Crab Hole: Cross Room Space Jump Damageless Turnaround (No Speedbooster)

Room ID: 201

Wiki
From: 2
Bottom Left Door
To: 1
Top Left Doorway

Turn around to the left just before bonking the ceiling, to retain upward momentum. Then turn back to the right and go through the morph tunnel to the right, avoiding crab damage.

Entrance condition:

{
  "comeInSpaceJumping": {
    "speedBooster": false,
    "minTiles": 6
  }
}

Requires:

{
  "notable": "Cross Room Jump Morph"
}
"canCrossRoomJumpIntoWater"
"canPreciseSpaceJump"
"canMomentumConservingTurnaround"
"canMidAirMorph"