Spin jumping with no horizontal movement by quickly pressing and releasing forward and then immediately pressing jump (after stopping). Doing this while holding run produces a spin jump with very low horizontal speed.
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" "canBeVeryPatient" |
From: 5
Bottom Right Door
To: 3
Top Right Door
Use an X-Ray climb to position Samus to where she can break the Bomb block with Screw Attack. This is an 8 screen climb. Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "ScrewAttack" "Morph" "canBeVeryPatient" "canXRayClimb" |
From: 5
Bottom Right Door
To: 4
Middle Right Door
Use an X-Ray climb to position Samus to where she can break the Bomb block with Screw Attack. This is a 1 screen climb. Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "ScrewAttack" "Morph" "canXRayClimb" |
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" "canBeVeryPatient" |
Become doorstuck in the bottom right door, use a Crystal Flash to continue X-Ray climbing past the slope above the door. Start by climbing until the slope pushed Samus down. Then auto-spinjump towards the door, and Morph to perform the Crystal Flash. Finally, continue X-Ray climbing to the top door. Climb up 3 screens. Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: { "notable": "Crystal Flash X-Ray Climb" } "canXRayClimb" "h_canCrystalFlash" |
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" |
Climb until the camera fully shows Samus on the bottom of the screen. Shoot up to clear the shot blocks and resume climbing until you can walk out to the left. Fix the camera by shooting the floor shot block and jumping down. Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" |
X-Ray climb about 2.5 screen lengths, until the camera shows Samus' helmet on the bottom of the screen. Shoot up to clear the shot blocks and resume climbing until you can walk out to the right. Fix the camera by shooting the floor shot block and jumping down. The pirate will attack while climbing past it. Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" { "or": [ { "enemyDamage": { "enemy": "Green Space Pirate (standing)", "type": "laser", "hits": 1 } }, { "enemyKill": { "enemies": [ [ "Green Space Pirate (standing)" ] ], "explicitWeapons": [ "Charge", "Ice", "Wave", "Spazer", "Plasma", "Missile", "Super" ] } } ] } "canBePatient" |
X-Ray climb about 2.5 screen lengths, until the camera shows Samus' helmet on the bottom of the screen. Shoot up to clear the shot blocks and resume climbing until you can walk out to the left. Fix the camera by shooting the floor shot block and jumping down. The bottom pirate will attack while climbing past it. Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" { "or": [ { "enemyDamage": { "enemy": "Green Space Pirate (standing)", "type": "laser", "hits": 1 } }, { "enemyKill": { "enemies": [ [ "Green Space Pirate (standing)" ] ], "explicitWeapons": [ "Charge", "Ice", "Wave", "Spazer", "Plasma", "Missile", "Super" ] } } ] } "canBePatient" |
In order to align and place a Power Bomb at the correct pixel, perform a suitless stationary spin jump and hit the ceiling before starting to morph. Requires: { "or": [ "canInsaneJump", { "and": [ "canDisableEquipment", "canStationarySpinJump" ] } ] } "h_canElevatorCrystalFlash" Exit condition: { "leaveNormally": {} } |
From: 2
Elevator
To: 2
Elevator
In order to align and place a Power Bomb at the correct pixel, perform a stationary spin jump and hit the ceiling before starting to morph. Requires: { "or": [ "canInsaneJump", { "and": [ "h_canFourTileJumpMorph", "canStationarySpinJump" ] } ] } "h_canElevatorCrystalFlash" Exit condition: { "leaveNormally": {} } |
From: 2
Elevator
To: 2
Elevator
In order to align and place a Power Bomb at the correct pixel, perform a stationary spin jump and hit the ceiling before starting to morph. Requires: { "or": [ "canInsaneJump", { "and": [ "h_canFourTileJumpMorph", "canStationarySpinJump" ] } ] } "h_canElevatorCrystalFlash" Exit condition: { "leaveNormally": {} } |
From: 4
Lower Section - Top Right Door
To: 4
Lower Section - Top Right Door
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canPrepareForNextRoom" { "doorUnlockedAtNode": 4 } Unlocks doors: {"types":["ammo"],"requires":[]} |
From: 1
Bottom Left Door
To: 3
Hidden Ceiling Item
Requires: { "notable": "Taco Tank" } "canCWJ" "canInsaneWalljump" "canStationarySpinJump" |
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" |
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" |
