Tourian Escape Room 3

Room ID: 241

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Difficulty filter

From: 1
Left Door
To: 1
Left Door

Exit condition:

"leaveWithRunway": {
  "length": 3,
  "openEnd": 1
}
From: 1
Left Door
To: 1
Left Door

Requires:

"h_shinechargeMaxRunway",
"canShinechargeMovement",
{"shineChargeFrames": 45}

Exit condition:

"leaveShinecharged": {}
From: 1
Left Door
To: 1
Left Door

Use the lower runway.

Exit condition:

"leaveSpinning": {
  "remoteRunway": {
    "length": 43,
    "openEnd": 1
  }
}
From: 1
Left Door
To: 1
Left Door

Use the lower runway.

Exit condition:

"leaveWithMockball": {
  "remoteRunway": {
    "length": 43,
    "openEnd": 1
  },
  "landingRunway": {
    "length": 2,
    "openEnd": 1
  }
}
From: 1
Left Door
To: 1
Left Door

Use the upper runway.

Exit condition:

"leaveWithSpringBallBounce": {
  "remoteRunway": {
    "length": 43,
    "openEnd": 1
  },
  "landingRunway": {
    "length": 1,
    "openEnd": 1
  },
  "movementType": "uncontrolled"
}
From: 1
Left Door
To: 1
Left Door

Use the upper runway.

Exit condition:

"leaveSpaceJumping": {
  "remoteRunway": {
    "length": 43,
    "openEnd": 1
  }
}
From: 1
Left Door
To: 1
Left Door

Requires:

"h_getBlueSpeedMaxRunway",
"canChainTemporaryBlue"

Exit condition:

"leaveWithTemporaryBlue": {}
From: 1
Left Door
To: 1
Left Door

Requires:

"h_CrystalFlash"
From: 1
Left Door
To: 1
Left Door

Kill the Pirates fast enough that they won't attack, or shoot them from below with Wave.

Requires:

{"or": [
  "Wave",
  "ScrewAttack",
  {"and": [
    "Plasma",
    "canXRayWaitForIFrames"
  ]},
  {"enemyKill": {
    "enemies": [
      [
        "Tourian Space Pirate (all)",
        "Tourian Space Pirate (all)",
        "Tourian Space Pirate (all)"
      ],
      [
        "Tourian Space Pirate (all)",
        "Tourian Space Pirate (all)",
        "Tourian Space Pirate (all)"
      ]
    ],
    "explicitWeapons": ["Missile", "Super", "Ice+Plasma"]
  }}
]}

Clears obstacles: A

Dev note: These requirements are to kill all of the pirates, but another strat is needed to cross the room to get to the top half.

From: 1
Left Door
To: 1
Left Door

Safely kill the first pirate, then run from or roll under the remaining pirate lasers. The Pirates will also not shoot if they come on screen while Samus is crouched.

Requires:

{"or": [
  {"and": [
    "canDodgeWhileShooting",
    "canCameraManip",
    {"or": [
      "Plasma",
      {"and": [
        "h_hasBeamUpgrade",
        "canBePatient"
      ]},
      "canBeVeryPatient"
    ]}
  ]},
  {"and": [
    {"or": [
      "canBePatient",
      {"enemyDamage": {
        "enemy": "Tourian Space Pirate (all)",
        "type": "contact",
        "hits": 1
      }}
    ]},
    "Morph"
  ]}
]}

Clears obstacles: A

Dev note: These requirements are to kill all of the pirates, but another strat is needed to cross the room to get to the top half.

From: 1
Left Door
To: 1
Left Door

Requires:

{"haveBlueSuit": {}}

Clears obstacles: A

Dev note: This will only kill the bottom pirates if Samus has no way up without using the shinespark. But Samus will either have SpeedBooster or some high-level tech, which will be enough to get through the rest damageless.

From: 1
Left Door
To: 1
Left Door

Crystal Flash at the bottom right corner, then run to the left to shinecharge. Use Pirate laser to interrupt.

