Turning off Gravity Suit right after the start of an underwater jump to achieve a much higher jump. Can be performed in water, lava, or acid.
Dependencies: canDisableEquipment
Requires: "f_TourianOpen" "Gravity" { "or": [ "HiJump", "h_canFly", "canSpringBallJumpMidAir", "canWalljump", "canGravityJump" ] } |
Gain temporary blue using the runway on the left side of the room, using HiJump or a Gravity jump where needed to get onto the ocean platforms. Requires: "Gravity" "canLongChainTemporaryBlue" "can4HighMidAirMorph" { "canShineCharge": { "usedTiles": 20, "openEnd": 0, "steepUpTiles": 4, "steepDownTiles": 2, "startingDownTiles": 1 } } { "or": [ "HiJump", "canGravityJump" ] } Exit condition: { "leaveWithTemporaryBlue": {} } |
Requires: "Gravity" "HiJump" { "or": [ { "and": [ { "canShineCharge": { "usedTiles": 21, "openEnd": 0, "steepUpTiles": 3, "steepDownTiles": 3, "startingDownTiles": 1 } }, "canXRayTurnaround" ] }, { "canShineCharge": { "usedTiles": 18, "openEnd": 0, "steepUpTiles": 2, "steepDownTiles": 3, "startingDownTiles": 1 } } ] } "canGravityJump" "canChainTemporaryBlue" Exit condition: { "leaveWithTemporaryBlue": {} } |
Gravity jump from the ledge to get up to the door. This requires a moderately precise gravity jump and is much easier to prevent bonking while facing towards the left. Requires: "canGravityJump" "canCarefulJump" |
From: 1
Left Door
To: 2
Right Door
Entrance condition: { "comeInShinecharging": { "length": 2, "steepDownTiles": 1, "openEnd": 0 } } Requires: "canLongChainTemporaryBlue" { "or": [ { "and": [ "Gravity", "HiJump", "canSpringBallJumpMidAir" ] }, { "and": [ "canGravityJump", { "or": [ "HiJump", "canSpringBallJumpMidAir" ] } ] }, "canBlueSpaceJump" ] } Exit condition: { "leaveWithTemporaryBlue": {} } Unlocks doors: {"types":["ammo"],"requires":[]} |
Requires: "Gravity" { "or": [ "canWalljump", "canGravityJump", { "and": [ "canSpringBallJumpMidAir", "HiJump" ] } ] } |
Requires: "canGravityJump" "canSuitlessMaridia" { "obstaclesNotCleared": [ "A", "B", "C" ] } |
From: 5
Lava, Center Namihe
To: 3
Above Lava Junction
Gravity jump from below the Lowest-Right Namihe. A crouch jump or walljump can help exit the lava in one jump, but are not required. Requires: "canSuitlessLavaDive" "canGravityJump" "HiJump" { "heatFrames": 155 } { "gravitylessLavaFrames": 125 } { "lavaFrames": 20 } |
From: 5
Lava, Center Namihe
To: 3
Above Lava Junction
Gravity jump from below the Lowest-Right Namihe. Walljump using the right side wall to reach the top of the lava, avoiding the Namihe fireball. Turning Gravity Suit back on can reduce lava damage, but may make the walljumps more difficult. Requires: "canSuitlessLavaDive" "canGravityJump" "canStaggeredWalljump" { "heatFrames": 290 } { "gravitylessLavaFrames": 230 } { "lavaFrames": 20 } |
Requires: "Gravity" { "or": [ "canWalljump", "HiJump", "canSpringBallJumpMidAir", "canIBJ", "canUseFrozenEnemies", "canGravityJump" ] } |
From: 4
Center Platform Junction
To: 3
Junction Left of Green Gate
Requires: "Gravity" { "or": [ "canWalljump", "canGravityJump", "canIBJ", { "and": [ "HiJump", "SpeedBooster" ] } ] } |
Requires: "h_canNavigateHeatRooms" "canSuitlessLavaDive" "Gravity" { "or": [ "HiJump", "canWalljump", "canSpringBallJumpMidAir", "canGravityJump", { "and": [ "canIBJ", { "acidFrames": 1050 }, { "heatFrames": 1050 } ] } ] } { "acidFrames": 100 } { "heatFrames": 255 } |
Clear the runway by killing the pirate. Then Gravity jump after building as much run speed as possible. Requires: { "notable": "Reverse Acid Dive" } { "obstaclesNotCleared": [ "A" ] } "HiJump" "canTrickyDashJump" "canGravityJump" { "enemyKill": { "enemies": [ [ "Yellow Space Pirate (standing)" ] ], "explicitWeapons": [ "ScrewAttack", "Super", "Charge+Plasma" ] } } { "heatFrames": 240 } { "acidFrames": 240 } { "gravitylessHeatFrames": 150 } { "gravitylessAcidFrames": 150 } Unlocks doors: {"types":["super"],"requires":[]} {"types":["missiles","powerbomb"],"requires":["never"]} |
From: 5
Below Left Door Junction
To: 1
Left Door
Perform a gravity jump followed by a springball jump to reach the left side door. The gravity jump timing is very precise. Requires: { "notable": "Reverse Acid Dive" } { "obstaclesNotCleared": [ "A" ] } "HiJump" "canTrickyJump" "canGravityJump" "h_canCrouchJumpDownGrab" "canSpringBallJumpMidAir" { "heatFrames": 600 } { "acidFrames": 600 } Unlocks doors: {"types":["super"],"requires":[]} {"types":["missiles","powerbomb"],"requires":["never"]} |
From: 2
Bottom Left Door
To: 1
Top Left Doorway
