The ability to gain a blue suit by triggering an R-Mode forced stand-up during a shinespark wind-up, combined with using pause abuse to delay the interrupt, such as when the interrupting damage must be received with Samus not being in a shinespark windup. Execution is similar to a standard Spark Interrupt except that Reserves are set to Manual, and the player must press Start to pause just before taking the interrupting damage to reach 00 energy. The player must then initiate windup just before the pause fadeout completes. Once the game is paused, switching Reserve to Auto and unpausing will complete the R-Mode interrupt. The screen will remain completely black during this time, which can be corrected by pausing the game again.
Dependencies: canCarryBlueSuit, canPauseAbuse, canUseIFrames, canManageReserves, canCarefulJump, canRModeSparkInterrupt
From: 1
Left Door
To: 1
Left Door
Save the animals to unlock the door, and Crystal Flash in the door frame. Stand in the knee-deep acid with suits disabled to bleed off energy quickly, then perform a pause abuse spark windup in the acid and interrupt it with auto-reserve (re-enable suits in the pause menu). Entrance condition: {
"comeInWithRMode": {}
}Requires: "f_ZebesSetAblaze"
"h_CrystalFlashForReserveEnergy"
"Gravity"
{
"acidFrames": 90
}
{
"canShineCharge": {
"usedTiles": 13,
"openEnd": 0
}
}
{
"autoReserveTrigger": {}
}
"canRModePauseAbuseSparkInterrupt"
{
"acidFrames": 30
}Sets flags: f_AnimalsSaved Dev note: Disable E-Tanks required to avoid a patience requirement due to escape timer. |
|
Clear the bomb barriers and farm two Wavers. The two side wavers are local and easier to position for the R-Mode Spark Interrupt. It can help to pause abuse in the acid either to damage down or as part of the R-Mode Spark Interrupt. If grabbed by a Yapping Maw during a Shinespark, keep at least any button held to prevent a crash. Entrance condition: {
"comeInWithRMode": {}
}Requires: "canTrickyJump"
"canDodgeWhileShooting"
{
"or": [
"ScrewAttack",
"h_useMorphBombs",
{
"and": [
"Morph",
{
"or": [
{
"ammo": {
"type": "PowerBomb",
"count": 3
}
},
{
"and": [
"h_CrystalFlashForReserveEnergy",
{
"ammo": {
"type": "PowerBomb",
"count": 2
}
}
]
}
]
}
]
}
]
}
{
"or": [
{
"resourceAvailable": [
{
"type": "ReserveEnergy",
"count": 1
}
]
},
{
"and": [
"h_RModeCanRefillReserves",
{
"resourceMissingAtMost": [
{
"type": "Missile",
"count": 0
}
]
},
{
"resourceMissingAtMost": [
{
"type": "Super",
"count": 0
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
}
]
}
{
"or": [
{
"canShineCharge": {
"usedTiles": 18,
"steepUpTiles": 2,
"steepDownTiles": 1,
"startingDownTiles": 0,
"openEnd": 1
}
},
{
"and": [
{
"or": [
"canUseFrozenEnemies",
{
"ammo": {
"type": "Super",
"count": 1
}
}
]
},
{
"canShineCharge": {
"usedTiles": 21,
"steepUpTiles": 2,
"steepDownTiles": 2,
"startingDownTiles": 1,
"openEnd": 0
}
}
]
}
]
}
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
{
"or": [
{
"and": [
"canInsaneJump",
"canRModeSparkInterrupt"
]
},
"canRModePauseAbuseSparkInterrupt"
]
}Clears obstacles: A |
|
Clear the bomb barriers and farm two Wavers. The two side wavers are local and easier to position for the R-Mode Spark Interrupt. It can help to pause abuse in the acid either to damage down or as part of the R-Mode Spark Interrupt. If grabbed by a Yapping Maw during a Shinespark, keep at least any button held to prevent a crash. Entrance condition: {
"comeInWithRMode": {}
}Requires: "canTrickyJump"
"canDodgeWhileShooting"
{
"or": [
"ScrewAttack",
"h_useMorphBombs",
{
"and": [
"Morph",
{
"or": [
{
"ammo": {
"type": "PowerBomb",
"count": 3
}
},
{
"and": [
"h_CrystalFlashForReserveEnergy",
{
"ammo": {
"type": "PowerBomb",
"count": 2
}
}
]
}
]
}
]
}
]
}
{
"or": [
{
"resourceAvailable": [
{
"type": "ReserveEnergy",
"count": 1
}
]
},
{
"and": [
"h_RModeCanRefillReserves",
{
"resourceMissingAtMost": [
{
"type": "Missile",
"count": 0
}
]
},
{
"resourceMissingAtMost": [
{
"type": "Super",
"count": 0
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
}
]
}
{
"or": [
{
"canShineCharge": {
"usedTiles": 18,
"steepUpTiles": 2,
"steepDownTiles": 1,
"startingDownTiles": 0,
"openEnd": 1
}
},
{
"and": [
{
"or": [
"canUseFrozenEnemies",
{
"ammo": {
"type": "Super",
"count": 1
}
}
]
},
{
"canShineCharge": {
"usedTiles": 21,
"steepUpTiles": 2,
"steepDownTiles": 2,
"startingDownTiles": 1,
"openEnd": 0
}
}
]
}
]
}
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
{
"or": [
{
"and": [
"canInsaneJump",
"canRModeSparkInterrupt"
]
},
"canRModePauseAbuseSparkInterrupt"
]
}Clears obstacles: A |
From: 4
Top Left Junction
To: 4
Top Left Junction
Kill both Sidehoppers for energy, or else Crystal Flash (kill both Sidehoppers anyway so you have the runway free). Use the spikes for pause-abuse interrupt. Requires: {
"obstaclesCleared": [
"R-Mode"
]
}
{
"obstaclesCleared": [
"A"
]
}
{
"or": [
"h_CrystalFlashForReserveEnergy",
{
"and": [
"h_RModeCanRefillReserves",
{
"resourceMissingAtMost": [
{
"type": "Missile",
"count": 0
}
]
},
{
"resourceMissingAtMost": [
{
"type": "Super",
"count": 0
}
]
},
{
"or": [
{
"and": [
"canBeLucky",
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 5
}
}
]
},
{
"and": [
"canBeVeryLucky",
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
}
]
}
]
}
]
}
{
"or": [
{
"canShineCharge": {
"usedTiles": 16,
"openEnd": 0
}
},
{
"and": [
{
"spikeHits": 1
},
"canUseIFrames",
{
"canShineCharge": {
"usedTiles": 23,
"openEnd": 0
}
}
]
}
]
}
{
"autoReserveTrigger": {}
}
