canLongIBJ (Hard)

The ability to maintain an IBJ for any distance longer than approximately 11 tiles (the distance that Samus can jump with HiJump). Note that without this tech, Samus may still require doing multiple consecutively short IBJs (i.e. if there is a ledge to land on mid-way).

Dependencies: canIBJ

Difficulty filter

Strats ()

From: 2
Bottom Left Door
To: 3
Item

Ascend with a long IBJ, then ceiling bomb jump against the speed blocks to overload the PLMs. Falling is very unforgiving. Note that the boyons can be killed with bombs.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

{
  "notable": "G-Mode Morph Long Ceiling Bomb Jump"
}
"canLongIBJ"
"h_canArtificialMorphCeilingBombJump"
"canBeVeryPatient"
From: 5
Bottom Junction (Right of Boyons)
To: 3
Item

Requires:

{
  "useFlashSuit": {}
}
{
  "or": [
    {
      "shinespark": {
        "frames": 121,
        "excessFrames": 6
      }
    },
    {
      "and": [
        {
          "shinespark": {
            "frames": 117,
            "excessFrames": 6
          }
        },
        "HiJump"
      ]
    },
    {
      "and": [
        {
          "shinespark": {
            "frames": 112,
            "excessFrames": 6
          }
        },
        "HiJump",
        "SpeedBooster"
      ]
    },
    {
      "and": [
        {
          "shinespark": {
            "frames": 9,
            "excessFrames": 7
          }
        },
        {
          "or": [
            "canConsecutiveWalljump",
            "SpaceJump",
            {
              "and": [
                "canLongIBJ",
                "canUnmorphBombBoost",
                "canBeVeryPatient"
              ]
            }
          ]
        }
      ]
    }
  ]
}
From: 4
Bottom Right Door
To: 3
Top Right Door

Requires:

{
  "or": [
    "SpaceJump",
    "canLongIBJ"
  ]
}
From: 5
Ship
To: 7
Junction (Left Ledge Below Bomb Blocks)

Requires:

{
  "or": [
    "SpaceJump",
    "canLongIBJ",
    "SpeedBooster",
    {
      "and": [
        "HiJump",
        "canSpringBallJumpMidAir"
      ]
    },
    {
      "and": [
        "HiJump",
        "canJumpIntoIBJ"
      ]
    }
  ]
}
From: 7
Junction (Left Ledge Below Bomb Blocks)
To: 1
Top Left Door

Requires:

{
  "or": [
    "canWalljump",
    "SpaceJump",
    "canLongIBJ",
    "canJumpIntoIBJ"
  ]
}
{
  "or": [
    "h_canDestroyBombWalls",
    {
      "obstaclesCleared": [
        "A"
      ]
    }
  ]
}

Clears obstacles: A

From: 8
G-Mode Morph Junction (Ship)
To: 1
Top Left Door

Using IBJ to reach the Gauntlet entrance bomb blocks, place a Power Bomb and it will hit but not break the blocks. Then IBJ up to to the left, unmorph and use X-Ray to cancel G-mode, the blocks will be broken, allowing Samus to pass through.

Requires:

"canEnterGMode"
{
  "or": [
    "h_canArtificialMorphLongIBJ",
    {
      "and": [
        "HiJump",
        "h_canArtificialMorphJumpIntoIBJ"
      ]
    }
  ]
}
"h_canArtificialMorphPowerBomb"
From: 8
G-Mode Morph Junction (Ship)
To: 1
Top Left Door

IBJ up to to the top left of the room. Use X-Ray to cancel G-mode, then fall with Screw Attack to break the bomb blocks.

Requires:

"canEnterGMode"
"h_canArtificialMorphLongIBJ"
"ScrewAttack"
From: 8
G-Mode Morph Junction (Ship)
To: 3
Top Right Door

Requires:

"canEnterGMode"
"h_canArtificialMorphLongIBJ"
From: 1
Left Door
To: 2
Right Door

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

"Gravity"
{
  "or": [
    "h_canArtificialMorphLongIBJ",
    "h_canArtificialMorphJumpIntoIBJ"
  ]
}
Base (Basic)
East Ocean
From: 4
Junction (Right side Pit)
To: 2
Right Door

Requires:

"Gravity"
{
  "or": [
    "canWalljump",
    "HiJump",
    "SpaceJump",
    "canLongIBJ",
    "canJumpIntoIBJ",
    "canSpringBallJumpMidAir"
  ]
}
From: 1
Left Door
To: 2
Right Door

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

"Gravity"
{
  "or": [
    "h_canArtificialMorphLongIBJ",
    {
      "and": [
        "HiJump",
        "h_canArtificialMorphJumpIntoIBJ"
      ]
    }
  ]
}
IBJ (Hard)
The Moat
From: 3
Item
To: 2
Right Door

Requires:

"Gravity"
{
  "or": [
    "canLongIBJ",
    {
      "and": [
        "HiJump",
        "canJumpIntoIBJ"
      ]
    }
  ]
}
{
  "obstaclesNotCleared": [
    "A",
    "B",
    "C"
  ]
}
From: 4
Lower Section - Top Right Door
To: 4
Lower Section - Top Right Door

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "direct",
    "morphed": false
  }
}

Requires:

{
  "or": [
    "SpaceJump",
    "canWalljump",
    {
      "and": [
        "canLongIBJ",
        "Gravity"
      ]
    },
    {
      "and": [
        "HiJump",
        "canJumpIntoIBJ"
      ]
    },
    {
      "and": [
        "canLongIBJ",
        "canBombHorizontally",
        "canResetFallSpeed"
      ]
    },
    {
      "and": [
        "canJumpIntoIBJ",
        "canLongIBJ",
        "canTrickyJump"
      ]
    },
    {
      "and": [
        "HiJump",
        {
          "or": [
            "SpeedBooster",
            "canSpringBallJumpMidAir"
          ]
        }
      ]
    },
    {
      "and": [
        "canTrickyJump",
        "canPreciseGrapple"
      ]
    },
    {
      "and": [
        "Gravity",
        "canShinechargeMovement",
        "canMidairShinespark",
        "h_canShineChargeMaxRunway",
        {
          "shinespark": {
            "frames": 35,
            "excessFrames": 10
          }
        }
      ]
    }
  ]
}

Exit condition:

{
  "leaveWithGMode": {
    "morphed": false
  }
}

Bypasses door shell: true

From: 4
Lower Section - Top Right Door
To: 8
Bridge Right Door (Same Connection as Lower Section - Bottom Right Door)

Climb up 1 screen.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "direct",
    "morphed": false
  }
}

Requires:

{
  "notable": "Get Inside the Bridge"
}
"canSkipDoorLock"
{
  "or": [
    "canArtificialMorph",
    "canWalljump",
    "SpaceJump",
    {
      "and": [
        "canLongIBJ",
        "Gravity"
      ]
    },
    {
      "and": [
        "HiJump",
        "canJumpIntoIBJ"
      ]
    },
    {
      "and": [
        "canLongIBJ",
        "canBombHorizontally",
        "canResetFallSpeed"
      ]
    },
    {
      "and": [
        "canJumpIntoIBJ",
        "canLongIBJ",
        "canTrickyJump"
      ]
    },
    {
      "and": [
        "HiJump",
        {
          "or": [
            "SpeedBooster",
            "canSpringBallJumpMidAir"
          ]
        }
      ]
    },
    {
      "and": [
        "canTrickyJump",
        "canPreciseGrapple"
      ]
    },
    {
      "and": [
        "Gravity",
        "canShinechargeMovement",
        "canMidairShinespark",
        "h_canShineChargeMaxRunway",
        {
          "shinespark": {
            "frames": 35,
            "excessFrames": 10
          }
        }
      ]
    }
  ]
}
"canXRayClimb"
From: 4
Lower Section - Top Right Door
To: 8
Bridge Right Door (Same Connection as Lower Section - Bottom Right Door)

Enter with G-mode direct, back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door. Climb up 1 screen, and perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "direct",
    "morphed": false
  }
}

Requires:

{
  "notable": "Get Inside the Bridge"
}
{
  "or": [
    "canArtificialMorph",
    "canWalljump",
    "SpaceJump",
    {
      "and": [
        "canLongIBJ",
        "Gravity"
      ]
    },
    {
      "and": [
        "HiJump",
        "canJumpIntoIBJ"
      ]
    },
    {
      "and": [
        "canLongIBJ",
        "canBombHorizontally",
        "canResetFallSpeed"
      ]
    },
    {
      "and": [
        "canJumpIntoIBJ",
        "canLongIBJ",
        "canTrickyJump"
      ]
    },
    {
      "and": [
        "HiJump",
        {
          "or": [
            "SpeedBooster",
            "canSpringBallJumpMidAir"
          ]
        }
      ]
    },
    {
      "and": [
        "canTrickyJump",
        "canPreciseGrapple"
      ]
    },
    {
      "and": [
        "Gravity",
        "canShinechargeMovement",
        "canMidairShinespark",
        "h_canShineChargeMaxRunway",
        {
          "shinespark": {
            "frames": 35,
            "excessFrames": 10
          }
        }
      ]
    }
  ]
}
"canXRayClimb"

Bypasses door shell: true

From: 4
Lower Section - Top Right Door
To: 12
Top Junction

Climb up 2 screens.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "direct",
    "morphed": false
  }
}

Requires:

{
  "or": [
    "canArtificialMorph",
    "canWalljump",
    "SpaceJump",
    {
      "and": [
        "canLongIBJ",
        "Gravity"
      ]
    },
    {
      "and": [
        "HiJump",
        "canJumpIntoIBJ"
      ]
    },
    {
      "and": [
        "canLongIBJ",
        "canBombHorizontally",
        "canResetFallSpeed"
      ]
    },
    {
      "and": [
        "canJumpIntoIBJ",
        "canLongIBJ",
        "canTrickyJump"
      ]
    },
    {
      "and": [
        "HiJump",
        {
          "or": [
            "SpeedBooster",
            "canSpringBallJumpMidAir"
          ]
        }
      ]
    },
    {
      "and": [
        "canTrickyJump",
        "canPreciseGrapple"
      ]
    },
    {
      "and": [
        "Gravity",
        "canShinechargeMovement",
        "canMidairShinespark",
        "h_canShineChargeMaxRunway",
        {
          "shinespark": {
            "frames": 35,
            "excessFrames": 10
          }
        }
      ]
    }
  ]
}
"canXRayClimb"
From: 5
Lower Section - Bottom Right Door
To: 4
Lower Section - Top Right Door

Jump into an IBJ while avoiding the Ripper, or start an IBJ from the platform to the left and boost horizontally at the top.

Requires:

{
  "or": [
    {
      "and": [
        "HiJump",
        "canJumpIntoIBJ"
      ]
    },
    {
      "and": [
        "canLongIBJ",
        "canBombHorizontally",
        "canResetFallSpeed"
      ]
    },
    {
      "and": [
        "canJumpIntoIBJ",
        "canLongIBJ",
        "canTrickyJump"
      ]
    }
  ]
}
From: 5
Lower Section - Bottom Right Door
To: 4
Lower Section - Top Right Door

Requires:

"Gravity"
"canLongIBJ"
Base (Basic)
West Ocean
From: 12
Top Junction
To: 9
Top Hidden Item (Above Trippers)

Requires:

{
  "or": [
    "SpaceJump",
    "canLongIBJ"
  ]
}
From: 15
G-Mode Morph Junction (By Left Door)
To: 16
G-Mode Morph Overloaded PLMs Junction (By Left Door)

Start the IBJ on the second downward tile from the door. The crumble block is the leftmost flat ceiling tile.

Requires:

"canEnterGMode"
"h_canArtificialMorphLongIBJ"
"h_canArtificialMorphCeilingBombJump"
Base (Extreme)
West Ocean
From: 16
G-Mode Morph Overloaded PLMs Junction (By Left Door)
To: 14
Morph Maze Junction (Below Super Block)

Requires:

"canEnterGMode"
{
  "or": [
    {
      "and": [
        "SpaceJump",
        "Morph"
      ]
    },
    "h_canArtificialMorphLongIBJ",
    {
      "and": [
        "canTrickyDashJump",
        "canSpringBallJumpMidAir",
        "HiJump"
      ]
    }
  ]
}
From: 17
G-Mode Morph Junction Direct (By Left Door)
To: 10
Left Morph Maze Item

To overload the PLMs, place a PB precisely to the right of the bottom of the second overhang above the door to the Moat. This is at the max jump height without HiJump. Placing the PB higher or lower will not overload the PLMs without many PBs.

