Room ID: 241
|
Exit condition: "leaveWithRunway": {
"length": 3,
"openEnd": 1
} |
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Requires: "h_shinechargeMaxRunway", "canShinechargeMovement", {"shineChargeFrames": 45} Exit condition: "leaveShinecharged": {} |
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Use the lower runway. Exit condition: "leaveSpinning": {
"remoteRunway": {
"length": 43,
"openEnd": 1
}
} |
|
Exit condition: "leaveWithMockball": {
"remoteRunway": {
"length": 43,
"openEnd": 1
},
"landingRunway": {
"length": 2,
"openEnd": 1
}
} |
|
Exit condition: "leaveWithSpringBallBounce": {
"remoteRunway": {
"length": 43,
"openEnd": 1
},
"landingRunway": {
"length": 1,
"openEnd": 1
},
"movementType": "uncontrolled"
} |
|
Exit condition: "leaveSpaceJumping": {
"remoteRunway": {
"length": 43,
"openEnd": 1
}
} |
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Requires: "h_getBlueSpeedMaxRunway", "canChainTemporaryBlue" Exit condition: "leaveWithTemporaryBlue": {} |
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Requires: "h_CrystalFlash" |
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Kill the Pirates fast enough that they won't attack, or shoot them from below with Wave. Requires: {"or": [
"Wave",
"ScrewAttack",
{"and": [
"Plasma",
"canXRayWaitForIFrames"
]},
{"enemyKill": {
"enemies": [
[
"Tourian Space Pirate (all)",
"Tourian Space Pirate (all)",
"Tourian Space Pirate (all)"
],
[
"Tourian Space Pirate (all)",
"Tourian Space Pirate (all)",
"Tourian Space Pirate (all)"
]
],
"explicitWeapons": ["Missile", "Super", "Ice+Plasma"]
}}
]}Clears obstacles: A Dev note: These requirements are to kill all of the pirates, but another strat is needed to cross the room to get to the top half. |
|
Safely kill the first pirate, then run from or roll under the remaining pirate lasers. The Pirates will also not shoot if they come on screen while Samus is crouched. Requires: {"or": [
{"and": [
"canDodgeWhileShooting",
"canCameraManip",
{"or": [
"Plasma",
{"and": [
"h_hasBeamUpgrade",
"canBePatient"
]},
"canBeVeryPatient"
]}
]},
{"and": [
{"or": [
"canBePatient",
{"enemyDamage": {
"enemy": "Tourian Space Pirate (all)",
"type": "contact",
"hits": 1
}}
]},
"Morph"
]}
]}Clears obstacles: A Dev note: These requirements are to kill all of the pirates, but another strat is needed to cross the room to get to the top half. |
|
Requires: {"haveBlueSuit": {}}Clears obstacles: A Dev note: This will only kill the bottom pirates if Samus has no way up without using the shinespark. But Samus will either have SpeedBooster or some high-level tech, which will be enough to get through the rest damageless. |
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Crystal Flash at the bottom right corner, then run to the left to shinecharge. Use Pirate laser to interrupt. Entrance condition: "comeInWithRMode": {}Requires: "h_CrystalFlashForReserveEnergy", "h_shinechargeMaxRunway", {"autoReserveTrigger": {"maxReserveEnergy": 95}}, "canRModeSparkInterrupt" |
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Requires: {"obstaclesCleared": ["A"]},
{"or": [
"HiJump",
"canWallJump",
"SpaceJump",
"canIBJ",
"canSpringBallJumpMidAir"
]} |
|
Safely kill the first pirate, then walk through the rest while taking damage or by using Plasma Beam. It is possible to get through the lower three pirates with a single hit while using i-frames to prevent a second hit. Either go below the pirates and use the camera to manipulate them to be closer together, or arm-pump or horizontal damage boost to get through them fast enough. Requires: {"or": [
"HiJump",
"canWallJump",
"SpaceJump",
"canIBJ",
"canSpringBallJumpMidAir"
]},
{"or": [
{"enemyDamage": {
"enemy": "Tourian Space Pirate (all)",
"type": "contact",
"hits": 3
}},
{"and": [
"Plasma",
"canHitbox"
]},
{"and": [
"canUseIFrames",
{"enemyDamage": {
"enemy": "Tourian Space Pirate (all)",
"type": "contact",
"hits": 2
}},
{"or": [
"canCameraManip",
"canHorizontalDamageBoost"
]},
"canTrickyJump"
]}
]} |
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Safely kill the first pirate, then run into the rest with blue speed. A speedy jump can reach the top platform to save Energy over shinesparking. Requires: "h_getBlueSpeedMaxRunway", {"or": [ "canSpeedyJump", {"and": [ "h_shinechargeMaxRunway", {"shinespark": {"frames": 15, "excessFrames": 5}} ]} ]} Clears obstacles: A |
