The ability to maintain an IBJ for any distance longer than approximately 11 tiles (the distance that Samus can jump with HiJump). Note that without this tech, Samus may still require doing multiple consecutively short IBJs (i.e. if there is a ledge to land on mid-way).
Dependencies: canIBJ
From: 2
Bottom Left Door
To: 3
Item
Ascend with a long IBJ, then ceiling bomb jump against the speed blocks to overload the PLMs. Falling is very unforgiving. Note that the boyons can be killed with bombs. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: { "notable": "G-Mode Morph Long Ceiling Bomb Jump" } "canLongIBJ" "h_canArtificialMorphCeilingBombJump" "canBeVeryPatient" |
Requires: { "useFlashSuit": {} } { "or": [ { "shinespark": { "frames": 121, "excessFrames": 6 } }, { "and": [ { "shinespark": { "frames": 117, "excessFrames": 6 } }, "HiJump" ] }, { "and": [ { "shinespark": { "frames": 112, "excessFrames": 6 } }, "HiJump", "SpeedBooster" ] }, { "and": [ { "shinespark": { "frames": 9, "excessFrames": 7 } }, { "or": [ "canConsecutiveWalljump", "SpaceJump", { "and": [ "canLongIBJ", "canUnmorphBombBoost", "canBeVeryPatient" ] } ] } ] } ] } |
Requires: { "or": [ "SpaceJump", "canLongIBJ" ] } |
Requires: { "or": [ "SpaceJump", "canLongIBJ", "SpeedBooster", { "and": [ "HiJump", "canSpringBallJumpMidAir" ] }, { "and": [ "HiJump", "canJumpIntoIBJ" ] } ] } |
Requires: { "or": [ "canWalljump", "SpaceJump", "canLongIBJ", "canJumpIntoIBJ" ] } { "or": [ "h_canDestroyBombWalls", { "obstaclesCleared": [ "A" ] } ] } Clears obstacles: A |
From: 8
G-Mode Morph Junction (Ship)
To: 1
Top Left Door
Using IBJ to reach the Gauntlet entrance bomb blocks, place a Power Bomb and it will hit but not break the blocks. Then IBJ up to to the left, unmorph and use X-Ray to cancel G-mode, the blocks will be broken, allowing Samus to pass through. Requires: "canEnterGMode" { "or": [ "h_canArtificialMorphLongIBJ", { "and": [ "HiJump", "h_canArtificialMorphJumpIntoIBJ" ] } ] } "h_canArtificialMorphPowerBomb" |
From: 8
G-Mode Morph Junction (Ship)
To: 1
Top Left Door
IBJ up to to the top left of the room. Use X-Ray to cancel G-mode, then fall with Screw Attack to break the bomb blocks. Requires: "canEnterGMode" "h_canArtificialMorphLongIBJ" "ScrewAttack" |
Requires: "canEnterGMode" "h_canArtificialMorphLongIBJ" |
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: "Gravity" { "or": [ "h_canArtificialMorphLongIBJ", "h_canArtificialMorphJumpIntoIBJ" ] } |
Requires: "Gravity" { "or": [ "canWalljump", "HiJump", "SpaceJump", "canLongIBJ", "canJumpIntoIBJ", "canSpringBallJumpMidAir" ] } |
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: "Gravity" { "or": [ "h_canArtificialMorphLongIBJ", { "and": [ "HiJump", "h_canArtificialMorphJumpIntoIBJ" ] } ] } |
Requires: "Gravity" { "or": [ "canLongIBJ", { "and": [ "HiJump", "canJumpIntoIBJ" ] } ] } { "obstaclesNotCleared": [ "A", "B", "C" ] } |
From: 4
Lower Section - Top Right Door
To: 4
Lower Section - Top Right Door
Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: { "or": [ "SpaceJump", "canWalljump", { "and": [ "canLongIBJ", "Gravity" ] }, { "and": [ "HiJump", "canJumpIntoIBJ" ] }, { "and": [ "canLongIBJ", "canBombHorizontally", "canResetFallSpeed" ] }, { "and": [ "canJumpIntoIBJ", "canLongIBJ", "canTrickyJump" ] }, { "and": [ "HiJump", { "or": [ "SpeedBooster", "canSpringBallJumpMidAir" ] } ] }, { "and": [ "canTrickyJump", "canPreciseGrapple" ] }, { "and": [ "Gravity", "canShinechargeMovement", "canMidairShinespark", "h_canShineChargeMaxRunway", { "shinespark": { "frames": 35, "excessFrames": 10 } } ] } ] } Exit condition: { "leaveWithGMode": { "morphed": false } } Bypasses door shell: true |
From: 4
Lower Section - Top Right Door
To: 8
Bridge Right Door (Same Connection as Lower Section - Bottom Right Door)
Climb up 1 screen. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: { "notable": "Get Inside the Bridge" } "canSkipDoorLock" { "or": [ "canArtificialMorph", "canWalljump", "SpaceJump", { "and": [ "canLongIBJ", "Gravity" ] }, { "and": [ "HiJump", "canJumpIntoIBJ" ] }, { "and": [ "canLongIBJ", "canBombHorizontally", "canResetFallSpeed" ] }, { "and": [ "canJumpIntoIBJ", "canLongIBJ", "canTrickyJump" ] }, { "and": [ "HiJump", { "or": [ "SpeedBooster", "canSpringBallJumpMidAir" ] } ] }, { "and": [ "canTrickyJump", "canPreciseGrapple" ] }, { "and": [ "Gravity", "canShinechargeMovement", "canMidairShinespark", "h_canShineChargeMaxRunway", { "shinespark": { "frames": 35, "excessFrames": 10 } } ] } ] } "canXRayClimb" |
From: 4
Lower Section - Top Right Door
To: 8
Bridge Right Door (Same Connection as Lower Section - Bottom Right Door)
Enter with G-mode direct, back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door. Climb up 1 screen, and perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: { "notable": "Get Inside the Bridge" } { "or": [ "canArtificialMorph", "canWalljump", "SpaceJump", { "and": [ "canLongIBJ", "Gravity" ] }, { "and": [ "HiJump", "canJumpIntoIBJ" ] }, { "and": [ "canLongIBJ", "canBombHorizontally", "canResetFallSpeed" ] }, { "and": [ "canJumpIntoIBJ", "canLongIBJ", "canTrickyJump" ] }, { "and": [ "HiJump", { "or": [ "SpeedBooster", "canSpringBallJumpMidAir" ] } ] }, { "and": [ "canTrickyJump", "canPreciseGrapple" ] }, { "and": [ "Gravity", "canShinechargeMovement", "canMidairShinespark", "h_canShineChargeMaxRunway", { "shinespark": { "frames": 35, "excessFrames": 10 } } ] } ] } "canXRayClimb" Bypasses door shell: true |
From: 4
Lower Section - Top Right Door
To: 12
Top Junction
Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: { "or": [ "canArtificialMorph", "canWalljump", "SpaceJump", { "and": [ "canLongIBJ", "Gravity" ] }, { "and": [ "HiJump", "canJumpIntoIBJ" ] }, { "and": [ "canLongIBJ", "canBombHorizontally", "canResetFallSpeed" ] }, { "and": [ "canJumpIntoIBJ", "canLongIBJ", "canTrickyJump" ] }, { "and": [ "HiJump", { "or": [ "SpeedBooster", "canSpringBallJumpMidAir" ] } ] }, { "and": [ "canTrickyJump", "canPreciseGrapple" ] }, { "and": [ "Gravity", "canShinechargeMovement", "canMidairShinespark", "h_canShineChargeMaxRunway", { "shinespark": { "frames": 35, "excessFrames": 10 } } ] } ] } "canXRayClimb" |
From: 5
Lower Section - Bottom Right Door
To: 4
Lower Section - Top Right Door
Jump into an IBJ while avoiding the Ripper, or start an IBJ from the platform to the left and boost horizontally at the top. Requires: { "or": [ { "and": [ "HiJump", "canJumpIntoIBJ" ] }, { "and": [ "canLongIBJ", "canBombHorizontally", "canResetFallSpeed" ] }, { "and": [ "canJumpIntoIBJ", "canLongIBJ", "canTrickyJump" ] } ] } |
From: 5
Lower Section - Bottom Right Door
To: 4
Lower Section - Top Right Door
Requires: "Gravity" "canLongIBJ" |
Requires: { "or": [ "SpaceJump", "canLongIBJ" ] } |
From: 15
G-Mode Morph Junction (By Left Door)
To: 16
G-Mode Morph Overloaded PLMs Junction (By Left Door)
Start the IBJ on the second downward tile from the door. The crumble block is the leftmost flat ceiling tile. Requires: "canEnterGMode" "h_canArtificialMorphLongIBJ" "h_canArtificialMorphCeilingBombJump" |
From: 16
G-Mode Morph Overloaded PLMs Junction (By Left Door)
To: 14
Morph Maze Junction (Below Super Block)
Requires: "canEnterGMode" { "or": [ { "and": [ "SpaceJump", "Morph" ] }, "h_canArtificialMorphLongIBJ", { "and": [ "canTrickyDashJump", "canSpringBallJumpMidAir", "HiJump" ] } ] } |
From: 17
G-Mode Morph Junction Direct (By Left Door)
To: 10
Left Morph Maze Item
To overload the PLMs, place a PB precisely to the right of the bottom of the second overhang above the door to the Moat. This is at the max jump height without HiJump. Placing the PB higher or lower will not overload the PLMs without many PBs. Requires: { "notable": "G-mode Overload PLMs by PBing Missile Item" } "canEnterGMode" { "itemNotCollectedAtNode": 10 } "h_canUsePowerBombs" { "or": [ "SpaceJump", "canLongIBJ", { "and": [ "canTrickyDashJump", "canTrickySpringBallJump", "HiJump" ] } ] } Clears obstacles: B |
From: 17
G-Mode Morph Junction Direct (By Left Door)
To: 16
G-Mode Morph Overloaded PLMs Junction (By Left Door)
To overload the PLMs, place a PB precisely to the right of the bottom of the second overhang above the door to the Moat. This is at the max jump height without HiJump. Placing the PB higher or lower will not overload the PLMs without many PBs. Requires: { "notable": "G-mode Overload PLMs by PBing Missile Item" } "canEnterGMode" { "itemNotCollectedAtNode": 10 } "canRiskPermanentLossOfAccess" { "or": [ "h_canArtificialMorphLongIBJ", "Morph", { "and": [ "h_canArtificialMorphSpringBall", { "or": [ "HiJump", "h_canArtificialMorphBombThings" ] } ] } ] } "h_canArtificialMorphPowerBomb" |
