Performing a Crystal Flash while taking environmental damage. In heat damage, this requires laying the Power Bomb while Samus' energy is between 43 and 88.
Dependencies: canCrystalFlash
Requires: "h_canHeatedCrystalFlash" |
Requires: "h_canHeatedCrystalFlash" |
Requires: "h_canHeatedCrystalFlash" |
Requires: "h_canHeatedCrystalFlash" |
Requires: "h_canHeatedCrystalFlash" Clears obstacles: A |
Requires: "h_canHeatedCrystalFlash" |
From: 1
Left Door
To: 5
Bottom Right Junction
Normalized movement through the room can be used to manipulate the Sm. Dessgeegas and do this strat reliably without heat protection. The following is one way to do this; other approaches may also be possible. Before entering the room, damage down to between 127 and 159 energy, and unequip Speed Booster if it is collected. Position one pixel away from the door in the previous room. Hold angle-down (and optionally dash), enter the door transition, then hold shot while continuing to hold forward, angle-down, and dash. The shot block will be destroyed by the buffered shot. Continue holding right and dash to run under both Sm. Dessgeegas. After running under the second one, stop for a moment to prevent it from scrolling off camera. Morph, roll all the way against the right wall and quickly lay a Power Bomb. Move slightly to the left to avoid being bounced by the Power Bomb explosion. As the Sm. Dessgeega approaches, roll under it to the left to avoid being hit. Roll back to the right to collect its Power Bomb drop (which should be a ground level) and return to where the Power Bomb was laid, in time to perform the Crystal Flash inputs. Entrance condition: { "comeInRunning": { "speedBooster": false, "minTiles": 0, "maxTiles": 0.0625 } } Requires: { "notable": "10 Power Bomb Crystal Flash" } "canPrepareForNextRoom" { "heatFrames": 570 } "h_canHeated10PowerBombCrystalFlash" |
Requires: "h_canHeatedCrystalFlash" |
From: 2
Right Door
To: 5
Bottom Right Junction
A normalized entrance to the room can be used to manipulate the Sm. Dessgeegas and do this strat reliably without heat protection. The following is one way to do this; other approaches may also be possible. Before entering the room, damage down to between 90 and 125 energy. Position one pixel away from the door in the previous room. Enter the door transition (with or without holding dash), then hold dash and left until falling off the platform. Turn around and hold right, landing in the corner. Morph and lay a Power Bomb. Move slightly to the left to avoid being bounced by the Power Bomb explosion. As the Sm. Dessgeega approaches, roll under it to the left to avoid being hit. Roll back to the right to collect its Power Bomb drop (which should be a ground level) and return to where the Power Bomb was laid, in time to perform the Crystal Flash inputs. Entrance condition: { "comeInRunning": { "speedBooster": "any", "minTiles": 0, "maxTiles": 0.0625 } } Requires: { "notable": "10 Power Bomb Crystal Flash" } "canPrepareForNextRoom" { "heatFrames": 420 } "h_canHeated10PowerBombCrystalFlash" |
Requires: "h_canHeatedCrystalFlash" |
From: 4
Bottom Junction (Cleared Runway)
To: 4
Bottom Junction (Cleared Runway)
Requires: "h_canHeatedCrystalFlash" |
Requires: "h_canHeatedCrystalFlash" |
Requires: "h_canHeatedCrystalFlash" |
Requires: "h_canHeatedCrystalFlash" |
Requires: "h_canHeatedCrystalFlash" |
Requires: "h_canHeatedCrystalFlash" |
Requires: "h_canHeatedCrystalFlash" |
Requires: "h_canHeatedCrystalFlash" |
Requires: "h_canHeatedCrystalFlash" |
