Setting up an enemy positioning to perform a ceiling clip, typically with a frozen enemy. Jump and Morph onto the enemy, perform an X-Ray standup, and then jump through. The enemy positioning will require approximately 1.5 to 2 tiles between the enemy and the ceiling. Just enough to unmorph while on top of it.
Dependencies: canCeilingClip, canXRayStandUp
Shoot a Super as a Sciser crawls near the top door, then freeze it mid-air and use it to clip up past the door shell. If you don't have Morph and X-Ray, you must shoot the Super while the Sciser is on the slope near the door, not on the door itself. Because of the shot firing rate, it can help to crouch and shoot the Super to the side to give it a bit more time to knock the crab off. Requires: { "ammo": { "type": "Super", "count": 1 } } { "or": [ "h_canXRayMorphIceClip", "h_canPreciseIceClip" ] } Bypasses door shell: true |
Freeze a bug three tiles to the right of the morph tunnel entrance, directly under the tile where ceiling is higher. Jump onto the bug, crouch, and jump up. The bug must be at a very precise pixel height unless using XRay and Morph. Note that although the ceiling here is 3 tiles thick, only the bottom tile is solid; the other two are slopes pushing Samus up, allowing the trick to be done. Requires: { "notable": "Bug Ice Clip" } { "or": [ "h_canXRayMorphIceClip", "h_canPreciseIceClip" ] } Dev note: This location does not work at the high pixel location, as Samus is forced into a crouch, likely because of the slope tiles above? |
Prepare a pipe bug to Ice clip through the crumble blocks, using Morph and X-Ray. It can be tested on the solid blocks directly above the pipe spawner. Climb onto the frozen bug by rolling under it and jumping while holding down. Requires: { "obstaclesCleared": [ "B" ] } "h_canXRayMorphIceClip" |
Jump and freeze the Beetom at a precise location in order to jump through the crumble blocks. The pixel window is larger and higher with Morph and an X-Ray Stand Up. Two Beetom hits are assumed, but with failed attempts it could take more, possibly requiring leaving the Beetom and going back to the right to farm. Requires: { "notable": "Beetom Clip" } { "or": [ "h_canXRayMorphIceClip", "h_canPreciseIceClip" ] } "Morph" { "enemyDamage": { "enemy": "Beetom", "type": "contact", "hits": 2 } } { "or": [ "h_canPreciseIceClip", "canWalljump", "HiJump", "SpaceJump", { "enemyDamage": { "enemy": "Beetom", "type": "contact", "hits": 2 } } ] } { "or": [ "canCrumbleJump", "canWalljump", "HiJump", "SpaceJump" ] } Dev note: Morph is required to lure a Beetom. Morphless tunnel crawl should not be required. FIXME: An ice clip would allow for Moondance strats at 1 and 2 using a second Beetom. |
From: 13
Below Power Bomb Blocks - Main Junction
To: 12
Above Power Bomb Blocks - Main Junction
Freeze the wall crawler at a precise location in order to jump through the Power Bomb Blocks. The pixel window is larger and higher with Morph and an X-Ray Stand Up. Requires: "h_canIceClip" |
From: 13
Below Power Bomb Blocks - Main Junction
To: 14
Right Etecoon Shaft - Wall Jump Climb Checkpoint Junction
Break the bomb block at the bottom right of the main shaft. Bring a Zeela down to the bottom of the room. Morph inside the tunnel, take a Zeela hit, then jump, aim down, and shoot to freeze the Zeela as it starts to move up and while Samus is close to landing. Jump and aim down to get on top of the Zeela. If the Zeela is precisely positioned exactly 12 pixels above the ground, you can press up to make Samus stand; Otherwise, if you have X-ray, then the Zeela should be frozen lower, and you can morph and unmorph and use X-ray to force Samus to stand up; in this case there is a 6-pixel window over which it works, with the Zeela being between 4 