From: 7
Below Power Bomb Blocks - Top Right Door
To: 12
Above Power Bomb Blocks - Main Junction
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" |
From: 8
Below Power Bomb Blocks - Bottom Left Door
To: 12
Above Power Bomb Blocks - Main Junction
Climb up 4 screens. Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" "canBePatient" |
From: 10
Right Etecoon Shaft - Bottom Left Door
To: 13
Below Power Bomb Blocks - Main Junction
Climb up 1 screen. Once Samus appears one tile above the bottom of the door, you will be unable to climb higher, and it is safe to morph at this point. Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" "h_canBombThings" |
From: 5
Left Side - Bottom Middle Door (Blocked by Crumble Blocks)
To: 4
Left Side - Middle Doorway (Behind the Power Bomb Blocks)
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" |
From: 5
Left Side - Bottom Middle Door (Blocked by Crumble Blocks)
To: 5
Left Side - Bottom Middle Door (Blocked by Crumble Blocks)
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canPrepareForNextRoom" { "doorUnlockedAtNode": 5 } Unlocks doors: {"types":["ammo"],"requires":[]} |
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" |
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" "canBeVeryPatient" |
From: 1
Left Door
To: 1
Left Door
Use a stationary spinjump, or spinjump against the wall and turn around without moving; and shoot with the same correct timing. This strat involves shooting a Super diagonally from the correct height while flush against the left wall. Its acceleration will cause it to clip into the blue gate off-screen. Requires: { "notable": "Reverse Gate Glitch" } { "obstaclesCleared": [ "A" ] } { "or": [ "canTrickyJump", "h_canBackIntoCorner" ] } "canStationarySpinJump" "SpaceJump" "canOffScreenSuperShot" Clears obstacles: B |
To minimize damage from the Hoppers, get stuck in the door relatively high and move quickly. Climb up somewhat less than 1 screen, until Samus' head appears between 1 and 3 tiles below the door. Then perform a turn-around spin jump to the right to get on top of the Grapple block. Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: { "notable": "Hopper X-Ray Climb" } "canXRayClimb" { "enemyDamage": { "enemy": "Sidehopper", "type": "contact", "hits": 2 } } |
From: 2
Right Door
To: 3
Top Junction
Get stuck 3 pixels inside the door, and X-ray climb to a precise height: after just one pixel of Samus' feet are visible while crouching facing left, perform exactly 7 more X-Ray stand-ups. Use X-ray to face left, then run and jump to barely make it onto the ledge. Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "HiJump" "canXRayClimb" "canOffScreenMovement" "canInsaneJump" |
From: 2
Right Door
To: 3
Top Junction
X-Ray climb until Samus is a little over halfway off screen; the position is not precise. Face right, then do a turnaround buffer spin jump into a Spring Ball jump to reach the ledge. The pause input can be pressed at the same time as the turnaround. It helps to do an airball to gain horizontal speed. The jump input after pausing should not be buffered, in order to allow a little time for the spring fling horizontal speed to take effect. Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" "canTrickyJump" "canLateralMidAirMorph" "canTrickySpringBallJump" "canSpringFling" |
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" |
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" "canBeVeryPatient" |
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" |
From: 2
Middle Left Door (Behind Power Bomb Blocks)
To: 1
Top Left Door
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" |
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" { "enemyDamage": { "enemy": "Kihunter (green)", "type": "contact", "hits": 1 } } Clears obstacles: C |
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" { "heatFrames": 1600 } Clears obstacles: A |
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" |
From: 3
Left Side - Bottom Middle Door
To: 1
Left Side - Top Door
Climb up 2 screens. Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" |
Climb up 3 screens. Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" "canBePatient" |
From: 4
Left Side - Bottom Door
To: 3
Left Side - Bottom Middle Door
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" |
Climb up 3 screens. Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" { "heatFrames": 4000 } "canBePatient" |