"canRModePauseAbuseSparkInterrupt"Resets obstacles: R-Mode |
From: 1
Right Door
To: 1
Right Door
Kill the Sidehoppers using only morph and beams or Screw Attack. Using morph and dodging it can be done damage-free. Shinecharge on the runway, then take a ceiling thorn hit and pause abuse to spark interrupt. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"or": [
{
"and": [
"Morph",
"canDodgeWhileShooting",
"canCameraManip",
"canTrickyJump"
]
},
"ScrewAttack"
]
}
"h_RModeCanRefillReserves"
{
"resourceMissingAtMost": [
{
"type": "Missile",
"count": 0
}
]
}
{
"resourceMissingAtMost": [
{
"type": "Super",
"count": 0
}
]
}
{
"or": [
{
"and": [
"canBeLucky",
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 5
}
}
]
}
{
"canShineCharge": {
"usedTiles": 29,
"openEnd": 0
}
}
{
"autoReserveTrigger": {}
}
"canHorizontalDamageBoost"
"canRModePauseAbuseSparkInterrupt"Clears obstacles: A, B |
From: 1
Right Door
To: 1
Right Door
While morphed the sidehoppers cannot hit you. Crystal Flash to add Energy into Reserve Tanks, avoiding the bomb bounce. Damage down to between 17-32 Energy. Jump into the center plant with forward momentum to gain shinecharge. Jump into the thorns with a pause abuse and hold a damage boost into the pause to interrupt the windup. Entrance condition: {
"comeInWithRMode": {}
}Requires: "h_CrystalFlashForReserveEnergy"
"canSamusEaterStandUp"
{
"samusEaterCycles": 1
}
"h_shinechargeMaxRunway"
{
"autoReserveTrigger": {}
}
"canHorizontalDamageBoost"
"canRModePauseAbuseSparkInterrupt"Clears obstacles: A, B |
From: 4
Bottom Junction (Cleared Runway)
To: 1
Left Door
Kill the enemies, break the shotblock, and shinecharge. Quickly climb up before the block respawns. Heat interrupt just before leaving the door. Requires: {
"obstaclesCleared": [
"R-Mode"
]
}
"HiJump"
{
"or": [
"h_heatedCrystalFlashForReserveEnergy",
{
"and": [
"h_heatProof",
"h_RModeCanRefillReserves",
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
}
]
}
{
"canShineCharge": {
"usedTiles": 43,
"openEnd": 0
}
}
{
"or": [
"canPreciseWalljump",
"canInsaneJump",
"SpaceJump"
]
}
{
"or": [
{
"heatFrames": 540
},
{
"and": [
{
"heatFrames": 310
},
"canHeroShot"
]
}
]
}
"h_heatTriggerRModeSparkInterrupt"
{
"heatFrames": 10
}Resets obstacles: R-Mode |
From: 4
Bottom Junction (Cleared Runway)
To: 2
Right Door
Kill the enemies and shinecharge. Quickly climb up, and heat interrupt just before leaving the door. Requires: {
"obstaclesCleared": [
"R-Mode"
]
}
"HiJump"
{
"or": [
"h_heatedCrystalFlashForReserveEnergy",
{
"and": [
"h_heatProof",
"h_RModeCanRefillReserves",
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
}
]
}
{
"canShineCharge": {
"usedTiles": 43,
"openEnd": 0
}
}
{
"heatFrames": 320
}
"h_heatTriggerRModeSparkInterrupt"
{
"heatFrames": 10
}Resets obstacles: R-Mode |
|
Speedy jump to farm a Fune or Morph over to the Kago. Shinecharge at the bottom left, then jump back up and heat interrupt at the top left door before leaving. Requires: {
"obstaclesCleared": [
"R-Mode"
]
}
"HiJump"
{
"or": [
"SpaceJump",
{
"and": [
"canPreciseWalljump",
"canTrickyJump"
]
}
]
}
{
"or": [
"h_heatedCrystalFlashForReserveEnergy",
{
"and": [
"h_RModeCanRefillReserves",
{
"or": [
{
"and": [
"h_heatProof",
{
"enemyKill": {
"enemies": [
[
"Fune"
],
[
"Fune"
]
]
}
},
{
"resourceMissingAtMost": [
{
"type": "Missile",
"count": 0
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
},
{
"and": [
"Morph",
{
"heatFrames": 560
},
{
"or": [
{
"disableEquipment": "ETank"
},
"h_heatProof"
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 100
}
},
{
"heatFrames": 160
}
]
}
]
}
]
}
]
}
{
"heatFrames": 400
}
{
"canShineCharge": {
"usedTiles": 28,
"gentleUpTiles": 3,
"gentleDownTiles": 3,
"openEnd": 0
}
}
"h_heatTriggerRModeSparkInterrupt"
{
"heatFrames": 10
}Resets obstacles: R-Mode |
|
Speedy jump to farm a Fune or Morph over to the Kago. Shinecharge at the bottom left, then heat interrupt in the door and quickly leave. Requires: {
"obstaclesCleared": [
"R-Mode"
]
}
{
"or": [
"h_heatedCrystalFlashForReserveEnergy",
{
"and": [
"h_RModeCanRefillReserves",
{
"or": [
{
"and": [
"h_heatProof",
{
"enemyKill": {
"enemies": [
[
"Fune"
],
[
"Fune"
]
]
}
},
{
"resourceMissingAtMost": [
{
"type": "Missile",
"count": 0
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
},
{
"and": [
"Morph",
{
"heatFrames": 560
},
{
"or": [
{
"disableEquipment": "ETank"
},
"h_heatProof"
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 100
}
},
{
"heatFrames": 160
}
]
}
]
}
]
}
]
}
{
"heatFrames": 300
}
{
"canShineCharge": {
"usedTiles": 28,
"gentleUpTiles": 3,
"gentleDownTiles": 3,
"openEnd": 0
}
}
"h_heatTriggerRModeSparkInterrupt"
{
"heatFrames": 10
}Resets obstacles: R-Mode |
|
Crystal Flash and shinecharge between the doors. Use heat damage to interrupt. Entrance condition: {
"comeInWithRMode": {}
}Requires: "h_heatedCrystalFlashForReserveEnergy"
{
"or": [
{
"canShineCharge": {
"usedTiles": 12,
"openEnd": 0
}
},
{
"and": [
{
"or": [
{
"doorUnlockedAtNode": 1
},
{
"doorUnlockedAtNode": 2
}
]
},
{
"canShineCharge": {
"usedTiles": 13,
"openEnd": 0
}
}
]
},
{
"and": [
{
"doorUnlockedAtNode": 1
},
{
"doorUnlockedAtNode": 2
},
{
"canShineCharge": {
"usedTiles": 14,
"openEnd": 0
}
}
]
}
]
}
"h_heatTriggerRModeSparkInterrupt"Unlocks doors: {"nodeId":1,"types":["ammo"],"requires":[]}
{"nodeId":2,"types":["ammo"],"requires":[]} |
|
Crystal Flash and shinecharge between the doors. Use heat damage to interrupt. Entrance condition: {
"comeInWithRMode": {}
}Requires: "h_heatedCrystalFlashForReserveEnergy"
{