From: 2
Top Left Door
To: 2
Top Left Door
Requires: "h_ZebesIsAwake" { "or": [ "h_canDestroyBombWalls", { "obstaclesCleared": [ "A" ] } ] } { "or": [ "canConsecutiveWalljump", "SpaceJump", "canLongIBJ" ] } Exit condition: { "leaveWithGModeSetup": {} } |
Base strat when entering the room from below. Requires: { "or": [ "h_canUsePowerBombs", { "obstaclesCleared": [ "C" ] } ] } { "or": [ "canConsecutiveWalljump", "SpaceJump", "canLongIBJ" ] } { "or": [ { "and": [ "h_canUsePowerBombs", "canTrivialMidAirMorph" ] }, "ScrewAttack" ] } Clears obstacles: A, B, C |
Requires: { "or": [ "h_canUsePowerBombs", { "obstaclesCleared": [ "C" ] } ] } "h_canUseMorphBombs" { "or": [ "SpaceJump", "canLongIBJ", { "and": [ "canConsecutiveWalljump", "canWallJumpInstantMorph" ] } ] } Clears obstacles: A, B, C |
From: 4
Right Item
To: 2
Top Left Door
The Crumble Block does not respawn, so it's possible to grab the items and go back up without breaking the Power Bomb blocks. Requires: { "notable": "Return Through Crumble Blocks" } "Morph" { "or": [ "canConsecutiveWalljump", "SpaceJump", "canLongIBJ" ] } { "obstaclesCleared": [ "A", "B" ] } |
From: 5
G-Mode Morph Junction (Bottom)
To: 2
Top Left Door
Overload PLMs by repeatidly bombing the Power Bomb blocks or the side of the crumble block, then enter through the crumble block. Requires: "canEnterGMode" "h_canArtificialMorphLongIBJ" { "or": [ "canConsecutiveWalljump", "SpaceJump", "canOffScreenMovement" ] } |
From: 7
Below Power Bomb Blocks - Top Right Door
To: 9
Right Etecoon Shaft - Top Left Door
Roll through the camera scroll blocks in front of the bomb block, then go through the morph tunnel and IBJ to the top. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: "h_canArtificialMorphLongIBJ" "canOffScreenMovement" |
From: 7
Below Power Bomb Blocks - Top Right Door
To: 11
Right Etecoon Shaft - Item
Roll through the camera scroll blocks in front of the bomb block, then go through the morph tunnel and IBJ to the top. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: "h_canArtificialMorphLongIBJ" "canOffScreenMovement" |
From: 8
Below Power Bomb Blocks - Bottom Left Door
To: 9
Right Etecoon Shaft - Top Left Door
Roll through the camera scroll blocks in front of the bomb block, then go through the morph tunnel and IBJ to the top. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: "h_canArtificialMorphLongIBJ" "canOffScreenMovement" |
From: 8
Below Power Bomb Blocks - Bottom Left Door
To: 11
Right Etecoon Shaft - Item
Roll through the camera scroll blocks in front of the bomb block, then go through the morph tunnel and IBJ to the top. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: "h_canArtificialMorphLongIBJ" "canOffScreenMovement" |
From: 9
Right Etecoon Shaft - Top Left Door
To: 12
Above Power Bomb Blocks - Main Junction
Place bombs against the item Chozo ball to overload PLMs. Then go through the bomb blocks and tunnel. IBJ up the left side, blind, until getting on the top small platform. Place a Power Bomb and exit g-mode before the bomb goes off to break the blocks. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: { "itemNotCollectedAtNode": 11 } "canRiskPermanentLossOfAccess" "h_canArtificialMorphLongIBJ" "h_canArtificialMorphPowerBomb" "canBePatient" "canOffScreenMovement" |
From: 10
Right Etecoon Shaft - Bottom Left Door
To: 9
Right Etecoon Shaft - Top Left Door
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: "h_canArtificialMorphLongIBJ" |
From: 10
Right Etecoon Shaft - Bottom Left Door
To: 11
Right Etecoon Shaft - Item
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: "h_canArtificialMorphLongIBJ" |
From: 10
Right Etecoon Shaft - Bottom Left Door
To: 12
Above Power Bomb Blocks - Main Junction
IBJ up and place bombs against the item Chozo ball to overload PLMs. Then go through the bomb blocks and tunnel. IBJ up again, blind, until getting on the top small platform. Place a Power Bomb and exit g-mode before the bomb goes off to break the blocks. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: { "itemNotCollectedAtNode": 11 } "canRiskPermanentLossOfAccess" "h_canArtificialMorphLongIBJ" "h_canArtificialMorphPowerBomb" "canBePatient" "canOffScreenMovement" |
From: 10
Right Etecoon Shaft - Bottom Left Door
To: 13
Below Power Bomb Blocks - Main Junction
IBJ up and place bombs against the item Chozo ball to overload PLMs. Then go through the bomb blocks and tunnel, then exit g-mode. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: { "itemNotCollectedAtNode": 11 } "canRiskPermanentLossOfAccess" "h_canArtificialMorphLongIBJ" "canBePatient" |
From: 10
Right Etecoon Shaft - Bottom Left Door
To: 14
Right Etecoon Shaft - Wall Jump Climb Checkpoint Junction
Requires: { "or": [ "canWalljump", "SpaceJump", "canLongIBJ", { "and": [ "HiJump", "canSpringBallJumpMidAir" ] } ] } |
From: 14
Right Etecoon Shaft - Wall Jump Climb Checkpoint Junction
To: 9
Right Etecoon Shaft - Top Left Door
This is the full climb, since you have to drop down to 10 and start there. Requires: "canLongIBJ" |
Roll under the first bug, wait for the second to spawn before rolling off the ledge. IBJ, bomb boost spring ball jump, or HiJump Spring Fling into the pipe. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: { "or": [ "h_canArtificialMorphLongIBJ", "h_canArtificialMorphSpringBallBombJump", { "and": [ "HiJump", "h_canArtificialMorphSpringFling" ] } ] } |
From: 1
Top Left Door
To: 4
Item (Through the Pipe)
Roll under the first bug, wait for the second to spawn before rolling off the ledge. IBJ, bomb boost spring ball jump, or HiJump Spring Fling into the pipe. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": true } } Requires: { "or": [ "h_canArtificialMorphLongIBJ", "h_canArtificialMorphSpringBallBombJump", { "and": [ "HiJump", "h_canArtificialMorphSpringFling" ] } ] } Clears obstacles: A |
Requires: { "or": [ "HiJump", "SpaceJump", "canLongIBJ", "canJumpIntoIBJ", "canWalljump", "canUseFrozenEnemies", "canSpringBallJumpMidAir" ] } |
Fall past the first bug, wait for the second to spawn before rolling off the ledge. IBJ, bomb boost spring ball jump, or HiJump Spring Fling into the pipe. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: { "or": [ "h_canArtificialMorphLongIBJ", "h_canArtificialMorphSpringBallBombJump", { "and": [ "HiJump", "h_canArtificialMorphSpringFling" ] } ] } |
From: 2
Top Right Door
To: 4
Item (Through the Pipe)
Fall past the first bug, wait for the second to spawn before rolling off the ledge. IBJ, bomb boost spring ball jump, or HiJump Spring Fling into the pipe. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": true } } Requires: { "or": [ "h_canArtificialMorphLongIBJ", "h_canArtificialMorphSpringBallBombJump", { "and": [ "HiJump", "h_canArtificialMorphSpringFling" ] } ] } Clears obstacles: A |
From: 3
Bottom Right Door
To: 4
Item (Through the Pipe)
Use a Power Bombs to kill the first three hoppers, or carefully dodge them by quickly rolling between the first two tall flowers and waiting for the hopper to jump over Samus. The middle hopper can be killed safely with many Bombs by staying on the top left of the raised ground, without overhanging or the hopper can hit Samus. Alternatively, lure and spring ball jump past it. Killing the bugs in their pipes is possible without getting hit, or use spring ball to jump past them. Once the bugs are killed once they will stop respawning. The last hopper can be carefully killed with Bombs, or killed with a Power Bomb, or dodged and lured off the edge. IBJ, bomb boost spring ball jump, or HiJump Spring Fling up to the pipe. Entrance condition: { "comeInWithGMode": { "mode": "indirect", "morphed": true } } Requires: { "or": [ "canTrickyJump", { "and": [ "h_canArtificialMorphBombs", "h_canArtificialMorphPowerBomb" ] }, { "ammo": { "type": "PowerBomb", "count": 3 } } ] } { "or": [ "h_canArtificialMorphLongIBJ", "h_canArtificialMorphSpringBallBombJump", { "and": [ "HiJump", "h_canArtificialMorphSpringFling" ] } ] } |
Requires: { "or": [ "Grapple", "SpaceJump", "canWalljump", "canLongIBJ", { "and": [ "HiJump", "canJumpIntoIBJ" ] }, { "and": [ "SpeedBooster", "HiJump", "canCarefulJump" ] } ] } |
From: 15
G-Mode Morph Junction (Middle Right)
To: 10
Top Item (Above Hopper Pit)
