canComplexRModeCrystalFlashInterrupt (Extreme)

The ability to R-mode forced standup Crystal Flash interrupt in more complex scenarios. This may include timing enemy contact to occur immediately after Samus gains Reserve Energy, to prevent a double hit; unintuitive enemy positioning, to prevent the enemy from being killed by the Power Bomb or light orb; and other unusual enemy setups.

Dependencies: canHorizontalShinespark, canCrystalFlash, canShinechargeMovement, canShinespark, canRMode, canCarryFlashSuit, canRModeCrystalFlashInterrupt, canUseEnemies, canMidairShinespark, canShinechargeMovementComplex

Difficulty filter

Strats ()

From: 1
Left Door
To: 1
Left Door

With no Energy Tanks, roll against the Kzan. Once it starts moving up, roll a small number of pixels under it and quickly Crystal Flash.

This is significantly easier with a smaller starting Energy. With a larger starting Energy, or on a particularly quick Power Bomb placement, Samus may have 50 or more in reserves; In this case, it is important to quickly land before turning around and jumping out of the Kzan. Turning around before touching the ground will move Samus several more pixels inside of the Kzan, likely resulting in death.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "direct",
    "morphed": true
  }
}

Requires:

"h_artificialMorphComplexRModeCrystalFlashInterrupt"
{
  "ammo": {
    "type": "Missile",
    "count": 2
  }
}
From: 1
Left Door
To: 1
Left Door

With no Energy Tanks, Morph and roll against the Kzan. Once it starts moving up, roll a small number of pixels under it and quickly Crystal Flash.

This is significantly easier with a smaller starting Energy. With a larger starting Energy, or on a particularly quick Power Bomb placement, Samus may have 50 or more in reserves; In this case, it is important to quickly land before turning around and jumping out of the Kzan. Turning around before touching the ground will move Samus several more pixels inside of the Kzan, likely resulting in death.

Entrance condition:

{
  "comeInWithRMode": {}
}

Requires:

"canComplexRModeCrystalFlashInterrupt"
{
  "ammo": {
    "type": "Missile",
    "count": 2
  }
}
From: 2
Right Door
To: 2
Right Door

With no Energy Tanks, roll against the Kzan. Once it starts moving up, roll a small number of pixels under it and quickly Crystal Flash.

This is significantly easier with a smaller starting Energy. With a larger starting Energy, or on a particularly quick Power Bomb placement, Samus may have 50 or more in reserves; In this case, it is important to quickly land before turning around and jumping out of the Kzan. Turning around before touching the ground will move Samus several more pixels inside of the Kzan, likely resulting in death.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "direct",
    "morphed": true
  }
}

Requires:

"h_artificialMorphComplexRModeCrystalFlashInterrupt"
{
  "ammo": {
    "type": "Missile",
    "count": 2
  }
}
From: 2
Right Door
To: 2
Right Door

With no Energy Tanks, Morph and roll against the Kzan. Once it starts moving up, roll a small number of pixels under it and quickly Crystal Flash.

This is significantly easier with a smaller starting Energy. With a larger starting Energy, or on a particularly quick Power Bomb placement, Samus may have 50 or more in reserves; In this case, it is important to quickly land before turning around and jumping out of the Kzan. Turning around before touching the ground will move Samus several more pixels inside of the Kzan, likely resulting in death.

Entrance condition:

{
  "comeInWithRMode": {}
}

Requires:

"canComplexRModeCrystalFlashInterrupt"
{
  "ammo": {
    "type": "Missile",
    "count": 2
  }
}
From: 3
Top Right Door
To: 3
Top Right Door

Crystal Flashing in one of the Zebbo spawner holes will usually not deal enough damage to Samus to trigger reserves. One way to make this reliable is to take a Zebbo hit and then place the Power Bomb such that it explodes and kills a Zebbo shortly after it spawns. Samus will then pick up the drop and start Crystal Flashing where her refill is in a good rhythm for the Zebbo to be able to trigger reserves.

This can only be done suitless and with no E-Tanks.

Requires:

{
  "obstaclesCleared": [
    "R-Mode"
  ]
}
"canComplexRModeCrystalFlashInterrupt"
{
  "ammo": {
    "type": "Missile",
    "count": 10
  }
}
{
  "ammo": {
    "type": "Super",
    "count": 5
  }
}

Resets obstacles: R-Mode

Dev note: This strat does not work in G-mode because the Power Bomb will prevent the Zebbos from respawning, and the Boyons don't deal enough damage.

From: 4
Farm Junction Left of Gate
To: 4
Farm Junction Left of Gate

Crystal Flashing in one of the Zebbo spawner holes will usually not deal enough damage to Samus to trigger reserves. One way to make this reliable is to take a Zebbo hit and then place the Power Bomb such that it explodes and kills a Zebbo shortly after it spawns. Samus will then pick up the drop and start Crystal Flashing where her refill is in a good rhythm for the Zebbo to be able to trigger reserves.

This can only be done suitless and with no E-Tanks.

Requires:

{
  "obstaclesCleared": [
    "R-Mode"
  ]
}
"canComplexRModeCrystalFlashInterrupt"
{
  "ammo": {
    "type": "Missile",
    "count": 10
  }
}
{
  "ammo": {
    "type": "Super",
    "count": 5
  }
}

Resets obstacles: R-Mode

Dev note: This strat does not work in G-mode because the Power Bomb will prevent the Zebbos from respawning, and the Boyons don't deal enough damage. Coming from below will also put Samus off-camera fand the Zebbos can not deal damage.

From: 1
Top Left Doorway
To: 1
Top Left Doorway

Crystal Flash on the right edge of the floating blocks. Place the Power Bomb shortly after the slow crab leaves the screen; there should be a single slow crab on the ceiling, just to the left of center. This will avoid killing the fast crab and give it just enough time to come hit Samus from below.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "direct",
    "morphed": true,
    "mobility": "mobile"
  }
}

Requires:

{
  "or": [
    "h_artificialMorphSpringBall",
    {
      "and": [
        "Gravity",
        "h_artificialMorphIBJ"
      ]
    }
  ]
}
"h_artificialMorphComplexRModeCrystalFlashInterrupt"
{
  "ammo": {
    "type": "Missile",
    "count": 10
  }
}
{
  "ammo": {
    "type": "Super",
    "count": 10
  }
}
{
  "ammo": {
    "type": "PowerBomb",
    "count": 5
  }
}
{
  "or": [
    "h_fullEnemyDamageReduction",
    {
      "and": [
        "h_partialEnemyDamageReduction",
        {
          "resourceAtMost": [
            {
              "type": "RegularEnergy",
              "count": 39
            }
          ]
        }
      ]
    },
    {
      "and": [
        {
          "resourceCapacity": [
            {
              "type": "RegularEnergy",
              "count": 199
            }
          ]
        },
        {
          "resourceCapacity": [
            {
              "type": "ReserveEnergy",
              "count": 199
            }
          ]
        }
      ]
    }
  ]
}

Dev note: This could be done with more tanks in order to end with more Energy, but this is already a good farming room.

From: 1
Top Left Doorway
To: 1
Top Left Doorway

Crystal Flash on the right edge of the floating blocks. Place the Power Bomb shortly after the slow crab leaves the screen; there should be a single slow crab on the ceiling, just to the left of center. This will avoid killing the fast crab and give it just enough time to come hit Samus from below.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "direct",
    "morphed": true,
    "mobility": "immobile"
  }
}

Requires:

{
  "or": [
    "h_artificialMorphSpringBall",
    {
      "and": [
        "Gravity",
        "h_artificialMorphIBJ"
      ]
    }
  ]
}
"h_artificialMorphComplexRModeCrystalFlashInterrupt"
{
  "ammo": {
    "type": "Missile",
    "count": 10
  }
}
{
  "ammo": {
    "type": "Super",
    "count": 10
  }
}
{
  "ammo": {
    "type": "PowerBomb",
    "count": 5
  }
}
{
  "or": [
    "h_fullEnemyDamageReduction",
    {
      "and": [
        "h_partialEnemyDamageReduction",
        {
          "resourceAtMost": [
            {
              "type": "RegularEnergy",
              "count": 39
            }
          ]
        }
      ]
    },
    {
      "and": [
        {
          "resourceCapacity": [
            {
              "type": "RegularEnergy",
              "count": 199
            }
          ]
        },
        {
          "resourceCapacity": [
            {
              "type": "ReserveEnergy",
              "count": 199
            }
          ]
        }
      ]
    }
  ]
}

Dev note: This could be done with more tanks in order to end with more Energy, but this is already a good farming room.

From: 1
Top Left Doorway
To: 1
Top Left Doorway

Crystal Flash on the right edge of the floating blocks. Place the Power Bomb shortly after the slow crab leaves the screen; there should be a single slow crab on the ceiling, just to the left of center. This will avoid killing the fast crab and give it just enough time to come hit Samus from below.

