Crocomire Escape: Leave with Damage - Geruta, Heatproof, Morph

Room ID: 121

Wiki
From: 2
Right Door
To: 1
Left Door

Lure the Geruta to the left door. This may require many jumps to get it to swoop up onto the ledge and not get stuck.

Requires:

"canComplexGMode",
"h_heatProof",
"canBePatient",
"canCameraManip",
"Morph",
{"or": [
  "canTrickyDodgeEnemies",
  "SpaceJump",
  "Charge",
  "Ice",
  "Plasma",
  {"ammo": {"type": "Missile", "count": 6}},
  {"ammo": {"type": "Super", "count": 2}},
  {"enemyDamage": {"enemy": "Dragon", "type": "fireball", "hits": 5}},
  {"and": [
    "h_lavaProof",
    {"or": [
      "ScrewAttack",
      "h_bombThings"
    ]}
  ]}
]},
{"or": [
  "SpaceJump",
  {"and": [
    "HiJump",
    "canSpeedyJump",
    "canWallJump"
  ]},
  {"and": [
    {"noBlueSuit": {}},
    "HiJump",
    "canSpringBallJumpMidAir"
  ]},
  {"and": [
    {"noBlueSuit": {}},
    "canBeVeryPatient",
    {"or": [
      "canLongIBJ",
      "canJumpIntoIBJ"
    ]}
  ]},
  {"and": [
    "canBeVeryPatient",
    "Grapple",
    {"or": [
      "HiJump",
      "canSpringBallJumpMidAir"
    ]}
  ]}
]},
{"or": [
  {"ammo": {"type": "Super", "count": 1}},
  {"obstaclesCleared": ["A"]}
]}

Exit condition:

"leaveWithDamage": {
  "enemy": "Geruta"
}

Collects items: 3

Unlocks doors:

{"types": ["ammo"], "requires": []}

Dev note: It's possible to avoid the item, but the Geruta will get stuck on it and usually require many swoops to get past it.