canHeatedCrystalFlash (Very Hard)

Performing a Crystal Flash while taking environmental damage. In heat damage, this requires laying the Power Bomb while Samus' energy is between 43 and 88.

Dependencies: canCrystalFlash

Difficulty filter

Strats ()

From: 2
Right Door
To: 2
Right Door

Requires:

"h_canHeatedCrystalFlash"
From: 1
Bottom Left Door
To: 1
Bottom Left Door

Requires:

"h_canHeatedCrystalFlash"
From: 1
Left Door
To: 1
Left Door

Requires:

"h_canHeatedCrystalFlash"
From: 2
Right Door
To: 2
Right Door

Requires:

"h_canHeatedCrystalFlash"
From: 4
Junction Above Item
To: 4
Junction Above Item

Requires:

"h_canHeatedCrystalFlash"

Clears obstacles: A

From: 1
Left Door
To: 1
Left Door

Requires:

"h_canHeatedCrystalFlash"
From: 1
Left Door
To: 5
Bottom Right Junction

Normalized movement through the room can be used to manipulate the Sm. Dessgeegas and do this strat reliably without heat protection. The following is one way to do this; other approaches may also be possible. Before entering the room, damage down to between 127 and 159 energy, and unequip Speed Booster if it is collected. Position one pixel away from the door in the previous room. Hold angle-down (and optionally dash), enter the door transition, then hold shot while continuing to hold forward, angle-down, and dash. The shot block will be destroyed by the buffered shot. Continue holding right and dash to run under both Sm. Dessgeegas. After running under the second one, stop for a moment to prevent it from scrolling off camera. Morph, roll all the way against the right wall and quickly lay a Power Bomb. Move slightly to the left to avoid being bounced by the Power Bomb explosion. As the Sm. Dessgeega approaches, roll under it to the left to avoid being hit. Roll back to the right to collect its Power Bomb drop (which should be a ground level) and return to where the Power Bomb was laid, in time to perform the Crystal Flash inputs.

Entrance condition:

{
  "comeInRunning": {
    "speedBooster": false,
    "minTiles": 0,
    "maxTiles": 0.0625
  }
}

Requires:

{
  "notable": "10 Power Bomb Crystal Flash"
}
"canPrepareForNextRoom"
{
  "heatFrames": 570
}
"h_canHeated10PowerBombCrystalFlash"
From: 2
Right Door
To: 2
Right Door

Requires:

"h_canHeatedCrystalFlash"
From: 2
Right Door
To: 5
Bottom Right Junction

A normalized entrance to the room can be used to manipulate the Sm. Dessgeegas and do this strat reliably without heat protection. The following is one way to do this; other approaches may also be possible. Before entering the room, damage down to between 90 and 125 energy. Position one pixel away from the door in the previous room. Enter the door transition (with or without holding dash), then hold dash and left until falling off the platform. Turn around and hold right, landing in the corner. Morph and lay a Power Bomb. Move slightly to the left to avoid being bounced by the Power Bomb explosion. As the Sm. Dessgeega approaches, roll under it to the left to avoid being hit. Roll back to the right to collect its Power Bomb drop (which should be a ground level) and return to where the Power Bomb was laid, in time to perform the Crystal Flash inputs.

Entrance condition:

{
  "comeInRunning": {
    "speedBooster": "any",
    "minTiles": 0,
    "maxTiles": 0.0625
  }
}

Requires:

{
  "notable": "10 Power Bomb Crystal Flash"
}
"canPrepareForNextRoom"
{
  "heatFrames": 420
}
"h_canHeated10PowerBombCrystalFlash"
From: 3
Bottom Left Junction
To: 3
Bottom Left Junction

Requires:

"h_canHeatedCrystalFlash"
From: 4
Bottom Junction (Cleared Runway)
To: 4
Bottom Junction (Cleared Runway)

Requires:

"h_canHeatedCrystalFlash"
From: 1
Top Left Door
To: 1
Top Left Door

Requires:

"h_canHeatedCrystalFlash"
From: 2
Bottom Left Door
To: 2
Bottom Left Door

Requires:

"h_canHeatedCrystalFlash"
From: 3
Right Door
To: 3
Right Door

Requires:

"h_canHeatedCrystalFlash"
From: 4
Item
To: 4
Item

Requires:

"h_canHeatedCrystalFlash"
From: 5
Junction Below Spikes
To: 5
Junction Below Spikes

Requires:

"h_canHeatedCrystalFlash"
From: 1
Left Door
To: 1
Left Door

Requires:

"h_canHeatedCrystalFlash"
From: 2
Right Door
To: 2
Right Door

Requires:

"h_canHeatedCrystalFlash"
From: 3
Item
To: 3
Item

Requires:

"h_canHeatedCrystalFlash"
From: 1
Top Left Door
To: 1
Top Left Door

Lay a Power Bomb immediately after killing the Viola, in order to get a Power Bomb drop even if full on Power Bombs. Jump straight up to collect the drop, then remorph and hold the Crystal Flash inputs.