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canPrepareForNextRoom" { "doorUnlockedAtNode": 1 } Unlocks doors: {"types":["ammo"],"requires":[]} |
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" |
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" |
Climb up 3 screens, then perform a turn-around spin jump to the left to reach the platform. Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canBePatient" "canXRayClimb" |
From: 1
Bottom Left Door
To: 3
Top Right Door
Climb up 2 screens. Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" { "heatFrames": 2800 } |
From: 1
Bottom Left Door
To: 5
Junction Above Bottom Blocks
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" { "heatFrames": 900 } |
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canPrepareForNextRoom" { "heatFrames": 55 } { "doorUnlockedAtNode": 2 } Unlocks doors: {"types":["ammo"],"requires":[]} |
Position Samus in the doorway a few pixels from the edge. Dashing stationary spinjump into a delayed CWJ and hopefully catch the upper ledge with a walljump. Requires: { "notable": "Doorway CWJ" } { "obstaclesCleared": [ "A" ] } "h_heatProof" "HiJump" "canCWJ" "canStationarySpinJump" "canInsaneJump" "canInsaneWalljump" { "doorUnlockedAtNode": 2 } Unlocks doors: {"nodeId":2,"types":["missiles"],"requires":[{"heatFrames":50}]} {"nodeId":2,"types":["super"],"requires":[]} {"nodeId":2,"types":["powerbomb"],"requires":[{"heatFrames":110}]} |
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" { "heatFrames": 1600 } |
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canPrepareForNextRoom" { "heatFrames": 55 } { "doorUnlockedAtNode": 1 } Unlocks doors: {"types":["ammo"],"requires":[]} |
X-Ray climb up the left wall in order to jump to the center platform. Quickly kill the pirates using ammo before beginning the X-Ray climb. Climb to just above the door shell and do a turnaround spinjump to reach the platform. Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" { "enemyDamage": { "enemy": "Yellow Space Pirate (wall)", "type": "contact", "hits": 2 } } { "enemyKill": { "enemies": [ [ "Yellow Space Pirate (standing)", "Yellow Space Pirate (wall)" ] ], "explicitWeapons": [ "Missile", "Super" ] } } { "heatFrames": 1260 } |
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canPrepareForNextRoom" { "heatFrames": 55 } { "doorUnlockedAtNode": 4 } Unlocks doors: {"types":["ammo"],"requires":[]} |
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canPrepareForNextRoom" { "heatFrames": 55 } { "doorUnlockedAtNode": 2 } Clears obstacles: door_2 Unlocks doors: {"types":["ammo"],"requires":[]} |
From: 2
Bottom Left Door
To: 4
Junction Above Bomb Blocks
Climb the room while avoiding wall pirates and Namihe flames. Immediately climb above the Namihe flames and wait for the wall pirate to jump across into Samus. Once the pirate starts going up, resume X-Ray climbing. This is a Two screen X-Ray climb. Watch for enemies when fixing the camera after the climb. Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: { "notable": "X-Ray Climb" } "canXRayClimb" { "enemyDamage": { "enemy": "Namihe", "type": "fireball", "hits": 2 } } { "enemyDamage": { "enemy": "Yellow Space Pirate (wall)", "type": "contact", "hits": 1 } } { "heatFrames": 2800 } |
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" { "heatFrames": 2840 } |
Climb up about half a screen. If Phantoon is dead, the last part of the climb should be done carefully to avoid triggering collision with the spikes: Do not press forward or turn-around except while X-Ray is active. For each X-ray stand-up, release the turn-around input quickly to make sure that it is not still held after X-Ray deactivates. Once Samus is high enough, unequip X-Ray, jump up (from either standing or crouch) to clip past the spikes, and land, taking a single spike hit. Then use the i-frames from the spike hit to run and jump to the left to make it to the door. Samus is high enough after the top of her arm cannon first becomes visible at the bottom of the screen; or up to 3 additional climbs can be performed after that point. In case of an accidental spike collision, it is possible to recover: Unless Samus climbed higher than needed, she will still be stuck in the wall, will take a single spike hit, and be able to continue climbing. With Grapple it is possible to swing on the Grapple blocks, avoiding all spike damage. Spike damage can also be avoided with Space Jump, by doing a stationary turn-around spin jump, which is very precise. Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: { "notable": "X-Ray Climb" } "canXRayClimb" { "or": [ { "and": [ { "spikeHits": 3 }, { "resourceCapacity": [ { "type": "RegularEnergy", "count": 199 } ] } ] }, { "and": [ { "not": "f_DefeatedPhantoon" }, "canRiskPermanentLossOfAccess" ] }, { "and": [ "canOffScreenMovement", { "or": [ { "and": [ { "spikeHits": 1 }, "canUseIFrames" ] }, "Grapple", { "and": [ "SpaceJump", "canInsaneJump", "canBeVeryPatient" ] } ] } ] } ] } |