If there are no Sidehoppers in the bottom right corner of their pen, roll down and carefully place bombs while luring and killing them. Otherwise, go down into the hallway below and carefully kill the two Reos and lure the Sidehoppers to the left. If they don't stay on the left, exit this hallway and enter it again to reset the camera and try again. Then IBJ up to the item above. Requires: "canEnterGMode" "h_canArtificialMorphLongIBJ" |
There are camera scroll blocks just below the speed blocks, so it is easy to overload PLMs by bouncing into them. A single IBJ is slow enough at the top to overload them before Samus can hit the blocks. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: "h_canArtificialMorphLongIBJ" "canBePatient" |
There are camera scroll blocks just below the speed blocks, so it is easy to overload PLMs by bouncing into them. A single IBJ is slow enough at the top to overload them before Samus can hit the blocks. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: "h_canArtificialMorphLongIBJ" "canBePatient" |
Requires: { "useFlashSuit": {} } { "or": [ { "shinespark": { "frames": 103, "excessFrames": 6 } }, { "and": [ "HiJump", { "shinespark": { "frames": 99, "excessFrames": 6 } } ] }, { "and": [ { "or": [ "canConsecutiveWalljump", "SpaceJump", { "and": [ "canLongIBJ", "canBePatient", "canUnmorphBombBoost" ] } ] }, { "shinespark": { "frames": 9, "excessFrames": 7 } } ] } ] } |
From: 1
Left Door
To: 2
Right Door
Kill the Sidehoppers with Bombs or a Power Bomb, then IBJ up onto the Grapple block. Entrance condition: { "comeInWithGMode": { "mode": "indirect", "morphed": true } } Requires: "h_canArtificialMorphLongIBJ" { "enemyDamage": { "enemy": "Sm. Sidehopper", "type": "contact", "hits": 1 } } { "or": [ { "enemyDamage": { "enemy": "Sidehopper", "type": "contact", "hits": 3 } }, "h_canArtificialMorphPowerBomb" ] } Clears obstacles: A, B |
Requires: "canLongIBJ" { "obstaclesCleared": [ "A" ] } { "or": [ "Wave", { "obstaclesCleared": [ "B" ] } ] } |
Kill the Sidehoppers with Bombs or a Power Bomb, then IBJ up onto the Grapple block. Use Wave to get through. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: "h_canArtificialMorphLongIBJ" { "enemyDamage": { "enemy": "Sm. Sidehopper", "type": "contact", "hits": 1 } } { "or": [ { "enemyDamage": { "enemy": "Sidehopper", "type": "contact", "hits": 3 } }, "h_canArtificialMorphPowerBomb" ] } Clears obstacles: A |
Requires: { "or": [ "canWalljump", "SpaceJump", "canLongIBJ", { "and": [ "HiJump", "canSpringBallJumpMidAir" ] } ] } Clears obstacles: B |
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: "h_canArtificialMorphLongIBJ" Clears obstacles: B |
Requires: "canLongIBJ" { "spikeHits": 1 } { "or": [ "canBombHorizontally", { "spikeHits": 1 } ] } |
Requires: "h_IBJFromSpikes" "canLongIBJ" |
From: 3
Bottom Left Door
To: 6
Junction (Above Bottom Rippers)
Use two Power Bombs to kill the Rippers, or carefully pass the first two and place a single Power Bomb on the left ledge to kill them all. Exit G-Mode before the Power Bomb explodes in order to break the wall. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: "h_canArtificialMorphLongIBJ" "h_canArtificialMorphPowerBomb" { "or": [ "canTrickyJump", "h_canArtificialMorphPowerBomb" ] } "h_canArtificialMorphPowerBomb" Clears obstacles: A |
From: 3
Bottom Left Door
To: 6
Junction (Above Bottom Rippers)
Requires switching between single and double IBJs. While Doubles are not techincally necessary, they make the strat more bearable. Exit G-Mode before the Power Bomb explodes in order to break the wall. With an extra Power Bomb, it may be worthwhile to use it to kill some of the Rippers. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: { "notable": "IBJ Between the Bottom Rippers" } "h_canArtificialMorphDoubleBombJump" "h_canArtificialMorphStaggeredIBJ" "h_canArtificialMorphPowerBomb" "h_canArtificialMorphLongIBJ" Clears obstacles: A |
From: 4
Bottom Right Door
To: 6
Junction (Above Bottom Rippers)
Use two Power Bombs to kill the Rippers, or carefully pass the first two and place a single Power Bomb on the left ledge to kill them all. Exit G-Mode before the Power Bomb explodes in order to break the wall. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: "h_canArtificialMorphLongIBJ" "h_canArtificialMorphPowerBomb" { "or": [ "canTrickyJump", "h_canArtificialMorphPowerBomb" ] } "h_canArtificialMorphPowerBomb" Clears obstacles: A |
From: 4
Bottom Right Door
To: 6
Junction (Above Bottom Rippers)
Requires switching between single and double IBJs. While Doubles are not techincally necessary, they make the strat more bearable. Exit G-Mode before the Power Bomb explodes in order to break the wall. With an extra Power Bomb, it may be worthwhile to use it to kill some of the Rippers. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: { "notable": "IBJ Between the Bottom Rippers" } "h_canArtificialMorphDoubleBombJump" "h_canArtificialMorphStaggeredIBJ" "h_canArtificialMorphPowerBomb" "h_canArtificialMorphLongIBJ" Clears obstacles: A |
Requires: "canLongIBJ" { "or": [ { "and": [ "canWalljump", "ScrewAttack" ] }, { "and": [ { "or": [ "canWalljump", "canSpringBallJumpMidAir" ] }, { "ammo": { "type": "PowerBomb", "count": 1 } } ] }, { "enemyKill": { "enemies": [ [ "Ripper", "Ripper", "Ripper" ], [ "Ripper" ] ], "explicitWeapons": [ "Super", "PowerBomb" ] } } ] } |
From: 7
Junction (Bottom of Room)
To: 6
Junction (Above Bottom Rippers)
Requires switching between single and double IBJs. While Doubles are not techincally necessary, they make the strat more bearable. Requires: { "notable": "IBJ Between the Bottom Rippers" } "canDoubleBombJump" "canStaggeredIBJ" "canLongIBJ" |
Jump into IBJ to avoid breaking the ledges. Place a Power Bomb on the ascent to break the block and continue the IBJ through it. It is possible to do without a Power Bomb with canBombAboveIBJ. Requires: "canJumpIntoIBJ" "canLongIBJ" { "or": [ "canBombAboveIBJ", "canPowerBombMidIBJ" ] } { "obstaclesCleared": [ "B" ] } |
Without canJumpIntoIBJ, Samus will need to kill the Rippers while breaking the bomb blocks then start from the platforms below. Place a Power Bomb on the ascent to break the block and continue the IBJ through it. Requires: "canBeVeryPatient" "canPowerBombMidIBJ" "canLongIBJ" { "or": [ { "obstaclesCleared": [ "B" ] }, { "ammo": { "type": "PowerBomb", "count": 2 } } ] } |
Requires: { "or": [ "SpaceJump", "canLongIBJ", { "and": [ "HiJump", "canJumpIntoIBJ" ] } ] } |
Requires: { "or": [ "SpaceJump", "canLongIBJ" ] } |
From: 10
G-Mode Morph Junction (Above the Power Bomb Blocks)
To: 1
Left Side - Top Door
Carefully dodge the Wavers while being prepared to abort the IBJ and start over if necessary. Requires: "canEnterGMode" "h_canArtificialMorphLongIBJ" { "or": [ "h_canArtificialMorphPowerBomb", { "and": [ "canTrickyJump", { "or": [ "canBePatient", "canDoubleBombJump" ] } ] } ] } |
From: 10
G-Mode Morph Junction (Above the Power Bomb Blocks)
To: 7
Top Right Door
Carefully dodge the Wavers while being prepared to abort the IBJ and start over if necessary. It may be best to first IBJ to the top left side and kill the top Waver with Bombs; this can be done by placing bombs in a vertical line, then dodging the Waver as it approaches. Requires: "canEnterGMode" "h_canArtificialMorphLongIBJ" { "or": [ "h_canArtificialMorphPowerBomb", { "and": [ "canTrickyJump", "canBePatient", { "or": [ "canBeVeryPatient", "canDoubleBombJump" ] } ] } ] } |
Requires: { "or": [ "canLongIBJ", { "and": [ "HiJump", "canJumpIntoIBJ" ] } ] } { "heatFrames": 1450 } |
Begin on top of the lower left Namihe Jump into a double IBJ with such timing that Samus passes above the fired flame and such a way that there is no horizontal speed. A forward jump with run not held will work. Begin diagonal bomb jumping once past the start of the 2nd spike group from the top. Requires: { "notable": "Diagonal Bomb Jump" } "h_heatProof" "Gravity" { "or": [ "h_lavaProof", "canSuitlessLavaDive" ] } "canJumpIntoIBJ" "canLongIBJ" "canDoubleBombJump" "canDiagonalBombJump" "canStaggeredIBJ" "canInsaneJump" { "heatFrames": 1560 } { "lavaFrames": 1520 } |
From: 5
Lava, Center Namihe
To: 3
Above Lava Junction
Align with the above platform and scroll the camera left by walking into the left side of the bottom-most tiles. Freeze both left side Namihes and begin bomb jumping Requires: "Gravity" { "or": [ "h_lavaProof", "canSuitlessLavaDive" ] } "canJumpIntoIBJ" "canLongIBJ" "canDoubleBombJump" "Plasma" "Ice" "canCameraManip" { "heatFrames": 1040 } { "lavaFrames": 1020 } |
