Room ID: 173
From: 4
Top Left Door
To: 2
Bottom Right Door
Reach the bottom middle of the room with an IBJ or gravity jump and avoid letting the pirate shoot any stationary, invisible lasers. The pirate will not touch Samus if she is high enough on the sloped tiles, but move too high and it will see Samus. Time the Power Bomb to go off so that Samus starts Crystal Flashing during or before the pirate turns around, and while ensuring that Samus will get hit by the lasers that will not move from their spawned location. With Gravity equipped, Samus will need to be boosted by the Power Bomb only while the pirate is moving its head. Samus will need to be able to survive a second hit after the Reserve trigger. This can be done with a 50% enemy damage reduction and no E-Tanks; a 75% reduction is not recommended and would require disabling and reenabling suits with a precise pause abuse. Without suits, this is possible with an E-Tank and two R-Tanks; it is sometimes possible to jump away after the Reserve trigger, but can require some luck. Entrance condition: {
"comeInWithGMode": {
"mode": "direct",
"morphed": true
},
"comesThroughToilet": "no"
}Requires: "Gravity"
{
"or": [
"h_artificialMorphIBJ",
{
"and": [
"h_artificialMorphSpringBall",
"canGravityJump"
]
}
]
}
"h_artificialMorphRModeCrystalFlashInterrupt"
{
"ammo": {
"type": "Missile",
"count": 10
}
}
{
"or": [
{
"and": [
"h_partialEnemyDamageReduction",
{
"resourceAtMost": [
{
"type": "RegularEnergy",
"count": 19
}
]
}
]
},
{
"and": [
"canTrickyCarryFlashSuit",
{
"resourceCapacity": [
{
"type": "RegularEnergy",
"count": 199
}
]
},
{
"resourceCapacity": [
{
"type": "ReserveEnergy",
"count": 199
}
]
}
]
}
]
}Dev note: FIXME: A 75% damage reduction method needs to be documented for if Samus only has Gravity and it provides 75% reduction. |