and 9 pixels above the ground. In either case, after standing up on top of the Zeela, jump and aim down to break the crumble block. Then, before the crumble respawns, morph and use Spring Ball (if available) to jump back up and into the tunnel; without Spring Ball, a quick mid-air morph also works but is more difficult. Requires: { "notable": "Bottom Ice Clip" } "h_canBombThings" "h_additionalBomb" { "enemyDamage": { "enemy": "Zeela", "type": "contact", "hits": 1 } } "canTrickyJump" { "or": [ "h_canXRayMorphIceClip", { "and": [ "h_canHighPixelIceClip", "canInsaneJump", "canBeVeryPatient" ] } ] } { "or": [ "h_canUseSpringBall", { "and": [ "can4HighMidAirMorph", "canInsaneJump" ] } ] } { "or": [ "canBePatient", { "obstaclesNotCleared": [ "A" ] } ] } Dev note: The mid-air morph is tighter than a normal can4HighMidAirMorph and you may only get one chance at it before having to reset the room. FIXME: canBeVeryPatient requirement is for difficulty (assumed large number of attempts required); a more specific tech could be used if one existed. FIXME: It might be possible to use two Zeelas to wall ice clip and X-ray climb to the door transition(s) above. FIXME: Or it might be possible to let a Zeela get past the crumble block to where it could be used to ice climb up the Etecoon shaft. |
From: 2
Top Right Door
To: 2
Top Right Door
Lure a Kihunter over to the right near the door. Damage it so that it falls to the ground. Freeze it while it hops, and use Morph and X-Ray to stand on top of it and clip up through the door shell. Requires: "h_canXRayMorphIceClip" Bypasses door shell: true |
From: 13
Central Junction
To: 5
Left Side - Bottom Middle Door (Blocked by Crumble Blocks)
Lure the Reo (Bee) to the left to use it as a platform for ice clipping up through the crumbles to the Power Bomb room exit door. Watch the Reo bounce against the left wall until it does a slow hover towards Samus. There is a very small timing of when its right claw is above the small pale spore next to the big red spore, when Samus should jump to be above the Reo. Crouching with Samus' front toe beneath this spore (facing left) will cause the bee to fly with the correct timing after Samus takes knockback damage, with a 3 pixel window. This will cause it to fly left and into the two tile gap below the crumble blocks. Freeze it once to get above it, and then again for the ice clip. Once it is up there, the bee will become stuck and the room will need to be reset. But if the Reo does not fit in the hole, it is possible to just wait near the ledge for another slow hover to try again. With this strat, there is at most a two-frame window in which the Reo can be frozen. One frame (setup dependent) may let Samus crouch jump through the block; the next frame Samus can use Morph and X-Ray to clip through. Requires: { "notable": "Reo Ice Clip With Morph and X-Ray" } "h_canPreciseIceClip" "h_canXRayMorphIceClip" |
Use the Solid Blocks next to the Samus Eater to clip up through the Power Bomb Blocks. The thorns do not cover the entire blocks above. Jump barely only onto the corner to avoid the damage. Carefully jump around the thorns, tunnel crawl slightly to avoid touching the thorns when partial floor clipping. Morph and x-ray can be used instead to setup the clip much easier. Requires: "canTrickyJump" { "or": [ "canXRayCeilingClip", "canTunnelCrawl" ] } "canPartialFloorClip" "canCeilingClip" |
From: 3
Right Vertical Door
To: 3
Right Vertical Door
Freeze a Zeela at a precise distance below the door in order to jump up and clip through the door shell. The pixel window is larger and higher with Morph and an X-Ray stand-up. Requires: { "obstaclesCleared": [ "A" ] } "h_canIceClip" Bypasses door shell: true Dev note: FIXME: This could use an obstacle, so that it can be broken other ways, such as with screw or a speed ball. |