From: 2
Right Door
To: 1
Left Door
Lure the Geruta to the left door. This may require many jumps to get it to swoop up onto the ledge and not get stuck. Requires: "h_heatProof" "canBePatient" "canCameraManip" "Morph" { "or": [ "canTrickyDodgeEnemies", "SpaceJump", "Charge", "Ice", "Plasma", { "ammo": { "type": "Missile", "count": 2 } }, { "ammo": { "type": "Super", "count": 2 } }, { "ammo": { "type": "PowerBomb", "count": 2 } }, { "enemyDamage": { "enemy": "Dragon", "type": "fireball", "hits": 5 } }, { "and": [ "h_lavaProof", { "or": [ "ScrewAttack", "h_canBombThings" ] } ] } ] } { "or": [ "SpaceJump", { "and": [ "HiJump", "SpeedBooster", "canWalljump" ] }, { "and": [ "HiJump", "canSpringBallJumpMidAir" ] }, { "and": [ "canBeVeryPatient", { "or": [ "canLongIBJ", "canJumpIntoIBJ" ] } ] }, { "and": [ "canBeVeryPatient", "Grapple", { "or": [ "HiJump", "canSpringBallJumpMidAir" ] } ] } ] } { "or": [ { "ammo": { "type": "Super", "count": 1 } }, { "obstaclesCleared": [ "A" ] } ] } Exit condition: { "leaveWithGModeSetup": {} } Unlocks doors: {"types":["ammo"],"requires":[]} |
Kill the Dragon with bombs, then start the IBJ in the lava. It's an option without canJumpIntoIBJ. Requires: "h_heatProof" "h_lavaProof" "Gravity" "canLongIBJ" |
Kill the Sova on the bottom-right platform, then IBJ right next to the left of the platform. Samus can align with the left side of the platform by jumping into it. Place bombs to kill the second Sova. Drop to the bottom and restart if necessary. Requires: "h_heatProof" "canLongIBJ" |
Kill the Sova on the bottom-right platform, then IBJ right next to the left of the platform. Samus can align with the left side of the platform by jumping into it. Changing the IBJ speed may be necessary to get past the second Sova. Requires: "canLongIBJ" "canStaggeredIBJ" { "heatFrames": 4000 } |
IBJ against the left-most wall. Place bombs to kill the Sova. Drop to the bottom and restart if necessary. Requires: "h_heatProof" "canLongIBJ" |
IBJ against the left-most wall. Changing the IBJ speed may be necessary to get past the Sova. Requires: "canLongIBJ" "canStaggeredIBJ" { "heatFrames": 4000 } |
Requires: { "or": [ "canLongIBJ", "canJumpIntoIBJ", { "and": [ "canMidAirMorph", { "or": [ "canWalljump", "SpaceJump", "canUseFrozenEnemies" ] } ] }, { "and": [ "canUseFrozenEnemies", "h_canUseSpringBall" ] }, { "and": [ "HiJump", "canSpringBallJumpMidAir" ] } ] } |
Requires: { "or": [ "canConsecutiveWalljump", "SpaceJump", "canLongIBJ" ] } |
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: "h_canArtificialMorphLongIBJ" |
Requires: { "or": [ "SpaceJump", "canLongIBJ", "canJumpIntoIBJ" ] } |
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: { "or": [ "h_canArtificialMorphLongIBJ", "h_canArtificialMorphJumpIntoIBJ" ] } |
From: 1
Left Door
To: 2
Right Door
Slowly kill the Puyos with Bombs or us a Power Bomb. Stand under the gate when exiting G-Mode to open the gate. Entrance condition: { "comeInWithGMode": { "mode": "indirect", "morphed": true } } Requires: "Gravity" { "or": [ "h_canArtificialMorphLongIBJ", { "and": [ "HiJump", "h_canArtificialMorphJumpIntoIBJ" ] } ] } { "or": [ "h_canArtificialMorphPowerBomb", "canBePatient" ] } Clears obstacles: A |
From: 1
Left Door
To: 3
Junction Left of Green Gate
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: "Gravity" { "or": [ "h_canArtificialMorphLongIBJ", { "and": [ "HiJump", "h_canArtificialMorphJumpIntoIBJ" ] } ] } { "or": [ "h_canArtificialMorphPowerBomb", "canBePatient" ] } |
From: 4
Center Platform Junction
To: 3
Junction Left of Green Gate
Requires: "Gravity" { "or": [ "canWalljump", "canGravityJump", "canLongIBJ", { "and": [ "HiJump", "canJumpIntoIBJ" ] }, { "and": [ "HiJump", "SpeedBooster" ] } ] } |
Requires: { "or": [ "SpaceJump", "canLongIBJ", "canJumpIntoIBJ" ] } |
From: 6
G-Mode Morph Junction (Bottom)
To: 1
Top Left Door
Requires: "canEnterGMode" { "or": [ "h_canArtificialMorphLongIBJ", { "and": [ "HiJump", "h_canArtificialMorphJumpIntoIBJ" ] } ] } |
From: 6
G-Mode Morph Junction (Bottom)
To: 4
Top Right Door
Requires: "canEnterGMode" { "or": [ "h_canArtificialMorphLongIBJ", "h_canArtificialMorphJumpIntoIBJ" ] } |
From: 1
Left Door
To: 6
G-Mode Morph Junction (At Speed Blocks)
Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": true } } Requires: { "notable": "G-Mode Morph Long Diagonal Bomb Jump" } "h_canArtificialMorphDiagonalBombJump" "canLongIBJ" Clears obstacles: D |
From: 1
Left Door
To: 6
G-Mode Morph Junction (At Speed Blocks)
Perform a long diagonal bomb jump from the left door to the solid platforms above the acid. Entrance condition: { "comeInWithGMode": { "mode": "indirect", "morphed": true } } Requires: { "notable": "G-Mode Morph Long Diagonal Bomb Jump" } "h_canArtificialMorphDiagonalBombJump" "canLongIBJ" |
Requires: { "or": [ "SpaceJump", "canLongIBJ" ] } |
From: 6
G-Mode Morph Junction (At Speed Blocks)
To: 3
Item
Requires: "canEnterGMode" "h_canArtificialMorphLongIBJ" |
From: 6
G-Mode Morph Junction (At Speed Blocks)
To: 6
G-Mode Morph Junction (At Speed Blocks)
Cross the solid platforms then horizontally boost into the acid and begin an IBJ. With more limited Energy, it is possible to IBJ high into the room and boost horizontally to fall into the acid a bit further to the left. Requires: "canEnterGMode" "Gravity" "h_canArtificialMorphLongIBJ" "h_canArtificialMorphBombHorizontally" "canSuitlessLavaDive" { "acidFrames": 150 } Clears obstacles: C |
From: 6
G-Mode Morph Junction (At Speed Blocks)
To: 6
G-Mode Morph Junction (At Speed Blocks)
Requires: "canEnterGMode" "h_canArtificialMorphJumpIntoIBJ" { "or": [ "h_canArtificialMorphLongIBJ", "HiJump" ] } Clears obstacles: C |
From: 1
Top Left Door
To: 1
Top Left Door
Use a Super to knock off a Viola and follow it to this door. Requires: "h_canFrozenEnemyRunway" { "ammo": { "type": "Super", "count": 1 } } { "or": [ "canConsecutiveWalljump", "SpaceJump", "canLongIBJ", "canBePatient" ] } Exit condition: { "leaveWithRunway": { "length": 11, "openEnd": 1 } } |
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true }, "comesThroughToilet": "no" } Requires: "h_canArtificialMorphLongIBJ" |
From: 3
Bottom Right Door
To: 1
Top Left Door
Use a Super to knock off a nearby Viola, then lure it to the top. To avoid a wall jump, it is possible to use the Viola as a frozen platform. Requires: { "ammo": { "type": "Super", "count": 1 } } { "or": [ "canConsecutiveWalljump", "SpaceJump", "canLongIBJ", { "and": [ "canTrickyUseFrozenEnemies", "canBePatient" ] } ] } Exit condition: { "leaveWithGModeSetup": {} } Unlocks doors: {"types":["ammo"],"requires":[]} |
Requires: { "or": [ "canConsecutiveWalljump", "SpaceJump", "canLongIBJ" ] } |
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: "h_canArtificialMorphLongIBJ" |
Requires: "canTrickyUseFrozenEnemies" { "ammo": { "type": "Super", "count": 1 } } "h_canUseSpringBall" "canUpwardGModeSetup" { "or": [ "canConsecutiveWalljump", "SpaceJump", "canLongIBJ", "canBePatient" ] } Exit condition: { "leaveWithGModeSetup": {} } Unlocks doors: {"types":["ammo"],"requires":[]} |
From: 3
Bottom Right Door
To: 4
Top Door
Use a Super to knock a Viola off of the middle platforms and ride it up the right wall by freezing it with Ice Beam. Once it reaches the top door, use another Super to knock it off again, and freeze it mid-air. Use Morph and X-Ray to stand on top of it and clip up through the door shell above. Requires: { "ammo": { "type": "Super", "count": 2 } } "h_canXRayMorphIceClip" { "or": [ "canConsecutiveWalljump", "SpaceJump", "canLongIBJ", "canBePatient" ] } Bypasses door shell: true |
From: 4
Junction Above Acid Plug, Without Acid
To: 3
Acid Chozo Statue
Requires: "h_canNavigateHeatRooms" { "or": [ "HiJump", "canWalljump", "canSpringBallJumpMidAir", { "and": [ { "or": [ "canLongIBJ", "canJumpIntoIBJ" ] }, { "heatFrames": 780 } ] } ] } { "heatFrames": 200 } |
Expects two IBJs; one to break a block, then another one to get back up. Requires: "h_canNavigateHeatRooms" { "or": [ "f_DefeatedGoldenTorizo", { "obstaclesCleared": [ "f_DefeatedGoldenTorizo" ] } ] } { "or": [ "canLongIBJ", "canJumpIntoIBJ" ] } { "heatFrames": 3000 } |
Requires: { "obstaclesCleared": [ "A" ] } "canLongIBJ" { "heatFrames": 1300 } |
From: 5
Junction Above Bottom Blocks
To: 3
Top Right Door
