Room ID: 200
From: 2
Bottom Right Door
To: 3
Top Right Door
The gate will not spawn in indirect g-mode and is freely passable. Entrance condition: { "comeInWithGMode": { "mode": "indirect", "morphed": false } } Requires: { "or": [ "canWalljump", "h_canFly", { "and": [ "HiJump", "canSpringBallJumpMidAir" ] } ] } "canOffScreenMovement" |