From: 4
Gamet Farm Junction
To: 3
Top Door
Bring a Gamet from the farm and freeze it at a precise distance below the door in order to crouch-jump up and clip through the door shell. The pixel window is larger and higher with Morph and an X-Ray stand-up, in which case a standing jump is used. Requires: { "heatFrames": 560 } "h_canIceClip" Bypasses door shell: true |
Freeze the wall crawler at a precise location in order to jump through the Power Bomb Blocks. The pixel window is larger and higher with Morph and an X-Ray Stand Up. Requires: "h_canIceClip" |
From: 2
Right Vertical Door
To: 2
Right Vertical Door
Freeze a Mella at a precise distance below the door in order to crouch-jump up and clip through the door shell. The pixel window is larger and higher with Morph and an X-Ray stand-up, in which case a standing jump is used. It can help to moonwalk towards a Mella that has never been on screen, so that it starts swooping immediately as it first enters the screen. This will make it so that when Samus is below it, it will always swoop and go up slightly compared to the previous swoop. Once it is close to the right height, move away so it stops swooping, freeze it and quickly try the clip, if it doesn't work, quickly leave and try again. Requires: "canManipulateMellas" "h_canIceClip" { "or": [ "Morph", "canInsaneJump", { "enemyDamage": { "enemy": "Mella", "type": "contact", "hits": 1 } } ] } Bypasses door shell: true |
From: 3
Bottom Right Door
To: 4
Top Door
Use a Super to knock a Viola off of the middle platforms and ride it up the right wall by freezing it with Ice Beam. Once it reaches the top door, use another Super to knock it off again, and freeze it mid-air. Use Morph and X-Ray to stand on top of it and clip up through the door shell above. Requires: { "ammo": { "type": "Super", "count": 2 } } "h_canXRayMorphIceClip" { "or": [ "canConsecutiveWalljump", "SpaceJump", "canLongIBJ", "canBePatient" ] } Bypasses door shell: true |
From: 9
Junction Below Crumble Blocks, Set Up to Clip
To: 2
Top Right Door
Freeze the Multiviola on the left side, just below the solid block. XRay standup and jump to clip up, then jump again to get on top of the bomb blocks. Requires: { "notable": "Multiviola Ice Clip" } "h_heatProof" "h_canXRayMorphIceClip" { "or": [ "h_canCrouchJumpDownGrab", "canWalljump", "canSpringBallJumpMidAir", "HiJump", "SpaceJump", "canJumpIntoIBJ" ] } |
From: 9
Junction Below Crumble Blocks, Set Up to Clip
To: 4
Junction Below Bomb Blocks
Freeze the Multiviola on the left side, just below the solid block. XRay standup and jump to clip up, then Morph to be in the morph tunnel. Requires: { "notable": "Multiviola Ice Clip" } "h_heatProof" "h_canXRayMorphIceClip" |
Freeze an Atomic at a precise distance below the door in order to jump up and clip through the door shell. Freezing it while it is moving horizontally and Samus is standing works as a trivial setup. Requires: "f_DefeatedPhantoon" "h_canIceClip" Bypasses door shell: true |
From: 1
Top Door
To: 1
Top Door
Freeze an Atomic at a precise distance below the door in order to crouch-jump up and clip through the door shell. Freezing it while it is moving horizontally and Samus is standing works as a trivial setup. If Phantoon is not defeated, stand on the stairs so that Samus is just a few pixels lower, then freeze the Covern low in its cycle. Alternatively, freeze it high then perform a tight down grab to get onto it for a pixel perfect clip. Requires: "h_canIceClip" Bypasses door shell: true |
