Room ID: 196
From: 2
Right Door
To: 1
Left Door
Pause and on the last frame before the pause triggers, press left and jump, and then disable Gravity and Spring Ball. On the first possible frame, repause and equip Spring Ball again then buffer the second jump out of the pause. Both of these actions are frame perfect. If the first jump was done correctly, Samus will move upwards with very little horizontal movement until breaking the water, after which she will swing rapidly to the left. Jump over the Cacatac and the spike pits with suitless Spring Flings. The final jump can be done the same way as the first, if Samus is not able to wall jump. This one is more lenient, and has a 4-frame window for the second jump, if the first is performed frame-perfectly. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: "canGravityJump" "h_artificialMorphSpringFling" "canTrickyGMode" { "or": [ "h_artificialMorphBombThings", { "enemyDamage": { "enemy": "Cacatac", "type": "contact", "hits": 1 } } ] } |