Requires:

{
  "notable": "G-mode Overload PLMs by PBing Missile Item"
}
"canEnterGMode"
{
  "itemNotCollectedAtNode": 10
}
"h_canUsePowerBombs"
{
  "or": [
    "SpaceJump",
    "canLongIBJ",
    {
      "and": [
        "canTrickyDashJump",
        "canTrickySpringBallJump",
        "HiJump"
      ]
    }
  ]
}

Clears obstacles: B

From: 17
G-Mode Morph Junction Direct (By Left Door)
To: 16
G-Mode Morph Overloaded PLMs Junction (By Left Door)

To overload the PLMs, place a PB precisely to the right of the bottom of the second overhang above the door to the Moat. This is at the max jump height without HiJump. Placing the PB higher or lower will not overload the PLMs without many PBs.

Requires:

{
  "notable": "G-mode Overload PLMs by PBing Missile Item"
}
"canEnterGMode"
{
  "itemNotCollectedAtNode": 10
}
"canRiskPermanentLossOfAccess"
{
  "or": [
    "h_canArtificialMorphLongIBJ",
    "Morph",
    {
      "and": [
        "h_canArtificialMorphSpringBall",
        {
          "or": [
            "HiJump",
            "h_canArtificialMorphBombThings"
          ]
        }
      ]
    }
  ]
}
"h_canArtificialMorphPowerBomb"

Falling down the shaft and breaking the crumble block does not require Morph.

Requires:

"h_ZebesIsAwake"
{
  "or": [
    "h_canDestroyBombWalls",
    {
      "obstaclesCleared": [
        "A"
      ]
    }
  ]
}
{
  "or": [
    "canConsecutiveWalljump",
    "SpaceJump",
    "canLongIBJ"
  ]
}

Exit condition:

{
  "leaveWithGModeSetup": {}
}
From: 4
Right Item
To: 2
Top Left Door

Base strat when entering the room from below.

Requires:

{
  "or": [
    "h_canUsePowerBombs",
    {
      "obstaclesCleared": [
        "C"
      ]
    }
  ]
}
{
  "or": [
    "canConsecutiveWalljump",
    "SpaceJump",
    "canLongIBJ"
  ]
}
{
  "or": [
    {
      "and": [
        "h_canUsePowerBombs",
        "canTrivialMidAirMorph"
      ]
    },
    "ScrewAttack"
  ]
}

Clears obstacles: A, B, C

From: 4
Right Item
To: 2
Top Left Door

Placing the bomb against the bomb block at the top of the shaft can be somewhat tricky.

Requires:

{
  "or": [
    "h_canUsePowerBombs",
    {
      "obstaclesCleared": [
        "C"
      ]
    }
  ]
}
"h_canUseMorphBombs"
{
  "or": [
    "SpaceJump",
    "canLongIBJ",
    {
      "and": [
        "canConsecutiveWalljump",
        "canWallJumpInstantMorph"
      ]
    }
  ]
}

Clears obstacles: A, B, C

From: 4
Right Item
To: 2
Top Left Door

The Crumble Block does not respawn, so it's possible to grab the items and go back up without breaking the Power Bomb blocks.

Requires:

{
  "notable": "Return Through Crumble Blocks"
}
"Morph"
{
  "or": [
    "canConsecutiveWalljump",
    "SpaceJump",
    "canLongIBJ"
  ]
}
{
  "obstaclesCleared": [
    "A",
    "B"
  ]
}
From: 5
G-Mode Morph Junction (Bottom)
To: 2
Top Left Door

Overload PLMs by repeatidly bombing the Power Bomb blocks or the side of the crumble block, then enter through the crumble block.

Requires:

"canEnterGMode"
"h_canArtificialMorphLongIBJ"
{
  "or": [
    "canConsecutiveWalljump",
    "SpaceJump",
    "canOffScreenMovement"
  ]
}
From: 7
Below Power Bomb Blocks - Top Right Door
To: 9
Right Etecoon Shaft - Top Left Door

Roll through the camera scroll blocks in front of the bomb block, then go through the morph tunnel and IBJ to the top.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

"h_canArtificialMorphLongIBJ"
"canOffScreenMovement"
From: 7
Below Power Bomb Blocks - Top Right Door
To: 11
Right Etecoon Shaft - Item

Roll through the camera scroll blocks in front of the bomb block, then go through the morph tunnel and IBJ to the top.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

"h_canArtificialMorphLongIBJ"
"canOffScreenMovement"
From: 8
Below Power Bomb Blocks - Bottom Left Door
To: 9
Right Etecoon Shaft - Top Left Door

Roll through the camera scroll blocks in front of the bomb block, then go through the morph tunnel and IBJ to the top.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

"h_canArtificialMorphLongIBJ"
"canOffScreenMovement"
From: 8
Below Power Bomb Blocks - Bottom Left Door
To: 11
Right Etecoon Shaft - Item

Roll through the camera scroll blocks in front of the bomb block, then go through the morph tunnel and IBJ to the top.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

"h_canArtificialMorphLongIBJ"
"canOffScreenMovement"
From: 9
Right Etecoon Shaft - Top Left Door
To: 12
Above Power Bomb Blocks - Main Junction

Place bombs against the item Chozo ball to overload PLMs. Then go through the bomb blocks and tunnel. IBJ up the left side, blind, until getting on the top small platform. Place a Power Bomb and exit g-mode before the bomb goes off to break the blocks.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

{
  "itemNotCollectedAtNode": 11
}
"canRiskPermanentLossOfAccess"
"h_canArtificialMorphLongIBJ"
"h_canArtificialMorphPowerBomb"
"canBePatient"
"canOffScreenMovement"
From: 10
Right Etecoon Shaft - Bottom Left Door
To: 9
Right Etecoon Shaft - Top Left Door

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

"h_canArtificialMorphLongIBJ"
From: 10
Right Etecoon Shaft - Bottom Left Door
To: 11
Right Etecoon Shaft - Item

This is only useful if the item is Morph.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

"h_canArtificialMorphLongIBJ"
From: 10
Right Etecoon Shaft - Bottom Left Door
To: 12
Above Power Bomb Blocks - Main Junction

IBJ up and place bombs against the item Chozo ball to overload PLMs. Then go through the bomb blocks and tunnel. IBJ up again, blind, until getting on the top small platform. Place a Power Bomb and exit g-mode before the bomb goes off to break the blocks.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

{
  "itemNotCollectedAtNode": 11
}
"canRiskPermanentLossOfAccess"
"h_canArtificialMorphLongIBJ"
"h_canArtificialMorphPowerBomb"
"canBePatient"
"canOffScreenMovement"
From: 10
Right Etecoon Shaft - Bottom Left Door
To: 13
Below Power Bomb Blocks - Main Junction

IBJ up and place bombs against the item Chozo ball to overload PLMs. Then go through the bomb blocks and tunnel, then exit g-mode.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

{
  "itemNotCollectedAtNode": 11
}
"canRiskPermanentLossOfAccess"
"h_canArtificialMorphLongIBJ"
"canBePatient"
From: 10
Right Etecoon Shaft - Bottom Left Door
To: 14
Right Etecoon Shaft - Wall Jump Climb Checkpoint Junction

Requires:

{
  "or": [
    "canWalljump",
    "SpaceJump",
    "canLongIBJ",
    {
      "and": [
        "HiJump",
        "canSpringBallJumpMidAir"
      ]
    }
  ]
}
From: 14
Right Etecoon Shaft - Wall Jump Climb Checkpoint Junction
To: 9
Right Etecoon Shaft - Top Left Door

This is the full climb, since you have to drop down to 10 and start there.

Requires:

"canLongIBJ"
From: 1
Top Left Door
To: 4
Item (Through the Pipe)

Roll under the first bug, wait for the second to spawn before rolling off the ledge. IBJ, bomb boost spring ball jump, or HiJump Spring Fling into the pipe.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

{
  "or": [
    "h_canArtificialMorphLongIBJ",
    "h_canArtificialMorphSpringBallBombJump",
    {
      "and": [
        "HiJump",
        "h_canArtificialMorphSpringFling"
      ]
    }
  ]
}
From: 1
Top Left Door
To: 4
Item (Through the Pipe)

Roll under the first bug, wait for the second to spawn before rolling off the ledge. IBJ, bomb boost spring ball jump, or HiJump Spring Fling into the pipe.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "direct",
    "morphed": true
  }
}

Requires:

{
  "or": [
    "h_canArtificialMorphLongIBJ",
    "h_canArtificialMorphSpringBallBombJump",
    {
      "and": [
        "HiJump",
        "h_canArtificialMorphSpringFling"
      ]
    }
  ]
}

Clears obstacles: A

From: 1
Top Left Door
To: 5
Junction The Left End of Morph Tube

Requires:

{
  "or": [
    "HiJump",
    "SpaceJump",
    "canLongIBJ",
    "canJumpIntoIBJ",
    "canWalljump",
    "canUseFrozenEnemies",
    "canSpringBallJumpMidAir"
  ]
}
From: 2
Top Right Door
To: 4
Item (Through the Pipe)

Fall past the first bug, wait for the second to spawn before rolling off the ledge. IBJ, bomb boost spring ball jump, or HiJump Spring Fling into the pipe.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

{
  "or": [
    "h_canArtificialMorphLongIBJ",
    "h_canArtificialMorphSpringBallBombJump",
    {
      "and": [
        "HiJump",
        "h_canArtificialMorphSpringFling"
      ]
    }
  ]
}
From: 2
Top Right Door
To: 4
Item (Through the Pipe)

Fall past the first bug, wait for the second to spawn before rolling off the ledge. IBJ, bomb boost spring ball jump, or HiJump Spring Fling into the pipe.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "direct",
    "morphed": true
  }
}

Requires:

{
  "or": [
    "h_canArtificialMorphLongIBJ",
    "h_canArtificialMorphSpringBallBombJump",
    {
      "and": [
        "HiJump",
        "h_canArtificialMorphSpringFling"
      ]
    }
  ]
}

Clears obstacles: A

From: 3
Bottom Right Door
To: 4
Item (Through the Pipe)

Use a Power Bombs to kill the first three hoppers, or carefully dodge them by quickly rolling between the first two tall flowers and waiting for the hopper to jump over Samus. The middle hopper can be killed safely with many Bombs by staying on the top left of the raised ground, without overhanging or the hopper can hit Samus. Alternatively, lure and spring ball jump past it. Killing the bugs in their pipes is possible without getting hit, or use spring ball to jump past them. Once the bugs are killed once they will stop respawning. The last hopper can be carefully killed with Bombs, or killed with a Power Bomb, or dodged and lured off the edge. IBJ, bomb boost spring ball jump, or HiJump Spring Fling up to the pipe.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "indirect",
    "morphed": true
  }
}

Requires:

{
  "or": [
    "canTrickyJump",
    {
      "and": [
        "h_canArtificialMorphBombs",
        "h_canArtificialMorphPowerBomb"
      ]
    },
    {
      "ammo": {
        "type": "PowerBomb",
        "count": 3
      }
    }
  ]
}
{
  "or": [
    "h_canArtificialMorphLongIBJ",
    "h_canArtificialMorphSpringBallBombJump",
    {
      "and": [
        "HiJump",
        "h_canArtificialMorphSpringFling"
      ]
    }
  ]
}
Base (Basic)
Big Pink
From: 13
Central Junction
To: 10
Top Item (Above Hopper Pit)

Requires:

{
  "or": [
    "Grapple",
    "SpaceJump",
    "canWalljump",
    "canLongIBJ",
    {
      "and": [
        "HiJump",
        "canJumpIntoIBJ"
      ]
    },
    {
      "and": [
        "SpeedBooster",
        "HiJump",
        "canCarefulJump"
      ]
    }
  ]
}
From: 15
G-Mode Morph Junction (Middle Right)
To: 10
Top Item (Above Hopper Pit)

If there are no Sidehoppers in the bottom right corner of their pen, roll down and carefully place bombs while luring and killing them. Otherwise, go down into the hallway below and carefully kill the two Reos and lure the Sidehoppers to the left. If they don't stay on the left, exit this hallway and enter it again to reset the camera and try again. Then IBJ up to the item above.

