The ability to precisely aim at grapple points while moving quickly, and precise control of Samus' speed and trajectory when releasing from a grapplable object. canPreciseGrapple can also be used to shoot Grapple Beam through single tile ceilings.
Dependencies: canUseGrapple
From: 4
Lower Section - Top Right Door
To: 4
Lower Section - Top Right Door
Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: { "or": [ "SpaceJump", "canWalljump", { "and": [ "canLongIBJ", "Gravity" ] }, { "and": [ "HiJump", "canJumpIntoIBJ" ] }, { "and": [ "canLongIBJ", "canBombHorizontally", "canResetFallSpeed" ] }, { "and": [ "canJumpIntoIBJ", "canLongIBJ", "canTrickyJump" ] }, { "and": [ "HiJump", { "or": [ "SpeedBooster", "canSpringBallJumpMidAir" ] } ] }, { "and": [ "canTrickyJump", "canPreciseGrapple" ] }, { "and": [ "Gravity", "canShinechargeMovement", "canMidairShinespark", "h_canShineChargeMaxRunway", { "shinespark": { "frames": 35, "excessFrames": 10 } } ] } ] } Exit condition: { "leaveWithGMode": { "morphed": false } } |
From: 4
Lower Section - Top Right Door
To: 8
Bridge Right Door (Same Connection as Lower Section - Bottom Right Door)
Climb up 1 screen. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: { "notable": "Get Inside the Bridge" } "canSkipDoorLock" { "or": [ "canArtificialMorph", "canWalljump", "SpaceJump", { "and": [ "canLongIBJ", "Gravity" ] }, { "and": [ "HiJump", "canJumpIntoIBJ" ] }, { "and": [ "canLongIBJ", "canBombHorizontally", "canResetFallSpeed" ] }, { "and": [ "canJumpIntoIBJ", "canLongIBJ", "canTrickyJump" ] }, { "and": [ "HiJump", { "or": [ "SpeedBooster", "canSpringBallJumpMidAir" ] } ] }, { "and": [ "canTrickyJump", "canPreciseGrapple" ] }, { "and": [ "Gravity", "canShinechargeMovement", "canMidairShinespark", "h_canShineChargeMaxRunway", { "shinespark": { "frames": 35, "excessFrames": 10 } } ] } ] } "canXRayClimb" |
From: 4
Lower Section - Top Right Door
To: 8
Bridge Right Door (Same Connection as Lower Section - Bottom Right Door)
Enter with G-mode direct, back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door. Climb up 1 screen, and perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: { "notable": "Get Inside the Bridge" } { "or": [ "canArtificialMorph", "canWalljump", "SpaceJump", { "and": [ "canLongIBJ", "Gravity" ] }, { "and": [ "HiJump", "canJumpIntoIBJ" ] }, { "and": [ "canLongIBJ", "canBombHorizontally", "canResetFallSpeed" ] }, { "and": [ "canJumpIntoIBJ", "canLongIBJ", "canTrickyJump" ] }, { "and": [ "HiJump", { "or": [ "SpeedBooster", "canSpringBallJumpMidAir" ] } ] }, { "and": [ "canTrickyJump", "canPreciseGrapple" ] }, { "and": [ "Gravity", "canShinechargeMovement", "canMidairShinespark", "h_canShineChargeMaxRunway", { "shinespark": { "frames": 35, "excessFrames": 10 } } ] } ] } "canXRayClimb" Bypasses door shell: true |
From: 4
Lower Section - Top Right Door
To: 12
Top Junction
Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: { "or": [ "canArtificialMorph", "canWalljump", "SpaceJump", { "and": [ "canLongIBJ", "Gravity" ] }, { "and": [ "HiJump", "canJumpIntoIBJ" ] }, { "and": [ "canLongIBJ", "canBombHorizontally", "canResetFallSpeed" ] }, { "and": [ "canJumpIntoIBJ", "canLongIBJ", "canTrickyJump" ] }, { "and": [ "HiJump", { "or": [ "SpeedBooster", "canSpringBallJumpMidAir" ] } ] }, { "and": [ "canTrickyJump", "canPreciseGrapple" ] }, { "and": [ "Gravity", "canShinechargeMovement", "canMidairShinespark", "h_canShineChargeMaxRunway", { "shinespark": { "frames": 35, "excessFrames": 10 } } ] } ] } "canXRayClimb" |
From: 5
Lower Section - Bottom Right Door
To: 4
Lower Section - Top Right Door
Requires: "canTrickyJump" "canPreciseGrapple" |
Entrance condition: { "comeInWithGrappleSwing": { "blocks": [ { "position": [ 13, 5 ], "environment": "water", "note": "Mt. Everest" } ] } } Requires: "canPreciseGrappleJump" Dev note: This can work from other setup rooms, but it would have no purpose coming from an air room, since you could just do a running jump through the door and airball. |
From: 10
Right Etecoon Shaft - Bottom Left Door
To: 9
Right Etecoon Shaft - Top Left Door
Entrance condition: { "comeInWithGrappleSwing": { "blocks": [ { "position": [ 8, 3 ], "note": "Grapple Beam Room" }, { "position": [ 7, 3 ], "note": "Colosseum" } ] } } Requires: "canTrickyGrappleJump" Dev note: Aside from these two, other setup rooms do not appear to work. |
Build up some run speed and then extend the Grapple Beam through the Blue Gate, while jumping, to open it from the wrong side. Requires: { "notable": "Grapple Gate Glitch" } "canPreciseGrapple" "SpeedBooster" "canTrickyJump" Clears obstacles: B |
Entrance condition: { "comeInWithGrappleSwing": { "blocks": [ { "position": [ 13, 5 ], "environment": "water", "note": "Mt. Everest" }, { "position": [ 7, 3 ], "note": "The Precious Room" }, { "position": [ 7, 2 ], "note": "The Moat" } ] } } Requires: "canPreciseGrappleJump" |
Entrance condition: { "comeInWithGrappleSwing": { "blocks": [ { "position": [ 8, 2 ], "note": "Bowling Alley" }, { "position": [ 7, 3 ], "obstructions": [ [ 6, 10 ] ], "note": "Red Brinstar Firefleas Room" } ] } } Requires: "canTrickyGrappleJump" Dev note: This appears not to be possible from Crateria Super Room? |
From: 2
Right Door
To: 3
Top Junction
Entrance condition: { "comeInWithGrappleSwing": { "blocks": [ { "position": [ 7, 3 ], "environment": "water", "note": "Pants Room" } ] } } Requires: "Gravity" "canTrickyGrappleJump" |
Entrance condition: { "comeInWithGrappleSwing": { "blocks": [ { "position": [ 8, 3 ], "note": "Grapple Beam Room" }, { "position": [ 7, 3 ], "note": "Colosseum" } ] } } Requires: "canGrappleJump" |
Entrance condition: { "comeInWithGrappleSwing": { "blocks": [ { "position": [ -1, 5 ], "environment": "water", "note": "Mt. Everest" }, { "position": [ 6, 4 ], "note": "Grapple Tutorial Room 2" } ] } } Requires: "canPreciseGrappleJump" |
Entrance condition: { "comeInWithGrappleSwing": { "blocks": [ { "position": [ 6, 2 ], "note": "Spiky Acid Snakes Tunnel" }, { "position": [ 5, 2 ], "note": "The Moat, Double Chamber, Wrecked Ship Energy Tank Room" }, { "position": [ 2.375, 4.5625 ], "note": "Post Crocomire Farming Room" } ] } } Requires: "canTrickyGrappleJump" |
From: 3
Bottom Left Door
To: 6
Junction (Above Bottom Rippers)
Entrance condition: { "comeInWithGrappleSwing": { "blocks": [ { "position": [ 7, 3 ], "note": "Colosseum" }, { "position": [ 6, 4 ], "note": "Grapple Tutorial Room 2" } ] } } Requires: "canTrickyGrappleJump" "canBeExtremelyPatient" Dev note: FIXME: Setups from other rooms, such as Moat, are theoretically possible but appear to be even more difficult. |
From: 3
Bottom Left Door
To: 6
Junction (Above Bottom Rippers)
Entrance condition: { "comeInWithGrappleSwing": { "blocks": [ { "position": [ -1, 5 ], "environment": "water", "note": "Mt. Everest" }, { "position": [ 8, 3 ], "note": "Grapple Beam Room" } ] } } Requires: "canTrickyGrappleJump" |