Requires:

{
  "heatFrames": 260
}
"h_canHeated10PowerBombCrystalFlash"
{
  "heatFrames": 80
}
From: 1
Top Left Door
To: 1
Top Left Door

Requires:

"h_canHeatedCrystalFlash"
From: 2
Middle Left Door
To: 2
Middle Left Door

Requires:

"h_canHeatedCrystalFlash"
From: 3
Bottom Left Door
To: 3
Bottom Left Door

Lay a Power Bomb immediately after killing the Viola, in order to get a Power Bomb drop even if full on Power Bombs. Jump straight up to collect the drop, then remorph and hold the Crystal Flash inputs.

Requires:

{
  "heatFrames": 240
}
"h_canHeated10PowerBombCrystalFlash"
{
  "heatFrames": 70
}
From: 3
Bottom Left Door
To: 3
Bottom Left Door

Requires:

"h_canHeatedCrystalFlash"
From: 4
Top Right Door
To: 4
Top Right Door

Lay a Power Bomb immediately after killing the Viola, in order to get a Power Bomb drop even if full on Power Bombs. Jump straight up to collect the drop, then remorph and hold the Crystal Flash inputs.

Requires:

{
  "heatFrames": 270
}
"h_canHeated10PowerBombCrystalFlash"
{
  "heatFrames": 90
}
From: 4
Top Right Door
To: 4
Top Right Door

Requires:

"h_canHeatedCrystalFlash"
From: 5
Middle Junction (Ledge Right of Morph Tunnel)
To: 5
Middle Junction (Ledge Right of Morph Tunnel)

Requires:

"h_canHeatedCrystalFlash"
From: 1
Left Door
To: 1
Left Door

Requires:

"h_canHeatedCrystalFlash"
From: 2
Right Door
To: 2
Right Door

Requires:

"h_canHeatedCrystalFlash"
From: 3
Above Lava Junction
To: 3
Above Lava Junction

Requires:

"h_canHeatedCrystalFlash"
From: 4
Lava, Left Wall
To: 4
Lava, Left Wall

Requires:

"h_canHeatedLavaCrystalFlash"
From: 5
Lava, Center Namihe
To: 5
Lava, Center Namihe

Requires:

"h_canHeatedLavaCrystalFlash"
From: 1
Left Door
To: 1
Left Door

Requires:

"h_canHeatedCrystalFlash"
From: 2
Right Door
To: 2
Right Door

Requires:

"h_canHeatedCrystalFlash"
From: 1
Left Door
To: 1
Left Door

Requires:

"h_canHeatedCrystalFlash"
From: 2
Right Door
To: 2
Right Door

Requires:

"h_canHeatedCrystalFlash"
From: 1
Right Door
To: 1
Right Door

Requires:

"h_canHeatedCrystalFlash"
From: 2
Chozo Ball Item
To: 2
Chozo Ball Item

Requires:

"h_canHeatedCrystalFlash"
From: 1
Top Door
To: 1
Top Door

Requires:

{
  "heatFrames": 10
}
"h_canHeatedCrystalFlash"
{
  "heatFrames": 40
}
From: 2
Top Right Door
To: 2
Top Right Door

Requires:

"h_canHeatedCrystalFlash"
From: 3
Bottom Right Door
To: 3
Bottom Right Door

Requires:

"h_canHeatedCrystalFlash"
From: 1
Left Door
To: 1
Left Door

Requires:

"h_canHeatedCrystalFlash"
From: 2
Right Door
To: 2
Right Door

Requires:

"h_canHeatedCrystalFlash"
From: 1
Left Shaft - Top Left Door
To: 1
Left Shaft - Top Left Door

Requires:

"h_canHeatedCrystalFlash"
From: 2
Left Shaft - Bottom Right Door
To: 2
Left Shaft - Bottom Right Door

Requires:

"h_canHeatedCrystalFlash"
From: 3
Left Shaft - Middle Right Door
To: 3
Left Shaft - Middle Right Door

Requires:

"h_canHeatedCrystalFlash"
From: 4
Left Shaft - Top Right Door
To: 4
Left Shaft - Top Right Door

Requires:

"h_canHeatedCrystalFlash"
From: 5
Far Right Door
To: 5
Far Right Door

Requires:

"h_canHeatedCrystalFlash"
From: 1
Left Door
To: 1
Left Door

Requires:

"h_canHeatedCrystalFlash"
From: 1
Left Door
To: 1
Left Door

Requires:

"h_canHeatedCrystalFlash"
From: 1
Left Door
To: 1
Left Door

Requires:

"h_canHeatedCrystalFlash"
From: 2
Right Door
To: 2
Right Door

Requires:

"h_canHeatedCrystalFlash"
From: 1
Left Door
To: 1
Left Door

Requires:

"h_canHeatedCrystalFlash"
From: 2
Right Door
To: 2
Right Door

Requires:

"h_canHeatedCrystalFlash"
From: 1
Top Left Door
To: 1
Top Left Door

Requires:

"h_canHeatedCrystalFlash"
From: 3
Top Right Door
To: 3
Top Right Door

Requires:

"h_canHeatedCrystalFlash"
From: 2
Bottom Left Door
To: 2
Bottom Left Door

Entrance condition:

{
  "comeInNormally": {}
}

Requires:

"h_canHeatedCrystalFlash"
From: 1
Left Door
To: 1
Left Door

Requires:

"h_canHeatedCrystalFlash"
From: 2
Right Door
To: 2
Right Door

Requires:

"h_canHeatedCrystalFlash"
From: 3
Item
To: 3
Item

Requires:

"h_canHeatedCrystalFlash"
From: 1
Top of the Shaft Left Door
To: 1
Top of the Shaft Left Door

Requires:

"h_canHeatedCrystalFlash"
From: 2
Far Left Door
To: 2
Far Left Door

Requires:

"h_canHeatedCrystalFlash"
From: 3
Bottom Door
To: 3
Bottom Door

Requires:

"h_canHeatedCrystalFlash"
From: 4
Bottom Right Door
To: 4
Bottom Right Door

Requires:

"h_canHeatedCrystalFlash"
From: 5
Top Right Door
To: 5
Top Right Door

Requires:

"h_canHeatedCrystalFlash"
From: 1
Top Right Door
To: 1
Top Right Door

Requires:

"h_canHeatedCrystalFlash"
From: 2
Bottom Right Door
To: 2
Bottom Right Door

Requires:

{
  "heatFrames": 20
}
"h_canHeatedCrystalFlash"
{
  "heatFrames": 20
}
From: 1
Left Door
To: 1
Left Door

Requires:

"h_canHeatedCrystalFlash"
From: 2
Right Door
To: 2
Right Door

Requires:

"h_canHeatedCrystalFlash"
From: 1
Top Right Door
To: 1
Top Right Door

Requires:

{
  "heatFrames": 40
}
"h_canHeatedCrystalFlash"
From: 2
Middle Right Door
To: 2
Middle Right Door

Requires:

"h_canHeatedCrystalFlash"
From: 3
Bottom Right Door
To: 3
Bottom Right Door

Kill the Fune before Crystal Flashing.

Requires:

{
  "ammo": {
    "type": "Super",
    "count": 1
  }
}
{
  "heatFrames": 20
}
"h_canHeatedCrystalFlash"
From: 4
Junction Below Morph Tunnel
To: 4
Junction Below Morph Tunnel

Requires:

"h_canHeatedCrystalFlash"
From: 1
Left Door
To: 1
Left Door

Requires:

"h_canHeatedCrystalFlash"
From: 2
Right Door
To: 2
Right Door

Requires:

"h_canHeatedCrystalFlash"
From: 1
Right Door
To: 1
Right Door

Requires:

"h_canHeatedCrystalFlash"
From: 1
Top Right Door
To: 1
Top Right Door

Requires:

"h_canHeatedCrystalFlash"
From: 2
Bottom Right Door
To: 2
Bottom Right Door

Requires:

"h_canHeatedCrystalFlash"
From: 3
Acid Chozo Statue
To: 3
Acid Chozo Statue

Requires:

"h_canHeatedCrystalFlash"
From: 3
Acid Chozo Statue
To: 3
Acid Chozo Statue

Using the Crystal Flash Power Bomb to clear the statue can save some heat frames.