Requires:

"canEnterGMode"
"h_canArtificialMorphLongIBJ"
From: 2
Bottom Left Door
To: 1
Top Left Door

There are camera scroll blocks just below the speed blocks, so it is easy to overload PLMs by bouncing into them. A single IBJ is slow enough at the top to overload them before Samus can hit the blocks.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

"h_canArtificialMorphLongIBJ"
"canBePatient"
From: 2
Bottom Left Door
To: 3
Right Door

There are camera scroll blocks just below the speed blocks, so it is easy to overload PLMs by bouncing into them. A single IBJ is slow enough at the top to overload them before Samus can hit the blocks.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

"h_canArtificialMorphLongIBJ"
"canBePatient"
From: 2
Bottom Left Door
To: 3
Right Door

Requires:

{
  "useFlashSuit": {}
}
{
  "or": [
    {
      "shinespark": {
        "frames": 103,
        "excessFrames": 6
      }
    },
    {
      "and": [
        "HiJump",
        {
          "shinespark": {
            "frames": 99,
            "excessFrames": 6
          }
        }
      ]
    },
    {
      "and": [
        {
          "or": [
            "canConsecutiveWalljump",
            "SpaceJump",
            {
              "and": [
                "canLongIBJ",
                "canBePatient",
                "canUnmorphBombBoost"
              ]
            }
          ]
        },
        {
          "shinespark": {
            "frames": 9,
            "excessFrames": 7
          }
        }
      ]
    }
  ]
}

Kill the Sidehoppers with Bombs or a Power Bomb, then IBJ up onto the Grapple block.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "indirect",
    "morphed": true
  }
}

Requires:

"h_canArtificialMorphLongIBJ"
{
  "enemyDamage": {
    "enemy": "Sm. Sidehopper",
    "type": "contact",
    "hits": 1
  }
}
{
  "or": [
    {
      "enemyDamage": {
        "enemy": "Sidehopper",
        "type": "contact",
        "hits": 3
      }
    },
    "h_canArtificialMorphPowerBomb"
  ]
}

Clears obstacles: A, B

From: 1
Left Door
To: 2
Right Door

Requires:

"canLongIBJ"
{
  "obstaclesCleared": [
    "A"
  ]
}
{
  "or": [
    "Wave",
    {
      "obstaclesCleared": [
        "B"
      ]
    }
  ]
}
From: 1
Left Door
To: 3
Top Junction

Kill the Sidehoppers with Bombs or a Power Bomb, then IBJ up onto the Grapple block. Use Wave to get through.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

"h_canArtificialMorphLongIBJ"
{
  "enemyDamage": {
    "enemy": "Sm. Sidehopper",
    "type": "contact",
    "hits": 1
  }
}
{
  "or": [
    {
      "enemyDamage": {
        "enemy": "Sidehopper",
        "type": "contact",
        "hits": 3
      }
    },
    "h_canArtificialMorphPowerBomb"
  ]
}

Clears obstacles: A

From: 2
Right Door
To: 3
Top Junction

Requires:

{
  "or": [
    "canWalljump",
    "SpaceJump",
    "canLongIBJ",
    {
      "and": [
        "HiJump",
        "canSpringBallJumpMidAir"
      ]
    }
  ]
}

Clears obstacles: B

From: 2
Right Door
To: 3
Top Junction

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

"h_canArtificialMorphLongIBJ"

Clears obstacles: B

From: 2
Right Door
To: 3
Safe Block in the Middle of the Room

Requires:

"canLongIBJ"
{
  "spikeHits": 1
}
{
  "or": [
    "canBombHorizontally",
    {
      "spikeHits": 1
    }
  ]
}
From: 4
Small Ledge Below Left Door
To: 1
Left Door

Requires:

"h_IBJFromSpikes"
"canLongIBJ"
From: 3
Bottom Left Door
To: 6
Junction (Above Bottom Rippers)

Use two Power Bombs to kill the Rippers, or carefully pass the first two and place a single Power Bomb on the left ledge to kill them all. Exit G-Mode before the Power Bomb explodes in order to break the wall.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

"h_canArtificialMorphLongIBJ"
"h_canArtificialMorphPowerBomb"
{
  "or": [
    "canTrickyJump",
    "h_canArtificialMorphPowerBomb"
  ]
}
"h_canArtificialMorphPowerBomb"

Clears obstacles: A

From: 3
Bottom Left Door
To: 6
Junction (Above Bottom Rippers)

Requires switching between single and double IBJs. While Doubles are not techincally necessary, they make the strat more bearable. Exit G-Mode before the Power Bomb explodes in order to break the wall. With an extra Power Bomb, it may be worthwhile to use it to kill some of the Rippers.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

{
  "notable": "IBJ Between the Bottom Rippers"
}
"h_canArtificialMorphDoubleBombJump"
"h_canArtificialMorphStaggeredIBJ"
"h_canArtificialMorphPowerBomb"
"h_canArtificialMorphLongIBJ"

Clears obstacles: A

From: 4
Bottom Right Door
To: 6
Junction (Above Bottom Rippers)

Use two Power Bombs to kill the Rippers, or carefully pass the first two and place a single Power Bomb on the left ledge to kill them all. Exit G-Mode before the Power Bomb explodes in order to break the wall.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

"h_canArtificialMorphLongIBJ"
"h_canArtificialMorphPowerBomb"
{
  "or": [
    "canTrickyJump",
    "h_canArtificialMorphPowerBomb"
  ]
}
"h_canArtificialMorphPowerBomb"

Clears obstacles: A

From: 4
Bottom Right Door
To: 6
Junction (Above Bottom Rippers)

Requires switching between single and double IBJs. While Doubles are not techincally necessary, they make the strat more bearable. Exit G-Mode before the Power Bomb explodes in order to break the wall. With an extra Power Bomb, it may be worthwhile to use it to kill some of the Rippers.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

{
  "notable": "IBJ Between the Bottom Rippers"
}
"h_canArtificialMorphDoubleBombJump"
"h_canArtificialMorphStaggeredIBJ"
"h_canArtificialMorphPowerBomb"
"h_canArtificialMorphLongIBJ"

Clears obstacles: A

IBJ (Hard)
Red Tower
From: 7
Junction (Bottom of Room)
To: 6
Junction (Above Bottom Rippers)

Requires:

"canLongIBJ"
{
  "or": [
    {
      "and": [
        "canWalljump",
        "ScrewAttack"
      ]
    },
    {
      "and": [
        {
          "or": [
            "canWalljump",
            "canSpringBallJumpMidAir"
          ]
        },
        {
          "ammo": {
            "type": "PowerBomb",
            "count": 1
          }
        }
      ]
    },
    {
      "enemyKill": {
        "enemies": [
          [
            "Ripper",
            "Ripper",
            "Ripper"
          ],
          [
            "Ripper"
          ]
        ],
        "explicitWeapons": [
          "Super",
          "PowerBomb"
        ]
      }
    }
  ]
}
From: 7
Junction (Bottom of Room)
To: 6
Junction (Above Bottom Rippers)

Requires switching between single and double IBJs. While Doubles are not techincally necessary, they make the strat more bearable.

Requires:

{
  "notable": "IBJ Between the Bottom Rippers"
}
"canDoubleBombJump"
"canStaggeredIBJ"
"canLongIBJ"
From: 9
Junction (Top Rippers)
To: 5
Top Right Door

Jump into IBJ to avoid breaking the ledges. Place a Power Bomb on the ascent to break the block and continue the IBJ through it. It is possible to do without a Power Bomb with canBombAboveIBJ.

Requires:

"canJumpIntoIBJ"
"canLongIBJ"
{
  "or": [
    "canBombAboveIBJ",
    "canPowerBombMidIBJ"
  ]
}
{
  "obstaclesCleared": [
    "B"
  ]
}
From: 9
Junction (Top Rippers)
To: 5
Top Right Door

Without canJumpIntoIBJ, Samus will need to kill the Rippers while breaking the bomb blocks then start from the platforms below. Place a Power Bomb on the ascent to break the block and continue the IBJ through it.

Requires:

"canBeVeryPatient"
"canPowerBombMidIBJ"
"canLongIBJ"
{
  "or": [
    {
      "obstaclesCleared": [
        "B"
      ]
    },
    {
      "ammo": {
        "type": "PowerBomb",
        "count": 2
      }
    }
  ]
}
From: 9
Main Junction
To: 1
Left Side - Top Door

Requires:

{
  "or": [
    "SpaceJump",
    "canLongIBJ",
    {
      "and": [
        "HiJump",
        "canJumpIntoIBJ"
      ]
    }
  ]
}
From: 9
Main Junction
To: 7
Top Right Door

Requires:

{
  "or": [
    "SpaceJump",
    "canLongIBJ"
  ]
}
From: 10
G-Mode Morph Junction (Above the Power Bomb Blocks)
To: 1
Left Side - Top Door

Carefully dodge the Wavers while being prepared to abort the IBJ and start over if necessary.

Requires:

"canEnterGMode"
"h_canArtificialMorphLongIBJ"
{
  "or": [
    "h_canArtificialMorphPowerBomb",
    {
      "and": [
        "canTrickyJump",
        {
          "or": [
            "canBePatient",
            "canDoubleBombJump"
          ]
        }
      ]
    }
  ]
}
From: 10
G-Mode Morph Junction (Above the Power Bomb Blocks)
To: 7
Top Right Door

Carefully dodge the Wavers while being prepared to abort the IBJ and start over if necessary. It may be best to first IBJ to the top left side and kill the top Waver with Bombs; this can be done by placing bombs in a vertical line, then dodging the Waver as it approaches.

Requires:

"canEnterGMode"
"h_canArtificialMorphLongIBJ"
{
  "or": [
    "h_canArtificialMorphPowerBomb",
    {
      "and": [
        "canTrickyJump",
        "canBePatient",
        {
          "or": [
            "canBeVeryPatient",
            "canDoubleBombJump"
          ]
        }
      ]
    }
  ]
}
From: 2
Bottom Left Door
To: 1
Top Left Door

Requires:

{
  "or": [
    "canLongIBJ",
    {
      "and": [
        "HiJump",
        "canJumpIntoIBJ"
      ]
    }
  ]
}
{
  "heatFrames": 1450
}
From: 4
Lava, Left Wall
To: 3
Above Lava Junction

Begin on top of the lower left Namihe Jump into a double IBJ with such timing that Samus passes above the fired flame and such a way that there is no horizontal speed. A forward jump with run not held will work. Begin diagonal bomb jumping once past the start of the 2nd spike group from the top.

Requires:

{
  "notable": "Diagonal Bomb Jump"
}
"h_heatProof"
"Gravity"
{
  "or": [
    "h_lavaProof",
    "canSuitlessLavaDive"
  ]
}
"canJumpIntoIBJ"
"canLongIBJ"
"canDoubleBombJump"
"canDiagonalBombJump"
"canStaggeredIBJ"
"canInsaneJump"
{
  "heatFrames": 1560
}
{
  "lavaFrames": 1520
}
From: 5
Lava, Center Namihe
To: 3
Above Lava Junction

Align with the above platform and scroll the camera left by walking into the left side of the bottom-most tiles. Freeze both left side Namihes and begin bomb jumping

Requires:

"Gravity"
{
  "or": [
    "h_lavaProof",
    "canSuitlessLavaDive"
  ]
}
"canJumpIntoIBJ"
"canLongIBJ"
"canDoubleBombJump"
"Plasma"
"Ice"
"canCameraManip"
{
  "heatFrames": 1040
}
{
  "lavaFrames": 1020
}
From: 2
Right Door
To: 1
Left Door

Lure the Geruta to the left door. This may require many jumps to get it to swoop up onto the ledge and not get stuck.

