After gaining some height with a single bomb explosion from the ground, use Spring Ball to jump higher. Usable only when Samus' vertical speed is 0 (at the max height gained by the bomb).
From: 3
Bottom Left Door
To: 10
G-Mode Morph Junction (Middle Right Door)
With Spring Ball, it is possible to save a Power Bomb by placing it on the descent of the first jump by the bottom corner of the overhang, then bouncing on it on the ascent of the second. It is also possible but tighter to get high enough from bouncing on a Power Bomb with a single jump, similar to jumping into an IBJ. This doesn't save anything if breaking the Power Bomb blocks above. With an extra Power Bomb to spare, simply Spring Ball Bomb Jump. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: { "or": [ "h_artificialMorphIBJ", { "and": [ "h_artificialMorphSpringBall", "h_artificialMorphPowerBomb", "h_additionalBomb", { "or": [ "HiJump", "h_artificialMorphSpringBallBombJump", { "tech": "canJumpIntoIBJ" } ] } ] }, { "and": [ "h_artificialMorphSpringBall", "HiJump", { "enemyDamage": { "enemy": "Green Space Pirate (standing)", "type": "contact", "hits": 5 } } ] } ] } |
From: 4
Bottom Right Door
To: 10
G-Mode Morph Junction (Middle Right Door)
With Spring Ball, it is possible to save a Power Bomb by placing it on the descent of the first jump by the bottom corner of the overhang, then bouncing on it on the ascent of the second. It is also possible but tighter to get high enough from bouncing on a Power Bomb with a single jump, similar to jumping into an IBJ. This doesn't save anything if breaking the Power Bomb blocks above. With an extra Power Bomb to spare, simply Spring Ball Bomb Jump. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: { "or": [ "h_artificialMorphIBJ", { "and": [ "h_artificialMorphSpringBall", "h_artificialMorphPowerBomb", "h_additionalBomb", { "or": [ "HiJump", "h_artificialMorphSpringBallBombJump", { "tech": "canJumpIntoIBJ" } ] } ] }, { "and": [ "h_artificialMorphSpringBall", "HiJump", { "enemyDamage": { "enemy": "Green Space Pirate (standing)", "type": "contact", "hits": 5 } } ] } ] } |
Requires: "canSpringBallBombJump" |
From: 8
Below Power Bomb Blocks - Bottom Left Door
To: 12
Above Power Bomb Blocks - Main Junction
Place a Power Bomb while on the top single tile platform, then exit g-mode before the Power Bomb explodes in order to break the blocks above. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: "h_artificialMorphPowerBomb" { "or": [ "h_artificialMorphIBJ", { "and": [ "h_artificialMorphSpringBall", "HiJump" ] }, { "and": [ "h_artificialMorphSpringBall", { "tech": "canSpringBallBombJump" }, { "ammo": { "type": "PowerBomb", "count": 6 } } ] } ] } Clears obstacles: A |
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: { "or": [ "h_artificialMorphIBJ", "h_artificialMorphSpringBallBombJump" ] } |
Roll under the first bug, wait for the second to spawn before rolling off the ledge. IBJ, bomb boost spring ball jump, or HiJump Spring Fling into the pipe. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: { "or": [ "h_artificialMorphLongIBJ", "h_artificialMorphSpringBallBombJump", { "and": [ "HiJump", "h_artificialMorphSpringFling" ] } ] } |
From: 1
Top Left Door
To: 4
Item (Through the Pipe)
Roll under the first bug, wait for the second to spawn before rolling off the ledge. IBJ, bomb boost spring ball jump, or HiJump Spring Fling into the pipe. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": true } } Requires: { "or": [ "h_artificialMorphLongIBJ", "h_artificialMorphSpringBallBombJump", { "and": [ "HiJump", "h_artificialMorphSpringFling" ] } ] } Clears obstacles: A |
Fall past the first bug, wait for the second to spawn before rolling off the ledge. IBJ, bomb boost spring ball jump, or HiJump Spring Fling into the pipe. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: { "or": [ "h_artificialMorphLongIBJ", "h_artificialMorphSpringBallBombJump", { "and": [ "HiJump", "h_artificialMorphSpringFling" ] } ] } |
From: 2
Top Right Door
To: 4
Item (Through the Pipe)
Fall past the first bug, wait for the second to spawn before rolling off the ledge. IBJ, bomb boost spring ball jump, or HiJump Spring Fling into the pipe. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": true } } Requires: { "or": [ "h_artificialMorphLongIBJ", "h_artificialMorphSpringBallBombJump", { "and": [ "HiJump", "h_artificialMorphSpringFling" ] } ] } Clears obstacles: A |
From: 3
Bottom Right Door
To: 2
Top Right Door
Use a Power Bombs to kill the first three hoppers, or carefully dodge them by quickly rolling between the first two tall flowers and waiting for the hopper to jump over Samus. The middle hopper can be killed safely with many Bombs by staying on the top left of the raised ground, without overhanging or the hopper can hit Samus. Alternatively, lure and spring ball jump past it. Killing the bugs in their pipes is possible without getting hit, or use spring ball to jump past them. Once the bugs are killed once they will stop respawning. The last hopper can be carefully killed with Bombs, killed with a Power Bomb, or dodged and lured off the edge. IBJ or bomb boost spring ball jump up to the top right door. Entrance condition: { "comeInWithGMode": { "mode": "indirect", "morphed": true } } Requires: { "or": [ "canTrickyJump", { "and": [ "h_artificialMorphBombs", "h_artificialMorphPowerBomb" ] }, { "ammo": { "type": "PowerBomb", "count": 3 } } ] } { "or": [ "h_artificialMorphIBJ", { "and": [ "h_artificialMorphSpringBallBombJump", "h_additionalBomb" ] } ] } Dev note: The canTrickyJump is used for rolling into a precise location, dodging hoppers while rolling, and spring ball jumping past enemies. |
From: 3
Bottom Right Door
To: 4
Item (Through the Pipe)
Use a Power Bombs to kill the first three hoppers, or carefully dodge them by quickly rolling between the first two tall flowers and waiting for the hopper to jump over Samus. The middle hopper can be killed safely with many Bombs by staying on the top left of the raised ground, without overhanging or the hopper can hit Samus. Alternatively, lure and spring ball jump past it. Killing the bugs in their pipes is possible without getting hit, or use spring ball to jump past them. Once the bugs are killed once they will stop respawning. The last hopper can be carefully killed with Bombs, or killed with a Power Bomb, or dodged and lured off the edge. IBJ, bomb boost spring ball jump, or HiJump Spring Fling up to the pipe. Entrance condition: { "comeInWithGMode": { "mode": "indirect", "morphed": true } } Requires: { "or": [ "canTrickyJump", { "and": [ "h_artificialMorphBombs", "h_artificialMorphPowerBomb" ] }, { "ammo": { "type": "PowerBomb", "count": 3 } } ] } { "or": [ "h_artificialMorphLongIBJ", "h_artificialMorphSpringBallBombJump", { "and": [ "HiJump", "h_artificialMorphSpringFling" ] } ] } Dev note: The canTrickyJump is used for rolling into a precise location, dodging hoppers while rolling, and spring ball jumping past enemies. This cannot be used to obtain the item remotely, as the item only spawns in direct g-mode. |