Requires:

"h_canHeatedCrystalFlash"
"h_canActivateAcidChozo"
{
  "obstaclesNotCleared": [
    "A"
  ]
}
{
  "heatFrames": 920
}

Clears obstacles: f_UsedAcidChozoStatue

From: 4
Junction Above Acid Plug, Without Acid
To: 4
Junction Above Acid Plug, Without Acid

Requires:

"h_canHeatedCrystalFlash"
From: 5
Bottom Junction Right of Morph Tunnel
To: 5
Bottom Junction Right of Morph Tunnel

Requires:

"h_canHeatedCrystalFlash"
From: 1
Left Door
To: 1
Left Door

Requires:

"h_canHeatedCrystalFlash"
From: 2
Right Door
To: 2
Right Door

Requires:

"h_canHeatedCrystalFlash"
From: 3
Junction Left of Green Gate
To: 3
Junction Left of Green Gate

Requires:

"h_canHeatedCrystalFlash"
From: 1
Left Door
To: 1
Left Door

Requires:

"h_canHeatedCrystalFlash"
From: 2
Right Door
To: 1
Left Door

Use a Crystal Flash to refill reserve energy. If Golden Torizo is alive, perform the Crystal Flash in the left corner of the room; otherwise it can be done near the door. Then use heat damage to trigger an R-mode forced standup near the crumble blocks with upward momentum, in order to clip up through them. Several different combinations of items and techniques can make this possible: 1) Space Jump, with a mid-air morph (not required but makes it easier), 2) HiJump and a mid-air Spring Ball jump, most easily by equipping both HiJump and SpringBall during the pause, 3) A walljump into Spring Ball jump, equipping Spring Ball soon after the wall jump into order to gain horizontal speed before the mid-air jump. 4) HiJump and Speedbooster, running and jumping into a mid-air morph, In every case, precise timing is needed to be in the correct location when reserves trigger, just below the crumbles but without bonking them. Having less upward momentum can provide more lenience for timing the forced standup clip, though if Samus' momentum is not enough to make it onto the ledge then a crumble jump may also be required.

Entrance condition:

{
  "comeInWithRMode": {}
}

Requires:

{
  "notable": "R-Mode Forced Standup Clip"
}
{
  "or": [
    {
      "or": [
        "f_DefeatedGoldenTorizo",
        {
          "obstaclesCleared": [
            "f_DefeatedGoldenTorizo"
          ]
        }
      ]
    },
    {
      "heatFrames": 100
    }
  ]
}
"h_canHeatedCrystalFlash"
{
  "or": [
    {
      "and": [
        "SpaceJump",
        "can4HighMidAirMorph"
      ]
    },
    {
      "and": [
        "HiJump",
        "canSpringBallJumpMidAir"
      ]
    },
    {
      "and": [
        "HiJump",
        "SpeedBooster",
        "canMidAirMorph",
        "canCrumbleJump"
      ]
    },
    {
      "and": [
        "h_canTrickySpringwall",
        "canCrumbleJump"
      ]
    }
  ]
}
{
  "resourceCapacity": [
    {
      "type": "RegularEnergy",
      "count": 99
    }
  ]
}
{
  "autoReserveTrigger": {}
}
{
  "heatFrames": 100
}

Clears obstacles: door_2

From: 2
Right Door
To: 2
Right Door

If entering from the right door with Golden Torizo not yet defeated, come in already morphed, Crystal Flash immediately, then morph and roll under Golden Torizo.

Requires:

{
  "or": [
    "canPrepareForNextRoom",
    {
      "or": [
        "f_DefeatedGoldenTorizo",
        {
          "obstaclesCleared": [
            "f_DefeatedGoldenTorizo"
          ]
        }
      ]
    }
  ]
}
"h_canHeatedCrystalFlash"
From: 3
Top Left Item
To: 3
Top Left Item

Requires:

"h_canHeatedCrystalFlash"
From: 4
Hidden Right Item
To: 4
Hidden Right Item

Requires:

"h_canHeatedCrystalFlash"
From: 5
Golden Torizo
To: 5
Golden Torizo

Midway through the fight, use a Crystal Flash to refill Samus' energy. Crystal Flashing while standing in the safe spot at GT's feet is safe.