Requires:

"h_heatProof"
"canBePatient"
"canCameraManip"
"Morph"
{
  "or": [
    "canTrickyDodgeEnemies",
    "SpaceJump",
    "Charge",
    "Ice",
    "Plasma",
    {
      "ammo": {
        "type": "Missile",
        "count": 2
      }
    },
    {
      "ammo": {
        "type": "Super",
        "count": 2
      }
    },
    {
      "ammo": {
        "type": "PowerBomb",
        "count": 2
      }
    },
    {
      "enemyDamage": {
        "enemy": "Dragon",
        "type": "fireball",
        "hits": 5
      }
    },
    {
      "and": [
        "h_lavaProof",
        {
          "or": [
            "ScrewAttack",
            "h_canBombThings"
          ]
        }
      ]
    }
  ]
}
{
  "or": [
    "SpaceJump",
    {
      "and": [
        "HiJump",
        "SpeedBooster",
        "canWalljump"
      ]
    },
    {
      "and": [
        "HiJump",
        "canSpringBallJumpMidAir"
      ]
    },
    {
      "and": [
        "canBeVeryPatient",
        {
          "or": [
            "canLongIBJ",
            "canJumpIntoIBJ"
          ]
        }
      ]
    },
    {
      "and": [
        "canBeVeryPatient",
        "Grapple",
        {
          "or": [
            "HiJump",
            "canSpringBallJumpMidAir"
          ]
        }
      ]
    }
  ]
}
{
  "or": [
    {
      "ammo": {
        "type": "Super",
        "count": 1
      }
    },
    {
      "obstaclesCleared": [
        "A"
      ]
    }
  ]
}

Exit condition:

{
  "leaveWithGModeSetup": {}
}

Unlocks doors:

{"types":["ammo"],"requires":[]}
From: 2
Right Door
To: 3
Item

Kill the Dragon with bombs, then start the IBJ in the lava. It's an option without canJumpIntoIBJ.

Requires:

"h_heatProof"
"h_lavaProof"
"Gravity"
"canLongIBJ"
From: 2
Bottom Right Door
To: 1
Top Right Door

Kill the Sova on the bottom-right platform, then IBJ right next to the left of the platform. Samus can align with the left side of the platform by jumping into it. Place bombs to kill the second Sova. Drop to the bottom and restart if necessary.

Requires:

"h_heatProof"
"canLongIBJ"
From: 2
Bottom Right Door
To: 1
Top Right Door

Kill the Sova on the bottom-right platform, then IBJ right next to the left of the platform. Samus can align with the left side of the platform by jumping into it. Changing the IBJ speed may be necessary to get past the second Sova.

Requires:

"canLongIBJ"
"canStaggeredIBJ"
{
  "heatFrames": 4000
}
From: 2
Bottom Right Door
To: 3
Hidden Item

IBJ against the left-most wall. Place bombs to kill the Sova. Drop to the bottom and restart if necessary.

Requires:

"h_heatProof"
"canLongIBJ"
From: 2
Bottom Right Door
To: 3
Hidden Item

IBJ against the left-most wall. Changing the IBJ speed may be necessary to get past the Sova.

Requires:

"canLongIBJ"
"canStaggeredIBJ"
{
  "heatFrames": 4000
}
From: 1
Left Door
To: 5
Junction Below Right Item

Requires:

{
  "or": [
    "canLongIBJ",
    "canJumpIntoIBJ",
    {
      "and": [
        "canMidAirMorph",
        {
          "or": [
            "canWalljump",
            "SpaceJump",
            "canUseFrozenEnemies"
          ]
        }
      ]
    },
    {
      "and": [
        "canUseFrozenEnemies",
        "h_canUseSpringBall"
      ]
    },
    {
      "and": [
        "HiJump",
        "canSpringBallJumpMidAir"
      ]
    }
  ]
}
From: 2
Bottom Right Door
To: 1
Top Right Door

Requires:

{
  "or": [
    "canConsecutiveWalljump",
    "SpaceJump",
    "canLongIBJ"
  ]
}
From: 2
Bottom Right Door
To: 1
Top Right Door

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

"h_canArtificialMorphLongIBJ"
From: 1
Left Door
To: 2
Right Door

Requires:

{
  "or": [
    "SpaceJump",
    "canLongIBJ",
    "canJumpIntoIBJ"
  ]
}
From: 1
Left Door
To: 2
Right Door

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

{
  "or": [
    "h_canArtificialMorphLongIBJ",
    "h_canArtificialMorphJumpIntoIBJ"
  ]
}

Slowly kill the Puyos with Bombs or us a Power Bomb. Stand under the gate when exiting G-Mode to open the gate.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "indirect",
    "morphed": true
  }
}

Requires:

"Gravity"
{
  "or": [
    "h_canArtificialMorphLongIBJ",
    {
      "and": [
        "HiJump",
        "h_canArtificialMorphJumpIntoIBJ"
      ]
    }
  ]
}
{
  "or": [
    "h_canArtificialMorphPowerBomb",
    "canBePatient"
  ]
}

Clears obstacles: A

From: 1
Left Door
To: 3
Junction Left of Green Gate

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

"Gravity"
{
  "or": [
    "h_canArtificialMorphLongIBJ",
    {
      "and": [
        "HiJump",
        "h_canArtificialMorphJumpIntoIBJ"
      ]
    }
  ]
}
{
  "or": [
    "h_canArtificialMorphPowerBomb",
    "canBePatient"
  ]
}
From: 4
Center Platform Junction
To: 3
Junction Left of Green Gate

Requires:

"Gravity"
{
  "or": [
    "canWalljump",
    "canGravityJump",
    "canLongIBJ",
    {
      "and": [
        "HiJump",
        "canJumpIntoIBJ"
      ]
    },
    {
      "and": [
        "HiJump",
        "SpeedBooster"
      ]
    }
  ]
}
From: 3
Bottom Right Door
To: 1
Top Left Door

Requires:

{
  "or": [
    "SpaceJump",
    "canLongIBJ",
    "canJumpIntoIBJ"
  ]
}
From: 6
G-Mode Morph Junction (Bottom)
To: 1
Top Left Door

Requires:

"canEnterGMode"
{
  "or": [
    "h_canArtificialMorphLongIBJ",
    {
      "and": [
        "HiJump",
        "h_canArtificialMorphJumpIntoIBJ"
      ]
    }
  ]
}
From: 6
G-Mode Morph Junction (Bottom)
To: 4
Top Right Door

Requires:

"canEnterGMode"
{
  "or": [
    "h_canArtificialMorphLongIBJ",
    "h_canArtificialMorphJumpIntoIBJ"
  ]
}
From: 1
Left Door
To: 6
G-Mode Morph Junction (At Speed Blocks)

Perform a long diagonal bomb jump from the left door to the solid platforms above the acid.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "direct",
    "morphed": true
  }
}

Requires:

{
  "notable": "G-Mode Morph Long Diagonal Bomb Jump"
}
"h_canArtificialMorphDiagonalBombJump"
"canLongIBJ"

Clears obstacles: D

From: 1
Left Door
To: 6
G-Mode Morph Junction (At Speed Blocks)

Perform a long diagonal bomb jump from the left door to the solid platforms above the acid.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "indirect",
    "morphed": true
  }
}

Requires:

{
  "notable": "G-Mode Morph Long Diagonal Bomb Jump"
}
"h_canArtificialMorphDiagonalBombJump"
"canLongIBJ"
From: 5
Small Platforms Junction
To: 3
Item

Requires:

{
  "or": [
    "SpaceJump",
    "canLongIBJ"
  ]
}
From: 6
G-Mode Morph Junction (At Speed Blocks)
To: 3
Item

Requires:

"canEnterGMode"
"h_canArtificialMorphLongIBJ"
From: 6
G-Mode Morph Junction (At Speed Blocks)
To: 6
G-Mode Morph Junction (At Speed Blocks)

Cross the solid platforms then horizontally boost into the acid and begin an IBJ. With more limited Energy, it is possible to IBJ high into the room and boost horizontally to fall into the acid a bit further to the left.

Requires:

"canEnterGMode"
"Gravity"
"h_canArtificialMorphLongIBJ"
"h_canArtificialMorphBombHorizontally"
"canSuitlessLavaDive"
{
  "acidFrames": 150
}

Clears obstacles: C

From: 6
G-Mode Morph Junction (At Speed Blocks)
To: 6
G-Mode Morph Junction (At Speed Blocks)

Requires:

"canEnterGMode"
"h_canArtificialMorphJumpIntoIBJ"
{
  "or": [
    "h_canArtificialMorphLongIBJ",
    "HiJump"
  ]
}

Clears obstacles: C

From: 1
Top Left Door
To: 1
Top Left Door

Use a Super to knock off a Viola and follow it to this door.

Requires:

"h_canFrozenEnemyRunway"
{
  "ammo": {
    "type": "Super",
    "count": 1
  }
}
{
  "or": [
    "canConsecutiveWalljump",
    "SpaceJump",
    "canLongIBJ",
    "canBePatient"
  ]
}

Exit condition:

{
  "leaveWithRunway": {
    "length": 11,
    "openEnd": 1
  }
}
From: 2
Bottom Door
To: 4
Top Door

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  },
  "comesThroughToilet": "no"
}

Requires:

"h_canArtificialMorphLongIBJ"
From: 3
Bottom Right Door
To: 1
Top Left Door

Use a Super to knock off a nearby Viola, then lure it to the top. To avoid a wall jump, it is possible to use the Viola as a frozen platform.

Requires:

{
  "ammo": {
    "type": "Super",
    "count": 1
  }
}
{
  "or": [
    "canConsecutiveWalljump",
    "SpaceJump",
    "canLongIBJ",
    {
      "and": [
        "canTrickyUseFrozenEnemies",
        "canBePatient"
      ]
    }
  ]
}

Exit condition:

{
  "leaveWithGModeSetup": {}
}

Unlocks doors:

{"types":["ammo"],"requires":[]}
From: 3
Bottom Right Door
To: 4
Top Door

Requires:

{
  "or": [
    "canConsecutiveWalljump",
    "SpaceJump",
    "canLongIBJ"
  ]
}
From: 3
Bottom Right Door
To: 4
Top Door

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

"h_canArtificialMorphLongIBJ"
From: 3
Bottom Right Door
To: 4
Top Door

Knock a Viola off of its platform and keep it on camera as it climbs to the top of the room.

Requires:

"canTrickyUseFrozenEnemies"
{
  "ammo": {
    "type": "Super",
    "count": 1
  }
}
"h_canUseSpringBall"
"canUpwardGModeSetup"
{
  "or": [
    "canConsecutiveWalljump",
    "SpaceJump",
    "canLongIBJ",
    "canBePatient"
  ]
}

Exit condition:

{
  "leaveWithGModeSetup": {}
}

Unlocks doors:

{"types":["ammo"],"requires":[]}
From: 3
Bottom Right Door
To: 4
Top Door

Use a Super to knock a Viola off of the middle platforms and ride it up the right wall by freezing it with Ice Beam. Once it reaches the top door, use another Super to knock it off again, and freeze it mid-air. Use Morph and X-Ray to stand on top of it and clip up through the door shell above.

Requires:

{
  "ammo": {
    "type": "Super",
    "count": 2
  }
}
"h_canXRayMorphIceClip"
{
  "or": [
    "canConsecutiveWalljump",
    "SpaceJump",
    "canLongIBJ",
    "canBePatient"
  ]
}

Bypasses door shell: true

From: 4
Junction Above Acid Plug, Without Acid
To: 3
Acid Chozo Statue

Requires:

"h_canNavigateHeatRooms"
{
  "or": [
    "HiJump",
    "canWalljump",
    "canSpringBallJumpMidAir",
    {
      "and": [
        {
          "or": [
            "canLongIBJ",
            "canJumpIntoIBJ"
          ]
        },
        {
          "heatFrames": 780
        }
      ]
    }
  ]
}
{
  "heatFrames": 200
}
From: 5
Golden Torizo
To: 4
Hidden Right Item

Expects two IBJs; one to break a block, then another one to get back up.

Requires:

"h_canNavigateHeatRooms"
{
  "or": [
    "f_DefeatedGoldenTorizo",
    {
      "obstaclesCleared": [
        "f_DefeatedGoldenTorizo"
      ]
    }
  ]
}
{
  "or": [
    "canLongIBJ",
    "canJumpIntoIBJ"
  ]
}
{
  "heatFrames": 3000
}
From: 5
Junction Above Bottom Blocks
To: 3
Top Right Door

Requires:

{
  "obstaclesCleared": [
    "A"
  ]
}
"canLongIBJ"
{
  "heatFrames": 1300
}
From: 5
Junction Above Bottom Blocks
To: 3
Top Right Door

Place a Power Bomb during the IBJ to break the blocks without falling.

Requires:

"h_canNavigateHeatRooms"
"canLongIBJ"
"canPowerBombMidIBJ"
{
  "heatFrames": 1300
}

Clears obstacles: A

From: 5
Junction Above Bottom Blocks
To: 5
Junction Above Bottom Blocks

Expects that Samus falls down afterwards.

