Watering Hole

Room ID: 181

Wiki
Difficulty filter

From: 1
Right Door
To: 1
Right Door

Exit condition:

"leaveWithRunway": {
  "length": 5,
  "openEnd": 1
}
From: 1
Right Door
To: 1
Right Door

Requires a pixel-perfect freeze in order to run onto and off of the frozen Zeb.

Requires:

"h_frozenEnemyRunway"

Exit condition:

"leaveWithRunway": {
  "length": 13,
  "openEnd": 0
}
From: 1
Right Door
To: 1
Right Door

Freeze both Zebs in order to significantly extend the length of the runway. Requires a pixel-perfect freeze in order to run onto and off of the frozen Zebs.

Requires:

{"notable": "Double Frozen Zeb Runway"},
"h_trickyFrozenEnemyRunway"

Exit condition:

"leaveWithRunway": {
  "length": 20,
  "openEnd": 1
}
From: 1
Right Door
To: 1
Right Door

Requires:

"SpaceJump"

Exit condition:

"leaveSpinning": {
  "remoteRunway": {
    "length": 6,
    "openEnd": 1
  }
}
From: 1
Right Door
To: 1
Right Door

Exit condition:

"leaveWithMockball": {
  "remoteRunway": {
    "length": 6,
    "openEnd": 2
  },
  "landingRunway": {
    "length": 5,
    "openEnd": 1
  }
}
From: 1
Right Door
To: 1
Right Door

Exit condition:

"leaveWithSpringBallBounce": {
  "remoteRunway": {
    "length": 6,
    "openEnd": 2
  },
  "landingRunway": {
    "length": 4,
    "openEnd": 1
  },
  "movementType": "uncontrolled"
}
From: 1
Right Door
To: 1
Right Door

Exit condition:

"leaveSpaceJumping": {
  "remoteRunway": {
    "length": 6,
    "openEnd": 2
  }
}
From: 1
Right Door
To: 1
Right Door

Requires:

{"simpleCycleFrames": 80},
{"cycleFrames": 30}

Farm cycle drops: 1 Zeb

From: 1
Right Door
To: 1
Right Door

Run back and forth between the two Zeb spawners to farm them simultaneously.

Requires:

"canTrickyDodgeEnemies",
{"cycleFrames": 170}

Farm cycle drops: 2 Zeb

From: 1
Right Door
To: 1
Right Door

Entrance condition:

"comeInShinecharging": {
  "length": 4,
  "openEnd": 0
},
"comesInHeated": "no"

Requires:

"h_CrystalSpark"
From: 1
Right Door
To: 1
Right Door

Freeze the two Zebs to create a runway to shinecharge with. Pixel perfect freezing of both Zebs provides the longest runway, but a slightly higher position of the second Zeb is still usable.

Requires:

"canBeVeryPatient",
"h_trickyFrozenEnemyRunway",
{"or": [
  {"canShineCharge": {"usedTiles": 15, "openEnd": 1}},
  {"and": [
    {"canShineCharge": {"usedTiles": 19, "openEnd": 1}},
    {"notable": "Double Frozen Zeb Runway"}
  ]}
]},
"h_CrystalSpark"
From: 1
Right Door
To: 1
Right Door

Freeze the two Zebs to create a runway to shinecharge with. Pixel perfect freezing of both Zebs provides the longest runway, but a slightly higher position of the second Zeb is still usable. Freezing just a single Zeb is also possible but requires a 13-tile shortcharge.

Entrance condition:

"comeInWithRMode": {}

Requires:

"h_trickyFrozenEnemyRunway",
{"or": [
  {"canShineCharge": {"usedTiles": 15, "openEnd": 1}},
  {"and": [
    {"canShineCharge": {"usedTiles": 19, "openEnd": 1}},
    {"notable": "Double Frozen Zeb Runway"}
  ]}
]},
{"refill": ["Energy"]},
{"autoReserveTrigger": {"maxReserveEnergy": 95}},
"canRModeSparkInterrupt"
From: 1
Right Door
To: 1
Right Door

Kill the Choot at the bottom of the room. Freeze the two Zebs to create a runway to shinecharge with. Pixel perfect freezing of both Zebs provides the longest runway, but a slightly higher position of the second Zeb is still usable. Slide off the end of the runway while gaining a shinecharge. After landing on the center pedestal, do a short spin jump to the left, turn right, fire shot to break spin and collect the item. After the message box closes, depending on Samus' position, wait a moment to let Samus sink straight down a few pixels before activating a diagonal spark.