Entrance condition:

{
  "comeInWithRMode": {}
}

Requires:

"canComplexRModeCrystalFlashInterrupt"
{
  "ammo": {
    "type": "Missile",
    "count": 10
  }
}
{
  "ammo": {
    "type": "Super",
    "count": 10
  }
}
{
  "ammo": {
    "type": "PowerBomb",
    "count": 5
  }
}
{
  "or": [
    "h_fullEnemyDamageReduction",
    {
      "and": [
        "h_partialEnemyDamageReduction",
        {
          "resourceAtMost": [
            {
              "type": "RegularEnergy",
              "count": 39
            }
          ]
        }
      ]
    },
    {
      "and": [
        {
          "resourceCapacity": [
            {
              "type": "RegularEnergy",
              "count": 199
            }
          ]
        },
        {
          "resourceCapacity": [
            {
              "type": "ReserveEnergy",
              "count": 199
            }
          ]
        }
      ]
    }
  ]
}

Dev note: This could be done with more tanks in order to end with more Energy, but this is already a good farming room.

From: 2
Bottom Left Door
To: 2
Bottom Left Door

Crystal Flash in front of the lower-right door. Place the Power Bomb just as the slow crab turns the corner to go up the the top of the room. This will avoid killing the fast crab and give it just enough time to come hit Samus from above. If Samus only has Power Bombs to cross the room, place them quickly then wait about one extra second before Crystal Flashing.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "direct",
    "morphed": true,
    "mobility": "mobile"
  }
}

Requires:

{
  "or": [
    "h_artificialMorphSpringBall",
    {
      "and": [
        "Gravity",
        "h_artificialMorphBombThings"
      ]
    }
  ]
}
"h_artificialMorphComplexRModeCrystalFlashInterrupt"
{
  "ammo": {
    "type": "Missile",
    "count": 10
  }
}
{
  "ammo": {
    "type": "Super",
    "count": 10
  }
}
{
  "ammo": {
    "type": "PowerBomb",
    "count": 5
  }
}
{
  "or": [
    "h_fullEnemyDamageReduction",
    {
      "and": [
        "h_partialEnemyDamageReduction",
        {
          "resourceAtMost": [
            {
              "type": "RegularEnergy",
              "count": 39
            }
          ]
        }
      ]
    },
    {
      "and": [
        {
          "resourceCapacity": [
            {
              "type": "RegularEnergy",
              "count": 199
            }
          ]
        },
        {
          "resourceCapacity": [
            {
              "type": "ReserveEnergy",
              "count": 199
            }
          ]
        }
      ]
    }
  ]
}

Dev note: This could be done with more tanks in order to end with more Energy, but this is already a good farming room.

From: 2
Bottom Left Door
To: 2
Bottom Left Door

Crystal Flash in front of the lower-right door. Place the Power Bomb just as the slow crab turns the corner to go up the the top of the room. This will avoid killing the fast crab and give it just enough time to come hit Samus from above.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "direct",
    "morphed": true,
    "mobility": "immobile"
  }
}

Requires:

{
  "or": [
    "h_artificialMorphSpringBall",
    {
      "and": [
        "Gravity",
        "h_artificialMorphBombs"
      ]
    }
  ]
}
"h_artificialMorphComplexRModeCrystalFlashInterrupt"
{
  "ammo": {
    "type": "Missile",
    "count": 10
  }
}
{
  "ammo": {
    "type": "Super",
    "count": 10
  }
}
{
  "ammo": {
    "type": "PowerBomb",
    "count": 5
  }
}
{
  "or": [
    "h_fullEnemyDamageReduction",
    {
      "and": [
        "h_partialEnemyDamageReduction",
        {
          "resourceAtMost": [
            {
              "type": "RegularEnergy",
              "count": 39
            }
          ]
        }
      ]
    },
    {
      "and": [
        {
          "resourceCapacity": [
            {
              "type": "RegularEnergy",
              "count": 199
            }
          ]
        },
        {
          "resourceCapacity": [
            {
              "type": "ReserveEnergy",
              "count": 199
            }
          ]
        }
      ]
    }
  ]
}

Dev note: With an immobile setup, the timing is a bit tighter but not too bad, and the Power Bomb movement option won't work. This could be done with more tanks in order to end with more Energy, but this is already a good farming room.

From: 2
Bottom Left Door
To: 2
Bottom Left Door

Crystal Flash in front of the lower-right door. Place the Power Bomb just as the slow crab turns the corner to go up the the top of the room. This will avoid killing the fast crab and give it just enough time to come hit Samus from above.

Entrance condition:

{
  "comeInWithRMode": {}
}

Requires:

"canComplexRModeCrystalFlashInterrupt"
{
  "ammo": {
    "type": "Missile",
    "count": 10
  }
}
{
  "ammo": {
    "type": "Super",
    "count": 10
  }
}
{
  "ammo": {
    "type": "PowerBomb",
    "count": 5
  }
}
{
  "or": [
    "h_fullEnemyDamageReduction",
    {
      "and": [
        "h_partialEnemyDamageReduction",
        {
          "resourceAtMost": [
            {
              "type": "RegularEnergy",
              "count": 39
            }
          ]
        }
      ]
    },
    {
      "and": [
        {
          "resourceCapacity": [
            {
              "type": "RegularEnergy",
              "count": 199
            }
          ]
        },
        {
          "resourceCapacity": [
            {
              "type": "ReserveEnergy",
              "count": 199
            }
          ]
        }
      ]
    }
  ]
}

Dev note: This could be done with more tanks in order to end with more Energy, but this is already a good farming room.

From: 3
Bottom Right Door
To: 3
Bottom Right Door

Crystal Flash in front of the lower-right door. Place the Power Bomb just as the slow crab turns the corner to go up the the top of the room. This will avoid killing the fast crab and give it just enough time to come hit Samus from above.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "direct",
    "morphed": true,
    "mobility": "mobile"
  }
}

Requires:

"h_artificialMorphComplexRModeCrystalFlashInterrupt"
{
  "ammo": {
    "type": "Missile",
    "count": 10
  }
}
{
  "ammo": {
    "type": "Super",
    "count": 10
  }
}
{
  "ammo": {
    "type": "PowerBomb",
    "count": 5
  }
}
{
  "or": [
    "h_fullEnemyDamageReduction",
    {
      "and": [
        "h_partialEnemyDamageReduction",
        {
          "resourceAtMost": [
            {
              "type": "RegularEnergy",
              "count": 39
            }
          ]
        }
      ]
    },
    {
      "and": [
        {
          "resourceCapacity": [
            {
              "type": "RegularEnergy",
              "count": 199
            }
          ]
        },
        {
          "resourceCapacity": [
            {
              "type": "ReserveEnergy",
              "count": 199
            }
          ]
        }
      ]
    }
  ]
}

Dev note: This could be done with more tanks in order to end with more Energy, but this is already a good farming room. FIXME: This could use an immobile variant.

From: 3
Bottom Right Door
To: 3
Bottom Right Door

Crystal Flash in front of the lower-right door. Wait for the fast crab to cycle the lower half of the room twice, then place the Power Bomb to Crystal Flash just after a slow crab enters the room and is on the middle of the right ceiling. This will avoid killing the fast crab and give it just enough time to come hit Samus from above.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "direct",
    "morphed": true,
    "mobility": "immobile"
  }
}

Requires:

{
  "or": [
    "h_artificialMorphSpringBall",
    {
      "and": [
        "Gravity",
        "h_artificialMorphIBJ"
      ]
    }
  ]
}
"h_artificialMorphComplexRModeCrystalFlashInterrupt"
{
  "ammo": {
    "type": "Missile",
    "count": 10
  }
}
{
  "ammo": {
    "type": "Super",
    "count": 10
  }
}
{
  "ammo": {
    "type": "PowerBomb",
    "count": 5
  }
}
{
  "or": [
    "h_fullEnemyDamageReduction",
    {
      "and": [
        "h_partialEnemyDamageReduction",
        {
          "resourceAtMost": [
            {
              "type": "RegularEnergy",
              "count": 39
            }
          ]
        }
      ]
    },
    {
      "and": [
        {
          "resourceCapacity": [
            {
              "type": "RegularEnergy",
              "count": 199
            }
          ]
        },
        {
          "resourceCapacity": [
            {
              "type": "ReserveEnergy",
              "count": 199
            }
          ]
        }
      ]
    }
  ]
}

Dev note: This could be done with more tanks in order to end with more Energy, but this is already a good farming room.

From: 3
Bottom Right Door
To: 3
Bottom Right Door

Crystal Flash in front of the lower-right door. Place the Power Bomb just as the slow crab turns the corner to go up the the top of the room. This will avoid killing the fast crab and give it just enough time to come hit Samus from above.