Perform a gravity jump and use Spring Ball to bounce through the top of the hole. Use a pause buffer to remorph, also taking the opportunity to equip Gravity again. Then chain temporary blue into the next room. Entrance condition: { "comeInShinecharging": { "length": 1, "openEnd": 0 } } Requires: "canXRayCancelShinecharge" "canXRayTurnaround" "canGravityJump" "canSpringBallBounce" "canPauseRemorphTemporaryBlue" Exit condition: { "leaveWithTemporaryBlue": {} } Unlocks doors: {"types":["ammo"],"requires":[]} |
Requires: "canGravityJump" { "or": [ "canMidAirMorph", "h_canUseSpringBall" ] } |
From: 2
Bottom Left Door
To: 4
Top Right Doorway
Jump through the transition with blue speed. Perform a very short speedball to kill the bottom crab and get into position below the hole. Perform a gravity jump and use Spring Ball to bounce through the top of the hole. Use a pause buffer to remorph, also taking the opportunity to equip Gravity again. Then chain temporary blue into the next room. Entrance condition: { "comeInGettingBlueSpeed": { "length": 0, "openEnd": 1, "maxExtraRunSpeed": "$1.A" } } Requires: "canSpeedball" "canGravityJump" "canSpringBallBounce" "canPauseRemorphTemporaryBlue" Exit condition: { "leaveWithTemporaryBlue": {} } Unlocks doors: {"types":["ammo"],"requires":[]} |
From: 2
Bottom Left Door
To: 4
Top Right Doorway
Gain a shinecharge while entering, and either kill the crab before it touches Samus, or use X-Ray to cancel the shinecharge. Perform a gravity jump and use Spring Ball to bounce through the top of the hole. Use a pause buffer to remorph, also taking the opportunity to equip Gravity again. Then chain temporary blue into the next room. Entrance condition: { "comeInShinecharging": { "length": 1, "openEnd": 0 } } Requires: { "or": [ "canXRayCancelShinecharge", { "enemyKill": { "enemies": [ [ "Sciser" ] ], "explicitWeapons": [ "Missile", "Super", "Grapple", "Wave", "Spazer", "Plasma", "Ice Shield" ] } } ] } "canGravityJump" "canSpringBallBounce" "canPauseRemorphTemporaryBlue" Exit condition: { "leaveWithTemporaryBlue": {} } Unlocks doors: {"types":["ammo"],"requires":[]} |
From: 2
Bottom Left Door
To: 5
G-Mode Morph Junction (Top Half)
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": false } } Requires: "Morph" "h_canNavigateUnderwater" { "or": [ "canGravityJump", { "and": [ "Gravity", "HiJump", { "or": [ "canSpringBallJumpMidAir", "canWalljump" ] } ] }, { "and": [ "canTrickyUseFrozenEnemies", "HiJump", "h_canCrouchJumpDownGrab" ] }, { "and": [ { "ammo": { "type": "Super", "count": 1 } }, "canTrickyUseFrozenEnemies", "canOffScreenMovement" ] }, { "and": [ "canTrickyJump", "canSpringBallJumpMidAir", "canTrickyUseFrozenEnemies", "canOffScreenMovement" ] } ] } |
From: 2
Bottom Left Door
To: 5
G-Mode Morph Junction (Top Half)
The shaft will be clear of crabs on room entry. Quickly gravity jump before the bottom crab enters the shaft and exit the left morph tunnel to be safe. This is a bit tighter when entering in G-Mode Immobile. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: "canGravityJump" "h_canArtificialMorphSpringBall" |
From: 3
Bottom Right Door
To: 1
Top Left Doorway
Perform a gravity jump and use Spring Ball to bounce through the top of the hole. Use a pause buffer to remorph, also taking the opportunity to equip Gravity again. Then chain temporary blue into the next room. Entrance condition: { "comeInShinecharging": { "length": 1, "openEnd": 0 } } Requires: "canGravityJump" "canSpringBallBounce" "canPauseRemorphTemporaryBlue" Exit condition: { "leaveWithTemporaryBlue": {} } Unlocks doors: {"types":["ammo"],"requires":[]} |
From: 3
Bottom Right Door
To: 4
Top Right Doorway
Perform a gravity jump and use Spring Ball to bounce through the top of the hole. Use a pause buffer to remorph, also taking the opportunity to equip Gravity again. Then chain temporary blue into the next room. Entrance condition: { "comeInShinecharging": { "length": 1, "openEnd": 0 } } Requires: "canXRayTurnaround" "canGravityJump" "canSpringBallBounce" "canPauseRemorphTemporaryBlue" Exit condition: { "leaveWithTemporaryBlue": {} } Unlocks doors: {"types":["ammo"],"requires":[]} |
From: 3
Bottom Right Door
To: 5
G-Mode Morph Junction (Top Half)
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": false } } Requires: "Morph" "h_canNavigateUnderwater" { "or": [ "canGravityJump", { "and": [ "Gravity", "HiJump", { "or": [ "canSpringBallJumpMidAir", "canWalljump" ] } ] }, { "and": [ "canTrickyUseFrozenEnemies", "HiJump", "h_canCrouchJumpDownGrab" ] }, { "and": [ { "ammo": { "type": "Super", "count": 1 } }, "canTrickyUseFrozenEnemies", "canOffScreenMovement" ] }, { "and": [ "canTrickyJump", "canSpringBallJumpMidAir", "canTrickyUseFrozenEnemies", "canOffScreenMovement" ] } ] } |
From: 3
Bottom Right Door
To: 5
G-Mode Morph Junction (Top Half)