From: 2
Left Side - Top Middle Door
To: 1
Left Side - Top Door
Entrance condition: { "comeInWithGrappleSwing": { "blocks": [ { "position": [ -1, 5 ], "environment": "water", "note": "Mt. Everest" }, { "position": [ 8, 3 ], "note": "Grapple Beam Room" }, { "position": [ 7, 3 ], "note": "Colosseum" } ] } } Requires: "canPreciseGrappleJump" |
From: 2
Left Side - Top Middle Door
To: 1
Left Side - Top Door
Entrance condition: { "comeInWithGrappleSwing": { "blocks": [ { "position": [ 6, 4 ], "note": "Grapple Tutorial Room 2" }, { "position": [ 6, 2 ], "note": "Spiky Acid Snakes Tunnel" }, { "position": [ 5, 2 ], "note": "The Moat, Double Chamber, Wrecked Ship Energy Tank Room" }, { "position": [ 2.375, 4.5625 ], "note": "Post Crocomire Farming Room" } ] } } Requires: "canTrickyGrappleJump" |
From: 3
Left Side - Bottom Middle Door
To: 1
Left Side - Top Door
Entrance condition: { "comeInWithGrappleSwing": { "blocks": [ { "position": [ -1, 5 ], "environment": "water", "note": "Mt. Everest" }, { "position": [ 8, 3 ], "note": "Grapple Beam Room" }, { "position": [ 7, 3 ], "note": "Colosseum" } ] } } Requires: "canPreciseGrappleJump" |
From: 3
Left Side - Bottom Middle Door
To: 1
Left Side - Top Door
Entrance condition: { "comeInWithGrappleSwing": { "blocks": [ { "position": [ 6, 4 ], "note": "Grapple Tutorial Room 2" }, { "position": [ 6, 2 ], "note": "Spiky Acid Snakes Tunnel" }, { "position": [ 5, 2 ], "note": "The Moat, Double Chamber, Wrecked Ship Energy Tank Room" }, { "position": [ 2.375, 4.5625 ], "note": "Post Crocomire Farming Room" } ] } } Requires: "canTrickyGrappleJump" |
Jump from the Save room door runway and use Grapple to grab onto the Grapple Blocks. Requires: "HiJump" "SpeedBooster" "canPreciseGrapple" "h_canMidAirShootUp" |
From: 9
Main Junction
To: 1
Left Side - Top Door
Perform a very tight Spring Ball jump from the Save room door runway, starting from either a crouch or spin jump, then use Grapple to barely reach the ceiling blocks. Requires: { "notable": "Tricky Spring Ball Jump with Grapple" } "canTrickySpringBallJump" "canPreciseGrapple" |
Overload PLMs by shooting the gate, then go through the crumble blocks below and get to the door. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: "Morph" { "or": [ "SpaceJump", "canPreciseGrapple", { "and": [ "HiJump", "canSpringBallJumpMidAir" ] }, { "and": [ "HiJump", "canWalljump", "canTrickyJump" ] }, { "and": [ "canWalljump", "canUseIFrames", { "spikeHits": 1 } ] }, "h_IBJFromSpikes" ] } "h_HeatedGModeOpenDifferentDoor" |
With Grapple, a running jump then single Grapple swing can be used before PLMs are overloaded, alternatively jump on the crumble blocks and Grapple the Ripper. Entrance condition: { "comeInWithGMode": { "mode": "indirect", "morphed": false } } Requires: { "or": [ "SpaceJump", "h_canMaxHeightSpringBallJump", "canWalljump", { "and": [ "HiJump", "SpeedBooster" ] }, "canPreciseGrapple" ] } "h_HeatedGModeOpenDifferentDoor" |
Overload PLMs by shooting the gate, then go through the crumble blocks below and get to the item. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: "Morph" { "or": [ "SpaceJump", "canPreciseGrapple", { "and": [ "HiJump", "canSpringBallJumpMidAir" ] }, "canInsaneWalljump", { "and": [ "HiJump", "canUseIFrames", { "enemyDamage": { "enemy": "Ripper 2 (green)", "type": "contact", "hits": 1 } }, { "or": [ "canWalljump", "SpeedBooster" ] } ] }, "h_IBJFromSpikes" ] } { "heatFrames": 0 } |
Entrance condition: { "comeInWithGrappleSwing": { "blocks": [ { "position": [ -1, 5 ], "environment": "water", "note": "Mt. Everest" }, { "position": [ 8, 3 ], "note": "Grapple Beam Room" }, { "position": [ 7, 3 ], "note": "Colosseum" }, { "position": [ 6, 4 ], "note": "Grapple Tutorial Room 2" }, { "position": [ 6, 2 ], "note": "Spiky Acid Snakes Tunnel" }, { "position": [ 5, 2 ], "note": "The Moat, Double Chamber, Wrecked Ship Energy Tank Room" }, { "position": [ 2.375, 4.5625 ], "note": "Post Crocomire Farming Room" } ] } } Requires: "canTrickyGrappleJump" "h_heatProof" Dev note: The Kamers make this tricky since it's easy to bonk on them. |
From: 2
Bottom Left Door
To: 3
Right Door
Overload PLMs by shooting the gate, then go through the crumble blocks below and get to the door. The gate can be shot while precisely positioned from below without requiring any items. The positioning is precise and off camera; while facing left, position Samus front foot barely on the flat part after the slope. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: "Morph" { "or": [ "SpaceJump", "canPreciseGrapple", { "and": [ "HiJump", "canSpringBallJumpMidAir" ] }, { "and": [ "HiJump", "canWalljump", "canTrickyJump" ] }, { "and": [ "canWalljump", "canUseIFrames", { "spikeHits": 1 } ] }, "h_IBJFromSpikes" ] } "h_HeatedGModeOpenDifferentDoor" |
It is possible to climb the left side of the room with SpeedBooster alone, with either a tricky dash jump or a vertical shinespark, then Grapple the Ripper or ceiling blocks. With Grapple, a running jump then single Grapple swing can be used before PLMs are overloaded, alternatively jump on the crumble blocks and Grapple the Ripper. Entrance condition: { "comeInWithGMode": { "mode": "indirect", "morphed": false } } Requires: { "or": [ "SpaceJump", "h_canMaxHeightSpringBallJump", "canWalljump", { "and": [ "HiJump", "SpeedBooster" ] }, { "and": [ "canTrickyDashJump", "canPreciseGrapple" ] }, { "and": [ "canPreciseGrapple", { "canShineCharge": { "usedTiles": 28, "gentleUpTiles": 3, "gentleDownTiles": 3, "openEnd": 0 } }, "canMidairShinespark", { "shinespark": { "frames": 17, "excessFrames": 4 } } ] } ] } "h_HeatedGModeOpenDifferentDoor" |
Overload PLMs by shooting the gate, then go through the crumble blocks below and get to the item. The gate can be shot while precisely positioned from below without requiring any items. The positioning is precise and off camera; while facing left, position Samus front foot barely on the flat part after the slope. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: "Morph" { "or": [ "SpaceJump", "canPreciseGrapple", { "and": [ "HiJump", "canSpringBallJumpMidAir" ] }, "canInsaneWalljump", { "and": [ "HiJump", "canUseIFrames", { "enemyDamage": { "enemy": "Ripper 2 (green)", "type": "contact", "hits": 1 } }, { "or": [ "canWalljump", "SpeedBooster" ] } ] }, "h_IBJFromSpikes" ] } { "heatFrames": 0 } |
Jump onto the crumble blocks to make them solid, then use them as a platform to cross the room. With Grapple, a running jump then single Grapple swing can be used before PLMs are overloaded, alternatively jump on the crumble blocks and Grapple the Ripper. Entrance condition: { "comeInWithGMode": { "mode": "indirect", "morphed": false } } Requires: { "or": [ "SpaceJump", "canPreciseGrapple", "canInsaneWalljump", { "and": [ "HiJump", "canWalljump" ] }, { "and": [ "HiJump", "SpeedBooster" ] } ] } "h_HeatedGModeOpenDifferentDoor" Dev note: This is only for strats that can't go to 7 - variants without Morph, or without a way to get back up after going down. |