Place a Power Bomb during the IBJ to break the blocks without falling. Requires: "h_canNavigateHeatRooms" "canLongIBJ" "canPowerBombMidIBJ" { "heatFrames": 1300 } Clears obstacles: A |
From: 5
Junction Above Bottom Blocks
To: 5
Junction Above Bottom Blocks
Expects that Samus falls down afterwards. Requires: "canLongIBJ" { "heatFrames": 1150 } Clears obstacles: A |
Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: { "or": [ "SpaceJump", "canConsecutiveWalljump", { "and": [ "canJumpIntoIBJ", "canLongIBJ", "canDoubleBombJump", "canInsaneJump" ] } ] } Exit condition: { "leaveWithGMode": { "morphed": false } } Bypasses door shell: true |
From: 5
Firefleas Bottom Left Platform Junction
To: 7
Fireflea Statue's Claw Junction
IBJ on the right side of the platform. Requires: "canLongIBJ" |
From: 7
Fireflea Statue's Claw Junction
To: 6
Junction Behind Fune
Requires: "canLongIBJ" |
Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: { "or": [ "SpaceJump", "canWalljump", { "and": [ "canJumpIntoIBJ", "canTrickyJump", { "or": [ "canLongIBJ", "HiJump" ] } ] }, { "and": [ { "or": [ "f_DefeatedRidley", { "obstaclesCleared": [ "f_DefeatedRidley" ] } ] }, { "or": [ "canLongIBJ", { "and": [ "canJumpIntoIBJ", "HiJump" ] } ] } ] }, { "and": [ "HiJump", "canSpringBallJumpMidAir" ] }, { "and": [ "HiJump", "SpeedBooster", "canTrickyJump", { "or": [ "canInsaneJump", { "or": [ "f_DefeatedRidley", { "obstaclesCleared": [ "f_DefeatedRidley" ] } ] } ] } ] } ] } Exit condition: { "leaveWithGMode": { "morphed": false } } Clears obstacles: door_2 Bypasses door shell: true |
Requires: "h_heatProof" { "and": [ "canJumpIntoIBJ", "canTrickyJump", { "or": [ "canLongIBJ", "HiJump" ] } ] } { "and": [ { "or": [ "f_DefeatedRidley", { "obstaclesCleared": [ "f_DefeatedRidley" ] } ] }, { "or": [ "canLongIBJ", { "and": [ "canJumpIntoIBJ", "HiJump" ] } ] } ] } |
From: 2
Bottom Left Door
To: 6
Bottom Platform Junction With Pirates Killed
Jump morph from the center platform to place the first Power Bomb Place two more on the platform itself to kill the bottom pirates Use a fourth to break the bomb blocks while also killing the last pirate. Requires: "canTrivialMidAirMorph" { "or": [ "canSpringBallJumpMidAir", "SpaceJump", "canWalljump", "canLongIBJ", "canJumpIntoIBJ", { "and": [ "SpeedBooster", "HiJump" ] } ] } { "enemyKill": { "enemies": [ [ "Yellow Space Pirate (wall)", "Yellow Space Pirate (wall)", "Yellow Space Pirate (wall)" ] ], "explicitWeapons": [ "PowerBombPeriphery" ] } } { "heatFrames": 790 } { "or": [ "h_heatResistant", "canPauseAbuse", { "resourceCapacity": [ { "type": "RegularEnergy", "count": 149 } ] } ] } Clears obstacles: A |
From: 6
Bottom Platform Junction With Pirates Killed
To: 4
Junction Above Bomb Blocks
Requires: "canLongIBJ" { "or": [ { "and": [ "canJumpIntoIBJ", { "heatFrames": 1460 } ] }, { "and": [ "canDoubleBombJump", { "heatFrames": 1000 } ] }, { "and": [ "canJumpIntoIBJ", "canDoubleBombJump", { "heatFrames": 800 } ] }, { "heatFrames": 2000 } ] } { "or": [ "canPowerBombMidIBJ", { "and": [ "canBombAboveIBJ", "canStaggeredIBJ", { "heatFrames": 180 } ] }, { "and": [ "h_heatProof", "canBePatient" ] }, { "obstaclesCleared": [ "A" ] } ] } Clears obstacles: A |
From: 1
Right Door
To: 2
Item
In the spike pit, near the left wall, jump into an IBJ to climb out. Requires: "h_IBJFromThorns" "canLongIBJ" { "not": "f_DefeatedPhantoon" } |
From: 1
Bottom Left Door
To: 3
Top Right Door
The gate will not spawn in indirect G-mode and is freely passable. It is possible to exit G-Mode while under the gate to open it without a Super. A normalized method to do this, is to jump into the right-most pit before the gate, Samus will barely be visible behind the bottom right door. Jump and land on the corner and face left, moonwalk to the right with no beams equipped and stop moving immediately as the 11th shot fired is heard. To fix the camera afterwards, go to the left end of the room and fall back to the bottom of the room. Alternatively, get into the left-most pit, jump slightly to the right, move over one tile, then jump. If the camera is not fixed, move to the right a bit more and jump again. Entrance condition: { "comeInWithGMode": { "mode": "indirect", "morphed": false } } Requires: { "or": [ "canWalljump", "SpaceJump", "canLongIBJ", "canJumpIntoIBJ", { "and": [ "HiJump", "canSpringBallJumpMidAir" ] } ] } "canOffScreenMovement" Clears obstacles: A |
From: 1
Bottom Left Door
To: 3
Top Right Door
The gate will not spawn in indirect G-mode and is freely passable. It is possible to exit G-Mode while under the gate to open it without a Super. A normalized method to do this, is to jump into the right-most pit before the gate, Samus will barely be visible behind the bottom right door. Jump and land on the corner and face left, moonwalk to the right with no beams equipped and stop moving immediately as the 11th shot fired is heard. To fix the camera afterwards, go to the left end of the room and fall back to the bottom of the room. Alternatively, get into the left-most pit, jump slightly to the right, move over one tile, then jump. If the camera is not fixed, move to the right a bit more and jump again. Entrance condition: { "comeInWithGMode": { "mode": "indirect", "morphed": true } } Requires: "canOffScreenMovement" { "or": [ "h_canArtificialMorphLongIBJ", "h_canArtificialMorphJumpIntoIBJ" ] } Clears obstacles: A |
Requires: { "or": [ "canWalljump", "SpaceJump", "canLongIBJ", "canJumpIntoIBJ", { "and": [ "HiJump", "canSpringBallJumpMidAir" ] } ] } |
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: "canOffScreenMovement" { "or": [ "h_canArtificialMorphLongIBJ", "h_canArtificialMorphJumpIntoIBJ" ] } |
From: 2
Bottom Right Door
To: 3
Top Right Door
The gate will not spawn in indirect G-mode and is freely passable. It is possible to exit G-Mode while under the gate to open it without a Super. A normalized method to do this, is to jump into the right-most pit before the gate, Samus will barely be visible behind the bottom right door. Jump and land on the corner and face left, moonwalk to the right with no beams equipped and stop moving immediately as the 11th shot fired is heard. To fix the camera afterwards, go to the left end of the room and fall back to the bottom of the room. Alternatively, get into the left-most pit, jump slightly to the right, move over one tile, then jump. If the camera is not fixed, move to the right a bit more and jump again. Entrance condition: { "comeInWithGMode": { "mode": "indirect", "morphed": false } } Requires: { "or": [ "canWalljump", "SpaceJump", "canLongIBJ", "canJumpIntoIBJ", { "and": [ "HiJump", "canSpringBallJumpMidAir" ] } ] } "canOffScreenMovement" Clears obstacles: A |
From: 2
Bottom Right Door
To: 3
Top Right Door
The gate will not spawn in indirect G-mode and is freely passable. It is possible to exit G-Mode while under the gate to open it without a Super. A normalized method to do this, is to jump into the right-most pit before the gate, Samus will barely be visible behind the bottom right door. Jump and land on the corner and face left, moonwalk to the right with no beams equipped and stop moving immediately as the 11th shot fired is heard. To fix the camera afterwards, go to the left end of the room and fall back to the bottom of the room. Alternatively, get into the left-most pit, jump slightly to the right, move over one tile, then jump. If the camera is not fixed, move to the right a bit more and jump again. Entrance condition: { "comeInWithGMode": { "mode": "indirect", "morphed": true } } Requires: "canOffScreenMovement" { "or": [ "h_canArtificialMorphLongIBJ", "h_canArtificialMorphJumpIntoIBJ" ] } Clears obstacles: A |
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: "canOffScreenMovement" { "or": [ "h_canArtificialMorphLongIBJ", "h_canArtificialMorphJumpIntoIBJ" ] } |
From: 1
Top Left Doorway
To: 4
Top Right Doorway
To save a bomb, it is possible but difficult to roll from the doorway onto the platform with Gravity turned off. This requires backing up slightly after entering the room then quickly rolling before the crabs. It is a bit tighter in direct G-Mode. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: { "or": [ "Morph", "h_canArtificialMorphSpringBall", { "and": [ "Gravity", { "or": [ "h_canArtificialMorphLongIBJ", "h_canArtificialMorphJumpIntoIBJ" ] } ] }, { "and": [ "Gravity", "h_canArtificialMorphBombHorizontally", { "or": [ "h_canArtificialMorphBombThings", "canTrickyJump", { "enemyDamage": { "enemy": "Sciser", "type": "contact", "hits": 1 } } ] } ] } ] } Exit condition: { "leaveWithGMode": { "morphed": true } } |