From: 4
Item (Through the Pipe)
To: 2
Top Right Door
While in g-mode, touch the item, roll out of the pipe, then get to the top right door before exiting g-mode and obtaining the item. Requires: "canEnterGMode" { "obstaclesCleared": [ "A" ] } { "or": [ "h_artificialMorphIBJ", { "and": [ "h_artificialMorphSpringBallBombJump", "h_additionalBomb" ] } ] } Dev note: FIXME: Need these items without counting the item at 4. |
From: 2
Top Right Door
To: 2
Top Right Door
With Spring Ball alone, quickly jump over the Kihunter and wait for it to move away, then Spring Ball Bomb Jump through the door. Alternatively, place a Power Bomb and roll to the left on entry to kill the Kihunter, then quickly IBJ through the door before more arrive. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": true }, "comesThroughToilet": "any" } Requires: { "or": [ "canTrickyJump", { "enemyDamage": { "enemy": "Kihunter (green)", "type": "contact", "hits": 1 } } ] } { "or": [ "h_artificialMorphSpringBallBombJump", { "and": [ "h_artificialMorphSpringBall", "HiJump" ] }, { "and": [ "h_artificialMorphIBJ", "h_artificialMorphPowerBomb" ] }, "Morph" ] } Exit condition: { "leaveWithGMode": { "morphed": true } } Dev note: It is possible to do this with Bombs alone, but it is pretty chaotic. |
From: 8
Right Side - Bottom Door
To: 1
Left Side - Top Door
While using multiple Power Bomb boost Spring Ball jumps, to climb the room, overload PLMs by moving through the camera scroll blocks in front of the passageway leading to the exit of Spore Spawn Supers. Note that one Power Bomb can be saved with a Spring Fling from the lower item pedestal; pause and just before the screen is fully black, jump, disable Spring ball, then buffer right on the unpause. Another can be saved by carefully jumping out of this morph passageway. Kill or carefully dodge the Sidehoppers at the top, then Power Bomb boost Spring Ball jump up to the top left door and exit G-Mode. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: "h_artificialMorphSpringBallBombJump" { "ammo": { "type": "PowerBomb", "count": 2 } } { "or": [ "h_artificialMorphSpringFling", "h_artificialMorphPowerBomb" ] } { "or": [ "canTrickyJump", "h_artificialMorphPowerBomb" ] } { "or": [ "canTrickyJump", "h_artificialMorphPowerBomb", { "enemyDamage": { "enemy": "Sm. Sidehopper", "type": "contact", "hits": 1 } } ] } Dev note: With Morph, Bombs, or Spring Ball + HiJump, 8->15->1 will be used instead. FIXME: The spring fling variant would force collecting the item, if in direct G-mode. |
From: 8
Right Side - Bottom Door
To: 14
G-Mode Morph Junction (Behind the Power Bomb Blocks)
While using multiple Power Bomb boost Spring Ball jumps, to climb the room, overload PLMs by moving through the camera scroll blocks in front of the passageway leading to the exit of Spore Spawn Supers. Note that one Power Bomb can be saved with a Spring Fling from the lower item pedestal; pause and just before the screen is fully black, jump, disable Spring ball, then buffer right on the unpause. Another can be saved by carefully jumping out of this morph passageway. Drop into the Sidehopper pit and dodge the hoppers while getting up to the crumble block tunnel. Alternatively, carefully dodge the Reos below them and use a well-placed Power Bomb to kill both Reos and Sidehoppers. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: { "or": [ "h_artificialMorphSpringBallBombJump", "h_artificialMorphSpringFling" ] } { "or": [ "h_artificialMorphSpringBallBombJump", "canTrickyJump" ] } { "or": [ "canTrickyDodgeEnemies", "h_artificialMorphPowerBomb", { "enemyDamage": { "enemy": "Sm. Sidehopper", "type": "contact", "hits": 1 } } ] } Clears obstacles: C Dev note: With Morph, Bombs, or Spring Ball + HiJump, 8->15->14 will be used instead. FIXME: The spring fling variant would force collecting the item, if in direct G-mode, unless leaving through 4. |
From: 8
Right Side - Bottom Door
To: 15
G-Mode Morph Junction (Middle Right)
If climbing the room with Spring Ball bomb boosts, note that one Power Bomb can be saved with a Spring Fling; pause and just before the screen is fully black, jump, disable Spring ball, then buffer right on the unpause. Another can be saved by carefully jumping out of the morph passageway in front of the off-screen Super block. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: { "or": [ "h_artificialMorphIBJ", "Morph", { "and": [ "h_artificialMorphSpringBall", "HiJump" ] }, { "and": [ "h_artificialMorphSpringFling", { "or": [ "h_artificialMorphSpringBallBombJump", "canTrickyJump" ] } ] } ] } Dev note: This strat does not have a Power Bomb Spring Ball jump option to avoid the Spring Fling, because it would solidify the block and make 8->15->12 unsound. These strats are split off and don't stop at 15 first. FIXME: The spring fling variant would force collecting the item, if in direct G-mode, unless leaving through 4. |
From: 9
Left Side - Bottom Door
To: 11
Middle Item
Go into the morph tunnel below the Charge Beam location and Crystal Flash to force a standup and jump through. Samus is now unable to use X-Ray. Without Morph, be careful not to overload PLMs using the camera scroll blocks on the path upward. Then partially floor clip into the left side of the bomb block, and jump to clip through and escape. To exit G-Mode, damage down until the reserves trigger, which can be done most quickly using the Sidehoppers. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: { "or": [ "h_artificialMorphIBJ", "Morph", { "and": [ "h_artificialMorphSpringBall", { "or": [ "HiJump", { "and": [ "h_artificialMorphSpringBallBombJump", "h_additionalBomb", "h_additionalBomb", "h_additionalBomb" ] } ] } ] } ] } "h_artificialMorphCrystalFlash" { "or": [ "Morph", { "and": [ "canInsaneJump", "canTwoTileSqueeze", "canPartialFloorClip", "canCeilingClip" ] } ] } "canBePatient" { "autoReserveTrigger": {} } Dev note: This assumes Samus has many Energy Tanks, which will take a while to empty. |
