Room ID: 181
Exit condition: { "leaveWithRunway": { "length": 5, "openEnd": 1 } } |
Requires a pixel-perfect freeze in order to run onto and off of the frozen Zeb. Requires: "h_canFrozenEnemyRunway" Exit condition: { "leaveWithRunway": { "length": 13, "openEnd": 0 } } |
Freeze both Zebs in order to significantly extend the length of the runway. Requires a pixel-perfect freeze in order to run onto and off of the frozen Zebs. Requires: { "notable": "Double Frozen Zeb Runway" } "h_canTrickyFrozenEnemyRunway" Exit condition: { "leaveWithRunway": { "length": 20, "openEnd": 1 } } |
Requires: "SpaceJump" Exit condition: { "leaveSpinning": { "remoteRunway": { "length": 6, "openEnd": 1 } } } |
Exit condition: { "leaveWithMockball": { "remoteRunway": { "length": 6, "openEnd": 2 }, "landingRunway": { "length": 5, "openEnd": 1 } } } |
Exit condition: { "leaveWithSpringBallBounce": { "remoteRunway": { "length": 6, "openEnd": 2 }, "landingRunway": { "length": 4, "openEnd": 1 }, "movementType": "uncontrolled" } } |
Exit condition: { "leaveSpaceJumping": { "remoteRunway": { "length": 6, "openEnd": 2 } } } |
Requires: { "refill": [ "Energy", "Missile", "Super" ] } |
Exit condition: { "leaveWithGModeSetup": {} } |
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Requires: "Gravity" { "or": [ "canWalljump", "HiJump", "h_canFly", "canSpringBallJumpMidAir" ] } |
Requires: "Gravity" "canTrickyUseFrozenEnemies" |
Getting out with only Gravity and no wall jump requires a tight crouch jump and down grab while above the water: Position very close to the edge, and press forward immediately after crouch jumping (almost simultaneously). Requires: "Gravity" "canTrickyJump" "h_canCrouchJumpDownGrab" |
This is a max height springball jump. Requires: "canSuitlessMaridia" "h_canMaxHeightSpringBallJump" |
Requires: "canSuitlessMaridia" "HiJump" "canDownGrab" |
Requires: "canSuitlessMaridia" "HiJump" "canSpringBallJumpMidAir" |
A stationary spinjump can fit into the 1 tile wide hole where Samus can slowly infinite walljump to freedom. Requires: "canSuitlessMaridia" "canStationarySpinJump" "canSunkenTileWideWallClimb" |
Requires: { "useFlashSuit": {} } { "shinespark": { "frames": 32, "excessFrames": 13 } } |
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{ "$schema": "../../../schema/m3-room.schema.json", "id": 181, "name": "Watering Hole", "area": "Maridia", "subarea": "Inner", "subsubarea": "Yellow", "roomAddress": "0x7D13B", "roomEnvironments": [ { "heated": false } ], "mapTileMask": [ [ 1, 1 ], [ 1, 0 ], [ 1, 0 ] ], "nodes": [ { "id": 1, "name": "Right Door", "nodeType": "door", "nodeSubType": "blue", "nodeAddress": "0x001a48c", "doorOrientation": "right", "doorEnvironments": [ { "physics": "air" } ], "mapTileMask": [ [ 2, 2 ], [ 2, 0 ], [ 1, 0 ] ] }, { "id": 2, "name": "Left Item", "nodeType": "item", "nodeSubType": "visible", "nodeItem": "Super", "nodeAddress": "0x7C4AF", "mapTileMask": [ [ 1, 1 ], [ 1, 0 ], [ 2, 0 ] ], "locks": [ { "name": "Dummy Item Lock", "lockType": "gameFlag", "unlockStrats": [ { "name": "Base (Collect Item)", "notable": false, "requires": [] } ] } ] }, { "id": 3, "name": "Right Item", "nodeType": "item", "nodeSubType": "visible", "nodeItem": "Missile", "nodeAddress": "0x7C4B5", "mapTileMask": [ [ 1, 1 ], [ 1, 0 ], [ 2, 0 ] ], "locks": [ { "name": "Dummy Item Lock", "lockType": "gameFlag", "unlockStrats": [ { "name": "Base (Collect Item)", "notable": false, "requires": [] } ] } ] } ], "enemies": [ { "id": "e1", "groupName": "Watering Hole Zebs", "enemyName": "Zeb", "quantity": 2, "homeNodes": [ 1 ] }, { "id": "e2", "groupName": "Watering Hole Choot", "enemyName": "Choot", "quantity": 1, "homeNodes": [ 1 ] } ], "links": [ { "from": 1, "to": [ { "id": 1 }, { "id": 2 } ] }, { "from": 2, "to": [ { "id": 1 }, { "id": 3 } ] }, { "from": 3, "to": [ { "id": 2 } ] } ], "strats": [ { "id": 1, "link": [ 1, 1 ], "name": "Leave with Runway", "requires": [], "exitCondition": { "leaveWithRunway": { "length": 5, "openEnd": 1 } } }, { "id": 2, "link": [ 1, 1 ], "name": "Leave With Runway - Frozen Zeb", "requires": [ "h_canFrozenEnemyRunway" ], "exitCondition": { "leaveWithRunway": { "length": 13, "openEnd": 0 } }, "note": "Requires a pixel-perfect freeze in order to run onto and