Lure a crab to the top door. Use a Super to knock it off and freeze it frame-perfectly below the door. Use Morph and X-Ray to stand up, then jump to clip past the door shell. Requires: "Gravity" "canBeVeryPatient" { "or": [ "canGravityJump", "SpaceJump" ] } { "ammo": { "type": "Super", "count": 1 } } "h_canXRayMorphIceClip" Bypasses door shell: true Dev note: It isn't possible to get the crab frozen at the high pixel position here, nor is it possible to clip without Morph and X-Ray. FIXME: suitless variations would be possible with HiJump in combination with Spring Ball or Grapple. |
From: 1
Middle Left Door
To: 7
Top Right Left Item
Use a double spring ball jump to reach the Speed blocks below the items while chaining temporary blue. Perform a spring ball jump and immediately unmorph and continue holding up, to break some of the Speed blocks while passing up through them. Leave one of the bottom Speed blocks unbroken to use as a platform. The top speed blocks will respawn; clip through them either using a snail clip with X-Ray or a Crystal Flash clip; In the case of a Crystal Flash clip, menu to Grapple before the Crystal Flash ends and mash shoot while holding down. Entrance condition: { "comeInWithTemporaryBlue": {} } Requires: { "notable": "Suitless Temporary Blue To Items" } "canSuitlessMaridia" "canLongChainTemporaryBlue" { "ammo": { "type": "PowerBomb", "count": 1 } } "h_canDoubleSpringBallJumpWithHiJump" { "or": [ "canXRayCeilingClip", { "and": [ "h_canJumpIntoCrystalFlashClip", "Grapple" ] } ] } "canBeExtremelyPatient" |
Jump on the Snail when it is at a precise location, and then crouch jump through the ceiling and jump again, without moving between jumps. The Snail's positioning is very precise, but it is more lenient with Morph and an X-Ray Turn Around. X-Ray can also be useful for helping position the Snail. Requires: "Gravity" "canUseEnemies" { "or": [ "canPreciseCeilingClip", "canXRayCeilingClip" ] } |
From: 2
Bottom Left Door
To: 7
Top Right Left Item
Use a double spring ball jump to reach the Speed blocks below the items while chaining temporary blue. Perform a spring ball jump and immediately unmorph and continue holding up, to break some of the Speed blocks while passing up through them. Leave one of the bottom Speed blocks unbroken to use as a platform. The top speed blocks will respawn; clip through them either using a snail clip with X-Ray or a Crystal Flash clip; In the case of a Crystal Flash clip, menu to Grapple before the Crystal Flash ends and mash shoot while holding down. Entrance condition: { "comeInRunning": { "speedBooster": true, "minTiles": 0.4375 } } Requires: { "notable": "Suitless Temporary Blue To Items" } "canSuitlessMaridia" "h_waterGetBlueSpeed" "h_canDoubleSpringBallJumpWithHiJump" "canChainTemporaryBlue" { "or": [ "canXRayCeilingClip", { "and": [ "h_canJumpIntoCrystalFlashClip", "Grapple" ] } ] } |
From: 2
Bottom Left Door
To: 7
Top Right Left Item
Use a double spring ball jump to reach the Speed blocks below the items while chaining temporary blue. Perform a spring ball jump and immediately unmorph and continue holding up, to break some of the Speed blocks while passing up through them. Leave one of the bottom Speed blocks unbroken to use as a platform. The top speed blocks will respawn; clip through them either using a snail clip with X-Ray or a Crystal Flash clip; In the case of a Crystal Flash clip, menu to Grapple before the Crystal Flash ends and mash shoot while holding down. Entrance condition: { "comeInWithTemporaryBlue": {} } Requires: { "notable": "Suitless Temporary Blue To Items" } "canSuitlessMaridia" "h_canDoubleSpringBallJumpWithHiJump" "canChainTemporaryBlue" { "or": [ "canXRayCeilingClip", { "and": [ "h_canJumpIntoCrystalFlashClip", "Grapple" ] } ] } |