From: 15
G-Mode Morph Junction (Middle Right)
To: 1
Left Side - Top Door
Go down and overload PLMs by moving through the camera scroll blocks in front of the passageway leading to the exit of Spore Spawn Supers. Use multiple Power Bomb boost Spring Ball jumps, to climb the room; note that one Power Bomb can be saved by carefully jumping out of this morph passageway. Kill or carefully dodge the Sidehoppers at the top, then Power Bomb boost Spring Ball jump up to the top left door and exit G-Mode. Requires: "canEnterGMode" "h_artificialMorphSpringBallBombJump" "h_artificialMorphPowerBomb" "h_artificialMorphPowerBomb" { "or": [ "canTrickyJump", "h_artificialMorphPowerBomb" ] } { "or": [ "canTrickyDodgeEnemies", "h_artificialMorphPowerBomb", { "enemyDamage": { "enemy": "Sm. Sidehopper", "type": "contact", "hits": 1 } } ] } |
From: 15
G-Mode Morph Junction (Middle Right)
To: 14
G-Mode Morph Junction (Behind the Power Bomb Blocks)
Overload PLMs by moving through the camera scroll blocks in front of the passageway leading to the exit of Spore Spawn Supers. Either carefully jump out of this morph tunnel or use a Power Bomb boost Spring Ball jump to get up to the ledge. Either place a Power Bomb by the Reos to kill both Reos and Sidehoppers above, or climb up and fall into the Sidehopper pit and dodge them. Using the Reo's hallway to lure the Sidehoppers to the left can help. Jump up and into the tunnel at the left side of the Sidehopper pit and go through the crumble block. Requires: "canEnterGMode" "h_artificialMorphSpringBall" "canCameraManip" { "or": [ "canTrickyDodgeEnemies", "h_artificialMorphPowerBomb", { "enemyDamage": { "enemy": "Sm. Sidehopper", "type": "contact", "hits": 1 } } ] } { "or": [ "HiJump", "h_artificialMorphSpringBallBombJump", "canTrickyJump" ] } |
From: 16
Direct G-Mode Morph Junction (Top Item, Above Hopper Pit)
To: 1
Left Side - Top Door
Avoiding the top Sidehoppers without Power Bombs can be tricky; if starting at the top of the room, it may help to lure them to the left before going down the room. For safety, it is also possible to lure the hoppers to the left from below with several IBJs or HiJump and Spring Ball. Requires: "canEnterGMode" { "or": [ "Morph", "h_artificialMorphIBJ", { "and": [ "HiJump", "h_artificialMorphSpringBall" ] }, { "and": [ "h_artificialMorphSpringBallBombJump", { "ammo": { "type": "PowerBomb", "count": 2 } } ] } ] } { "or": [ "Morph", "canTrickyDodgeEnemies", "h_artificialMorphPowerBomb", { "enemyDamage": { "enemy": "Sm. Sidehopper", "type": "contact", "hits": 1 } } ] } |
From: 17
Direct G-Mode Morph Junction (Middle Item)
To: 1
Left Side - Top Door
Fully overload PLMs with the item before climbing the room. The hardest part is getting past the Reo without Power Bombs, if it is stuck in the stairwell just above the door. Either manipulate it until it can escape, get it stuck swooping in the top right corner of the stairwell then kill it with Bombs, or avoid it entirely, and go up through the crumble blocks to the left after manipulating the Sidehoppers to be off-camera at the right of their pit. Avoiding the top Sidehoppers without Power Bombs can also be tricky; if starting at the top of the room, it may help to lure them to the left before going down the room. For safety, it is also possible to lure the hoppers to the left from below with several IBJs or HiJump and Spring Ball. Requires: "canEnterGMode" { "or": [ "Morph", "h_artificialMorphIBJ", { "and": [ "HiJump", "h_artificialMorphSpringBall" ] }, { "and": [ "h_artificialMorphSpringBallBombJump", { "ammo": { "type": "PowerBomb", "count": 2 } }, { "or": [ "h_artificialMorphPowerBomb", "h_artificialMorphSpringFling" ] }, { "or": [ "h_artificialMorphPowerBomb", "canTrickyJump" ] } ] } ] } { "or": [ "Morph", "canInsaneJump", { "and": [ "canTrickyDodgeEnemies", "h_artificialMorphSpringBall" ] }, "h_artificialMorphPowerBomb", { "enemyDamage": { "enemy": "Reo", "type": "contact", "hits": 1 } } ] } { "or": [ "Morph", "canTrickyDodgeEnemies", "h_artificialMorphPowerBomb", { "enemyDamage": { "enemy": "Sm. Sidehopper", "type": "contact", "hits": 1 } } ] } |
From: 17
Direct G-Mode Morph Junction (Middle Item)
To: 4
Left Side - Middle Doorway (Behind the Power Bomb Blocks)
Fully overload PLMs with the item before climbing the room. The hardest part is getting past the Reo without Power Bombs, if it is stuck in the stairwell just above the door. Either manipulate it until it can escape, get it stuck swooping in the top right corner of the stairwell then kill it with Bombs, or avoid it entirely, and go up through the crumble blocks to the left after manipulating the Sidehoppers to be off-camera at the right of their pit. Dodge or kill the Sidehoppers then go through the crumble block before exiting G-mode. Requires: "canEnterGMode" { "or": [ "Morph", "h_artificialMorphIBJ", { "and": [ "HiJump", "h_artificialMorphSpringBall" ] }, { "and": [ { "or": [ "h_artificialMorphSpringBallBombJump", "h_artificialMorphSpringFling" ] }, { "or": [ "h_artificialMorphSpringBallBombJump", "canTrickyJump" ] } ] } ] } { "or": [ "Morph", "canInsaneJump", { "and": [ "canTrickyDodgeEnemies", "h_artificialMorphSpringBall" ] }, "h_artificialMorphPowerBomb", { "enemyDamage": { "enemy": "Reo", "type": "contact", "hits": 1 } } ] } |
From: 17
Direct G-Mode Morph Junction (Middle Item)
To: 4
Left Side - Middle Doorway (Behind the Power Bomb Blocks)
Fully overload PLMs with the item before climbing the room. The hardest part is getting past the Reo without Power Bombs, if it is stuck in the stairwell just above the door. Either manipulate it until it can escape, get it stuck swooping in the top right corner of the stairwell then kill it with Bombs, or avoid it entirely, and go up through the crumble blocks to the left after manipulating the Sidehoppers to be off-camera at the right of their pit. Dodge or kill the Sidehoppers then go through the crumble block. Place a Power Bomb then quickly exit G-mode before it explodes to break the Power Bomb blocks. Requires: "canEnterGMode" { "or": [ "Morph", "h_artificialMorphIBJ", { "and": [ "HiJump", "h_artificialMorphSpringBall" ] }, { "and": [ { "or": [ "h_artificialMorphSpringBallBombJump", "h_artificialMorphSpringFling" ] }, { "or": [ "h_artificialMorphSpringBallBombJump", "canTrickyJump" ] } ] } ] } { "or": [ "Morph", "canInsaneJump", { "and": [ "canTrickyDodgeEnemies", "h_artificialMorphSpringBall" ] }, "h_artificialMorphPowerBomb", { "enemyDamage": { "enemy": "Reo", "type": "contact", "hits": 1 } } ] } "h_artificialMorphPowerBomb" |