Requires:

"canLongIBJ"
{
  "heatFrames": 1150
}

Clears obstacles: A

From: 1
Left Door
To: 1
Left Door

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "direct",
    "morphed": false
  }
}

Requires:

{
  "or": [
    "SpaceJump",
    "canConsecutiveWalljump",
    {
      "and": [
        "canJumpIntoIBJ",
        "canLongIBJ",
        "canDoubleBombJump",
        "canInsaneJump"
      ]
    }
  ]
}

Exit condition:

{
  "leaveWithGMode": {
    "morphed": false
  }
}

Bypasses door shell: true

From: 5
Firefleas Bottom Left Platform Junction
To: 7
Fireflea Statue's Claw Junction

IBJ on the right side of the platform.

Requires:

"canLongIBJ"
From: 7
Fireflea Statue's Claw Junction
To: 6
Junction Behind Fune

Requires:

"canLongIBJ"
From: 2
Right Door
To: 2
Right Door

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "direct",
    "morphed": false
  }
}

Requires:

{
  "or": [
    "SpaceJump",
    "canWalljump",
    {
      "and": [
        "canJumpIntoIBJ",
        "canTrickyJump",
        {
          "or": [
            "canLongIBJ",
            "HiJump"
          ]
        }
      ]
    },
    {
      "and": [
        {
          "or": [
            "f_DefeatedRidley",
            {
              "obstaclesCleared": [
                "f_DefeatedRidley"
              ]
            }
          ]
        },
        {
          "or": [
            "canLongIBJ",
            {
              "and": [
                "canJumpIntoIBJ",
                "HiJump"
              ]
            }
          ]
        }
      ]
    },
    {
      "and": [
        "HiJump",
        "canSpringBallJumpMidAir"
      ]
    },
    {
      "and": [
        "HiJump",
        "SpeedBooster",
        "canTrickyJump",
        {
          "or": [
            "canInsaneJump",
            {
              "or": [
                "f_DefeatedRidley",
                {
                  "obstaclesCleared": [
                    "f_DefeatedRidley"
                  ]
                }
              ]
            }
          ]
        }
      ]
    }
  ]
}

Exit condition:

{
  "leaveWithGMode": {
    "morphed": false
  }
}

Clears obstacles: door_2

Bypasses door shell: true

IBJ (Very Hard)
Ridley's Room
From: 3
Ridley
To: 2
Right Door

Requires:

"h_heatProof"
{
  "and": [
    "canJumpIntoIBJ",
    "canTrickyJump",
    {
      "or": [
        "canLongIBJ",
        "HiJump"
      ]
    }
  ]
}
{
  "and": [
    {
      "or": [
        "f_DefeatedRidley",
        {
          "obstaclesCleared": [
            "f_DefeatedRidley"
          ]
        }
      ]
    },
    {
      "or": [
        "canLongIBJ",
        {
          "and": [
            "canJumpIntoIBJ",
            "HiJump"
          ]
        }
      ]
    }
  ]
}
From: 2
Bottom Left Door
To: 6
Bottom Platform Junction With Pirates Killed

Jump morph from the center platform to place the first Power Bomb Place two more on the platform itself to kill the bottom pirates Use a fourth to break the bomb blocks while also killing the last pirate.

Requires:

"canTrivialMidAirMorph"
{
  "or": [
    "canSpringBallJumpMidAir",
    "SpaceJump",
    "canWalljump",
    "canLongIBJ",
    "canJumpIntoIBJ",
    {
      "and": [
        "SpeedBooster",
        "HiJump"
      ]
    }
  ]
}
{
  "enemyKill": {
    "enemies": [
      [
        "Yellow Space Pirate (wall)",
        "Yellow Space Pirate (wall)",
        "Yellow Space Pirate (wall)"
      ]
    ],
    "explicitWeapons": [
      "PowerBombPeriphery"
    ]
  }
}
{
  "heatFrames": 790
}
{
  "or": [
    "h_heatResistant",
    "canPauseAbuse",
    {
      "resourceCapacity": [
        {
          "type": "RegularEnergy",
          "count": 149
        }
      ]
    }
  ]
}

Clears obstacles: A

From: 6
Bottom Platform Junction With Pirates Killed
To: 4
Junction Above Bomb Blocks

Requires:

"canLongIBJ"
{
  "or": [
    {
      "and": [
        "canJumpIntoIBJ",
        {
          "heatFrames": 1460
        }
      ]
    },
    {
      "and": [
        "canDoubleBombJump",
        {
          "heatFrames": 1000
        }
      ]
    },
    {
      "and": [
        "canJumpIntoIBJ",
        "canDoubleBombJump",
        {
          "heatFrames": 800
        }
      ]
    },
    {
      "heatFrames": 2000
    }
  ]
}
{
  "or": [
    "canPowerBombMidIBJ",
    {
      "and": [
        "canBombAboveIBJ",
        "canStaggeredIBJ",
        {
          "heatFrames": 180
        }
      ]
    },
    {
      "and": [
        "h_heatProof",
        "canBePatient"
      ]
    },
    {
      "obstaclesCleared": [
        "A"
      ]
    }
  ]
}

Clears obstacles: A

In the spike pit, near the left wall, jump into an IBJ to climb out.

Requires:

"h_IBJFromThorns"
"canLongIBJ"
{
  "not": "f_DefeatedPhantoon"
}
From: 1
Bottom Left Door
To: 3
Top Right Door

The gate will not spawn in indirect G-mode and is freely passable. It is possible to exit G-Mode while under the gate to open it without a Super. A normalized method to do this, is to jump into the right-most pit before the gate, Samus will barely be visible behind the bottom right door. Jump and land on the corner and face left, moonwalk to the right with no beams equipped and stop moving immediately as the 11th shot fired is heard. To fix the camera afterwards, go to the left end of the room and fall back to the bottom of the room. Alternatively, get into the left-most pit, jump slightly to the right, move over one tile, then jump. If the camera is not fixed, move to the right a bit more and jump again.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "indirect",
    "morphed": false
  }
}

Requires:

{
  "or": [
    "canWalljump",
    "SpaceJump",
    "canLongIBJ",
    "canJumpIntoIBJ",
    {
      "and": [
        "HiJump",
        "canSpringBallJumpMidAir"
      ]
    }
  ]
}
"canOffScreenMovement"

Clears obstacles: A

From: 1
Bottom Left Door
To: 3
Top Right Door

The gate will not spawn in indirect G-mode and is freely passable. It is possible to exit G-Mode while under the gate to open it without a Super. A normalized method to do this, is to jump into the right-most pit before the gate, Samus will barely be visible behind the bottom right door. Jump and land on the corner and face left, moonwalk to the right with no beams equipped and stop moving immediately as the 11th shot fired is heard. To fix the camera afterwards, go to the left end of the room and fall back to the bottom of the room. Alternatively, get into the left-most pit, jump slightly to the right, move over one tile, then jump. If the camera is not fixed, move to the right a bit more and jump again.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "indirect",
    "morphed": true
  }
}

Requires:

"canOffScreenMovement"
{
  "or": [
    "h_canArtificialMorphLongIBJ",
    "h_canArtificialMorphJumpIntoIBJ"
  ]
}

Clears obstacles: A

From: 1
Bottom Left Door
To: 4
Farm Junction Left of Gate

Requires:

{
  "or": [
    "canWalljump",
    "SpaceJump",
    "canLongIBJ",
    "canJumpIntoIBJ",
    {
      "and": [
        "HiJump",
        "canSpringBallJumpMidAir"
      ]
    }
  ]
}
From: 1
Bottom Left Door
To: 4
Farm Junction Left of Gate

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

"canOffScreenMovement"
{
  "or": [
    "h_canArtificialMorphLongIBJ",
    "h_canArtificialMorphJumpIntoIBJ"
  ]
}
From: 2
Bottom Right Door
To: 3
Top Right Door

The gate will not spawn in indirect G-mode and is freely passable. It is possible to exit G-Mode while under the gate to open it without a Super. A normalized method to do this, is to jump into the right-most pit before the gate, Samus will barely be visible behind the bottom right door. Jump and land on the corner and face left, moonwalk to the right with no beams equipped and stop moving immediately as the 11th shot fired is heard. To fix the camera afterwards, go to the left end of the room and fall back to the bottom of the room. Alternatively, get into the left-most pit, jump slightly to the right, move over one tile, then jump. If the camera is not fixed, move to the right a bit more and jump again.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "indirect",
    "morphed": false
  }
}

Requires:

{
  "or": [
    "canWalljump",
    "SpaceJump",
    "canLongIBJ",
    "canJumpIntoIBJ",
    {
      "and": [
        "HiJump",
        "canSpringBallJumpMidAir"
      ]
    }
  ]
}
"canOffScreenMovement"

Clears obstacles: A

From: 2
Bottom Right Door
To: 3
Top Right Door

The gate will not spawn in indirect G-mode and is freely passable. It is possible to exit G-Mode while under the gate to open it without a Super. A normalized method to do this, is to jump into the right-most pit before the gate, Samus will barely be visible behind the bottom right door. Jump and land on the corner and face left, moonwalk to the right with no beams equipped and stop moving immediately as the 11th shot fired is heard. To fix the camera afterwards, go to the left end of the room and fall back to the bottom of the room. Alternatively, get into the left-most pit, jump slightly to the right, move over one tile, then jump. If the camera is not fixed, move to the right a bit more and jump again.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "indirect",
    "morphed": true
  }
}

Requires:

"canOffScreenMovement"
{
  "or": [
    "h_canArtificialMorphLongIBJ",
    "h_canArtificialMorphJumpIntoIBJ"
  ]
}

Clears obstacles: A

From: 2
Bottom Right Door
To: 4
Farm Junction Left of Gate

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

"canOffScreenMovement"
{
  "or": [
    "h_canArtificialMorphLongIBJ",
    "h_canArtificialMorphJumpIntoIBJ"
  ]
}
From: 1
Top Left Doorway
To: 4
Top Right Doorway

To save a bomb, it is possible but difficult to roll from the doorway onto the platform with Gravity turned off. This requires backing up slightly after entering the room then quickly rolling before the crabs. It is a bit tighter in direct G-Mode.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

{
  "or": [
    "Morph",
    "h_canArtificialMorphSpringBall",
    {
      "and": [
        "Gravity",
        {
          "or": [
            "h_canArtificialMorphLongIBJ",
            "h_canArtificialMorphJumpIntoIBJ"
          ]
        }
      ]
    },
    {
      "and": [
        "Gravity",
        "h_canArtificialMorphBombHorizontally",
        {
          "or": [
            "h_canArtificialMorphBombThings",
            "canTrickyJump",
            {
              "enemyDamage": {
                "enemy": "Sciser",
                "type": "contact",
                "hits": 1
              }
            }
          ]
        }
      ]
    }
  ]
}

Exit condition:

{
  "leaveWithGMode": {
    "morphed": true
  }
}
Base (Basic)
Crab Hole
From: 2
Bottom Left Door
To: 1
Top Left Doorway

Requires:

"Gravity"
{
  "or": [
    "canLongIBJ",
    "canJumpIntoIBJ",
    {
      "and": [
        "SpaceJump",
        "canMidAirMorph"
      ]
    },
    {
      "and": [
        "HiJump",
        "canWalljump",
        "canMidAirMorph"
      ]
    },
    {
      "and": [
        "HiJump",
        "canSpringBallJumpMidAir"
      ]
    }
  ]
}
From: 2
Bottom Left Door
To: 5
G-Mode Morph Junction (Top Half)

One method to kill the crabs is to wait on the central platform until a crab comes near, then move with it laying bombs in its path. Another is to wait in the doorway and place three bombs to hit it while bouncing over it. The top of the IBJ will be off camera. Starting the IBJ as far to either side as possible and holding forward once off camera will make it easier to get through the morph tunnel.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

"Gravity"
{
  "or": [
    "h_canArtificialMorphLongIBJ",
    "h_canArtificialMorphJumpIntoIBJ"
  ]
}
From: 3
Bottom Right Door
To: 5
G-Mode Morph Junction (Top Half)

One method to kill the crabs is to wait on the central platform until a crab comes near, then move with it laying bombs in its path. Another is to wait in the doorway and place three bombs to hit it while bouncing over it. The top of the IBJ will be off camera. Starting the IBJ as far to either side as possible and holding forward once off camera will make it easier to get through the morph tunnel.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

"Gravity"
{
  "or": [
    "h_canArtificialMorphLongIBJ",
    "h_canArtificialMorphJumpIntoIBJ"
  ]
}
IBJ (Hard)
Fish Tank
From: 1
Bottom Left Door
To: 4
Top Left Door

Once high enough, it may be necessary to kill the fish and open the door.