The shaft will be clear of crabs on room entry. Quickly gravity jump before the bottom crab enters the shaft and exit the left morph tunnel to be safe. The same strategy works when entering in G-Mode Immobile. Move to the center platform and gravity jump shortly after getting hit. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: "canGravityJump" "h_canArtificialMorphSpringBall" |
Use the runway at the bottom-right side of the room to gain temporary blue. Use Gravity jumps to navigate to the left, chaining temporary blue through the door. Requires: "canGravityJump" "canLongChainTemporaryBlue" Exit condition: { "leaveWithTemporaryBlue": {} } |
Requires: "Gravity" { "or": [ "canWalljump", "h_canFly", { "and": [ "HiJump", "canTrickyDashJump" ] }, { "and": [ "canUseFrozenEnemies", "HiJump", "SpeedBooster" ] }, "h_canMaxHeightSpringBallJump", { "and": [ "HiJump", "canSpringBallJumpMidAir" ] }, "canGravityJump" ] } |
Requires: "Gravity" { "or": [ "HiJump", "canWalljump", "h_canFly", "canCarefulJump", "canSpringBallJumpMidAir", "canGravityJump", { "enemyDamage": { "enemy": "Pink Space Pirate (standing)", "type": "contact", "hits": 1 } }, { "enemyKill": { "enemies": [ [ "Pink Space Pirate (standing)" ] ], "explicitWeapons": [ "Plasma", "ScrewAttack" ] } } ] } |
Use the runway at the bottom-right side of the room to gain temporary blue. Use Gravity jumps to navigate the room, chaining temporary blue through the door. Requires: "canGravityJump" "canLongChainTemporaryBlue" "canXRayTurnaround" Exit condition: { "leaveWithTemporaryBlue": { "direction": "any" } } |
Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false }, "comesThroughToilet": "any" } Requires: { "or": [ { "and": [ "Gravity", { "or": [ "canConsecutiveWalljump", { "and": [ "HiJump", "canWalljump" ] }, "h_canFly", { "and": [ "HiJump", "canTrickyDashJump" ] }, "h_canMaxHeightSpringBallJump", { "and": [ "HiJump", "canSpringBallJumpMidAir" ] }, "canGravityJump" ] } ] }, { "and": [ "Gravity", "canUseFrozenEnemies", { "or": [ "canWalljump", { "and": [ "HiJump", "SpeedBooster" ] }, "canSpringBallJumpMidAir" ] } ] }, "h_canDoubleSpringBallJumpWithHiJump", { "and": [ "canSuitlessMaridia", "canTrickyUseFrozenEnemies", "HiJump", "canTrickySpringBallJump" ] } ] } Exit condition: { "leaveWithGMode": { "morphed": false } } Bypasses door shell: true |
Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": true }, "comesThroughToilet": "any" } Requires: "Gravity" { "or": [ "h_canArtificialMorphIBJ", { "and": [ "canGravityJump", "h_canArtificialMorphSpringBall" ] } ] } Exit condition: { "leaveWithGMode": { "morphed": true } } Bypasses door shell: true |
Use the runway at the bottom-right side of the room to gain temporary blue. Use Gravity jumps to navigate to the left, chaining temporary blue through the door. Requires: "canGravityJump" "canChainTemporaryBlue" Exit condition: { "leaveWithTemporaryBlue": { "direction": "left" } } |
Requires: "Gravity" { "or": [ "canWalljump", "h_canFly", "canUseFrozenEnemies", "canGravityJump" ] } |
From: 6
Middle Junction Near Top Left Pirate
To: 7
Spawn At Junction Near Top Right Door
Requires: "Gravity" { "or": [ "HiJump", "canWalljump", "h_canFly", "canGravityJump", "canCarefulJump", "canSpringBallJumpMidAir", { "enemyDamage": { "enemy": "Pink Space Pirate (standing)", "type": "contact", "hits": 1 } }, { "enemyKill": { "enemies": [ [ "Pink Space Pirate (standing)" ] ], "explicitWeapons": [ "Plasma", "ScrewAttack" ] } } ] } |
Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": true }, "comesThroughToilet": "any" } Requires: { "or": [ "Gravity", { "and": [ { "not": "f_MaridiaTubeBroken" }, "canRiskPermanentLossOfAccess" ] } ] } { "or": [ "h_canArtificialMorphIBJ", { "and": [ "HiJump", "h_canArtificialMorphSpringBall" ] }, { "and": [ "h_canArtificialMorphSpringBallBombJump", "h_canArtificialMorphSpringBall" ] }, { "and": [ "canGravityJump", "h_canArtificialMorphSpringBall" ] } ] } Exit condition: { "leaveWithGMode": { "morphed": true } } Bypasses door shell: true |
From: 1
Bottom Door
To: 1
Bottom Door
Freeze the bottom Skulltera and a Sciser above the door, to set up a moonfall between them, and aim down. After gaining enough speed, press forward to fall down and clip past the door shell below. Falling with too much speed can cause Samus to go out of bounds. Gravity Suit is needed in order to gain enough fall speed before the enemies thaw. Requires: "Gravity" { "or": [ "canWalljump", "canGravityJump", "h_canFly", "HiJump", "canSpringBallJumpMidAir" ] } "canEnemyStuckMoonfall" "canFreeFallClip" "canTrickyUseFrozenEnemies" Bypasses door shell: true |
From: 1
Bottom Door
To: 6
Speed Blocked Item