Entrance condition:

{
  "comeInWithRMode": {}
}

Requires:

"canComplexRModeCrystalFlashInterrupt"
{
  "ammo": {
    "type": "Missile",
    "count": 10
  }
}
{
  "ammo": {
    "type": "Super",
    "count": 10
  }
}
{
  "ammo": {
    "type": "PowerBomb",
    "count": 5
  }
}
{
  "or": [
    "h_fullEnemyDamageReduction",
    {
      "and": [
        "h_partialEnemyDamageReduction",
        {
          "resourceAtMost": [
            {
              "type": "RegularEnergy",
              "count": 39
            }
          ]
        }
      ]
    },
    {
      "and": [
        {
          "resourceCapacity": [
            {
              "type": "RegularEnergy",
              "count": 199
            }
          ]
        },
        {
          "resourceCapacity": [
            {
              "type": "ReserveEnergy",
              "count": 199
            }
          ]
        }
      ]
    }
  ]
}

Dev note: This could be done with more tanks in order to end with more Energy, but this is already a good farming room.

From: 4
Top Right Doorway
To: 4
Top Right Doorway

Crystal Flash on the right edge of the floating blocks. Place the Power Bomb shortly after the slow crab leaves the screen; there should be a single slow crab on the ceiling, just to the left of center. This will avoid killing the fast crab and give it just enough time to come hit Samus from below.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "direct",
    "morphed": true,
    "mobility": "mobile"
  }
}

Requires:

{
  "or": [
    "h_artificialMorphSpringBall",
    {
      "and": [
        "Gravity",
        "h_artificialMorphBombs"
      ]
    }
  ]
}
"h_artificialMorphComplexRModeCrystalFlashInterrupt"
{
  "ammo": {
    "type": "Missile",
    "count": 10
  }
}
{
  "ammo": {
    "type": "Super",
    "count": 10
  }
}
{
  "ammo": {
    "type": "PowerBomb",
    "count": 5
  }
}
{
  "or": [
    "h_fullEnemyDamageReduction",
    {
      "and": [
        "h_partialEnemyDamageReduction",
        {
          "resourceAtMost": [
            {
              "type": "RegularEnergy",
              "count": 39
            }
          ]
        }
      ]
    },
    {
      "and": [
        {
          "resourceCapacity": [
            {
              "type": "RegularEnergy",
              "count": 199
            }
          ]
        },
        {
          "resourceCapacity": [
            {
              "type": "ReserveEnergy",
              "count": 199
            }
          ]
        }
      ]
    }
  ]
}

Dev note: This could be done with more tanks in order to end with more Energy, but this is already a good farming room.

From: 4
Top Right Doorway
To: 4
Top Right Doorway

Crystal Flash on the right edge of the floating blocks. Place the Power Bomb shortly after the slow crab leaves the screen; there should be a single slow crab on the ceiling, just to the left of center. This will avoid killing the fast crab and give it just enough time to come hit Samus from below. Getting into position with just Gravity and Bombs requires fairly precise movement; it is recommended to immediately place a Bomb once morphed and move slightly to boost horizontally.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "direct",
    "morphed": true,
    "mobility": "immobile"
  }
}

Requires:

{
  "or": [
    "h_artificialMorphSpringBall",
    {
      "and": [
        "Gravity",
        "h_artificialMorphBombs",
        "canInsaneJump"
      ]
    }
  ]
}
"h_artificialMorphComplexRModeCrystalFlashInterrupt"
{
  "ammo": {
    "type": "Missile",
    "count": 10
  }
}
{
  "ammo": {
    "type": "Super",
    "count": 10
  }
}
{
  "ammo": {
    "type": "PowerBomb",
    "count": 5
  }
}
{
  "or": [
    "h_fullEnemyDamageReduction",
    {
      "and": [
        "h_partialEnemyDamageReduction",
        {
          "resourceAtMost": [
            {
              "type": "RegularEnergy",
              "count": 39
            }
          ]
        }
      ]
    },
    {
      "and": [
        {
          "resourceCapacity": [
            {
              "type": "RegularEnergy",
              "count": 199
            }
          ]
        },
        {
          "resourceCapacity": [
            {
              "type": "ReserveEnergy",
              "count": 199
            }
          ]
        }
      ]
    }
  ]
}

Dev note: This could be done with more tanks in order to end with more Energy, but this is already a good farming room.

From: 4
Top Right Doorway
To: 4
Top Right Doorway

Crystal Flash on the right edge of the floating blocks. Place the Power Bomb shortly after the slow crab leaves the screen; there should be a single slow crab on the ceiling, just to the left of center. This will avoid killing the fast crab and give it just enough time to come hit Samus from below.

Entrance condition:

{
  "comeInWithRMode": {}
}

Requires:

{
  "or": [
    "h_artificialMorphSpringBall",
    {
      "and": [
        "Gravity",
        "h_artificialMorphBombs"
      ]
    }
  ]
}
"canComplexRModeCrystalFlashInterrupt"
{
  "ammo": {
    "type": "Missile",
    "count": 10
  }
}
{
  "ammo": {
    "type": "Super",
    "count": 10
  }
}
{
  "ammo": {
    "type": "PowerBomb",
    "count": 5
  }
}
{
  "or": [
    "h_fullEnemyDamageReduction",
    {
      "and": [
        "h_partialEnemyDamageReduction",
        {
          "resourceAtMost": [
            {
              "type": "RegularEnergy",
              "count": 39
            }
          ]
        }
      ]
    },
    {
      "and": [
        {
          "resourceCapacity": [
            {
              "type": "RegularEnergy",
              "count": 199
            }
          ]
        },
        {
          "resourceCapacity": [
            {
              "type": "ReserveEnergy",
              "count": 199
            }
          ]
        }
      ]
    }
  ]
}

Dev note: This could be done with more tanks in order to end with more Energy, but this is already a good farming room.

From: 1
Bottom Left Door
To: 1
Bottom Left Door

It is required to avoid double hitting the Skultera with the Power Bomb, and to position the Crystal Flash so that the Skultera can hit Samus from above so it avoids the light orb. To do this, Crystal Flash on the left-most flat tile just in front of the door and time the Power Bomb so that its first hit is when the Skultera is near the right wall.

This can be done with no enemy damage reduction and up to 2 E-Tanks or a 50% enemy damage reduction and no E-Tanks; a 75% reduction is not recommended and would require disabling and reenabling suits with a precise pause abuse.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "direct",
    "morphed": true
  }
}

Requires:

"h_artificialMorphComplexRModeCrystalFlashInterrupt"
{
  "ammo": {
    "type": "Missile",
    "count": 10
  }
}
{
  "ammo": {
    "type": "Super",
    "count": 10
  }
}
{
  "or": [
    "h_partialEnemyDamageReduction",
    {
      "resourceAtMost": [
        {
          "type": "RegularEnergy",
          "count": 19
        }
      ]
    },
    {
      "and": [
        {
          "resourceCapacity": [
            {
              "type": "RegularEnergy",
              "count": 199
            }
          ]
        },
        {
          "resourceCapacity": [
            {
              "type": "ReserveEnergy",
              "count": 199
            }
          ]
        }
      ]
    }
  ]
}

Dev note: FIXME: A 75% damage reduction method needs to be documented for if Samus only has Gravity and it provides 75% reduction.

From: 1
Bottom Left Door
To: 1
Bottom Left Door

It is required to avoid double hitting the Skultera with the Power Bomb, and to position the Crystal Flash so that the Skultera can hit Samus from above so it avoids the light orb. To do this, Crystal Flash on the left-most flat tile just in front of the door and time the Power Bomb so that its first hit is when the Skultera is near the right wall.

This can be done with no enemy damage reduction and up to 2 E-Tanks or a 50% enemy damage reduction and no E-Tanks; a 75% reduction is not recommended and would require disabling and reenabling suits with a precise pause abuse.

Requires:

{
  "obstaclesCleared": [
    "R-Mode"
  ]
}
"canComplexRModeCrystalFlashInterrupt"
{
  "ammo": {
    "type": "Missile",
    "count": 10
  }
}
{
  "ammo": {
    "type": "Super",
    "count": 10
  }
}
{
  "or": [
    "h_partialEnemyDamageReduction",
    {
      "resourceAtMost": [
        {
          "type": "RegularEnergy",
          "count": 19
        }
      ]
    },
    {
      "and": [
        {
          "resourceCapacity": [
            {
              "type": "RegularEnergy",
              "count": 199
            }
          ]
        },
        {
          "resourceCapacity": [
            {
              "type": "ReserveEnergy",
              "count": 199
            }
          ]
        }
      ]
    }
  ]
}

Resets obstacles: R-Mode

Dev note: There is not an artificial morph variant from door 2, as Samus will be off-camera and can't get hit by the pirate. FIXME: This is a good example of where it would be nice to be able to end with more than 50 Energy, as Samus could spark to the top right. FIXME: A 75% damage reduction method needs to be documented for if Samus only has Gravity and it provides 75% reduction.