Requires: "Gravity" { "or": [ "canLongIBJ", "canJumpIntoIBJ", { "and": [ "SpaceJump", "canMidAirMorph" ] }, { "and": [ "HiJump", "canWalljump", "canMidAirMorph" ] }, { "and": [ "HiJump", "canSpringBallJumpMidAir" ] } ] } |
From: 2
Bottom Left Door
To: 5
G-Mode Morph Junction (Top Half)
One method to kill the crabs is to wait on the central platform until a crab comes near, then move with it laying bombs in its path. Another is to wait in the doorway and place three bombs to hit it while bouncing over it. The top of the IBJ will be off camera. Starting the IBJ as far to either side as possible and holding forward once off camera will make it easier to get through the morph tunnel. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: "Gravity" { "or": [ "h_canArtificialMorphLongIBJ", "h_canArtificialMorphJumpIntoIBJ" ] } |
From: 3
Bottom Right Door
To: 5
G-Mode Morph Junction (Top Half)
One method to kill the crabs is to wait on the central platform until a crab comes near, then move with it laying bombs in its path. Another is to wait in the doorway and place three bombs to hit it while bouncing over it. The top of the IBJ will be off camera. Starting the IBJ as far to either side as possible and holding forward once off camera will make it easier to get through the morph tunnel. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: "Gravity" { "or": [ "h_canArtificialMorphLongIBJ", "h_canArtificialMorphJumpIntoIBJ" ] } |
Once high enough, it may be necessary to kill the fish and open the door. Requires: "Gravity" "canLongIBJ" |
Requires: "Gravity" { "or": [ "canWalljump", "SpaceJump", "canLongIBJ", { "and": [ "canJumpIntoIBJ", "canBombHorizontally" ] }, { "and": [ "HiJump", "canTrickyDashJump" ] }, { "and": [ "canUseFrozenEnemies", "HiJump", "SpeedBooster" ] }, "h_canMaxHeightSpringBallJump", { "and": [ "HiJump", "canSpringBallJumpMidAir" ] }, "canGravityJump" ] } |
From: 1
Bottom Left Door
To: 5
Platform Junction Near Top Left Door
Kill the first fish with bombs then dodge or kill the second one. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: "Gravity" { "or": [ "h_canArtificialMorphLongIBJ", { "and": [ "h_canArtificialMorphJumpIntoIBJ", "h_canArtificialMorphBombHorizontally" ] } ] } |
Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false }, "comesThroughToilet": "any" } Requires: { "or": [ { "and": [ "Gravity", { "or": [ "canConsecutiveWalljump", "SpaceJump", "canLongIBJ", { "and": [ "HiJump", "canWalljump" ] }, { "and": [ "HiJump", "canTrickyDashJump" ] }, "h_canMaxHeightSpringBallJump", { "and": [ "HiJump", "canSpringBallJumpMidAir" ] }, "canGravityJump" ] } ] }, { "and": [ "Gravity", "canUseFrozenEnemies", { "or": [ "canWalljump", { "and": [ "HiJump", "SpeedBooster" ] }, "canSpringBallJumpMidAir" ] } ] }, "h_canDoubleSpringBallJumpWithHiJump", { "and": [ "canSuitlessMaridia", "canTrickyUseFrozenEnemies", "HiJump", "canTrickySpringBallJump" ] } ] } Exit condition: { "leaveWithGMode": { "morphed": false } } Bypasses door shell: true |
Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": true }, "comesThroughToilet": "any" } Requires: "Gravity" { "or": [ "h_canArtificialMorphLongIBJ", { "and": [ "canGravityJump", "h_canArtificialMorphSpringBall" ] } ] } Exit condition: { "leaveWithGMode": { "morphed": true } } Bypasses door shell: true |
From: 4
Top Left Door
To: 5
Platform Junction Near Top Left Door
Kill or dodge the fish by the top left door. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true }, "comesThroughToilet": "any" } Requires: "Gravity" { "or": [ "h_canArtificialMorphLongIBJ", "h_canArtificialMorphJumpIntoIBJ" ] } |
Requires: "Gravity" { "or": [ "canWalljump", "SpaceJump", "canLongIBJ", "canUseFrozenEnemies", "canGravityJump" ] } |
Get into position as close to the center of the room as possible while not being too close to any baby turtles. Start an IBJ without hiting any baby turtles otherwhise Mama Turtle will wake up. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: "Gravity" "h_canArtificialMorphLongIBJ" "h_canArtificialMorphBombHorizontally" Clears obstacles: B |
Place a bomb next to one of the baby turtles, then use spring ball to get on Mama Turtle's back. Start an IBJ above the waterline to get to the item. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: "canSuitlessMaridia" "h_canArtificialMorphSpringBall" "h_canArtificialMorphLongIBJ" Clears obstacles: A, B |
Requires: "Gravity" { "or": [ "canWalljump", "SpaceJump", "canLongIBJ" ] } |
Requires: "Gravity" { "or": [ "canConsecutiveWalljump", { "and": [ "canWalljump", "HiJump" ] }, "SpaceJump", "canLongIBJ" ] } |
From: 1
Left Door
To: 6
Top Right Junction
IBJ up a bit, then bomb over Mama Turtle and her babies to prevent her from waking. Then IBJ to the high right ledge before exiting g-mode. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: "Gravity" "h_canArtificialMorphLongIBJ" "h_canArtificialMorphBombHorizontally" |
Requires: "Gravity" { "or": [ "canConsecutiveWalljump", { "and": [ "canWalljump", "HiJump" ] }, "SpaceJump", "canLongIBJ" ] } |
Once out of the water, jump into an IBJ. With a miss, if Samus hasn't moved horizontally, simply fall straight down to land safely back on Mama Turtle. Requires: "canJumpIntoIBJ" { "or": [ "canLongIBJ", "HiJump" ] } Clears obstacles: B |
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: "h_canArtificialMorphLongIBJ" "Gravity" |
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: "h_canArtificialMorphLongIBJ" "Gravity" |
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: "canCameraManip" { "or": [ "Morph", "h_canArtificialMorphSpringBall", { "and": [ "Gravity", "h_canArtificialMorphLongIBJ" ] }, { "and": [ "Gravity", "h_canArtificialMorphBombHorizontally" ] }, { "and": [ { "enemyDamage": { "enemy": "Sciser", "type": "contact", "hits": 1 } }, { "or": [ "h_EverestMorphTunnelExpanded", { "enemyDamage": { "enemy": "Sciser", "type": "contact", "hits": 1 } } ] } ] } ] } |
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true }, "comesThroughToilet": "any" } Requires: "h_canArtificialMorphLongIBJ" "Gravity" |
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true }, "comesThroughToilet": "any" } Requires: "h_canArtificialMorphLongIBJ" "Gravity" |
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: "h_canArtificialMorphLongIBJ" "Gravity" |
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: "Gravity" { "or": [ "Morph", { "and": [ "h_canArtificialMorphSpringBall", { "or": [ "canGravityJump", "HiJump" ] } ] }, "h_canArtificialMorphLongIBJ", { "and": [ "h_canArtificialMorphIBJ", "h_canArtificialMorphBombHorizontally" ] }, "h_canArtificialMorphSpringBallBombJump" ] } |
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true }, "comesThroughToilet": "any" } Requires: "h_canArtificialMorphLongIBJ" "Gravity" |
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true }, "comesThroughToilet": "any" } Requires: { "or": [ "Morph", "h_canArtificialMorphSpringBall", { "and": [ "Gravity", "h_canArtificialMorphLongIBJ" ] }, { "and": [ "Gravity", "h_canArtificialMorphBombHorizontally" ] } ] } |
After entering the room, quickly leave the morph tunnel in order to prevent getting hit by the crab. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: "h_EverestMorphTunnelExpanded" "h_canArtificialMorphLongIBJ" "Gravity" |
From: 6
Left Morph Passage Doorway
To: 4
Top Right Door
After entering the room, quickly leave the morph tunnel in order to prevent getting hit by the crab. Entrance condition: { "comeInWithGMode": { "mode": "indirect", "morphed": true } } Requires: "h_canArtificialMorphLongIBJ" "Gravity" |
From: 6
Left Morph Passage Doorway
To: 9
Platform Below Top Door
After entering the room, quickly leave the morph tunnel in order to prevent getting hit by the crab. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: "h_EverestMorphTunnelExpanded" "h_canArtificialMorphLongIBJ" "Gravity" |
From: 6
Left Morph Passage Doorway
To: 9
Platform Below Top Door
After entering the room, quickly leave the morph tunnel in order to prevent getting hit by the crab. Entrance condition: { "comeInWithGMode": { "mode": "indirect", "morphed": true } } Requires: "h_canArtificialMorphLongIBJ" "Gravity" |
Requires: "Gravity" { "or": [ "SpaceJump", "canLongIBJ" ] } |
Requires: "Gravity" { "or": [ "SpaceJump", "canLongIBJ" ] } Clears obstacles: A, B |
