Repeatedly using X-Ray's forced standup trick to climb up through in-bound walls. This requires Samus to be partially clipped into the wall to begin climbing, which is often set up by getting stuck in a closing door. The simplest setup is getting stuck in a right facing door in order to climb the left wall of a room. To do this, enter this room from the room to the left with a stationary spinjump moving away to touch the transition with momentum that will get you stuck in the destination door. X-Ray climbs can also be setup by allowing solid blocks to reform on Samus, or by clipping into a wall by some other means.
Dependencies: canXRayStandUp
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" "canBeVeryPatient" |
Enter with G-mode direct, back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door. Climb up 7 screens, and perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: "canXRayClimb" "canBeVeryPatient" Bypasses door shell: true |
From: 5
Bottom Right Door
To: 3
Top Right Door
Use an X-Ray climb to position Samus to where she can break the Bomb block with Screw Attack. This is an 8 screen climb. Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "ScrewAttack" "Morph" "canBeVeryPatient" "canXRayClimb" |
From: 5
Bottom Right Door
To: 4
Middle Right Door
Use an X-Ray climb to position Samus to where she can break the Bomb block with Screw Attack. This is a 1 screen climb. Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "ScrewAttack" "Morph" "canXRayClimb" |
From: 2
Bottom Left Door
To: 1
Top Left Door
Enter with G-mode direct, back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door. Climb up 7 screens, and perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: "canXRayClimb" "canBeVeryPatient" Bypasses door shell: true |
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" "canBeVeryPatient" |
Wall jump up 9 times, placing a PB at the top. Only works in direct g-mode with the item still uncollected. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: { "notable": "G-Mode Up with Power Bombs" } { "itemNotCollectedAtNode": 3 } "canConsecutiveWalljump" "Morph" { "or": [ "canRiskPermanentLossOfAccess", "canXRayClimb" ] } { "ammo": { "type": "PowerBomb", "count": 9 } } "canBeVeryPatient" { "or": [ "canTrivialUseFrozenEnemies", "canTrickyJump", "ScrewAttack", "h_getBlueSpeedMaxRunway", { "enemyKill": { "enemies": [ [ "Boyon", "Boyon", "Boyon", "Boyon" ] ] } }, { "enemyDamage": { "enemy": "Boyon", "type": "contact", "hits": 1 } } ] } |
Become doorstuck in the bottom right door, use a Crystal Flash to continue X-Ray climbing past the slope above the door. Start by climbing until the slope pushed Samus down. Then auto-spinjump towards the door, and Morph to perform the Crystal Flash. Finally, continue X-Ray climbing to the top door. Climb up 3 screens. Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: { "notable": "Crystal Flash X-Ray Climb" } "canXRayClimb" "h_canCrystalFlash" |
Climb up 3 screens. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: "canXRayClimb" "canBePatient" |
From: 4
Bottom Right Door
To: 3
Top Right Door
Entrance condition: { "comeInShinecharged": {} } Requires: { "shineChargeFrames": 1 } { "shinespark": { "frames": 1, "excessFrames": 1 } } "canShinesparkDeepStuck" "canXRayClimb" "canBePatient" |
Enter with G-mode direct, back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door. Climb up 3 screens, and perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: "canXRayClimb" "canBeVeryPatient" Bypasses door shell: true |
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" |
From: 4
Top Right Door
To: 1
Top Left Door
Exit the previous room with Samus in a standing pose (while grappled). After teleporting, press right to release Grapple while staying standing (not being forced into a crouch). Then X-ray climb to get up to the door transition, without needing to open the door. Samus will not be visible during the climb. Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 2, 18 ], [ 2, 19 ], [ 2, 28 ], [ 2, 29 ], [ 2, 34 ] ] } } Requires: "canXRayClimb" Bypasses door shell: true |
From: 5
Alcatraz Door
To: 1
Top Left Door
Exit the previous room with Samus in a standing pose (while grappled). After teleporting, press right to release Grapple while staying standing (not being forced into a crouch). Then X-ray climb to get up to the door transition, without needing to open the door. Samus will not be visible during the climb. Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 2, 18 ], [ 2, 19 ], [ 2, 28 ], [ 2, 29 ] ] } } Requires: "canXRayClimb" Bypasses door shell: true |
From: 6
Bottom Right Door (On the Left Shaft)
To: 1
Top Left Door
Exit the previous room with Samus in a standing pose (while grappled). After teleporting, press right to release Grapple while staying standing (not being forced into a crouch). Then X-ray climb to get up to the door transition, without needing to open the door. Samus will not be visible during the climb. Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 2, 18 ], [ 2, 19 ], [ 2, 28 ], [ 2, 29 ] ] } } Requires: "canXRayClimb" Bypasses door shell: true |
Climb until the camera fully shows Samus on the bottom of the screen. Shoot up to clear the shot blocks and resume climbing until you can walk out to the left. Fix the camera by shooting the floor shot block and jumping down. Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" |
X-Ray climb about 2.5 screen lengths, until the camera shows Samus' helmet on the bottom of the screen. Shoot up to clear the shot blocks and resume climbing until you can walk out to the right. Fix the camera by shooting the floor shot block and jumping down. The pirate will attack while climbing past it. Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" { "or": [ { "enemyDamage": { "enemy": "Green Space Pirate (standing)", "type": "laser", "hits": 1 } }, { "enemyKill": { "enemies": [ [ "Green Space Pirate (standing)" ] ], "explicitWeapons": [ "Charge", "Ice", "Wave", "Spazer", "Plasma", "Missile", "Super" ] } } ] } "canBePatient" |
From: 4
Bottom Right Door
To: 2
Middle Right Door
Enter with G-mode direct and kill the bottom Pirate. Back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door. Climb up 2 screens, and perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: "canXRayClimb" { "enemyKill": { "enemies": [ [ "Green Space Pirate (standing)" ] ], "explicitWeapons": [ "Charge", "Ice", "Wave", "Spazer", "Plasma", "Missile", "Super" ] } } Bypasses door shell: true |
X-Ray climb about 2.5 screen lengths, until the camera shows Samus' helmet on the bottom of the screen. Shoot up to clear the shot blocks and resume climbing until you can walk out to the left. Fix the camera by shooting the floor shot block and jumping down. The bottom pirate will attack while climbing past it. Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" { "or": [ { "enemyDamage": { "enemy": "Green Space Pirate (standing)", "type": "laser", "hits": 1 } }, { "enemyKill": { "enemies": [ [ "Green Space Pirate (standing)" ] ], "explicitWeapons": [ "Charge", "Ice", "Wave", "Spazer", "Plasma", "Missile", "Super" ] } } ] } "canBePatient" |
Shoot out only the lower 2 shot blocks on the side Samus will be climbing. Grab a Beetom and use Morph to pixel align the Beetom with the edge of the wall. While facing right. Xray stand up for height and shoot to freeze. Angle down shot to be safe. Continue refreezing during the next steps. Grab the other Beetom and stand close, but not too close, to the first. Do a small jump, but not too low, and do an angle down shot the frame before Samus lands. This second beetom needs to be exactly 1 pixel below the first. Refreeze the first before testing the positioning. Jump onto your beetom, walk into the wall, and start xray Climbing. Climb up 2.5 screens and then fire upwards to clear shot blocks. Continue climbing and finish by walking away from the crumble blocks. Requires: { "notable": "Beetom X-Ray Climb" } "canXRayClimb" "Morph" "canWallIceClip" "canBeVeryPatient" { "enemyDamage": { "enemy": "Beetom", "type": "contact", "hits": 9 } } { "resetRoom": { "nodes": [ 2, 3, 4 ] } } Resets obstacles: A |
Exit the previous room with Samus in a standing pose (while grappled). After teleporting, press right to release Grapple while staying standing (not being forced into a crouch). Then X-ray climb to get up to the door transition, without needing to open the door. Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 2, 18 ], [ 2, 19 ], [ 2, 28 ], [ 2, 29 ], [ 2, 34 ] ] } } Requires: "canXRayClimb" Bypasses door shell: true |
Exit the previous room with Samus in a standing pose (while grappled). After teleporting, press right to release Grapple while staying standing (not being forced into a crouch). Then X-ray climb to get up to the door transition, without needing to open the door. Samus will not be visible during the climb. Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 2, 18 ], [ 2, 19 ], [ 2, 28 ], [ 2, 29 ] ] } } Requires: "canXRayClimb" Bypasses door shell: true |
From: 3
Upper Right Section - Bottom Right Door
To: 2
Upper Right Section - Top Right Door
Enter with G-mode direct, back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door. Climb up 1 screen, and perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: "canXRayClimb" Bypasses door shell: true |
From: 4
Lower Section - Top Right Door
To: 8
Bridge Right Door (Same Connection as Lower Section - Bottom Right Door)
Climb up 1 screen. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: { "notable": "Get Inside the Bridge" } "canSkipDoorLock" { "or": [ "canArtificialMorph", "canWalljump", "SpaceJump", { "and": [ "canIBJ", { "or": [ "Gravity", "canJumpIntoIBJ", "canBombHorizontally" ] } ] }, { "and": [ "HiJump", "canSpringBallJumpMidAir" ] }, "canPreciseGrapple" ] } "canXRayClimb" |
From: 4
Lower Section - Top Right Door
To: 8
Bridge Right Door (Same Connection as Lower Section - Bottom Right Door)