From: 3
Right Door
To: 2
Bottom Left Door
Jump onto the crumble blocks to make them solid, then use them as a platform to cross the room. With Grapple, a running jump then single Grapple swing can be used before PLMs are overloaded, alternatively jump on the crumble blocks and Grapple the Ripper. Entrance condition: { "comeInWithGMode": { "mode": "indirect", "morphed": false } } Requires: { "or": [ "SpaceJump", "canPreciseGrapple", "canInsaneWalljump", { "and": [ "HiJump", "canWalljump" ] }, { "and": [ "HiJump", "SpeedBooster" ] } ] } "h_HeatedGModeOpenDifferentDoor" Dev note: This is only for strats that can't go to 7 - variants without Morph. |
Jump onto the crumble blocks to make them solid, then use them as a platform to cross the room. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: { "or": [ "SpaceJump", "canPreciseGrapple", "canSpringBallJumpMidAir", "canInsaneWalljump", { "and": [ "HiJump", "canWalljump" ] }, { "and": [ "HiJump", "SpeedBooster" ] }, { "and": [ "canStaggeredIBJ", "canDoubleBombJump", "canBombHorizontally" ] }, { "and": [ "h_IBJFromSpikes", "h_IBJFromSpikes" ] }, { "and": [ "h_IBJFromSpikes", "canCameraManip", "canMoonwalk" ] } ] } "h_DirectHeatedGModeLeaveSameDoor" |
Jump onto the crumble blocks to make them solid, then use them as a platform to cross the room. With Grapple, a running jump then single Grapple swing can be used before PLMs are overloaded, alternatively jump on the crumble blocks and Grapple the Ripper. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": false } } Requires: { "or": [ "SpaceJump", "canPreciseGrapple", "canSpringBallJumpMidAir", "canInsaneWalljump", { "and": [ "HiJump", "canWalljump" ] }, { "and": [ "HiJump", "SpeedBooster" ] }, { "and": [ "canStaggeredIBJ", "canDoubleBombJump", "canBombHorizontally" ] }, "h_IBJFromSpikes" ] } { "heatFrames": 0 } |
From: 3
Right Door
To: 6
Direct G-Mode Junction, Prepared Remote Acquire (Bottom Right)
Jump onto the crumble blocks to make them solid, then use them as a platform to get to the item. With Grapple, a running jump then single Grapple swing can be used before PLMs are overloaded, alternatively jump on the crumble blocks and Grapple the Ripper. Avoid touching all 6 crumbles, so Samus can use the item to overload PLMs and go through one of the crumbles to get to the left side of the room. If the item has already been obtained, Samus can shoot the gate many times to overload PLMs. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: { "or": [ "SpaceJump", "canSpringBallJumpMidAir", "canPreciseGrapple", "canInsaneWalljump", { "and": [ "HiJump", "canWalljump" ] }, { "and": [ "HiJump", "SpeedBooster" ] }, { "and": [ "canStaggeredIBJ", "canDoubleBombJump", "canBombHorizontally" ] }, "h_IBJFromSpikes", "canCeilingBombJump", { "and": [ "canBombHorizontally", "canIBJ", "h_canUsePowerBombs" ] } ] } { "heatFrames": 0 } |
From: 3
Right Door
To: 7
G-Mode Junction (Bottom Right)
Jump onto the crumble blocks to make them solid, then use them as a platform to cross the room. With Grapple, a running jump then single Grapple swing can be used before PLMs are overloaded, alternatively jump on the crumble blocks and Grapple the Ripper. Entrance condition: { "comeInWithGMode": { "mode": "indirect", "morphed": false } } Requires: "Morph" { "or": [ "SpaceJump", "canSpringBallJumpMidAir", "canPreciseGrapple", "canInsaneWalljump", { "and": [ "HiJump", "canWalljump" ] }, { "and": [ "HiJump", "SpeedBooster" ] }, { "and": [ "canStaggeredIBJ", "canDoubleBombJump", "canBombHorizontally" ] }, "h_IBJFromSpikes", "canCeilingBombJump", { "and": [ "canBombHorizontally", "canIBJ", "h_canUsePowerBombs" ] } ] } { "heatFrames": 0 } Dev note: With Grapple, Morph isn't needed, but there's no reason to go there without Morph. |
Entrance condition: { "comeInWithGrappleSwing": { "blocks": [ { "position": [ -1, 5 ], "environment": "water", "note": "Mt. Everest" }, { "position": [ 8, 3 ], "note": "Grapple Beam Room" }, { "position": [ 7, 3 ], "note": "Colosseum" }, { "position": [ 6, 4 ], "note": "Grapple Tutorial Room 2" } ] } } Requires: "canTrickyGrappleJump" Dev note: FIXME: Other setup rooms such as Moat are theoretically possible but seem unreasonably difficult? |
From: 1
Left Door
To: 2
Right Door
Carefully and quickly lure the Gamets to the right door without letting them go off camera. It may help to kill any extra Gamets once they spread apart. Requires: "h_canNavigateUnderwater" { "or": [ { "resourceCapacity": [ { "type": "Super", "count": 1 } ] }, { "obstaclesCleared": [ "A" ] } ] } "canTrickyJump" { "or": [ { "and": [ "Gravity", "SpaceJump" ] }, { "and": [ "HiJump", "canSpaceJumpWaterBounce" ] }, { "and": [ "Gravity", "canPreciseGrapple" ] }, { "and": [ "Gravity", "canStaggeredWalljump", "canInsaneJump" ] }, { "and": [ "HiJump", "canPreciseGrapple", "canInsaneJump" ] }, "canTrickyUseFrozenEnemies" ] } Exit condition: { "leaveWithGModeSetup": {} } Unlocks doors: {"types":["ammo"],"requires":[]} |
From: 4
Center Platform Junction
To: 3
Junction Left of Green Gate
Requires: { "or": [ "SpaceJump", { "and": [ "Grapple", { "obstaclesNotCleared": [ "B" ] } ] }, "canPreciseGrapple" ] } |
From: 4
Top Right Door
To: 4
Top Right Door
Lure the Gamets while using the Kamer, then get up to the doorway with a quick crouch jump + down grab or by other means. Requires: { "or": [ "HiJump", "SpaceJump", "canWalljump", "canSpringBallJumpMidAir", "canTrickyUseFrozenEnemies", { "and": [ "canTrickyJump", "h_canCrouchJumpDownGrab" ] }, { "and": [ "canInsaneJump", "canPreciseGrapple" ] }, { "and": [ "canJumpIntoIBJ", "canDoubleBombJump" ] } ] } Exit condition: { "leaveWithGModeSetup": {} } Dev note: A crouch jump + down grab should always be usable except when preserving a blue suit. A flash suit is lost when using X-Ray, so it can not be kept through a G-Mode setup. |
Requires: { "notable": "Indiana Jones Grapple" } "canUseEnemies" "canPreciseGrapple" |
Requires: { "notable": "Indiana Jones Grapple" } "canUseEnemies" "canPreciseGrapple" |
Entrance condition: { "comeInWithGrappleSwing": { "blocks": [ { "position": [ 13, 5 ], "environment": "water", "note": "Mt. Everest" }, { "position": [ 7, 3 ], "note": "The Precious Room" }, { "position": [ 7, 2 ], "note": "The Moat" } ] } } Requires: "canPreciseGrappleJump" |
Entrance condition: { "comeInWithGrappleSwing": { "blocks": [ { "position": [ 8, 2 ], "note": "Bowling Alley" }, { "position": [ 7, 3 ], "obstructions": [ [ 6, 10 ] ], "note": "Red Brinstar Firefleas Room" }, { "position": [ 7, 3 ], "environment": "water", "note": "Pants Room" } ] } } Requires: "canTrickyGrappleJump" Dev note: This appears not to be possible from Crateria Super Room? |