This is a long climb, and getting around the fish under the missiles can be tricky or slow. Place bombs against the speed blocks until they are overloaded. Afterwards, freeze a crab on the edge of the speed blocks, such that Samus can jump inside and stand on the crab. Exit G-Mode and rotate to obtain the item, then kill the crab with Wave Beam to fall back down. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true }, "comesThroughToilet": "any" } Requires: { "notable": "G-Mode Overload Speed Blocks then use Frozen Crab" } "h_canArtificialMorphIBJ" "Gravity" "canTrickyUseFrozenEnemies" "Wave" { "or": [ "h_canArtificialMorphJumpIntoIBJ", { "and": [ "h_canArtificialMorphSpringBall", "HiJump" ] }, { "and": [ "h_canArtificialMorphSpringBall", "canGravityJump" ] }, "h_canArtificialMorphDoubleBombJump", "h_canArtificialMorphStaggeredIBJ", "canBeVeryPatient", "h_canArtificialMorphPowerBomb" ] } { "or": [ "h_canArtificialMorphSpringBall", "h_canArtificialMorphCeilingBombJump", "canBeVeryPatient" ] } |
From: 2
Bottom Right Door
To: 6
Speed Blocked Item
This is a long climb, and getting around the fish under the missiles can be tricky or slow. Place bombs against the speed blocks until they are overloaded. Afterwards, freeze a crab on the edge of the speed blocks, such that Samus can jump inside and stand on the crab. Exit G-Mode and rotate to obtain the item, then kill the crab with Wave Beam to fall back down. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: { "notable": "G-Mode Overload Speed Blocks then use Frozen Crab" } "h_canArtificialMorphIBJ" "Gravity" "canTrickyUseFrozenEnemies" "Wave" { "or": [ "h_canArtificialMorphJumpIntoIBJ", { "and": [ "h_canArtificialMorphSpringBall", "HiJump" ] }, { "and": [ "h_canArtificialMorphSpringBall", "canGravityJump" ] }, "h_canArtificialMorphDoubleBombJump", "h_canArtificialMorphStaggeredIBJ", "canBeVeryPatient", "h_canArtificialMorphPowerBomb" ] } { "or": [ "h_canArtificialMorphSpringBall", "h_canArtificialMorphCeilingBombJump", "canBeVeryPatient" ] } |
From: 3
Middle Right Door
To: 6
Speed Blocked Item
This is a long climb, and getting around the fish under the missiles can be tricky or slow. Place bombs against the speed blocks until they are overloaded. Afterwards, freeze a crab on the edge of the speed blocks, such that Samus can jump inside and stand on the crab. Exit G-Mode and rotate to obtain the item, then kill the crab with Wave Beam to fall back down. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: { "notable": "G-Mode Overload Speed Blocks then use Frozen Crab" } "h_canArtificialMorphIBJ" "Gravity" "canTrickyUseFrozenEnemies" "Wave" { "or": [ "h_canArtificialMorphJumpIntoIBJ", { "and": [ "h_canArtificialMorphSpringBall", "HiJump" ] }, { "and": [ "h_canArtificialMorphSpringBall", "canGravityJump" ] }, "h_canArtificialMorphDoubleBombJump", "h_canArtificialMorphStaggeredIBJ", "canBeVeryPatient", "h_canArtificialMorphPowerBomb" ] } { "or": [ "h_canArtificialMorphSpringBall", "h_canArtificialMorphCeilingBombJump", "canBeVeryPatient" ] } |
Requires: "Gravity" { "or": [ "HiJump", "canWalljump", "h_canFly", "canUseFrozenEnemies", "canSpringBallJumpMidAir", "canGravityJump" ] } |
Requires: "Gravity" { "or": [ "HiJump", "canWalljump", "h_canFly", "canSpringBallJumpMidAir", "canGravityJump" ] } |
Requires: "Gravity" { "or": [ "HiJump", "canWalljump", "h_canFly", "canSpringBallJumpMidAir", "h_canCrouchJumpDownGrab", "canGravityJump" ] } |
From: 1
Top Left Door
To: 1
Top Left Door
Follow the crab from the bottom right door to the top left door. This takes approximately 90 seconds. It is also possible to knock the crab off of the middle peak with a super and follow it to the left which may save time. Requires: "Gravity" "canBePatient" { "or": [ "SpaceJump", { "and": [ { "ammo": { "type": "Super", "count": 1 } }, { "or": [ "HiJump", "canSpringBallJumpMidAir", "canGravityJump", "canConsecutiveWalljump", "SpeedBooster" ] } ] } ] } Exit condition: { "leaveWithGModeSetup": {} } |
From: 1
Top Left Door
To: 1
Top Left Door
Follow the crab from the bottom right door to the top left door with Gravity or Grapple. It is also possible to knock the crab off of the middle peak with a super and follow it to the left with Ice or HiJump and Spring Ball. Requires: "canBeVeryPatient" { "or": [ "canGravityJump", { "and": [ "canPreciseGrapple", { "or": [ "HiJump", "Gravity" ] } ] }, { "and": [ { "ammo": { "type": "Super", "count": 1 } }, { "or": [ "canTrickyUseFrozenEnemies", { "and": [ "HiJump", "canSpringBallJumpMidAir" ] } ] } ] } ] } Exit condition: { "leaveWithGModeSetup": {} } |
From: 1
Top Left Door
To: 1
Top Left Door
