canPseudoScrew (Medium)

The ability to spinjump with Charge beam stored. Pseudo screw gives Samus some protection from projecitles and enemies. It will damage enemies who are vulnerable to this attack and Samus will only take damage if the enemy takes damage and is not killed.

Difficulty filter

Strats ()

From: 2
Bottom Left Door
To: 2
Bottom Left Door

Requires:

{
  "or": [
    {
      "enemyKill": {
        "enemies": [
          [
            "Boyon",
            "Boyon",
            "Boyon",
            "Boyon"
          ]
        ],
        "excludedWeapons": [
          "Bombs",
          "PseudoScrew"
        ]
      }
    },
    {
      "and": [
        "canBePatient",
        "h_canUseMorphBombs"
      ]
    },
    {
      "and": [
        {
          "enemyDamage": {
            "enemy": "Boyon",
            "type": "contact",
            "hits": 16
          }
        },
        "canCarefulJump",
        "canPseudoScrew"
      ]
    }
  ]
}

Clears obstacles: A

From: 2
Right Door
To: 2
Right Door

Requires:

{
  "resetRoom": {
    "nodes": [
      1,
      2,
      3
    ]
  }
}
{
  "or": [
    "Wave",
    "Spazer",
    "Plasma",
    "canUseGrapple",
    "canPseudoScrew",
    "ScrewAttack"
  ]
}
{
  "partialRefill": {
    "type": "Energy",
    "limit": 300
  }
}
{
  "partialRefill": {
    "type": "PowerBomb",
    "limit": 8
  }
}
From: 1
Left Door
To: 2
Right Door

Enter the room while building a shinespark and use it on the lowest part of the ramp to cross the room and reach a raised ledge on the right side wall. From there, use SpaceJump to escape the water. Carry the shinespark to the bottom of the ramp by delaying the first Choot with two Power Beam shots, killing it, or bounceballing through it. The Choot can be shot diagonally from the middle platform, and again by running off that platform and aiming down to float above it.

Entrance condition:

{
  "comeInShinecharging": {
    "length": 6,
    "openEnd": 1,
    "steepDownTiles": 1
  }
}

Requires:

"canShinechargeMovementComplex"
"canCarefulJump"
{
  "or": [
    {
      "and": [
        "canMidairShinespark",
        "canDodgeWhileShooting"
      ]
    },
    {
      "and": [
        {
          "enemyDamage": {
            "enemy": "Choot",
            "type": "contact",
            "hits": 1
          }
        },
        "canNeutralDamageBoost",
        "canBounceBall"
      ]
    },
    {
      "and": [
        "canMockball",
        {
          "or": [
            "canPseudoScrew",
            "ScrewAttack",
            "Plasma",
            "Wave",
            {
              "ammo": {
                "type": "Missile",
                "count": 1
              }
            },
            {
              "ammo": {
                "type": "Super",
                "count": 1
              }
            }
          ]
        }
      ]
    }
  ]
}
"canHorizontalShinespark"
{
  "shinespark": {
    "frames": 123,
    "excessFrames": 5
  }
}
"canSpaceJumpWaterBounce"
{
  "or": [
    {
      "and": [
        "canTrickyJump",
        "canDownGrab"
      ]
    },
    "canWalljump"
  ]
}

Dev note: There is 1 unusable tile in this runway.

From: 1
Left Door
To: 2
Right Door

Enter the room while building a shinespark and use it on the lowest part of the ramp to diagonally spark up and out of the water. Use very low jump height space jumps to carry momentum to the far side of the submerged ramp. Both Choots must be killed. Using Screw Attack: stay a little bit high in the water so that it remains active for the second Choot. Using Plasma or ammo: kill the first Choot while running down the middle platform, and the second while gliding above it after spacejumping through the water. Then shinespark up and use SpaceJump to reach the door.

Entrance condition:

{
  "comeInShinecharging": {
    "length": 6,
    "openEnd": 1,
    "steepDownTiles": 1
  }
}

Requires:

{
  "notable": "Shinespark Water Escape"
}
{
  "or": [
    "ScrewAttack",
    "canPseudoScrew",
    "Plasma",
    {
      "ammo": {
        "type": "Missile",
        "count": 1
      }
    },
    {
      "ammo": {
        "type": "Super",
        "count": 1
      }
    }
  ]
}
{
  "or": [
    "ScrewAttack",
    "Plasma",
    {
      "ammo": {
        "type": "Missile",
        "count": 1
      }
    },
    {
      "ammo": {
        "type": "Super",
        "count": 1
      }
    }
  ]
}
{
  "shinespark": {
    "frames": 14,
    "excessFrames": 5
  }
}
"canShinechargeMovementComplex"
"SpaceJump"
"canTrickyJump"
"canMidairShinespark"

Dev note: There is 1 unusable tile in this runway.