Requires:

"Gravity"
"canLongIBJ"
Base (Basic)
Fish Tank
From: 1
Bottom Left Door
To: 5
Platform Junction Near Top Left Door

Requires:

"Gravity"
{
  "or": [
    "canWalljump",
    "SpaceJump",
    "canLongIBJ",
    {
      "and": [
        "canJumpIntoIBJ",
        "canBombHorizontally"
      ]
    },
    {
      "and": [
        "HiJump",
        "canTrickyDashJump"
      ]
    },
    {
      "and": [
        "canUseFrozenEnemies",
        "HiJump",
        "SpeedBooster"
      ]
    },
    "h_canMaxHeightSpringBallJump",
    {
      "and": [
        "HiJump",
        "canSpringBallJumpMidAir"
      ]
    },
    "canGravityJump"
  ]
}
From: 1
Bottom Left Door
To: 5
Platform Junction Near Top Left Door

Kill the first fish with bombs then dodge or kill the second one.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

"Gravity"
{
  "or": [
    "h_canArtificialMorphLongIBJ",
    {
      "and": [
        "h_canArtificialMorphJumpIntoIBJ",
        "h_canArtificialMorphBombHorizontally"
      ]
    }
  ]
}
From: 4
Top Left Door
To: 4
Top Left Door

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "direct",
    "morphed": false
  },
  "comesThroughToilet": "any"
}

Requires:

{
  "or": [
    {
      "and": [
        "Gravity",
        {
          "or": [
            "canConsecutiveWalljump",
            "SpaceJump",
            "canLongIBJ",
            {
              "and": [
                "HiJump",
                "canWalljump"
              ]
            },
            {
              "and": [
                "HiJump",
                "canTrickyDashJump"
              ]
            },
            "h_canMaxHeightSpringBallJump",
            {
              "and": [
                "HiJump",
                "canSpringBallJumpMidAir"
              ]
            },
            "canGravityJump"
          ]
        }
      ]
    },
    {
      "and": [
        "Gravity",
        "canUseFrozenEnemies",
        {
          "or": [
            "canWalljump",
            {
              "and": [
                "HiJump",
                "SpeedBooster"
              ]
            },
            "canSpringBallJumpMidAir"
          ]
        }
      ]
    },
    "h_canDoubleSpringBallJumpWithHiJump",
    {
      "and": [
        "canSuitlessMaridia",
        "canTrickyUseFrozenEnemies",
        "HiJump",
        "canTrickySpringBallJump"
      ]
    }
  ]
}

Exit condition:

{
  "leaveWithGMode": {
    "morphed": false
  }
}

Bypasses door shell: true

From: 4
Top Left Door
To: 4
Top Left Door

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "direct",
    "morphed": true
  },
  "comesThroughToilet": "any"
}

Requires:

"Gravity"
{
  "or": [
    "h_canArtificialMorphLongIBJ",
    {
      "and": [
        "canGravityJump",
        "h_canArtificialMorphSpringBall"
      ]
    }
  ]
}

Exit condition:

{
  "leaveWithGMode": {
    "morphed": true
  }
}

Bypasses door shell: true

From: 4
Top Left Door
To: 5
Platform Junction Near Top Left Door

Kill or dodge the fish by the top left door.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  },
  "comesThroughToilet": "any"
}

Requires:

"Gravity"
{
  "or": [
    "h_canArtificialMorphLongIBJ",
    "h_canArtificialMorphJumpIntoIBJ"
  ]
}
Base (Basic)
Fish Tank
From: 5
Platform Junction Near Top Left Door
To: 4
Top Left Door

Requires:

"Gravity"
{
  "or": [
    "canWalljump",
    "SpaceJump",
    "canLongIBJ",
    "canUseFrozenEnemies",
    "canGravityJump"
  ]
}
From: 1
Left Door
To: 2
Top Item

Get into position as close to the center of the room as possible while not being too close to any baby turtles. Start an IBJ without hiting any baby turtles otherwhise Mama Turtle will wake up.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

"Gravity"
"h_canArtificialMorphLongIBJ"
"h_canArtificialMorphBombHorizontally"

Clears obstacles: B

From: 1
Left Door
To: 2
Top Item

Place a bomb next to one of the baby turtles, then use spring ball to get on Mama Turtle's back. Start an IBJ above the waterline to get to the item.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

"canSuitlessMaridia"
"h_canArtificialMorphSpringBall"
"h_canArtificialMorphLongIBJ"

Clears obstacles: A, B

From: 1
Left Door
To: 3
Hidden Right Item

Requires:

"Gravity"
{
  "or": [
    "canWalljump",
    "SpaceJump",
    "canLongIBJ"
  ]
}
From: 1
Left Door
To: 5
Top Left Junction

Requires:

"Gravity"
{
  "or": [
    "canConsecutiveWalljump",
    {
      "and": [
        "canWalljump",
        "HiJump"
      ]
    },
    "SpaceJump",
    "canLongIBJ"
  ]
}
From: 1
Left Door
To: 6
Top Right Junction

IBJ up a bit, then bomb over Mama Turtle and her babies to prevent her from waking. Then IBJ to the high right ledge before exiting g-mode.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

"Gravity"
"h_canArtificialMorphLongIBJ"
"h_canArtificialMorphBombHorizontally"
From: 1
Left Door
To: 6
Top Right Junction

Requires:

"Gravity"
{
  "or": [
    "canConsecutiveWalljump",
    {
      "and": [
        "canWalljump",
        "HiJump"
      ]
    },
    "SpaceJump",
    "canLongIBJ"
  ]
}
From: 4
On Mama Turtle
To: 2
Top Item

Once out of the water, jump into an IBJ. With a miss, if Samus hasn't moved horizontally, simply fall straight down to land safely back on Mama Turtle.

Requires:

"canJumpIntoIBJ"
{
  "or": [
    "canLongIBJ",
    "HiJump"
  ]
}

Clears obstacles: B

From: 1
Top Left Door
To: 4
Top Right Door

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

"h_canArtificialMorphLongIBJ"
"Gravity"
From: 1
Top Left Door
To: 9
Platform Below Top Door

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

"h_canArtificialMorphLongIBJ"
"Gravity"
From: 1
Top Left Door
To: 12
G-Mode Junction (In Morph Tunnel)

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

"canCameraManip"
{
  "or": [
    "Morph",
    "h_canArtificialMorphSpringBall",
    {
      "and": [
        "Gravity",
        "h_canArtificialMorphLongIBJ"
      ]
    },
    {
      "and": [
        "Gravity",
        "h_canArtificialMorphBombHorizontally"
      ]
    },
    {
      "and": [
        {
          "enemyDamage": {
            "enemy": "Sciser",
            "type": "contact",
            "hits": 1
          }
        },
        {
          "or": [
            "h_EverestMorphTunnelExpanded",
            {
              "enemyDamage": {
                "enemy": "Sciser",
                "type": "contact",
                "hits": 1
              }
            }
          ]
        }
      ]
    }
  ]
}
From: 2
Bottom Left Door
To: 4
Top Right Door

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  },
  "comesThroughToilet": "any"
}

Requires:

"h_canArtificialMorphLongIBJ"
"Gravity"
From: 2
Bottom Left Door
To: 9
Platform Below Top Door

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  },
  "comesThroughToilet": "any"
}

Requires:

"h_canArtificialMorphLongIBJ"
"Gravity"
From: 4
Top Right Door
To: 9
Platform Below Top Door

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

"h_canArtificialMorphLongIBJ"
"Gravity"
From: 4
Top Right Door
To: 12
G-Mode Junction (In Morph Tunnel)

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

"Gravity"
{
  "or": [
    "Morph",
    {
      "and": [
        "h_canArtificialMorphSpringBall",
        {
          "or": [
            "canGravityJump",
            "HiJump"
          ]
        }
      ]
    },
    "h_canArtificialMorphLongIBJ",
    {
      "and": [
        "h_canArtificialMorphIBJ",
        "h_canArtificialMorphBombHorizontally"
      ]
    },
    "h_canArtificialMorphSpringBallBombJump"
  ]
}
From: 5
Top Door
To: 4
Top Right Door

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  },
  "comesThroughToilet": "any"
}

Requires:

"h_canArtificialMorphLongIBJ"
"Gravity"
From: 5
Top Door
To: 12
G-Mode Junction (In Morph Tunnel)

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  },
  "comesThroughToilet": "any"
}

Requires:

{
  "or": [
    "Morph",
    "h_canArtificialMorphSpringBall",
    {
      "and": [
        "Gravity",
        "h_canArtificialMorphLongIBJ"
      ]
    },
    {
      "and": [
        "Gravity",
        "h_canArtificialMorphBombHorizontally"
      ]
    }
  ]
}
From: 6
Left Morph Passage Doorway
To: 4
Top Right Door

After entering the room, quickly leave the morph tunnel in order to prevent getting hit by the crab.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

"h_EverestMorphTunnelExpanded"
"h_canArtificialMorphLongIBJ"
"Gravity"
From: 6
Left Morph Passage Doorway
To: 4
Top Right Door

After entering the room, quickly leave the morph tunnel in order to prevent getting hit by the crab.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "indirect",
    "morphed": true
  }
}

Requires:

"h_canArtificialMorphLongIBJ"
"Gravity"
From: 6
Left Morph Passage Doorway
To: 9
Platform Below Top Door

After entering the room, quickly leave the morph tunnel in order to prevent getting hit by the crab.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

"h_EverestMorphTunnelExpanded"
"h_canArtificialMorphLongIBJ"
"Gravity"
From: 6
Left Morph Passage Doorway
To: 9
Platform Below Top Door

After entering the room, quickly leave the morph tunnel in order to prevent getting hit by the crab.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "indirect",
    "morphed": true
  }
}

Requires:

"h_canArtificialMorphLongIBJ"
"Gravity"
From: 7
Lower Hills Junction
To: 9
Platform Below Top Door

Requires:

"Gravity"
{
  "or": [
    "SpaceJump",
    "canLongIBJ"
  ]
}
From: 7
Lower Hills Junction
To: 10
Upper Right Ledge Junction

Requires:

"Gravity"
{
  "or": [
    "SpaceJump",
    "canLongIBJ"
  ]
}

Clears obstacles: A, B

From: 8
Higher Hill Junction
To: 6
Left Morph Passage Doorway

Requires:

"h_canNavigateUnderwater"
{
  "or": [
    "h_canUseSpringBall",
    "canMidAirMorph",
    {
      "and": [
        "Gravity",
        "canBombHorizontally"
      ]
    },
    {
      "and": [
        "Gravity",
        "canLongIBJ",
        "canJumpIntoIBJ"
      ]
    },
    {
      "and": [
        "Gravity",
        "canTrivialMidAirMorph",
        {
          "or": [
            "SpaceJump",
            "canUseFrozenEnemies"
          ]
        }
      ]
    },
    {
      "and": [
        "canTrivialMidAirMorph",
        "canDisableEquipment"
      ]
    }
  ]
}
From: 10
Upper Right Ledge Junction
To: 4
Top Right Door

Requires:

"Gravity"
{
  "or": [
    "SpaceJump",
    "canLongIBJ",
    {
      "and": [
        "HiJump",
        "canJumpIntoIBJ"
      ]
    }
  ]
}
From: 2
Bottom Door
To: 1
Top Left Door

Enter the room on the far right or left side in order to not fall back through the open doorway.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  },
  "comesThroughToilet": "any"
}

Requires:

"Gravity"
{
  "or": [
    "h_canArtificialMorphLongIBJ",
    {
      "and": [
        "h_canArtificialMorphIBJ",
        "h_canArtificialMorphBombHorizontally"
      ]
    },
    {
      "and": [
        "h_canArtificialMorphSpringBall",
        "HiJump"
      ]
    }
  ]
}
From: 2
Bottom Door
To: 1
Top Left Door

Requires:

"Gravity"
"canLongIBJ"
From: 1
Middle Left Door
To: 9
Junction Below Top Door

Bomb the Power Bomb blocks below to overload PLMs, then go up through the crumble blocks to escape.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