Entrance condition:

"comeInWithRMode": {}

Requires:

"h_CrystalFlashForReserveEnergy",
"h_shinechargeMaxRunway",
{"autoReserveTrigger": {"maxReserveEnergy": 95}},
"canRModeSparkInterrupt"
From: 1
Left Door
To: 2
Right Door

Requires:

{"obstaclesCleared": ["A"]},
{"or": [
  "HiJump",
  "canWallJump",
  "SpaceJump",
  "canIBJ",
  "canSpringBallJumpMidAir"
]}
From: 1
Left Door
To: 2
Right Door

Safely kill the first pirate, then walk through the rest while taking damage or by using Plasma Beam. It is possible to get through the lower three pirates with a single hit while using i-frames to prevent a second hit. Either go below the pirates and use the camera to manipulate them to be closer together, or arm-pump or horizontal damage boost to get through them fast enough.

Requires:

{"or": [
  "HiJump",
  "canWallJump",
  "SpaceJump",
  "canIBJ",
  "canSpringBallJumpMidAir"
]},
{"or": [
  {"enemyDamage": {
    "enemy": "Tourian Space Pirate (all)",
    "type": "contact",
    "hits": 3
  }},
  {"and": [
    "Plasma",
    "canHitbox"
  ]},
  {"and": [
    "canUseIFrames",
    {"enemyDamage": {
      "enemy": "Tourian Space Pirate (all)",
      "type": "contact",
      "hits": 2
    }},
    {"or": [
      "canCameraManip",
      "canHorizontalDamageBoost"
    ]},
    "canTrickyJump"
  ]}
]}
From: 1
Left Door
To: 2
Right Door

Safely kill the first pirate, then run into the rest with blue speed. A speedy jump can reach the top platform to save Energy over shinesparking.

Requires:

"h_getBlueSpeedMaxRunway",
{"or": [
  "canSpeedyJump",
  {"and": [
    "h_shinechargeMaxRunway",
    {"shinespark": {"frames": 15, "excessFrames": 5}}
  ]}
]}

Clears obstacles: A

From: 1
Left Door
To: 2
Right Door

Requires:

"canSpeedyJump",
"h_shinechargeMaxRunway",
"h_CrystalSpark"

Clears obstacles: A

Dev note: This is listed here because its free to get from 1 to 2 with SpeedBooster alone, but only with being able to dash.

From: 1
Left Door
To: 2
Right Door

With the pirates killed, Samus can spark up near the center of the room to save Energy.

Requires:

{"obstaclesCleared": ["A"]},
"h_storedSpark",
{"shinespark": {"frames": 7, "excessFrames": 5}}

Dev note: The top pirates can be killed the same way as the lower pirates, where the obstacle was cleared. Using blue suit to kill the pirates and then using it to spark up would make it so that there is potentially no way to kill the upper pirates; But Samus will either have SpeedBooster or some high-level tech, which will be enough to get through the rest damageless.

From: 1
Left Door
To: 2
Right Door

Requires:

{"useFlashSuit": {}},
{"shinespark": {"frames": 19, "excessFrames": 7}},
{"enemyDamage": {
  "enemy": "Tourian Space Pirate (all)",
  "type": "laser",
  "hits": 1
}}

Dev note: With low Energy, Samus will also avoid the Pirate laser, but that is not modeled.

From: 1
Left Door
To: 2
Right Door

IBJ or spring ball bomb jump to avoid the wall jump. Killing the first pirate takes 2 Power Bombs, the next three can be killed with 3 total Power Bombs if they are placed under the middle pirate.

Entrance condition:

"comeInWithGMode": {
  "mode": "any",
  "morphed": true
}

Requires:

{"or": [
  "h_artificialMorphIBJ",
  "h_artificialMorphSpringBallBombJump"
]},
{"ammo": {"type": "PowerBomb", "count": 5}}

Clears obstacles: A

From: 1
Left Door
To: 2
Right Door

IBJ or spring ball bomb jump to avoid the wall jump. Using a total of 3 Power Bombs will allow Samus to roll through the bottom four pirates.

Entrance condition:

"comeInWithGMode": {
  "mode": "any",
  "morphed": true
}

Requires:

{"or": [
  "h_artificialMorphIBJ",
  "h_artificialMorphSpringBallBombJump"
]},
"h_artificialMorphPowerBomb",
"h_artificialMorphPowerBomb",
"h_artificialMorphPowerBomb",
"canHitbox"
From: 1
Left Door
To: 2
Right Door

Tank 3 pirate hits then IBJ or spring ball bomb jump to avoid the wall jump.