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Requires: "canSpeedyJump", "h_shinechargeMaxRunway", "h_CrystalSpark" Clears obstacles: A Dev note: This is listed here because its free to get from 1 to 2 with SpeedBooster alone, but only with being able to dash. |
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With the pirates killed, Samus can spark up near the center of the room to save Energy. Requires: {"obstaclesCleared": ["A"]},
"h_storedSpark",
{"shinespark": {"frames": 7, "excessFrames": 5}}Dev note: The top pirates can be killed the same way as the lower pirates, where the obstacle was cleared. Using blue suit to kill the pirates and then using it to spark up would make it so that there is potentially no way to kill the upper pirates; But Samus will either have SpeedBooster or some high-level tech, which will be enough to get through the rest damageless. |
From: 1
Left Door
To: 2
Right Door
Requires: {"useFlashSuit": {}},
{"shinespark": {"frames": 19, "excessFrames": 7}},
{"enemyDamage": {
"enemy": "Tourian Space Pirate (all)",
"type": "laser",
"hits": 1
}}Dev note: With low Energy, Samus will also avoid the Pirate laser, but that is not modeled. |
From: 1
Left Door
To: 2
Right Door
IBJ or spring ball bomb jump to avoid the wall jump. Killing the first pirate takes 2 Power Bombs, the next three can be killed with 3 total Power Bombs if they are placed under the middle pirate. Entrance condition: "comeInWithGMode": {
"mode": "any",
"morphed": true
}Requires: {"or": [
"h_artificialMorphIBJ",
"h_artificialMorphSpringBallBombJump"
]},
{"ammo": {"type": "PowerBomb", "count": 5}}Clears obstacles: A |
From: 1
Left Door
To: 2
Right Door
IBJ or spring ball bomb jump to avoid the wall jump. Using a total of 3 Power Bombs will allow Samus to roll through the bottom four pirates. Entrance condition: "comeInWithGMode": {
"mode": "any",
"morphed": true
}Requires: {"or": [
"h_artificialMorphIBJ",
"h_artificialMorphSpringBallBombJump"
]},
"h_artificialMorphPowerBomb",
"h_artificialMorphPowerBomb",
"h_artificialMorphPowerBomb",
"canHitbox" |
|
Tank 3 pirate hits then IBJ or spring ball bomb jump to avoid the wall jump. Entrance condition: "comeInWithGMode": {
"mode": "any",
"morphed": true
}Requires: {"or": [
"h_artificialMorphIBJ",
"h_artificialMorphSpringBallBombJump"
]},
{"enemyDamage": {
"enemy": "Tourian Space Pirate (all)",
"type": "contact",
"hits": 3
}} |
From: 1
Left Door
To: 2
Right Door
Take the bottom path and place many bombs near the speed blocks to overload PLMs and go through them. Entrance condition: "comeInWithGMode": {
"mode": "any",
"morphed": true
}Requires: "h_artificialMorphLongIBJ", {"or": [ "h_artificialMorphCeilingBombJump", "canBeVeryPatient" ]} |
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Entrance condition: "comeInWithGMode": {
"mode": "any",
"morphed": true
}Requires: "h_blueSuitGMode", {"or": [ "h_artificialMorphIBJ", "h_artificialMorphSpringBallBombJump" ]} |
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Requires: {"obstaclesCleared": ["A"]} |
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Requires: {"haveBlueSuit": {}}Dev note: Fall through the speed blocks on entry. This would require alternate entrance conditions to prevent falling, but theres no benefit to that. |
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Run through the pirates while taking damage or by using Plasma Beam. It is possible to get through the lower three pirates with a single hit while using i-frames to prevent a second hit. Either wait above until the pirates are a bit closer together and then run through, or arm-pump or horizontal damage boost to get through them fast enough. Requires: {"or": [
{"enemyDamage": {
"enemy": "Tourian Space Pirate (all)",
"type": "contact",
"hits": 4
}},
{"and": [
"Plasma",
"canHitbox"
]},
{"and": [
"canUseIFrames",
{"enemyDamage": {
"enemy": "Tourian Space Pirate (all)",
"type": "contact",
"hits": 3
}},
{"or": [
"canCameraManip",
"canHorizontalDamageBoost"
]}
]}
]} |
|
Fall through the speed blocks from above with Temporary Blue, or kill the pirates from above with speed echoes. Requires: "h_getBlueSpeedMaxRunway", {"enemyDamage": { "enemy": "Tourian Space Pirate (all)", "type": "contact", "hits": 1 }}, {"or": [ "canTemporaryBlue", {"and": [ "canUseSpeedEchoes", "h_shinechargeMaxRunway", {"shinespark": {"frames": 2, "excessFrames": 2}} ]} ]} |