Requires: { "obstaclesCleared": [ "B" ] } { "or": [ "HiJump", "canWalljump", "canSpringBallJumpMidAir", "SpaceJump", "canIBJ", "canSpringBallBombJump" ] } |
From: 2
Middle Left Door
To: 7
G-Mode Morph Junction Indirect (In Morph Tunnel)
Entrance condition: { "comeInWithGMode": { "mode": "indirect", "morphed": true } } Requires: { "or": [ "h_artificialMorphIBJ", { "and": [ "h_artificialMorphSpringBallBombJump", "h_additionalBomb" ] }, { "and": [ "h_artificialMorphSpringBall", "HiJump" ] }, { "and": [ "Morph", { "or": [ "HiJump", "canWalljump", "SpaceJump", "canIBJ", "canSpringBallJumpMidAir", { "and": [ "canTrickyDashJump", "h_crouchJumpDownGrab" ] } ] } ] } ] } |
From: 4
Bottom Right Door
To: 7
G-Mode Morph Junction Indirect (In Morph Tunnel)
Entrance condition: { "comeInWithGMode": { "mode": "indirect", "morphed": true } } Requires: { "or": [ "h_artificialMorphIBJ", "h_artificialMorphSpringBallBombJump", { "and": [ "h_artificialMorphSpringBall", "HiJump" ] }, { "and": [ "Morph", { "or": [ "HiJump", "canWalljump", "SpaceJump", "canIBJ", "canSpringBallJumpMidAir", "h_crouchJumpDownGrab" ] } ] } ] } |
Use Springball as a movement item to reach the Kraid Mouth ledge by jumping from the elevator runway, or by jumping from below. Requires: { "or": [ "canSpringBallBombJump", "canSpringBallJumpMidAir", { "and": [ "canMockball", "h_useSpringBall" ] } ] } Dev note: By reaching 4, the super wall has been broken enough to fit in morph. |
From: 3
Right Vertical Door
To: 3
Right Vertical Door
Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": true }, "comesThroughToilet": "any" } Requires: { "or": [ "h_artificialMorphSpringBallBombJump", { "and": [ "h_artificialMorphSpringBall", "HiJump" ] }, "h_artificialMorphIBJ", "Morph" ] } Exit condition: { "leaveWithGMode": { "morphed": true } } |
Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": true }, "comesThroughToilet": "any" } Requires: { "or": [ "h_artificialMorphIBJ", "h_artificialMorphSpringBallBombJump", { "and": [ "HiJump", "h_artificialMorphSpringBall" ] } ] } Exit condition: { "leaveWithGMode": { "morphed": true } } |
Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": true }, "comesThroughToilet": "any" } Requires: { "or": [ "h_artificialMorphIBJ", "h_artificialMorphSpringBallBombJump", { "and": [ "HiJump", "h_artificialMorphSpringBall" ] } ] } Exit condition: { "leaveWithGMode": { "morphed": true } } |
From: 1
Left Shaft - Top Left Door
To: 5
Far Right Door
It is important avoid touching the invisible fireballs the Alcoons place. It is possible to bomb from the edge of the top door runway into the hidden morph tunnel, but if Samus is not at the edge, she will bonk and fall. After entering the morph tunnel, roll through the two camera scroll blocks a few times to overload PLMs. They are at the entrance and two tiles in the tunnel. Exit G-mode and go through the room to the far right door. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: { "or": [ { "and": [ "h_artificialMorphBombHorizontally", "canTrickyJump" ] }, "h_artificialMorphJumpIntoIBJ", { "and": [ "h_artificialMorphIBJ", "h_artificialMorphPowerBomb" ] }, { "and": [ "h_artificialMorphSpringBall", "HiJump" ] }, "h_artificialMorphSpringBallBombJump" ] } "h_heatedGModeOffCameraDoor" |
From: 2
Left Shaft - Bottom Right Door
To: 5
Far Right Door
It is important avoid touching the invisible fireballs the Alcoons place. Jump over them or kill the Alcoons with Power Bombs. After entering the morph tunnel, roll through the two camera scroll blocks a few times to overload PLMs. They are at the entrance and two tiles in the tunnel. Exit G-mode and go through the room to the far right door. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: { "or": [ { "and": [ "h_artificialMorphIBJ", { "ammo": { "type": "PowerBomb", "count": 3 } } ] }, { "and": [ "h_artificialMorphSpringBall", "HiJump" ] }, { "and": [ "h_artificialMorphSpringBallBombJump", { "or": [ "h_artificialMorphBombs", { "ammo": { "type": "PowerBomb", "count": 4 } } ] } ] } ] } "h_heatedGModeOffCameraDoor" |
From: 3
Left Shaft - Middle Right Door
To: 5
Far Right Door
It is important avoid touching the invisible fireballs the Alcoons place. Jump over them or kill the Alcoons with Power Bombs. After entering the morph tunnel, roll through the two camera scroll blocks a few times to overload PLMs. They are at the entrance and two tiles in the tunnel. Exit G-mode and go through the room to the far right door. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: { "or": [ { "and": [ "h_artificialMorphIBJ", { "ammo": { "type": "PowerBomb", "count": 2 } } ] }, { "and": [ "h_artificialMorphSpringBall", "HiJump" ] }, { "and": [ "h_artificialMorphSpringBallBombJump", { "or": [ "h_artificialMorphBombs", { "ammo": { "type": "PowerBomb", "count": 3 } } ] } ] } ] } "h_heatedGModeOffCameraDoor" |
From: 4
Left Shaft - Top Right Door
To: 5
Far Right Door
It is important avoid touching the invisible fireballs the Alcoons place. Jump over them or kill the Alcoons with Power Bombs. After entering the morph tunnel, roll through the two camera scroll blocks a few times to overload PLMs. They are at the entrance and two tiles in the tunnel. Exit G-mode and go through the room to the far right door. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: { "or": [ { "and": [ "h_artificialMorphIBJ", "h_artificialMorphPowerBomb" ] }, { "and": [ "h_artificialMorphSpringBall", "HiJump" ] }, { "and": [ "h_artificialMorphSpringBallBombJump", "h_additionalBomb" ] } ] } "h_heatedGModeOffCameraDoor" |
From: 1
Left Door
To: 3
Top Right Item
Roll through the camera scroll block in the morph tunnel at the bottom of the room to overload PLMs, then get to the right side through the crumble blocks or bomb blocks near the left item. This can be done with an IBJ or two Spring Ball Bomb Jumps. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: { "or": [ "h_artificialMorphIBJ", { "and": [ "h_artificialMorphSpringBallBombJump", "h_additionalBomb" ] }, { "and": [ "HiJump", "h_artificialMorphSpringBall" ] }, { "and": [ "Morph", { "or": [ "HiJump", "canWalljump", "canSpringBallJumpMidAir", "SpaceJump" ] } ] } ] } |
Artificial morph IBJ or use two bomb boost spring ball jumps. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: { "or": [ "h_artificialMorphIBJ", { "and": [ "h_artificialMorphSpringBallBombJump", "h_additionalBomb" ] }, { "and": [ "HiJump", "h_artificialMorphSpringBall" ] } ] } Dev note: This is only useful if the item is Morph. |