Lay a Power Bomb immediately after killing the Viola, in order to get a Power Bomb drop even if full on Power Bombs. Jump straight up to collect the drop, then remorph and hold the Crystal Flash inputs. Requires: { "heatFrames": 260 } "h_canHeated10PowerBombCrystalFlash" { "heatFrames": 80 } |
Requires: "h_canHeatedCrystalFlash" |
Requires: "h_canHeatedCrystalFlash" |
From: 3
Bottom Left Door
To: 3
Bottom Left Door
Lay a Power Bomb immediately after killing the Viola, in order to get a Power Bomb drop even if full on Power Bombs. Jump straight up to collect the drop, then remorph and hold the Crystal Flash inputs. Requires: { "heatFrames": 240 } "h_canHeated10PowerBombCrystalFlash" { "heatFrames": 70 } |
Requires: "h_canHeatedCrystalFlash" |
Lay a Power Bomb immediately after killing the Viola, in order to get a Power Bomb drop even if full on Power Bombs. Jump straight up to collect the drop, then remorph and hold the Crystal Flash inputs. Requires: { "heatFrames": 270 } "h_canHeated10PowerBombCrystalFlash" { "heatFrames": 90 } |
Requires: "h_canHeatedCrystalFlash" |
From: 5
Middle Junction (Ledge Right of Morph Tunnel)
To: 5
Middle Junction (Ledge Right of Morph Tunnel)
Requires: "h_canHeatedCrystalFlash" |
Requires: "h_canHeatedCrystalFlash" |
Requires: "h_canHeatedCrystalFlash" |
Requires: "h_canHeatedCrystalFlash" |
Requires: "h_canHeatedLavaCrystalFlash" |
Requires: "h_canHeatedLavaCrystalFlash" |
Requires: "h_canHeatedCrystalFlash" |
Requires: "h_canHeatedCrystalFlash" |
Requires: "h_canHeatedCrystalFlash" |
Requires: "h_canHeatedCrystalFlash" |
Requires: "h_canHeatedCrystalFlash" |
Requires: "h_canHeatedCrystalFlash" |
Requires: { "heatFrames": 10 } "h_canHeatedCrystalFlash" { "heatFrames": 40 } |
Requires: "h_canHeatedCrystalFlash" |
Requires: "h_canHeatedCrystalFlash" |
Requires: "h_canHeatedCrystalFlash" |
Requires: "h_canHeatedCrystalFlash" |
From: 1
Left Shaft - Top Left Door
To: 1
Left Shaft - Top Left Door
Requires: "h_canHeatedCrystalFlash" |
From: 2
Left Shaft - Bottom Right Door
To: 2
Left Shaft - Bottom Right Door
Requires: "h_canHeatedCrystalFlash" |
From: 3
Left Shaft - Middle Right Door
To: 3
Left Shaft - Middle Right Door
Requires: "h_canHeatedCrystalFlash" |
From: 4
Left Shaft - Top Right Door
To: 4
Left Shaft - Top Right Door
Requires: "h_canHeatedCrystalFlash" |
Requires: "h_canHeatedCrystalFlash" |
Requires: "h_canHeatedCrystalFlash" |
Requires: "h_canHeatedCrystalFlash" |
Requires: "h_canHeatedCrystalFlash" |
Requires: "h_canHeatedCrystalFlash" |
Requires: "h_canHeatedCrystalFlash" |
Requires: "h_canHeatedCrystalFlash" |
Requires: "h_canHeatedCrystalFlash" |
Requires: "h_canHeatedCrystalFlash" |
Entrance condition: { "comeInNormally": {} } Requires: "h_canHeatedCrystalFlash" |
Requires: "h_canHeatedCrystalFlash" |
Requires: "h_canHeatedCrystalFlash" |
Requires: "h_canHeatedCrystalFlash" |
From: 1
Top of the Shaft Left Door
To: 1
Top of the Shaft Left Door
Requires: "h_canHeatedCrystalFlash" |
Requires: "h_canHeatedCrystalFlash" |
Requires: "h_canHeatedCrystalFlash" |
Requires: "h_canHeatedCrystalFlash" |
Requires: "h_canHeatedCrystalFlash" |
Requires: "h_canHeatedCrystalFlash" |
Requires: { "heatFrames": 20 } "h_canHeatedCrystalFlash" { "heatFrames": 20 } |
Requires: "h_canHeatedCrystalFlash" |
Requires: "h_canHeatedCrystalFlash" |
Requires: { "heatFrames": 40 } "h_canHeatedCrystalFlash" |
Requires: "h_canHeatedCrystalFlash" |
Kill the Fune before Crystal Flashing. Requires: { "ammo": { "type": "Super", "count": 1 } } { "heatFrames": 20 } "h_canHeatedCrystalFlash" |
From: 4
Junction Below Morph Tunnel
To: 4
Junction Below Morph Tunnel
Requires: "h_canHeatedCrystalFlash" |
Requires: "h_canHeatedCrystalFlash" |
Requires: "h_canHeatedCrystalFlash" |
Requires: "h_canHeatedCrystalFlash" |
