canUseGrapple (Implicit)

The ability to fling Samus moderate distances by grappling onto attach points to build up momentum. Knowing how to use Grapple also means knowing that the Grapple Beam can be used as a weapon to instantly kill certain enemies.

Difficulty filter

Strats ()

From: 5
Alcatraz Door
To: 8
Central Junction

Wait for a global Geemer to make the long trip along the map, or shoot a Super 20 to 30 seconds after entering the room to knock it off the ceiling and save a lot of time. Freeze it just after it starts climbing the bomb blocks. Spin-jump above it, which will put Samus into a forced crouch where X-Ray cannot be used. Use Grapple to kill a second Geemer, restoring the ability to use X-Ray. Use X-Ray to stand up, then jump up through the ceiling.

Requires:

{
  "notable": "Alcatraz Escape with Grapple X-Ray Ceiling Clip"
}
"h_ZebesIsAwake"
"canBePatient"
{
  "or": [
    "canBeVeryPatient",
    {
      "ammo": {
        "type": "Super",
        "count": 1
      }
    }
  ]
}
"h_canPreciseIceClip"
"canUseGrapple"
"canXRayStandUp"
From: 2
Right Door
To: 2
Right Door

Requires:

{
  "resetRoom": {
    "nodes": [
      1,
      2,
      3
    ],
    "mustStayPut": false
  }
}
{
  "or": [
    "Wave",
    "Spazer",
    "Plasma",
    "canUseGrapple",
    "canPseudoScrew",
    "ScrewAttack"
  ]
}
{
  "partialRefill": {
    "type": "Energy",
    "limit": 300
  }
}
{
  "partialRefill": {
    "type": "PowerBomb",
    "limit": 8
  }
}
From: 2
Top Item
To: 6
Top Right Junction

Get a bit of run speed on the block and jump to the right ledge. If Samus misses the ledge, try to shoot the block to still collect the item.

Requires:

{
  "or": [
    {
      "and": [
        "canCarefulJump",
        "canDisableEquipment"
      ]
    },
    "canUseGrapple",
    "canWalljump",
    "SpaceJump"
  ]
}
{
  "obstaclesCleared": [
    "B"
  ]
}

Resets obstacles: B

From: 4
On Mama Turtle
To: 2
Top Item

With a miss of the Grapple, if Samus hasn't moved horizontally, simply fall straight down to land safely back on Mama Turtle.

Requires:

"canUseGrapple"
{
  "or": [
    "HiJump",
    "canSpringBallJumpMidAir"
  ]
}
From: 4
On Mama Turtle
To: 6
Top Right Junction

Requires:

{
  "or": [
    "canWalljump",
    "SpaceJump",
    {
      "and": [
        "HiJump",
        "canCarefulJump"
      ]
    },
    {
      "and": [
        "canUseGrapple",
        {
          "or": [
            "HiJump",
            "canSpringBallJumpMidAir",
            "canPreciseGrapple"
          ]
        }
      ]
    }
  ]
}
From: 5
Top Left Junction
To: 2
Top Item

Grappling the block does not require canPreciseGrapple if Mama Turtle is asleep, as there is no risk of death on a miss.

Requires:

"canUseGrapple"
{
  "obstaclesNotCleared": [
    "A"
  ]
}

Clears obstacles: B

From: 6
Top Right Junction
To: 2
Top Item

Grappling the block does not require canPreciseGrapple if Mama Turtle is asleep, as there is no risk of death on a miss.

Requires:

"canUseGrapple"
{
  "obstaclesNotCleared": [
    "A"
  ]
}

Clears obstacles: B

From: 1
Bottom Left Door
To: 1
Bottom Left Door

Requires:

{
  "resetRoom": {
    "nodes": [
      1
    ],
    "mustStayPut": false
  }
}
{
  "or": [
    "canDodgeWhileShooting",
    "Wave",
    "Spazer",
    "Plasma",
    "canUseGrapple",
    {
      "and": [
        "ScrewAttack",
        "Gravity"
      ]
    }
  ]
}
{
  "partialRefill": {
    "type": "Super",
    "limit": 4
  }
}
{
  "partialRefill": {
    "type": "Energy",
    "limit": 200
  }
}
{
  "partialRefill": {
    "type": "Missile",
    "limit": 10
  }
}
From: 1
Left Door
To: 3
Top Right Door

Requires:

"SpaceJump"
{
  "or": [
    {
      "ammo": {
        "type": "Missile",
        "count": 3
      }
    },
    {
      "ammo": {
        "type": "Super",
        "count": 3
      }
    },
    "canUseGrapple",
    "canTrickyJump",
    "canDodgeWhileShooting",
    "Spazer",
    "Wave",
    "Plasma",
    "ScrewAttack",
    {
      "enemyDamage": {
        "enemy": "Mochtroid",
        "type": "contact",
        "hits": 2
      }
    }
  ]
}
From: 3
Top Right Door
To: 1
Left Door

Requires:

"SpaceJump"
{
  "or": [
    {
      "ammo": {
        "type": "Missile",
        "count": 3
      }
    },
    {
      "ammo": {
        "type": "Super",
        "count": 3
      }
    },
    "canUseGrapple",
    "canTrickyJump",
    "canDodgeWhileShooting",
    "Spazer",
    "Wave",
    "Plasma",
    "ScrewAttack",
    {
      "enemyDamage": {
        "enemy": "Mochtroid",
        "type": "contact",
        "hits": 2
      }
    }
  ]
}
From: 1
Left Door
To: 1
Left Door

Kill Draygon by grappling to the top left turret. Number of Draygon hits varies; 5 hits are assumed, which is close to a worst-case scenario.

Requires:

{
  "notable": "Grapple Kill"
}
"h_canNavigateUnderwater"
"canUseGrapple"
{
  "draygonElectricityFrames": 240
}
{
  "enemyDamage": {
    "enemy": "Draygon",
    "type": "contact",
    "hits": 5
  }
}

Clears obstacles: f_DefeatedDraygon

From: 1
Left Door
To: 1
Left Door

Requires:

{
  "resetRoom": {
    "nodes": [
      1
    ],
    "mustStayPut": false
  }
}
{
  "or": [
    "Wave",
    "Spazer",
    "Plasma",
    "ScrewAttack",
    "canUseGrapple",
    "canPseudoScrew"
  ]
}
{
  "partialRefill": {
    "type": "Energy",
    "limit": 300
  }
}
{
  "partialRefill": {
    "type": "Super",
    "limit": 4
  }
}
{
  "refill": [
    "Missile"
  ]
}