Spore Spawn Super Room

Room ID: 63

Wiki
Difficulty filter

From: 1
Top Left Door
To: 1
Top Left Door

Requires:

{
  "refill": [
    "Energy",
    "Missile",
    "Super"
  ]
}
From: 1
Top Left Door
To: 1
Top Left Door

Exit condition:

{
  "leaveWithRunway": {
    "length": 10,
    "steepUpTiles": 2,
    "openEnd": 0
  }
}
From: 1
Top Left Door
To: 1
Top Left Door

Exit condition:

{
  "leaveWithGModeSetup": {}
}
From: 1
Top Left Door
To: 3
Item

From: 2
Bottom Left Door
To: 1
Top Left Door

Climb up 8 screens.

Entrance condition:

{
  "comeInWithDoorStuckSetup": {}
}

Requires:

"canXRayClimb"
"canBeVeryPatient"
From: 2
Bottom Left Door
To: 1
Top Left Door

Enter with G-mode direct, back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door. Climb up 8 screens, and perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "direct",
    "morphed": false
  }
}

Requires:

"canXRayClimb"
"canBeVeryPatient"

Bypasses door shell: true

From: 2
Bottom Left Door
To: 1
Top Left Door

Climb the shaft and overload PLMs with the camera scroll blocks which are against the crumble blocks.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": false
  }
}

Requires:

{
  "or": [
    "canConsecutiveWalljump",
    "SpaceJump"
  ]
}
From: 2
Bottom Left Door
To: 1
Top Left Door

Entrance condition:

{
  "comeInWithGrappleTeleport": {
    "blockPositions": [
      [
        12,
        12
      ],
      [
        12,
        13
      ]
    ]
  }
}
From: 2
Bottom Left Door
To: 2
Bottom Left Door

Exit condition:

{
  "leaveWithRunway": {
    "length": 17,
    "openEnd": 1
  }
}
From: 2
Bottom Left Door
To: 2
Bottom Left Door

Requires:

"h_canCrystalFlash"
From: 2
Bottom Left Door
To: 3
Item

From: 3
Item
To: 2
Bottom Left Door

{
  "$schema": "../../../schema/m3-room.schema.json",
  "id": 63,
  "name": "Spore Spawn Super Room",
  "area": "Brinstar",
  "subarea": "Pink",
  "playable": true,
  "roomAddress": "0x79B5B",
  "roomEnvironments": [
    {
      "heated": false
    }
  ],
  "nodes": [
    {
      "id": 1,
      "name": "Top Left Door",
      "nodeType": "door",
      "nodeSubType": "blue",
      "nodeAddress": "0x0018d2a",
      "doorOrientation": "left",
      "doorEnvironments": [
        {
          "physics": "air"
        }
      ]
    },
    {
      "id": 2,
      "name": "Bottom Left Door",
      "nodeType": "door",
      "nodeSubType": "blue",
      "nodeAddress": "0x0018d1e",
      "doorOrientation": "left",
      "doorEnvironments": [
        {
          "physics": "air"
        }
      ]
    },
    {
      "id": 3,
      "name": "Item",
      "nodeType": "item",
      "nodeSubType": "chozo",
      "nodeItem": "Super",
      "nodeAddress": "0x784E4",
      "locks": [
        {
          "name": "Dummy Item Lock",
          "lockType": "gameFlag",
          "unlockStrats": [
            {
              "name": "Base (Collect Item)",
              "notable": false,
              "requires": []
            }
          ]
        }
      ]
    }
  ],
  "enemies": [
    {
      "id": "e1",
      "groupName": "Spore Spawn Supers Zeb",
      "enemyName": "Zeb",
      "quantity": 1,
      "homeNodes": [
        1
      ],
      "farmCycles": [
        {
          "name": "Crouch over spawn point",
          "cycleFrames": 120,
          "requires": []
        }
      ]
    }
  ],
  "links": [
    {
      "from": 1,
      "to": [
        {
          "id": 1,
          "devNote": "FIXME: Moondance can be setup on the slope by freezing a new bug whenever the freeze effect expires."
        },
        {
          "id": 3
        }
      ]
    },
    {
      "from": 2,
      "to": [
        {
          "id": 1
        },
        {
          "id": 2
        },
        {
          "id": 3
        }
      ]
    },
    {
      "from": 3,
      "to": [
        {
          "id": 2
        }
      ]
    }
  ],
  "strats": [
    {
      "id": 1,
      "link": [
        1,
        1
      ],
      "name": "Zeb Farm",
      "requires": [
        {
          "refill": [
            "Energy",
            "Missile",
            "Super"
          ]
        }
      ]
    },
    {
      "id": 2,
      "link": [
        1,
        1
      ],
      "name": "Leave With Runway",
      "requires": [],
      "exitCondition": {
        "leaveWithRunway": {
          "length": 10,
          "steepUpTiles": 2,
          "openEnd": 0
        }
      }
    },
    {
      "id": 3,
      "link": [
        1,
        1
      ],
      "name": "G-Mode Setup - Get Hit By Zeb",
      "requires": [],
      "exitCondition": {
        "leaveWithGModeSetup": {}
      },
      "flashSuitChecked": true
    },
    {
      "id": 4,
      "link": [
        1,
        3
      ],
      "name": "Base",
      "requires": []
    },
    {
      "id": 5,
      "link": [
        2,
        1
      ],
      "name": "X-Ray Climb",
      "entranceCondition": {
        "comeInWithDoorStuckSetup": {}
      },
      "requires": [
        "canXRayClimb",
        "canBeVeryPatient"
      ],
      "flashSuitChecked": true,
      "note": "Climb up 8 screens."
    },
    {
      "id": 6,
      "link": [
        2,
        1
      ],
      "name": "Very Deep Stuck X-Ray Climb",
      "entranceCondition": {
        "comeInWithGMode": {
          "mode": "direct",
          "morphed": false
        }
      },
      "requires": [
        "canXRayClimb",
        "canBeVeryPatient"
      ],
      "bypassesDoorShell": true,
      "flashSuitChecked": true,
      "note": [
        "Enter with G-mode direct, back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door.",
        "Climb up 8 screens, and perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door."
      ]
    },
    {
      "id": 7,
      "link": [
        2,
        1
      ],
      "name": "G-Mode Overload PLMS with Camera Scroll Blocks",
      "entranceCondition": {
        "comeInWithGMode": {
          "mode": "any",
          "morphed": false
        }
      },
      "requires": [
        {
          "or": [
            "canConsecutiveWalljump",
            "SpaceJump"
          ]
        }
      ],
      "flashSuitChecked": true,
      "note": "Climb the shaft and overload PLMs with the camera scroll blocks which are against the crumble blocks.",
      "devNote": [
        "This is mostly an alternative to the canBeVeryPatient X-Ray climb.",
        "This is possible with an IBJ, but it's still about 3 minutes, and you can't remotely acquire the item because it's in a Chozo Ball."
      ]
    },
    {
      "id": 8,
      "link": [
        2,
        1
      ],
      "name": "Grapple Teleport",
      "entranceCondition": {
        "comeInWithGrappleTeleport": {
          "blockPositions": [
            [
              12,
              12
            ],
            [
              12,
              13
            ]
          ]
        }
      },
      "requires": []
    },
    {
      "id": 9,
      "link": [
        2,
        2
      ],
      "name": "Leave With Runway",
      "requires": [],
      "exitCondition": {
        "leaveWithRunway": {
          "length": 17,
          "openEnd": 1
        }
      }
    },
    {
      "id": 10,
      "link": [
        2,
        2
      ],
      "name": "Crystal Flash",
      "requires": [
        "h_canCrystalFlash"
      ],
      "flashSuitChecked": true
    },
    {
      "id": 11,
      "link": [
        2,
        3
      ],
      "name": "Base",
      "requires": []
    },
    {
      "id": 12,
      "link": [
        3,
        2
      ],
      "name": "Base",
      "requires": []
    },
    {
      "link": [
        1,
        1
      ],
      "name": "Base (Unlock Door)",
      "requires": [],
      "unlocksDoors": [
        {
          "types": [
            "ammo"
          ],
          "requires": []
        }
      ]
    },
    {
      "link": [
        1,
        1
      ],
      "name": "Base (Come In Normally)",
      "entranceCondition": {
        "comeInNormally": {}
      },
      "requires": []
    },
    {
      "link": [
        2,
        2
      ],
      "name": "Base (Unlock Door)",
      "requires": [],
      "unlocksDoors": [
        {
          "types": [
            "ammo"
          ],
          "requires": []
        }
      ]
    },
    {
      "link": [
        2,
        2
      ],
      "name": "Base (Come In Normally)",
      "entranceCondition": {
        "comeInNormally": {}
      },
      "requires": []
    },
    {
      "name": "Base (Collect Item)",
      "notable": false,
      "requires": [],
      "link": [
        3,
        3
      ],
      "collectsItems": [
        3
      ]
    }
  ],
  "nextStratId": 13,
  "notables": [],
  "nextNotableId": 1
}