"or": [
{
"canShineCharge": {
"usedTiles": 12,
"openEnd": 0
}
},
{
"and": [
{
"or": [
{
"doorUnlockedAtNode": 1
},
{
"doorUnlockedAtNode": 2
}
]
},
{
"canShineCharge": {
"usedTiles": 13,
"openEnd": 0
}
}
]
},
{
"and": [
{
"doorUnlockedAtNode": 1
},
{
"doorUnlockedAtNode": 2
},
{
"canShineCharge": {
"usedTiles": 14,
"openEnd": 0
}
}
]
}
]
}
"h_heatTriggerRModeSparkInterrupt"Unlocks doors: {"nodeId":1,"types":["ammo"],"requires":[]}
{"nodeId":2,"types":["ammo"],"requires":[]} |
|
Crystal Flash, then shinecharge at the bottom. Use heat damage to interrupt. Entrance condition: {
"comeInWithRMode": {},
"comesThroughToilet": "no"
}Requires: "h_heatedCrystalFlashForReserveEnergy"
{
"heatFrames": 280
}
{
"or": [
{
"canShineCharge": {
"usedTiles": 12,
"openEnd": 0
}
},
{
"and": [
{
"doorUnlockedAtNode": 3
},
{
"canShineCharge": {
"usedTiles": 13,
"openEnd": 0
}
}
]
}
]
}
"h_heatTriggerRModeSparkInterrupt"Unlocks doors: {"nodeId":3,"types":["ammo"],"requires":[]} |
|
Crystal Flash, then shinecharge at the bottom. Use heat damage to interrupt. Entrance condition: {
"comeInWithRMode": {}
}Requires: "h_heatedCrystalFlashForReserveEnergy"
{
"heatFrames": 280
}
{
"or": [
{
"canShineCharge": {
"usedTiles": 12,
"openEnd": 0
}
},
{
"and": [
{
"doorUnlockedAtNode": 3
},
{
"canShineCharge": {
"usedTiles": 13,
"openEnd": 0
}
}
]
}
]
}
"h_heatTriggerRModeSparkInterrupt"Unlocks doors: {"nodeId":3,"types":["ammo"],"requires":[]} |
|
Crystal Flash, then shinecharge at the bottom. Use heat damage to interrupt. Entrance condition: {
"comeInWithRMode": {}
}Requires: "h_heatedCrystalFlashForReserveEnergy"
{
"heatFrames": 280
}
{
"or": [
{
"canShineCharge": {
"usedTiles": 12,
"openEnd": 0
}
},
{
"and": [
{
"doorUnlockedAtNode": 3
},
{
"canShineCharge": {
"usedTiles": 13,
"openEnd": 0
}
}
]
}
]
}
"h_heatTriggerRModeSparkInterrupt"Unlocks doors: {"nodeId":3,"types":["ammo"],"requires":[]} |
|
Farm the Metarees if able. Farm the Geruta while they are trapped. After the third Geruta, run toward the right door to shinecharge and use heat damage to interrupt. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"or": [
"h_heatedCrystalFlashForReserveEnergy",
{
"and": [
"h_RModeCanRefillReserves",
"h_heatProof",
{
"or": [
{
"enemyKill": {
"enemies": [
[
"Metaree",
"Metaree"
]
]
}
},
{
"resourceMissingAtMost": [
{
"type": "Missile",
"count": 0
}
]
}
]
},
{
"or": [
{
"resourceMissingAtMost": [
{
"type": "Missile",
"count": 0
}
]
},
{
"resourceMissingAtMost": [
{
"type": "Super",
"count": 0
}
]
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
}
]
}
{
"simpleHeatFrames": 310
}
{
"heatFrames": 40
}
"h_shinechargeMaxRunway"
"h_heatTriggerRModeSparkInterrupt"Clears obstacles: A |
|
The three Gerutas can be farmed while trapped. Run the rest of the way to the left door and use heat damage to interrupt. Entrance condition: {
"comeInWithRMode": {}
}Requires: "f_ClearedSpeedBoosterLavaTrap"
{
"or": [
"h_CrystalFlashForReserveEnergy",
{
"and": [
"h_heatProof",
"h_RModeCanRefillReserves",
{
"resourceMissingAtMost": [
{
"type": "Missile",
"count": 0
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
}
]
}
{
"simpleHeatFrames": 310
}
{
"heatFrames": 40
}
"h_shinechargeMaxRunway"
"h_heatTriggerRModeSparkInterrupt"Clears obstacles: A |
From: 2
Right Door
To: 2
Right Door
Crystal Flash at the right door, then shinecharge across two sets of crumble blocks. Use heat damage to interrupt, then jump back across to the door. Entrance condition: {
"comeInWithRMode": {}
}Requires: "f_ClearedSpeedBoosterLavaTrap"
"h_heatedCrystalFlashForReserveEnergy"
{
"heatFrames": 100
}
{
"canShineCharge": {
"usedTiles": 27,
"openEnd": 0
}
}
"h_heatTriggerRModeSparkInterrupt"
{
"heatFrames": 240
}
{
"lavaFrames": 20
} |
From: 2
Right Door
To: 2
Right Door
Outrun the rising lava up to the highest ledge and shinecharge before touching the crumble blocks. Shinespark across to the door. Crystal Flash, then run back across the crumble blocks and shinecharge before entering the lava. Windup and interrupt using the heat damage. Then run back through the lava to the right door. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"simpleHeatFrames": 310
}
{
"heatFrames": 40
}
"h_shinechargeMaxRunway"
{
"shinespark": {
"frames": 49,
"excessFrames": 10
}
}
"h_heatedCrystalFlashForReserveEnergy"
{
"heatFrames": 100
}
"h_shinechargeMaxRunway"
"h_heatTriggerRModeSparkInterrupt"
{
"or": [
{
"and": [
"f_ClearedSpeedBoosterLavaTrap",
{
"heatFrames": 1250
},
{
"lavaFrames": 40
}
]
},
{
"and": [
"h_heatedCrystalFlash",
{
"heatFrames": 2060
},
{
"lavaFrames": 2060
}
]
},
{
"and": [
"Gravity",
"h_heatedCrystalFlash",
{
"heatFrames": 1250
},
{
"lavaFrames": 1250
}
]
},
{
"and": [
"Gravity",
"h_heatProof",
"h_lavaProof"
]
}
]
}Exit condition: {
"leaveNormally": {}
}Unlocks doors: {"nodeId":2,"types":["ammo"],"requires":[]} |
|
Run through Pirates and Multiviolas to farm. Then run through to the end and shinecharge at the speed blocks. Use heat damage to interrupt. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"or": [
{
"and": [
"h_heatedCrystalFlashForReserveEnergy",
{
"simpleHeatFrames": 300
},
{
"heatFrames": 90
}
]
},
{
"and": [
"h_heatProof",
"h_RModeCanRefillReserves",
{
"resourceMissingAtMost": [
{
"type": "Missile",
"count": 0
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
}
]
}
"h_shinechargeMaxRunway"
"h_heatTriggerRModeSparkInterrupt"Clears obstacles: A |
|
Kill the Funes first, then the Sovas. Shinecharge at the bottom and use heat damage to interrupt. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"or": [