Requires: "h_canHeatedCrystalFlash" |
Requires: "h_canHeatedCrystalFlash" |
Requires: "h_canHeatedCrystalFlash" |
From: 3
Acid Chozo Statue
To: 3
Acid Chozo Statue
Using the Crystal Flash Power Bomb to clear the statue can save some heat frames. Requires: "h_canHeatedCrystalFlash" "h_canActivateAcidChozo" { "obstaclesNotCleared": [ "A" ] } { "heatFrames": 920 } Clears obstacles: f_UsedAcidChozoStatue |
From: 4
Junction Above Acid Plug, Without Acid
To: 4
Junction Above Acid Plug, Without Acid
Requires: "h_canHeatedCrystalFlash" |
From: 5
Bottom Junction Right of Morph Tunnel
To: 5
Bottom Junction Right of Morph Tunnel
Requires: "h_canHeatedCrystalFlash" |
Requires: "h_canHeatedCrystalFlash" |
Requires: "h_canHeatedCrystalFlash" |
From: 3
Junction Left of Green Gate
To: 3
Junction Left of Green Gate
Requires: "h_canHeatedCrystalFlash" |
Requires: "h_canHeatedCrystalFlash" |
Use a Crystal Flash to refill reserve energy. If Golden Torizo is alive, perform the Crystal Flash in the left corner of the room; otherwise it can be done near the door. Then use heat damage to trigger an R-mode forced standup near the crumble blocks with upward momentum, in order to clip up through them. Several different combinations of items and techniques can make this possible: 1) Space Jump, with a mid-air morph (not required but makes it easier), 2) HiJump and a mid-air Spring Ball jump, most easily by equipping both HiJump and SpringBall during the pause, 3) A walljump into Spring Ball jump, equipping Spring Ball soon after the wall jump into order to gain horizontal speed before the mid-air jump. 4) HiJump and Speedbooster, running and jumping into a mid-air morph, In every case, precise timing is needed to be in the correct location when reserves trigger, just below the crumbles but without bonking them. Having less upward momentum can provide more lenience for timing the forced standup clip, though if Samus' momentum is not enough to make it onto the ledge then a crumble jump may also be required. Entrance condition: { "comeInWithRMode": {} } Requires: { "notable": "R-Mode Forced Standup Clip" } { "or": [ { "or": [ "f_DefeatedGoldenTorizo", { "obstaclesCleared": [ "f_DefeatedGoldenTorizo" ] } ] }, { "heatFrames": 100 } ] } "h_canHeatedCrystalFlash" { "or": [ { "and": [ "SpaceJump", "can4HighMidAirMorph" ] }, { "and": [ "HiJump", "canSpringBallJumpMidAir" ] }, { "and": [ "HiJump", "SpeedBooster", "canMidAirMorph", "canCrumbleJump" ] }, { "and": [ "h_canTrickySpringwall", "canCrumbleJump" ] } ] } { "resourceCapacity": [ { "type": "RegularEnergy", "count": 99 } ] } { "autoReserveTrigger": {} } { "heatFrames": 100 } Clears obstacles: door_2 |
If entering from the right door with Golden Torizo not yet defeated, come in already morphed, Crystal Flash immediately, then morph and roll under Golden Torizo. Requires: { "or": [ "canPrepareForNextRoom", { "or": [ "f_DefeatedGoldenTorizo", { "obstaclesCleared": [ "f_DefeatedGoldenTorizo" ] } ] } ] } "h_canHeatedCrystalFlash" |
Requires: "h_canHeatedCrystalFlash" |
Requires: "h_canHeatedCrystalFlash" |
Midway through the fight, use a Crystal Flash to refill Samus' energy. Crystal Flashing while standing in the safe spot at GT's feet is safe. Requires: { "notable": "Crystal Flash During Fight" } "h_canNavigateHeatRooms" { "or": [ { "ammo": { "type": "Super", "count": 30 } }, { "and": [ "Charge", "Ice", "Wave", "Plasma" ] } ] } { "heatFrames": 800 } "h_canHeatedCrystalFlash" { "heatFrames": 800 } Clears obstacles: f_DefeatedGoldenTorizo |
Requires: { "heatFrames": 10 } "h_canHeatedCrystalFlash" { "heatFrames": 10 } Clears obstacles: B |