Requires: "h_canNavigateUnderwater" { "or": [ "h_canUseSpringBall", "canMidAirMorph", { "and": [ "Gravity", "canBombHorizontally" ] }, { "and": [ "Gravity", "canLongIBJ", "canJumpIntoIBJ" ] }, { "and": [ "Gravity", "canTrivialMidAirMorph", { "or": [ "SpaceJump", "canUseFrozenEnemies" ] } ] }, { "and": [ "canTrivialMidAirMorph", "canDisableEquipment" ] } ] } |
Requires: "Gravity" { "or": [ "SpaceJump", "canLongIBJ", { "and": [ "HiJump", "canJumpIntoIBJ" ] } ] } |
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true }, "comesThroughToilet": "any" } Requires: "Gravity" { "or": [ "h_canArtificialMorphLongIBJ", { "and": [ "h_canArtificialMorphIBJ", "h_canArtificialMorphBombHorizontally" ] }, { "and": [ "h_canArtificialMorphSpringBall", "HiJump" ] } ] } |
Requires: "Gravity" "canLongIBJ" |
From: 1
Middle Left Door
To: 9
Junction Below Top Door
Bomb the Power Bomb blocks below to overload PLMs, then go up through the crumble blocks to escape. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: "h_canArtificialMorphBombs" "h_canNavigateUnderwater" { "or": [ { "and": [ "Gravity", { "or": [ "h_canArtificialMorphLongIBJ", "h_canArtificialMorphJumpIntoIBJ" ] } ] }, { "and": [ "canGravityJump", "h_canArtificialMorphSpringBall" ] }, { "and": [ "HiJump", "canSpringBallJumpMidAir" ] }, { "and": [ "HiJump", "canConsecutiveWalljump", "canPreciseWalljump" ] } ] } |
From: 1
Middle Left Door
To: 10
G-Mode Morph Junction (By Bottom Left Door)
Bomb the Power Bomb blocks below to overload PLMs, then IBJ up through the crumble blocks to escape. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: "h_canArtificialMorphBombs" "Gravity" { "or": [ "h_canArtificialMorphLongIBJ", "h_canArtificialMorphJumpIntoIBJ", { "and": [ "canGravityJump", "h_canArtificialMorphSpringBall" ] } ] } |
From: 1
Middle Left Door
To: 11
G-Mode Overloaded PLMs Junction (By Bottom Left Door)
Bomb the PB blocks below to overload PLMs, then go up through the crumble blocks to escape. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: "h_canArtificialMorphBombs" "h_canNavigateUnderwater" { "or": [ "canGravityJump", { "and": [ "Gravity", { "or": [ "h_canArtificialMorphLongIBJ", "h_canArtificialMorphJumpIntoIBJ" ] } ] }, { "and": [ "HiJump", "canSpringBallJumpMidAir" ] }, { "and": [ "HiJump", "canConsecutiveWalljump", "canPreciseWalljump" ] } ] } |
Requires: "Gravity" { "or": [ "canWalljump", "SpaceJump", "canLongIBJ", "canJumpIntoIBJ", "SpeedBooster", "canSpringBallJumpMidAir", "canUseEnemies" ] } { "or": [ { "obstaclesCleared": [ "A" ] }, "h_canUsePowerBombs" ] } Clears obstacles: A |
Requires: "Gravity" { "or": [ "canWalljump", "SpaceJump", "canLongIBJ", "canJumpIntoIBJ", "SpeedBooster", "Grapple", { "and": [ "HiJump", "canSpringBallJumpMidAir" ] }, { "and": [ "HiJump", "canUseEnemies" ] } ] } |
From: 10
G-Mode Morph Junction (By Bottom Left Door)
To: 1
Middle Left Door
Requires: "canEnterGMode" "Gravity" { "or": [ "h_canArtificialMorphLongIBJ", "h_canArtificialMorphJumpIntoIBJ" ] } |
From: 10
G-Mode Morph Junction (By Bottom Left Door)
To: 7
Top Right Left Item
Requires: "canEnterGMode" "Gravity" { "or": [ "h_canArtificialMorphLongIBJ", "h_canArtificialMorphJumpIntoIBJ" ] } |
From: 10
G-Mode Morph Junction (By Bottom Left Door)
To: 11
G-Mode Overloaded PLMs Junction (By Bottom Left Door)
Bomb the Speed blocks by the right door. Requires: "canEnterGMode" "h_canUseMorphBombs" { "or": [ "canSnailClimb", "Gravity", "HiJump" ] } |
Requires: "Gravity" "canLongIBJ" { "or": [ "canSandIBJ", { "and": [ "h_canUseSpringBall", "canJumpIntoIBJ" ] } ] } |
Requires: "Gravity" { "or": [ "canWalljump", "SpaceJump", "canLongIBJ", "canJumpIntoIBJ", { "and": [ "HiJump", "canSpringBallJumpMidAir" ] }, { "and": [ "HiJump", "canGravityJump" ] } ] } |
Place bombs without moving horizontally, such that multiple hit the Mochtroid immediately as it attaches without being boosted into the doorway or sand. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: "Gravity" { "or": [ "h_canArtificialMorphLongIBJ", "h_canArtificialMorphJumpIntoIBJ" ] } |
Requires: "Gravity" "canSandIBJ" "canLongIBJ" |
Requires: "Gravity" { "or": [ "SpaceJump", "canLongIBJ", { "and": [ "HiJump", "canJumpIntoIBJ" ] } ] } |
There is enough time to IBJ to the top door before Draygon appears. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true, "mobility": "mobile" } } Requires: "Gravity" { "or": [ "h_canArtificialMorphLongIBJ", { "and": [ "HiJump", "h_canArtificialMorphJumpIntoIBJ" ] } ] } Clears obstacles: door_1 |
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: { "or": [ "f_DefeatedDraygon", { "obstaclesCleared": [ "f_DefeatedDraygon" ] } ] } "Gravity" { "or": [ "h_canArtificialMorphLongIBJ", { "and": [ "HiJump", "h_canArtificialMorphJumpIntoIBJ" ] } ] } Clears obstacles: door_1 |
This requires multiple HBJ to get over spike pits. The first one, by the right door, must be started at the top of an IBJ. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: { "notable": "G-Mode Morph, IBJ, HBJ" } "Gravity" { "or": [ "h_canArtificialMorphLongIBJ", "h_canArtificialMorphJumpIntoIBJ" ] } "h_canArtificialMorphHBJ" |
Requires: "Gravity" { "or": [ "SpaceJump", "canWalljump", "h_IBJFromSpikes", { "and": [ "canIBJ", { "or": [ "canLongIBJ", "canJumpIntoIBJ" ] }, "canHBJ" ] }, { "and": [ "canDiagonalBombJump", "canLongIBJ" ] } ] } |
Requires: "Gravity" { "or": [ "canLongIBJ", { "and": [ "HiJump", "canJumpIntoIBJ" ] } ] } { "or": [ "canBombHorizontally", "h_IBJFromSpikes" ] } |
To avoid the Mochtroids, it is possible to place bombs near them while in the Morph Tunnel below to the right. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: "Gravity" "h_canArtificialMorphLongIBJ" |
Requires: "Gravity" { "or": [ "SpaceJump", "canLongIBJ", "canJumpIntoIBJ", "canWalljump", "canGravityJump", { "and": [ "HiJump", { "or": [ "canSpringBallJumpMidAir", "SpeedBooster" ] } ] } ] } |
To avoid the Mochtroids, it is possible to place bombs near them while in the Morph Tunnel to the right. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: "Gravity" "h_canArtificialMorphLongIBJ" |
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: "Gravity" "h_canArtificialMorphLongIBJ" |
Requires: { "or": [ "canWalljump", "SpaceJump", "canLongIBJ", "canJumpIntoIBJ", { "and": [ "HiJump", { "or": [ "canSpringBallJumpMidAir", "canUseFrozenEnemies" ] } ] }, "canTrickySpringBallJump" ] } |
IBJ up the climb. This is a lot easier with PBs or Spring Ball to help kill the enemies. With PBs, use one on entry to deal with the Puyos, then IBJ up the right side and use another to kill the middle Choot. Otherwise, Kill the Puyos then the bottom Choot with Bombs, falling off when necessary, then climb the left side of the room. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: { "or": [ "h_canArtificialMorphLongIBJ", "h_canArtificialMorphJumpIntoIBJ" ] } { "or": [ "h_canArtificialMorphSpringBall", { "and": [ "h_canArtificialMorphPowerBomb", "h_canArtificialMorphPowerBomb" ] }, { "and": [ "h_canArtificialMorphStaggeredIBJ", "canBeVeryPatient" ] } ] } |
From: 1
Bottom Left Door
To: 4
G-Mode Junction (Top by Elevator)
It is possible to kill the Rippers with a single Power Bomb by placing it at least 2 tiles above the lowest Ripper inside the narrow section of the shaft. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": false } } Requires: { "or": [ { "and": [ { "enemyKill": { "enemies": [ [ "Ripper", "Ripper", "Ripper" ] ] } }, { "or": [ "canWalljump", "SpaceJump" ] } ] }, { "and": [ "canLongIBJ", { "ammo": { "type": "Super", "count": 3 } } ] }, { "and": [ "canLongIBJ", "h_canUsePowerBombs", { "or": [ "h_canUsePowerBombs", "canStaggeredIBJ" ] } ] } ] } |
From: 1
Bottom Left Door
To: 4
G-Mode Junction (Top by Elevator)
The Rippers can be killed with three Power Bombs, or one carefully placed Power Bomb, Gravity, and a careful dodge of the top-most Ripper. With a single Power Bomb, IBJ from the water to avoid the first Ripper, then place the Power Bomb at least two tiles above the next. This can be achieved with a Staggered IBJ. Then climb the right side of the shaft and similarly dodge the top Ripper. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: "h_canArtificialMorphLongIBJ" { "or": [ "Gravity", "h_canArtificialMorphPowerBomb", { "enemyDamage": { "enemy": "Ripper", "type": "contact", "hits": 1 } } ] } "h_canArtificialMorphPowerBomb" { "or": [ "h_canArtificialMorphStaggeredIBJ", "h_canArtificialMorphPowerBomb", { "enemyDamage": { "enemy": "Ripper", "type": "contact", "hits": 1 } } ] } |