Freezing just a single Zeb is also possible but requires a 13-tile shortcharge.

Requires:

"h_trickyFrozenEnemyRunway",
{"notable": "Double Frozen Zeb Runway"},
{"notable": "Double Frozen Zeb Item Collect Shinespark Escape"},
"canShinechargeMovementTricky",
{"canShineCharge": {"usedTiles": 19, "openEnd": 1}},
{"shinespark": {"frames": 36, "excessFrames": 28}}

Collects items: 2

Kill the Choot at the bottom of the room. Freeze the two Zebs to create a runway to shinecharge with. Pixel perfect freezing of both Zebs provides the longest runway, but a slightly higher position of the second Zeb is still usable. Slide off the end of the runway while gaining a shinecharge. After landing on the center pedestal, do a short spin jump to the right, turn left, fire shot to break spin and collect the item. After the message box closes, depending on Samus' position, hold left and wait a moment to let Samus move down-left a few pixels before activating a diagonal spark.

Freezing just a single Zeb is also possible but requires a 13-tile shortcharge.

Requires:

"h_trickyFrozenEnemyRunway",
{"notable": "Double Frozen Zeb Runway"},
{"notable": "Double Frozen Zeb Item Collect Shinespark Escape"},
"canShinechargeMovementTricky",
{"canShineCharge": {"usedTiles": 19, "openEnd": 1}},
{"shinespark": {"frames": 20, "excessFrames": 11}},
{"or": [
  "canWallJump",
  "HiJump",
  "SpaceJump",
  "canIBJ",
  "canSpringBallJumpMidAir",
  "canSpringBallBombJump",
  {"and": [
    "canCrouchJump",
    {"notable": "Precise Crouch Jump Down Grab"}
  ]}
]}

Collects items: 3

From: 1
Right Door
To: 1
Right Door

Exit condition:

"leaveWithDamage": {
  "enemy": "Zeb"
}
From: 1
Right Door
To: 2
Left Item

From: 2
Left Item
To: 1
Right Door

Requires:

"Gravity",
{"or": [
  "canWallJump",
  "HiJump",
  "SpaceJump",
  "canIBJ",
  "canSpringBallJumpMidAir",
  "canSpringBallBombJump"
]}
From: 2
Left Item
To: 1
Right Door

Requires:

"Gravity",
"canTrickyUseFrozenEnemies"

Dev note: The only thing tricky about this is realizing to leave the Choot alive before going down.

From: 2
Left Item
To: 1
Right Door

Getting out with only Gravity and no wall jump requires a tight crouch jump and down grab while above the water: Position very close to the edge, and press forward immediately after crouch jumping (almost simultaneously).

Requires:

{"notable": "Precise Crouch Jump Down Grab"},
"Gravity",
"canTrickyJump",
"h_crouchJumpDownGrab"
From: 2
Left Item
To: 1
Right Door

This is a max height springball jump.

Requires:

"canSuitlessMaridia",
"h_underwaterMaxHeightSpringBallJump"

Dev note: FIXME add a slightly easier variant that damage boosts off of the Choot.

From: 2
Left Item
To: 1
Right Door

Requires:

"canSuitlessMaridia",
"HiJump",
"canDownGrab"
From: 2
Left Item
To: 1
Right Door

Requires:

"canSuitlessMaridia",
"HiJump",
"canSpringBallJumpMidAir"
From: 2
Left Item
To: 1
Right Door

A stationary spinjump can fit into the 1 tile wide hole where Samus can slowly infinite walljump to freedom.

Requires:

"canSuitlessMaridia",
"canStationarySpinJump",
"canSunkenTileWideWallClimb"
From: 2
Left Item
To: 1
Right Door

Requires:

"h_storedSpark",
{"or": [
  {"shinespark": {"frames": 32, "excessFrames": 13}},
  {"and": [
    {"shinespark": {"frames": 15, "excessFrames": 12}},
    {"notable": "Precise Crouch Jump Down Grab"},
    "canTrickyJump",
    "h_crouchJumpDownGrab"
  ]}
]}
From: 2
Left Item
To: 3
Right Item

From: 3
Right Item
To: 2
Left Item