Requires: { "heatFrames": 40 } "h_canHeatedCrystalFlash" Clears obstacles: B |
Requires: "h_canHeatedCrystalFlash" Clears obstacles: A |
Requires: "h_canHeatedCrystalFlash" Clears obstacles: B |
From: 5
Junction Above Bottom Blocks
To: 5
Junction Above Bottom Blocks
Requires: { "heatFrames": 40 } "h_canHeatedCrystalFlash" Clears obstacles: B |
Requires: { "obstaclesCleared": [ "A" ] } "h_canHeatedCrystalFlash" Resets obstacles: A Unlocks doors: {"types":["super"],"requires":[]} {"types":["missiles","powerbomb"],"requires":["never"]} |
Requires: "h_canHeatedCrystalFlash" |
Requires: "h_canHeatedCrystalFlash" |
Requires: "h_canHeatedCrystalFlash" |
Requires: "h_canHeatedCrystalFlash" |
From: 5
Bottom Junction
To: 5
Bottom Junction
Lay a Power Bomb immediately after killing the Viola, in order to get a Power Bomb drop even if full on Power Bombs. Jump straight up to collect the drop, then remorph and hold the Crystal Flash inputs. Requires: { "obstaclesNotCleared": [ "A" ] } { "heatFrames": 185 } "h_canHeated10PowerBombCrystalFlash" { "heatFrames": 30 } |
Requires: "h_canHeatedCrystalFlash" |
Requires: "h_canHeatedCrystalFlash" |
Requires: "h_canHeatedCrystalFlash" |
Be careful to avoid damage from the respawning Zebbos. They will not spawn if you are close enough to the door. Requires: "h_canHeatedCrystalFlash" |
Be careful to avoid damage from the respawning Zebbos. Requires: "h_canHeatedCrystalFlash" |
From: 4
Right Farm Junction
To: 4
Right Farm Junction
Be careful to avoid damage from the respawning Zebbos. Requires: "h_canHeatedCrystalFlash" |
Requires: "h_canHeatedCrystalFlash" |
From: 2
Right Vertical Door
To: 2
Right Vertical Door
Requires: "h_canHeatedCrystalFlash" |
From: 2
Right Vertical Door
To: 5
Spring Ball Maze Junction (Past the Bomb Blocks)
Perform the crystal flash all the way against the left wall of the accessible tunnel, then jump through the ceiling. Requires: { "notable": "Reverse Crystal Flash Clip" } { "heatFrames": 100 } "h_canHeatedCrystalFlash" "canCeilingClip" { "or": [ "canTrivialMidAirMorph", "h_canUseSpringBall" ] } { "heatFrames": 175 } Clears obstacles: B |
From: 3
Bottom Horizontal Door
To: 3
Bottom Horizontal Door
Requires: "h_canHeatedCrystalFlash" |
Requires: "h_canHeatedCrystalFlash" Clears obstacles: B |
From: 5
Spring Ball Maze Junction (Past the Bomb Blocks)
To: 5
Spring Ball Maze Junction (Past the Bomb Blocks)
Requires: "h_canHeatedCrystalFlash" |
From: 6
Junction By Left Door (Right of Pit)
To: 6
Junction By Left Door (Right of Pit)
Requires: "h_canHeatedCrystalFlash" |
From: 7
Junction By Lower Alcoons (Left of Spike Pits)
To: 7
Junction By Lower Alcoons (Left of Spike Pits)
Requires: "h_canHeatedCrystalFlash" |
Requires: "h_canHeatedCrystalFlash" |
Requires: "h_canHeatedCrystalFlash" |
Requires: "h_canHeatedCrystalFlash" |
Requires: { "heatFrames": 10 } "h_canHeatedCrystalFlash" { "heatFrames": 10 } |
Requires: { "heatFrames": 10 } "h_canHeatedCrystalFlash" { "heatFrames": 10 } |
Requires: { "obstaclesCleared": [ "C", "E" ] } "h_canHeatedCrystalFlash" |
Requires: { "heatFrames": 15 } "h_canHeatedCrystalFlash" Clears obstacles: A |
Requires: "h_canHeatedCrystalFlash" |
From: 4
Junction Below Bomb Blocks
To: 4
Junction Below Bomb Blocks
Requires: "h_canHeatedCrystalFlash" Clears obstacles: A |
From: 6
Bottom Right Corner Junction
To: 6
Bottom Right Corner Junction
Requires: { "obstaclesCleared": [ "F" ] } "h_canHeatedCrystalFlash" |
Entrance condition: { "comeInNormally": {} } Requires: "h_canHeatedCrystalFlash" { "resetRoom": { "nodes": [ 1 ] } } Unlocks doors: {"types":["missiles"],"requires":[{"heatFrames":50}]} {"types":["super"],"requires":[]} {"types":["powerbomb"],"requires":[],"useImplicitRequires":false} |