Entrance condition:

"comeInWithGMode": {
  "mode": "any",
  "morphed": true
}

Requires:

{"or": [
  "h_artificialMorphIBJ",
  "h_artificialMorphSpringBallBombJump"
]},
{"enemyDamage": {
  "enemy": "Tourian Space Pirate (all)",
  "type": "contact",
  "hits": 3
}}
From: 1
Left Door
To: 2
Right Door

Take the bottom path and place many bombs near the speed blocks to overload PLMs and go through them.

Entrance condition:

"comeInWithGMode": {
  "mode": "any",
  "morphed": true
}

Requires:

"h_artificialMorphLongIBJ",
{"or": [
  "h_artificialMorphCeilingBombJump",
  "canBeVeryPatient"
]}
From: 1
Left Door
To: 2
Right Door

Roll through the pirates then IBJ or spring ball bomb jump to avoid the wall jump.

Entrance condition:

"comeInWithGMode": {
  "mode": "any",
  "morphed": true
}

Requires:

"h_blueSuitGMode",
{"or": [
  "h_artificialMorphIBJ",
  "h_artificialMorphSpringBallBombJump"
]}
From: 2
Right Door
To: 1
Left Door

Requires:

{"obstaclesCleared": ["A"]}
From: 2
Right Door
To: 1
Left Door

Requires:

{"haveBlueSuit": {}}

Dev note: Fall through the speed blocks on entry. This would require alternate entrance conditions to prevent falling, but theres no benefit to that.

From: 2
Right Door
To: 1
Left Door

Run through the pirates while taking damage or by using Plasma Beam. It is possible to get through the lower three pirates with a single hit while using i-frames to prevent a second hit. Either wait above until the pirates are a bit closer together and then run through, or arm-pump or horizontal damage boost to get through them fast enough.

Requires:

{"or": [
  {"enemyDamage": {
    "enemy": "Tourian Space Pirate (all)",
    "type": "contact",
    "hits": 4
  }},
  {"and": [
    "Plasma",
    "canHitbox"
  ]},
  {"and": [
    "canUseIFrames",
    {"enemyDamage": {
      "enemy": "Tourian Space Pirate (all)",
      "type": "contact",
      "hits": 3
    }},
    {"or": [
      "canCameraManip",
      "canHorizontalDamageBoost"
    ]}
  ]}
]}
From: 2
Right Door
To: 1
Left Door

Fall through the speed blocks from above with Temporary Blue, or kill the pirates from above with speed echoes.

Requires:

"h_getBlueSpeedMaxRunway",
{"enemyDamage": {
  "enemy": "Tourian Space Pirate (all)",
  "type": "contact",
  "hits": 1
}},
{"or": [
  "canTemporaryBlue",
  {"and": [
    "canUseSpeedEchoes",
    "h_shinechargeMaxRunway",
    {"shinespark": {"frames": 2, "excessFrames": 2}}
  ]}
]}
From: 2
Right Door
To: 1
Left Door

Crystal Flash on top of the speed blocks. Kill the upper tier of pirates, using the chance to damage down. Shinecharge on the level below, then drop down to interrupt using the Pirate laser.

Entrance condition:

"comeInWithRMode": {}

Requires:

"h_CrystalFlashForReserveEnergy",
"h_shinechargeMaxRunway",
{"autoReserveTrigger": {"maxReserveEnergy": 95}},
"canRModeSparkInterrupt"
From: 2
Right Door
To: 1
Left Door

Entrance condition:

"comeInGettingBlueSpeed": {
  "length": 4,
  "openEnd": 0
}
From: 2
Right Door
To: 1
Left Door

Entrance condition:

"comeInWithStoredFallSpeed": {
  "fallSpeedInTiles": 1
}

Requires:

"canMoonfall"
From: 2
Right Door
To: 1
Left Door

Enter the room with a super sink, to clip down past the Speed blocks.

Entrance condition:

"comeInWithSuperSink": {}
From: 2
Right Door
To: 1
Left Door

Entrance condition:

"comeInWithGrappleTeleport": {
  "blockPositions": [[2, 28], [2, 29]]
}

Bypasses door shell: true

From: 2
Right Door
To: 1
Left Door

Entrance condition:

"comeInWithGrappleTeleport": {
  "blockPositions": [[2, 28]]
}

Exit condition:

"leaveWithGrappleTeleport": {
  "blockPositions": [[2, 28]]
}

Bypasses door shell: true

From: 2
Right Door
To: 1
Left Door

Entrance condition:

"comeInWithGrappleTeleport": {
  "blockPositions": [[2, 29]]
}

Exit condition:

"leaveWithGrappleTeleport": {
  "blockPositions": [[2, 29]]
}

Bypasses door shell: true

From: 2
Right Door
To: 2
Right Door

Exit condition:

"leaveWithRunway": {
  "length": 5,
  "openEnd": 0
}
From: 2
Right Door
To: 2
Right Door

Run from or Roll under the pirate lasers. The Pirates will also not shoot if they come on screen while Samus is crouched.