Entrance condition: { "comeInShinecharged": {} } Requires: { "shineChargeFrames": 1 } { "notable": "Get Inside the Bridge" } "canSkipDoorLock" { "shinespark": { "frames": 1, "excessFrames": 1 } } "canShinesparkDeepStuck" "canXRayClimb" |
From: 4
Lower Section - Top Right Door
To: 8
Bridge Right Door (Same Connection as Lower Section - Bottom Right Door)
Enter with G-mode direct, back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door. Climb up 1 screen, and perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: { "notable": "Get Inside the Bridge" } { "or": [ "canArtificialMorph", "canWalljump", "SpaceJump", { "and": [ "canIBJ", { "or": [ "Gravity", "canJumpIntoIBJ", "canBombHorizontally" ] } ] }, { "and": [ "HiJump", "canSpringBallJumpMidAir" ] }, "canPreciseGrapple" ] } "canXRayClimb" Bypasses door shell: true |
From: 4
Lower Section - Top Right Door
To: 12
Top Junction
Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: { "or": [ "canArtificialMorph", "canWalljump", "SpaceJump", { "and": [ "canIBJ", { "or": [ "Gravity", "canJumpIntoIBJ", "canBombHorizontally" ] } ] }, { "and": [ "HiJump", "canSpringBallJumpMidAir" ] }, "canPreciseGrapple" ] } "canXRayClimb" |
From: 4
Lower Section - Top Right Door
To: 12
Top Junction
Entrance condition: { "comeInShinecharged": {} } Requires: { "shineChargeFrames": 1 } { "shinespark": { "frames": 1, "excessFrames": 1 } } "canShinesparkDeepStuck" "canXRayClimb" |
From: 5
Lower Section - Bottom Right Door
To: 2
Upper Right Section - Top Right Door
Enter with G-mode direct, back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door. Climb up 4 screens, and perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: "canXRayClimb" "canBePatient" Bypasses door shell: true |
From: 5
Lower Section - Bottom Right Door
To: 3
Upper Right Section - Bottom Right Door
Climb up 3 screens. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: "canXRayClimb" "canBePatient" |
From: 5
Lower Section - Bottom Right Door
To: 3
Upper Right Section - Bottom Right Door
Entrance condition: { "comeInShinecharged": {} } Requires: { "shineChargeFrames": 1 } { "shinespark": { "frames": 1, "excessFrames": 1 } } "canShinesparkDeepStuck" "canXRayClimb" "canBePatient" |
From: 5
Lower Section - Bottom Right Door
To: 3
Upper Right Section - Bottom Right Door
Enter with G-mode direct, back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door. Climb up 3 screens, and perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: "canXRayClimb" "canBePatient" Bypasses door shell: true |
From: 5
Lower Section - Bottom Right Door
To: 4
Lower Section - Top Right Door
Grapple on the Ripper to get inside the wall under the door. Do a Crystal Flash to force a standup. X-Ray climb up to the door transition. Requires: { "notable": "Grapple Clip Door Lock Skip" } "canUseEnemies" "canGrappleClip" "h_canCrystalFlash" "canXRayClimb" Bypasses door shell: true |
From: 6
Middle Right Door (By Zeb Farm)
To: 12
Top Junction
Climb up 1 screen. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: "canXRayClimb" |
From: 6
Middle Right Door (By Zeb Farm)
To: 12
Top Junction
Climb up 1 screen. Entrance condition: { "comeInShinecharged": {} } Requires: { "shineChargeFrames": 1 } { "shinespark": { "frames": 1, "excessFrames": 1 } } "canShinesparkDeepStuck" "canXRayClimb" |
From: 4
Right Item
To: 2
Top Left Door
Keep the two Geemers on screen while moving to the right side of the room. Freeze the second Geemer as it exits the Morph Tunnel, with the Crumble block. Use a Super Missile to knock the first Geemer down and freeze it at the pixel perfect height. Become stuck in the wall after using Grapple to kill the frozen Geemer as it walks through Samus, firing to the left. This re-enables XRay climbing. Requires: { "notable": "Geemer Ice Stuck XRay Climb" } "h_ZebesIsAwake" "canWallIceClip" "canXRayClimb" "Grapple" { "ammo": { "type": "Super", "count": 1 } } { "enemyDamage": { "enemy": "Geemer (blue)", "type": "contact", "hits": 1 } } |
Exit the previous room with Samus in a standing pose (while grappled) with a horizontal position of 21 (as far right as possible). After teleporting, press right to release Grapple while staying standing (not being forced into a crouch). Then X-ray climb to get to the door transition above, without needing to open the door. At the beginning of the climb, avoid pressing left without X-Ray being held, to prevent triggering the transition of the bottom door. Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 2, 18 ], [ 2, 19 ], [ 2, 28 ], [ 2, 29 ] ] } } Requires: "canXRayClimb" Bypasses door shell: true |
From: 3
Bottom Left Door
To: 1
Top Left Door
Enter with G-mode direct, back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door. Climb up 1 screen, and perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: "canXRayClimb" Bypasses door shell: true |
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" |
From: 2
Top Right Door
To: 1
Top Left Door
Exit the previous room with Samus in a standing pose (while grappled) with a horizontal position of 21 (as far right as possible). After teleporting, press right to release Grapple while staying standing (not being forced into a crouch). Then X-ray climb to get up to the door transition, without needing to open the door. At the beginning of the climb, avoid pressing left without X-Ray being held, to prevent triggering the transition of the bottom door. Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 2, 18 ], [ 2, 19 ], [ 2, 28 ], [ 2, 29 ] ] } } Requires: "canXRayClimb" Bypasses door shell: true |
From: 3
Bottom Left Door
To: 1
Top Left Door
Enter with G-mode direct, back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door. Climb up 1 screen, and perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: "canXRayClimb" Bypasses door shell: true |
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" |
From: 4
Bottom Right Door
To: 1
Top Left Door
Exit the previous room with Samus in a standing pose (while grappled) with a horizontal position of 21 (as far right as possible). After teleporting, press right to release Grapple while staying standing (not being forced into a crouch). Then X-ray climb to get up to the door transition, without needing to open the door. At the beginning of the climb, avoid pressing left without X-Ray being held, to prevent triggering the transition of the bottom door. Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 2, 18 ], [ 2, 19 ], [ 2, 28 ], [ 2, 29 ] ] } } Requires: "canXRayClimb" Bypasses door shell: true |
From: 4
Above Power Bomb Blocks - Middle Left Door
To: 2
Above Power Bomb Blocks - Top Left Door
Enter with G-mode direct, back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door. Climb up 1 screen, and perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: "canXRayClimb" Bypasses door shell: true |
From: 5
Above Power Bomb Blocks - Bottom Left Door
To: 2
Above Power Bomb Blocks - Top Left Door
Enter with G-mode direct, back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door. Climb up 2 screens, and perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: "canXRayClimb" Bypasses door shell: true |
From: 5
Above Power Bomb Blocks - Bottom Left Door
To: 4
Above Power Bomb Blocks - Middle Left Door
Enter with G-mode direct, back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door. Climb up 1 screen, and perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: "canXRayClimb" Bypasses door shell: true |
From: 6
Above Power Bomb Blocks - Bottom Right Door
To: 3
Above Power Bomb Blocks - Top Right Door
Enter with G-mode direct, back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door. Climb up 2 screens, and perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: "canXRayClimb" Bypasses door shell: true |
From: 7
Below Power Bomb Blocks - Top Right Door
To: 3
Above Power Bomb Blocks - Top Right Door
Enter with G-mode direct, back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door. Climb up 3 screens, and perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: "canXRayClimb" "canBePatient" Bypasses door shell: true |
From: 7
Below Power Bomb Blocks - Top Right Door
To: 6
Above Power Bomb Blocks - Bottom Right Door
Enter with G-mode direct, back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door. Climb up 1 screen, and perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: "canXRayClimb" Bypasses door shell: true |
From: 7
Below Power Bomb Blocks - Top Right Door
To: 12
Above Power Bomb Blocks - Main Junction
Climb up 1 screen. Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" |
From: 8
Below Power Bomb Blocks - Bottom Left Door
To: 2
Above Power Bomb Blocks - Top Left Door
Enter with G-mode direct, back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door. Climb up 6 screens, and perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: "canXRayClimb" "canBeVeryPatient" Bypasses door shell: true |
From: 8
Below Power Bomb Blocks - Bottom Left Door
To: 4
Above Power Bomb Blocks - Middle Left Door
Enter with G-mode direct, back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door. Climb up 5 screens, and perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: "canXRayClimb" "canBeVeryPatient" Bypasses door shell: true |
From: 8
Below Power Bomb Blocks - Bottom Left Door
To: 5
Above Power Bomb Blocks - Bottom Left Door
Enter with G-mode direct, back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door. Climb up 4 screens, and perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: "canXRayClimb" "canBePatient" Bypasses door shell: true |
From: 8
Below Power Bomb Blocks - Bottom Left Door
To: 12
Above Power Bomb Blocks - Main Junction
Climb up 4 screens. Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" "canBePatient" |
From: 10
Right Etecoon Shaft - Bottom Left Door
To: 13
Below Power Bomb Blocks - Main Junction
Climb up 1 screen. Once Samus appears one tile above the bottom of the door, you will be unable to climb higher, and it is safe to morph at this point. Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" "h_canBombThings" |
