Room ID: 10
From: 5
Alcatraz Door
To: 8
Central Junction
Wait 3 minutes for a global Geemer to waddle over, or shoot a Super 20 to 30 seconds after entering the room to knock it off the ceiling and save a lot of time. Freeze the Geemer as it turns onto the middle slope of the left wall to escape - it helps to freeze the Geemer from below. Alternatively, use a Super to knock it off the wall and freeze it mid-air. Requires: "h_ZebesIsAwake", "canMidAirMorph", "canTrickyUseFrozenEnemies", {"or": [ "canBeVeryPatient", {"ammo": {"type": "Super", "count": 1}} ]}, {"or": [ {"and": [ "canTrickyDodgeEnemies", {"or": [ "canDash", "h_crouchJumpDownGrab", "canInsaneJump" ]} ]}, {"and": [ "HiJump", "canTrickyJump", {"ammo": {"type": "Super", "count": 1}} ]} ]} |