires:

"canMidAirMorph"
"canCrossRoomJumpIntoWater"
"canShinechargeMovement"
"canMidairShinespark"
{
  "shinespark": {
    "frames": 55
  }
}
From: 1
Left Door
To: 5
Item

Lure a Puyo close to the sand to use for a Sand Grapple Boost. As it is close to entering the sand, land on the sand and crouch. Very quickly after crouching shoot the grapple and jump. As soon as the Puyo is killed aim down to escape the sand. If the timings don't work out just right, too much height is lost to the sand. Crouching in sand is also a high softlock risk.

Requires:

{
  "notable": "Sand Grapple Boost"
}
"canSuitlessMaridia"
"h_canCrouchJumpDownGrab"
"canSandGrappleBoost"
"canInsaneJump"
"canMidAirMorph"
From: 1
Left Door
To: 5
Item

Requires:

"canSuitlessMaridia"
{
  "or": [
    "canTrickySpringBallJump",
    {
      "and": [
        "HiJump",
        "h_canUseSpringBall"
      ]
    },
    {
      "and": [
        "HiJump",
        "canMidAirMorph"
      ]
    }
  ]
}
From: 5
Item
To: 6
Junction Right of Morph Passage

Jump and mid-air morph. This is much easier with Gravity and HiJump turned off.

Requires:

"canSuitlessMaridia"
"canMidAirMorph"
"canDisableEquipment"
From: 6
Junction Right of Morph Passage
To: 5
Item

Jump and mid-air morph. This is much easier with Gravity and HiJump turned off.

Requires:

"canSuitlessMaridia"
"canMidAirMorph"
"canDisableEquipment"
From: 1
Bottom Left Door
To: 2
Right Door

Find the crumble blocks and crystal flash mid-air, just below them. They are on the far right of the ceiling of the bottom right pathway. Hold down as the CF ends to break the non-respawning crumble blocks. This is for the much harder version, without Gravity and Bombs.

Requires:

"h_canJumpIntoCrystalFlashClip"
"canSuitlessMaridia"
{
  "or": [
    "HiJump",
    "canSpringBallJumpMidAir",
    {
      "and": [
        "h_canCrouchJumpDownGrab",
        "canCarefulJump"
      ]
    },
    "canUseFrozenEnemies"
  ]
}
From: 2
Right Door
To: 1
Bottom Left Door

Find the crumble blocks and crystal flash mid-air, just below them. They are on the far left of the ceiling of the middle left pathway. Hold down as the CF ends to break the non-respawning crumble blocks. This is for the much harder version, without Gravity and Bombs.

Requires:

"h_canJumpIntoCrystalFlashClip"
"canSuitlessMaridia"
{
  "or": [
    {
      "and": [
        "h_canCrouchJumpDownGrab",
        "canTrickyJump"
      ]
    },
    "HiJump",
    "Gravity",
    "canSpringBallJumpMidAir"
  ]
}
From: 3
Junction Left of Morph Tunnel
To: 6
East Cactus Alley Junction (Right of Morph Tunnel)

This can be done by turning off Gravity and HiJump to do a mid-air morph through the morph tunnel.

Requires:

"canSuitlessMaridia"
"canMidAirMorph"
"canDisableEquipment"
From: 1
Top Sand Entrance
To: 4
Right Item

Requires:

"Gravity"
{
  "or": [
    "canWallJumpInstantMorph",
    {
      "and": [
        "SpaceJump",
        "Morph",
        {
          "or": [
            "canMidAirMorph",
            "canCarefulJump",
            {
              "ammo": {
                "type": "Super",
                "count": 1
              }
            },
            {
              "enemyDamage": {
                "enemy": "Boulder",
                "type": "contact",
                "hits": 1
              }
            }
          ]
        }
      ]
    }
  ]
}
From: 1
Top Sand Entrance
To: 4
Right Item

Requires:

"Gravity"
"Morph"
"canPlayInSand"
{
  "or": [
    {
      "and": [
        {
          "or": [
            "canWalljump",
            "canGravityJump",
            "HiJump",
            "canSpringBallJumpMidAir"
          ]
        },
        {
          "or": [
            "canMidAirMorph",
            "canCarefulJump",
            {
              "ammo": {
                "type": "Super",
                "count": 1
              }
            },
            {
              "enemyDamage": {
                "enemy": "Boulder",
                "type": "contact",
                "hits": 1
              }
            }
          ]
        }
      ]
    },
    {
      "and": [
        "h_canUseSpringBall",
        "canJumpIntoIBJ"
      ]
    },
    "canSandIBJ"
  ]
}
From: 7
Below Morph Tunnel Junction
To: 5
Morph Tunnel Junction

Jump and morph directly into the morph tunnel. Using a walljump can help make the jump safer.

Requires:

"canMidAirMorph"
"Gravity"
{
  "or": [
    "canWallJumpInstantMorph",
    "canCarefulJump"
  ]
}
From: 7
Below Morph Tunnel Junction
To: 5
Morph Tunnel Junction

Escape the water with either HiJump or SpaceJump, then carefully jump and morph into the tunnel.

Requires:

"canSuitlessMaridia"
"canMidAirMorph"
{
  "or": [
    {
      "and": [
        "HiJump",
        "canPreciseWalljump",
        "canWallJumpInstantMorph"
      ]
    },
    {
      "and": [
        "HiJump",
        "canSpaceJumpWaterEscape"
      ]
    },
    {
      "and": [
        "canPreciseWalljump",
        "canSpaceJumpWaterBounce"
      ]
    }
  ]
}
From: 2
Right Door
To: 3
Junction Left of Morph Tunnel

With Gravity, it's possible to move forward and mid-air morph into the morph passage. The momentum can push Samus into the tunnel, no need to press forward while in mid-air.