Exit the previous room with Samus in a standing pose (while grappled). After teleporting, press right to release Grapple while staying standing (not being forced into a crouch). Then X-ray climb to get up to the door transition, without needing to open the door. Samus will not be visible during the climb. Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 2, 18 ], [ 2, 19 ], [ 2, 28 ], [ 2, 29 ], [ 2, 34 ] ] } } Requires: "canXRayClimb" Bypasses door shell: true |
From: 3
Bottom Right Door
To: 1
Top Left Door
Exit the previous room with Samus in a standing pose (while grappled). After teleporting, press right to release Grapple while staying standing (not being forced into a crouch). Then X-ray climb to get up to the door transition, without needing to open the door. Samus will not be visible during the climb. Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 2, 18 ], [ 2, 19 ], [ 2, 28 ], [ 2, 29 ] ] } } Requires: "canXRayClimb" Bypasses door shell: true |
From: 4
Left Side - Middle Doorway (Behind the Power Bomb Blocks)
To: 10
Top Item (Above Hopper Pit)
Perform a horizontal shinespark through the door transition, from a horizontal position that triggers a deep transition in the door. Sparking from one or two pixels away from the door is an example position that works (if possible in the neighboring room). In general, about one third of positions will work, with working positions occuring in periodic windows that are each approximately two pixels wide, separated by bad windows that are approximately 4 pixels wide. If successful, Samus will spawn inside the Power Bomb blocks. After the shinespark crash animation ends, Samus should be standing and able to X-Ray climb. Entrance condition: { "comeInWithSpark": {} } Requires: "canDeepTransition" { "shinespark": { "frames": 2, "excessFrames": 2 } } "canXRayClimb" |
From: 4
Left Side - Middle Doorway (Behind the Power Bomb Blocks)
To: 10
Top Item (Above Hopper Pit)
Stand facing the door in the previous room, at a specific distance from the door, approximately a 3-pixel window at an effective distance of a 6-tile closed-end runway (taking into account how slopes can modify the effective distance). Pause, then unpause while holding dash and right. If positioned correctly, the unpause fade-in will finish on the exact frame that the transition would occur, delaying the transition by a frame. Samus will spawn standing inside the Power Bomb blocks and be able to X-Ray climb. Entrance condition: { "comeInRunning": { "speedBooster": "any", "minTiles": 5.3906, "maxTiles": 5.5859 } } Requires: "canDeepTransition" "canXRayClimb" |
From: 4
Left Side - Middle Doorway (Behind the Power Bomb Blocks)
To: 10
Top Item (Above Hopper Pit)
Stand facing away from the door in the previous room, at a specific distance from the door, approximately a 2-pixel window at an effective distance of 3.7 tiles (taking into account how slopes can modify the effective distance). Pause, then unpause while holding dash and right. If positioned correctly, the unpause fade-in will finish on the exact frame that the transition would occur, delaying the transition by a frame. Samus will spawn standing inside the Power Bomb blocks and be able to X-Ray climb. Entrance condition: { "comeInRunning": { "speedBooster": "any", "minTiles": 3.6445, "maxTiles": 3.7851 } } Requires: "canDeepTransition" "canXRayClimb" |
From: 5
Left Side - Bottom Middle Door (Blocked by Crumble Blocks)
To: 4
Left Side - Middle Doorway (Behind the Power Bomb Blocks)
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" |
From: 6
Right Side - Top Middle Door
To: 2
Right Side - Top Door
Enter with G-mode direct, back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door. Climb up 4 screens, and perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: "canXRayClimb" "canBePatient" Bypasses door shell: true |
From: 8
Right Side - Bottom Door
To: 2
Right Side - Top Door
Enter with G-mode direct, back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door. Climb up 6 screens, and perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: "canXRayClimb" "canBeVeryPatient" Bypasses door shell: true |
From: 8
Right Side - Bottom Door
To: 6
Right Side - Top Middle Door
Enter with G-mode direct, back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door. Climb up 2 screens, and perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: "canXRayClimb" Bypasses door shell: true |
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" |
Enter with G-mode direct, back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door. Climb up 6 screens, and perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: "canXRayClimb" "canBeVeryPatient" Bypasses door shell: true |
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" "canBeVeryPatient" |
Exit the previous room with Samus in a standing pose (while grappled). After teleporting, press right to release Grapple while staying standing (not being forced into a crouch). Then X-ray climb to get up to the door transition, without needing to open the door. Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 2, 18 ], [ 2, 19 ], [ 2, 28 ], [ 2, 29 ], [ 2, 34 ] ] } } Requires: "canXRayClimb" Bypasses door shell: true |
To minimize damage from the Hoppers, get stuck in the door relatively high and move quickly. Climb up somewhat less than 1 screen, until Samus' head appears between 1 and 3 tiles below the door. Then perform a turn-around spin jump to the right to get on top of the Grapple block. Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: { "notable": "Hopper X-Ray Climb" } "canXRayClimb" { "enemyDamage": { "enemy": "Sidehopper", "type": "contact", "hits": 2 } } |
From: 2
Right Door
To: 3
Top Junction
Enter with G-Mode and use X-Ray to get stuck 9 pixels inside the door. X-Ray climb to a relatively specific height: after just one pixel of Samus' feet are visible while crouching facing left, perform between 20 and 22 more X-Ray stand-ups (any of these work). Use X-ray to face left, then run and jump to barely make it onto the ledge. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: "canXRayClimb" "canOffScreenMovement" "canInsaneJump" |
From: 2
Right Door
To: 3
Top Junction
Get stuck 3 pixels inside the door, and X-ray climb to a precise height: after just one pixel of Samus' feet are visible while crouching facing left, perform exactly 7 more X-Ray stand-ups. Use X-ray to face left, then run and jump to barely make it onto the ledge. Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "HiJump" "canXRayClimb" "canOffScreenMovement" "canInsaneJump" |
From: 2
Right Door
To: 3
Top Junction
X-Ray climb until Samus is a little over halfway off screen; the position is not precise. Face right, then do a turnaround buffer spin jump into a Spring Ball jump to reach the ledge. The pause input can be pressed at the same time as the turnaround. It helps to do an airball to gain horizontal speed. The jump input after pausing should not be buffered, in order to allow a little time for the spring fling horizontal speed to take effect. Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" "canTrickyJump" "canLateralMidAirMorph" "canTrickySpringBallJump" "canSpringFling" |
From: 2
Bottom Right Door
To: 1
Top Right Door
Enter with G-mode direct, back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door. Climb up 1 screen, and perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: "canXRayClimb" Bypasses door shell: true |
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" |
From: 2
Bottom Left Door
To: 1
Top Left Door
Enter with G-mode direct, back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door. Climb up 8 screens, and perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: "canXRayClimb" "canBeVeryPatient" Bypasses door shell: true |
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" "canBeVeryPatient" |
Exit the previous room with Samus in a standing pose (while grappled). After teleporting, hold left while releasing Grapple to stay standing (not being forced into a crouch). Then X-ray climb to get out of the floor. Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 12, 12 ], [ 12, 13 ] ] } } Requires: "canXRayClimb" |
Enter with G-mode direct, back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door. Climb up 1 screen, and perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: "canXRayClimb" Bypasses door shell: true |
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" |
From: 2
Right Door
To: 1
Left Door
Exit the previous room with Samus in a standing pose (while grappled). After teleporting, press right to release Grapple while staying standing (not being forced into a crouch). Then X-ray climb to get up to the door transition, without needing to open the door. Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 2, 18 ], [ 2, 19 ], [ 2, 28 ], [ 2, 29 ] ] } } Requires: "canXRayClimb" Bypasses door shell: true |
From: 1
Top Left Door
To: 2
Middle Left Door (Behind Power Bomb Blocks)
Gain R-mode while entering the room. Use the respawning bugs to refill reserve energy. Get grabbed by the Beetom and carry it to the 4-tile high gap one screen above the bottom-left door. Position Samus one pixel to the right of being against the wall. Jump and aim down, reaching the ceiling at the same time that reserves are triggered. This will force Samus to stand up, briefly clipping into the wall above. Immediately freeze the Beetom inside the wall, by buffering a shot during the reserve trigger. Use a Ripper to get knocked back onto the frozen Beetom. This will clip Samus one pixel left into the wall, making it possible to X-ray climb. X-ray climb up 2 screens. Entrance condition: { "comeInWithRMode": {} } Requires: { "notable": "R-Mode Frozen Beetom X-Ray Climb" } { "enemyDamage": { "enemy": "Beetom", "type": "contact", "hits": 1 } } { "enemyDamage": { "enemy": "Ripper", "type": "contact", "hits": 1 } } "canWallIceClip" "canXRayClimb" |
