Room ID: 10
From: 5
Alcatraz Door
To: 8
Central Junction
Wait 3 minutes for a global Geemer to waddle over, or shoot a Super 20 to 30 seconds after entering the room to knock it off the ceiling and save a lot of time. Freeze the Geemer as it turns onto the middle slope of the left wall to escape - it helps to freeze the Geemer from below. Alternatively, use a Super to knock it off the wall and freeze it mid-air. Requires: "h_ZebesIsAwake"
"canMidAirMorph"
"canTrickyUseFrozenEnemies"
{
"or": [
"canBeVeryPatient",
{
"ammo": {
"type": "Super",
"count": 1
}
}
]
}
{
"or": [
{
"and": [
"canTrickyDodgeEnemies",
{
"or": [
"canDash",
"h_crouchJumpDownGrab",
"canInsaneJump"
]
}
]
},
{
"and": [
"HiJump",
"canTrickyJump",
{
"ammo": {
"type": "Super",
"count": 1
}
}
]
}
]
} |