Requires:

{
  "notable": "Crystal Flash During Fight"
}
"h_canNavigateHeatRooms"
{
  "or": [
    {
      "ammo": {
        "type": "Super",
        "count": 30
      }
    },
    {
      "and": [
        "Charge",
        "Ice",
        "Wave",
        "Plasma"
      ]
    }
  ]
}
{
  "heatFrames": 800
}
"h_canHeatedCrystalFlash"
{
  "heatFrames": 800
}

Clears obstacles: f_DefeatedGoldenTorizo

From: 1
Bottom Left Door
To: 1
Bottom Left Door

Requires:

{
  "heatFrames": 10
}
"h_canHeatedCrystalFlash"
{
  "heatFrames": 10
}

Clears obstacles: B

From: 2
Middle Right Door
To: 2
Middle Right Door

Requires:

{
  "heatFrames": 40
}
"h_canHeatedCrystalFlash"

Clears obstacles: B

From: 3
Top Right Door
To: 3
Top Right Door

Requires:

"h_canHeatedCrystalFlash"

Clears obstacles: A

From: 4
Item
To: 4
Item

Requires:

"h_canHeatedCrystalFlash"

Clears obstacles: B

From: 5
Junction Above Bottom Blocks
To: 5
Junction Above Bottom Blocks

Requires:

{
  "heatFrames": 40
}
"h_canHeatedCrystalFlash"

Clears obstacles: B

From: 1
Left Door
To: 1
Left Door

Requires:

{
  "obstaclesCleared": [
    "A"
  ]
}
"h_canHeatedCrystalFlash"

Resets obstacles: A

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 2
Right Door
To: 2
Right Door

Requires:

"h_canHeatedCrystalFlash"
From: 2
Bottom Left Door
To: 2
Bottom Left Door

Requires:

"h_canHeatedCrystalFlash"
From: 3
Bottom Right Door
To: 3
Bottom Right Door

Requires:

"h_canHeatedCrystalFlash"
From: 4
Top Right Door
To: 4
Top Right Door

Requires:

"h_canHeatedCrystalFlash"
From: 5
Bottom Junction
To: 5
Bottom Junction

Lay a Power Bomb immediately after killing the Viola, in order to get a Power Bomb drop even if full on Power Bombs. Jump straight up to collect the drop, then remorph and hold the Crystal Flash inputs.

Requires:

{
  "obstaclesNotCleared": [
    "A"
  ]
}
{
  "heatFrames": 185
}
"h_canHeated10PowerBombCrystalFlash"
{
  "heatFrames": 30
}
From: 1
Left Door
To: 1
Left Door

Requires:

"h_canHeatedCrystalFlash"

Requires:

"h_canHeatedCrystalFlash"
From: 1
Left Door
To: 1
Left Door

Requires:

"h_canHeatedCrystalFlash"
From: 2
Right Door
To: 2
Right Door

Be careful to avoid damage from the respawning Zebbos. They will not spawn if you are close enough to the door.

Requires:

"h_canHeatedCrystalFlash"
From: 3
Left Farm Junction
To: 3
Left Farm Junction

Be careful to avoid damage from the respawning Zebbos.

Requires:

"h_canHeatedCrystalFlash"
From: 4
Right Farm Junction
To: 4
Right Farm Junction

Be careful to avoid damage from the respawning Zebbos.

Requires:

"h_canHeatedCrystalFlash"
From: 1
Left Door
To: 1
Left Door

Requires:

"h_canHeatedCrystalFlash"
From: 2
Right Vertical Door
To: 2
Right Vertical Door

Requires:

"h_canHeatedCrystalFlash"
From: 2
Right Vertical Door
To: 5
Spring Ball Maze Junction (Past the Bomb Blocks)

Perform the crystal flash all the way against the left wall of the accessible tunnel, then jump through the ceiling.

