Crab Hole: Carry Shinecharge (Gravity, Space Jump, Sciser Hit)

Room ID: 201

Wiki
From: 3
Bottom Right Door
To: 1
Top Left Doorway

Pass through the tunnel to the left, tanking a crab hit.

Entrance condition:

"comeInShinecharged": {}

Requires:

"canShinechargeMovementTricky",
"Gravity",
"SpaceJump",
"canMidAirMorph",
{"enemyDamage": {"enemy": "Sciser", "type": "contact", "hits": 1}},
{"or": [
  {"and": [
    "HiJump",
    {"shineChargeFrames": 140}
  ]},
  {"and": [
    "canKago",
    {"shineChargeFrames": 155}
  ]}
]}

Exit condition:

"leaveShinecharged": {}

Unlocks doors:

{"types": ["super"], "requires": []},
{"types": ["missiles", "powerbomb"], "requires": ["never"]}