From: 1
Top Right Door
To: 2
Middle Right Door
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: { "or": [ "h_artificialMorphIBJ", { "and": [ "HiJump", "h_artificialMorphSpringBall" ] }, "h_artificialMorphSpringBallBombJump" ] } "h_heatedGModeOffCameraDoor" Dev note: It is probably possible to farm the Sovas at this door, but it would be difficult and slow and isn't expected. |
From: 3
Bottom Right Door
To: 2
Middle Right Door
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: { "or": [ "h_artificialMorphIBJ", { "and": [ "HiJump", "h_artificialMorphSpringBall" ] }, "h_artificialMorphSpringBallBombJump" ] } "h_heatedGModeOffCameraDoor" Dev note: It is probably possible to farm the Sovas at this door, but it would be difficult and slow and isn't expected. |
From: 2
Bottom Right Door
To: 1
Top Right Door
Get to the top of the room with Spring Ball Bomb Jumps. To cross the room, perform a Spring Ball Bomb Jump after hitting the bomb with momentum to get a larger horizontal boost, then unmorph on the descent to reset fall speed. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: "h_artificialMorphSpringBallBombJump" { "or": [ "HiJump", { "and": [ "canInsaneJump", "h_artificialMorphResetFallSpeed", { "ammo": { "type": "PowerBomb", "count": 3 } } ] } ] } Dev note: The HiJump strat can only be useful if preserving a blue suit. Leniency isn't included as Samus will likely unmorph. FIXME: Hitting the bomb with momentum should probably be a tech. |
From: 6
G-Mode Morph Junction (Bottom)
To: 4
Top Right Door
It is possible to perform a Spring Ball Bomb Jump from the Kamer, but it is rarely useful. Requires: "canEnterGMode" "canTrickyJump" "h_artificialMorphSpringBallBombJump" Dev note: The Spring Ball Bomb Jump is likely only useful for avoiding a crouch jump to preserve a blue suit. |
Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": true }, "comesThroughToilet": "any" } Requires: { "or": [ "h_artificialMorphIBJ", "h_artificialMorphSpringBallBombJump", { "and": [ "HiJump", "h_artificialMorphSpringBall" ] } ] } Exit condition: { "leaveWithGMode": { "morphed": true } } |
From: 2
Top Door
To: 2
Top Door
It is possible to get back up with Spring Ball alone with a foosball off of the crumble block. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": true }, "comesThroughToilet": "any" } Requires: { "or": [ "h_artificialMorphIBJ", "h_artificialMorphSpringBallBombJump", { "and": [ "HiJump", "h_artificialMorphSpringBall" ] }, { "and": [ "canTrickyJump", "h_artificialMorphSpringBall" ] } ] } Exit condition: { "leaveWithGMode": { "morphed": true } } Dev note: This is one of the easier foosballs because it is free to retry, because there is no heat damage in G-Mode. |
From: 3
Bottom Horizontal Door
To: 1
Left Door
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: { "or": [ { "and": [ "h_artificialMorphSpringBall", "h_artificialMorphSpringBallBombJump" ] }, { "and": [ "h_artificialMorphIBJ", "h_artificialMorphBombHorizontally" ] } ] } "h_heatedGModeOpenDifferentDoor" |
From: 3
Bottom Horizontal Door
To: 2
Right Vertical Door
It is tricky to climb the room without fully overloading PLMs. With Ice and either HiJump or Spring Ball, freeze the left Alcoon to the right of where it jumps out of the ground. With HiJump, spin jump off of it and land directly on the middle stair platform. With Spring Ball, morph on top of the Alcoon, jump to barely land on the lowest platform while avoiding the camera scroll blocks one tile above, then use Spring Ball again to jump to the next platform. Alternatively, with Spring Ball and either HiJump, Bombs, or Power Bombs, jump to barely land on the lowest platform while avoiding the camera scroll blocks one tile above, then use Spring Ball again to jump to the next platform. The first jump can be done with HiJump or a bomb boost into Spring Ball jump. Once up above, unmorph and get onto the edge of the runway leading right, then run through the camera scroll blocks to reach the item. This will finish overloading PLMs. Blindly traverse the maze until the end, where Samus will be stuck at the far right next to the shot block. Exit G-mode just one tile to the left, Morph, use a Bomb or Power Bomb to destroy the shot block and escape through the door. There is a row of camera scroll blocks two-tiles above the bottom left platform, and a column two-tiles away from the right of the gap in front of the left door. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: "canOffScreenMovement" "canTrickyGMode" { "or": [ { "and": [ "canTrickyUseFrozenEnemies", "HiJump" ] }, { "and": [ "canTrickyUseFrozenEnemies", "h_useSpringBall" ] }, { "and": [ "HiJump", "h_useSpringBall" ] }, "canSpringBallBombJump" ] } "h_bombThings" "h_heatedGModeOffCameraDoor" { "heatFrames": 200 } |
From: 3
Bottom Horizontal Door
To: 3
Bottom Horizontal Door
It is tricky to climb the room without fully overloading PLMs. With Spring Ball, jump to barely land on the lowest platform while avoiding the camera scroll blocks one tile above, then use Spring Ball again to jump to the next platform. The first jump can be done with HiJump or a bomb boost into Spring Ball jump. Up above, unmorph and get onto the edge of the runway leading right, then run through the camera scroll blocks to reach the item. Wait at least 35 seconds for the Alcoon to jump back down before returning to the door, or kill it with a Power Bomb or SBA. Stand close to the transition and use X-Ray then hold right to leave the room before the door closes. Note that spending any extra frames in the camera scroll blocks will overload PLMs before reaching the item and prevent remote acuiring it. There is a row of camera scroll blocks two-tiles above the bottom left platform, and a column two-tiles away from the right of the gap in front of the left door. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": true } } Requires: "canTrickyGMode" "h_artificialMorphSpringBall" { "or": [ "HiJump", "h_artificialMorphSpringBallBombJump" ] } "h_heatedDirectGModeLeaveSameDoor" |
From: 3
Bottom Horizontal Door
To: 4
Item
It is possible to climb up with a tricky dash jump and no wall jump. Either kill the Alcoon before it spawns any stationary, invisible fireballs, or let the right alcoons shoot enough to overload projectiles. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: "h_heatedGMode" { "or": [ { "and": [ "h_artificialMorphSpringBall", "h_artificialMorphSpringBallBombJump" ] }, { "and": [ "h_artificialMorphIBJ", "h_artificialMorphBombHorizontally" ] } ] } { "heatFrames": 0 } |
