Room ID: 181
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Exit condition: "leaveWithRunway": {
"length": 5,
"openEnd": 1
} |
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Requires: "h_frozenEnemyRunway" Exit condition: "leaveWithRunway": {
"length": 13,
"openEnd": 0
} |
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Freeze both Zebs in order to significantly extend the length of the runway. Requires a pixel-perfect freeze in order to run onto and off of the frozen Zebs. Requires: {"notable": "Double Frozen Zeb Runway"},
"h_trickyFrozenEnemyRunway"Exit condition: "leaveWithRunway": {
"length": 20,
"openEnd": 1
} |
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Requires: "SpaceJump" Exit condition: "leaveSpinning": {
"remoteRunway": {
"length": 6,
"openEnd": 1
}
} |
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Exit condition: "leaveWithMockball": {
"remoteRunway": {
"length": 6,
"openEnd": 2
},
"landingRunway": {
"length": 5,
"openEnd": 1
}
} |
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Exit condition: "leaveWithSpringBallBounce": {
"remoteRunway": {
"length": 6,
"openEnd": 2
},
"landingRunway": {
"length": 4,
"openEnd": 1
},
"movementType": "uncontrolled"
} |
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Exit condition: "leaveSpaceJumping": {
"remoteRunway": {
"length": 6,
"openEnd": 2
}
} |
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Requires: {"simpleCycleFrames": 80},
{"cycleFrames": 30}Farm cycle drops: 1 Zeb |
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Run back and forth between the two Zeb spawners to farm them simultaneously. Requires: "canTrickyDodgeEnemies", {"cycleFrames": 170} Farm cycle drops: 2 Zeb |
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Entrance condition: "comeInShinecharging": {
"length": 4,
"openEnd": 0
},
"comesInHeated": "no"Requires: "h_CrystalSpark" |
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Freeze the two Zebs to create a runway to shinecharge with. Pixel perfect freezing of both Zebs provides the longest runway, but a slightly higher position of the second Zeb is still usable. Requires: "canBeVeryPatient", "h_trickyFrozenEnemyRunway", {"or": [ {"canShineCharge": {"usedTiles": 15, "openEnd": 1}}, {"and": [ {"canShineCharge": {"usedTiles": 19, "openEnd": 1}}, {"notable": "Double Frozen Zeb Runway"} ]} ]}, "h_CrystalSpark" |
From: 1
Right Door
To: 1
Right Door
Freeze the two Zebs to create a runway to shinecharge with. Pixel perfect freezing of both Zebs provides the longest runway, but a slightly higher position of the second Zeb is still usable. Freezing just a single Zeb is also possible but requires a 13-tile shortcharge. Entrance condition: "comeInWithRMode": {}Requires: "h_trickyFrozenEnemyRunway", {"or": [ {"canShineCharge": {"usedTiles": 15, "openEnd": 1}}, {"and": [ {"canShineCharge": {"usedTiles": 19, "openEnd": 1}}, {"notable": "Double Frozen Zeb Runway"} ]} ]}, {"refill": ["Energy"]}, {"autoReserveTrigger": {"maxReserveEnergy": 95}}, "canRModeSparkInterrupt" |
From: 1
Right Door
To: 1
Right Door
Kill the Choot at the bottom of the room. Freeze the two Zebs to create a runway to shinecharge with. Pixel perfect freezing of both Zebs provides the longest runway, but a slightly higher position of the second Zeb is still usable. Slide off the end of the runway while gaining a shinecharge. After landing on the center pedestal, do a short spin jump to the left, turn right, fire shot to break spin and collect the item. After the message box closes, depending on Samus' position, wait a moment to let Samus sink straight down a few pixels before activating a diagonal spark. Freezing just a single Zeb is also possible but requires a 13-tile shortcharge. Requires: "h_trickyFrozenEnemyRunway", {"notable": "Double Frozen Zeb Runway"}, {"notable": "Double Frozen Zeb Item Collect Shinespark Escape"}, "canShinechargeMovementTricky", {"canShineCharge": {"usedTiles": 19, "openEnd": 1}}, {"shinespark": {"frames": 36, "excessFrames": 28}} Collects items: 2 |
From: 1
Right Door
To: 1
Right Door
Kill the Choot at the bottom of the room. Freeze the two Zebs to create a runway to shinecharge with. Pixel perfect freezing of both Zebs provides the longest runway, but a slightly higher position of the second Zeb is still usable. Slide off the end of the runway while gaining a shinecharge. After landing on the center pedestal, do a short spin jump to the right, turn left, fire shot to break spin and collect the item. After the message box closes, depending on Samus' position, hold left and wait a moment to let Samus move down-left a few pixels before activating a diagonal spark. Freezing just a single Zeb is also possible but requires a 13-tile shortcharge. Requires: "h_trickyFrozenEnemyRunway", {"notable": "Double Frozen Zeb Runway"}, {"notable": "Double Frozen Zeb Item Collect Shinespark Escape"}, "canShinechargeMovementTricky", {"canShineCharge": {"usedTiles": 19, "openEnd": 1}}, {"shinespark": {"frames": 20, "excessFrames": 11}}, {"or": [ "canWallJump", "HiJump", "SpaceJump", "canIBJ", "canSpringBallJumpMidAir", "canSpringBallBombJump", {"and": [ "canCrouchJump", {"notable": "Precise Crouch Jump Down Grab"} ]} ]} Collects items: 3 |
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Exit condition: "leaveWithDamage": {
"enemy": "Zeb"
} |
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Requires: "Gravity",
{"or": [
"canWallJump",
"HiJump",
"SpaceJump",
"canIBJ",
"canSpringBallJumpMidAir",
"canSpringBallBombJump"
]} |
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Requires: "Gravity", "canTrickyUseFrozenEnemies" Dev note: The only thing tricky about this is realizing to leave the Choot alive before going down. |
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Getting out with only Gravity and no wall jump requires a tight crouch jump and down grab while above the water: Position very close to the edge, and press forward immediately after crouch jumping (almost simultaneously). Requires: {"notable": "Precise Crouch Jump Down Grab"},
"Gravity",
"canTrickyJump",
"h_crouchJumpDownGrab" |
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Requires: "canSuitlessMaridia", "h_underwaterMaxHeightSpringBallJump" Dev note: FIXME add a slightly easier variant that damage boosts off of the Choot. |
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Requires: "canSuitlessMaridia", "HiJump", "canDownGrab" |
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Requires: "canSuitlessMaridia", "HiJump", "canSpringBallJumpMidAir" |
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A stationary spinjump can fit into the 1 tile wide hole where Samus can slowly infinite walljump to freedom. Requires: "canSuitlessMaridia", "canStationarySpinJump", "canSunkenTileWideWallClimb" |
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Requires: "h_storedSpark", {"or": [ {"shinespark": {"frames": 32, "excessFrames": 13}}, {"and": [ {"shinespark": {"frames": 15, "excessFrames": 12}}, {"notable": "Precise Crouch Jump Down Grab"}, "canTrickyJump", "h_crouchJumpDownGrab" ]} ]} |
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