Requires:

{
  "notable": "Reverse Crystal Flash Clip"
}
{
  "heatFrames": 100
}
"h_canHeatedCrystalFlash"
"canCeilingClip"
{
  "or": [
    "canTrivialMidAirMorph",
    "h_canUseSpringBall"
  ]
}
{
  "heatFrames": 175
}

Clears obstacles: B

From: 3
Bottom Horizontal Door
To: 3
Bottom Horizontal Door

Requires:

"h_canHeatedCrystalFlash"
From: 4
Item
To: 4
Item

Requires:

"h_canHeatedCrystalFlash"

Clears obstacles: B

From: 5
Spring Ball Maze Junction (Past the Bomb Blocks)
To: 5
Spring Ball Maze Junction (Past the Bomb Blocks)

Requires:

"h_canHeatedCrystalFlash"
From: 6
Junction By Left Door (Right of Pit)
To: 6
Junction By Left Door (Right of Pit)

Requires:

"h_canHeatedCrystalFlash"
From: 7
Junction By Lower Alcoons (Left of Spike Pits)
To: 7
Junction By Lower Alcoons (Left of Spike Pits)

Requires:

"h_canHeatedCrystalFlash"
From: 1
Left Door
To: 1
Left Door

Requires:

"h_canHeatedCrystalFlash"
From: 2
Right Door
To: 2
Right Door

Requires:

"h_canHeatedCrystalFlash"
From: 4
Elevator
To: 4
Elevator

Requires:

"h_canHeatedCrystalFlash"
From: 1
Left Door
To: 1
Left Door

Requires:

{
  "heatFrames": 10
}
"h_canHeatedCrystalFlash"
{
  "heatFrames": 10
}
From: 2
Right Door
To: 2
Right Door

Requires:

{
  "heatFrames": 10
}
"h_canHeatedCrystalFlash"
{
  "heatFrames": 10
}
From: 1
Bottom Left Door
To: 1
Bottom Left Door

Requires:

{
  "obstaclesCleared": [
    "C",
    "E"
  ]
}
"h_canHeatedCrystalFlash"
From: 2
Top Right Door
To: 2
Top Right Door

Requires:

{
  "heatFrames": 15
}
"h_canHeatedCrystalFlash"

Clears obstacles: A

From: 3
Item
To: 3
Item

Requires:

"h_canHeatedCrystalFlash"
From: 4
Junction Below Bomb Blocks
To: 4
Junction Below Bomb Blocks

Requires:

"h_canHeatedCrystalFlash"

Clears obstacles: A

From: 6
Bottom Right Corner Junction
To: 6
Bottom Right Corner Junction

Requires:

{
  "obstaclesCleared": [
    "F"
  ]
}
"h_canHeatedCrystalFlash"
From: 1
Left Door
To: 1
Left Door

Entrance condition:

{
  "comeInNormally": {}
}

Requires:

"h_canHeatedCrystalFlash"
{
  "resetRoom": {
    "nodes": [
      1
    ]
  }
}

Unlocks doors:

{"types":["missiles"],"requires":[{"heatFrames":50}]}
{"types":["super"],"requires":[]}
{"types":["powerbomb"],"requires":[],"useImplicitRequires":false}
From: 2
Right Door
To: 2
Right Door

Entrance condition:

{
  "comeInNormally": {}
}

Requires:

"h_canHeatedCrystalFlash"
{
  "resetRoom": {
    "nodes": [
      2
    ]
  }
}

Unlocks doors:

{"types":["missiles"],"requires":[{"heatFrames":50}]}
{"types":["super"],"requires":[]}
{"types":["powerbomb"],"requires":[],"useImplicitRequires":false}
From: 2
Right Door
To: 2
Right Door

Requires:

"h_canHeatedCrystalFlash"
From: 3
Farm Junction Free of Holtzes
To: 3
Farm Junction Free of Holtzes

Crystal Flash to the left of the pipe to avoid the Holtzes.

Requires:

"h_canHeatedCrystalFlash"
From: 1
Top Left Door
To: 1
Top Left Door

Requires:

"h_canHeatedCrystalFlash"

Clears obstacles: A

From: 2
Bottom Right Vertical Door
To: 2
Bottom Right Vertical Door

Requires:

"h_canHeatedCrystalFlash"
From: 3
Middle Right Door
To: 3
Middle Right Door

Perform the Crystal Flash to the left, away from the door, to prevent the Kihunter from coming down.