From: 2
Middle Left Door (Behind Power Bomb Blocks)
To: 1
Top Left Door
Enter with G-mode direct, back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door. Climb up 2 screens, and perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: "canXRayClimb" Bypasses door shell: true |
From: 2
Middle Left Door (Behind Power Bomb Blocks)
To: 1
Top Left Door
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" |
From: 3
Bottom Left Door
To: 2
Middle Left Door (Behind Power Bomb Blocks)
Gain R-mode while entering the room. Use the respawning bugs to refill reserve energy. Get grabbed by the Beetom and carry it to the 4-tile high gap one screen above the bottom-left door. Position Samus one pixel to the right of being against the wall. Jump and aim down, reaching the ceiling at the same time that reserves are triggered. This will force Samus to stand up, briefly clipping into the wall above. Immediately freeze the Beetom inside the wall, by buffering a shot during the reserve trigger. Use a Ripper to get knocked back onto the frozen Beetom. This will clip Samus one pixel left into the wall, making it possible to X-ray climb. X-ray climb up 2 screens. Entrance condition: { "comeInWithRMode": {} } Requires: { "notable": "R-Mode Frozen Beetom X-Ray Climb" } { "or": [ "canWalljump", "HiJump", "h_canFly", "canSpringBallJumpMidAir" ] } { "enemyDamage": { "enemy": "Beetom", "type": "contact", "hits": 1 } } { "enemyDamage": { "enemy": "Ripper", "type": "contact", "hits": 1 } } "canWallIceClip" "canXRayClimb" |
From: 4
Bottom Right Door
To: 2
Middle Left Door (Behind Power Bomb Blocks)
Gain R-mode while entering the room. Use the respawning bugs to refill reserve energy. Get grabbed by the Beetom and carry it to the 4-tile high gap one screen above the bottom-left door. Position Samus one pixel to the right of being against the wall. Jump and aim down, reaching the ceiling at the same time that reserves are triggered. This will force Samus to stand up, briefly clipping into the wall above. Immediately freeze the Beetom inside the wall, by buffering a shot during the reserve trigger. Use a Ripper to get knocked back onto the frozen Beetom. This will clip Samus one pixel left into the wall, making it possible to X-ray climb. X-ray climb up 2 screens. Entrance condition: { "comeInWithRMode": {} } Requires: { "notable": "R-Mode Frozen Beetom X-Ray Climb" } { "or": [ "canWalljump", "HiJump", "h_canFly", "canSpringBallJumpMidAir" ] } { "enemyDamage": { "enemy": "Beetom", "type": "contact", "hits": 1 } } { "enemyDamage": { "enemy": "Ripper", "type": "contact", "hits": 1 } } "canWallIceClip" "canXRayClimb" |
From: 5
Top Right Door
To: 2
Middle Left Door (Behind Power Bomb Blocks)
Gain R-mode while entering the room. Use the respawning bugs to refill reserve energy. Get grabbed by the Beetom and carry it to the 4-tile high gap one screen above the bottom-left door. Position Samus one pixel to the right of being against the wall. Jump and aim down, reaching the ceiling at the same time that reserves are triggered. This will force Samus to stand up, briefly clipping into the wall above. Immediately freeze the Beetom inside the wall, by buffering a shot during the reserve trigger. Use a Ripper to get knocked back onto the frozen Beetom. This will clip Samus one pixel left into the wall, making it possible to X-ray climb. X-ray climb up 2 screens. Entrance condition: { "comeInWithRMode": {} } Requires: { "notable": "R-Mode Frozen Beetom X-Ray Climb" } { "enemyDamage": { "enemy": "Beetom", "type": "contact", "hits": 1 } } { "enemyDamage": { "enemy": "Ripper", "type": "contact", "hits": 1 } } "canWallIceClip" "canXRayClimb" |
Climb up 1 screen Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" { "enemyDamage": { "enemy": "Kihunter (green)", "type": "contact", "hits": 1 } } Clears obstacles: C |
From: 2
Bottom Left Door
To: 1
Top Left Door
Enter with G-mode direct, back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door. The camera will be messed up, so you will need to move blindly to get into position. Don't wait too long or the Zeela will hit you. Climb up 1 screen, and perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: "canXRayClimb" Bypasses door shell: true |
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" { "heatFrames": 1600 } Clears obstacles: A |
From: 2
Left Side - Top Middle Door
To: 1
Left Side - Top Door
Enter with G-mode direct, back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door. Climb up 1 screen, and perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: "canXRayClimb" Bypasses door shell: true |
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" |
From: 3
Left Side - Bottom Middle Door
To: 1
Left Side - Top Door
Enter with G-mode direct, back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door. Climb up 2 screens, and perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: "canXRayClimb" Bypasses door shell: true |
From: 3
Left Side - Bottom Middle Door
To: 1
Left Side - Top Door
Climb up 2 screens. Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" |
From: 4
Left Side - Bottom Door
To: 1
Left Side - Top Door
Enter with G-mode direct, back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door. Climb up 3 screens, and perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: "canXRayClimb" "canBePatient" Bypasses door shell: true |
Climb up 3 screens. Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" "canBePatient" |
From: 4
Left Side - Bottom Door
To: 2
Left Side - Top Middle Door
Enter with G-mode direct, back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door. Climb up 2 screens, and perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: "canXRayClimb" Bypasses door shell: true |
From: 4
Left Side - Bottom Door
To: 3
Left Side - Bottom Middle Door
Enter with G-mode direct, back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door. Climb up 1 screen, and perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: "canXRayClimb" Bypasses door shell: true |
From: 4
Left Side - Bottom Door
To: 3
Left Side - Bottom Middle Door
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" |
From: 6
Middle Right Door
To: 1
Left Side - Top Door
Exit the previous room with Samus in a standing pose (while grappled) with a horizontal position of 21 (as far right as possible). After teleporting, press right to release Grapple while staying standing (not being forced into a crouch). Then X-ray climb to get up to the door transition above, without needing to open the door. At the beginning of the climb, avoid pressing left without X-Ray being held, to prevent triggering the transition of the lower door. Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 2, 28 ], [ 2, 29 ], [ 2, 34 ] ] } } Requires: "canXRayClimb" Bypasses door shell: true |
From: 6
Middle Right Door
To: 2
Left Side - Top Middle Door
Exit the previous room with Samus in a standing pose (while grappled) with a horizontal position of 21 (as far right as possible). After teleporting, press right to release Grapple while staying standing (not being forced into a crouch). Then X-ray climb to get up to the door transition above, without needing to open the door. At the beginning of the climb, avoid pressing left without X-Ray being held, to prevent triggering the transition of the lower door. Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 2, 34 ] ] } } Requires: "canXRayClimb" Bypasses door shell: true |
From: 6
Middle Right Door
To: 7
Top Right Door
Enter with G-mode direct, back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door. Climb up 1 screen, and perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: "canXRayClimb" Bypasses door shell: true |
From: 7
Top Right Door
To: 1
Left Side - Top Door
Exit the previous room with Samus in a standing pose (while grappled) with a horizontal position of 21 (as far right as possible). After teleporting, press right to release Grapple while staying standing (not being forced into a crouch). Then X-ray climb to get up to the door transition above, without needing to open the door. At the beginning of the climb, avoid pressing left without X-Ray being held, to prevent triggering the transition of the lower door. Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 2, 28 ], [ 2, 29 ], [ 2, 34 ] ] } } Requires: "canXRayClimb" Bypasses door shell: true |
From: 7
Top Right Door
To: 2
Left Side - Top Middle Door
Exit the previous room with Samus in a standing pose (while grappled) with a horizontal position of 21 (as far right as possible). After teleporting, press right to release Grapple while staying standing (not being forced into a crouch). Then X-ray climb to get up to the door transition above, without needing to open the door. At the beginning of the climb, avoid pressing left without X-Ray being held, to prevent triggering the transition of the lower door. Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 2, 34 ] ] } } Requires: "canXRayClimb" Bypasses door shell: true |
Exit the previous room with Samus in a standing pose (while grappled). After teleporting, press right to release Grapple while staying standing (not being forced into a crouch). Then X-ray climb to get up to the door transition, without needing to open the door. Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 2, 28 ], [ 2, 29 ] ] } } Requires: "canXRayClimb" { "heatFrames": 1600 } Bypasses door shell: true |
Climb up 1 screen. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: "h_heatProof" "canXRayClimb" |
From: 2
Bottom Left Door
To: 1
Top Left Door
Climb up 1 screen. Entrance condition: { "comeInShinecharged": {} } Requires: { "shineChargeFrames": 1 } { "shinespark": { "frames": 1, "excessFrames": 1 } } "canShinesparkDeepStuck" "canXRayClimb" "canBePatient" { "heatFrames": 1600 } |
Enter with G-mode direct, back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door. Climb up 1 screen, and perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: "h_heatProof" "canXRayClimb" Bypasses door shell: true |