From: 3
Top Right Door
To: 1
Bottom Left Door

It is required to avoid double hitting the Skultera with the Power Bomb, and to position the Crystal Flash so that the Skultera can hit Samus from above so it avoids the light orb. To do this, Crystal Flash on the left-most flat tile just in front of the door and time the Power Bomb so that its first hit is when the Skultera is near the right wall.

This can be done with no enemy damage reduction and up to 2 E-Tanks or a 50% enemy damage reduction and no E-Tanks; a 75% reduction is not recommended and would require disabling and reenabling suits with a precise pause abuse.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "direct",
    "morphed": true
  },
  "comesThroughToilet": "no"
}

Requires:

{
  "or": [
    {
      "and": [
        "Gravity",
        "h_artificialMorphIBJ"
      ]
    },
    {
      "and": [
        "h_artificialMorphSpringBall",
        {
          "or": [
            "Gravity",
            "HiJump"
          ]
        }
      ]
    }
  ]
}
"h_artificialMorphComplexRModeCrystalFlashInterrupt"
{
  "ammo": {
    "type": "Missile",
    "count": 10
  }
}
{
  "ammo": {
    "type": "Super",
    "count": 10
  }
}
{
  "or": [
    "h_partialEnemyDamageReduction",
    {
      "resourceAtMost": [
        {
          "type": "RegularEnergy",
          "count": 19
        }
      ]
    },
    {
      "and": [
        {
          "resourceCapacity": [
            {
              "type": "RegularEnergy",
              "count": 199
            }
          ]
        },
        {
          "resourceCapacity": [
            {
              "type": "ReserveEnergy",
              "count": 199
            }
          ]
        }
      ]
    }
  ]
}

Dev note: FIXME: A 75% damage reduction method needs to be documented for if Samus only has Gravity and it provides 75% reduction.

From: 4
Top Left Door
To: 1
Bottom Left Door

It is required to avoid double hitting the Skultera with the Power Bomb, and to position the Crystal Flash so that the Skultera can hit Samus from above so it avoids the light orb. To do this, Crystal Flash on the left-most flat tile just in front of the door and time the Power Bomb so that its first hit is when the Skultera is near the right wall.

This can be done with no enemy damage reduction and up to 2 E-Tanks or a 50% enemy damage reduction and no E-Tanks; a 75% reduction is not recommended and would require disabling and reenabling suits with a precise pause abuse.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "direct",
    "morphed": true
  },
  "comesThroughToilet": "no"
}

Requires:

"h_artificialMorphComplexRModeCrystalFlashInterrupt"
{
  "ammo": {
    "type": "Missile",
    "count": 10
  }
}
{
  "ammo": {
    "type": "Super",
    "count": 10
  }
}
{
  "or": [
    "h_partialEnemyDamageReduction",
    {
      "resourceAtMost": [
        {
          "type": "RegularEnergy",
          "count": 19
        }
      ]
    },
    {
      "and": [
        {
          "resourceCapacity": [
            {
              "type": "RegularEnergy",
              "count": 199
            }
          ]
        },
        {
          "resourceCapacity": [
            {
              "type": "ReserveEnergy",
              "count": 199
            }
          ]
        }
      ]
    }
  ]
}

Dev note: FIXME: A 75% damage reduction method needs to be documented for if Samus only has Gravity and it provides 75% reduction.

From: 4
Top Right Door
To: 4
Top Right Door

It is required to avoid double hitting the Skultera with the Power Bomb, and to position the Crystal Flash so that the Skultera can hit Samus from above so it avoids the light orb. This is particularly precise because the fish is not global, which makes it so Samus needs to be closer to the fish when laying the Power Bomb. Samus also needs to be able to manipulate the camera, which can be difficult while morphed. Roll up the hill a bit until the Skultera is close to the wall, then move away so that it is a bit off camera. Crystal Flash while Samus is on one of the two lower sloped tiles and the Skultera is just off camera to the right, in order to lure it back to the left.

This can be done with no enemy damage reduction and up to 2 E-Tanks or a 50% enemy damage reduction and no E-Tanks; a 75% reduction is not recommended and would require disabling and reenabling suits with a precise pause abuse.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "direct",
    "morphed": true
  }
}

Requires:

"canCameraManip"
"h_artificialMorphComplexRModeCrystalFlashInterrupt"
{
  "ammo": {
    "type": "Missile",
    "count": 10
  }
}
{
  "ammo": {
    "type": "Super",
    "count": 10
  }
}
{
  "ammo": {
    "type": "PowerBomb",
    "count": 3
  }
}
{
  "or": [
    "h_partialEnemyDamageReduction",
    {
      "resourceAtMost": [
        {
          "type": "RegularEnergy",
          "count": 19
        }
      ]
    },
    {
      "and": [
        {
          "resourceCapacity": [
            {
              "type": "RegularEnergy",
              "count": 199
            }
          ]
        },
        {
          "resourceCapacity": [
            {
              "type": "ReserveEnergy",
              "count": 199
            }
          ]
        }
      ]
    }
  ]
}
{
  "or": [
    "Gravity",
    "HiJump"
  ]
}

Dev note: FIXME: A 75% damage reduction method needs to be documented for if Samus only has Gravity and it provides 75% reduction. If there were another node near the fish, that could reduce a small amount of duplication.

From: 4
Top Right Door
To: 4
Top Right Door

It is required to avoid double hitting the Skultera with the Power Bomb, and to position the Crystal Flash so that the Skultera can hit Samus from above so it avoids the light orb. This is particularly precise because the fish is not global, which makes it so Samus needs to be closer to the fish when laying the Power Bomb. Moonwalk to move the camera to the right, but not all the way. The Skultera should be able to move back and forth while Samus is on one of the two lower sloped tiles. Crystal Flash and time the Power Bomb so that its first hit is when the Skultera is against the right wall.

This can be done with no enemy damage reduction and up to 2 E-Tanks or a 50% enemy damage reduction and no E-Tanks; a 75% reduction is not recommended and would require disabling and reenabling suits with a precise pause abuse.

Requires:

{
  "obstaclesCleared": [
    "R-Mode"
  ]
}
"canCameraManip"
"canMoonwalk"
"canComplexRModeCrystalFlashInterrupt"
{
  "ammo": {
    "type": "Missile",
    "count": 10
  }
}
{
  "ammo": {
    "type": "Super",
    "count": 10
  }
}
{
  "or": [
    "h_partialEnemyDamageReduction",
    {
      "resourceAtMost": [
        {
          "type": "RegularEnergy",
          "count": 19
        }
      ]
    },
    {
      "and": [
        {
          "resourceCapacity": [
            {
              "type": "RegularEnergy",
              "count": 199
            }
          ]
        },
        {
          "resourceCapacity": [
            {
              "type": "ReserveEnergy",
              "count": 199
            }
          ]
        }
      ]
    }
  ]
}
{
  "or": [
    "Gravity",
    "HiJump",
    "canSpringBallJumpMidAir"
  ]
}

Resets obstacles: R-Mode

Dev note: FIXME: A 75% damage reduction method needs to be documented for if Samus only has Gravity and it provides 75% reduction. If there were another node near the fish, that could reduce a small amount of duplication.

From: 4
Top Right Door
To: 9
Junction Below Speed Blocks

It is required to avoid double hitting the Skultera with the Power Bomb, and to position the Crystal Flash so that the Skultera can hit Samus from above so it avoids the light orb. This is particularly precise because the fish is not global, which makes it so Samus needs to be closer to the fish when laying the Power Bomb. Samus also needs to be able to manipulate the camera, which can be difficult while morphed. Roll up the hill a bit until the Skultera is close to the wall, then move away so that it is a bit off camera. Crystal Flash while Samus is on one of the two lower sloped tiles and the Skultera is just off camera to the right, in order to lure it back to the left.

This can be done with no enemy damage reduction and up to 2 E-Tanks or a 50% enemy damage reduction and no E-Tanks; a 75% reduction is not recommended and would require disabling and reenabling suits with a precise pause abuse.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "direct",
    "morphed": true
  }
}

Requires:

"canCameraManip"
"h_artificialMorphComplexRModeCrystalFlashInterrupt"
{
  "ammo": {
    "type": "Missile",
    "count": 10
  }
}
{
  "ammo": {
    "type": "Super",
    "count": 10
  }
}
{
  "ammo": {
    "type": "PowerBomb",
    "count": 3
  }
}
{
  "or": [
    "h_partialEnemyDamageReduction",
    {
      "resourceAtMost": [
        {
          "type": "RegularEnergy",
          "count": 19
        }
      ]
    },
    {
      "and": [
        {
          "resourceCapacity": [
            {
              "type": "RegularEnergy",
              "count": 199
            }
          ]
        },
        {
          "resourceCapacity": [
            {
              "type": "ReserveEnergy",
              "count": 199
            }
          ]
        }
      ]
    }
  ]
}

Dev note: FIXME: A 75% damage reduction method needs to be documented for if Samus only has Gravity and it provides 75% reduction. If there were another node near the fish, that could reduce a small amount of duplication.