{
"and": [
{
"heatFrames": 30
},
"h_heatedCrystalFlashForReserveEnergy",
{
"heatFrames": 170
}
]
},
{
"and": [
"h_heatProof",
"h_RModeCanRefillReserves",
{
"enemyKill": {
"enemies": [
[
"Fune",
"Fune"
],
[
"Fune"
]
]
}
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 40
}
}
]
}
]
}
{
"enemyKill": {
"enemies": [
[
"Fune"
]
]
}
}
{
"or": [
{
"canShineCharge": {
"usedTiles": 12,
"openEnd": 0
}
},
{
"and": [
{
"doorUnlockedAtNode": 3
},
{
"canShineCharge": {
"usedTiles": 13,
"openEnd": 0
}
}
]
}
]
}
"h_heatTriggerRModeSparkInterrupt"
{
"heatFrames": 10
}Unlocks doors: {"nodeId":3,"types":["ammo"],"requires":[]} |
From: 2
Middle Right Door
To: 3
Bottom Right Door
Kill the Funes first, then the Sovas. Shinecharge at the bottom and use heat damage to interrupt. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"enemyKill": {
"enemies": [
[
"Fune"
]
]
}
}
{
"or": [
{
"and": [
"h_heatedCrystalFlashForReserveEnergy",
{
"heatFrames": 280
}
]
},
{
"and": [
"Morph",
"h_heatProof",
"h_RModeCanRefillReserves",
{
"enemyKill": {
"enemies": [
[
"Fune",
"Fune"
],
[
"Fune"
]
]
}
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 40
}
}
]
}
]
}
{
"or": [
{
"canShineCharge": {
"usedTiles": 12,
"openEnd": 0
}
},
{
"and": [
{
"doorUnlockedAtNode": 3
},
{
"canShineCharge": {
"usedTiles": 13,
"openEnd": 0
}
}
]
}
]
}
"h_heatTriggerRModeSparkInterrupt"
{
"heatFrames": 10
}Unlocks doors: {"nodeId":3,"types":["ammo"],"requires":[]} |
From: 3
Bottom Right Door
To: 3
Bottom Right Door
Kill the Funes first, then the Sovas. Shinecharge at the bottom and use heat damage to interrupt. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"enemyKill": {
"enemies": [
[
"Fune"
]
]
}
}
{
"or": [
"h_heatedCrystalFlashForReserveEnergy",
{
"and": [
"h_heatProof",
"h_RModeCanRefillReserves",
{
"enemyKill": {
"enemies": [
[
"Fune",
"Fune"
],
[
"Fune"
]
]
}
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 40
}
}
]
}
]
}
{
"or": [
{
"canShineCharge": {
"usedTiles": 12,
"openEnd": 0
}
},
{
"and": [
{
"doorUnlockedAtNode": 3
},
{
"canShineCharge": {
"usedTiles": 13,
"openEnd": 0
}
}
]
}
]
}
"h_heatTriggerRModeSparkInterrupt"
{
"heatFrames": 10
}Unlocks doors: {"nodeId":3,"types":["ammo"],"requires":[]} |
From: 1
Left Door
To: 1
Left Door
Requires about 150-180 Reserve at R-Mode entry to be able to correctly time the Crystal Flash. The correct timing to place the power bomb is on taking 97 (53-83 energy left) energy worth of heat. The Power Bomb explosion kills all six Rippers near the door, placing their energy drops in easy reach to grab them and fill Reserve Energy. Run to the green gate and wait until 69 energy is left and start running. Shinecharge at the end of the runway, then use quick, speedy jumps back across the platforms towards the left door. You should be able to make it to the left high platform (2nd from the door) before you need to windup and interrupt. Shoot the door open and you can make it out. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"resourceAvailable": [
{
"type": "RegularEnergy",
"count": 150
}
]
}
{
"resourceAtMost": [
{
"type": "RegularEnergy",
"count": 180
}
]
}
{
"resourceMissingAtMost": [
{
"type": "Super",
"count": 0
}
]
}
{
"disableEquipment": "HiJump"
}
{
"heatFrames": 388
}
"h_heatedCrystalFlash"
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 30
}
}
{
"canShineCharge": {
"usedTiles": 18,
"openEnd": 0
}
}
"h_heatTriggerRModeSparkInterrupt"
"canTrickyJump"
{
"heatFrames": 92
}Clears obstacles: B Dev note: This strat makes a suitless CF with max E-Tanks viable without needing disable E-Tanks. |
|
With Crystal Flash the best option is to wait for the rippers to start going off screen. Then the two bottom ones will be destroyed by the light orb and drop Supers for opening the gate. With Screw Attack, you'll want to tag the top Ripper of the first pair to appear, then the three that come in behind them, and grab the second Ripper of the first pair on the way down from the jump. Then jump into the last Ripper on the way across to the platform, pausing to get its energy. You can also lay an immediate Power Bomb. Roll off of it (or time a morph/unmorph to avoid a bomb jump) and then collect the drops from the five supers that get hit. Jump past the last ripper on the way to the platform. The drops give a lot of Reserve if collected quickly - manually draw some of it to have enough energy to shinecharge. Open the gate and go back to the left side to start running right. If you have Varia, you can afford to spare a Ripper of choice and use it to interrupt. Do so close to the right door and the Ripper won't make it back in time to hit you again even with a 400-point Reserve fill. Otherwise, you will use a heat interrupt: shoot the door as you approach during the run and shinecharge before you reach it. With Varia you can afford to go back and use Power Bombs or Supers to farm any remaining Rippers, but Screw Attack will no longer destroy them while you have blue suit. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"or": [
{
"and": [
{
"heatFrames": 150
},
"h_heatedCrystalFlashForReserveEnergy",
{
"partialRefill": {
"type": "Super",
"limit": 1
}
}
]
},
{
"and": [
"h_RModeCanRefillReserves",
"ScrewAttack",
{
"heatFramesWithEnergyDrops": {
"frames": 350,
"drops": [
{
"enemy": "Ripper 2 (red)",
"count": 4
}
]
}
},
{
"or": [
{
"and": [
"h_heatProof",
{
"resourceMissingAtMost": [
{
"type": "Super",
"count": 4
}
]
}
]
},
{
"resourceMissingAtMost": [
{