"h_canArtificialMorphBombs"
"h_canNavigateUnderwater"
{
  "or": [
    {
      "and": [
        "Gravity",
        {
          "or": [
            "h_canArtificialMorphLongIBJ",
            "h_canArtificialMorphJumpIntoIBJ"
          ]
        }
      ]
    },
    {
      "and": [
        "canGravityJump",
        "h_canArtificialMorphSpringBall"
      ]
    },
    {
      "and": [
        "HiJump",
        "canSpringBallJumpMidAir"
      ]
    },
    {
      "and": [
        "HiJump",
        "canConsecutiveWalljump",
        "canPreciseWalljump"
      ]
    }
  ]
}
From: 1
Middle Left Door
To: 10
G-Mode Morph Junction (By Bottom Left Door)

Bomb the Power Bomb blocks below to overload PLMs, then IBJ up through the crumble blocks to escape.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

"h_canArtificialMorphBombs"
"Gravity"
{
  "or": [
    "h_canArtificialMorphLongIBJ",
    "h_canArtificialMorphJumpIntoIBJ",
    {
      "and": [
        "canGravityJump",
        "h_canArtificialMorphSpringBall"
      ]
    }
  ]
}
From: 1
Middle Left Door
To: 11
G-Mode Overloaded PLMs Junction (By Bottom Left Door)

Bomb the PB blocks below to overload PLMs, then go up through the crumble blocks to escape.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

"h_canArtificialMorphBombs"
"h_canNavigateUnderwater"
{
  "or": [
    "canGravityJump",
    {
      "and": [
        "Gravity",
        {
          "or": [
            "h_canArtificialMorphLongIBJ",
            "h_canArtificialMorphJumpIntoIBJ"
          ]
        }
      ]
    },
    {
      "and": [
        "HiJump",
        "canSpringBallJumpMidAir"
      ]
    },
    {
      "and": [
        "HiJump",
        "canConsecutiveWalljump",
        "canPreciseWalljump"
      ]
    }
  ]
}
Base (Basic)
Aqueduct
From: 2
Bottom Left Door
To: 1
Middle Left Door

Requires:

"Gravity"
{
  "or": [
    "canWalljump",
    "SpaceJump",
    "canLongIBJ",
    "canJumpIntoIBJ",
    "SpeedBooster",
    "canSpringBallJumpMidAir",
    "canUseEnemies"
  ]
}
{
  "or": [
    {
      "obstaclesCleared": [
        "A"
      ]
    },
    "h_canUsePowerBombs"
  ]
}

Clears obstacles: A

Base (Basic)
Aqueduct
From: 2
Bottom Left Door
To: 5
Right Door

Requires:

"Gravity"
{
  "or": [
    "canWalljump",
    "SpaceJump",
    "canLongIBJ",
    "canJumpIntoIBJ",
    "SpeedBooster",
    "Grapple",
    {
      "and": [
        "HiJump",
        "canSpringBallJumpMidAir"
      ]
    },
    {
      "and": [
        "HiJump",
        "canUseEnemies"
      ]
    }
  ]
}
From: 10
G-Mode Morph Junction (By Bottom Left Door)
To: 1
Middle Left Door

Requires:

"canEnterGMode"
"Gravity"
{
  "or": [
    "h_canArtificialMorphLongIBJ",
    "h_canArtificialMorphJumpIntoIBJ"
  ]
}
From: 10
G-Mode Morph Junction (By Bottom Left Door)
To: 7
Top Right Left Item

Requires:

"canEnterGMode"
"Gravity"
{
  "or": [
    "h_canArtificialMorphLongIBJ",
    "h_canArtificialMorphJumpIntoIBJ"
  ]
}
From: 10
G-Mode Morph Junction (By Bottom Left Door)
To: 11
G-Mode Overloaded PLMs Junction (By Bottom Left Door)

Bomb the Speed blocks by the right door.

Requires:

"canEnterGMode"
"h_canUseMorphBombs"
{
  "or": [
    "canSnailClimb",
    "Gravity",
    "HiJump"
  ]
}
IBJ (Hard)
Colosseum
From: 1
Left Door
To: 3
Top Right Door

Requires:

"Gravity"
"canLongIBJ"
{
  "or": [
    "canSandIBJ",
    {
      "and": [
        "h_canUseSpringBall",
        "canJumpIntoIBJ"
      ]
    }
  ]
}
Base (Basic)
Colosseum
From: 2
Bottom Right Door
To: 3
Top Right Door

Requires:

"Gravity"
{
  "or": [
    "canWalljump",
    "SpaceJump",
    "canLongIBJ",
    "canJumpIntoIBJ",
    {
      "and": [
        "HiJump",
        "canSpringBallJumpMidAir"
      ]
    },
    {
      "and": [
        "HiJump",
        "canGravityJump"
      ]
    }
  ]
}
From: 2
Bottom Right Door
To: 3
Top Right Door

Place bombs without moving horizontally, such that multiple hit the Mochtroid immediately as it attaches without being boosted into the doorway or sand.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

"Gravity"
{
  "or": [
    "h_canArtificialMorphLongIBJ",
    "h_canArtificialMorphJumpIntoIBJ"
  ]
}
IBJ (Very Hard)
Colosseum
From: 3
Top Right Door
To: 1
Left Door

Requires:

"Gravity"
"canSandIBJ"
"canLongIBJ"
From: 1
Left Door
To: 2
Right Door

Requires:

"Gravity"
{
  "or": [
    "SpaceJump",
    "canLongIBJ",
    {
      "and": [
        "HiJump",
        "canJumpIntoIBJ"
      ]
    }
  ]
}
From: 1
Left Door
To: 2
Right Door

There is enough time to IBJ to the top door before Draygon appears.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true,
    "mobility": "mobile"
  }
}

Requires:

"Gravity"
{
  "or": [
    "h_canArtificialMorphLongIBJ",
    {
      "and": [
        "HiJump",
        "h_canArtificialMorphJumpIntoIBJ"
      ]
    }
  ]
}

Clears obstacles: door_1

From: 1
Left Door
To: 2
Right Door

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

{
  "or": [
    "f_DefeatedDraygon",
    {
      "obstaclesCleared": [
        "f_DefeatedDraygon"
      ]
    }
  ]
}
"Gravity"
{
  "or": [
    "h_canArtificialMorphLongIBJ",
    {
      "and": [
        "HiJump",
        "h_canArtificialMorphJumpIntoIBJ"
      ]
    }
  ]
}

Clears obstacles: door_1

From: 2
Right Door
To: 1
Left Door

This requires multiple HBJ to get over spike pits. The first one, by the right door, must be started at the top of an IBJ.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

{
  "notable": "G-Mode Morph, IBJ, HBJ"
}
"Gravity"
{
  "or": [
    "h_canArtificialMorphLongIBJ",
    "h_canArtificialMorphJumpIntoIBJ"
  ]
}
"h_canArtificialMorphHBJ"
From: 2
Right Door
To: 4
Top Right Ledge Junction

Requires:

"Gravity"
{
  "or": [
    "SpaceJump",
    "canWalljump",
    "h_IBJFromSpikes",
    {
      "and": [
        "canIBJ",
        {
          "or": [
            "canLongIBJ",
            "canJumpIntoIBJ"
          ]
        },
        "canHBJ"
      ]
    },
    {
      "and": [
        "canDiagonalBombJump",
        "canLongIBJ"
      ]
    }
  ]
}
From: 3
Junction Left of Morph Tunnel
To: 1
Left Door

Requires:

"Gravity"
{
  "or": [
    "canLongIBJ",
    {
      "and": [
        "HiJump",
        "canJumpIntoIBJ"
      ]
    }
  ]
}
{
  "or": [
    "canBombHorizontally",
    "h_IBJFromSpikes"
  ]
}
From: 1
Top Left Door
To: 4
Top Right Door

To avoid the Mochtroids, it is possible to place bombs near them while in the Morph Tunnel below to the right.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

"Gravity"
"h_canArtificialMorphLongIBJ"
From: 2
Bottom Left Door
To: 1
Top Left Door

Requires:

"Gravity"
{
  "or": [
    "SpaceJump",
    "canLongIBJ",
    "canJumpIntoIBJ",
    "canWalljump",
    "canGravityJump",
    {
      "and": [
        "HiJump",
        {
          "or": [
            "canSpringBallJumpMidAir",
            "SpeedBooster"
          ]
        }
      ]
    }
  ]
}
From: 2
Bottom Left Door
To: 4
Top Right Door

To avoid the Mochtroids, it is possible to place bombs near them while in the Morph Tunnel to the right.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

"Gravity"
"h_canArtificialMorphLongIBJ"
From: 3
Bottom Right Door
To: 4
Top Right Door

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

"Gravity"
"h_canArtificialMorphLongIBJ"
From: 1
Bottom Left Door
To: 2
Top Right Door

Requires:

{
  "or": [
    "canWalljump",
    "SpaceJump",
    "canLongIBJ",
    "canJumpIntoIBJ",
    {
      "and": [
        "HiJump",
        {
          "or": [
            "canSpringBallJumpMidAir",
            "canUseFrozenEnemies"
          ]
        }
      ]
    },
    "canTrickySpringBallJump"
  ]
}
From: 1
Bottom Left Door
To: 2
Top Right Door

IBJ up the climb. This is a lot easier with PBs or Spring Ball to help kill the enemies. With PBs, use one on entry to deal with the Puyos, then IBJ up the right side and use another to kill the middle Choot. Otherwise, Kill the Puyos then the bottom Choot with Bombs, falling off when necessary, then climb the left side of the room.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

{
  "or": [
    "h_canArtificialMorphLongIBJ",
    "h_canArtificialMorphJumpIntoIBJ"
  ]
}
{
  "or": [
    "h_canArtificialMorphSpringBall",
    {
      "and": [
        "h_canArtificialMorphPowerBomb",
        "h_canArtificialMorphPowerBomb"
      ]
    },
    {
      "and": [
        "h_canArtificialMorphStaggeredIBJ",
        "canBeVeryPatient"
      ]
    }
  ]
}
From: 1
Bottom Left Door
To: 4
G-Mode Junction (Top by Elevator)

It is possible to kill the Rippers with a single Power Bomb by placing it at least 2 tiles above the lowest Ripper inside the narrow section of the shaft.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": false
  }
}

Requires:

{
  "or": [
    {
      "and": [
        {
          "enemyKill": {
            "enemies": [
              [
                "Ripper",
                "Ripper",
                "Ripper"
              ]
            ]
          }
        },
        {
          "or": [
            "canWalljump",
            "SpaceJump"
          ]
        }
      ]
    },
    {
      "and": [
        "canLongIBJ",
        {
          "ammo": {
            "type": "Super",
            "count": 3
          }
        }
      ]
    },
    {
      "and": [
        "canLongIBJ",
        "h_canUsePowerBombs",
        {
          "or": [
            "h_canUsePowerBombs",
            "canStaggeredIBJ"
          ]
        }
      ]
    }
  ]
}
From: 1
Bottom Left Door
To: 4
G-Mode Junction (Top by Elevator)

The Rippers can be killed with three Power Bombs, or one carefully placed Power Bomb, Gravity, and a careful dodge of the top-most Ripper. With a single Power Bomb, IBJ from the water to avoid the first Ripper, then place the Power Bomb at least two tiles above the next. This can be achieved with a Staggered IBJ. Then climb the right side of the shaft and similarly dodge the top Ripper.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

"h_canArtificialMorphLongIBJ"
{
  "or": [
    "Gravity",
    "h_canArtificialMorphPowerBomb",
    {
      "enemyDamage": {
        "enemy": "Ripper",
        "type": "contact",
        "hits": 1
      }
    }
  ]
}
"h_canArtificialMorphPowerBomb"
{
  "or": [
    "h_canArtificialMorphStaggeredIBJ",
    "h_canArtificialMorphPowerBomb",
    {
      "enemyDamage": {
        "enemy": "Ripper",
        "type": "contact",
        "hits": 1
      }
    }
  ]
}
From: 1
Bottom Left Door
To: 4
G-Mode Junction (Top by Elevator)

The Rippers can be killed with two Power Bombs, or one carefully placed Power Bomb and a careful dodge of the top-most Ripper. With a single Power Bomb, use Spring Ball to avoid the first Ripper, then place the Power Bomb at least two tiles above the next. This can be achieved with a Staggered IBJ or a Spring Ball Bomb Boost. Then climb the right side of the shaft and dodge the top Ripper.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

"h_canArtificialMorphLongIBJ"
"h_canArtificialMorphSpringBallBombJump"
"h_canArtificialMorphPowerBomb"
{
  "or": [
    "h_canArtificialMorphStaggeredIBJ",
    "h_canArtificialMorphPowerBomb",
    {
      "enemyDamage": {
        "enemy": "Ripper",
        "type": "contact",
        "hits": 1
      }
    }
  ]
}
From: 2
Right Door
To: 3
Elevator

Only the lowest three Rippers that are above the right door need to be killed. The highest of the three can barely be reached with a Super and HiJump. Or a PB placed slightly higher than a standard max jump, done by jumping from the door ledge, from an IBJ while avoiding the Ripper, or using 2 PBs.