Exit the previous room with Samus in a standing pose (while grappled) with a horizontal position of 21 (as far right as possible). After teleporting, press right to release Grapple while staying standing (not being forced into a crouch). Then X-ray climb to get up to the door transition, without needing to open the door. Samus will not be visible during the climb. At the beginning of the climb, avoid pressing left without X-Ray being held, to prevent triggering the transition of the bottom door. Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 2, 29 ] ] } } Requires: "canXRayClimb" { "heatFrames": 1600 } Bypasses door shell: true |
From: 4
Top Right Door
To: 2
Middle Left Door
Exit the previous room with Samus in a standing pose (while grappled). After teleporting, press right to release Grapple while staying standing (not being forced into a crouch). Then X-ray climb to get up to the door transition, without needing to open the door. Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 2, 34 ] ] } } Requires: "canXRayClimb" { "heatFrames": 1600 } Bypasses door shell: true |
Exit the previous room with Samus in a standing pose (while grappled). After teleporting, press right to release Grapple while staying standing (not being forced into a crouch). Then X-ray climb to get up to the door transition, without needing to open the door. Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 2, 18 ], [ 2, 19 ], [ 2, 28 ], [ 2, 29 ] ] } } Requires: "canXRayClimb" { "heatFrames": 1600 } { "lavaFrames": 1300 } Bypasses door shell: true |
From: 2
Right Door
To: 1
Left Door
Exit the previous room with Samus in a standing pose (while grappled). After teleporting, press right to release Grapple while staying standing (not being forced into a crouch). Then X-ray climb to get up to the door transition, without needing to open the door. Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 2, 34 ] ] } } Requires: "canXRayClimb" { "heatFrames": 2800 } { "lavaFrames": 2500 } Bypasses door shell: true |
Enter with G-mode direct, back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door. Climb up 1 screen, and perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: "h_heatProof" "canXRayClimb" Bypasses door shell: true |
From: 2
Left Shaft - Bottom Right Door
To: 1
Left Shaft - Top Left Door
Exit the previous room with Samus in a standing pose (while grappled). After teleporting, press right to release Grapple while staying standing (not being forced into a crouch). Then X-ray climb to get up to the door transition, without needing to open the door. Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 2, 28 ] ] } } Requires: "canXRayClimb" { "heatFrames": 1600 } Bypasses door shell: true |
From: 3
Left Shaft - Middle Right Door
To: 1
Left Shaft - Top Left Door
Exit the previous room with Samus in a standing pose (while grappled). After teleporting, press right to release Grapple while staying standing (not being forced into a crouch). Then X-ray climb to get up to the door transition, without needing to open the door. Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 2, 28 ] ] } } Requires: "canXRayClimb" { "heatFrames": 1600 } Bypasses door shell: true |
From: 4
Left Shaft - Top Right Door
To: 1
Left Shaft - Top Left Door
Exit the previous room with Samus in a standing pose (while grappled). After teleporting, press right to release Grapple while staying standing (not being forced into a crouch). Then X-ray climb to get up to the door transition, without needing to open the door. Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 2, 28 ] ] } } Requires: "canXRayClimb" { "heatFrames": 1600 } Bypasses door shell: true |
From: 5
Far Right Door
To: 1
Left Shaft - Top Left Door
Exit the previous room with Samus in a standing pose (while grappled). After teleporting, press right to release Grapple while staying standing (not being forced into a crouch). Then X-ray climb to get up to the door transition, without needing to open the door. Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 2, 28 ] ] } } Requires: "canXRayClimb" { "heatFrames": 1600 } Bypasses door shell: true |
Exit the previous room with Samus in a standing pose (while grappled). After teleporting, press right to release Grapple while staying standing (not being forced into a crouch). Then X-ray climb to get up to the door transition, without needing to open the door. Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 2, 18 ], [ 2, 19 ], [ 2, 28 ], [ 2, 29 ] ] } } Requires: "canXRayClimb" { "heatFrames": 1600 } { "lavaFrames": 1600 } Bypasses door shell: true |
From: 3
Top Right Door
To: 1
Top Left Door
Exit the previous room with Samus in a standing pose (while grappled) with a horizontal position of 21 (as far right as possible). After teleporting, press right to release Grapple while staying standing (not being forced into a crouch). Then X-ray climb to get to the door transition above, without needing to open the door. Samus will not be visible during the climb. At the beginning of the climb, avoid pressing left without X-Ray being held, to prevent triggering the transition of the bottom door. Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 2, 18 ], [ 2, 19 ], [ 2, 28 ], [ 2, 29 ] ] } } Requires: "canXRayClimb" { "heatFrames": 1600 } Bypasses door shell: true |
Enter with G-mode direct, back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door. Climb up 1 screen, and perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: "canXRayClimb" Bypasses door shell: true |
Enter with G-mode direct, back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door. Climb up 2 screens, and perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: "canXRayClimb" Bypasses door shell: true |
From: 3
Bottom Left Door
To: 2
Middle Left Door
Enter with G-mode direct, back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door. Climb up 1 screen, and perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: "canXRayClimb" Bypasses door shell: true |
From: 4
Bottom Right Door
To: 5
Middle Right Door
Enter with G-mode direct, back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door. Climb up 1 screen, and perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: "canXRayClimb" Bypasses door shell: true |
From: 4
Bottom Right Door
To: 6
Top Right Door
Enter with G-mode direct, back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door. Climb up 3 screens, and perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: "canXRayClimb" "canBePatient" Bypasses door shell: true |
From: 5
Middle Right Door
To: 6
Top Right Door
Enter with G-mode direct, back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door. Climb up 2 screens, and perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: "canXRayClimb" Bypasses door shell: true |
Exit the previous room with Samus in a standing pose (while grappled). After teleporting, press right to release Grapple while staying standing (not being forced into a crouch). Then X-ray climb to get up to the door transition, without needing to open the door. Samus will not be visible during the climb. Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 2, 18 ], [ 2, 19 ], [ 2, 28 ], [ 2, 29 ] ] } } Requires: "canXRayClimb" { "heatFrames": 1600 } Bypasses door shell: true |
From: 4
Bottom Right Door
To: 2
Far Left Door
Exit the previous room with Samus in a standing pose (while grappled). After teleporting, press right to release Grapple while staying standing (not being forced into a crouch). Then X-ray climb to get up to the door transition, without needing to open the door. Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 2, 18 ], [ 2, 19 ], [ 2, 28 ], [ 2, 29 ] ] } } Requires: "canXRayClimb" { "heatFrames": 1600 } Bypasses door shell: true |
From: 4
Bottom Right Door
To: 2
Far Left Door
Exit the previous room with Samus in a standing pose (while grappled). After teleporting, press right to release Grapple while staying standing (not being forced into a crouch). Then X-ray climb to get up to the door transition, without needing to open the door. Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 2, 34 ] ] } } Requires: "canXRayClimb" { "heatFrames": 2800 } Bypasses door shell: true |
From: 5
Top Right Door
To: 2
Far Left Door
Exit the previous room with Samus in a standing pose (while grappled). After teleporting, press right to release Grapple while staying standing (not being forced into a crouch). Then X-ray climb to get up to the door transition, without needing to open the door. Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 2, 18 ], [ 2, 19 ], [ 2, 28 ], [ 2, 29 ] ] } } Requires: "canXRayClimb" { "heatFrames": 1600 } Bypasses door shell: true |
From: 5
Top Right Door
To: 2
Far Left Door
Exit the previous room with Samus in a standing pose (while grappled). After teleporting, press right to release Grapple while staying standing (not being forced into a crouch). Then X-ray climb to get up to the door transition, without needing to open the door. Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 2, 34 ] ] } } Requires: "canXRayClimb" { "heatFrames": 2800 } Bypasses door shell: true |
Enter with G-mode direct, back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door. Climb up 3 screens, and perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: "h_heatProof" "canXRayClimb" "canBePatient" Bypasses door shell: true |
Climb up 3 screens. Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" { "heatFrames": 4000 } "canBePatient" |
After teleporting, hold left and release Grapple to remain in a standing pose (and not be force crouched). X-ray climb a specific distance, performing exactly 15 X-Ray stand-ups. Then morph and roll out to the right. If Bombs, Power Bombs, or Screw Attack are available, this can allow more lenience in how far to climb. Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 12, 13 ] ] } } Requires: "canXRayClimb" "Morph" "canOffScreenMovement" |
