Spring Ball Room

Room ID: 223

Wiki
Difficulty filter

From: 1
Left Door
To: 1
Left Door

Exit condition:

"leaveWithRunway": {
  "length": 7,
  "openEnd": 0
}
From: 1
Left Door
To: 1
Left Door

Requires:

"h_CrystalFlash"
From: 1
Left Door
To: 1
Left Door

Entrance condition:

"comeInShinecharging": {
  "length": 6,
  "openEnd": 0
},
"comesInHeated": "no"

Requires:

"h_CrystalSpark"
From: 1
Left Door
To: 2
Item

Requires:

"Gravity",
"h_bombThings",
"h_additionalBomb"
From: 1
Left Door
To: 2
Item

Requires:

"h_useSpringBall"
From: 1
Left Door
To: 2
Item

Roll all the way right before using Xray to stand up, aligned with the right side tiles. Partially clip into the floor to enable the next jump. Use an R-Jump to morph into the tunnel. The second morph ball sized hole can be passed by simply jumping out of the floor clip position with diagonal held.

Requires:

"canXRayStandUp",
"canPartialFloorClip",
"canRJump"
From: 1
Left Door
To: 2
Item

Entrance condition:

"comeInWithGMode": {
  "mode": "any",
  "morphed": true
}

Requires:

{"or": [
  "h_artificialMorphSpringBall",
  {"and": [
    "Gravity",
    "h_artificialMorphBombs"
  ]},
  {"and": [
    "Gravity",
    "h_artificialMorphPowerBomb",
    "h_additionalBomb"
  ]}
]}

Dev note: The item is inside of a Chozo Ball, so there is no way to use artificial morph on the return.

From: 2
Item
To: 1
Left Door

It may be necessary to turn off Gravity Suit in order have more time to jump and morph underwater.

Requires:

"Gravity",
{"or": [
  "canIBJ",
  "canSpringBallBombJump",
  "canSpringBallJumpMidAir",
  {"and": [
    "canMidAirMorph",
    {"or": [
      "canWallJump",
      "HiJump",
      "canGravityJump",
      "SpaceJump",
      {"and": [
        "canUnmorphBombBoost",
        "canTrickyJump"
      ]}
    ]}
  ]},
  {"and": [
    "h_useSpringBall",
    {"or": [
      "HiJump",
      "canGravityJump"
    ]}
  ]}
]}
From: 2
Item
To: 1
Left Door

Requires:

"canSuitlessMaridia",
"HiJump",
"canSpringBallJumpMidAir"
From: 2
Item
To: 1
Left Door

Space jump while partially submerged for more time to mid-air morph.

Requires:

"HiJump",
"canSpaceJumpWaterBounce",
"can4HighMidAirMorph"
From: 2
Item
To: 1
Left Door

Wall jump until Samus is just below the water line and then morph and place a Bomb Use the brief moment during the Bomb explosion that knocks Samus upwards to setup a Springball jump to jump out of the water.

Requires:

"canSunkenTileWideWallClimb",
"canUnderwaterBombIntoSpringBallJump",
"canWallJumpInstantMorph"

Dev note: FIXME: This can also be done with a double Spring Ball jump (using Bombs) without wall jumping, but it seems more difficult than Statues Room and West Cac Alley, because of the water tide.

From: 2
Item
To: 1
Left Door

Perform a canSunkenTileWideWallClimb to get to the water surface, then use space jump at the water surface. Then either use space jump when the water is low then a spring ball jump to escape, or space jump when the water is high into a tight midair morph.

Requires:

{"notable": "Escape - Suitless, Bootless, Space Jump"},
"canSpringBallJumpMidAir",
"canSunkenTileWideWallClimb",
"canTrickyJump",
"can4HighMidAirMorph",
"canSpaceJumpWaterBounce"

Dev note: The canSpringBallJumpMidAir is for the bottom left part of the room. The can4HighMidAirMorph is to represent the quick morph during the escape.