Requires:

"canLongIBJ"
{
  "or": [
    {
      "and": [
        {
          "enemyKill": {
            "enemies": [
              [
                "Ripper",
                "Ripper",
                "Ripper"
              ]
            ],
            "explicitWeapons": [
              "PowerBomb"
            ]
          }
        },
        {
          "or": [
            "HiJump",
            "canCarefulJump"
          ]
        }
      ]
    },
    {
      "enemyKill": {
        "enemies": [
          [
            "Ripper",
            "Ripper"
          ],
          [
            "Ripper"
          ]
        ],
        "explicitWeapons": [
          "PowerBomb"
        ]
      }
    },
    {
      "and": [
        {
          "enemyKill": {
            "enemies": [
              [
                "Ripper",
                "Ripper",
                "Ripper"
              ]
            ],
            "explicitWeapons": [
              "Super"
            ]
          }
        },
        "HiJump"
      ]
    }
  ]
}
From: 2
Right Door
To: 4
G-Mode Junction (Top by Elevator)

It is possible to kill the Rippers with a single Power Bomb by placing it at least 2 tiles above the lowest Ripper inside the narrow section of the shaft.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": false
  }
}

Requires:

{
  "or": [
    {
      "and": [
        {
          "enemyKill": {
            "enemies": [
              [
                "Ripper",
                "Ripper",
                "Ripper"
              ]
            ]
          }
        },
        {
          "or": [
            "canWalljump",
            "SpaceJump"
          ]
        }
      ]
    },
    {
      "and": [
        "canLongIBJ",
        {
          "ammo": {
            "type": "Super",
            "count": 3
          }
        }
      ]
    },
    {
      "and": [
        "canLongIBJ",
        "h_canUsePowerBombs",
        {
          "or": [
            "h_canUsePowerBombs",
            "canStaggeredIBJ"
          ]
        }
      ]
    }
  ]
}
From: 2
Right Door
To: 4
G-Mode Junction (Top by Elevator)

The Rippers can be killed with two Power Bombs, or one carefully placed Power Bomb and a careful dodge of the top-most Ripper. With a single Power Bomb, place it at least two tiles above the first Ripper. This can be achieved with a Staggered IBJ or a Spring Ball Bomb Boost. Then climb the right side of the shaft and dodge the top Ripper.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

"h_canArtificialMorphLongIBJ"
"h_canArtificialMorphPowerBomb"
{
  "or": [
    "h_canArtificialMorphStaggeredIBJ",
    "h_canArtificialMorphPowerBomb",
    {
      "enemyDamage": {
        "enemy": "Ripper",
        "type": "contact",
        "hits": 1
      }
    }
  ]
}
From: 2
Item
To: 1
Top Left Door

Let the wall pirate jump to the otherside of the room. Shooting the standing pirate (with anything) will prevent it from attacking.

Requires:

"canJumpIntoIBJ"
{
  "or": [
    "canLongIBJ",
    "HiJump"
  ]
}
From: 2
Item
To: 1
Top Left Door

Pseudo screw the left pirate, or clear the left side with shinesparks, then IBJ out

Requires:

{
  "or": [
    "canLongIBJ",
    {
      "and": [
        "HiJump",
        "canJumpIntoIBJ"
      ]
    }
  ]
}
{
  "or": [
    {
      "and": [
        "canShinechargeMovement",
        "canUseSpeedEchoes",
        {
          "getBlueSpeed": {
            "usedTiles": 19,
            "openEnd": 0
          }
        },
        {
          "canShineCharge": {
            "usedTiles": 21,
            "openEnd": 0
          }
        },
        {
          "shinespark": {
            "frames": 1,
            "excessFrames": 1
          }
        }
      ]
    },
    {
      "and": [
        "canShinechargeMovement",
        "canUseSpeedEchoes",
        {
          "enemyDamage": {
            "enemy": "Pink Space Pirate (standing)",
            "type": "contact",
            "hits": 1
          }
        },
        "canUseIFrames",
        {
          "canShineCharge": {
            "usedTiles": 21,
            "openEnd": 0
          }
        },
        {
          "shinespark": {
            "frames": 2,
            "excessFrames": 2
          }
        }
      ]
    },
    {
      "and": [
        "canPseudoScrew",
        {
          "or": [
            {
              "enemyDamage": {
                "enemy": "Pink Space Pirate (standing)",
                "type": "contact",
                "hits": 1
              }
            },
            "h_pauseAbuseMinimalReserveRefill"
          ]
        }
      ]
    }
  ]
}
From: 3
Central Junction with all Standing Pirates Killed
To: 1
Top Left Door

Requires:

{
  "or": [
    "SpaceJump",
    "canLongIBJ",
    {
      "and": [
        "HiJump",
        "canJumpIntoIBJ"
      ]
    }
  ]
}
From: 1
Left Vertical Door
To: 4
Top Right Door

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  },
  "comesThroughToilet": "any"
}

Requires:

"h_canArtificialMorphLongIBJ"
{
  "or": [
    "h_canArtificialMorphSpringBallBombJump",
    "h_canArtificialMorphBombHorizontally"
  ]
}
From: 1
Left Vertical Door
To: 5
Top Junction

Requires:

{
  "or": [
    "HiJump",
    "canWalljump",
    "SpaceJump",
    "canSpringBallJumpMidAir",
    {
      "and": [
        "canIBJ",
        "canBombHorizontally"
      ]
    },
    {
      "and": [
        "canLongIBJ",
        "Gravity"
      ]
    },
    {
      "and": [
        "canSpringBallBombJump",
        "h_additionalBomb",
        "h_additionalBomb"
      ]
    }
  ]
}
From: 1
Left Vertical Door
To: 5
Top Junction

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  },
  "comesThroughToilet": "any"
}

Requires:

{
  "or": [
    {
      "and": [
        "h_canArtificialMorphIBJ",
        "h_canArtificialMorphBombHorizontally"
      ]
    },
    {
      "and": [
        "h_canArtificialMorphLongIBJ",
        "Gravity"
      ]
    },
    {
      "and": [
        "h_canArtificialMorphSpringBallBombJump",
        "h_additionalBomb",
        "h_additionalBomb",
        "h_additionalBomb"
      ]
    }
  ]
}
From: 2
Bottom Right Door
To: 1
Left Vertical Door

Requires:

"Gravity"
{
  "or": [
    "canWalljump",
    "HiJump",
    "canSpringBallJumpMidAir",
    "SpaceJump",
    "canLongIBJ",
    {
      "and": [
        "canIBJ",
        "canBombHorizontally"
      ]
    }
  ]
}
From: 2
Bottom Right Door
To: 1
Left Vertical Door

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

"Gravity"
{
  "or": [
    "h_canArtificialMorphLongIBJ",
    {
      "and": [
        "h_canArtificialMorphIBJ",
        "h_canArtificialMorphBombHorizontally"
      ]
    }
  ]
}
From: 2
Bottom Right Door
To: 4
Top Right Door

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

{
  "or": [
    "Gravity",
    {
      "and": [
        "canSuitlessMaridia",
        "HiJump",
        "h_canArtificialMorphSpringBall"
      ]
    }
  ]
}
"h_canArtificialMorphLongIBJ"
From: 2
Bottom Right Door
To: 5
Top Junction

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

{
  "or": [
    "Gravity",
    {
      "and": [
        "canSuitlessMaridia",
        "HiJump",
        "h_canArtificialMorphSpringBall"
      ]
    }
  ]
}
{
  "or": [
    "h_canArtificialMorphLongIBJ",
    {
      "and": [
        "Gravity",
        "h_canArtificialMorphIBJ",
        "h_canArtificialMorphBombHorizontally"
      ]
    }
  ]
}
From: 3
Middle Right Door
To: 4
Top Right Door

Requires:

{
  "or": [
    "canConsecutiveWalljump",
    "SpaceJump",
    "canLongIBJ"
  ]
}
From: 3
Middle Right Door
To: 4
Top Right Door

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

"h_canArtificialMorphLongIBJ"
From: 3
Middle Right Door
To: 5
Top Junction

Requires:

{
  "or": [
    "canConsecutiveWalljump",
    "SpaceJump",
    "canLongIBJ"
  ]
}
{
  "enemyDamage": {
    "enemy": "Choot",
    "type": "contact",
    "hits": 1
  }
}
From: 3
Middle Right Door
To: 5
Top Junction

Shoot the Choot either before landing or from the safety of the ledge edge. If bomb jumping, there is a timing for rolling under the Choot.

Requires:

{
  "or": [
    "canConsecutiveWalljump",
    "SpaceJump",
    "canLongIBJ"
  ]
}
{
  "or": [
    "canTrickyJump",
    {
      "and": [
        "canCarefulJump",
        {
          "enemyKill": {
            "enemies": [
              [
                "Choot"
              ]
            ],
            "explicitWeapons": [
              "Missile",
              "Super"
            ]
          }
        }
      ]
    }
  ]
}
From: 3
Middle Right Door
To: 5
Top Junction

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

"h_canArtificialMorphLongIBJ"
From: 3
Middle Right Door
To: 5
Top Junction

To avoid damage, the Choot can be killed and then Samus can climb back up again.

Requires:

{
  "or": [
    "canConsecutiveWalljump",
    "SpaceJump",
    "canLongIBJ"
  ]
}
{
  "or": [
    {
      "enemyKill": {
        "enemies": [
          [
            "Choot"
          ]
        ],
        "explicitWeapons": [
          "Wave",
          "Spazer",
          "PowerBomb"
        ]
      }
    },
    {
      "and": [
        "canBeVeryPatient",
        {
          "enemyKill": {
            "enemies": [
              [
                "Choot"
              ]
            ]
          }
        }
      ]
    }
  ]
}
From: 4
Top Right Door
To: 5
Top Junction

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

"h_canArtificialMorphLongIBJ"
From: 5
Junction Above Grapple Block
To: 2
East Leg Right Door

Wait the water tide to reach its peak, then crouch jump into a spring ball jump into an IBJ. Perform the spring ball jump near max height. Place the first bomb between about 4 and 6 frames after the spring ball jump; ideally it should be just above the water line. Press pause between about 5 and 10 frames after placing the bomb, to disable Spring Ball (a 'spring fling', to reset fall speed). Place the second bomb soon after regaining control, while the game is fading back in. When close to the top, perform a spring ball jump to reach the ledge; release jump as soon as Samus is high enough to clear the ledge, in order to avoid taking a Menu hit.

Requires:

{
  "notable": "Bomb Jump Water Escape"
}
"HiJump"
"h_canMaxHeightSpringBallJump"
"canSpringFling"
"canBombJumpWaterEscape"
"canJumpIntoIBJ"
"canLongIBJ"
"canDoubleBombJump"
From: 1
Left Door
To: 2
Right Door

Take the bottom path and place many bombs near the speed blocks to overload PLMs and go through them.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

"h_canArtificialMorphLongIBJ"
{
  "or": [
    "h_canArtificialMorphCeilingBombJump",
    "canBeVeryPatient"
  ]
}
From: 3
Bottom of Shaft
To: 1
Left Door

Clear the right side Space Pirates and then race the rising acid by bomb jumping.

Requires:

{
  "notable": "IBJ and Acid Bath"
}
"canSuitlessLavaDive"
"canJumpIntoIBJ"
"canLongIBJ"
"canDoubleBombJump"
{
  "or": [
    {
      "and": [
        "Gravity",
        {
          "acidFrames": 150
        }
      ]
    },
    {
      "acidFrames": 450
    }
  ]
}