Requires:

{"or": [
  {"and": [
    "canDodgeWhileShooting",
    "canCameraManip",
    {"or": [
      "Plasma",
      {"and": [
        "h_hasBeamUpgrade",
        "canDash",
        "canBePatient"
      ]},
      "canBeVeryPatient"
    ]}
  ]},
  {"and": [
    {"or": [
      "canBePatient",
      {"enemyDamage": {
        "enemy": "Tourian Space Pirate (all)",
        "type": "contact",
        "hits": 1
      }}
    ]},
    "Morph"
  ]}
]}

Clears obstacles: A

Dev note: Technically it's not possible to kill the bottom Pirates while staying at node 2 (not dropping down); but if we're not going down, then it doesn't matter that the bottom ones aren't killed.

From: 2
Right Door
To: 2
Right Door

Kill the Pirates fast enough that they won't attack, or shoot them from above with Wave.

Requires:

{"or": [
  "Wave",
  "ScrewAttack",
  {"haveBlueSuit": {}},
  {"and": [
    "Plasma",
    "canXRayWaitForIFrames"
  ]},
  {"enemyKill": {
    "enemies": [
      ["Tourian Space Pirate (all)", "Tourian Space Pirate (all)"],
      ["Tourian Space Pirate (all)", "Tourian Space Pirate (all)"],
      ["Tourian Space Pirate (all)"]
    ],
    "explicitWeapons": ["Missile", "Super", "Ice+Plasma"]
  }}
]}

Clears obstacles: A

Dev note: Technically it's not possible to kill the bottom Pirates while staying at node 2 (not dropping down); but if we're not going down, then it doesn't matter that the bottom ones aren't killed. FIXME: The enemyKill requirements could be reduced if it is only needed to kill the top ones, which could be modeled as a separate obstacle.

From: 2
Right Door
To: 2
Right Door

Requires:

{"obstaclesCleared": ["A"]},
"h_shinechargeMaxRunway",
{"shineChargeFrames": 60}

Exit condition:

"leaveShinecharged": {}
From: 2
Right Door
To: 2
Right Door

Requires:

{"obstaclesCleared": ["A"]}

Exit condition:

"leaveWithMockball": {
  "remoteRunway": {
    "length": 23,
    "openEnd": 1
  },
  "landingRunway": {
    "length": 1,
    "openEnd": 1
  }
}
From: 2
Right Door
To: 2
Right Door

Requires:

{"obstaclesCleared": ["A"]}

Exit condition:

"leaveWithSpringBallBounce": {
  "remoteRunway": {
    "length": 19,
    "openEnd": 1
  },
  "landingRunway": {
    "length": 1,
    "openEnd": 1
  },
  "movementType": "uncontrolled"
}
From: 2
Right Door
To: 2
Right Door

Requires:

{"obstaclesCleared": ["A"]}

Exit condition:

"leaveSpaceJumping": {
  "remoteRunway": {
    "length": 37,
    "openEnd": 1
  }
}
From: 2
Right Door
To: 2
Right Door

Gain temporary blue with a shinecharge; then do a tight lateral mid-air morph to jump past the speed blocks. Alernatively, start the temporary blue chain by doing a running jump over them rather than doing a shinecharge.

Requires:

{"obstaclesCleared": ["A"]},
"h_shinechargeMaxRunway",
"can4HighMidAirMorph",
"canChainTemporaryBlue"

Exit condition:

"leaveWithTemporaryBlue": {}
From: 2
Right Door
To: 2
Right Door

Requires:

{"enemyDamage": {
  "enemy": "Tourian Space Pirate (all)",
  "type": "laser",
  "hits": 1
}}

Exit condition:

"leaveWithIFrames": {
  "iFramesRemaining": 80
}

Dev note: A damage boost is also possible here.

From: 2
Right Door
To: 2
Right Door

Requires:

"h_CrystalFlash"