From: 7
Junction By Lower Alcoons (Left of Spike Pits)
To: 1
Left Door
Requires: "h_navigateHeatRooms" "canSpringBallBombJump" { "heatFrames": 240 } Unlocks doors: {"types":["powerbomb"],"requires":[{"heatFrames":60}]} |
From: 7
Junction By Lower Alcoons (Left of Spike Pits)
To: 6
Junction By Left Door (Right of Pit)
Requires: "h_navigateHeatRooms" "canSpringBallBombJump" { "heatFrames": 220 } |
Requires: { "obstaclesCleared": [ "B" ] } { "heatFrames": 160 } { "or": [ "h_crouchJumpDownGrab", "canWalljump", "canSpringBallJumpMidAir", "HiJump", { "and": [ "SpaceJump", { "heatFrames": 20 } ] }, { "and": [ "canSpringBallBombJump", { "heatFrames": 50 } ] }, { "and": [ "canJumpIntoIBJ", { "heatFrames": 60 } ] } ] } |
From: 4
Junction Above Bomb Block
To: 1
Top Left Door
Firing upwards has a good chance of hitting multiple Kihunters. And charge shot double hits will instantly kill a Kihunter. Requires: "h_navigateHeatRooms" "Ice" "Wave" "Plasma" { "or": [ "Charge", { "heatFrames": 240 } ] } { "or": [ "h_crouchJumpDownGrab", "canWalljump", "HiJump", { "and": [ "canSpringBallJumpMidAir", { "heatFrames": 120 } ] }, "SpaceJump", { "and": [ "canIBJ", "h_heatProof" ] }, { "and": [ "canSpringBallBombJump", "h_additionalBomb", "h_additionalBomb", { "heatFrames": 250 } ] } ] } { "heatFrames": 550 } Clears obstacles: A |
From: 4
Junction Above Bomb Block
To: 1
Top Left Door
Fire up from below and try not to jump too high as that will out the camera in a bad position. Requires: "h_navigateHeatRooms" "Ice" "Wave" "Spazer" { "or": [ "Charge", "canCarefulJump", "h_heatProof" ] } { "or": [ "h_crouchJumpDownGrab", "canWalljump", "HiJump", { "and": [ "canSpringBallJumpMidAir", { "heatFrames": 120 } ] }, "SpaceJump", { "and": [ "canIBJ", "h_heatProof" ] }, { "and": [ "canSpringBallBombJump", "h_additionalBomb", "h_additionalBomb", { "heatFrames": 250 } ] } ] } { "heatFrames": 1520 } Clears obstacles: A Dev note: FIXME IBJ strats could be added with heat frames. |
From: 4
Junction Above Bomb Block
To: 1
Top Left Door
Requires: "h_navigateHeatRooms" { "obstaclesCleared": [ "A" ] } { "or": [ "h_crouchJumpDownGrab", "canWalljump", "HiJump", { "and": [ "canSpringBallJumpMidAir", { "heatFrames": 120 } ] }, "SpaceJump", { "and": [ "canIBJ", { "heatFrames": 1820 } ] }, { "and": [ "canSpringBallBombJump", "h_additionalBomb", "h_additionalBomb", { "heatFrames": 250 } ] } ] } { "heatFrames": 390 } Dev note: SpringBallBombJump uses 3 power bombs total. |
Fire up from below and try not to jump too high as that will put the camera in a bad position. Requires: "h_navigateHeatRooms" "Plasma" { "or": [ "canCarefulJump", { "heatFrames": 100 } ] } { "or": [ "h_crouchJumpDownGrab", "canWalljump", "HiJump", { "and": [ "canSpringBallJumpMidAir", { "heatFrames": 120 } ] }, "SpaceJump", { "and": [ "canIBJ", "h_heatProof" ] }, { "and": [ "canSpringBallBombJump", "h_additionalBomb", "h_additionalBomb", { "heatFrames": 250 } ] } ] } { "heatFrames": 1360 } Clears obstacles: A Dev note: FIXME IBJ strats could be added with heat frames. |
From: 4
Junction Above Bomb Block
To: 1
Top Left Door
Shoot them from below. It is possible for the KiHunters to fall through the gaps in the side, but is unlikely. Jumping may lower the camera position making it harder to shoot the KiHunters. But once it is lowered, jump to make them active and vulnerable to damage. Requires: "h_heatProof" "canBePatient" { "enemyKill": { "enemies": [ [ "Kihunter (red)", "Kihunter (red)", "Kihunter (red)" ] ] } } { "or": [ "h_crouchJumpDownGrab", "canWalljump", "HiJump", "canSpringBallJumpMidAir", "SpaceJump", "canIBJ", { "and": [ "canSpringBallBombJump", "h_additionalBomb", "h_additionalBomb" ] } ] } Clears obstacles: A Dev note: SpringBallBombJump uses 3 powerbombs total. |
Fire up from below and try not to jump too high as that will put the camera in a bad position. Requires: "h_navigateHeatRooms" { "enemyKill": { "enemies": [ [ "Kihunter (red)", "Kihunter (red)", "Kihunter (red)" ] ], "explicitWeapons": [ "Super" ] } } { "or": [ "canCarefulJump", { "heatFrames": 210 } ] } { "or": [ "h_crouchJumpDownGrab", "canWalljump", "HiJump", { "and": [ "canSpringBallJumpMidAir", { "heatFrames": 120 } ] }, "SpaceJump", { "and": [ "canIBJ", "h_heatProof" ] }, { "and": [ "canSpringBallBombJump", "h_additionalBomb", "h_additionalBomb", { "heatFrames": 250 } ] } ] } { "heatFrames": 1300 } Clears obstacles: A |
From: 4
Junction Above Bomb Block
To: 1
Top Left Door
Requires: "h_navigateHeatRooms" "Wave" "Plasma" { "or": [ "h_crouchJumpDownGrab", "canWalljump", "HiJump", { "and": [ "canSpringBallJumpMidAir", { "heatFrames": 120 } ] }, "SpaceJump", { "and": [ "canIBJ", "h_heatProof" ] }, { "and": [ "canSpringBallBombJump", "h_additionalBomb", "h_additionalBomb", { "heatFrames": 250 } ] } ] } { "heatFrames": 940 } Clears obstacles: A |
Requires: { "or": [ "canWalljump", "HiJump", "SpaceJump", "canIBJ", "SpeedBooster", "h_crouchJumpDownGrab", "canSpringBallJumpMidAir", "canSpringBallBombJump", "canUseFrozenEnemies" ] } |
From: 3
Bottom Left Door
To: 8
Item
Use the camera scroll blocks just right of the bomb blocks, in order to overload PLMs and go through them. Exit g-mode and travel to the item and back while off screen. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: { "or": [ "h_artificialMorphIBJ", "h_artificialMorphSpringBallBombJump", { "and": [ "h_artificialMorphSpringBall", "HiJump" ] } ] } "canOffScreenMovement" |
Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": true }, "comesThroughToilet": "any" } Requires: { "or": [ "Gravity", { "and": [ { "not": "f_MaridiaTubeBroken" }, "canRiskPermanentLossOfAccess" ] } ] } { "or": [ "h_artificialMorphIBJ", { "and": [ "HiJump", "h_artificialMorphSpringBall" ] }, { "and": [ "h_artificialMorphSpringBallBombJump", "h_artificialMorphSpringBall" ] }, { "and": [ "canGravityJump", "h_artificialMorphSpringBall" ] } ] } Exit condition: { "leaveWithGMode": { "morphed": true } } |
From: 2
Bottom Right Door
To: 3
Middle Right Door
Only requires a runway of one tile in the adjacent room. Bomb boost through the doorway, then use spring ball to get to the bottom left ledge. To avoid hitting the Skultera, place the bomb a few pixels from the doorway. One way to setup the positioning of the bomb is to place it, unmorph, rotate, and remorph Entrance condition: { "comeInWithBombBoost": {} } Requires: { "tech": "canSpringBallBombJump" } "h_useSpringBall" "canCrossRoomJumpIntoWater" { "or": [ "Gravity", "HiJump", "canSpringBallJumpMidAir", "h_crouchJumpDownGrab" ] } |