From: 4
Top Right Door
To: 9
Junction Below Speed Blocks

It is required to avoid double hitting the Skultera with the Power Bomb, and to position the Crystal Flash so that the Skultera can hit Samus from above so it avoids the light orb. This is particularly precise because the fish is not global, which makes it so Samus needs to be closer to the fish when laying the Power Bomb. Moonwalk to move the camera to the right, but not all the way. The Skultera should be able to move back and forth while Samus is on one of the two lower sloped tiles. Crystal Flash and time the Power Bomb so that its first hit is when the Skultera is against the right wall.

This can be done with no enemy damage reduction and up to 2 E-Tanks or a 50% enemy damage reduction and no E-Tanks; a 75% reduction is not recommended and would require disabling and reenabling suits with a precise pause abuse.

Requires:

{
  "obstaclesCleared": [
    "R-Mode"
  ]
}
"canCameraManip"
"canMoonwalk"
"canComplexRModeCrystalFlashInterrupt"
{
  "ammo": {
    "type": "Missile",
    "count": 10
  }
}
{
  "ammo": {
    "type": "Super",
    "count": 10
  }
}
{
  "or": [
    "h_partialEnemyDamageReduction",
    {
      "resourceAtMost": [
        {
          "type": "RegularEnergy",
          "count": 19
        }
      ]
    },
    {
      "and": [
        {
          "resourceCapacity": [
            {
              "type": "RegularEnergy",
              "count": 199
            }
          ]
        },
        {
          "resourceCapacity": [
            {
              "type": "ReserveEnergy",
              "count": 199
            }
          ]
        }
      ]
    }
  ]
}

Resets obstacles: R-Mode

Dev note: FIXME: A 75% damage reduction method needs to be documented for if Samus only has Gravity and it provides 75% reduction. If there were another node near the fish, that could reduce a small amount of duplication.

From: 10
Direct G-Mode Morph, On Ledge Above Speed Blocks
To: 4
Top Right Door

It is required to avoid double hitting the Skultera with the Power Bomb, and to position the Crystal Flash so that the Skultera can hit Samus from above so it avoids the light orb. This is particularly precise because the fish is not global, which makes it so Samus needs to be closer to the fish when laying the Power Bomb. Samus also needs to be able to manipulate the camera, which can be difficult while morphed. Roll up the hill a bit until the Skultera is close to the wall, then move away so that it is a bit off camera. Crystal Flash while Samus is on one of the two lower sloped tiles and the Skultera is just off camera to the right, in order to lure it back to the left.

This can be done with no enemy damage reduction and up to 2 E-Tanks or a 50% enemy damage reduction and no E-Tanks; a 75% reduction is not recommended and would require disabling and reenabling suits with a precise pause abuse.

Requires:

{
  "or": [
    {
      "and": [
        "Gravity",
        "h_artificialMorphIBJ"
      ]
    },
    {
      "and": [
        "Gravity",
        "HiJump",
        "h_artificialMorphSpringBall"
      ]
    },
    {
      "and": [
        "h_artificialMorphSpringBall",
        "canGravityJump"
      ]
    },
    "h_artificialMorphDoubleSpringBallJump"
  ]
}
"canCameraManip"
"h_artificialMorphComplexRModeCrystalFlashInterrupt"
{
  "ammo": {
    "type": "Missile",
    "count": 10
  }
}
{
  "ammo": {
    "type": "Super",
    "count": 10
  }
}
{
  "ammo": {
    "type": "PowerBomb",
    "count": 3
  }
}
{
  "or": [
    "h_partialEnemyDamageReduction",
    {
      "resourceAtMost": [
        {
          "type": "RegularEnergy",
          "count": 19
        }
      ]
    },
    {
      "and": [
        {
          "resourceCapacity": [
            {
              "type": "RegularEnergy",
              "count": 199
            }
          ]
        },
        {
          "resourceCapacity": [
            {
              "type": "ReserveEnergy",
              "count": 199
            }
          ]
        }
      ]
    }
  ]
}

Dev note: FIXME: A 75% damage reduction method needs to be documented for if Samus only has Gravity and it provides 75% reduction.

From: 1
Left Door
To: 1
Left Door

On room entry, roll into one of the baby turtles in order to get Mama Turtle to wake up. This then requires a precisely timed Crystal Flash, such that Mama Turtle hits Samus immediately after she gets Reserve Energy, to prevent getting double hit. The precise timing is not required with the ability to survive another hit after the Reserve trigger. Samus will sometimes be forced onto Mama Turtle's back, which can force a third hit; this can be prevented by holding forward as she hits Samus.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "direct",
    "morphed": true
  }
}

Requires:

"h_artificialMorphRModeCrystalFlashInterrupt"
{
  "or": [
    {
      "and": [
        {
          "ammo": {
            "type": "Missile",
            "count": 10
          }
        },
        {
          "or": [
            "h_fullEnemyDamageReduction",
            {
              "and": [
                "h_partialEnemyDamageReduction",
                {
                  "resourceCapacity": [
                    {
                      "type": "RegularEnergy",
                      "count": 149
                    }
                  ]
                },
                {
                  "resourceCapacity": [
                    {
                      "type": "ReserveEnergy",
                      "count": 149
                    }
                  ]
                }
              ]
            },
            {
              "and": [
                {
                  "resourceCapacity": [
                    {
                      "type": "RegularEnergy",
                      "count": 249
                    }
                  ]
                },
                {
                  "resourceCapacity": [
                    {
                      "type": "ReserveEnergy",
                      "count": 249
                    }
                  ]
                }
              ]
            }
          ]
        }
      ]
    },
    {
      "and": [
        {
          "ammo": {
            "type": "Missile",
            "count": 2
          }
        },
        "canComplexRModeCrystalFlashInterrupt"
      ]
    }
  ]
}
From: 1
Left Door
To: 1
Left Door

This requires a precisely timed Crystal Flash, such that Mama Turtle hits Samus immediately after she gets Reserve Energy, to prevent getting double hit. The precise timing is not required with the ability to survive another hit after the Reserve trigger. Samus will sometimes be forced onto Mama Turtle's back, which can force a third hit; this can be prevented by holding forward as she hits Samus.

Entrance condition:

{
  "comeInWithRMode": {}
}

Requires:

"canRModeCrystalFlashInterrupt"
{
  "or": [
    {
      "and": [
        {
          "ammo": {
            "type": "Missile",
            "count": 10
          }
        },
        {
          "or": [
            "h_fullEnemyDamageReduction",
            {
              "and": [
                "h_partialEnemyDamageReduction",
                {
                  "resourceCapacity": [
                    {
                      "type": "RegularEnergy",
                      "count": 149
                    }
                  ]
                },
                {
                  "resourceCapacity": [
                    {
                      "type": "ReserveEnergy",
                      "count": 149
                    }
                  ]
                }
              ]
            },
            {
              "and": [
                {
                  "resourceCapacity": [
                    {
                      "type": "RegularEnergy",
                      "count": 249
                    }
                  ]
                },
                {
                  "resourceCapacity": [
                    {
                      "type": "ReserveEnergy",
                      "count": 249
                    }
                  ]
                }
              ]
            }
          ]
        }
      ]
    },
    {
      "and": [
        {
          "ammo": {
            "type": "Missile",
            "count": 2
          }
        },
        "canComplexRModeCrystalFlashInterrupt"
      ]
    }
  ]
}
From: 1
Left Door
To: 1
Left Door

Kill the Zoas so that their drops appear away from the sand pit. Quickly sink to the bottom middle of the pit, directly above the Zoa spawn point, then Crystal Flash. This sand is easy to escape without accidentally using the flash suit - hold down then press jump.

This can only be done suitless and without and E-Tanks, otherwise the Zoas can't deal enough damage to trigger Samus' reserves. This sand is easy to escape without accidentally using the flash suit - hold down then press jump.

Requires:

{
  "obstaclesCleared": [
    "R-Mode"
  ]
}
"canComplexRModeCrystalFlashInterrupt"
{
  "ammo": {
    "type": "Missile",
    "count": 10
  }
}

Resets obstacles: R-Mode

Dev note: This doesn't work in G-mode because the Power Bomb will kill the Zoas and prevent them from respawning.

From: 1
Left Door
To: 1
Left Door

Crystal Flash to where the ceiling crab will hit Samus from above. Samus needs to be positioned under the left edge of the large central structure and time the Power Bomb to avoid killing the crab.

The crab only briefly intersects Samus while it is turning the corner, so it won't double hit Samus.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "direct",
    "morphed": true
  }
}

Requires:

"h_artificialMorphComplexRModeCrystalFlashInterrupt"
{
  "ammo": {
    "type": "Missile",
    "count": 10
  }
}
{
  "ammo": {
    "type": "Super",
    "count": 10
  }
}
{
  "refill": [
    "ReserveEnergy"
  ]
}
{
  "autoReserveTrigger": {}
}
From: 1
Left Door
To: 1
Left Door

Crystal Flash to where the ceiling crab will hit Samus from above. Samus needs to be positioned under the left edge of the large central structure and time the Power Bomb to avoid killing the crab.