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" |
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" |
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" |
Perform a running stationary spinjump from a precise spot, then a CWJ with slightly more speed off the wall one tile further out. This makes it possible to just barely walljump off the grapple block. Requires: { "notable": "Insane Walljump" } "HiJump" "canInsaneJump" "canStationarySpinJump" "canInsaneWalljump" "canCWJ" Clears obstacles: B |
From: 1
Middle Left Door
To: 9
Junction Below Top Door
Climb up 1 screen. Aim to end this XRay climb when Samus is visually near but not above the top of the left side door. Fall out of the wall by turning to the right, from a crouch if possible. This XRay climb has a window of 4 crouches, but with a way to break bomb blocks it can be ended earlier. Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: { "notable": "Left-Side X-Ray Climb (Upper)" } "canXRayClimb" |
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" |
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" |
Immediately when entering the room, turn around to the left while using X-ray and kill the Mochtroid, to prevent or minimize damage. Climb up 1 screen. Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" { "or": [ "Ice", "Wave", "Spazer", "Plasma", "Grapple", { "ammo": { "type": "Missile", "count": 1 } }, { "ammo": { "type": "Super", "count": 1 } }, { "enemyDamage": { "enemy": "Mochtroid", "type": "contact", "hits": 1 } } ] } |
From: 1
Left Door
To: 2
Right Door
Slide into the hole where the shot block was and sink to the bottom. Shoot the door using a Hero shot and time the shinespark to follow the shot. Either kill the ceiling crab so that Samus can jump forward, or stationary spinjump to avoid using the Shinespark early. Entrance condition: { "comeInShinecharging": { "length": 1, "openEnd": 0 } } Requires: "canWaterShineCharge" "canHeroShot" "canShinechargeMovementTricky" "canMidairShinespark" "HiJump" { "or": [ { "and": [ "Plasma", "Wave" ] }, "canStationarySpinJump" ] } { "shinespark": { "frames": 41 } } Exit condition: { "leaveWithSpark": {} } Unlocks doors: {"types":["super"],"requires":[{"ammo":{"type":"Super","count":1}}]} {"types":["missiles","powerbomb"],"requires":["never"]} |
Similar to naked Watering Hole escape. Freeze a crab under the gap above, do a stationary spinjump facing right, then walljump until you're up. Another frozen crab can help complete the way up. Requires: { "notable": "Ice Only Crab Climb" } "canSunkenTileWideWallClimb" "canUseFrozenEnemies" "canStationarySpinJump" |
Requires: "canXMode" "h_XModeSpikeHit" "h_XModeSpikeHit" { "or": [ "h_XModeSpikeHit", "canStationarySpinJump" ] } "Gravity" "HiJump" "SpaceJump" "canShinechargeMovementComplex" "canMidairShinespark" "h_canShineChargeMaxRunway" { "shinespark": { "frames": 10 } } Exit condition: { "leaveWithSpark": {} } |
Requires: "canXMode" "h_XModeSpikeHit" "h_XModeSpikeHit" { "or": [ "h_XModeSpikeHit", "canStationarySpinJump" ] } "Gravity" "canShinechargeMovementComplex" "h_canShineChargeMaxRunway" { "shineChargeFrames": 80 } Exit condition: { "leaveShinecharged": {} } |
From: 2
Right Door
To: 4
Top Right Ledge Junction
Requires: "Gravity" "canXMode" "h_XModeSpikeHit" "h_XModeSpikeHit" { "or": [ "h_XModeSpikeHit", "canStationarySpinJump" ] } "h_canShineChargeMaxRunway" { "shinespark": { "frames": 25, "excessFrames": 5 } } |
From: 2
Right Door
To: 4
Top Right Ledge Junction
X-ray climb until Samus is above the water surface. To avoid falling out, be careful not to turn left except while holding X-ray. From a standing position facing left, hold left and immediately jump, then use Space Jump to reach the ledge. Alternatively, from a standing position facing right, do a turn-around spin jump, waiting to jump until part way through the turn-around animation (otherwise Samus will bonk inside the wall) It is also possible to climb lower, with Samus' feet still in the water; in this case, the turn-around animation is slower, providing a larger window to jump, though in this case either a wall jump or a Space Jump water escape may be needed. Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" "SpaceJump" |