"type": "Super",
"count": 0
}
]
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
},
{
"and": [
"h_RModeCanRefillReserves",
{
"enemyKill": {
"enemies": [
[
"Ripper 2 (red)",
"Ripper 2 (red)"
]
],
"explicitWeapons": [
"PowerBomb"
]
}
},
{
"heatFrames": 236
},
{
"or": [
{
"and": [
"h_heatProof",
{
"resourceMissingAtMost": [
{
"type": "Super",
"count": 4
}
]
}
]
},
{
"resourceMissingAtMost": [
{
"type": "Super",
"count": 0
}
]
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 50
}
}
]
}
]
}
{
"ammo": {
"type": "Super",
"count": 1
}
}
{
"heatFrames": 144
}
{
"canShineCharge": {
"usedTiles": 28,
"openEnd": 0
}
}
{
"or": [
{
"and": [
"h_heatProof",
{
"autoReserveTrigger": {}
},
"canRModeSparkInterrupt"
]
},
"h_heatTriggerRModeSparkInterrupt"
]
}
{
"heatFrames": 10
}Clears obstacles: A, B |
From: 1
Left Door
To: 3
Junction Left of Green Gate
With Crystal Flash the best option is to wait for the rippers to start going off screen. Then the two bottom ones will be destroyed by the light orb and drop Supers for opening the gate. With Screw Attack, you'll want to tag the top Ripper of the first pair to appear, then the three that come in behind them, and grab the second Ripper of the first pair on the way down from the jump. Then jump into the last Ripper on the way across to the platform, pausing to get its energy. You can also lay an immediate Power Bomb. Roll off of it (or time a morph/unmorph to avoid a bomb jump) and then collect the drops from the five supers that get hit. Jump past the last ripper on the way to the platform. The drops give a lot of Reserve if collected quickly - manually draw some of it to have enough energy to shinecharge. With Varia, you can spare one Ripper of your choice. For high reserve after Crystal Flash, the best is any of the bottom three as they have the longest cycle. Run left to right and shinecharge near the gate, and take the interrupt hit with the Ripper moving right. Otherwise, use a heat interrupt, and run right to left so that you're closer to the left door for less energy used to escape. If any rippers remain, you can farm them with Power Bombs (or Supers at low health) but Screw Attack will no longer destroy them while you have blue suit. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"or": [
{
"and": [
{
"heatFrames": 150
},
"h_heatedCrystalFlashForReserveEnergy",
{
"partialRefill": {
"type": "Super",
"limit": 1
}
}
]
},
{
"and": [
"h_RModeCanRefillReserves",
"ScrewAttack",
{
"heatFramesWithEnergyDrops": {
"frames": 350,
"drops": [
{
"enemy": "Ripper 2 (red)",
"count": 4
}
]
}
},
{
"or": [
{
"and": [
"h_heatProof",
{
"resourceMissingAtMost": [
{
"type": "Super",
"count": 4
}
]
}
]
},
{
"resourceMissingAtMost": [
{
"type": "Super",
"count": 0
}
]
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
},
{
"and": [
"h_RModeCanRefillReserves",
{
"enemyKill": {
"enemies": [
[
"Ripper 2 (red)",
"Ripper 2 (red)"
]
],
"explicitWeapons": [
"PowerBomb"
]
}
},
{
"heatFrames": 236
},
{
"or": [
{
"and": [
"h_heatProof",
{
"resourceMissingAtMost": [
{
"type": "Super",
"count": 4
}
]
}
]
},
{
"resourceMissingAtMost": [
{
"type": "Super",
"count": 0
}
]
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 50
}
}
]
}
]
}
{
"heatFrames": 64
}
{
"canShineCharge": {
"usedTiles": 18,
"openEnd": 0
}
}
{
"or": [
{
"autoReserveTrigger": {
"maxReserveEnergy": 300
}
},
{
"and": [
{
"autoReserveTrigger": {}
},
{
"enemyDamage": {
"enemy": "Ripper 2 (red)",
"type": "contact",
"hits": 1
}
}
]
}
]
}
{
"or": [
{
"and": [
"h_heatProof",
{
"or": [
{
"autoReserveTrigger": {
"maxReserveEnergy": 300
}
},
{
"and": [
{
"autoReserveTrigger": {}
},
{
"enemyDamage": {
"enemy": "Ripper 2 (red)",
"type": "contact",
"hits": 1
}
}
]
}
]
},
"canRModeSparkInterrupt"
]
},
"h_heatTriggerRModeSparkInterrupt"
]
}Clears obstacles: B |
|
You can Crystal Flash first, then open the gate, dodge the bottom most rippers that come across the platform, and pick up their Super drops when they hit the light orb. Alternatively, open the gate first, farm the bottom two Rippers with Power Bombs or Screw Attack to get your Supers back and Crystal Flash afterwards. The runway is now clear to shinecharge. Alternatively, you can farm with Screw Attack or Power Bombs. Kill the bottom two Rippers first, then the one bouncing between platforms. Keep the third Ripper from the top alive for the best interrupt. With high reserve energy, take the interrupt close to the right door and with the Ripper moving right - it will not come back in time to hit you again. Once you have blue suit, you cannot kill any more Rippers with Screw Attack, but you are still invulnerable to contact hits. Entrance condition: {
"comeInWithRMode": {}
}Requires: "h_heatedGreenGateGlitch"
{
"or": [
{
"and": [
{
"or": [
{
"resourceAvailable": [
{
"type": "Super",
"count": 10
}
]
},
{
"and": [
{
"resourceAvailable": [
{
"type": "Super",
"count": 8
}
]
},
{
"resourceAvailable": [
{
"type": "Energy",
"count": 51
}
]
},
{
"or": [
"ScrewAttack",
{
"enemyKill": {
"enemies": [
[
"Ripper 2 (red)",
"Ripper 2 (red)"
]
],
"explicitWeapons": [
"PowerBomb"
]
}
}
]
},
{
"heatFrames": 600
},
{
"partialRefill": {
"type": "Super",
"limit": 10
}
}
]
}
]
},
"h_heatedCrystalFlashForReserveEnergy"
]
},
{
"and": [
{
"or": [
"ScrewAttack",
{
"enemyKill": {
"enemies": [
[
"Ripper 2 (red)",
"Ripper 2 (red)"
],
[
"Ripper 2 (red)"
]
],
"explicitWeapons": [
"PowerBomb"
]
}
}
]
},
"h_heatProof",
"h_RModeCanRefillReserves",
{
"resourceMissingAtMost": [
{
"type": "Super",
"count": 2