The crab only briefly intersects Samus while it is turning the corner, so it won't double hit Samus.

Requires:

{
  "obstaclesCleared": [
    "R-Mode"
  ]
}
"canComplexRModeCrystalFlashInterrupt"
{
  "ammo": {
    "type": "Missile",
    "count": 10
  }
}
{
  "ammo": {
    "type": "Super",
    "count": 10
  }
}
{
  "refill": [
    "ReserveEnergy"
  ]
}
{
  "autoReserveTrigger": {}
}

Resets obstacles: R-Mode

Fall down the shaft then Crystal Flash to where the ceiling crab will hit Samus from above. Samus needs to be positioned under the left edge of the large central structure and time the Power Bomb to avoid killing the crab.

The crab only briefly intersects Samus while it is turning the corner, so it won't double hit Samus.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "direct",
    "morphed": true
  },
  "comesThroughToilet": "no"
}

Requires:

"h_artificialMorphComplexRModeCrystalFlashInterrupt"
{
  "ammo": {
    "type": "Missile",
    "count": 10
  }
}
{
  "ammo": {
    "type": "Super",
    "count": 10
  }
}
{
  "refill": [
    "ReserveEnergy"
  ]
}
{
  "autoReserveTrigger": {}
}

Crystal Flash on the top right corner of the central structure to where the crab will hit Samus from below. Time the Power Bomb to avoid killing the crab.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "direct",
    "morphed": true
  },
  "comesThroughToilet": "no"
}

Requires:

"h_artificialMorphComplexRModeCrystalFlashInterrupt"
{
  "ammo": {
    "type": "Missile",
    "count": 10
  }
}
{
  "ammo": {
    "type": "Super",
    "count": 10
  }
}
{
  "or": [
    "h_fullEnemyDamageReduction",
    {
      "and": [
        "h_partialEnemyDamageReduction",
        {
          "resourceAtMost": [
            {
              "type": "RegularEnergy",
              "count": 39
            }
          ]
        }
      ]
    },
    {
      "and": [
        {
          "resourceCapacity": [
            {
              "type": "RegularEnergy",
              "count": 199
            }
          ]
        },
        {
          "resourceCapacity": [
            {
              "type": "ReserveEnergy",
              "count": 199
            }
          ]
        }
      ]
    }
  ]
}
{
  "useFlashSuit": {}
}
{
  "shinespark": {
    "frames": 7
  }
}

Exit condition:

{
  "leaveWithSpark": {}
}

Unlocks doors:

{"types":["ammo"],"requires":[]}
From: 3
Top Door
To: 4
Platform Below Top Door

Crystal Flash on the top right corner of the central structure to where the crab will hit Samus from below. Time the Power Bomb to avoid killing the crab.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "direct",
    "morphed": true
  },
  "comesThroughToilet": "no"
}

Requires:

"h_artificialMorphComplexRModeCrystalFlashInterrupt"
{
  "ammo": {
    "type": "Missile",
    "count": 10
  }
}
{
  "ammo": {
    "type": "Super",
    "count": 10
  }
}
{
  "or": [
    "h_fullEnemyDamageReduction",
    {
      "and": [
        "h_partialEnemyDamageReduction",
        {
          "resourceAtMost": [
            {
              "type": "RegularEnergy",
              "count": 39
            }
          ]
        }
      ]
    },
    {
      "and": [
        {
          "resourceCapacity": [
            {
              "type": "RegularEnergy",
              "count": 199
            }
          ]
        },
        {
          "resourceCapacity": [
            {
              "type": "ReserveEnergy",
              "count": 199
            }
          ]
        }
      ]
    }
  ]
}
{
  "or": [
    "Gravity",
    "HiJump",
    "canSpringBallJumpMidAir"
  ]
}

Dev note: A node below the platform might help, but without the extra movement, Samus can always do this at 1 instead. With Ice, Samus would want to do this at 1 and then climb back up.

From: 3
Bottom Right Door
To: 3
Bottom Right Door

Climb up and lure and Oum to the right pit, then time the Crystal Flash so that the Oum can hit Samus. This is fairly lenient, but one method is to Crystal Flash near the shot block pillar while the Oum is to the right of Samus moving right. With some testing, it seemed like the Oum was more likely to hit Samus when it is moving to the left.

This is possible with a Bomb into Spring Ball jump without HiJump. Pause and jump just before the fade out finishes. Turn off Spring Ball and place a Bomb just above where Samus' head would be if standing. Pause again between 23-25 frames later and equip Spring Ball; Samus has a three frame window where she has upward momentum from the Bomb and can jump again. The positioning of the Bomb is quite lenient, with an 11 frame window for where it can be placed.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "direct",
    "morphed": true
  }
}

Requires:

{
  "or": [
    {
      "and": [
        "HiJump",
        "h_artificialMorphSpringBall"
      ]
    },
    {
      "and": [
        "Gravity",
        "h_artificialMorphIBJ"
      ]
    },
    "h_artificialMorphUnderwaterBombIntoSpringBallJump"
  ]
}
"h_artificialMorphRModeCrystalFlashInterrupt"
{
  "ammo": {
    "type": "Missile",
    "count": 10
  }
}
{
  "or": [
    {
      "tech": "canComplexRModeCrystalFlashInterrupt"
    },
    {
      "ammo": {
        "type": "Super",
        "count": 10
      }
    }
  ]
}
{
  "or": [
    "h_fullEnemyDamageReduction",
    {
      "and": [
        "h_partialEnemyDamageReduction",
        {
          "resourceAtMost": [
            {
              "type": "RegularEnergy",
              "count": 49
            }
          ]
        }
      ]
    },
    {
      "and": [
        {
          "resourceCapacity": [
            {
              "type": "RegularEnergy",
              "count": 199
            }
          ]
        },
        {
          "resourceCapacity": [
            {
              "type": "ReserveEnergy",
              "count": 199
            }
          ]
        }
      ]
    }
  ]
}

Dev note: It is possible to enter with G-mode for the left side of the room and do this off-camera, but it is unreasonably difficult.

From: 3
Bottom Right Door
To: 3
Bottom Right Door

Time the Crystal Flash so that the Oum can hit Samus. This is fairly lenient, but one method is to Crystal Flash near the shot block pillar while the Oum is to the right of Samus, near the door.

Requires:

{
  "obstaclesCleared": [
    "R-Mode"
  ]
}
"canRModeCrystalFlashInterrupt"
{
  "ammo": {
    "type": "Missile",
    "count": 10
  }
}
{
  "or": [
    {
      "tech": "canComplexRModeCrystalFlashInterrupt"
    },
    {
      "ammo": {
        "type": "Super",
        "count": 10
      }
    }
  ]
}
{
  "or": [
    "h_fullEnemyDamageReduction",
    {
      "and": [
        "h_partialEnemyDamageReduction",
        {
          "resourceAtMost": [
            {
              "type": "RegularEnergy",
              "count": 49
            }
          ]
        }
      ]
    },
    {
      "and": [
        {
          "resourceCapacity": [
            {
              "type": "RegularEnergy",
              "count": 199
            }
          ]
        },
        {
          "resourceCapacity": [
            {
              "type": "ReserveEnergy",
              "count": 199
            }
          ]
        }
      ]
    }
  ]
}

Resets obstacles: R-Mode

From: 1
Left Vertical Door
To: 2
Bottom Right Door

It is required to avoid double hitting the Skultera with the Power Bomb, and to position the Crystal Flash so that the Skultera can hit Samus from above so it avoids the light orb. To do this, Crystal Flash just left of the top left corner of the raised floor and time the Power Bomb so that its first hit is when the Skultera is far to the left.

This can be done with no enemy damage reduction and up to 2 E-Tanks or a 50% enemy damage reduction and no E-Tanks; a 75% reduction is not recommended and would require disabling and reenabling suits with a precise pause abuse.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "direct",
    "morphed": true
  },
  "comesThroughToilet": "no"
}

Requires:

{
  "or": [
    "h_artificialMorphBombThings",
    "h_artificialMorphSpringBall"
  ]
}
"h_artificialMorphComplexRModeCrystalFlashInterrupt"
{
  "ammo": {
    "type": "Missile",
    "count": 10
  }
}
{
  "ammo": {
    "type": "Super",
    "count": 10
  }
}
{
  "or": [
    "h_partialEnemyDamageReduction",
    {
      "resourceAtMost": [
        {
          "type": "RegularEnergy",
          "count": 19
        }
      ]
    },
    {
      "and": [
        {
          "resourceCapacity": [
            {
              "type": "RegularEnergy",
              "count": 199
            }
          ]
        },
        {
          "resourceCapacity": [
            {
              "type": "ReserveEnergy",
              "count": 199
            }
          ]
        }
      ]
    }
  ]
}

Dev note: FIXME: A 75% damage reduction method needs to be documented for if Samus only has Gravity and it provides 75% reduction.