Follow the crab from the bottom right door to the top left door. This takes approximately 90 seconds. It is also possible to knock the crab off of the middle peak with a super and follow it to the left which may save time. Requires: "h_canFrozenEnemyRunway" "Gravity" "canBePatient" { "or": [ "SpaceJump", { "and": [ { "ammo": { "type": "Super", "count": 1 } }, { "or": [ "HiJump", "canSpringBallJumpMidAir", "canGravityJump", "canConsecutiveWalljump", "SpeedBooster" ] } ] } ] } Exit condition: { "leaveWithRunway": { "length": 4, "openEnd": 0 } } |
From: 1
Top Left Door
To: 1
Top Left Door
Follow the crab from the bottom right door to the top left door. It is also possible to knock the crab off of the middle peak with a super and follow it. Requires: "h_canFrozenEnemyRunway" "Gravity" "canBeVeryPatient" { "or": [ "canGravityJump", "canPreciseGrapple", { "ammo": { "type": "Super", "count": 1 } } ] } Exit condition: { "leaveWithRunway": { "length": 4, "openEnd": 0 } } |
Use the runway at the bottom of the room to gain temporary blue. Then Gravity jump three times to chain it up to the door. Requires: { "canShineCharge": { "usedTiles": 30, "openEnd": 0, "gentleDownTiles": 3, "gentleUpTiles": 2 } } "canGravityJump" "canLongChainTemporaryBlue" Exit condition: { "leaveWithTemporaryBlue": {} } |
From: 1
Top Left Door
To: 5
Top Door
If HiJump or Spring Ball is available, use a Gravity jump from the top of the island; otherwise, use the higher ledge to the left, jump slightly early to avoid getting too much jump height (to avoid bonking the ceiling Grapple blocks), and quickly do a stationary lateral mid-air morph. Entrance condition: { "comeInShinecharging": { "length": 1, "openEnd": 0 } } Requires: "canGravityJump" "canLongChainTemporaryBlue" { "or": [ "HiJump", "canTrickySpringBallJump", { "and": [ "canStationaryLateralMidAirMorph", "canInsaneJump" ] } ] } Exit condition: { "leaveWithTemporaryBlue": { "direction": "right" } } Unlocks doors: {"types":["ammo"],"requires":[]} |
Requires: "canGravityJump" |
From: 2
Bottom Left Door
To: 12
G-Mode Junction (In Morph Tunnel)
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true }, "comesThroughToilet": "any" } Requires: "Gravity" { "or": [ "h_canArtificialMorphIBJ", { "and": [ "h_canArtificialMorphSpringBall", { "or": [ "canGravityJump", "HiJump" ] } ] }, { "and": [ "h_canArtificialMorphSpringBallBombJump", "h_additionalBomb" ] } ] } |
Requires: "canGravityJump" |
From: 4
Top Right Door
To: 4
Top Right Door
Follow the crab from the bottom right door to the top right door. Depending on the item setup, this takes 30-50 seconds. Requires: { "or": [ { "and": [ "Gravity", "SpaceJump" ] }, "canGravityJump", { "and": [ "Grapple", { "or": [ "HiJump", "Gravity" ] } ] }, "h_canDoubleSpringBallJumpWithHiJump" ] } Exit condition: { "leaveWithGModeSetup": {} } |
Follow the crab from the bottom right door to the top right door. Depending on the item setup, this takes 30-50 seconds. Keep a half-tile gap between the crab and the runway in order to extend it as much as possible. Requires: "h_canFrozenEnemyRunway" "Gravity" { "or": [ "SpaceJump", "canGravityJump", "Grapple" ] } Exit condition: { "leaveWithRunway": { "length": 6, "openEnd": 0 } } |
Use an in-room runway to gain temporary blue. Then Gravity jump to chain it up to the door. It is easiest to gain a shinecharge at the bottom of the room, though this requires a longer sequence of gravity jumps. Requires: "canChainTemporaryBlue" "canGravityJump" { "or": [ { "and": [ { "canShineCharge": { "usedTiles": 36, "openEnd": 0, "gentleDownTiles": 2, "gentleUpTiles": 1, "steepUpTiles": 1 } }, "canLongChainTemporaryBlue" ] }, { "and": [ { "canShineCharge": { "usedTiles": 20, "openEnd": 1, "gentleDownTiles": 2, "gentleUpTiles": 3, "steepUpTiles": 1 } }, "canXRayTurnaround" ] }, { "and": [ { "canShineCharge": { "usedTiles": 15, "openEnd": 1, "gentleDownTiles": 2, "steepDownTiles": 1 } } ] } ] } Exit condition: { "leaveWithTemporaryBlue": {} } |
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: "Gravity" { "or": [ "Morph", { "and": [ "h_canArtificialMorphSpringBall", { "or": [ "canGravityJump", "HiJump" ] } ] }, "h_canArtificialMorphIBJ", "h_canArtificialMorphSpringBallBombJump" ] } |
Note that it is possible to get up with Grapple alone by using the Powamps. Fling from the Powamp into the side of the top platform to align horizontally. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false }, "comesThroughToilet": "any" } Requires: "h_canNavigateUnderwater" { "or": [ { "and": [ "Gravity", { "or": [ "HiJump", "canSpringBallJumpMidAir", "h_canFly", "canGravityJump" ] } ] }, { "and": [ "canUseEnemies", "canPreciseGrapple" ] }, { "and": [ "HiJump", "canSpringBallJumpMidAir" ] } ] } Exit condition: { "leaveWithGMode": { "morphed": false } } Bypasses door shell: true |
