Room ID: 201
From: 2
Bottom Left Door
To: 1
Top Left Doorway
Requires a runway of at least 4 tiles (with no open end) in the adjacent room. Use a Cross Room Jump into Water followed by a delayed Momentum Conserving Turnaround. Then morph and move right to go through the Morph tunnel above, avoiding damage from the crab. Entrance condition: "comeInJumping": {
"speedBooster": "yes",
"minTiles": 3.4375
}Requires: {"notable": "Cross Room Jump Morph"},
"canMidAirMorph",
"canCrossRoomJumpIntoWater",
"canMomentumConservingTurnaround" |