From: 2
Bottom Right Door
To: 2
Bottom Right Door

It is required to avoid double hitting the Skultera with the Power Bomb, and to position the Crystal Flash so that the Skultera can hit Samus from above so it avoids the light orb. To do this, Crystal Flash just left of the top left corner of the raised floor and time the Power Bomb so that its first hit is when the Skultera is far to the left.

This can be done with no enemy damage reduction and up to 2 E-Tanks or a 50% enemy damage reduction and no E-Tanks; a 75% reduction is not recommended and would require disabling and reenabling suits with a precise pause abuse.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "direct",
    "morphed": true
  }
}

Requires:

{
  "or": [
    {
      "and": [
        "Gravity",
        "h_artificialMorphIBJ"
      ]
    },
    "h_artificialMorphSpringBall"
  ]
}
"h_artificialMorphComplexRModeCrystalFlashInterrupt"
{
  "ammo": {
    "type": "Missile",
    "count": 10
  }
}
{
  "ammo": {
    "type": "Super",
    "count": 10
  }
}
{
  "or": [
    "h_partialEnemyDamageReduction",
    {
      "resourceAtMost": [
        {
          "type": "RegularEnergy",
          "count": 19
        }
      ]
    },
    {
      "and": [
        {
          "resourceCapacity": [
            {
              "type": "RegularEnergy",
              "count": 199
            }
          ]
        },
        {
          "resourceCapacity": [
            {
              "type": "ReserveEnergy",
              "count": 199
            }
          ]
        }
      ]
    }
  ]
}

Dev note: FIXME: A 75% damage reduction method needs to be documented for if Samus only has Gravity and it provides 75% reduction.

From: 2
Bottom Right Door
To: 2
Bottom Right Door

It is required to avoid double hitting the Skultera with the Power Bomb, and to position the Crystal Flash so that the Skultera can hit Samus from above so it avoids the light orb. To do this, Crystal Flash just left of the top left corner of the raised floor and time the Power Bomb so that its first hit is when the Skultera is far to the left.

This can be done with no enemy damage reduction and up to 2 E-Tanks or a 50% enemy damage reduction and no E-Tanks; a 75% reduction is not recommended and would require disabling and reenabling suits with a precise pause abuse.

Requires:

{
  "obstaclesCleared": [
    "R-Mode"
  ]
}
"canComplexRModeCrystalFlashInterrupt"
{
  "ammo": {
    "type": "Missile",
    "count": 10
  }
}
{
  "ammo": {
    "type": "Super",
    "count": 10
  }
}
{
  "or": [
    "h_partialEnemyDamageReduction",
    {
      "resourceAtMost": [
        {
          "type": "RegularEnergy",
          "count": 19
        }
      ]
    },
    {
      "and": [
        {
          "resourceCapacity": [
            {
              "type": "RegularEnergy",
              "count": 199
            }
          ]
        },
        {
          "resourceCapacity": [
            {
              "type": "ReserveEnergy",
              "count": 199
            }
          ]
        }
      ]
    }
  ]
}

Resets obstacles: R-Mode

Dev note: FIXME: A 75% damage reduction method needs to be documented for if Samus only has Gravity and it provides 75% reduction.

From: 3
Middle Right Door
To: 2
Bottom Right Door

It is required to avoid double hitting the Skultera with the Power Bomb, and to position the Crystal Flash so that the Skultera can hit Samus from above so it avoids the light orb. To do this, Crystal Flash just left of the top left corner of the raised floor and time the Power Bomb so that its first hit is when the Skultera is far to the left.

This can be done with no enemy damage reduction and up to 2 E-Tanks or a 50% enemy damage reduction and no E-Tanks; a 75% reduction is not recommended and would require disabling and reenabling suits with a precise pause abuse.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "direct",
    "morphed": true
  }
}

Requires:

"h_artificialMorphComplexRModeCrystalFlashInterrupt"
{
  "ammo": {
    "type": "Missile",
    "count": 10
  }
}
{
  "ammo": {
    "type": "Super",
    "count": 10
  }
}
{
  "or": [
    "h_partialEnemyDamageReduction",
    {
      "resourceAtMost": [
        {
          "type": "RegularEnergy",
          "count": 19
        }
      ]
    },
    {
      "and": [
        {
          "resourceCapacity": [
            {
              "type": "RegularEnergy",
              "count": 199
            }
          ]
        },
        {
          "resourceCapacity": [
            {
              "type": "ReserveEnergy",
              "count": 199
            }
          ]
        }
      ]
    }
  ]
}

Dev note: FIXME: A 75% damage reduction method needs to be documented for if Samus only has Gravity and it provides 75% reduction.

From: 4
Top Right Door
To: 2
Bottom Right Door

It is required to avoid double hitting the Skultera with the Power Bomb, and to position the Crystal Flash so that the Skultera can hit Samus from above so it avoids the light orb. To do this, Crystal Flash just left of the top left corner of the raised floor and time the Power Bomb so that its first hit is when the Skultera is far to the left.

This can be done with no enemy damage reduction and up to 2 E-Tanks or a 50% enemy damage reduction and no E-Tanks; a 75% reduction is not recommended and would require disabling and reenabling suits with a precise pause abuse.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "direct",
    "morphed": true
  }
}

Requires:

"h_artificialMorphComplexRModeCrystalFlashInterrupt"
{
  "ammo": {
    "type": "Missile",
    "count": 10
  }
}
{
  "ammo": {
    "type": "Super",
    "count": 10
  }
}
{
  "or": [
    "h_partialEnemyDamageReduction",
    {
      "resourceAtMost": [
        {
          "type": "RegularEnergy",
          "count": 19
        }
      ]
    },
    {
      "and": [
        {
          "resourceCapacity": [
            {
              "type": "RegularEnergy",
              "count": 199
            }
          ]
        },
        {
          "resourceCapacity": [
            {
              "type": "ReserveEnergy",
              "count": 199
            }
          ]
        }
      ]
    }
  ]
}

Dev note: FIXME: A 75% damage reduction method needs to be documented for if Samus only has Gravity and it provides 75% reduction.

From: 1
Left Door
To: 2
Bottom Door

It is required to avoid double hitting the Skultera with the Power Bomb, and to position the Crystal Flash so that the Skultera can hit Samus from above so it avoids the light orb. To do this, Crystal Flash one tile left of the door and time the Power Bomb so that its first hit is when the Skultera is just a bit off-screen to the right.

This can be done with no enemy damage reduction and up to 2 E-Tanks or a 50% enemy damage reduction and no E-Tanks; a 75% reduction is not recommended and would require disabling and reenabling suits with a precise pause abuse.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "direct",
    "morphed": true
  }
}

Requires:

"h_artificialMorphComplexRModeCrystalFlashInterrupt"
{
  "ammo": {
    "type": "Missile",
    "count": 10
  }
}
{
  "ammo": {
    "type": "Super",
    "count": 10
  }
}
{
  "or": [
    "h_partialEnemyDamageReduction",
    {
      "resourceAtMost": [
        {
          "type": "RegularEnergy",
          "count": 19
        }
      ]
    },
    {
      "and": [
        {
          "resourceCapacity": [
            {
              "type": "RegularEnergy",
              "count": 199
            }
          ]
        },
        {
          "resourceCapacity": [
            {
              "type": "ReserveEnergy",
              "count": 199
            }
          ]
        }
      ]
    }
  ]
}

Dev note: FIXME: A 75% damage reduction method needs to be documented for if Samus only has Gravity and it provides 75% reduction.

From: 1
Left Door
To: 2
Bottom Door

It is required to avoid double hitting the Skultera with the Power Bomb, and to position the Crystal Flash so that the Skultera can hit Samus from above so it avoids the light orb. To do this, Crystal Flash one tile left of the door and time the Power Bomb so that its first hit is when the Skultera is just a bit off-screen to the right.

This can be done with no enemy damage reduction and up to 2 E-Tanks or a 50% enemy damage reduction and no E-Tanks; a 75% reduction is not recommended and would require disabling and reenabling suits with a precise pause abuse.

Entrance condition:

{
  "comeInWithRMode": {}
}

Requires:

"canComplexRModeCrystalFlashInterrupt"
{
  "ammo": {
    "type": "Missile",
    "count": 10
  }
}
{
  "ammo": {
    "type": "Super",
    "count": 10
  }
}
{
  "or": [
    "h_partialEnemyDamageReduction",
    {
      "resourceAtMost": [
        {
          "type": "RegularEnergy",
          "count": 19
        }
      ]
    },
    {
      "and": [
        {
          "resourceCapacity": [
            {
              "type": "RegularEnergy",
              "count": 199
            }
          ]
        },
        {
          "resourceCapacity": [
            {
              "type": "ReserveEnergy",
              "count": 199
            }
          ]
        }
      ]
    }
  ]
}

Dev note: FIXME: A 75% damage reduction method needs to be documented for if Samus only has Gravity and it provides 75% reduction.