From: 1
Left Door
To: 1
Left Door

Pseudo Screw the first ground hopper and focus fire on it until it dies while taking 2-3 hits. Kill the ceiling hopper while on the ground, crouched near the stair for some safety, or with Morph without risk. The third hopper can be killed with another Pseudo Screw with pause abuse, a Morph dodge, or a dodge by jumping over it while it lunges towards Samus.

Entrance condition:

{
  "comeInNormally": {}
}

Requires:

"canPseudoScrew"
"h_pauseAbuseMinimalReserveRefill"
"h_pauseAbuseMinimalReserveRefill"
"h_pauseAbuseMinimalReserveRefill"
{
  "or": [
    "h_pauseAbuseMinimalReserveRefill",
    "Morph"
  ]
}
{
  "or": [
    "h_pauseAbuseMinimalReserveRefill",
    "canTrickyDodgeEnemies"
  ]
}

Clears obstacles: C

Bounce on the Power Bomb, then quickly kill the remaining Sidehopper with a strong beam, ammo, or pseudo-screw. If Samus has a weak beam, use the bomb to boost to the right to get the Sidehopper to jump to the right, then morph under it while killing it.

Entrance condition:

{
  "comeInJumping": {
    "speedBooster": "any",
    "minTiles": 0.4375
  }
}

Requires:

"canPrepareForNextRoom"
{
  "tech": "canJumpIntoIBJ"
}
"canResetFallSpeed"
"h_canUsePowerBombs"
"canHitbox"
{
  "or": [
    "canPseudoScrew",
    "Plasma",
    {
      "ammo": {
        "type": "Missile",
        "count": 2
      }
    },
    {
      "ammo": {
        "type": "Super",
        "count": 1
      }
    },
    {
      "and": [
        "Ice",
        "Wave"
      ]
    },
    {
      "and": [
        "Ice",
        "Spazer"
      ]
    },
    {
      "and": [
        "Wave",
        "Spazer"
      ]
    },
    {
      "and": [
        "canTrickyJump",
        {
          "tech": "canBombHorizontally"
        }
      ]
    }
  ]
}

Dev note: This is significantly easier than a typical canUnmorphBombBoost, so it is instead modeled with canJumpIntoIBJ and canResetFallSpeed.

From: 2
Right Door
To: 3
Top Junction

Start the elevator ride by using Screw Attack or Pseudo Screw in the hole. Kago the elevator to fall back in and hit the elevator again. This is much easier while the elevator is still rising, but can still be done with Morph afterwards. Unless HiJump is owned, this will need to be done once more to get high enough to get to the blue gate.

Requires:

{
  "notable": "Screw and Kago to Ride the Elevator"
}
"canKago"
{
  "or": [
    "ScrewAttack",
    "canPseudoScrew"
  ]
}
{
  "or": [
    {
      "and": [
        "HiJump",
        {
          "or": [
            "canCrouchJump",
            "canDownGrab"
          ]
        }
      ]
    },
    "canTrickyJump",
    "Morph"
  ]
}

Clears obstacles: B

Dev note: This is only notable as a way to avoid wall jumps.

From: 1
Top Right Door
To: 4
Top Left Junction

Pseudo Screw can help with the Sidehopper kills.

Requires:

{
  "enemyDamage": {
    "enemy": "Sidehopper",
    "type": "contact",
    "hits": 2
  }
}
{
  "or": [
    "Spazer",
    "canPseudoScrew",
    "Wave"
  ]
}

Clears obstacles: A

From: 1
Right Door
To: 2
Chozo Item

Requires:

{
  "or": [
    {
      "enemyKill": {
        "enemies": [
          [
            "Boyon",
            "Boyon",
            "Boyon",
            "Boyon"
          ]
        ],
        "excludedWeapons": [
          "Bombs",
          "PseudoScrew"
        ]
      }
    },
    {
      "and": [
        "canBePatient",
        "h_canUseMorphBombs"
      ]
    },
    {
      "and": [
        {
          "enemyDamage": {
            "enemy": "Boyon",
            "type": "contact",
            "hits": 16
          }
        },
        "canPseudoScrew"
      ]
    }
  ]
}

Clears obstacles: A

From: 2
Chozo Item
To: 1
Right Door

Requires:

{
  "or": [
    {
      "enemyKill": {
        "enemies": [
          [
            "Boyon",
            "Boyon",
            "Boyon",
            "Boyon"
          ]
        ],
        "excludedWeapons": [
          "Bombs",
          "PseudoScrew"
        ]
      }
    },
    {
      "and": [
        "canBePatient",
        "h_canUseMorphBombs"
      ]
    },
    {
      "and": [
        {
          "enemyDamage": {
            "enemy": "Boyon",
            "type": "contact",
            "hits": 16
          }
        },
        "canPseudoScrew"
      ]
    }
  ]
}

Clears obstacles: A

From: 2
Middle Left Door
To: 4
Bottom Right Door

With a 10 tile runway in the adjacent room, Samus will need to jump after the shot blocks. With a longer runway the positioning is more lenient.

Entrance condition:

{
  "comeInRunning": {
    "speedBooster": true,
    "minTiles": 10
  }
}

Requires:

"canCarefulJump"
{
  "or": [
    {
      "enemyDamage": {
        "enemy": "Cacatac",
        "type": "contact",
        "hits": 1
      }
    },
    "ScrewAttack",
    {
      "and": [
        "canDodgeWhileShooting",
        {
          "or": [
            "canPseudoScrew",
            "Plasma",
            {
              "and": [
                "Wave",
                "Ice"
              ]
            },
            {
              "and": [
                "Wave",
                "Spazer"
              ]
            },
            {
              "and": [
                "Spazer",
                "Ice"
              ]
            }
          ]
        }
      ]
    }
  ]
}
From: 2
Right Door
To: 4
Junction Above Item

Requires:

"canTrickyJump"
{
  "or": [
    "ScrewAttack",
    {
      "and": [
        "canDodgeWhileShooting",
        {
          "or": [
            "Wave",
            "Spazer",
            "Plasma",
            "canPseudoScrew",
            {
              "ammo": {
                "type": "Missile",
                "count": 1
              }
            },
            {
              "ammo": {
                "type": "Super",
                "count": 1
              }
            }
          ]
        }
      ]
    },
    {
      "heatFrames": 5
    }
  ]
}
{
  "heatFrames": 220
}
From: 1
Left Door
To: 2
Right Door

Requires:

{
  "or": [
    {
      "heatFrames": 440
    },
    {
      "and": [
        {
          "heatFrames": 360
        },
        {
          "or": [
            "canTrickyJump",
            {
              "and": [
                {
                  "heatFrames": 30
                },
                "canDodgeWhileShooting",
                {
                  "or": [
                    "Plasma",
                    "Wave",
                    "Spazer",
                    "ScrewAttack",
                    "canPseudoScrew",
                    {
                      "ammo": {
                        "type": "Missile",
                        "count": 1
                      }
                    },
                    {
                      "ammo": {
                        "type": "Super",
                        "count": 1
                      }
                    }
                  ]
                }
              ]
            }
          ]
        }
      ]
    }
  ]
}
From: 1
Left Door
To: 2
Right Door

Requires:

"SpaceJump"
{
  "or": [
    "ScrewAttack",
    {
      "and": [
        "canPrepareForNextRoom",
        "canPseudoScrew"
      ]
    }
  ]
}
{
  "heatFrames": 300
}
From: 1
Left Door
To: 2
Right Door

Entrance condition:

{
  "comeInRunning": {
    "speedBooster": "any",
    "minTiles": 3
  }
}

Requires:

"SpaceJump"
"canCarefulJump"
{
  "or": [
    "ScrewAttack",
    {
      "and": [
        "canPrepareForNextRoom",
        "canPseudoScrew"
      ]
    }
  ]
}
{
  "heatFrames": 230
}
From: 2
Right Door
To: 1
Left Door

Requires:

{
  "or": [
    {
      "heatFrames": 420
    },
    {
      "and": [
        {
          "heatFrames": 335
        },
        {
          "or": [
            "canInsaneJump",
            {
              "and": [
                "canDodgeWhileShooting",
                {
                  "or": [
                    "Plasma",
                    "Wave",
                    "Spazer",
                    "ScrewAttack",
                    "canPseudoScrew",
                    {
                      "ammo": {
                        "type": "Missile",
                        "count": 1
                      }
                    },
                    {
                      "ammo": {
                        "type": "Super",
                        "count": 1
                      }
                    }
                  ]
                }
              ]
            }
          ]
        }
      ]
    },
    {
      "and": [
        {
          "heatFrames": 360
        },
        "canTrickyJump"
      ]
    }
  ]
}
From: 2
Right Door
To: 1
Left Door

Without Screw or pseudo screw, it is possible to carefully space jump over the left Multiviola.

