Crab Hole: Cross Room Jump Turnaround (Speedbooster)

Room ID: 201

Wiki
From: 3
Bottom Right Door
To: 4
Top Right Doorway

Requires a runway of at least 3 tiles (with an open end) in the adjacent room. Use a Cross Room Jump into Water followed by a delayed Momentum Conserving Turnaround to reach the Morph tunnel above. Climbing the Left side of the center hole will run into an unavoidable Scisor. Samus must also stay near a side of the center hole to reach the Morph tunnels.

Entrance condition:

"comeInJumping": {
  "speedBooster": "yes",
  "minTiles": 3
}

Requires:

{"notable": "Cross Room Jump Morph"},
"canMidAirMorph",
"canCrossRoomJumpIntoWater",
"canMomentumConservingTurnaround"

Dev note: Extra run speeds between $1.2 and about $2.5 can work.