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 60
}
}
]
},
{
"and": [
{
"or": [
"ScrewAttack",
{
"enemyKill": {
"enemies": [
[
"Ripper 2 (red)"
]
],
"explicitWeapons": [
"PowerBomb"
]
}
}
]
},
"h_heatProof",
"h_RModeCanRefillReserves",
{
"resourceMissingAtMost": [
{
"type": "Super",
"count": 4
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
}
]
}
{
"canShineCharge": {
"usedTiles": 28,
"openEnd": 0
}
}
{
"autoReserveTrigger": {}
}
{
"or": [
{
"and": [
"h_heatProof",
{
"autoReserveTrigger": {}
},
"canRModeSparkInterrupt"
]
},
"h_heatTriggerRModeSparkInterrupt"
]
}Clears obstacles: A, B |
|
Crystal Flash, then drop into GT's arena for the runway. With no enemies to take damage from, you must interrupt using heat damage. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"or": [
"f_DefeatedGoldenTorizo",
{
"obstaclesCleared": [
"f_DefeatedGoldenTorizo"
]
}
]
}
"h_heatedCrystalFlashForReserveEnergy"
{
"heatFrames": 300
}
{
"canShineCharge": {
"usedTiles": 28,
"openEnd": 0
}
}
"h_heatTriggerRModeSparkInterrupt" |
|
Crystal Flash and use the runway. With no enemies to take damage from, you must interrupt using heat damage. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"or": [
"f_DefeatedGoldenTorizo",
{
"obstaclesCleared": [
"f_DefeatedGoldenTorizo"
]
}
]
}
"h_heatedCrystalFlashForReserveEnergy"
{
"heatFrames": 300
}
{
"canShineCharge": {
"usedTiles": 28,
"openEnd": 0
}
}
"h_heatTriggerRModeSparkInterrupt"Clears obstacles: door_2 |
From: 2
Right Door
To: 2
Right Door
If you're fast, you can find enough time to kill a Yellow Pirate on the way up: Supers, Screw Attack, or charged Microwave are fast enough to do this. Either way, kill the pirate at the top, Crystal Flash if you need it, and get the shinecharge. If you're heat-proof, wait for the acid to finish rising and you can interrupt in the small bit that reaches the runway. Otherwise, use heat to interrupt. Requires: {
"obstaclesCleared": [
"R-Mode"
]
}
{
"obstaclesCleared": [
"A"
]
}
{
"or": [
"h_heatedCrystalFlashForReserveEnergy",
{
"and": [
{
"or": [
"ScrewAttack",
{
"and": [
"Charge",
"Plasma",
"canXRayWaitForIFrames"
]
},
{
"enemyKill": {
"enemies": [
[
"Yellow Space Pirate (standing)"
]
],
"explicitWeapons": [
"Super"
]
}
}
]
},
"h_RModeCanRefillReserves",
{
"resourceMissingAtMost": [
{
"type": "Missile",
"count": 0
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
}
]
}
{
"enemyKill": {
"enemies": [
[
"Yellow Space Pirate (standing)"
]
]
}
}
{
"canShineCharge": {
"usedTiles": 20,
"gentleDownTiles": 6,
"openEnd": 1
}
}
{
"or": [
"h_heatTriggerRModeSparkInterrupt",
{
"and": [
"h_heatProof",
{
"autoReserveTrigger": {}
},
"canRModeSparkInterrupt",
{
"acidFrames": 32
}
]
}
]
}Resets obstacles: R-Mode, A |
From: 2
Right Door
To: 2
Right Door
Kill the runway pirate for a drop and Crystal Flash if needed. To interrupt, you can either use heat, or stand in the acid at the very end of the runway. Acid damage does not accumulate during reserve trigger as heat does, so escape quickly to minimize exposure. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"or": [
"h_heatedCrystalFlashForReserveEnergy",
{
"and": [
"h_RModeCanRefillReserves",
{
"enemyKill": {
"enemies": [
[
"Yellow Space Pirate (standing)"
]
]
}
},
{
"resourceMissingAtMost": [
{
"type": "Missile",
"count": 0
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
}
]
}
{
"canShineCharge": {
"usedTiles": 20,
"gentleDownTiles": 6,
"openEnd": 1
}
}
{
"or": [
"h_heatTriggerRModeSparkInterrupt",
{
"and": [
{
"autoReserveTrigger": {}
},
"canRModeSparkInterrupt",
{
"acidFrames": 32
},
{
"heatFrames": 32
}
]
}
]
} |
From: 1
Left Door
To: 3
Metal Pirates Junction
Kill both pirates with ammo or beams. Collect their drops and use heat to interrupt. Or kill and farm one pirate, then hitbox the other and interrupt from it before killing it with ammo or beams. Blue suit doesn't damage the pirates, but keeps Samus invulnerable while moving. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"heatFrames": 125
}
{
"or": [
{
"and": [
"Charge",
"Plasma",
"canDodgeWhileShooting",
"canTrickyJump",
{
"or": [
{
"and": [
"Ice",
{
"heatFrames": 700
}
]
},
{
"and": [
"Wave",
{
"heatFrames": 700
}
]
},
{
"and": [
"canInsaneJump",
"Ice",
{
"heatFrames": 520
}
]
},
{
"and": [
"canInsaneJump",
"Wave",
{
"heatFrames": 520
}
]
},
{
"and": [
"Ice",
"Wave",
{
"heatFrames": 400
}
]
},
{
"heatFrames": 950
},
{
"and": [
"canInsaneJump",
{
"heatFrames": 700
}
]
},
{
"and": [
"canXRayWaitForIFrames",
{
"heatFrames": 420
}
]
}
]
}
]
},
{
"and": [
"Charge",
"Spazer",
"canDodgeWhileShooting",
{
"or": [
{
"heatFrames": 4400
},
{
"and": [
"Ice",
{
"heatFrames": 3000
}
]
},
{
"and": [
"Wave",
{
"heatFrames": 2650
}
]
},
"Ice",
"Wave",
{
"heatFrames": 1750
}
]
}
]
},
{
"and": [
"Plasma",
"canDodgeWhileShooting",
{
"heatFrames": 2000
}
]
},
{
"and": [
"h_heatProof",
"canDodgeWhileShooting",
{
"or": [
{
"and": [
"Charge",
"Wave"
]
},
{
"and": [
"Charge",
"Ice",
"canBePatient"
]
},
{
"and": [
"canBeVeryPatient",
{
"or": [
"Charge",
"Spazer"
]
}
]
}
]
}
]
},
{
"and": [
"canDodgeWhileShooting",
{
"enemyKill": {
"enemies": [
[
"Space Pirate (fighting)",
"Space Pirate (fighting)"
]
],
"explicitWeapons": [
"Super"
]
}
},
{
"heatFrames": 450
}
]
},
{
"and": [
"canDodgeWhileShooting",
{
"enemyKill": {
"enemies": [
[
"Space Pirate (fighting)",
"Space Pirate (fighting)"
]
],
"explicitWeapons": [
"Missile"
]
}
},
{
"heatFrames": 2700
}
]
}
]
}
{
"or": [
"h_heatedCrystalFlashForReserveEnergy",
{
"and": [
"h_RModeCanRefillReserves",