From: 2
Middle Left Door
To: 1
Top Left Door
Enter with G-mode direct, back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door. Climb up 2 screens, and perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: "canXRayClimb" Bypasses door shell: true |
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" |
From: 2
Bottom Right Door
To: 1
Top Right Door
Enter with G-mode direct, back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door. Climb up 2 screens, and perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: "canXRayClimb" Bypasses door shell: true |
Climb up 2 screens. Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" |
Exit the previous room with Samus in a standing pose (while grappled). After teleporting, press right to release Grapple while staying standing (not being forced into a crouch). Then X-ray climb to get up to the door transition, without needing to open the door. Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 2, 18 ], [ 2, 19 ], [ 2, 28 ], [ 2, 29 ] ] } } Requires: "canXRayClimb" Bypasses door shell: true |
From: 3
Bottom Right Door
To: 1
Top Left Door
Exit the previous room with Samus in a standing pose (while grappled). After teleporting, press right to release Grapple while staying standing (not being forced into a crouch). Then X-ray climb to get up to the door transition, without needing to open the door. Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 2, 19 ], [ 2, 28 ], [ 2, 29 ] ] } } Requires: "canXRayClimb" Bypasses door shell: true |
From: 3
Bottom Right Door
To: 4
Top Right Door
Climb up 1 screen. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: "canXRayClimb" |
From: 3
Bottom Right Door
To: 4
Top Right Door
Climb up 1 screen. Entrance condition: { "comeInShinecharged": {} } Requires: { "shineChargeFrames": 1 } { "shinespark": { "frames": 1, "excessFrames": 1 } } "canShinesparkDeepStuck" "canXRayClimb" |
From: 3
Bottom Right Door
To: 4
Top Right Door
Enter with G-mode direct, back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door. Climb up 1 screen, and perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: "canXRayClimb" Bypasses door shell: true |
From: 4
Top Right Door
To: 1
Top Left Door
Exit the previous room with Samus in a standing pose (while grappled). After teleporting, press right to release Grapple while staying standing (not being forced into a crouch). Then X-ray climb to get up to the door transition, without needing to open the door. Samus will not be visible during the climb. Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 2, 19 ], [ 2, 28 ], [ 2, 29 ] ] } } Requires: "canXRayClimb" Bypasses door shell: true |
Climb up 3 screens, then perform a turn-around spin jump to the left to reach the platform. Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canBePatient" "canXRayClimb" |
Exit the previous room with Samus in a standing pose (while grappled). After teleporting, press right to release Grapple while staying standing (not being forced into a crouch). Then X-ray climb to get up to the door transition, without needing to open the door. Samus will not be visible during the climb. If Golden Torizo is alive, the fight will be triggered but does not create any risk of damage. Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 2, 28 ], [ 2, 29 ] ] } } Requires: "canXRayClimb" { "heatFrames": 1600 } Clears obstacles: door_2 Bypasses door shell: true |
From: 1
Bottom Left Door
To: 3
Top Right Door
Climb up 2 screens. Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" { "heatFrames": 2800 } |
From: 1
Bottom Left Door
To: 5
Junction Above Bottom Blocks
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" { "heatFrames": 900 } |
From: 2
Middle Right Door
To: 3
Top Right Door
Enter with G-mode direct, back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door. Climb up 1 screen, and perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: "h_heatProof" { "or": [ "canWalljump", "h_canCrouchJumpDownGrab", "HiJump", "h_canFly", "canArtificialMorph" ] } "canXRayClimb" Bypasses door shell: true |
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" { "heatFrames": 1600 } |
X-Ray climb up the left wall in order to jump to the center platform. Quickly kill the pirates using ammo before beginning the X-Ray climb. Climb to just above the door shell and do a turnaround spinjump to reach the platform. Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" { "enemyDamage": { "enemy": "Yellow Space Pirate (wall)", "type": "contact", "hits": 2 } } { "enemyKill": { "enemies": [ [ "Yellow Space Pirate (standing)", "Yellow Space Pirate (wall)" ] ], "explicitWeapons": [ "Missile", "Super" ] } } { "heatFrames": 1260 } |
From: 2
Bottom Left Door
To: 1
Top Left Door
Climb up 1 screen. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: "canXRayClimb" { "heatFrames": 1600 } |
From: 2
Bottom Left Door
To: 1
Top Left Door
Entrance condition: { "comeInShinecharged": {} } Requires: { "shineChargeFrames": 1 } "canShinesparkDeepStuck" { "shinespark": { "frames": 1, "excessFrames": 1 } } "canXRayClimb" { "heatFrames": 1600 } |
From: 2
Bottom Left Door
To: 1
Top Left Door
Enter with G-mode direct, back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door. Climb up 1 screen, and perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: "h_heatProof" "canXRayClimb" Bypasses door shell: true |
From: 3
Bottom Right Door
To: 1
Top Left Door
Climb up 1 screen. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: "canXRayClimb" { "heatFrames": 1650 } |
From: 3
Bottom Right Door
To: 1
Top Left Door
Climb up 1 screen. Entrance condition: { "comeInShinecharged": {} } Requires: { "shineChargeFrames": 1 } { "shinespark": { "frames": 1, "excessFrames": 1 } } "canShinesparkDeepStuck" "canXRayClimb" { "heatFrames": 1650 } |
From: 3
Bottom Right Door
To: 4
Top Right Door
Enter with G-mode direct, back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door. Climb up 1 screen, and perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: "h_heatProof" "canXRayClimb" Bypasses door shell: true |
From: 3
Top Right Door
To: 1
Top Left Door
Exit the previous room with Samus in a standing pose (while grappled). After teleporting, press right to release Grapple while staying standing (not being forced into a crouch). Then X-ray climb to get up to the door transition, without needing to open the door. Samus will not be visible during the climb. Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 2, 18 ], [ 2, 19 ], [ 2, 28 ], [ 2, 29 ], [ 2, 34 ] ] } } Requires: "canXRayClimb" Bypasses door shell: true |
From: 6
Inside Morph Tunnel (Right of Left Bomb Blocks)
To: 7
Junction At Middle Right Door With Bottom KiHunter Cleared
Wait for the bomb blocks to reappear. Two crouches worth of height are needed before jumping through the rest of the blocks. Watch for the KiHunter to move right before jumping up to get a safe predicatable swoop. Requires: "h_canNavigateHeatRooms" "h_canUsePowerBombs" "canXRayClimb" "canCeilingClip" { "or": [ "ScrewAttack", { "and": [ "canTrickyJump", { "heatFrames": 90 } ] }, { "enemyDamage": { "enemy": "Kihunter (red)", "type": "contact", "hits": 1 } } ] } { "heatFrames": 810 } |
From: 2
Bottom Left Door
To: 1
Top Left Door
Enter with G-mode direct, back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door. Climb up 5 screens, and perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: "h_heatProof" "canXRayClimb" "canBeVeryPatient" Bypasses door shell: true |
From: 2
Bottom Left Door
To: 4
Junction Above Bomb Blocks
Climb the room while avoiding wall pirates and Namihe flames. Immediately climb above the Namihe flames and wait for the wall pirate to jump across into Samus. Once the pirate starts going up, resume X-Ray climbing. This is a Two screen X-Ray climb. Watch for enemies when fixing the camera after the climb. Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: { "notable": "X-Ray Climb" } "canXRayClimb" { "enemyDamage": { "enemy": "Namihe", "type": "fireball", "hits": 2 } } { "enemyDamage": { "enemy": "Yellow Space Pirate (wall)", "type": "contact", "hits": 1 } } { "heatFrames": 2800 } |
From: 3
Top Right Door
To: 1
Top Left Door
Exit the previous room with Samus in a standing pose (while grappled). After teleporting, press right to release Grapple while staying standing (not being forced into a crouch). Then X-ray climb to get up to the door transition, without needing to open the door. Kill the Pirate, or climb quickly to minimize damage from it. Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 2, 18 ], [ 2, 19 ] ] } } Requires: "canXRayClimb" { "heatFrames": 1600 } { "or": [ { "enemyDamage": { "enemy": "Yellow Space Pirate (standing)", "type": "laser", "hits": 2 } }, { "and": [ "canInsaneJump", { "enemyDamage": { "enemy": "Yellow Space Pirate (standing)", "type": "laser", "hits": 1 } } ] }, { "and": [ { "enemyKill": { "enemies": [ [ "Yellow Space Pirate (standing)" ] ], "explicitWeapons": [ "Missile", "Super", "Charge+Plasma" ] } }, { "heatFrames": 120 } ] } ] } Bypasses door shell: true |
From: 3
Top Right Door
To: 1
Top Left Door
Exit the previous room with Samus in a standing pose (while grappled). After teleporting, press right to release Grapple while staying standing (not being forced into a crouch). Then X-ray climb to get up to the door transition, without needing to open the door. Climb quickly in order to minimize damage from the Namihe and the Pirate. Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 2, 34 ] ] } } Requires: "canXRayClimb" { "heatFrames": 2800 } { "enemyDamage": { "enemy": "Namihe", "type": "kago", "hits": 9 } } { "enemyDamage": { "enemy": "Yellow Space Pirate (standing)", "type": "laser", "hits": 1 } } Bypasses door shell: true |
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" { "heatFrames": 2840 } |