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" |
From: 2
Bottom Left Door
To: 1
Top Left Door
Perform an X-Ray Climb until you are just above the door into Cacatac Alley. Walk left into the gap between pipes, behind the grapple blocks. Walk to the left wall, turn around, crouch, grapple the block and release. Samus will fall into the door transition. The camera does not follow Samus but the pipes are still visually in the same position. And the camera does not break after the transition. Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" "canGrappleClip" Bypasses door shell: true |
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" |
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" |
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canPrepareForNextRoom" { "doorUnlockedAtNode": 1 } Unlocks doors: {"types":["ammo"],"requires":[]} |
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canPrepareForNextRoom" { "doorUnlockedAtNode": 3 } Unlocks doors: {"types":["ammo"],"requires":[]} |
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" "canBePatient" |
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" |
Use the Skultera to get onto the top right platform. There are two distinct ways to get up using the top Skultera. 1. Freeze it at the bottom of its path to the left. Crouch jump and down grab to get onto it. The positioning is very precise. 2. Freeze it about a half-tile from the right wall and very quickly stationary spin jump and quickly walljump mash to get up before it thaws. This may be easier by jumping away from the wall, towards the fish, to gain height faster. Requires: { "notable": "Frozen Fish Climb" } "canSuitlessMaridia" "canTrickyUseFrozenEnemies" { "or": [ { "and": [ "canTrickyJump", "h_canCrouchJumpDownGrab" ] }, { "and": [ "canStationarySpinJump", "canSunkenTileWideWallClimb" ] } ] } |
From: 3
Middle Right Door
To: 6
Hidden Fake Kassiuz Room Junction
Climb up 2 screens plus 2 tiles, to enter a normally inaccessible area behind the top right door, containing a copy of the bottom half of Kassiuz Room. There is a blue door on the other side of the top right door; you will not be able to see it as you will be off-camera, but shoot it open and touch the transition behind it. It will lead to the same place as the bottom right door of the room. Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: { "notable": "X-Ray Climb Into Fake Kassiuz Room" } "canXRayClimb" |
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" |
A stationary spinjump can fit into the 1 tile wide hole where Samus can slowly infinite walljump to freedom. Requires: "canSuitlessMaridia" "canStationarySpinJump" "canSunkenTileWideWallClimb" |
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" |
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" |
This climb is from the left side of the left room, the room with the breakable grapple block. Climb up 3 screens. The camera will not move up to Samus while on the left wall. Carefully jump over the pit without falling in. It helps to step down and use the two-tile long runway. Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" "canBePatient" "canOffScreenMovement" { "or": [ "canTrickyJump", "canWalljump", "SpaceJump" ] } |
From: 1
West Leg Left Door
To: 5
Junction Above Grapple Block
This climb is from the left side of the left room, the room with the breakable grapple block. Climb up 3 screens. Then drop down to fix the camera. Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" "canBePatient" |
This climb is right side of the left room - the room with the breakable grapple block. Climb up 3 screens. Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" "canBePatient" |
Gets above the grapple block by doing a well-positioned and well-timed Gravity jump following a good jump off the sand. It is also possible to do this off of a wall jump on the side immediately followed by a gravity jump. Break spin before touching the sand, and then spinjump to get a good jump off of the sand. Breaking spin after jumping from the sand will remove horizontal momentum, or a stationary spinjump can help. Requires: { "notable": "Gravity Jump" } "Grapple" "canGravityJump" "canPlayInSand" "canCarefulJump" { "or": [ "canStationarySpinJump", "canTrickyJump" ] } |