From: 5
Golden Torizo
To: 5
Golden Torizo
This strat requires some farming. It assumes starting with 15 supers for one session of farming. A safe farming method is to face left while standing in the safe spot. Then fire straight up to shoot the orbs as they appear. Jump up while GT's beak is not open to collect the drops. Plasma allows all of the orbs to be broken at once. Grapple allows for more drops to be collected by shooting diagonally, and collecting the items using Grapple. Keep the number of current Missiles below 31 so that GT will be guaranteed to use the attack which creates drops. Firing Supers requires a very steady fire rate so that for every Super Missile caught by GT, the next 4 Supers do damage. Requires: { "notable": "Safe Spot Kill" } "h_canNavigateHeatRooms" "canTrickyJump" { "ammo": { "type": "Super", "count": 15 } } { "or": [ { "and": [ "Plasma", { "heatFrames": 2700 } ] }, { "and": [ "canPreciseGrapple", { "heatFrames": 2700 } ] }, { "heatFrames": 3200 } ] } Clears obstacles: f_DefeatedGoldenTorizo Dev note: Listed Heat frames have been reduced by accounting for health drops. |
From: 5
Golden Torizo
To: 5
Golden Torizo
This strat requires much farming. It assumes a capacity of and starting with only 5 supers for five sessions of farming. A safe farming method is to face left while standing in the safe spot. Then fire straight up to shoot the orbs as they appear. Jump up while GT's beak is not open to collect the drops. Plasma allows all of the orbs to be broken at once. Grapple allows for more drops to be collected by shooting diagonally, and collecting the items using Grapple. Keep the number of current Missiles below 31 so that GT will be guaranteed to use the attack which creates drops. Firing Supers requires a very steady fire rate so that for every Super Missile caught by GT, the next 4 Supers do damage. Requires: { "notable": "Safe Spot Kill" } "h_canNavigateHeatRooms" "canTrickyJump" "canBePatient" { "ammo": { "type": "Super", "count": 5 } } { "or": [ { "and": [ "Plasma", { "heatFrames": 3100 } ] }, { "and": [ "canPreciseGrapple", { "heatFrames": 3200 } ] }, { "heatFrames": 4500 } ] } Clears obstacles: f_DefeatedGoldenTorizo Dev note: Listed Heat frames have been reduced by accounting for health drops. |
Entrance condition: { "comeInWithGrappleSwing": { "blocks": [ { "position": [ 5, 2 ], "note": "The Moat, Double Chamber, Wrecked Ship Energy Tank Room" }, { "position": [ 2.375, 4.5625 ], "note": "Post Crocomire Farming Room" } ] } } Requires: "h_heatProof" "canTrickyGrappleJump" "canBeExtremelyPatient" |
Entrance condition: { "comeInWithGrappleSwing": { "blocks": [ { "position": [ -1, 5 ], "environment": "water", "note": "Mt. Everest" }, { "position": [ 8, 3 ], "note": "Grapple Beam Room" }, { "position": [ 7, 3 ], "note": "Colosseum" }, { "position": [ 6, 4 ], "note": "Grapple Tutorial Room 2" }, { "position": [ 6, 2 ], "note": "Spiky Acid Snakes Tunnel" } ] } } Requires: "h_heatProof" "canTrickyGrappleJump" |
From: 1
Top Left Door
To: 1
Top Left Door
Enter the room aiming diagonally down and quickly use two grapple shots to break the shot blocks. Requires: "canPrepareForNextRoom" "canPreciseGrapple" Exit condition: { "leaveWithRunway": { "length": 13, "openEnd": 0 } } |
From: 4
Top Right Door
To: 4
Top Right Door
Enter the room aiming diagonally down and quickly use two grapple shots to break the shot blocks. Requires: "canPrepareForNextRoom" "canPreciseGrapple" Exit condition: { "leaveWithRunway": { "length": 13, "openEnd": 0 } } |
Entrance condition: { "comeInWithGrappleSwing": { "blocks": [ { "position": [ -1, 5 ], "environment": "water", "note": "Mt. Everest" }, { "position": [ 8, 3 ], "note": "Grapple Beam Room" }, { "position": [ 7, 3 ], "note": "Colosseum" } ] } } Requires: "h_heatProof" "canPreciseGrappleJump" Clears obstacles: door_1 |
Entrance condition: { "comeInWithGrappleSwing": { "blocks": [ { "position": [ 6, 4 ], "note": "Grapple Tutorial Room 2" }, { "position": [ 6, 2 ], "note": "Spiky Acid Snakes Tunnel" }, { "position": [ 5, 2 ], "note": "The Moat, Double Chamber, Wrecked Ship Energy Tank Room" }, { "position": [ 2.375, 4.5625 ], "note": "Post Crocomire Farming Room" } ] } } Requires: "h_heatProof" "canTrickyGrappleJump" Clears obstacles: door_1 |
Fling Samus from the first set of grapple blocks to the second set without falling. Requires precise timing. It can help to perform a lateral mid-air morph and unmorph. Requires: "canPreciseGrapple" "canTrickyJump" { "or": [ "canInsaneJump", { "and": [ "canLateralMidAirMorph", { "thornHits": 5 } ] } ] } |
Fling Samus from the first set of grapple blocks to the second set without falling. Requires precise timing. Requires: "canPreciseGrapple" "canTrickyJump" |
From: 1
Bottom Left Door
To: 4
Farm Junction Left of Gate
Entrance condition: { "comeInWithGrappleSwing": { "blocks": [ { "position": [ -1, 5 ], "environment": "water", "note": "Mt. Everest" }, { "position": [ 8, 3 ], "note": "Grapple Beam Room" }, { "position": [ 7, 3 ], "note": "Colosseum" }, { "position": [ 6, 4 ], "note": "Grapple Tutorial Room 2" } ] } } Requires: "canTrickyGrappleJump" |
Entrance condition: { "comeInWithGrappleSwing": { "blocks": [ { "position": [ 6, 2 ], "note": "Spiky Acid Snakes Tunnel" }, { "position": [ 5, 2 ], "note": "The Moat, Double Chamber, Wrecked Ship Energy Tank Room" }, { "position": [ 2.375, 4.5625 ], "note": "Post Crocomire Farming Room" } ] } } Requires: "canTrickyGrappleJump" |
Entrance condition: { "comeInWithGrappleSwing": { "blocks": [ { "position": [ -1, 5 ], "environment": "water", "note": "Mt. Everest" }, { "position": [ 8, 3 ], "note": "Grapple Beam Room" }, { "position": [ 7, 3 ], "note": "Colosseum" } ] } } Requires: "canPreciseGrappleJump" |
Entrance condition: { "comeInWithGrappleSwing": { "blocks": [ { "position": [ 6, 4 ], "note": "Grapple Tutorial Room 2" } ] } } Requires: "canTrickyGrappleJump" |
Entrance condition: { "comeInWithGrappleSwing": { "blocks": [ { "position": [ 13, 5 ], "environment": "water", "note": "Mt. Everest" }, { "position": [ 7, 3 ], "note": "The Precious Room" }, { "position": [ 7, 2 ], "note": "The Moat" } ] } } Requires: "canPreciseGrappleJump" |
Entrance condition: { "comeInWithGrappleSwing": { "blocks": [ { "position": [ 8, 2 ], "note": "Bowling Alley" }, { "position": [ 7, 3 ], "obstructions": [ [ 6, 10 ] ], "note": "Red Brinstar Firefleas Room" }, { "position": [ 9, 2 ], "note": "Crateria Super Room, Bubble Mountain, Spiky Acid Snakes Tunnel" } ] } } Requires: "canTrickyGrappleJump" |
From: 1
Bottom Left Door
To: 4
Top Left Door