Requires:

{
  "heatFrames": 20
}
"h_canHeatedCrystalFlash"
{
  "heatFrames": 20
}
From: 4
Top Right Door
To: 4
Top Right Door

Requires:

"h_canHeatedCrystalFlash"

Clears obstacles: A

From: 6
Inside Morph Tunnel (Right of Left Bomb Blocks)
To: 6
Inside Morph Tunnel (Right of Left Bomb Blocks)

Requires:

"h_canHeatedCrystalFlash"
From: 2
Hidden Item
To: 2
Hidden Item

Requires:

"h_canHeatedCrystalFlash"
From: 3
Ridley
To: 3
Ridley

Requires:

"h_canHeatedCrystalFlash"
From: 1
Top Left Door
To: 1
Top Left Door

Requires:

"h_canHeatedCrystalFlash"
From: 2
Bottom Left Door
To: 2
Bottom Left Door

Perform the Crystal Flash on the bottom part of the floating platform, to avoid taking damage. Afterward, reset the room if needed to manipulate the Pirates.

Requires:

{
  "heatFrames": 60
}
"h_canHeatedCrystalFlash"
{
  "heatFrames": 90
}
{
  "resetRoom": {
    "nodes": [
      2
    ]
  }
}

Resets obstacles: A

From: 2
Bottom Left Door
To: 2
Bottom Left Door

Refreeze the Namihe after laying the Power Bomb, to avoid taking damage.

Requires:

"Plasma"
"Ice"
"h_canHeatedCrystalFlash"
From: 3
Top Right Door
To: 3
Top Right Door

Requires:

"h_canHeatedCrystalFlash"
From: 4
Junction Above Bomb Blocks
To: 4
Junction Above Bomb Blocks

Requires:

"h_canHeatedCrystalFlash"
From: 5
Junction Below Top Pirate
To: 5
Junction Below Top Pirate

Refreeze the Namihe after laying the Power Bomb, to avoid taking damage.

Requires:

"Plasma"
"Ice"
"h_canHeatedCrystalFlash"
From: 5
Junction Below Top Pirate
To: 5
Junction Below Top Pirate

Perform the Crystal Flash on top of the Namihe. At the start of the Crystal Flash, Samus will take one Namihe contact hit (10 energy damage without suits).

Requires:

{
  "heatFrames": 40
}
{
  "enemyDamage": {
    "enemy": "Namihe",
    "type": "kago",
    "hits": 1
  }
}
"h_canHeatedCrystalFlash"
{
  "heatFrames": 40
}
From: 6
Bottom Platform Junction With Pirates Killed
To: 6
Bottom Platform Junction With Pirates Killed

Requires:

"h_canHeatedCrystalFlash"
From: 1
Top Left Door
To: 1
Top Left Door

Requires:

"h_canHeatedCrystalFlash"
From: 2
Right Door
To: 2
Right Door

Requires:

"h_canHeatedCrystalFlash"
From: 3
Hidden Item
To: 3
Hidden Item

Requires:

"h_canHeatedCrystalFlash"
From: 4
Junction Above Bomb Block
To: 4
Junction Above Bomb Block

Requires:

"h_canHeatedCrystalFlash"
From: 1
Bottom Left Door
To: 1
Bottom Left Door

Requires:

"h_canHeatedCrystalFlash"
From: 2
Top Right Door
To: 2
Top Right Door

Requires:

{
  "heatFrames": 10
}
"h_canHeatedCrystalFlash"
From: 3
Item
To: 3
Item

Requires:

"h_canHeatedCrystalFlash"
From: 4
Junction Right of Power Bomb Blocks
To: 4
Junction Right of Power Bomb Blocks

Requires:

{
  "obstaclesCleared": [
    "D"
  ]
}
"h_canHeatedCrystalFlash"

Clears obstacles: A, B

From: 5
Junction Below Shot Block
To: 5
Junction Below Shot Block

Requires:

"h_canHeatedCrystalFlash"

Clears obstacles: A, B

From: 6
Junction Left of Power Bomb Blocks
To: 6
Junction Left of Power Bomb Blocks

Requires:

"h_canHeatedCrystalFlash"
{
  "or": [
    {
      "obstaclesCleared": [
        "B"
      ]
    },
    {
      "obstaclesCleared": [
        "C"
      ]
    }
  ]
}

Clears obstacles: A, B

From: 7
Junction Left of Morph Tunnel
To: 7
Junction Left of Morph Tunnel

Requires:

"h_canHeatedCrystalFlash"
From: 8
Junction Below Top Right Door
To: 8
Junction Below Top Right Door

Requires:

"h_canHeatedCrystalFlash"
From: 1
Left Door
To: 1
Left Door

Requires:

"h_canHeatedCrystalFlash"