Crab Hole: Cross Room Jump Damageless Turnaround (Speedbooster)

Room ID: 201

Wiki
From: 2
Bottom Left Door
To: 1
Top Left Doorway

Requires a runway of at least 4 tiles (with no open end) in the adjacent room. Use a Cross Room Jump into Water followed by a delayed Momentum Conserving Turnaround. Then morph and move right to go through the Morph tunnel above, avoiding damage from the crab.

Entrance condition:

"comeInJumping": {
  "speedBooster": "yes",
  "minTiles": 3.4375
}

Requires:

{"notable": "Cross Room Jump Morph"},
"canMidAirMorph",
"canCrossRoomJumpIntoWater",
"canMomentumConservingTurnaround"