Entrance condition: { "comeInWithGrappleSwing": { "blocks": [ { "position": [ -1, 5 ], "environment": "water", "note": "Mt. Everest" }, { "position": [ 8, 3 ], "note": "Grapple Beam Room" }, { "position": [ 7, 3 ], "note": "Colosseum" } ] } } Requires: "canPreciseGrappleJump" Exit condition: { "leaveWithGrappleJump": { "position": "right" } } Unlocks doors: {"types":["super","powerbomb"],"requires":[]} {"types":["missiles"],"requires":["canTrickyGrappleJump"]} |
Entrance condition: { "comeInWithGrappleSwing": { "blocks": [ { "position": [ -1, 5 ], "environment": "water", "note": "Mt. Everest" }, { "position": [ 8, 3 ], "note": "Grapple Beam Room" }, { "position": [ 7, 3 ], "note": "Colosseum" }, { "position": [ 6, 4 ], "note": "Grapple Tutorial Room 2" }, { "position": [ 6, 2 ], "note": "Spiky Acid Snakes Tunnel" }, { "position": [ 5, 2 ], "note": "The Moat, Double Chamber, Wrecked Ship Energy Tank Room" }, { "position": [ 2.375, 4.5625 ], "note": "Post Crocomire Farming Room" } ] } } Requires: "canTrickyGrappleJump" Exit condition: { "leaveWithGrappleJump": { "position": "any" } } Unlocks doors: {"types":["ammo"],"requires":[]} |
Entrance condition: { "comeInWithGrappleSwing": { "blocks": [ { "position": [ -1, 5 ], "environment": "water", "note": "Mt. Everest" }, { "position": [ 8, 3 ], "note": "Grapple Beam Room" }, { "position": [ 7, 3 ], "note": "Colosseum" } ] } } Requires: "canGrappleJump" |
From: 1
Bottom Left Door
To: 5
Platform Junction Near Top Left Door
Entrance condition: { "comeInWithGrappleSwing": { "blocks": [ { "position": [ 6, 4 ], "note": "Grapple Tutorial Room 2" } ] } } Requires: "canPreciseGrappleJump" |
From: 1
Bottom Left Door
To: 5
Platform Junction Near Top Left Door
Entrance condition: { "comeInWithGrappleSwing": { "blocks": [ { "position": [ 6, 2 ], "note": "Spiky Acid Snakes Tunnel" }, { "position": [ 5, 2 ], "note": "The Moat, Double Chamber, Wrecked Ship Energy Tank Room" }, { "position": [ 2.375, 4.5625 ], "note": "Post Crocomire Farming Room" } ] } } Requires: "canTrickyGrappleJump" |
From: 1
Left Doorway
To: 4
Top Door
Entrance condition: { "comeInWithGrappleSwing": { "blocks": [ { "position": [ -1, 5 ], "environment": "water", "note": "Mt. Everest" }, { "position": [ 8, 3 ], "note": "Grapple Beam Room" }, { "position": [ 7, 3 ], "note": "Colosseum" } ] } } Requires: { "or": [ "f_MaridiaTubeBroken", { "obstaclesCleared": [ "f_MaridiaTubeBroken" ] } ] } "canPreciseGrappleJump" "HiJump" Exit condition: { "leaveWithGrappleJump": { "position": "any" } } Unlocks doors: {"types":["super","powerbomb"],"requires":[]} {"types":["missiles"],"requires":["never"]} |
From: 1
Left Doorway
To: 4
Top Door
Entrance condition: { "comeInWithGrappleSwing": { "blocks": [ { "position": [ -1, 5 ], "environment": "water", "note": "Mt. Everest" }, { "position": [ 8, 3 ], "note": "Grapple Beam Room" }, { "position": [ 7, 3 ], "note": "Colosseum" }, { "position": [ 6, 4 ], "note": "Grapple Tutorial Room 2" }, { "position": [ 6, 2 ], "note": "Spiky Acid Snakes Tunnel" }, { "position": [ 5, 2 ], "note": "The Moat, Double Chamber, Wrecked Ship Energy Tank Room" }, { "position": [ 2.375, 4.5625 ], "note": "Post Crocomire Farming Room" } ] } } Requires: { "or": [ "f_MaridiaTubeBroken", { "obstaclesCleared": [ "f_MaridiaTubeBroken" ] } ] } "canTrickyGrappleJump" Exit condition: { "leaveWithGrappleJump": { "position": "any" } } Unlocks doors: {"types":["ammo"],"requires":[]} |
Entrance condition: { "comeInWithGrappleSwing": { "blocks": [ { "position": [ 13, 5 ], "environment": "water", "note": "Mt. Everest" }, { "position": [ 7, 3 ], "note": "The Precious Room" }, { "position": [ 7, 2 ], "note": "The Moat" }, { "position": [ 8, 2 ], "note": "Bowling Alley" }, { "position": [ 7, 3 ], "obstructions": [ [ 6, 10 ] ], "note": "Red Brinstar Firefleas Room" } ] } } Requires: { "or": [ "f_MaridiaTubeBroken", { "obstaclesCleared": [ "f_MaridiaTubeBroken" ] } ] } "canPreciseGrappleJump" Exit condition: { "leaveWithGrappleJump": { "position": "any" } } Unlocks doors: {"types":["super","powerbomb"],"requires":[]} {"types":["missiles"],"requires":["never"]} |
From: 2
Bottom Right Door
To: 4
Top Door
Entrance condition: { "comeInWithGrappleSwing": { "blocks": [ { "position": [ 13, 5 ], "environment": "water", "note": "Mt. Everest" }, { "position": [ 7, 3 ], "note": "The Precious Room" }, { "position": [ 7, 2 ], "note": "The Moat" }, { "position": [ 8, 2 ], "note": "Bowling Alley" }, { "position": [ 7, 3 ], "obstructions": [ [ 6, 10 ] ], "note": "Red Brinstar Firefleas Room" }, { "position": [ 9, 2 ], "note": "Crateria Super Room, Bubble Mountain, Spiky Acid Snakes Tunnel" } ] } } Requires: { "or": [ "f_MaridiaTubeBroken", { "obstaclesCleared": [ "f_MaridiaTubeBroken" ] } ] } "canTrickyGrappleJump" Exit condition: { "leaveWithGrappleJump": { "position": "any" } } Unlocks doors: {"types":["ammo"],"requires":[]} Dev note: Opening a Missile door while grapple jumping is tricky but possible. |
From: 2
Bottom Right Door
To: 4
Top Door
Entrance condition: { "comeInWithGrappleSwing": { "blocks": [ { "position": [ 7, 3 ], "environment": "water", "note": "Pants Room" } ] } } Requires: { "or": [ "f_MaridiaTubeBroken", { "obstaclesCleared": [ "f_MaridiaTubeBroken" ] } ] } "canTrickyGrappleJump" Exit condition: { "leaveWithGrappleJump": { "position": "right" } } Unlocks doors: {"types":["ammo"],"requires":[]} |
From: 3
Top Right Doorway
To: 4
Top Door
Entrance condition: { "comeInWithGrappleSwing": { "blocks": [ { "position": [ 13, 5 ], "environment": "water", "note": "Mt. Everest" }, { "position": [ 7, 3 ], "note": "The Precious Room" } ] } } Requires: { "or": [ "f_MaridiaTubeBroken", { "obstaclesCleared": [ "f_MaridiaTubeBroken" ] } ] } "canPreciseGrappleJump" Exit condition: { "leaveWithGrappleJump": { "position": "right" } } Unlocks doors: {"types":["super","powerbomb"],"requires":[]} {"types":["missiles"],"requires":["never"]} |
From: 3
Top Right Doorway
To: 4
Top Door
Entrance condition: { "comeInWithGrappleSwing": { "blocks": [ { "position": [ 13, 5 ], "environment": "water", "note": "Mt. Everest" }, { "position": [ 7, 3 ], "note": "The Precious Room" } ] } } Requires: { "or": [ "f_MaridiaTubeBroken", { "obstaclesCleared": [ "f_MaridiaTubeBroken" ] } ] } "canPreciseGrappleJump" "HiJump" Exit condition: { "leaveWithGrappleJump": { "position": "any" } } Unlocks doors: {"types":["super","powerbomb"],"requires":[]} {"types":["missiles"],"requires":["never"]} |
From: 3
Top Right Doorway
To: 4
Top Door
Entrance condition: { "comeInWithGrappleSwing": { "blocks": [ { "position": [ 7, 2 ], "note": "The Moat" }, { "position": [ 8, 2 ], "note": "Bowling Alley" }, { "position": [ 7, 3 ], "obstructions": [ [ 6, 10 ] ], "note": "Red Brinstar Firefleas Room" } ] } } Requires: { "or": [ "f_MaridiaTubeBroken", { "obstaclesCleared": [ "f_MaridiaTubeBroken" ] } ] } "canPreciseGrappleJump" "HiJump" Exit condition: { "leaveWithGrappleJump": { "position": "left" } } Unlocks doors: {"types":["super","powerbomb"],"requires":[]} {"types":["missiles"],"requires":["never"]} |