Jump on the Snail when it is at a precise location, and then crouch jump through the ceiling and jump again, without moving between jumps. The Snail's positioning is very precise, but it is more lenient with Morph and an X-Ray Turn Around. X-Ray can also be useful for helping position the Snail. Requires: "Gravity" "canUseEnemies" { "or": [ "canPreciseCeilingClip", "canXRayCeilingClip" ] } |
Chain temporary blue to reach the Speed blocks below the items. Perform a spring ball jump and immediately unmorph and continue holding up, to break some of the Speed blocks while passing up through them. Leave one of the bottom Speed blocks unbroken to use as a platform. The top speed blocks will respawn; clip through them either using a snail clip with X-Ray or a Crystal Flash clip; In the case of a Crystal Flash clip, menu to Grapple before the Crystal Flash ends and mash shoot while holding down. Entrance condition: { "comeInWithTemporaryBlue": {} } Requires: { "notable": "Suitless Temporary Blue To Items" } "canSuitlessMaridia" "HiJump" "canChainTemporaryBlue" "canTrickySpringBallJump" { "or": [ "canXRayCeilingClip", { "and": [ "h_canJumpIntoCrystalFlashClip", "Grapple" ] } ] } |
Sparking up right from a snail can save some Energy. With very little Energy, spark up the center of the speed blocks to clear both sides, then snail clip through the last one. It may be helpful to turn around before sparking so the snail doesn't hit Samus. Requires: "canUseEnemies" { "useFlashSuit": {} } { "or": [ { "shinespark": { "frames": 13, "excessFrames": 4 } }, { "and": [ { "shinespark": { "frames": 13, "excessFrames": 10 } }, { "or": [ "canHighPixelCeilingClip", { "and": [ "Gravity", "canPreciseCeilingClip" ] }, { "and": [ "Gravity", "canXRayCeilingClip" ] } ] } ] } ] } |
Use a double spring ball jump to reach the Speed blocks below the items while chaining temporary blue. Perform a spring ball jump and immediately unmorph and continue holding up, to break some of the Speed blocks while passing up through them. Leave one of the bottom Speed blocks unbroken to use as a platform. The top speed blocks will respawn; clip through them either using a snail clip with X-Ray or a Crystal Flash clip; In the case of a Crystal Flash clip, menu to Grapple before the Crystal Flash ends and mash shoot while holding down. Entrance condition: { "comeInWithTemporaryBlue": { "direction": "right" }, "comesThroughToilet": "any" } Requires: { "notable": "Suitless Temporary Blue To Items" } "canSuitlessMaridia" "canChainTemporaryBlue" { "ammo": { "type": "PowerBomb", "count": 1 } } "h_canDoubleSpringBallJumpWithHiJump" { "or": [ "canXRayCeilingClip", { "and": [ "h_canJumpIntoCrystalFlashClip", "Grapple" ] } ] } |
From: 6
Top Door
To: 7
Top Right Left Item
Use a double spring ball jump to reach the Speed blocks below the items while chaining temporary blue. Perform a spring ball jump and immediately unmorph and continue holding up, to break some of the Speed blocks while passing up through them. Leave one of the bottom Speed blocks unbroken to use as a platform. The top speed blocks will respawn; clip through them either using a snail clip with X-Ray. Entrance condition: { "comeInWithTemporaryBlue": { "direction": "left" }, "comesThroughToilet": "any" } Requires: { "notable": "Suitless Temporary Blue To Items" } "canSuitlessMaridia" "canChainTemporaryBlue" "canXRayTurnaround" { "ammo": { "type": "PowerBomb", "count": 1 } } "h_canDoubleSpringBallJumpWithHiJump" "canXRayCeilingClip" |
From: 2
Bottom Right Door
To: 2
Bottom Right Door
