Crab Hole: Carry Shinecharge (Gravity, Space Jump, Sciser Hit)

Room ID: 201

Wiki
From: 2
Bottom Left Door
To: 1
Top Left Doorway

Pass through the tunnel to the left, tanking a crab hit.

Entrance condition:

{
  "comeInShinecharged": {}
}

Requires:

"canShinechargeMovementTricky"
"Gravity"
"SpaceJump"
"canMidAirMorph"
{
  "enemyDamage": {
    "enemy": "Sciser",
    "type": "contact",
    "hits": 1
  }
}
{
  "or": [
    {
      "and": [
        "HiJump",
        {
          "shineChargeFrames": 140
        }
      ]
    },
    {
      "and": [
        "canKago",
        {
          "shineChargeFrames": 155
        }
      ]
    }
  ]
}

Exit condition:

{
  "leaveShinecharged": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}