From: 3
Top Right Doorway
To: 4
Top Door
Entrance condition: { "comeInWithGrappleSwing": { "blocks": [ { "position": [ 13, 5 ], "environment": "water", "note": "Mt. Everest" }, { "position": [ 7, 3 ], "note": "The Precious Room" }, { "position": [ 7, 2 ], "note": "The Moat" }, { "position": [ 8, 2 ], "note": "Bowling Alley" }, { "position": [ 7, 3 ], "obstructions": [ [ 6, 10 ] ], "note": "Red Brinstar Firefleas Room" } ] } } Requires: { "or": [ "f_MaridiaTubeBroken", { "obstaclesCleared": [ "f_MaridiaTubeBroken" ] } ] } "canTrickyGrappleJump" Exit condition: { "leaveWithGrappleJump": { "position": "any" } } Unlocks doors: {"types":["ammo"],"requires":[]} Dev note: Coming in from Pants Room (suitless, right position) might be possible with enough arm pumping. |
From: 3
Top Right Doorway
To: 4
Top Door
Entrance condition: { "comeInWithGrappleSwing": { "blocks": [ { "position": [ 9, 2 ], "note": "Crateria Super Room, Bubble Mountain, Spiky Acid Snakes Tunnel" } ] } } Requires: { "or": [ "f_MaridiaTubeBroken", { "obstaclesCleared": [ "f_MaridiaTubeBroken" ] } ] } "canTrickyGrappleJump" Exit condition: { "leaveWithGrappleJump": { "position": "left" } } Unlocks doors: {"types":["ammo"],"requires":[]} |
From: 3
Top Right Doorway
To: 4
Top Door
Entrance condition: { "comeInWithGrappleSwing": { "blocks": [ { "position": [ 7, 3 ], "environment": "water", "note": "Pants Room" } ] } } Requires: { "or": [ "f_MaridiaTubeBroken", { "obstaclesCleared": [ "f_MaridiaTubeBroken" ] } ] } "canTrickyGrappleJump" Exit condition: { "leaveWithGrappleJump": { "position": "right" } } Unlocks doors: {"types":["ammo"],"requires":[]} |
Swing up through the door from a Grapple block in the room below (Mt. Everest). Fire a Grapple shot after entering the room, to allow Samus to move further left, staying to the right of the fish and landing on the ledge above. Entrance condition: { "comeInWithGrappleSwing": { "blocks": [ { "position": [ 12, 5 ], "environment": "water", "note": "Mt. Everest" } ] }, "comesThroughToilet": "any" } Requires: "canTrickyJump" |
From: 1
Bottom Door
To: 9
Junction Below Speed Blocks
Swing up through the door from a Grapple block in the room below (Mt. Everest). Use arm pumps to move two tiles to the left, to avoid the overhang and floating platform. Entrance condition: { "comeInWithGrappleSwing": { "blocks": [ { "position": [ 12, 5 ], "environment": "water", "note": "Mt. Everest" } ] }, "comesThroughToilet": "any" } Requires: "HiJump" "canPreciseGrappleJump" Dev note: FIXME: This is possible without HiJump, but with much greater difficulty. |
Entrance condition: { "comeInWithGrappleSwing": { "blocks": [ { "position": [ 7, 3 ], "note": "The Precious Room" }, { "position": [ 7, 2 ], "note": "The Moat" } ] } } Requires: "canPreciseGrappleJump" |
From: 2
Bottom Right Door
To: 3
Middle Right Door
Entrance condition: { "comeInWithGrappleSwing": { "blocks": [ { "position": [ 13, 5 ], "environment": "water", "note": "Mt. Everest" } ] } } Requires: "canPreciseGrappleJump" "canKago" { "enemyDamage": { "enemy": "Skultera", "type": "contact", "hits": 1 } } |
Entrance condition: { "comeInWithGrappleSwing": { "blocks": [ { "position": [ 8, 2 ], "note": "Bowling Alley" }, { "position": [ 7, 3 ], "obstructions": [ [ 6, 10 ] ], "note": "Red Brinstar Firefleas Room" }, { "position": [ 9, 2 ], "note": "Crateria Super Room, Bubble Mountain, Spiky Acid Snakes Tunnel" } ] } } Requires: "canTrickyGrappleJump" Dev note: Entering from Pants Room (suitless) apparently doesn't work, due to not being able to get enough horizontal speed. |
From: 2
Bottom Right Door
To: 9
Junction Below Speed Blocks
Entrance condition: { "comeInWithGrappleSwing": { "blocks": [ { "position": [ 7, 3 ], "note": "The Precious Room" }, { "position": [ 7, 2 ], "note": "The Moat" }, { "position": [ 8, 2 ], "note": "Bowling Alley" }, { "position": [ 7, 3 ], "obstructions": [ [ 6, 10 ] ], "note": "Red Brinstar Firefleas Room" }, { "position": [ 9, 2 ], "note": "Crateria Super Room, Bubble Mountain, Spiky Acid Snakes Tunnel" } ] } } Requires: "canPreciseGrappleJump" { "or": [ "HiJump", "canTrickyGrappleJump" ] } |
From: 2
Bottom Right Door
To: 9
Junction Below Speed Blocks
Morph or unmorph while passing through the Skultera, to avoid taking knockback. Arm pump as needed, to move left a tile past the initial ledge, to avoid bonking a floating platform above. Entrance condition: { "comeInWithGrappleSwing": { "blocks": [ { "position": [ 13, 5 ], "environment": "water", "note": "Mt. Everest" } ] } } Requires: "canPreciseGrappleJump" { "or": [ "HiJump", "canTrickyGrappleJump" ] } "canKago" { "enemyDamage": { "enemy": "Skultera", "type": "contact", "hits": 1 } } |
If Mama Turtle is in her starting location, stand on the rightmost side of her to be aligned below the grapple block. With a miss, if Samus hasn't moved horizontally, simply fall straight down to land safely back on to her. Requires: "canPreciseGrapple" Clears obstacles: B |
Requires: { "or": [ "canWalljump", "SpaceJump", { "and": [ "HiJump", "canCarefulJump" ] }, { "and": [ "canUseGrapple", { "or": [ "HiJump", "canSpringBallJumpMidAir", "canPreciseGrapple" ] } ] } ] } |
Requires: { "or": [ "SpaceJump", "canPreciseGrapple" ] } Clears obstacles: B |
Requires: { "or": [ "canPreciseGrapple", "SpaceJump" ] } Clears obstacles: B |
From: 1
Top Left Door
To: 1
Top Left Door
Follow the crab from the bottom right door to the top left door with Gravity or Grapple. It is also possible to knock the crab off of the middle peak with a super and follow it to the left with Ice or HiJump and Spring Ball. Requires: "canBeVeryPatient" { "or": [ "canGravityJump", { "and": [ "canPreciseGrapple", { "or": [ "HiJump", "Gravity" ] } ] }, { "and": [ { "ammo": { "type": "Super", "count": 1 } }, { "or": [ "canTrickyUseFrozenEnemies", { "and": [ "HiJump", "canSpringBallJumpMidAir" ] } ] } ] } ] } Exit condition: { "leaveWithGModeSetup": {} } Dev note: These strats take approximately 2 minutes each, but because it is just for a G-Mode Setup, canBeVeryPatient was added. This could be done with many other sets of item combinations, but it would be very tedious for a g-mode setup. |
From: 1
Top Left Door
To: 1
Top Left Door
Follow the crab from the bottom right door to the top left door. It is also possible to knock the crab off of the middle peak with a super and follow it. Requires: "h_canFrozenEnemyRunway" "Gravity" "canBeVeryPatient" { "or": [ "canGravityJump", "canPreciseGrapple", { "ammo": { "type": "Super", "count": 1 } } ] } Exit condition: { "leaveWithRunway": { "length": 4, "openEnd": 0 } } Dev note: These strats take approximately 2 minutes each, but because it is just for a 1.5 tile runway extension, canBeVeryPatient was added. This could be done with many other sets of item combinations, but it would be very tedious for a runway extension. |