Requires: "Gravity" { "or": [ "HiJump", "canWalljump", "SpeedBooster", "SpaceJump", "canIBJ", "canSpringBallJumpMidAir", "canSpringBallBombJump" ] } |
From: 2
Bottom Left Door
To: 7
Lower Hills Junction
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true }, "comesThroughToilet": "any" } Requires: "Gravity" "h_artificialMorphSpringBallBombJump" |
From: 2
Bottom Left Door
To: 12
G-Mode Junction (In Morph Tunnel)
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true }, "comesThroughToilet": "any" } Requires: "Gravity" { "or": [ { "and": [ "h_artificialMorphIBJ", "h_artificialMorphBombHorizontally" ] }, { "and": [ "h_artificialMorphSpringBall", { "or": [ "canGravityJump", "HiJump" ] } ] }, { "and": [ "h_artificialMorphSpringBallBombJump", "h_additionalBomb" ] } ] } Dev note: FIXME: Add strats to get here with Morph. A long IBJ could be added if the door is closed, but a horizontal boost is easy enough. |
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: "Gravity" { "or": [ "Morph", { "and": [ "h_artificialMorphSpringBall", { "or": [ "canGravityJump", "HiJump" ] } ] }, "h_artificialMorphLongIBJ", { "and": [ "h_artificialMorphIBJ", "h_artificialMorphBombHorizontally" ] }, "h_artificialMorphSpringBallBombJump" ] } Dev note: FIXME: Add strats to get here with Morph, suitless. |
From: 6
Left Morph Passage Doorway
To: 7
Lower Hills Junction
After entering the room, quickly leave the morph tunnel in order to prevent getting hit by the crab. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: "h_EverestMorphTunnelExpanded" "Gravity" { "or": [ "h_artificialMorphIBJ", "h_artificialMorphSpringBallBombJump" ] } |
From: 6
Left Morph Passage Doorway
To: 7
Lower Hills Junction
After entering the room, quickly leave the morph tunnel in order to prevent getting hit by the crab. Entrance condition: { "comeInWithGMode": { "mode": "indirect", "morphed": true } } Requires: "Gravity" { "or": [ "h_artificialMorphIBJ", "h_artificialMorphSpringBallBombJump" ] } |
From: 1
Middle Left Door
To: 9
Junction Below Top Door
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: "h_artificialMorphBombs" "h_navigateUnderwater" { "or": [ { "and": [ "Gravity", { "or": [ "h_artificialMorphLongIBJ", "h_artificialMorphJumpIntoIBJ" ] } ] }, { "and": [ "canGravityJump", "h_artificialMorphSpringBall" ] }, { "and": [ "HiJump", "canSpringBallJumpMidAir" ] }, { "and": [ "HiJump", "canConsecutiveWalljump", "canPreciseWalljump" ] }, "h_artificialMorphDoubleSpringBallJump", { "and": [ "Gravity", "HiJump", "h_artificialMorphSpringBallBombJump" ] } ] } |
From: 1
Middle Left Door
To: 10
G-Mode Morph Junction (By Bottom Left Door)
Bomb the Power Bomb blocks below to overload PLMs, then IBJ up through the crumble blocks to escape. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: "h_artificialMorphBombs" { "or": [ { "and": [ "Gravity", { "or": [ "h_artificialMorphLongIBJ", "h_artificialMorphJumpIntoIBJ" ] } ] }, { "and": [ "canGravityJump", "h_artificialMorphSpringBall" ] }, "h_artificialMorphDoubleSpringBallJump", { "and": [ "Gravity", "HiJump", "h_artificialMorphSpringBallBombJump" ] } ] } |
From: 1
Middle Left Door
To: 11
G-Mode Overloaded PLMs Junction (By Bottom Left Door)
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: "h_artificialMorphBombs" "h_navigateUnderwater" { "or": [ "canGravityJump", { "and": [ "Gravity", { "or": [ "h_artificialMorphLongIBJ", "h_artificialMorphJumpIntoIBJ" ] } ] }, { "and": [ "HiJump", "canSpringBallJumpMidAir" ] }, { "and": [ "HiJump", "canConsecutiveWalljump", "canPreciseWalljump" ] }, "h_artificialMorphDoubleSpringBallJump", { "and": [ "Gravity", "HiJump", "h_artificialMorphSpringBallBombJump" ] } ] } |
From: 2
Right Door
To: 4
Top Right Ledge Junction
Use the bomb boost as Samus is going through the doorway, then spring ball after breaking the water, then IBJ or use an unmorph bomb boost. Entrance condition: { "comeInWithBombBoost": {} } Requires: "canSpringBallBombJump" "canCrossRoomJumpIntoWater" "canInsaneJump" { "or": [ "canJumpIntoIBJ", "canUnmorphBombBoost" ] } Dev note: This strat requires a minimum of 2 bombs or Power Bombs. This strat requires fairly high precision in order to jump out of the water, particularly if using a Power Bomb and down grab. It is also not particularly useful, as a normal Spring Ball jump is easier and can be done with a single tile runway. It seems like the only real uses of this strat would then be to prevent a pause (maintain a blue suit without speedbooster), or a cross room artificial morph with no doorcap in the previous room (cross room + g-mode strats haven't been added to logic yet). |
From: 5
Bottom Middle Junction
To: 6
East Cactus Alley Junction (Right of Morph Tunnel)
Requires: "Gravity" { "or": [ "SpaceJump", "canHBJ", "canResetFallSpeed", { "enemyDamage": { "enemy": "Cacatac", "type": "spike", "hits": 1 } } ] } { "or": [ "SpaceJump", "canWalljump", "HiJump", "canIBJ", "canHBJ", "canSpringBallBombJump", { "spikeHits": 1 } ] } |
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true }, "comesThroughToilet": "any" } Requires: { "or": [ { "and": [ "Gravity", { "or": [ "h_artificialMorphIBJ", { "and": [ "h_artificialMorphSpringBallBombJump", "h_additionalBomb" ] }, { "and": [ "HiJump", "h_artificialMorphSpringBall" ] }, { "and": [ "canGravityJump", "h_artificialMorphSpringBall" ] } ] } ] }, "h_artificialMorphDoubleSpringBallJump" ] } Dev note: Without this being Morph, there is no way to escape. PLMs are already overloaded from the sand. |
From: 1
Bottom Left Door
To: 1
Bottom Left Door
Requires: { "resetRoom": { "nodes": [ 1, 2 ] } } "Gravity" { "or": [ "h_crouchJumpDownGrab", "canUseFrozenEnemies", "canGravityJump", "canWalljump", "HiJump", "canSpringBallJumpMidAir", "SpaceJump", "canIBJ", "canSpringBallBombJump" ] } { "refill": [ "Super", "Energy" ] } |
Requires: "Gravity" { "or": [ "h_crouchJumpDownGrab", "canUseFrozenEnemies", "canGravityJump", "canWalljump", "HiJump", "canSpringBallJumpMidAir", "SpaceJump", "canIBJ", "canSpringBallBombJump" ] } |
From: 7
Below Morph Tunnel Junction
To: 5
Morph Tunnel Junction
Springball bounce on top of the crumble blocks. Use either a bomb or HiJump to gain a little bit of extra height. Requires: "Gravity" "h_useSpringBall" { "or": [ { "and": [ { "tech": "canJumpIntoIBJ" }, "h_bombThings" ] }, "canSpringBallBombJump", "HiJump" ] } Dev note: The tech requirement is `catching yourself on an aerial bomb` which is what canJumpIntoIBJ adds to canIBJ. Only one bomb or powerbomb is needed. |
