Spore Spawn Super Room

Room ID: 63

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Difficulty filter

From: 1
Top Left Door
To: 1
Top Left Door

Requires:

{"simpleCycleFrames": 85},
{"cycleFrames": 20}

Farm cycle drops: 1 Zeb

From: 1
Top Left Door
To: 1
Top Left Door

Exit condition:

"leaveWithRunway": {
  "length": 10,
  "openEnd": 0,
  "steepUpTiles": 2
}
From: 1
Top Left Door
To: 1
Top Left Door

Entrance condition:

"comeInShinecharging": {
  "length": 9,
  "openEnd": 0,
  "steepDownTiles": 2
},
"comesInHeated": "no"

Requires:

"h_CrystalSpark"
From: 1
Top Left Door
To: 1
Top Left Door

Entrance condition:

"comeInShinecharged": {}

Requires:

{"shineChargeFrames": 125},
{"enemyDamage": {"enemy": "Zeb", "type": "contact", "hits": 1}},
"canSlopeSpark",
{"shinespark": {"frames": 4, "excessFrames": 4}}
From: 1
Top Left Door
To: 1
Top Left Door

Entrance condition:

"comeInShinecharging": {
  "length": 9,
  "openEnd": 0,
  "steepDownTiles": 2
}

Requires:

{"enemyDamage": {"enemy": "Zeb", "type": "contact", "hits": 1}},
"canSlopeSpark",
{"shinespark": {"frames": 4, "excessFrames": 4}}
From: 1
Top Left Door
To: 1
Top Left Door

Exit condition:

"leaveWithDamage": {
  "enemy": "Zeb"
}
From: 1
Top Left Door
To: 3
Item

From: 2
Bottom Left Door
To: 1
Top Left Door

Climb up 8 screens.

Entrance condition:

"comeInWithDoorStuckSetup": {}

Requires:

"canLongXRayClimb",
"canBeVeryPatient"
From: 2
Bottom Left Door
To: 1
Top Left Door

Enter with G-mode direct, back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door. Climb up 8 screens, and perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door.

Entrance condition:

"comeInWithGMode": {
  "mode": "direct",
  "morphed": false
}

Requires:

"canGModeXRayClimb",
"canLongXRayClimb",
"canBeVeryPatient"

Bypasses door shell: true

From: 2
Bottom Left Door
To: 1
Top Left Door

Climb the shaft and overload PLMs with the camera scroll blocks which are against the crumble blocks.

Entrance condition:

"comeInWithGMode": {
  "mode": "any",
  "morphed": false
}

Requires:

{"or": [
  "canConsecutiveWallJump",
  "SpaceJump"
]}

Dev note: This is mostly an alternative to the canBeVeryPatient X-Ray climb.

From: 2
Bottom Left Door
To: 1
Top Left Door

Climb the shaft and overload PLMs with the camera scroll blocks which are against the crumble blocks. With a slow IBJ at the top, the PLMs will be overloaded before Samus hits the crumble blocks.

Entrance condition:

"comeInWithGMode": {
  "mode": "any",
  "morphed": true
}

Requires:

"h_artificialMorphLongIBJ",
"canBePatient"

Dev note: This is mostly an alternative to the canBeVeryPatient X-Ray climb. This takes approximately half the time as the X-Ray climb, but it is still almost 3 minutes. The item can't be remotely acquired, as it's in a Chozo Ball.

From: 2
Bottom Left Door
To: 1
Top Left Door

Shinespark multiple times up the shaft and overload PLMs with the camera scroll blocks which are against the crumble blocks. To overload PLMs in as few as 3 Shinesparks, spark diagonally in the shaft and hold backwards when hitting the top, then spark again to get up.