Note that it is possible to get up with Grapple alone by using the Powamps. Fling from the Powamp into the side of the top platform to align horizontally. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false }, "comesThroughToilet": "any" } Requires: "h_canNavigateUnderwater" { "or": [ { "and": [ "Gravity", { "or": [ "HiJump", "canSpringBallJumpMidAir", "SpaceJump", "canIBJ", "canGravityJump" ] } ] }, { "and": [ "canUseEnemies", "canPreciseGrapple" ] }, { "and": [ "HiJump", "canSpringBallJumpMidAir" ] } ] } Exit condition: { "leaveWithGMode": { "morphed": false } } |
Requires: { "or": [ { "and": [ "Gravity", "SpaceJump" ] }, { "and": [ "HiJump", "canPreciseGrapple", { "or": [ "Gravity", "canSpringBallJumpMidAir" ] } ] }, { "and": [ "HiJump", "canGravityJump", "canBeVeryPatient" ] } ] } "canUpwardGModeSetup" "canTrickyUseFrozenEnemies" { "or": [ "Morph", "canTwoTileSqueeze" ] } Exit condition: { "leaveWithGModeSetup": {} } |
From: 10
Upper Right Ledge Junction
To: 4
Top Right Door
Crouch at the edge of the overhang. Jump and just after the peak of the jump, grapple to the grapple blocks. This strat is finicky, and failure doesn't usually allow a second try (assuming the Powamp is not there). This is possible to do without a crouch jump, but it is much harder. Requires: "canSuitlessMaridia" "canPreciseGrapple" { "or": [ "canCrouchJump", "canTrickyJump" ] } |
Swing up through the door from a Grapple block in the room below (Mt. Everest). Fire a Grapple shot after entering the room, to allow Samus to move further right and get onto the ledge. Entrance condition: { "comeInWithGrappleSwing": { "blocks": [ { "position": [ -1, 5 ], "environment": "water", "note": "Mt. Everest" } ] }, "comesThroughToilet": "any" } Requires: "canTrickyJump" |
Use Grapple Beam to cross the room. The first two room segments can be safely grappled across from in the water. The third room segment grapple is tricky. It is possible to use the spikes as platforms instead. Requires: "canSuitlessMaridia" "canDodgeWhileShooting" "canPreciseGrapple" { "or": [ "canInsaneJump", "canPlayInSand" ] } { "or": [ "HiJump", "canTrickyJump" ] } |
Requires: "canSuitlessMaridia" "canDodgeWhileShooting" "canPreciseGrapple" { "or": [ "canInsaneJump", "canPlayInSand" ] } { "or": [ "HiJump", "canTrickyJump" ] } |
Entrance condition: { "comeInWithGrappleSwing": { "blocks": [ { "position": [ -1, 5 ], "environment": "water", "note": "Mt. Everest" }, { "position": [ 8, 3 ], "note": "Grapple Beam Room" }, { "position": [ 7, 3 ], "note": "Colosseum" } ] } } Requires: "canPreciseGrappleJump" |
Entrance condition: { "comeInWithGrappleSwing": { "blocks": [ { "position": [ 6, 4 ], "note": "Grapple Tutorial Room 2" }, { "position": [ 6, 2 ], "note": "Spiky Acid Snakes Tunnel" }, { "position": [ 5, 2 ], "note": "The Moat, Double Chamber, Wrecked Ship Energy Tank Room" }, { "position": [ 2.375, 4.5625 ], "note": "Post Crocomire Farming Room" } ] } } Requires: "canTrickyGrappleJump" |
Kill Draygon by grappling to a bottom turret as you get grabbed. Avoids taking all the hits from Draygon. Requires: { "notable": "Grapple Quick Kill" } "h_canNavigateUnderwater" "canPreciseGrapple" "h_canBreakOneDraygonTurret" { "draygonElectricityFrames": 240 } Clears obstacles: f_DefeatedDraygon |
Entrance condition: { "comeInWithGrappleSwing": { "blocks": [ { "position": [ 8, 3 ], "note": "Grapple Beam Room" }, { "position": [ 7, 3 ], "note": "Colosseum" } ] } } Requires: "canGrappleJump" Clears obstacles: door_1 |
Entrance condition: { "comeInWithGrappleSwing": { "blocks": [ { "position": [ 6, 2 ], "note": "Spiky Acid Snakes Tunnel" } ] } } Requires: "canPreciseGrappleJump" Clears obstacles: door_1 |
Entrance condition: { "comeInWithGrappleSwing": { "blocks": [ { "position": [ 5, 2 ], "note": "The Moat, Double Chamber, Wrecked Ship Energy Tank Room" }, { "position": [ 2.375, 4.5625 ], "note": "Post Crocomire Farming Room" } ] } } Requires: "canTrickyGrappleJump" Clears obstacles: door_1 Dev note: Coming from Grapple Tutorial Room 2 does not work (with or without HiJump), as it's not possible to gain enough horizontal speed. |
Entrance condition: { "comeInWithGrappleSwing": { "blocks": [ { "position": [ -1, 5 ], "environment": "water", "note": "Mt. Everest" } ] } } Requires: "HiJump" "canTrickyGrappleJump" Clears obstacles: door_1 |
From: 2
Right Door
To: 4
Top Right Ledge Junction
Entrance condition: { "comeInWithGrappleSwing": { "blocks": [ { "position": [ 13, 5 ], "environment": "water", "note": "Mt. Everest" }, { "position": [ 7, 3 ], "note": "The Precious Room" }, { "position": [ 7, 2 ], "note": "The Moat" } ] } } Requires: "canPreciseGrappleJump" |
From: 2
Right Door
To: 4
Top Right Ledge Junction
Entrance condition: { "comeInWithGrappleSwing": { "blocks": [ { "position": [ 8, 2 ], "note": "Bowling Alley" }, { "position": [ 7, 3 ], "obstructions": [ [ 6, 10 ] ], "note": "Red Brinstar Firefleas Room" }, { "position": [ 9, 2 ], "note": "Crateria Super Room, Bubble Mountain, Spiky Acid Snakes Tunnel" } ] } } Requires: "canTrickyGrappleJump" |
From: 2
Right Door
To: 4
Top Right Ledge Junction
Entrance condition: { "comeInWithGrappleSwing": { "blocks": [ { "position": [ 7, 3 ], "environment": "water", "note": "Pants Room" } ] } } Requires: "canTrickyGrappleJump" { "or": [ "SpaceJump", { "and": [ "canJumpIntoIBJ", "canBombHorizontally" ] } ] } |
This is for entering from Mt. Everest. Samus must be carefully positioned in order to make it up to the top of the room. One method is to press against the pipes jutting out on either side of the room, turn around while morphed, then arm pump in between grapple jumps in order to move one tile toward the center of the room. Entrance condition: { "comeInWithGrappleSwing": { "blocks": [ { "position": [ -1, 5 ], "environment": "water", "note": "Mt. Everest" } ] } } Requires: "HiJump" "canPreciseGrappleJump" Dev note: This can also work well enough with other setup rooms such as Colosseum, but given that this strat assumes having HiJump, it would be easier to just cross-room jump in those cases. |
Samus must be carefully positioned in order to make it up to the top of the room. One method is to press against the pipes jutting out on either side of the room, turn around while morphed, then arm pump in between grapple jumps in order to move one tile toward the center of the room. Entrance condition: { "comeInWithGrappleSwing": { "blocks": [ { "position": [ -1, 5 ], "environment": "water", "note": "Mt. Everest" }, { "position": [ 8, 3 ], "note": "Grapple Beam Room" }, { "position": [ 7, 3 ], "note": "Colosseum" }, { "position": [ 6, 4 ], "note": "Grapple Tutorial Room 2" }, { "position": [ 6, 2 ], "note": "Spiky Acid Snakes Tunnel" }, { "position": [ 5, 2 ], "note": "The Moat, Double Chamber, Wrecked Ship Energy Tank Room" }, { "position": [ 2.375, 4.5625 ], "note": "Post Crocomire Farming Room" } ] } } Requires: "canTrickyGrappleJump" |