Entrance condition: { "comeInNormally": {} } Requires: "h_canHeatedCrystalFlash" { "resetRoom": { "nodes": [ 2 ] } } Unlocks doors: {"types":["missiles"],"requires":[{"heatFrames":50}]} {"types":["super"],"requires":[]} {"types":["powerbomb"],"requires":[],"useImplicitRequires":false} |
Requires: "h_canHeatedCrystalFlash" |
From: 3
Farm Junction Free of Holtzes
To: 3
Farm Junction Free of Holtzes
Crystal Flash to the left of the pipe to avoid the Holtzes. Requires: "h_canHeatedCrystalFlash" |
Requires: "h_canHeatedCrystalFlash" Clears obstacles: A |
From: 2
Bottom Right Vertical Door
To: 2
Bottom Right Vertical Door
Requires: "h_canHeatedCrystalFlash" |
Perform the Crystal Flash to the left, away from the door, to prevent the Kihunter from coming down. Requires: { "heatFrames": 20 } "h_canHeatedCrystalFlash" { "heatFrames": 20 } |
Requires: "h_canHeatedCrystalFlash" Clears obstacles: A |
From: 6
Inside Morph Tunnel (Right of Left Bomb Blocks)
To: 6
Inside Morph Tunnel (Right of Left Bomb Blocks)
Requires: "h_canHeatedCrystalFlash" |
Requires: "h_canHeatedCrystalFlash" |
Requires: "h_canHeatedCrystalFlash" |
Requires: "h_canHeatedCrystalFlash" |
From: 2
Bottom Left Door
To: 2
Bottom Left Door
Perform the Crystal Flash on the bottom part of the floating platform, to avoid taking damage. Afterward, reset the room if needed to manipulate the Pirates. Requires: { "heatFrames": 60 } "h_canHeatedCrystalFlash" { "heatFrames": 90 } { "resetRoom": { "nodes": [ 2 ] } } Resets obstacles: A |
From: 2
Bottom Left Door
To: 2
Bottom Left Door
Refreeze the Namihe after laying the Power Bomb, to avoid taking damage. Requires: "Plasma" "Ice" "h_canHeatedCrystalFlash" |
Requires: "h_canHeatedCrystalFlash" |
From: 4
Junction Above Bomb Blocks
To: 4
Junction Above Bomb Blocks
Requires: "h_canHeatedCrystalFlash" |
From: 5
Junction Below Top Pirate
To: 5
Junction Below Top Pirate
Refreeze the Namihe after laying the Power Bomb, to avoid taking damage. Requires: "Plasma" "Ice" "h_canHeatedCrystalFlash" |
From: 5
Junction Below Top Pirate
To: 5
Junction Below Top Pirate
Perform the Crystal Flash on top of the Namihe. At the start of the Crystal Flash, Samus will take one Namihe contact hit (10 energy damage without suits). Requires: { "heatFrames": 40 } { "enemyDamage": { "enemy": "Namihe", "type": "kago", "hits": 1 } } "h_canHeatedCrystalFlash" { "heatFrames": 40 } |
From: 6
Bottom Platform Junction With Pirates Killed
To: 6
Bottom Platform Junction With Pirates Killed
Requires: "h_canHeatedCrystalFlash" |
Requires: "h_canHeatedCrystalFlash" |
Requires: "h_canHeatedCrystalFlash" |
Requires: "h_canHeatedCrystalFlash" |
From: 4
Junction Above Bomb Block
To: 4
Junction Above Bomb Block
Requires: "h_canHeatedCrystalFlash" |
Requires: "h_canHeatedCrystalFlash" |
Requires: { "heatFrames": 10 } "h_canHeatedCrystalFlash" |
Requires: "h_canHeatedCrystalFlash" |
From: 4
Junction Right of Power Bomb Blocks
To: 4
Junction Right of Power Bomb Blocks
Requires: { "obstaclesCleared": [ "D" ] } "h_canHeatedCrystalFlash" Clears obstacles: A, B |
Requires: "h_canHeatedCrystalFlash" Clears obstacles: A, B |
From: 6
Junction Left of Power Bomb Blocks
To: 6
Junction Left of Power Bomb Blocks
Requires: "h_canHeatedCrystalFlash" { "or": [ { "obstaclesCleared": [ "B" ] }, { "obstaclesCleared": [ "C" ] } ] } Clears obstacles: A, B |
From: 7
Junction Left of Morph Tunnel
To: 7
Junction Left of Morph Tunnel
Requires: "h_canHeatedCrystalFlash" |
From: 8
Junction Below Top Right Door
To: 8
Junction Below Top Right Door
Requires: "h_canHeatedCrystalFlash" |
Requires: "h_canHeatedCrystalFlash" |