Requires: { "or": [ { "and": [ "Gravity", "SpaceJump" ] }, { "and": [ "HiJump", "canPreciseGrapple", { "or": [ "Gravity", "canSpringBallJumpMidAir" ] } ] }, { "and": [ "HiJump", "canGravityJump", "canBeVeryPatient" ] } ] } "canUpwardGModeSetup" "canTrickyUseFrozenEnemies" { "or": [ "Morph", "canTwoTileSqueeze" ] } Exit condition: { "leaveWithGModeSetup": {} } |
Use the runway at either the bottom or right side of the room to gain temporary blue. Then Gravity jump two or more times to chain it up to the door. Requires: { "or": [ { "and": [ { "canShineCharge": { "usedTiles": 30, "openEnd": 0, "gentleDownTiles": 3, "gentleUpTiles": 2 } }, "canXRayTurnaround", "canInsaneJump" ] }, { "and": [ { "canShineCharge": { "usedTiles": 20, "gentleUpTiles": 3, "gentleDownTiles": 1, "steepUpTiles": 1, "openEnd": 0 } }, "HiJump" ] } ] } "canGravityJump" "canLongChainTemporaryBlue" Exit condition: { "leaveWithTemporaryBlue": { "direction": "left" } } |
Requires: "canGravityJump" Clears obstacles: A, B |
From: 8
Higher Hill Junction
To: 9
Spawn At Junction Below Top Door
Barely works without HiJump with a late gravity jump. Requires: "canGravityJump" { "or": [ "HiJump", "canTrickyJump" ] } |
Requires: "canGravityJump" |
Requires: "canGravityJump" |
Run right-to-left to gain a shinecharge on the upper right ledge. Use a gravity jump, Space Jump, or HiJump to approach the door above and spark out. Requires: "Gravity" { "or": [ "SpaceJump", "canGravityJump", { "and": [ "HiJump", { "or": [ "canWalljump", "canTrickyDashJump" ] } ] } ] } { "canShineCharge": { "usedTiles": 20, "gentleUpTiles": 3, "gentleDownTiles": 1, "steepUpTiles": 1, "openEnd": 0 } } "canShinechargeMovementComplex" "canMidairShinespark" { "shinespark": { "frames": 8 } } Exit condition: { "leaveWithSpark": {} } Unlocks doors: {"types":["ammo"],"requires":[]} |
From: 11
Upper Left Ledge Junction
To: 9
Spawn At Junction Below Top Door
This is most easily done with a late jump at the bottom of the slope. It is a bit less precise with an air ball or turning gravity suit back on and wall jumping on the platform at the end. An alternate method is to airball simultaneously with the gravity jump pause. Requires: "canGravityJump" { "or": [ "canTrickyJump", { "and": [ "can4HighMidAirMorph", "canCarefulJump", "canLateralMidAirMorph" ] } ] } |
Gain temporary blue using the long runway. Chaining temporary blue, use two Gravity jumps to navigate the room and break the Speed blocks. Requires: "h_canShineChargeMaxRunway" "canGravityJump" "canTemporaryBlue" { "or": [ "canChainTemporaryBlue", "HiJump" ] } |
Requires: "Gravity" { "or": [ "canWalljump", "h_canFly", { "and": [ "HiJump", "canSpringBallJumpMidAir" ] }, { "and": [ "HiJump", "canGravityJump" ] } ] } |
From: 2
Bottom Right Door
To: 3
Top Right Door
Entrance condition: { "comeInShinecharging": { "length": 3, "openEnd": 0 } } Requires: "canXRayTurnaround" "canGravityJump" "HiJump" "canChainTemporaryBlue" Exit condition: { "leaveWithTemporaryBlue": {} } Unlocks doors: {"types":["ammo"],"requires":[]} |
Come in Shinecharging, Leave With Temporary Blue (Gravity Jump, Spring Ball Jump, Pause Remorph)
(Extreme)
Colosseum
From: 2
Bottom Right Door
To: 3
Top Right Door
Position as far left as possible, hanging over the ledge, and use X-Ray to turn around to the right. Perform a gravity jump into a spring ball jump. Immediately after the spring ball jump, unmorph to avoid bonking the wall and losing blue speed. Use a pause buffer to morph again without losing temporary blue: pause as early as possible, and hold angle and aim-down while the pause hits; during the black screen, hold only the down input, to buffer a morph; coming out of the pause, during the morphing animation roll from down to right, and then hold angle and unmorph to chain temporary blue. Entrance condition: { "comeInShinecharging": { "length": 3, "openEnd": 0 } } Requires: "canXRayTurnaround" "canGravityJump" "canSpringBallJumpMidAir" "canInsaneJump" "canChainTemporaryBlue" "canPauseRemorphTemporaryBlue" Exit condition: { "leaveWithTemporaryBlue": {} } Unlocks doors: {"types":["ammo"],"requires":[]} |
Pause for the Gravity Jump as late as possible and then repause as soon as possible for the SpringBall Jump. Requires: "canTrickySpringBallJump" "canGravityJump" "canTrickyJump" |
Requires: { "useFlashSuit": {} } { "or": [ { "shinespark": { "frames": 20, "excessFrames": 6 } }, { "and": [ "HiJump", { "shinespark": { "frames": 17, "excessFrames": 7 } } ] }, { "and": [ "canGravityJump", { "shinespark": { "frames": 10, "excessFrames": 6 } } ] } ] } |