Crouch and freeze a Mochtroid to clip into the space behind the grapple blocks. Jump and tap grapple while aiming diagonally to be pushed into the wall just the right amount. Samus should be one tile below the grapple blocks and fully in the wall. Too short a tap and the next grapple will not work, too long and Samus will be stuck in the wall. Grapple diagonally again to be pushed into the transition. Requires: { "notable": "Frozen Mochtroid Grapple Clip Door Lock Skip" } { "or": [ { "and": [ "Gravity", "canUseFrozenEnemies", "canCrouchJump", "canCeilingClip" ] }, "h_canXRayMorphIceClip", "h_canHighPixelIceClip" ] } "canGrappleClip" Bypasses door shell: true Dev note: The 2-3 pixel window is trivial to get by crouching, the high pixel clip is easier here than normal, as no precise down grab is needed. |
To get a crab at the top of the room, either use a Super to knock off the central crab, or bring the bottom global crab by breaking the shot block in the middle of the room and using Ice to climb it to the top of the room. Shoot a Super as the crab crawls near the top door, then freeze it mid-air and use it to clip up past the door shell. Without Morph and X-Ray, Samus must shoot the Super while the crab is on a block next to the door, not on the door itself. With Morph and X-Ray, knock the crab off while on the ceiling one tile lower than the doorshell for a one-frame freeze window. This has a two-frame window with Gravity or HiJump. Requires: { "notable": "Crab Ice Clip Door Lock Skip" } { "ammo": { "type": "Super", "count": 1 } } { "or": [ { "ammo": { "type": "Super", "count": 1 } }, { "notable": "Ice Only Crab Climb" }, "Gravity", "HiJump", "canTrickySpringBallJump" ] } { "or": [ "h_canXRayMorphIceClip", { "and": [ "Gravity", "h_canPreciseIceClip" ] } ] } Bypasses door shell: true |
From: 3
Junction Below Right Door
To: 2
Right Door
Freeze the Puyo at standing-shot height and then jump on top of it with a spinjump before morphing, unmorphing, and using X-Ray to standup and clip. Standing on a side of the room and shooting forward will freeze the Puyo at the correct height. Requires: { "notable": "Puyo Clip" } "Gravity" "h_canXRayMorphIceClip" { "or": [ "canTrickyJump", { "enemyDamage": { "enemy": "Puyo", "type": "contact", "hits": 2 } } ] } { "or": [ "canTrickyDodgeEnemies", { "enemyDamage": { "enemy": "Puyo", "type": "contact", "hits": 1 } }, "Wave", "canPreciseGrapple" ] } |
From: 3
Junction Below Right Door
To: 2
Right Door
Freeze the Puyo at standing-shot height and then jump on top of it with a spinjump before morphing, unmorphing, and using X-Ray to standup and clip. Standing on a side of the room and shooting forward will freeze the Puyo at the correct height. Requires: { "notable": "Puyo Clip" } "h_canXRayMorphIceClip" "canTrickyJump" { "or": [ "canTrickyDodgeEnemies", { "enemyDamage": { "enemy": "Puyo", "type": "contact", "hits": 2 } } ] } { "or": [ "canTrickyDodgeEnemies", { "enemyDamage": { "enemy": "Puyo", "type": "contact", "hits": 1 } }, "Wave", "canPreciseGrapple" ] } |
Manipulate a Pirate to climb to the top of the room on the left side. If Morph and X-Ray are available, morph on the top platform while waiting for the Pirate to climb up, triggering it to jump at a normalized height. Otherwise, crouch on the right platform second from the top, waiting for the Pirate to climb down, again triggering it to jump at a normalized height. In either case, freeze the Pirate near the center of the door, and use it to clip up through the door. After jumping from right-to-left, Pirates will begin climbing up. After jumping from left-to-right, Pirates will begin climbing down. They will change direction when colliding with a block, or at random (with 50% chance) after climbing a distance of about 5 tiles. While climbing, they will fire a laser and jump across the room if the center vertical position of Samus and the Pirate differ by at most 32 pixels. Requires: { "or": [ "h_canXRayMorphIceClip", "h_canPreciseIceClip" ] } Bypasses door shell: true Dev note: A high-pixel ceiling clip does not appear possible, though this could use more testing. |