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Crystal Flash on top of the speed blocks. Kill the upper tier of pirates, using the chance to damage down. Shinecharge on the level below, then drop down to interrupt using the Pirate laser. Entrance condition: "comeInWithRMode": {}Requires: "h_CrystalFlashForReserveEnergy", "h_shinechargeMaxRunway", {"autoReserveTrigger": {"maxReserveEnergy": 95}}, "canRModeSparkInterrupt" |
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Entrance condition: "comeInGettingBlueSpeed": {
"length": 4,
"openEnd": 0
} |
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Entrance condition: "comeInWithStoredFallSpeed": {
"fallSpeedInTiles": 1
}Requires: "canMoonfall" |
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Entrance condition: "comeInWithSuperSink": {} |
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Entrance condition: "comeInWithGrappleTeleport": {
"blockPositions": [[2, 28], [2, 29]]
}Bypasses door shell: true |
From: 2
Right Door
To: 1
Left Door
Entrance condition: "comeInWithGrappleTeleport": {
"blockPositions": [[2, 28]]
}Exit condition: "leaveWithGrappleTeleport": {
"blockPositions": [[2, 28]]
}Bypasses door shell: true |
From: 2
Right Door
To: 1
Left Door
Entrance condition: "comeInWithGrappleTeleport": {
"blockPositions": [[2, 29]]
}Exit condition: "leaveWithGrappleTeleport": {
"blockPositions": [[2, 29]]
}Bypasses door shell: true |
|
Exit condition: "leaveWithRunway": {
"length": 5,
"openEnd": 0
} |
|
Run from or Roll under the pirate lasers. The Pirates will also not shoot if they come on screen while Samus is crouched. Requires: {"or": [
{"and": [
"canDodgeWhileShooting",
"canCameraManip",
{"or": [
"Plasma",
{"and": [
"h_hasBeamUpgrade",
"canDash",
"canBePatient"
]},
"canBeVeryPatient"
]}
]},
{"and": [
{"or": [
"canBePatient",
{"enemyDamage": {
"enemy": "Tourian Space Pirate (all)",
"type": "contact",
"hits": 1
}}
]},
"Morph"
]}
]}Clears obstacles: A Dev note: Technically it's not possible to kill the bottom Pirates while staying at node 2 (not dropping down); but if we're not going down, then it doesn't matter that the bottom ones aren't killed. |
|
Kill the Pirates fast enough that they won't attack, or shoot them from above with Wave. Requires: {"or": [
"Wave",
"ScrewAttack",
{"haveBlueSuit": {}},
{"and": [
"Plasma",
"canXRayWaitForIFrames"
]},
{"enemyKill": {
"enemies": [
["Tourian Space Pirate (all)", "Tourian Space Pirate (all)"],
["Tourian Space Pirate (all)", "Tourian Space Pirate (all)"],
["Tourian Space Pirate (all)"]
],
"explicitWeapons": ["Missile", "Super", "Ice+Plasma"]
}}
]}Clears obstacles: A Dev note: Technically it's not possible to kill the bottom Pirates while staying at node 2 (not dropping down); but if we're not going down, then it doesn't matter that the bottom ones aren't killed. FIXME: The enemyKill requirements could be reduced if it is only needed to kill the top ones, which could be modeled as a separate obstacle. |
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Requires: {"obstaclesCleared": ["A"]},
"h_shinechargeMaxRunway",
{"shineChargeFrames": 60}Exit condition: "leaveShinecharged": {} |
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Requires: {"obstaclesCleared": ["A"]}Exit condition: "leaveWithMockball": {
"remoteRunway": {
"length": 23,
"openEnd": 1
},
"landingRunway": {
"length": 1,
"openEnd": 1
}
} |
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Requires: {"obstaclesCleared": ["A"]}Exit condition: "leaveWithSpringBallBounce": {
"remoteRunway": {
"length": 19,
"openEnd": 1
},
"landingRunway": {
"length": 1,
"openEnd": 1
},
"movementType": "uncontrolled"
} |
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Requires: {"obstaclesCleared": ["A"]}Exit condition: "leaveSpaceJumping": {
"remoteRunway": {
"length": 37,
"openEnd": 1
}
} |
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Gain temporary blue with a shinecharge; then do a tight lateral mid-air morph to jump past the speed blocks. Alernatively, start the temporary blue chain by doing a running jump over them rather than doing a shinecharge. Requires: {"obstaclesCleared": ["A"]},
"h_shinechargeMaxRunway",
"can4HighMidAirMorph",
"canChainTemporaryBlue"Exit condition: "leaveWithTemporaryBlue": {} |
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Requires: {"enemyDamage": {
"enemy": "Tourian Space Pirate (all)",
"type": "laser",
"hits": 1
}}Exit condition: "leaveWithIFrames": {
"iFramesRemaining": 80
}Dev note: A damage boost is also possible here. |
|
Requires: "h_CrystalFlash" |