From: 2
Bottom Door
To: 2
Bottom Door

It is required to avoid double hitting the Skultera with the Power Bomb, and to position the Crystal Flash so that the Skultera can hit Samus from above so it avoids the light orb. To do this, Crystal Flash one tile left of the door and time the Power Bomb so that its first hit is when the Skultera is just a bit off-screen to the right. If Samus does not have a way to get to the left side of the door, instead Crystal Flash on the left-most flat tile to the right of the raised floor in the middle of the room.

This can be done with no enemy damage reduction and up to 2 E-Tanks or a 50% enemy damage reduction and no E-Tanks; a 75% reduction is not recommended and would require disabling and reenabling suits with a precise pause abuse.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "direct",
    "morphed": true
  },
  "comesThroughToilet": "no"
}

Requires:

"h_artificialMorphComplexRModeCrystalFlashInterrupt"
{
  "ammo": {
    "type": "Missile",
    "count": 10
  }
}
{
  "ammo": {
    "type": "Super",
    "count": 10
  }
}
{
  "or": [
    "h_partialEnemyDamageReduction",
    {
      "resourceAtMost": [
        {
          "type": "RegularEnergy",
          "count": 19
        }
      ]
    },
    {
      "and": [
        {
          "resourceCapacity": [
            {
              "type": "RegularEnergy",
              "count": 199
            }
          ]
        },
        {
          "resourceCapacity": [
            {
              "type": "ReserveEnergy",
              "count": 199
            }
          ]
        }
      ]
    }
  ]
}

Dev note: FIXME: A 75% damage reduction method needs to be documented for if Samus only has Gravity and it provides 75% reduction.

From: 2
Bottom Door
To: 2
Bottom Door

It is required to avoid double hitting the Skultera with the Power Bomb, and to position the Crystal Flash so that the Skultera can hit Samus from above so it avoids the light orb. To do this, Crystal Flash one tile left of the door and time the Power Bomb so that its first hit is when the Skultera is just a bit off-screen to the right.

This can be done with no enemy damage reduction and up to 2 E-Tanks or a 50% enemy damage reduction and no E-Tanks; a 75% reduction is not recommended and would require disabling and reenabling suits with a precise pause abuse.

Entrance condition:

{
  "comeInWithRMode": {},
  "comesThroughToilet": "no"
}

Requires:

"canComplexRModeCrystalFlashInterrupt"
{
  "ammo": {
    "type": "Missile",
    "count": 10
  }
}
{
  "ammo": {
    "type": "Super",
    "count": 10
  }
}
{
  "or": [
    "h_partialEnemyDamageReduction",
    {
      "resourceAtMost": [
        {
          "type": "RegularEnergy",
          "count": 19
        }
      ]
    },
    {
      "and": [
        {
          "resourceCapacity": [
            {
              "type": "RegularEnergy",
              "count": 199
            }
          ]
        },
        {
          "resourceCapacity": [
            {
              "type": "ReserveEnergy",
              "count": 199
            }
          ]
        }
      ]
    }
  ]
}

Dev note: FIXME: A 75% damage reduction method needs to be documented for if Samus only has Gravity and it provides 75% reduction.

From: 1
Left Door
To: 1
Left Door

This requires a precisely timed Crystal Flash, such that Shaktool hits Samus immediately after she gets Reserve Energy, to prevent getting double hit. With a second Reserve Tank and an Energy Tank, or the damage reduction from a suit, Samus is able to survive a second hit.

If the wall is already broken, either wait for Shaktool to cross the room or move in front of it. It is possible to enter the room and land on the doorsill, then bomb or Power Bomb boost across when the tide is high.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "direct",
    "morphed": true
  }
}

Requires:

"h_artificialMorphRModeCrystalFlashInterrupt"
{
  "or": [
    {
      "and": [
        {
          "ammo": {
            "type": "Missile",
            "count": 10
          }
        },
        {
          "or": [
            "h_partialEnemyDamageReduction",
            {
              "and": [
                {
                  "resourceCapacity": [
                    {
                      "type": "RegularEnergy",
                      "count": 199
                    }
                  ]
                },
                {
                  "resourceCapacity": [
                    {
                      "type": "ReserveEnergy",
                      "count": 199
                    }
                  ]
                }
              ]
            }
          ]
        }
      ]
    },
    {
      "and": [
        {
          "ammo": {
            "type": "Missile",
            "count": 2
          }
        },
        "h_artificialMorphComplexRModeCrystalFlashInterrupt"
      ]
    }
  ]
}
{
  "or": [
    "h_artificialMorphSpringBall",
    {
      "and": [
        {
          "or": [
            "canInsaneJump",
            "Gravity"
          ]
        },
        {
          "or": [
            "h_artificialMorphBombs",
            {
              "ammo": {
                "type": "PowerBomb",
                "count": 2
              }
            }
          ]
        }
      ]
    },
    "canBePatient",
    {
      "and": [
        "canRiskPermanentLossOfAccess",
        {
          "not": "f_ShaktoolDoneDigging"
        }
      ]
    }
  ]
}
From: 1
Left Door
To: 1
Left Door

This requires a precisely timed Crystal Flash, such that Shaktool hits Samus immediately after she gets Reserve Energy, to prevent getting double hit. With a second Reserve Tank and an Energy Tank, or the damage reduction from a suit, Samus is able to survive a second hit.

Entrance condition:

{
  "comeInWithRMode": {}
}

Requires:

"canRModeCrystalFlashInterrupt"
{
  "or": [
    {
      "and": [
        {
          "ammo": {
            "type": "Missile",
            "count": 10
          }
        },
        {
          "or": [
            "h_partialEnemyDamageReduction",
            {
              "and": [
                {
                  "resourceCapacity": [
                    {
                      "type": "RegularEnergy",
                      "count": 199
                    }
                  ]
                },
                {
                  "resourceCapacity": [
                    {
                      "type": "ReserveEnergy",
                      "count": 199
                    }
                  ]
                }
              ]
            }
          ]
        }
      ]
    },
    {
      "and": [
        {
          "ammo": {
            "type": "Missile",
            "count": 2
          }
        },
        "canComplexRModeCrystalFlashInterrupt"
      ]
    }
  ]
}
From: 2
Right Door
To: 2
Right Door

This requires a precisely timed Crystal Flash, such that Shaktool hits Samus immediately after she gets Reserve Energy, to prevent getting double hit. With a second Reserve Tank and an Energy Tank, or the damage reduction from a suit, Samus is able to survive a second hit.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "direct",
    "morphed": true
  }
}

Requires:

{
  "or": [
    "f_ShaktoolDoneDigging",
    {
      "obstaclesCleared": [
        "f_ShaktoolDoneDigging"
      ]
    }
  ]
}
"h_artificialMorphRModeCrystalFlashInterrupt"
{
  "or": [
    {
      "and": [
        {
          "ammo": {
            "type": "Missile",
            "count": 10
          }
        },
        {
          "or": [
            "h_partialEnemyDamageReduction",
            {
              "and": [
                {
                  "resourceCapacity": [
                    {
                      "type": "RegularEnergy",
                      "count": 199
                    }
                  ]
                },
                {
                  "resourceCapacity": [
                    {
                      "type": "ReserveEnergy",
                      "count": 199
                    }
                  ]
                }
              ]
            }
          ]
        }
      ]
    },
    {
      "and": [
        {
          "ammo": {
            "type": "Missile",
            "count": 2
          }
        },
        "h_artificialMorphComplexRModeCrystalFlashInterrupt"
      ]
    }
  ]
}
From: 2
Right Door
To: 2
Right Door

This requires a precisely timed Crystal Flash, such that Shaktool hits Samus immediately after she gets Reserve Energy, to prevent getting double hit. With a second Reserve Tank and an Energy Tank, or the damage reduction from a suit, Samus is able to survive a second hit.

Entrance condition:

{
  "comeInWithRMode": {}
}

Requires:

{
  "or": [
    "f_ShaktoolDoneDigging",
    {
      "obstaclesCleared": [
        "f_ShaktoolDoneDigging"
      ]
    }
  ]
}
"canRModeCrystalFlashInterrupt"
{
  "or": [
    {
      "and": [
        {
          "ammo": {
            "type": "Missile",
            "count": 10
          }
        },
        {
          "or": [
            "h_partialEnemyDamageReduction",
            {
              "and": [
                {
                  "resourceCapacity": [
                    {
                      "type": "RegularEnergy",
                      "count": 199
                    }
                  ]
                },
                {
                  "resourceCapacity": [
                    {
                      "type": "ReserveEnergy",
                      "count": 199
                    }
                  ]
                }
              ]
            }
          ]
        }
      ]
    },
    {
      "and": [
        {
          "ammo": {
            "type": "Missile",
            "count": 2
          }
        },
        "canComplexRModeCrystalFlashInterrupt"
      ]
    }
  ]
}