The ability to gain a flash suit by interrupting a Crystal Flash with an R-mode forced standup. This can be done by taking enough damage to force an auto reserve trigger after the Crystal Flash has at least partially filled the Reserve Energy.
It is typically required to have a small number of E-Tanks in order to be able to take enough damage to trigger reserves. It is also required to use an enemy that can survive a Power Bomb explosion, or one that can respawn near Samus and deal enough damage before dying. Note that the more Energy in reserves Samus has when they are triggered, the fewer remaining i-frames she will have when regaining mobility, so a second hit may be difficult to avoid or may trigger automatically, if the enemy stays nearby.
Dependencies: canUseEnemies, canShinechargeMovementComplex, canShinechargeMovement, canMidairShinespark, canShinespark, canCrystalFlash, canRMode, canHorizontalShinespark, canCarryFlashSuit
Dev note: Strats are primarily tested with zero E-Tanks, unless otherwise documented. There could also be a no E-Tank option with canRiskPermanentLossOfAccess, instead of being able to disable them, but there is not a good way to represent that yet. The amount of resources consumed depends upon when during the Crystal Flash the reserves trigger, which will be strat dependent. The amount of Energy remaining after the strat is complex and depends on the number of Reserve Tanks, when Samus gets hit, and by which enemy; for simplicity, it is just assumed that Samus retains the small amount of Energy she had before the Crystal Flash (50 or less) and doesn't gain any refill. For artificial morph setups, the reserve trigger exits G-mode.
From: 1
Left Door
To: 1
Left Door
With no Energy Tanks, roll against the Kzan. Once it starts moving up, roll a small number of pixels under it and quickly Crystal Flash. This is significantly easier with a smaller starting Energy. With a larger starting Energy, or on a particularly quick Power Bomb placement, Samus may have 50 or more in reserves; In this case, it is important to quickly land before turning around and jumping out of the Kzan. Turning around before touching the ground will move Samus several more pixels inside of the Kzan, likely resulting in death. Entrance condition: {
"comeInWithGMode": {
"mode": "direct",
"morphed": true
}
}Requires: "h_artificialMorphRModeCrystalFlashInterrupt"
{
"ammo": {
"type": "Missile",
"count": 2
}
} |
|
With no Energy Tanks, Morph and roll against the Kzan. Once it starts moving up, roll a small number of pixels under it and quickly Crystal Flash. This is significantly easier with a smaller starting Energy. With a larger starting Energy, or on a particularly quick Power Bomb placement, Samus may have 50 or more in reserves; In this case, it is important to quickly land before turning around and jumping out of the Kzan. Turning around before touching the ground will move Samus several more pixels inside of the Kzan, likely resulting in death. Entrance condition: {
"comeInWithRMode": {}
}Requires: "canRModeCrystalFlashInterrupt"
{
"ammo": {
"type": "Missile",
"count": 2
}
} |
From: 2
Right Door
To: 2
Right Door
With no Energy Tanks, roll against the Kzan. Once it starts moving up, roll a small number of pixels under it and quickly Crystal Flash. This is significantly easier with a smaller starting Energy. With a larger starting Energy, or on a particularly quick Power Bomb placement, Samus may have 50 or more in reserves; In this case, it is important to quickly land before turning around and jumping out of the Kzan. Turning around before touching the ground will move Samus several more pixels inside of the Kzan, likely resulting in death. Entrance condition: {
"comeInWithGMode": {
"mode": "direct",
"morphed": true
}
}Requires: "h_artificialMorphRModeCrystalFlashInterrupt"
{
"ammo": {
"type": "Missile",
"count": 2
}
} |
|
With no Energy Tanks, Morph and roll against the Kzan. Once it starts moving up, roll a small number of pixels under it and quickly Crystal Flash. This is significantly easier with a smaller starting Energy. With a larger starting Energy, or on a particularly quick Power Bomb placement, Samus may have 50 or more in reserves; In this case, it is important to quickly land before turning around and jumping out of the Kzan. Turning around before touching the ground will move Samus several more pixels inside of the Kzan, likely resulting in death. Entrance condition: {
"comeInWithRMode": {}
}Requires: "canRModeCrystalFlashInterrupt"
{
"ammo": {
"type": "Missile",
"count": 2
}
} |