{
"or": [
{
"and": [
{
"resourceMissingAtMost": [
{
"type": "Super",
"count": 0
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 240
}
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 120
}
}
]
}
]
},
{
"and": [
{
"disableEquipment": "ETank"
},
{
"or": [
{
"and": [
{
"resourceMissingAtMost": [
{
"type": "Super",
"count": 0
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 140
}
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
}
]
}
]
}
"h_shinechargeMaxRunway"
{
"disableEquipment": "Varia"
}
{
"disableEquipment": "Gravity"
}
{
"or": [
{
"and": [
"canHitbox",
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
},
"canRModeSparkInterrupt"
]
},
{
"and": [
"canReserveTriggerBufferXRay",
{
"autoReserveTrigger": {
"implicitHeatFrames": "no"
}
},
"canRModeSparkInterrupt",
{
"suitlessHeatFrames": 32
}
]
},
{
"and": [
"h_heatProof",
{
"autoReserveTrigger": {}
},
"canRModePauseAbuseSparkInterrupt"
]
},
{
"and": [
{
"autoReserveTrigger": {
"implicitHeatFrames": "suitless"
}
},
"canRModeSparkInterrupt",
{
"suitlessHeatFrames": 32
}
]
}
]
}Clears obstacles: A, door_1 |
From: 1
Left Door
To: 3
Metal Pirates Junction
Kill both pirates with speed echoes. Collect their drops and use the heat to interrupt. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"notable": "Speed Echoes Kill"
}
"canUseSpeedEchoes"
"canHitbox"
{
"canShineCharge": {
"usedTiles": 38,
"openEnd": 2
}
}
{
"or": [
{
"canShineCharge": {
"usedTiles": 23,
"openEnd": 2
}
},
{
"heatFrames": 60
}
]
}
{
"or": [
{
"and": [
"HiJump",
{
"shinespark": {
"frames": 1
}
}
]
},
{
"shinespark": {
"frames": 9
}
}
]
}
{
"heatFrames": 630
}
{
"or": [
"h_heatedCrystalFlashForReserveEnergy",
{
"and": [
"h_RModeCanRefillReserves",
{
"or": [
{
"and": [
{
"resourceMissingAtMost": [
{
"type": "Super",
"count": 0
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 240
}
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 120
}
}
]
}
]
},
{
"and": [
{
"disableEquipment": "ETank"
},
{
"or": [
{
"and": [
{
"resourceMissingAtMost": [
{
"type": "Super",
"count": 0
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 140
}
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
}
]
}
]
}
"h_shinechargeMaxRunway"
{
"disableEquipment": "Varia"
}
{
"disableEquipment": "Gravity"
}
{
"or": [
{
"and": [
"canReserveTriggerBufferXRay",
{
"autoReserveTrigger": {
"implicitHeatFrames": "no"
}
},
"canRModeSparkInterrupt",
{
"suitlessHeatFrames": 32
}
]
},
{
"and": [
"h_heatProof",
{
"autoReserveTrigger": {}
},
"canRModePauseAbuseSparkInterrupt"
]
},
{
"and": [
{
"autoReserveTrigger": {
"implicitHeatFrames": "suitless"
}
},
"canRModeSparkInterrupt",
{
"suitlessHeatFrames": 32
}
]
}
]
}Clears obstacles: A, door_1 |
From: 2
Right Door
To: 3
Metal Pirates Junction
Kill both pirates with ammo or beams. Collect their drops and use heat to interrupt. Or kill and farm one pirate, then hitbox the other and interrupt from it before killing it with ammo or beams. Blue suit doesn't damage the pirates, but keeps Samus invulnerable while moving. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"heatFrames": 125
}
{
"or": [
{
"and": [
"Charge",
"Plasma",
"canDodgeWhileShooting",
{
"or": [
{
"and": [
"Ice",
{
"heatFrames": 700
}
]
},
{
"and": [
"Wave",
{
"heatFrames": 700
}
]
},
{
"and": [
"Ice",
"Wave",
{
"heatFrames": 450
}
]
},
{
"heatFrames": 950
},
{
"and": [
"canXRayWaitForIFrames",
{
"heatFrames": 420
}
]
},
{
"and": [
"Ice",
"Wave",
"canTrickyJump",
{
"heatFrames": 400
}
]
},
{
"and": [
"Ice",
"canInsaneJump",
{
"heatFrames": 520
}
]
},
{
"and": [
"Wave",
"canInsaneJump",
{
"heatFrames": 520
}
]
},
{
"and": [
"canInsaneJump",
{
"heatFrames": 700
}
]
}
]
}
]
},
{
"and": [
"h_heatProof",
"canDodgeWhileShooting",
{
"or": [
"Plasma",
{
"and": [
"Charge",
"Wave"
]
},
{
"and": [
"Charge",
"Spazer",
"Ice",
"Wave"
]
},
{
"and": [
"Charge",
"Spazer",
"canBePatient"
]
},
{
"and": [
"Charge",
"Ice",
"canBePatient"
]
},
{
"and": [
"canBeVeryPatient",
{
"or": [
"Charge",
"Spazer"
]
}
]
},
{
"enemyKill": {
"enemies": [
[
"Space Pirate (fighting)",
"Space Pirate (fighting)"
]
],
"explicitWeapons": [
"Missile"
]
}
}
]
}
]
},
{
"and": [
"canDodgeWhileShooting",
{
"enemyKill": {
"enemies": [
[
"Space Pirate (fighting)",
"Space Pirate (fighting)"
]
],
"explicitWeapons": [
"Super"
]
}
},
{
"heatFrames": 450
}
]
}
]
}
{
"or": [
"h_heatedCrystalFlashForReserveEnergy",
{
"and": [
"h_RModeCanRefillReserves",
{
"or": [
{
"and": [
{
"resourceMissingAtMost": [
{
"type": "Super",
"count": 0
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 240
}
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 120
}
}
]
}
]
},
{
"and": [
{
"disableEquipment": "ETank"
},
{
"or": [
{
"and": [
{
"resourceMissingAtMost": [
{
"type": "Super",
"count": 0
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 140
}
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
}
]
}
]
}
{
"heatFrames": 90
}
"h_shinechargeMaxRunway"
{
"or": [
{
"and": [
"canHitbox",
{
"autoReserveTrigger": {}
},
"canRModeSparkInterrupt"
]
},
"h_heatTriggerRModeSparkInterrupt"
]
}Clears obstacles: A, door_2 |
From: 2
Right Door
To: 3
Metal Pirates Junction
Kill both pirates with speed echoes. Collect their drops and use the heat to interrupt. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"notable": "Speed Echoes Kill"
}
"canUseSpeedEchoes"
"canHitbox"
{
"canShineCharge": {
"usedTiles": 38,
"openEnd": 2
}
}
{
"or": [
{
"canShineCharge": {
"usedTiles": 23,
"openEnd": 2
}
},
{
"heatFrames": 60
}
]
}
{
"or": [
{
"and": [
"HiJump",
{