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: { "or": [ { "and": [ "h_artificialMorphIBJ", { "or": [ "Gravity", "h_artificialMorphSpringBall", "h_artificialMorphPowerBomb", { "enemyDamage": { "enemy": "Ripper", "type": "contact", "hits": 1 } } ] } ] }, "h_artificialMorphSpringBallBombJump" ] } |
From: 1
Bottom Left Door
To: 4
G-Mode Junction (Top by Elevator)
The Rippers can be killed with two Power Bombs, or one carefully placed Power Bomb and a careful dodge of the top-most Ripper. With a single Power Bomb, use Spring Ball to avoid the first Ripper, then place the Power Bomb at least two tiles above the next. This can be achieved with a Staggered IBJ or a Spring Ball Bomb Boost. Then climb the right side of the shaft and dodge the top Ripper. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: "h_artificialMorphLongIBJ" "h_artificialMorphSpringBallBombJump" "h_artificialMorphPowerBomb" { "or": [ "h_artificialMorphStaggeredIBJ", "h_artificialMorphPowerBomb", { "enemyDamage": { "enemy": "Ripper", "type": "contact", "hits": 1 } } ] } Dev note: canSpringBallBombJump can be bypassed with SpringBall and other requirements, but that's being assumed with Bombs and SpringBall at this level. |
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true }, "comesThroughToilet": "any" } Requires: "h_artificialMorphLongIBJ" { "or": [ "h_artificialMorphSpringBallBombJump", "h_artificialMorphBombHorizontally" ] } |
Requires: { "or": [ "HiJump", "canWalljump", "SpaceJump", "canSpringBallJumpMidAir", { "and": [ "canIBJ", "canBombHorizontally" ] }, { "and": [ "canLongIBJ", "Gravity" ] }, { "and": [ "canSpringBallBombJump", "h_additionalBomb", "h_additionalBomb" ] } ] } |
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true }, "comesThroughToilet": "any" } Requires: { "or": [ { "and": [ "h_artificialMorphIBJ", "h_artificialMorphBombHorizontally" ] }, { "and": [ "h_artificialMorphLongIBJ", "Gravity" ] }, { "and": [ "h_artificialMorphSpringBallBombJump", "h_additionalBomb", "h_additionalBomb", "h_additionalBomb" ] } ] } |
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: { "or": [ { "and": [ "Gravity", { "or": [ "h_artificialMorphLongIBJ", { "and": [ "h_artificialMorphIBJ", "h_artificialMorphBombHorizontally" ] } ] } ] }, { "and": [ "h_artificialMorphDoubleSpringBallJump", "canDownGrab" ] }, { "and": [ "canGravityJump", "h_artificialMorphSpringBallBombJump" ] } ] } |
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: { "or": [ "Gravity", { "and": [ "canSuitlessMaridia", "HiJump", "h_artificialMorphSpringBall" ] } ] } { "or": [ "h_artificialMorphLongIBJ", { "and": [ "Gravity", "h_artificialMorphIBJ", "h_artificialMorphBombHorizontally" ] }, { "and": [ "canGravityJump", "h_artificialMorphSpringBallBombJump", "h_additionalBomb", "h_additionalBomb" ] } ] } |
IBJ from below or bomb horizontally, then use Spring Ball with HiJump to jump around the overhang while avoiding the upper Choot. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: { "or": [ "h_artificialMorphLongIBJ", { "and": [ "HiJump", "h_artificialMorphSpringBallBombJump", { "tech": "canBombHorizontally" }, "canTrickyJump" ] } ] } |
From: 4
Top Right Door
To: 5
Top Junction
Bomb horizontally, then use spring ball to jump around the overhang. Either quickly kill the Choot or land on the left pixel to avoid a hit. Using a Power Bomb will kill the Choot just before it swings left another time and will make the landing area a bit larger. Requires: "HiJump" "canSpringBallBombJump" { "tech": "canBombHorizontally" } "canTrickyJump" |
Avoid moving too much between the right of the Owtch and the item to avoid overloading PLMs until after touching the item. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": true } } Requires: { "or": [ { "and": [ "Gravity", "h_artificialMorphIBJ" ] }, { "and": [ "Gravity", "h_artificialMorphSpringBallBombJump" ] }, "h_artificialMorphDoubleSpringBallJump" ] } Clears obstacles: A Dev note: This link doesn't accomplish anything, other than enabling Samus to return with Artificial Morph. Samus does not obtain the item until returning and exiting G-Mode, so all the requirements must be here. |
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true }, "comesThroughToilet": "any" } Requires: { "or": [ { "and": [ "Gravity", { "or": [ "h_artificialMorphIBJ", "h_artificialMorphSpringBallBombJump" ] } ] }, "h_artificialMorphDoubleSpringBallJump" ] } |
It may be necessary to turn off Gravity Suit in order have more time to jump and morph underwater. Requires: "Gravity" { "or": [ "canIBJ", "canSpringBallBombJump", "canSpringBallJumpMidAir", { "and": [ "canMidAirMorph", { "or": [ "canWalljump", "HiJump", "canGravityJump", "SpaceJump", { "and": [ "canUnmorphBombBoost", "canTrickyJump" ] } ] } ] }, { "and": [ "h_useSpringBall", { "or": [ "HiJump", "canGravityJump" ] } ] } ] } |
From: 1
Top Right Door
To: 1
Top Right Door
Immediately on entry Spring Ball Bomb Jump. Be sure not to land left of the pillar below the door or it is harder to get up in time. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": true, "mobility": "mobile" }, "comesThroughToilet": "any" } Requires: "canTrickyJump" "h_artificialMorphSpringBallBombJump" Exit condition: { "leaveWithGMode": { "morphed": true } } Dev note: FIXME: This could be possible with Bombs by luring the hoppers to the left. |
IBJ or spring ball bomb jump to avoid the wall jump. Using a total of 3 PBs will allow Samus to roll through the bottom 4 pirates. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: { "or": [ "h_artificialMorphIBJ", "h_artificialMorphSpringBallBombJump" ] } "h_artificialMorphPowerBomb" "h_artificialMorphPowerBomb" "h_artificialMorphPowerBomb" "canHitbox" |
IBJ or spring ball bomb jump to avoid the wall jump. The first pirate takes 2 PBs, the next 3 can be killed with 3 total PBs if they are placed under the middle pirate. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: { "or": [ "h_artificialMorphIBJ", "h_artificialMorphSpringBallBombJump" ] } { "ammo": { "type": "PowerBomb", "count": 5 } } Clears obstacles: A |
Tank 3 pirate hits then IBJ or spring ball bomb jump to avoid the wall jump. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: { "or": [ "h_artificialMorphIBJ", "h_artificialMorphSpringBallBombJump" ] } { "enemyDamage": { "enemy": "Tourian Space Pirate (all)", "type": "contact", "hits": 3 } } |