Climb up about half a screen. If Phantoon is dead, the last part of the climb should be done carefully to avoid triggering collision with the spikes: Do not press forward or turn-around except while X-Ray is active. For each X-ray stand-up, release the turn-around input quickly to make sure that it is not still held after X-Ray deactivates. Once Samus is high enough, unequip X-Ray, jump up (from either standing or crouch) to clip past the spikes, and land, taking a single spike hit. Then use the i-frames from the spike hit to run and jump to the left to make it to the door. Samus is high enough after the top of her arm cannon first becomes visible at the bottom of the screen; or up to 3 additional climbs can be performed after that point. In case of an accidental spike collision, it is possible to recover: Unless Samus climbed higher than needed, she will still be stuck in the wall, will take a single spike hit, and be able to continue climbing. With Grapple it is possible to swing on the Grapple blocks, avoiding all spike damage. Spike damage can also be avoided with Space Jump, by doing a stationary turn-around spin jump, which is very precise. Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: { "notable": "X-Ray Climb" } "canXRayClimb" { "or": [ { "and": [ { "spikeHits": 3 }, { "resourceCapacity": [ { "type": "RegularEnergy", "count": 199 } ] } ] }, { "and": [ { "not": "f_DefeatedPhantoon" }, "canRiskPermanentLossOfAccess" ] }, { "and": [ "canOffScreenMovement", { "or": [ { "and": [ { "spikeHits": 1 }, "canUseIFrames" ] }, "Grapple", { "and": [ "SpaceJump", "canInsaneJump", "canBeVeryPatient" ] } ] } ] } ] } |
Exit the previous room with Samus in a standing pose (while grappled). After teleporting, press right to release Grapple while staying standing (not being forced into a crouch). Then X-ray climb to get up to the door transition, without needing to open the door. Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 2, 18 ], [ 2, 19 ], [ 2, 29 ] ] } } Requires: "canXRayClimb" Bypasses door shell: true |
From: 3
Bottom Left Door
To: 1
Top Left Door
Enter with G-mode direct, back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door. Climb up 2 screens, and perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: "canXRayClimb" Bypasses door shell: true |
Exit the previous room with Samus in a standing pose (while grappled). After teleporting, press right to release Grapple while staying standing (not being forced into a crouch). Then X-ray climb to get on top of the Chozo statue. Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 2, 18 ], [ 2, 19 ], [ 2, 28 ], [ 2, 29 ] ] } } Requires: "canXRayClimb" |
From: 5
Middle Right Door
To: 4
Top Right Door
Enter with G-mode direct, back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door. Climb up 1 screen, and perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door. If Phantoon is not defeated then you have to move quickly to prevent the Coverns from hitting you. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: "canXRayClimb" Bypasses door shell: true |
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" |
Climb up 1 screen. Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" |
Exit the previous room with Samus in a standing pose (while grappled). After teleporting, press right to release Grapple while staying standing (not being forced into a crouch). Then X-ray climb to get up to the door transition, without needing to open the door. Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 2, 34 ] ] } } Requires: "canXRayClimb" Bypasses door shell: true |
From: 2
Bottom Right Door
To: 3
Top Right Doorway
Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: "canXRayClimb" |
From: 2
Bottom Right Door
To: 3
Top Right Doorway
Entrance condition: { "comeInShinecharged": {} } Requires: { "shineChargeFrames": 1 } { "shinespark": { "frames": 1, "excessFrames": 1 } } "canShinesparkDeepStuck" "canXRayClimb" |
Exit the previous room with Samus in a standing pose (while grappled). After teleporting, press right to release Grapple while staying standing (not being forced into a crouch). Then X-ray climb to get up to the door transition, without needing to open the door. Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 2, 34 ] ] } } Requires: "canXRayClimb" Bypasses door shell: true |
Climb up 1 screen. Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" |
Exit the previous room with Samus in a standing pose (while grappled). After teleporting, press right to release Grapple while staying standing (not being forced into a crouch). Then X-ray climb to get up to the door transition, without needing to open the door. Samus will not be visible during the climb. It is necessary to enter a horizontal position of 20 pixel or less, otherwise the climb will stop in the air pocket below the door. Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 2, 18 ], [ 2, 19 ], [ 2, 28 ], [ 2, 29 ] ] } } Requires: "canXRayClimb" Bypasses door shell: true |
From: 6
Left Morph Passage Doorway
To: 11
Upper Left Ledge Junction
Perform a horizontal shinespark through the top of the door transition, from a horizontal position that triggers a deep door transition. Sparking from one or two pixels away from the door is an example position that works (if possible in the neighboring room). If successful, after the shinespark crash animation ends Samus should be standing inside the wall and be able to X-Ray climb. Entrance condition: { "comeInWithSpark": { "position": "top" } } Requires: "canDeepTransition" { "shinespark": { "frames": 2, "excessFrames": 2 } } "canXRayClimb" |
From: 1
Middle Left Door
To: 9
Junction Below Top Door
Climb up 1 screen. Aim to end this XRay climb when Samus is visually near but not above the top of the left side door. Fall out of the wall by turning to the right, from a crouch if possible. This XRay climb has a window of 4 crouches, but with a way to break bomb blocks it can be ended earlier. Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: { "notable": "Left-Side X-Ray Climb (Upper)" } "canXRayClimb" |
Enter with G-mode direct, back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door. Climb up 1 screen, and perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: "canXRayClimb" Bypasses door shell: true |
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" |
Exit the previous room with Samus in a standing pose (while grappled) with a horizontal position of 21 (as far right as possible). After teleporting, press right to release Grapple while staying standing (not being forced into a crouch). Then X-ray climb to get to the door transition above, without needing to open the door. At the beginning of the climb, avoid pressing left without X-Ray being held, to prevent triggering the transition of the bottom door. Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 2, 34 ] ] } } Requires: "canXRayClimb" Bypasses door shell: true |
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" |
Exit the previous room with Samus in a standing pose (while grappled). After teleporting, press right to release Grapple while staying standing (not being forced into a crouch). Then X-ray climb to get up to the door transition, without needing to open the door. Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 2, 28 ], [ 2, 29 ] ] } } Requires: "canXRayClimb" Bypasses door shell: true |
Enter with G-mode direct, back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door. Climb up 1 screen, and perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: "canXRayClimb" Bypasses door shell: true |
Immediately when entering the room, turn around to the left while using X-ray and kill the Mochtroid, to prevent or minimize damage. Climb up 1 screen. Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" { "or": [ "Ice", "Wave", "Spazer", "Plasma", "Grapple", { "ammo": { "type": "Missile", "count": 1 } }, { "ammo": { "type": "Super", "count": 1 } }, { "enemyDamage": { "enemy": "Mochtroid", "type": "contact", "hits": 1 } } ] } |
Exit the previous room with Samus in a standing pose (while grappled). After teleporting, press right to release Grapple while staying standing (not being forced into a crouch). Then X-ray climb to get up to the door transition, without needing to open the door. Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 2, 28 ], [ 2, 29 ] ] } } Requires: "canXRayClimb" Bypasses door shell: true |
Exit the previous room with Samus in a standing pose (while grappled). After teleporting, press right to release Grapple while staying standing (not being forced into a crouch). Then X-ray climb to get up to the door transition, without needing to open the door. Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 2, 18 ], [ 2, 19 ], [ 2, 28 ], [ 2, 29 ] ] } } Requires: "canXRayClimb" Bypasses door shell: true |
From: 2
Right Door
To: 4
Top Right Ledge Junction
X-ray climb until Samus is above the water surface. To avoid falling out, be careful not to turn left except while holding X-ray. From a standing position facing left, hold left and immediately jump, then use Space Jump to reach the ledge. Alternatively, from a standing position facing right, do a turn-around spin jump, waiting to jump until part way through the turn-around animation (otherwise Samus will bonk inside the wall) It is also possible to climb lower, with Samus' feet still in the water; in this case, the turn-around animation is slower, providing a larger window to jump, though in this case either a wall jump or a Space Jump water escape may be needed. Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" "SpaceJump" |
Enter with G-mode direct, back up to exactly 8 pixels away from the door transition, and activate X-ray to get very deep stuck in the door. Climb up a little less than 1 screen, and perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door. Perform the spin-jump when Samus' feet are between about 0.5 and 2 tiles below the bottom of the door. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: { "notable": "Very Deep Stuck X-Ray Climb" } "canXRayClimb" Bypasses door shell: true |