Entrance condition: { "comeInWithGrappleSwing": { "blocks": [ { "position": [ -1, 5 ], "environment": "water", "note": "Mt. Everest" }, { "position": [ 8, 3 ], "note": "Grapple Beam Room" }, { "position": [ 7, 3 ], "note": "Colosseum" }, { "position": [ 6, 4 ], "note": "Grapple Tutorial Room 2" } ] } } Requires: "canTrickyGrappleJump" |
Entrance condition: { "comeInWithGrappleSwing": { "blocks": [ { "position": [ 8, 3 ], "note": "Grapple Beam Room" }, { "position": [ 7, 3 ], "note": "Colosseum" }, { "position": [ 6, 2 ], "note": "Spiky Acid Snakes Tunnel" }, { "position": [ 5, 2 ], "note": "The Moat, Double Chamber, Wrecked Ship Energy Tank Room" } ] } } Requires: "canTrickyGrappleJump" "canMidairWiggle" "canBeExtremelyPatient" |
From: 1
Bottom Left Door
To: 2
Top Right Door
Entrance condition: { "comeInWithGrappleSwing": { "blocks": [ { "position": [ 8, 3 ], "note": "Grapple Beam Room" }, { "position": [ 7, 3 ], "note": "Colosseum" } ] } } Requires: "canTrickyGrappleJump" { "or": [ { "ammo": { "type": "Missile", "count": 1 } }, { "ammo": { "type": "Super", "count": 1 } }, "Plasma", { "and": [ "canKago", { "enemyDamage": { "enemy": "Choot", "type": "contact", "hits": 1 } } ] } ] } |
From: 1
Bottom Left Door
To: 2
Top Right Door
Entrance condition: { "comeInWithGrappleSwing": { "blocks": [ { "position": [ 6, 2 ], "note": "Spiky Acid Snakes Tunnel" }, { "position": [ 5, 2 ], "note": "The Moat, Double Chamber, Wrecked Ship Energy Tank Room" } ] } } Requires: "canTrickyGrappleJump" "HiJump" { "or": [ { "ammo": { "type": "Missile", "count": 1 } }, { "ammo": { "type": "Super", "count": 1 } }, "Plasma", { "and": [ "canKago", { "enemyDamage": { "enemy": "Choot", "type": "contact", "hits": 1 } } ] } ] } |
Entrance condition: { "comeInWithGrappleSwing": { "blocks": [ { "position": [ -1, 5 ], "environment": "water", "note": "Mt. Everest" }, { "position": [ 6, 4 ], "note": "Grapple Tutorial Room 2" }, { "position": [ 2.375, 4.5625 ], "note": "Post Crocomire Farming Room" } ] } } Requires: "canTrickyGrappleJump" "canMidairWiggle" |
Entrance condition: { "comeInWithGrappleSwing": { "blocks": [ { "position": [ -1, 5 ], "environment": "water", "note": "Mt. Everest" }, { "position": [ 8, 3 ], "note": "Grapple Beam Room" }, { "position": [ 7, 3 ], "note": "Colosseum" }, { "position": [ 6, 4 ], "note": "Grapple Tutorial Room 2" } ] } } Requires: "canPreciseGrappleJump" |
Entrance condition: { "comeInWithGrappleSwing": { "blocks": [ { "position": [ 6, 2 ], "note": "Spiky Acid Snakes Tunnel" }, { "position": [ 5, 2 ], "note": "The Moat, Double Chamber, Wrecked Ship Energy Tank Room" }, { "position": [ 2.375, 4.5625 ], "note": "Post Crocomire Farming Room" } ] } } Requires: "canTrickyGrappleJump" |
Entrance condition: { "comeInWithGrappleSwing": { "blocks": [ { "position": [ 7, 3 ], "note": "The Precious Room" }, { "position": [ 7, 2 ], "note": "The Moat" } ] } } Requires: "canPreciseGrappleJump" |
Entrance condition: { "comeInWithGrappleSwing": { "blocks": [ { "position": [ 7, 3 ], "environment": "water", "note": "Pants Room" } ] } } Requires: "Gravity" "canTrickyGrappleJump" |
Swing up through the door from a Grapple block in the room below (Mt. Everest). Fire a Grapple shot after entering the room, to allow Samus to move further right and get onto the ledge. Entrance condition: { "comeInWithGrappleSwing": { "blocks": [ { "position": [ -1, 5 ], "environment": "water", "note": "Mt. Everest" } ] }, "comesThroughToilet": "no" } Requires: "canTrickyJump" |
From: 3
Junction Below Right Door
To: 2
Right Door
Requires: { "notable": "Puyo Clip Precise Freeze" } "Gravity" "h_canPreciseIceClip" { "or": [ "canTrickyDodgeEnemies", { "enemyDamage": { "enemy": "Puyo", "type": "contact", "hits": 1 } }, "Wave", "canPreciseGrapple" ] } |
From: 3
Junction Below Right Door
To: 2
Right Door
Freeze the Puyo at standing-shot height and then jump on top of it with a spinjump before morphing, unmorphing, and using X-Ray to standup and clip. Standing on a side of the room and shooting forward will freeze the Puyo at the correct height. Requires: { "notable": "Puyo Clip" } "Gravity" "h_canXRayMorphIceClip" { "or": [ "canTrickyJump", { "enemyDamage": { "enemy": "Puyo", "type": "contact", "hits": 2 } } ] } { "or": [ "canTrickyDodgeEnemies", { "enemyDamage": { "enemy": "Puyo", "type": "contact", "hits": 1 } }, "Wave", "canPreciseGrapple" ] } |
Positioning the Puyo requires it to perform a big jump then start falling with a frame perfect freeze. One possible setup stands on the left tile of the right side and lets the puyo jump up taking a contact hit. Then so long as the puyo isn't on the very edge, it will do a big jump. Clip onto the puyo by doing an aim down jump and switching to a forward diagonal at the right time. Requires: { "notable": "Suitless Puyo Clip" } "canSuitlessMaridia" "h_canHighPixelIceClip" { "enemyDamage": { "enemy": "Puyo", "type": "contact", "hits": 2 } } { "or": [ { "enemyDamage": { "enemy": "Puyo", "type": "contact", "hits": 6 } }, { "and": [ "canBePatient", { "resetRoom": { "nodes": [ 1 ] } } ] } ] } { "or": [ { "enemyDamage": { "enemy": "Puyo", "type": "contact", "hits": 1 } }, "Wave", "canPreciseGrapple" ] } Dev note: 1 hit per attempt, 7 for leniency, which is reduced if Samus can reset the room and farm the Puyos. FIXME: leniencies should be moved to helpers or some central location. FIXME: There is a normalized setup which can be described and most or all of the leniency can be removed. |
From: 3
Junction Below Right Door
To: 2
Right Door
Freeze the Puyo at standing-shot height and then jump on top of it with a spinjump before morphing, unmorphing, and using X-Ray to standup and clip. Standing on a side of the room and shooting forward will freeze the Puyo at the correct height. Requires: { "notable": "Puyo Clip" } "h_canXRayMorphIceClip" "canTrickyJump" { "or": [ "canTrickyDodgeEnemies", { "enemyDamage": { "enemy": "Puyo", "type": "contact", "hits": 2 } } ] } { "or": [ "canTrickyDodgeEnemies", { "enemyDamage": { "enemy": "Puyo", "type": "contact", "hits": 1 } }, "Wave", "canPreciseGrapple" ] } |
From: 1
Left Door
To: 4
Top of Shaft Without Acid Triggered
Entrance condition: { "comeInWithGrappleSwing": { "blocks": [ { "position": [ -1, 5 ], "environment": "water", "note": "Mt. Everest" }, { "position": [ 8, 3 ], "note": "Grapple Beam Room" }, { "position": [ 7, 3 ], "note": "Colosseum" }, { "position": [ 6, 4 ], "note": "Grapple Tutorial Room 2" } ] } } Requires: "canTrickyGrappleJump" Dev note: FIXME: Setups from other rooms are possible but with greater difficulty. |