Requires: "Gravity" "canGravityJump" |
From: 1
Left Door
To: 2
Right Door
Charge a shinespark in the bottom of the room, then Gravity jump up in order to shinespark out of the right door. Requires: { "notable": "Shinespark out the Right with a Gravity Jump" } "canGravityJump" "canShinechargeMovementComplex" "canMidairShinespark" { "canShineCharge": { "usedTiles": 20, "openEnd": 1 } } { "shinespark": { "frames": 14 } } Exit condition: { "leaveWithSpark": {} } Unlocks doors: {"types":["ammo"],"requires":[]} |
Requires: { "canShineCharge": { "usedTiles": 20, "openEnd": 1 } } "canGravityJump" "canChainTemporaryBlue" { "or": [ { "or": [ "f_DefeatedDraygon", { "obstaclesCleared": [ "f_DefeatedDraygon" ] } ] }, { "and": [ "h_canBreakOneDraygonTurret", "h_canBreakOneDraygonTurret" ] } ] } Exit condition: { "leaveWithTemporaryBlue": {} } |
Requires: "Gravity" "Morph" "canPlayInSand" { "or": [ { "and": [ { "or": [ "canWalljump", "canGravityJump", "HiJump", "canSpringBallJumpMidAir" ] }, { "or": [ "canMidAirMorph", "canCarefulJump", { "ammo": { "type": "Super", "count": 1 } }, { "enemyDamage": { "enemy": "Boulder", "type": "contact", "hits": 1 } } ] } ] }, { "and": [ "h_canUseSpringBall", "canJumpIntoIBJ" ] }, "canSandIBJ" ] } |
Requires: "canGravityJump" "HiJump" "SpeedBooster" "canCarefulJump" |
Requires: "Gravity" { "or": [ "h_canFly", "canWalljump", "canGravityJump", { "and": [ "HiJump", { "or": [ "canSpringBallJumpMidAir", "SpeedBooster" ] } ] } ] } |
From: 2
Bottom Left Door
To: 1
Top Left Door
Entrance condition: { "comeInShinecharging": { "length": 12, "openEnd": 0 } } Requires: "canGravityJump" "canShinechargeMovementTricky" Exit condition: { "leaveShinecharged": { "framesRemaining": 55 } } Unlocks doors: {"types":["super"],"requires":[]} {"types":["missiles","powerbomb"],"requires":["never"]} |
From: 2
Bottom Left Door
To: 1
Top Left Door
Entrance condition: { "comeInRunning": { "speedBooster": true, "minTiles": 2.4375 } } Requires: "canStutterWaterShineCharge" "h_canShineChargeMaxRunway" { "or": [ { "enemyDamage": { "enemy": "Mochtroid", "type": "contact", "hits": 2 } }, { "and": [ "canDodgeWhileShooting", { "or": [ "Wave", "Spazer", "Plasma", { "ammo": { "type": "Missile", "count": 1 } }, { "ammo": { "type": "Super", "count": 1 } } ] } ] } ] } "canXRayTurnaround" "canChainTemporaryBlue" "canGravityJump" Exit condition: { "leaveWithTemporaryBlue": {} } Unlocks doors: {"types":["ammo"],"requires":[]} |
From: 2
Bottom Left Door
To: 1
Top Left Door
Entrance condition: { "comeInShinecharging": { "length": 3, "openEnd": 0 } } Requires: "canWaterShineCharge" "canXRayTurnaround" "canChainTemporaryBlue" "canGravityJump" Exit condition: { "leaveWithTemporaryBlue": {} } Unlocks doors: {"types":["ammo"],"requires":[]} |
From: 2
Bottom Left Door
To: 4
Top Right Door
Entrance condition: { "comeInRunning": { "speedBooster": true, "minTiles": 2.4375 } } Requires: "canStutterWaterShineCharge" "h_canShineChargeMaxRunway" { "or": [ { "enemyDamage": { "enemy": "Mochtroid", "type": "contact", "hits": 2 } }, { "and": [ "canDodgeWhileShooting", { "or": [ "Wave", "Spazer", "Plasma", { "ammo": { "type": "Missile", "count": 1 } }, { "ammo": { "type": "Super", "count": 1 } } ] } ] } ] } { "shinespark": { "frames": 39, "excessFrames": 4 } } "canXRayTurnaround" "HiJump" "canGravityJump" "canTrickySpringBallJump" "canChainTemporaryBlue" Exit condition: { "leaveWithTemporaryBlue": {} } Unlocks doors: {"types":["ammo"],"requires":[]} |
From: 2
Bottom Left Door
To: 4
Top Right Door
Entrance condition: { "comeInShinecharging": { "length": 2, "openEnd": 0 } } Requires: "canWaterShineCharge" "HiJump" "canGravityJump" "canTrickySpringBallJump" "canChainTemporaryBlue" Exit condition: { "leaveWithTemporaryBlue": {} } Unlocks doors: {"types":["ammo"],"requires":[]} |
Requires: "canGravityJump" |
From: 2
Bottom Left Door
To: 1
Top Left Door
To get out of the water at the top, do another gravity jump or spring ball jump, preferably while the water is high. Entrance condition: { "comeInRunning": { "speedBooster": true, "minTiles": 2.4375 } } Requires: "canStutterWaterShineCharge" "h_canShineChargeMaxRunway" "canXRayTurnaround" "canLongChainTemporaryBlue" { "or": [ "canGravityJump", { "and": [ "HiJump", "canTrickySpringBallJump" ] } ] } Exit condition: { "leaveWithTemporaryBlue": {} } Unlocks doors: {"types":["ammo"],"requires":[]} |
Requires: { "resetRoom": { "nodes": [ 1, 2 ], "mustStayPut": false } } "Gravity" { "or": [ "h_canCrouchJumpDownGrab", "canUseFrozenEnemies", "canGravityJump", "canWalljump", "HiJump", "canSpringBallJumpMidAir", "h_canFly", "canSpringBallBombJump" ] } { "refill": [ "Super", "Energy" ] } |