Entrance condition:

"comeInWithGMode": {
  "mode": "any",
  "morphed": false
}

Requires:

{"canShineCharge": {"usedTiles": 16, "openEnd": 1}},
{"shinespark": {"frames": 399, "excessFrames": 0}},
{"shinespark": {"frames": 138, "excessFrames": 6}}

Shinespark multiple times up the shaft and overload PLMs with the camera scroll blocks which are against the crumble blocks. To overload PLMs in as few as 3 Shinesparks, spark diagonally in the shaft and hold backwards when hitting the top, then spark again to get up. Afterwards, exit G-mode by using another Power Bomb to enable X-Ray again, or use the bugs to trigger Reserves.

Entrance condition:

"comeInWithGMode": {
  "mode": "direct",
  "morphed": true
}

Requires:

"canComplexGMode",
"h_artificialMorphCrystalFlash",
{"canShineCharge": {"usedTiles": 16, "openEnd": 1}},
{"shinespark": {"frames": 399, "excessFrames": 0}},
{"shinespark": {"frames": 138, "excessFrames": 6}},
{"or": [
  "h_usePowerBomb",
  {"and": [
    "canBeVeryPatient",
    {"autoReserveTrigger": {}}
  ]}
]}

Dev note: Depending on the number of tanks, the Reserve trigger may or may not take very long. This is a worst-case scenario. Samus is not able to Crystal Flash twice in this room in Direct G-mode.

Shinespark multiple times up the shaft and overload PLMs with the camera scroll blocks which are against the crumble blocks. To overload PLMs in as few as 3 Shinesparks, spark diagonally in the shaft and hold backwards when hitting the top, then spark again to get up.

Entrance condition:

"comeInWithGMode": {
  "mode": "indirect",
  "morphed": true
}

Requires:

"canComplexGMode",
"h_artificialMorphCrystalFlash",
{"canShineCharge": {"usedTiles": 16, "openEnd": 1}},
{"shinespark": {"frames": 399, "excessFrames": 0}},
{"shinespark": {"frames": 138, "excessFrames": 6}}

Dev note: Samus is not able to CF twice in this room in Indirect G-mode.

From: 2
Bottom Left Door
To: 1
Top Left Door

Shoot the Chozo Ball multiple times to overload PLMs then Shinespark to get up.

Entrance condition:

"comeInWithGMode": {
  "mode": "direct",
  "morphed": false
}

Requires:

{"itemNotCollectedAtNode": 3},
"canRiskPermanentLossOfAccess",
{"or": [
  {"canShineCharge": {"usedTiles": 16, "openEnd": 2}},
  {"blueSuitShinecharge": {}}
]},
{"or": [
  {"shinespark": {"frames": 138, "excessFrames": 6}},
  {"and": [
    "h_artificialMorphCrystalFlash",
    {"or": [
      "Morph",
      "canArtificialMorph"
    ]},
    {"shinespark": {"frames": 138, "excessFrames": 6}}
  ]}
]}
From: 2
Bottom Left Door
To: 1
Top Left Door

Entrance condition:

"comeInWithGrappleTeleport": {
  "blockPositions": [[12, 12], [12, 13]]
}
From: 2
Bottom Left Door
To: 2
Bottom Left Door

Exit condition:

"leaveWithRunway": {
  "length": 17,
  "openEnd": 1
}
From: 2
Bottom Left Door
To: 2
Bottom Left Door

Requires:

"h_CrystalFlash"
From: 2
Bottom Left Door
To: 2
Bottom Left Door

Requires:

{"or": [
  {"canShineCharge": {"usedTiles": 16, "openEnd": 1}},
  {"and": [
    {"doorUnlockedAtNode": 2},
    {"canShineCharge": {"usedTiles": 17, "openEnd": 1}}
  ]}
]},
"h_CrystalSpark"

Unlocks doors:

{"nodeId": 2, "types": ["ammo"], "requires": []}
From: 2
Bottom Left Door
To: 2
Bottom Left Door

Entrance condition:

"comeInShinecharging": {
  "length": 16,
  "openEnd": 0
},
"comesInHeated": "no"

Requires:

"h_CrystalSpark"
From: 2
Bottom Left Door
To: 3
Item

From: 3
Item
To: 2
Bottom Left Door