From: 1
Bottom Left Door
To: 4
G-Mode Junction (Top by Elevator)
The Rippers can be killed with two Power Bombs, or one carefully placed Power Bomb and a careful dodge of the top-most Ripper. With a single Power Bomb, use Spring Ball to avoid the first Ripper, then place the Power Bomb at least two tiles above the next. This can be achieved with a Staggered IBJ or a Spring Ball Bomb Boost. Then climb the right side of the shaft and dodge the top Ripper. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: "h_canArtificialMorphLongIBJ" "h_canArtificialMorphSpringBallBombJump" "h_canArtificialMorphPowerBomb" { "or": [ "h_canArtificialMorphStaggeredIBJ", "h_canArtificialMorphPowerBomb", { "enemyDamage": { "enemy": "Ripper", "type": "contact", "hits": 1 } } ] } |
Only the lowest three Rippers that are above the right door need to be killed. The highest of the three can barely be reached with a Super and HiJump. Or a PB placed slightly higher than a standard max jump, done by jumping from the door ledge, from an IBJ while avoiding the Ripper, or using 2 PBs. Requires: "canLongIBJ" { "or": [ { "and": [ { "enemyKill": { "enemies": [ [ "Ripper", "Ripper", "Ripper" ] ], "explicitWeapons": [ "PowerBomb" ] } }, { "or": [ "HiJump", "canCarefulJump" ] } ] }, { "enemyKill": { "enemies": [ [ "Ripper", "Ripper" ], [ "Ripper" ] ], "explicitWeapons": [ "PowerBomb" ] } }, { "and": [ { "enemyKill": { "enemies": [ [ "Ripper", "Ripper", "Ripper" ] ], "explicitWeapons": [ "Super" ] } }, "HiJump" ] } ] } |
From: 2
Right Door
To: 4
G-Mode Junction (Top by Elevator)
It is possible to kill the Rippers with a single Power Bomb by placing it at least 2 tiles above the lowest Ripper inside the narrow section of the shaft. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": false } } Requires: { "or": [ { "and": [ { "enemyKill": { "enemies": [ [ "Ripper", "Ripper", "Ripper" ] ] } }, { "or": [ "canWalljump", "SpaceJump" ] } ] }, { "and": [ "canLongIBJ", { "ammo": { "type": "Super", "count": 3 } } ] }, { "and": [ "canLongIBJ", "h_canUsePowerBombs", { "or": [ "h_canUsePowerBombs", "canStaggeredIBJ" ] } ] } ] } |
From: 2
Right Door
To: 4
G-Mode Junction (Top by Elevator)
The Rippers can be killed with two Power Bombs, or one carefully placed Power Bomb and a careful dodge of the top-most Ripper. With a single Power Bomb, place it at least two tiles above the first Ripper. This can be achieved with a Staggered IBJ or a Spring Ball Bomb Boost. Then climb the right side of the shaft and dodge the top Ripper. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: "h_canArtificialMorphLongIBJ" "h_canArtificialMorphPowerBomb" { "or": [ "h_canArtificialMorphStaggeredIBJ", "h_canArtificialMorphPowerBomb", { "enemyDamage": { "enemy": "Ripper", "type": "contact", "hits": 1 } } ] } |
Let the wall pirate jump to the otherside of the room. Shooting the standing pirate (with anything) will prevent it from attacking. Requires: "canJumpIntoIBJ" { "or": [ "canLongIBJ", "HiJump" ] } |
Pseudo screw the left pirate, or clear the left side with shinesparks, then IBJ out Requires: { "or": [ "canLongIBJ", { "and": [ "HiJump", "canJumpIntoIBJ" ] } ] } { "or": [ { "and": [ "canShinechargeMovement", "canUseSpeedEchoes", { "getBlueSpeed": { "usedTiles": 19, "openEnd": 0 } }, { "canShineCharge": { "usedTiles": 21, "openEnd": 0 } }, { "shinespark": { "frames": 1, "excessFrames": 1 } } ] }, { "and": [ "canShinechargeMovement", "canUseSpeedEchoes", { "enemyDamage": { "enemy": "Pink Space Pirate (standing)", "type": "contact", "hits": 1 } }, "canUseIFrames", { "canShineCharge": { "usedTiles": 21, "openEnd": 0 } }, { "shinespark": { "frames": 2, "excessFrames": 2 } } ] }, { "and": [ "canPseudoScrew", { "or": [ { "enemyDamage": { "enemy": "Pink Space Pirate (standing)", "type": "contact", "hits": 1 } }, "h_pauseAbuseMinimalReserveRefill" ] } ] } ] } |
From: 3
Central Junction with all Standing Pirates Killed
To: 1
Top Left Door
Requires: { "or": [ "SpaceJump", "canLongIBJ", { "and": [ "HiJump", "canJumpIntoIBJ" ] } ] } |
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true }, "comesThroughToilet": "any" } Requires: "h_canArtificialMorphLongIBJ" { "or": [ "h_canArtificialMorphSpringBallBombJump", "h_canArtificialMorphBombHorizontally" ] } |
Requires: { "or": [ "HiJump", "canWalljump", "SpaceJump", "canSpringBallJumpMidAir", { "and": [ "canIBJ", "canBombHorizontally" ] }, { "and": [ "canLongIBJ", "Gravity" ] }, { "and": [ "canSpringBallBombJump", "h_additionalBomb", "h_additionalBomb" ] } ] } |
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true }, "comesThroughToilet": "any" } Requires: { "or": [ { "and": [ "h_canArtificialMorphIBJ", "h_canArtificialMorphBombHorizontally" ] }, { "and": [ "h_canArtificialMorphLongIBJ", "Gravity" ] }, { "and": [ "h_canArtificialMorphSpringBallBombJump", "h_additionalBomb", "h_additionalBomb", "h_additionalBomb" ] } ] } |
Requires: "Gravity" { "or": [ "canWalljump", "HiJump", "canSpringBallJumpMidAir", "SpaceJump", "canLongIBJ", { "and": [ "canIBJ", "canBombHorizontally" ] } ] } |
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: "Gravity" { "or": [ "h_canArtificialMorphLongIBJ", { "and": [ "h_canArtificialMorphIBJ", "h_canArtificialMorphBombHorizontally" ] } ] } |
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: { "or": [ "Gravity", { "and": [ "canSuitlessMaridia", "HiJump", "h_canArtificialMorphSpringBall" ] } ] } "h_canArtificialMorphLongIBJ" |
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: { "or": [ "Gravity", { "and": [ "canSuitlessMaridia", "HiJump", "h_canArtificialMorphSpringBall" ] } ] } { "or": [ "h_canArtificialMorphLongIBJ", { "and": [ "Gravity", "h_canArtificialMorphIBJ", "h_canArtificialMorphBombHorizontally" ] } ] } |
Requires: { "or": [ "canConsecutiveWalljump", "SpaceJump", "canLongIBJ" ] } |
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: "h_canArtificialMorphLongIBJ" |
Requires: { "or": [ "canConsecutiveWalljump", "SpaceJump", "canLongIBJ" ] } { "enemyDamage": { "enemy": "Choot", "type": "contact", "hits": 1 } } |
Shoot the Choot either before landing or from the safety of the ledge edge. If bomb jumping, there is a timing for rolling under the Choot. Requires: { "or": [ "canConsecutiveWalljump", "SpaceJump", "canLongIBJ" ] } { "or": [ "canTrickyJump", { "and": [ "canCarefulJump", { "enemyKill": { "enemies": [ [ "Choot" ] ], "explicitWeapons": [ "Missile", "Super" ] } } ] } ] } |
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: "h_canArtificialMorphLongIBJ" |
To avoid damage, the Choot can be killed and then Samus can climb back up again. Requires: { "or": [ "canConsecutiveWalljump", "SpaceJump", "canLongIBJ" ] } { "or": [ { "enemyKill": { "enemies": [ [ "Choot" ] ], "explicitWeapons": [ "Wave", "Spazer", "PowerBomb" ] } }, { "and": [ "canBeVeryPatient", { "enemyKill": { "enemies": [ [ "Choot" ] ] } } ] } ] } |
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: "h_canArtificialMorphLongIBJ" |
From: 5
Junction Above Grapple Block
To: 2
East Leg Right Door
Wait the water tide to reach its peak, then crouch jump into a spring ball jump into an IBJ. Perform the spring ball jump near max height. Place the first bomb between about 4 and 6 frames after the spring ball jump; ideally it should be just above the water line. Press pause between about 5 and 10 frames after placing the bomb, to disable Spring Ball (a 'spring fling', to reset fall speed). Place the second bomb soon after regaining control, while the game is fading back in. When close to the top, perform a spring ball jump to reach the ledge; release jump as soon as Samus is high enough to clear the ledge, in order to avoid taking a Menu hit. Requires: { "notable": "Bomb Jump Water Escape" } "HiJump" "h_canMaxHeightSpringBallJump" "canSpringFling" "canBombJumpWaterEscape" "canJumpIntoIBJ" "canLongIBJ" "canDoubleBombJump" |
From: 1
Left Door
To: 2
Right Door
Take the bottom path and place many bombs near the speed blocks to overload PLMs and go through them. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: "h_canArtificialMorphLongIBJ" { "or": [ "h_canArtificialMorphCeilingBombJump", "canBeVeryPatient" ] } |
Requires: { "notable": "IBJ and Acid Bath" } "canSuitlessLavaDive" "canJumpIntoIBJ" "canLongIBJ" "canDoubleBombJump" { "or": [ { "and": [ "Gravity", { "acidFrames": 150 } ] }, { "acidFrames": 450 } ] } |