off of the frozen Zeb." }, { "id": 3, "link": [ 1, 1 ], "name": "Double Frozen Zeb Runway", "requires": [ { "notable": "Double Frozen Zeb Runway" }, "h_canTrickyFrozenEnemyRunway" ], "exitCondition": { "leaveWithRunway": { "length": 20, "openEnd": 1 } }, "note": [ "Freeze both Zebs in order to significantly extend the length of the runway.", "Requires a pixel-perfect freeze in order to run onto and off of the frozen Zebs." ] }, { "id": 4, "link": [ 1, 1 ], "name": "Leave Spinning (Space Jump)", "requires": [ "SpaceJump" ], "exitCondition": { "leaveSpinning": { "remoteRunway": { "length": 6, "openEnd": 1 } } } }, { "id": 5, "link": [ 1, 1 ], "name": "Leave With Mockball", "requires": [], "exitCondition": { "leaveWithMockball": { "remoteRunway": { "length": 6, "openEnd": 2 }, "landingRunway": { "length": 5, "openEnd": 1 } } } }, { "id": 6, "link": [ 1, 1 ], "name": "Leave With Spring Ball Bounce", "requires": [], "exitCondition": { "leaveWithSpringBallBounce": { "remoteRunway": { "length": 6, "openEnd": 2 }, "landingRunway": { "length": 4, "openEnd": 1 }, "movementType": "uncontrolled" } } }, { "id": 7, "link": [ 1, 1 ], "name": "Leave Space Jumping", "requires": [], "exitCondition": { "leaveSpaceJumping": { "remoteRunway": { "length": 6, "openEnd": 2 } } } }, { "id": 8, "link": [ 1, 1 ], "name": "Zeb Farm", "requires": [ { "refill": [ "Energy", "Missile", "Super" ] } ] }, { "id": 9, "link": [ 1, 1 ], "name": "G-Mode Setup - Get Hit By Zeb", "requires": [], "exitCondition": { "leaveWithGModeSetup": {} }, "flashSuitChecked": true }, { "id": 10, "link": [ 1, 2 ], "name": "Base", "requires": [] }, { "id": 13, "link": [ 2, 1 ], "name": "Base", "requires": [ "Gravity", { "or": [ "canWalljump", "HiJump", "h_canFly", "canSpringBallJumpMidAir" ] } ] }, { "id": 14, "link": [ 2, 1 ], "name": "Frozen Choot", "requires": [ "Gravity", "canTrickyUseFrozenEnemies" ], "devNote": "The only thing tricky about this is realizing to leave the Choot alive before going down." }, { "id": 15, "link": [ 2, 1 ], "name": "Crouch Jump Down Grab", "requires": [ "Gravity", "canTrickyJump", "h_canCrouchJumpDownGrab" ], "note": [ "Getting out with only Gravity and no wall jump requires a tight crouch jump and down grab while above the water:", "Position very close to the edge, and press forward immediately after crouch jumping (almost simultaneously)." ] }, { "id": 16, "link": [ 2, 1 ], "name": "Suitless Springball Jump", "requires": [ "canSuitlessMaridia", "h_canMaxHeightSpringBallJump" ], "note": "This is a max height springball jump.", "devNote": "FIXME add a slightly easier variant that damage boosts off of the Choot." }, { "id": 17, "link": [ 2, 1 ], "name": "Suitless HiJump", "requires": [ "canSuitlessMaridia", "HiJump", "canDownGrab" ] }, { "id": 22, "link": [ 2, 1 ], "name": "Suitless HiJump Springball", "requires": [ "canSuitlessMaridia", "HiJump", "canSpringBallJumpMidAir" ] }, { "id": 18, "link": [ 2, 1 ], "name": "Naked Wall Jump Escape", "requires": [ "canSuitlessMaridia", "canStationarySpinJump", "canSunkenTileWideWallClimb" ], "note": "A stationary spinjump can fit into the 1 tile wide hole where Samus can slowly infinite walljump to freedom." }, { "id": 21, "link": [ 2, 1 ], "name": "Use Flash Suit", "requires": [ { "useFlashSuit": {} }, { "shinespark": { "frames": 32, "excessFrames": 13 } } ], "flashSuitChecked": true }, { "id": 11, "link": [ 2, 3 ], "name": "Base", "requires": [] }, { "id": 12, "link": [ 3, 2 ], "name": "Base", "requires": [] }, { "link": [ 1, 1 ], "name": "Base (Unlock Door)", "requires": [], "unlocksDoors": [ { "types": [ "ammo" ], "requires": [] } ] }, { "link": [ 1, 1 ], "name": "Base (Come In Normally)", "entranceCondition": { "comeInNormally": {} }, "requires": [] }, { "name": "Base (Collect Item)", "notable": false, "requires": [], "link": [ 2, 2 ], "collectsItems": [ 2 ] }, { "name": "Base (Collect Item)", "notable": false, "requires": [], "link": [ 3, 3 ], "collectsItems": [ 3 ] } ], "notables": [ { "id": 1, "name": "Double Frozen Zeb Runway", "note": [ "Freeze both Zebs in order to significantly extend the length of the runway.", "Requires a pixel-perfect freeze in order to run onto and off of the frozen Zebs." ] } ], "nextStratId": 23, "nextNotableId": 2 }