Requires: "Gravity" { "or": [ "h_canCrouchJumpDownGrab", "canUseFrozenEnemies", "canGravityJump", "canWalljump", "HiJump", "canSpringBallJumpMidAir", "h_canFly", "canSpringBallBombJump" ] } |
Gravity with a good jump from the sand can reach the Solid Rock Maze region. Requires: "Gravity" "canPlayInSand" { "or": [ "HiJump", "canSpringBallJumpMidAir", "canWalljump", "canIBJ", "canGravityJump" ] } |
With HiJump, jump left and spark up right while against the left wall to save Energy. With Ice, wait for the Skultera and use it save a small amount of Energy. With HiJump and Ice, crouch jump from the frozen fish while shooting to prevent activating the spark, then downgrab the ledge above. Requires: { "useFlashSuit": {} } { "or": [ { "shinespark": { "frames": 72, "excessFrames": 49 } }, { "and": [ "HiJump", { "shinespark": { "frames": 24, "excessFrames": 13 } } ] }, { "and": [ "canGravityJump", { "shinespark": { "frames": 13, "excessFrames": 12 } } ] }, { "and": [ "HiJump", "canTrickyUseFrozenEnemies", { "shinespark": { "frames": 14, "excessFrames": 13 } } ] } ] } |
Gain a shinecharge by running right-to-left on the underwater runway on the right side of the room. Use HiJump or a Spring Ball jump to quickly exit the water to the left and spark up. Requires: "Gravity" { "or": [ "HiJump", "canTrickySpringBallJump", "canWalljump", { "and": [ "canGravityJump", "canShinechargeMovementTricky" ] } ] } { "enemyKill": { "enemies": [ [ "Owtch", "Owtch" ] ] } } "canShinechargeMovementComplex" { "canShineCharge": { "usedTiles": 16, "openEnd": 2, "gentleDownTiles": 2, "gentleUpTiles": 2, "steepDownTiles": 1, "steepUpTiles": 1, "startingDownTiles": 1 } } { "shinespark": { "frames": 43, "excessFrames": 3 } } |
Requires: { "useFlashSuit": {} } { "or": [ { "shinespark": { "frames": 72, "excessFrames": 14 } }, { "and": [ "canGravityJump", { "shinespark": { "frames": 50, "excessFrames": 13 } } ] } ] } |
Destroy the Owtch using blue speed. Requires: "Gravity" { "canShineCharge": { "usedTiles": 22, "steepUpTiles": 2, "gentleUpTiles": 2, "steepDownTiles": 3, "gentleDownTiles": 4, "openEnd": 0 } } { "or": [ "HiJump", "canGravityJump", "canTrickySpringBallJump" ] } "canChainTemporaryBlue" Exit condition: { "leaveWithTemporaryBlue": {} } |
Destroy the Owtch using blue speed. Requires: "Gravity" { "canShineCharge": { "usedTiles": 22, "steepUpTiles": 2, "gentleUpTiles": 2, "steepDownTiles": 3, "gentleDownTiles": 4, "openEnd": 0 } } { "or": [ "HiJump", "canGravityJump", "canTrickySpringBallJump" ] } "canChainTemporaryBlue" Exit condition: { "leaveWithTemporaryBlue": { "direction": "left" } } |
Requires: "Gravity" { "or": [ "HiJump", "canWalljump", "h_canFly", "SpeedBooster", "h_canCrouchJumpDownGrab", "canSpringBallJumpMidAir", "canGravityJump" ] } |
Requires: "Gravity" { "or": [ "canTrickyJump", "Ice", "ScrewAttack", { "enemyKill": { "enemies": [ [ "Evir" ] ], "explicitWeapons": [ "Plasma", "Super", "PowerBombPeriphery" ] } }, { "enemyDamage": { "enemy": "Evir", "type": "particle", "hits": 1 } } ] } { "and": [ "canPlayInSand", { "or": [ "canWalljump", "HiJump", "canUseFrozenEnemies", "canGravityJump", { "and": [ "canTrickyJump", "can4HighMidAirMorph", "canTrickySpringBallJump" ] } ] } ] } |
Gets above the grapple block by doing a well-positioned and well-timed Gravity jump following a good jump off the sand. It is also possible to do this off of a wall jump on the side immediately followed by a gravity jump. Break spin before touching the sand, and then spinjump to get a good jump off of the sand. Breaking spin after jumping from the sand will remove horizontal momentum, or a stationary spinjump can help. Requires: { "notable": "Gravity Jump" } "Grapple" "canGravityJump" "canPlayInSand" "canCarefulJump" { "or": [ "canStationarySpinJump", "canTrickyJump" ] } |
Shinespark up right in order to avoid the Menus. Requires: "Grapple" { "useFlashSuit": {} } "canDodgeWhileShooting" { "or": [ { "shinespark": { "frames": 46, "excessFrames": 5 } }, { "and": [ "HiJump", { "shinespark": { "frames": 42, "excessFrames": 4 } } ] }, { "and": [ "canGravityJump", { "shinespark": { "frames": 35, "excessFrames": 4 } } ] }, { "and": [ "canGravityJump", "HiJump", { "shinespark": { "frames": 31, "excessFrames": 4 } } ] } ] } |
It may be necessary to turn off Gravity Suit in order have more time to jump and morph underwater. Requires: "Gravity" { "or": [ "canIBJ", "canSpringBallBombJump", "canSpringBallJumpMidAir", { "and": [ "canMidAirMorph", { "or": [ "canWalljump", "HiJump", "canGravityJump", "SpaceJump", { "and": [ "canUnmorphBombBoost", "canTrickyJump" ] } ] } ] }, { "and": [ "h_canUseSpringBall", { "or": [ "HiJump", "canGravityJump" ] } ] } ] } |