Climb up 1 screen. Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" |
From: 2
Bottom Left Door
To: 1
Top Left Door
Perform an X-Ray Climb until you are just above the door into Cacatac Alley. Walk left into the gap between pipes, behind the grapple blocks. Walk to the left wall, turn around, crouch, grapple the block and release. Samus will fall into the door transition. The camera does not follow Samus but the pipes are still visually in the same position. And the camera does not break after the transition. Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" "canGrappleClip" Bypasses door shell: true |
From: 2
Bottom Left Door
To: 1
Top Left Door
Enter with G-mode direct, back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door. Climb up 1 screen, and perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: "canXRayClimb" Bypasses door shell: true |
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" |
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" |
Climb up 2.5 screens. Stop when about half of Samus (or less) is visible at the top of the screen. Turn-around a couple times to move to the right, to get close to falling out. Then perform a buffered spin-jump while turning around to the right, to make it onto the platform. The Choot will be safely off-camera and will not hit Samus while passing through it. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: "canXRayClimb" "canBePatient" "canOffScreenMovement" |
From: 1
Bottom Left Door
To: 2
Top Right Door
Climb up 2.5 screens. Stop when about half of Samus (or less) is visible at the top of the screen. Turn-around a couple times to move to the right, to get close to falling out. Then perform a buffered spin-jump while turning around to the right, to make it onto the platform. The Choot will be safely off-camera and will not hit Samus while passing through it. Entrance condition: { "comeInShinecharged": {} } Requires: { "shineChargeFrames": 1 } "canShinesparkDeepStuck" { "shinespark": { "frames": 1, "excessFrames": 1 } } "canXRayClimb" "canBePatient" "canOffScreenMovement" |
Climb up 2.5 screens. Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" "canBePatient" |
Climb up 1.5 screens. Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" |
From: 2
Right Door
To: 1
Left Door
Exit the previous room with Samus in a standing pose (while grappled). After teleporting, press right to release Grapple while staying standing (not being forced into a crouch). Then X-ray climb to get up to the door transition, without needing to open the door. Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 2, 18 ], [ 2, 19 ], [ 2, 29 ] ] } } Requires: "canXRayClimb" Bypasses door shell: true |
From: 2
Bottom Right Door
To: 3
Middle Right Door
Climb up 2 screens. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: "canXRayClimb" |
From: 2
Bottom Right Door
To: 3
Middle Right Door
Climb up 2 screens. Entrance condition: { "comeInShinecharged": {} } Requires: { "shineChargeFrames": 1 } { "shinespark": { "frames": 1, "excessFrames": 1 } } "canShinesparkDeepStuck" "canXRayClimb" |
From: 2
Bottom Right Door
To: 3
Middle Right Door
Enter with G-mode direct, back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door. Climb up 2 screens, and perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: "canXRayClimb" Bypasses door shell: true |
From: 3
Middle Right Door
To: 6
Hidden Fake Kassiuz Room Junction
Climb up 2 screens plus 2 tiles, to enter a normally inaccessible area behind the top right door, containing a copy of the bottom half of Kassiuz Room. There is a blue door on the other side of the top right door; you will not be able to see it as you will be off-camera, but shoot it open and touch the transition behind it. It will lead to the same place as the bottom right door of the room. Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: { "notable": "X-Ray Climb Into Fake Kassiuz Room" } "canXRayClimb" |
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" |
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" |
This is a short climb, only a few tiles. Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" |
This climb is from the left side of the left room, the room with the breakable grapple block. Climb up 3 screens. The camera will not move up to Samus while on the left wall. Carefully jump over the pit without falling in. It helps to step down and use the two-tile long runway. Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" "canBePatient" "canOffScreenMovement" { "or": [ "canTrickyJump", "canWalljump", "SpaceJump" ] } |
From: 1
West Leg Left Door
To: 5
Junction Above Grapple Block
This climb is from the left side of the left room, the room with the breakable grapple block. Climb up 3 screens. Then drop down to fix the camera. Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" "canBePatient" |
This climb is right side of the left room - the room with the breakable grapple block. Climb up 3 screens. Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" "canBePatient" |
From: 2
Bottom Right Door
To: 1
Top Right Door
Enter with G-mode direct, using artificial morph to avoid the Metroids if they are still alive. Go to the top of the room and Crystal Flash, with the Metroids stuck below (if alive). The Crystal Flash will leave behind a light orb, which can be used to kill the Metroids. Use the Rinkas to damage down. For the final hit that will trigger auto-reserves, stand in the open doorway between 1 and 6 pixels from the transition. The auto reserve trigger will cancel G-mode and close the door on top of Samus. Climb up 1 screen, moving quickly to minimize Rinka damage. Perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: "h_canCrystalFlash" { "autoReserveTrigger": {} } "canXRayClimb" { "enemyDamage": { "enemy": "Rinka", "type": "contact", "hits": 1 } } Bypasses door shell: true |
From: 2
Bottom Right Door
To: 1
Top Right Door
Enter with G-mode direct, and quickly freeze the Metroids (if still alive) and Rinkas. Back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door. Climb up 1 screen, moving quickly to avoid Rinka damage. Perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: "Ice" "canXRayClimb" Bypasses door shell: true |
From: 2
Bottom Right Door
To: 1
Top Right Door
Enter immobile with G-mode direct, with the Metroids having been killed previously. Take a Rinka hit to regain mobility. Back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door. Climb up 1 screen, moving quickly to minimize Rinka damage. Perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false, "mobility": "immobile" } } Requires: "f_KilledMetroidRoom2" { "enemyDamage": { "enemy": "Rinka", "type": "contact", "hits": 1 } } "canXRayClimb" Bypasses door shell: true |
Enter with G-mode direct, back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door. Climb up 1 screen, moving quickly to avoid Rinka hits, and perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: "canXRayClimb" Bypasses door shell: true |
From: 3
Bottom Left Door
To: 1
Top Left Door
Enter with G-mode direct, and go to the top of the room to perform a Crystal Flash to refill on energy without destroying all the bottom Rinkas. Use the Rinkas to damage down. For the final hit that will trigger auto-reserves, stand in the open doorway between 1 and 6 pixels from the transition. The auto reserve trigger will cancel G-mode and close the door on top of Samus. Climb up 2 screens, moving quickly to minimize Rinka damage. Perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: "h_canCrystalFlash" { "autoReserveTrigger": {} } "canXRayClimb" { "enemyDamage": { "enemy": "Rinka", "type": "contact", "hits": 2 } } Bypasses door shell: true |
From: 3
Bottom Left Door
To: 1
Top Left Door
Enter with G-mode direct, and freeze the bottom Rinka near the door. Back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door. Climb up 2 screens, moving quickly to avoid Rinka damage. Perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: "Ice" "canXRayClimb" Bypasses door shell: true |
From: 3
Bottom Left Door
To: 1
Top Left Door
Enter immobile with G-mode direct, taking a Rinka hit to regain mobility. Back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door. Climb up 2 screens, moving quickly to minimize Rinka damage. Perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false, "mobility": "immobile" } } Requires: { "enemyDamage": { "enemy": "Rinka", "type": "contact", "hits": 1 } } "canXRayClimb" Bypasses door shell: true |
From: 3
Bottom Left Door
To: 2
Middle Left Door
Enter with G-mode direct, and go to the top of the room to perform a Crystal Flash to refill on energy without destroying all the bottom Rinkas. Use a Rinka to damage down. For the final hit that will trigger auto-reserves, stand in the open doorway between 1 and 6 pixels from the transition. The auto reserve trigger will cancel G-mode and close the door on top of Samus. Climb up 1 screen, moving quickly to minimize Rinka damage. Perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: "h_canCrystalFlash" { "autoReserveTrigger": {} } "canXRayClimb" { "enemyDamage": { "enemy": "Rinka", "type": "contact", "hits": 2 } } Bypasses door shell: true |
From: 3
Bottom Left Door
To: 2
Middle Left Door
Enter with G-mode direct, and freeze the bottom Rinka near the door. Back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door. Climb up 1 screen, moving quickly to avoid Rinka damage. Perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: "Ice" "canXRayClimb" Bypasses door shell: true |
From: 3
Bottom Left Door
To: 2
Middle Left Door
Enter immobile with G-mode direct, taking a Rinka hit to regain mobility. Back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door. Climb up 1 screen, moving quickly to minimize Rinka damage. Perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false, "mobility": "immobile" } } Requires: { "enemyDamage": { "enemy": "Rinka", "type": "contact", "hits": 1 } } "canXRayClimb" Bypasses door shell: true |