Requires:

"canMidAirMorph"
"Gravity"
"canTrickyJump"
{
  "obstaclesCleared": [
    "A"
  ]
}
From: 3
Junction Below Right Door
To: 2
Right Door

Place a PB up against the crumble blocks, then jump and midair morph into that same position at the end of the explosion while holding CF inputs. Immediately after the CF, hold down to break the crumble blocks.

Requires:

"h_canJumpIntoCrystalFlashClip"
"canSuitlessMaridia"
From: 2
Item
To: 1
Left Door

It may be necessary to turn off Gravity Suit in order have more time to jump and morph underwater.

Requires:

"Gravity"
{
  "or": [
    "canIBJ",
    "canSpringBallBombJump",
    "canSpringBallJumpMidAir",
    {
      "and": [
        "canMidAirMorph",
        {
          "or": [
            "canWalljump",
            "HiJump",
            "canGravityJump",
            "SpaceJump",
            {
              "and": [
                "canUnmorphBombBoost",
                "canTrickyJump"
              ]
            }
          ]
        }
      ]
    },
    {
      "and": [
        "h_canUseSpringBall",
        {
          "or": [
            "HiJump",
            "canGravityJump"
          ]
        }
      ]
    }
  ]
}
From: 2
Right Door
To: 1
Left Doorway

Avoid the Baby Metroid by jumping over it many times in order to clear a path through the seaweed.

Requires:

{
  "notable": "Baby Skip Without Wave or Speed"
}
{
  "obstaclesNotCleared": [
    "A"
  ]
}
"canMidAirMorph"
"HiJump"
"canTrickyJump"
"canBabyMetroidAvoid"
From: 2
Right Door
To: 1
Left Doorway

Jump over the Baby Metroid to avoid getting grabbed. Use Wave plus a Wide Beam to clear much of the seaweed with each shot. The classic counter clockwise skip ends with a mid air morph into the transition.

Requires:

{
  "obstaclesNotCleared": [
    "A"
  ]
}
"Wave"
{
  "or": [
    "Spazer",
    "Plasma"
  ]
}
"canMidAirMorph"
"HiJump"
"SpeedBooster"
"canTrickyJump"
"canBabyMetroidAvoid"
From: 3
Mother Brain
To: 7
Between Third and Fourth Zebetite

Requires:

"Morph"
"f_KilledZebetites4"
{
  "or": [
    {
      "and": [
        "canTrickyJump",
        "canMidAirMorph"
      ]
    },
    {
      "and": [
        "canCarefulJump",
        "h_canUseSpringBall"
      ]
    },
    {
      "and": [
        {
          "enemyDamage": {
            "enemy": "Rinka",
            "type": "contact",
            "hits": 1
          }
        },
        {
          "or": [
            "canTrivialMidAirMorph",
            "canNeutralDamageBoost",
            "h_canUseSpringBall",
            "h_canBombThings"
          ]
        }
      ]
    }
  ]
}
From: 5
Between First and Second Zebetite
To: 6
Between Second and Third Zebetite

Requires:

"Morph"
"f_KilledZebetites2"
{
  "or": [
    {
      "and": [
        "canTrickyJump",
        "canMidAirMorph"
      ]
    },
    {
      "and": [
        "canCarefulJump",
        "h_canUseSpringBall"
      ]
    },
    {
      "and": [
        {
          "enemyDamage": {
            "enemy": "Rinka",
            "type": "contact",
            "hits": 1
          }
        },
        {
          "or": [
            "canTrivialMidAirMorph",
            "canNeutralDamageBoost",
            "h_canUseSpringBall",
            "h_canBombThings"
          ]
        }
      ]
    }
  ]
}
{
  "enemyDamage": {
    "enemy": "Mother Brain 1",
    "type": "turret",
    "hits": 1
  }
}
From: 6
Between Second and Third Zebetite
To: 5
Between First and Second Zebetite

Requires:

"Morph"
"f_KilledZebetites2"
{
  "or": [
    {
      "and": [
        "canTrickyJump",
        "canMidAirMorph"
      ]
    },
    {
      "and": [
        "canCarefulJump",
        "h_canUseSpringBall"
      ]
    },
    {
      "and": [
        {
          "enemyDamage": {
            "enemy": "Rinka",
            "type": "contact",
            "hits": 1
          }
        },
        {
          "or": [
            "canTrivialMidAirMorph",
            "canNeutralDamageBoost",
            "h_canUseSpringBall",
            "h_canBombThings"
          ]
        }
      ]
    }
  ]
}
{
  "enemyDamage": {
    "enemy": "Mother Brain 1",
    "type": "turret",
    "hits": 1
  }
}
From: 7
Between Third and Fourth Zebetite
To: 3
Mother Brain

Requires:

"Morph"
"f_KilledZebetites4"
{
  "or": [
    {
      "and": [
        "canTrickyJump",
        "canMidAirMorph"
      ]
    },
    {
      "and": [
        "canCarefulJump",
        "h_canUseSpringBall"
      ]
    },
    {
      "and": [
        {
          "enemyDamage": {
            "enemy": "Rinka",
            "type": "contact",
            "hits": 1
          }
        },
        {
          "or": [
            "canTrivialMidAirMorph",
            "canNeutralDamageBoost",
            "h_canUseSpringBall",
            "h_canBombThings"
          ]
        }
      ]
    }
  ]
}
From: 2
Right Door
To: 4
Top of Shaft Without Acid Triggered

Clear the Pirates near the door. Jump into a Crystal Flash clip where the ceiling is a single tile thick. Switch to Grappling Beam before the Crystal Flash ends and mash shoot while holding down.

Requires:

"h_canJumpIntoCrystalFlashClip"
"HiJump"
"Grapple"