"shinespark": {
"frames": 1
}
}
]
},
{
"shinespark": {
"frames": 9
}
}
]
}
{
"heatFrames": 630
}
{
"or": [
"h_heatedCrystalFlashForReserveEnergy",
{
"and": [
"h_RModeCanRefillReserves",
{
"or": [
{
"and": [
{
"resourceMissingAtMost": [
{
"type": "Super",
"count": 0
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 240
}
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 120
}
}
]
}
]
},
{
"and": [
{
"disableEquipment": "ETank"
},
{
"or": [
{
"and": [
{
"resourceMissingAtMost": [
{
"type": "Super",
"count": 0
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 140
}
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
}
]
}
]
}
"h_shinechargeMaxRunway"
"h_heatTriggerRModeSparkInterrupt"Clears obstacles: A, door_2 |
|
This room has no enemies, so the only damage source is by turning off (or not having) heat protection This is a very short shinecharge runway. Entrance condition: {
"comeInWithRMode": {}
}Requires: "h_heatProof"
"h_heatedCrystalFlashForReserveEnergy"
{
"disableEquipment": "Varia"
}
{
"disableEquipment": "Gravity"
}
{
"canShineCharge": {
"usedTiles": 12,
"openEnd": 0
}
}
"h_heatTriggerRModeSparkInterrupt" |
From: 1
Top Left Door
To: 2
Right Door
Crystal Flash, wait for the shot blocks to respawn, shinecharge, and jump into the exposed sparks to pause abuse and interrupt. Entrance condition: {
"comeInWithRMode": {}
}Requires: "f_DefeatedPhantoon"
"h_CrystalFlashForReserveEnergy"
{
"or": [
{
"canShineCharge": {
"usedTiles": 12,
"steepUpTiles": 3,
"openEnd": 0
}
},
{
"and": [
{
"doorUnlockedAtNode": 2
},
{
"canShineCharge": {
"usedTiles": 13,
"steepUpTiles": 3,
"openEnd": 0
}
}
]
}
]
}
{
"autoReserveTrigger": {}
}
"canRModePauseAbuseSparkInterrupt"Unlocks doors: {"nodeId":2,"types":["ammo"],"requires":[]} |
From: 2
Right Door
To: 2
Right Door
Crystal Flash, wait for the shot blocks to respawn, shinecharge, and jump into the exposed sparks to pause abuse and interrupt. Entrance condition: {
"comeInWithRMode": {}
}Requires: "f_DefeatedPhantoon"
"h_CrystalFlashForReserveEnergy"
{
"or": [
{
"canShineCharge": {
"usedTiles": 12,
"steepUpTiles": 3,
"openEnd": 0
}
},
{
"and": [
{
"doorUnlockedAtNode": 2
},
{
"canShineCharge": {
"usedTiles": 13,
"steepUpTiles": 3,
"openEnd": 0
}
}
]
}
]
}
{
"autoReserveTrigger": {}
}
"canRModePauseAbuseSparkInterrupt"Unlocks doors: {"nodeId":2,"types":["ammo"],"requires":[]} |
From: 3
Bottom Left Door
To: 2
Right Door
Crystal Flash, wait for the shot blocks to respawn, shinecharge, and jump into the exposed sparks to pause abuse and interrupt. Entrance condition: {
"comeInWithRMode": {}
}Requires: "f_DefeatedPhantoon"
"h_CrystalFlashForReserveEnergy"
{
"or": [
{
"canShineCharge": {
"usedTiles": 12,
"steepUpTiles": 3,
"openEnd": 0
}
},
{
"and": [
{
"doorUnlockedAtNode": 2
},
{
"canShineCharge": {
"usedTiles": 13,
"steepUpTiles": 3,
"openEnd": 0
}
}
]
}
]
}
{
"autoReserveTrigger": {}
}
"canRModePauseAbuseSparkInterrupt"Unlocks doors: {"nodeId":2,"types":["ammo"],"requires":[]} |
From: 1
Left Door
To: 1
Left Door
Crystal Flash after entering. Shinecharge on the ground and jump to the top left broken turret and gain a flash suit. Continue to damage down ready to interrupt. Wall/Space jump into the corner above the turret. Pause and set reserves to manual. At this point, visibility will be completely obscured. Hold left, and re-pause as soon as able. When the energy counter hits 0, immediately press Right+Jump to damage boost, then release jump early to begin shinespark windup. Set reserves to auto then pause and unpause again - visibility will return to normal. If Draygon is alive, the Shinespark windup may be interrupt by the goop phase grab instead of through triggering Reserves. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"or": [
{
"and": [
{
"or": [
"f_DefeatedDraygon",
{
"obstaclesCleared": [
"f_DefeatedDraygon"
]
}
]
},
{
"or": [
"canWalljump",
"SpaceJump",
"h_breakOneDraygonTurret"
]
}
]
},
"h_breakThreeDraygonTurrets"
]
}
"Gravity"
"h_CrystalFlashForReserveEnergy"
{
"canShineCharge": {
"usedTiles": 22,
"openEnd": 0
}
}
"canOffScreenMovement"
"canHorizontalDamageBoost"
{
"autoReserveTrigger": {}
}
"canRModePauseAbuseSparkInterrupt"Clears obstacles: door_1 |
From: 2
Right Door
To: 1
Left Door
Crystal Flash after entering. Damage down until ready to interrupt. Shinecharge, and start jumping toward the turret. As you jump, pause and set reserves to manual. At this point, visibility will be completely obscured. Re pause as soon as possible while jumping up into the turret. When the energy counter changes to 00, immediately press Right+Jump to damage boost, then release jump early to begin shinespark windup. Set reserves to auto, then as soon as possible, pause and unpause again - visibility will return to normal. Using the turret to gain a flash suit (spikesuit) can help reduce the amount of blind execution, or when using the top turret. If Draygon is alive, the Shinespark windup may be interrupt by the goop phase grab instead of through triggering Reserves. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"or": [
{
"and": [
{
"or": [
"f_DefeatedDraygon",
{
"obstaclesCleared": [
"f_DefeatedDraygon"
]
}
]
},
{
"or": [
"canWalljump",
"SpaceJump",
"h_breakOneDraygonTurret"
]
}
]
},
"h_breakThreeDraygonTurrets"
]
}
"Gravity"
"h_CrystalFlashForReserveEnergy"
{
"canShineCharge": {
"usedTiles": 22,
"openEnd": 0
}
}
"canOffScreenMovement"
"canHorizontalDamageBoost"
{
"autoReserveTrigger": {}
}
"canRModePauseAbuseSparkInterrupt"Clears obstacles: door_2 |