A precise wall jump that needs to done as late as possible by moving away from the wall in order for Samus to start the jump as far from the wall as possible.
Dependencies: canPreciseWalljump
From: 1
Top Left Door
To: 1
Top Left Door
Overload the scroll PLMs which are one tile to the left of the bomb blocks, then pass through them. Refill at the ship, then return. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": false } } Requires: { "refill": [ "Energy", "Missile", "Super", "PowerBomb" ] } { "or": [ "SpaceJump", { "and": [ "HiJump", "canSpringBallJumpMidAir" ] }, "canDelayedWalljump", { "and": [ "SpeedBooster", "HiJump" ] }, { "and": [ "SpeedBooster", { "or": [ "HiJump", "canSpringBallJumpMidAir", "canWalljump" ] } ] }, { "and": [ "h_shinechargeMaxRunway", "canMidairShinespark", { "or": [ { "shinespark": { "frames": 29, "excessFrames": 1 } }, { "and": [ "canShinechargeMovementComplex", { "shinespark": { "frames": 22, "excessFrames": 1 } } ] } ] } ] } ] } |
Requires: "canDelayedWalljump" { "or": [ "HiJump", "canConsecutiveWalljump" ] } |
Requires: { "notable": "Right Side Delayed Walljumps" } "canDelayedWalljump" "canConsecutiveWalljump" |
Requires: "canDelayedWalljump" "canConsecutiveWalljump" "canTrickyJump" "canUseEnemies" { "or": [ { "heatFrames": 190 }, { "and": [ "canPrepareForNextRoom", { "heatFrames": 120 } ] } ] } |
From: 7
G-Mode Junction (Bottom of Room)
To: 1
Left Door
Use the camera scroll blocks below the crumble blocks to overload PLMs to be able to go through the crumble blocks. Jumping through them a single time is enough to overload them for the next jump. It is possible to go though the crumble blocks while dodging GT. With a speedy jump, it is possible to overload PLMs and run back to GT before it stands up, get into the safe spot location to get him to jump back, and use the runway again. Note that when GT attacks, it will place stationary invisible projectiles, so it is much more difficult if not getting up quickly. Requires: { "or": [ { "or": [ "f_DefeatedGoldenTorizo", { "obstaclesCleared": [ "f_DefeatedGoldenTorizo" ] } ] }, "canTrickyDodgeEnemies" ] } { "or": [ "SpaceJump", { "and": [ "HiJump", { "or": [ "canDelayedWalljump", "canSpringBallJumpMidAir", "SpeedBooster" ] } ] }, { "and": [ "canSpringBallJumpMidAir", "SpeedBooster", { "or": [ { "or": [ "f_DefeatedGoldenTorizo", { "obstaclesCleared": [ "f_DefeatedGoldenTorizo" ] } ] }, "canInsaneJump" ] } ] } ] } "h_heatedGModeOpenDifferentDoor" |
From: 7
G-Mode Junction (Bottom of Room)
To: 3
Top Left Item
Use the camera scroll blocks below the crumble blocks to overload PLMs to be able to go through the crumble blocks. Jumping through them a single time is enough to overload them for the next jump. It is possible to go though the crumble blocks while dodging GT. With a speedy jump, it is possible to overload PLMs and run back to GT before it stands up, get into the safe spot location to get him to jump back, and use the runway again. Note that when GT attacks, it will place stationary invisible projectiles, so it is much more difficult if not getting up quickly. Requires: "h_heatedGMode" { "or": [ { "or": [ "f_DefeatedGoldenTorizo", { "obstaclesCleared": [ "f_DefeatedGoldenTorizo" ] } ] }, "canTrickyDodgeEnemies" ] } { "or": [ "SpaceJump", { "and": [ "HiJump", { "or": [ "canDelayedWalljump", "canSpringBallJumpMidAir", "SpeedBooster" ] } ] }, { "and": [ "canSpringBallJumpMidAir", "SpeedBooster", { "or": [ { "or": [ "f_DefeatedGoldenTorizo", { "obstaclesCleared": [ "f_DefeatedGoldenTorizo" ] } ] }, "canInsaneJump" ] } ] } ] } { "heatFrames": 0 } |
From: 2
Bottom Left Door
To: 4
Junction Above Bomb Blocks
Freeze the pirates to use as platforms to get up through the bomb blocks. Note that the pirates' hitboxes are larger than they seem. Requires: { "notable": "Frozen Pirate Platforms" } "canTrickyUseFrozenEnemies" "canDodgeWhileShooting" "Charge" "h_heatProof" "canDelayedWalljump" { "or": [ "ScrewAttack", { "and": [ "h_bombThings", "canMidAirMorph" ] }, { "obstaclesCleared": [ "A" ] } ] } Clears obstacles: A Dev note: It is possible to place a PB on top of a frozen Pirate, but that requires keeping two alive or freezing one with Plasma and another beam. The 'Low Ice' strats can be used as a way to manipulate the pirates into position and do not have h_heatProof. |
From: 6
Bottom Platform Junction With Pirates Killed
To: 4
Junction Above Bomb Blocks
Requires: "HiJump" "canPreciseWalljump" "canConsecutiveWalljump" { "heatFrames": 300 } { "or": [ { "and": [ "canTrivialMidAirMorph", "h_usePowerBomb", { "heatFrames": 200 } ] }, { "and": [ "canDelayedWalljump", "canWallJumpInstantMorph", "h_useMorphBombs", { "heatFrames": 520 } ] }, { "obstaclesCleared": [ "A" ] } ] } Clears obstacles: A |
Requires: "Gravity" { "or": [ "canDelayedWalljump", { "and": [ "HiJump", "canPreciseWalljump" ] }, { "and": [ "HiJump", "canWalljump", "SpeedBooster" ] } ] } |
From: 3
Junction Left of Morph Tunnel
To: 1
Left Door
Requires: "canSuitlessMaridia" "HiJump" "canPreciseWalljump" { "or": [ "canTrickyJump", "canMidairWiggle" ] } { "or": [ "canConsecutiveWalljump", "canDelayedWalljump" ] } |
Requires: "Gravity" "canDelayedWalljump" |
Requires: { "or": [ { "and": [ "canDelayedWalljump", { "acidFrames": 20 } ] }, { "and": [ "HiJump", "canWalljump", { "acidFrames": 50 } ] }, { "and": [ "HiJump", "canPreciseWalljump", { "acidFrames": 20 } ] }, { "and": [ "Gravity", { "acidFrames": 10 } ] } ] } { "or": [ { "or": [ "f_KilledMetroidRoom1", { "obstaclesCleared": [ "f_KilledMetroidRoom1" ] } ] }, "Ice", "ScrewAttack", "canMetroidAvoid", { "and": [ "canPseudoScrew", "canTrickyJump" ] }, { "metroidFrames": 420 } ] } { "or": [ "canInsaneJump", { "and": [ "canTrickyJump", "canLateralMidAirMorph" ] }, { "and": [ "canTrickyJump", "canPreciseWalljump", { "acidFrames": 16 } ] }, { "and": [ "Gravity", { "acidFrames": 16 } ] }, { "acidFrames": 27 } ] } Dev note: 1) Jump from the acid to the floating platform. 2) Deal with the Metroid. 3) Jump from the platform to the ledge, potentially falling in acid. |