Requires:

"SpaceJump"
{
  "or": [
    "ScrewAttack",
    {
      "and": [
        "canPrepareForNextRoom",
        "canPseudoScrew"
      ]
    },
    "canPreciseSpaceJump"
  ]
}
{
  "heatFrames": 310
}
From: 2
Right Door
To: 1
Left Door

Entrance condition:

{
  "comeInRunning": {
    "speedBooster": "any",
    "minTiles": 3
  }
}

Requires:

"SpaceJump"
{
  "or": [
    "ScrewAttack",
    {
      "and": [
        "canPrepareForNextRoom",
        "canPseudoScrew"
      ]
    }
  ]
}
{
  "heatFrames": 230
}
From: 1
Top Right Door
To: 3
Bottom Right Door

Requires:

"canPseudoScrew"
{
  "heatFrames": 540
}

Unlocks doors:

{"types":["powerbomb"],"requires":[]}
From: 3
Top Right Door
To: 2
Bottom Left Door

Requires:

{
  "or": [
    {
      "ammo": {
        "type": "Super",
        "count": 2
      }
    },
    {
      "and": [
        {
          "ammo": {
            "type": "Super",
            "count": 1
          }
        },
        {
          "enemyDamage": {
            "enemy": "Boulder",
            "type": "contact",
            "hits": 1
          }
        }
      ]
    },
    {
      "and": [
        "canDisableEquipment",
        "canPseudoScrew"
      ]
    }
  ]
}
{
  "or": [
    "Ice",
    "canCarefulJump"
  ]
}
From: 3
Top Right Door
To: 2
Bottom Left Door

Requires:

"ScrewAttack"
{
  "or": [
    "canCarefulJump",
    "h_canUsePowerBombs",
    {
      "ammo": {
        "type": "Super",
        "count": 1
      }
    },
    {
      "and": [
        "canDisableEquipment",
        "canPseudoScrew"
      ]
    },
    {
      "enemyDamage": {
        "enemy": "Fune",
        "type": "fireball",
        "hits": 1
      }
    }
  ]
}
From: 3
Top Right Door
To: 2
Bottom Left Door

Use Space Jump to reset Samus' fall speed, by jumping, to avoid the topmost boulder.

Requires:

"SpaceJump"
"canCarefulJump"
{
  "or": [
    {
      "ammo": {
        "type": "Super",
        "count": 1
      }
    },
    {
      "and": [
        "canDisableEquipment",
        "canPseudoScrew"
      ]
    },
    "Ice",
    "canTrickyJump",
    {
      "enemyDamage": {
        "enemy": "Boulder",
        "type": "contact",
        "hits": 1
      }
    }
  ]
}
From: 3
Bottom Horizontal Door
To: 7
Junction By Lower Alcoons (Left of Spike Pits)

Kill the Alcoon without stopping.

Requires:

"h_canNavigateHeatRooms"
"canDodgeWhileShooting"
{
  "or": [
    {
      "enemyKill": {
        "enemies": [
          [
            "Alcoon"
          ]
        ],
        "explicitWeapons": [
          "Missile",
          "Super",
          "Wave+Plasma"
        ]
      }
    },
    {
      "and": [
        "canPrepareForNextRoom",
        "Charge",
        "Wave",
        "Spazer"
      ]
    },
    {
      "and": [
        "canPseudoScrew",
        {
          "heatFrames": 30
        }
      ]
    }
  ]
}
{
  "or": [
    "canCarefulJump",
    {
      "heatFrames": 10
    }
  ]
}
{
  "heatFrames": 100
}
From: 1
Left Door
To: 1
Left Door

Requires:

"f_DefeatedPhantoon"
{
  "or": [
    "ScrewAttack",
    "canPseudoScrew",
    "Plasma",
    "Grapple"
  ]
}
{
  "resetRoom": {
    "nodes": [
      1
    ]
  }
}
{
  "refill": [
    "PowerBomb"
  ]
}
{
  "partialRefill": {
    "type": "Energy",
    "limit": 100
  }
}
From: 2
Right Door
To: 2
Right Door

Requires:

"f_DefeatedPhantoon"
{
  "or": [
    "ScrewAttack",
    "canPseudoScrew",
    "Plasma",
    "Grapple"
  ]
}
{
  "resetRoom": {
    "nodes": [
      2
    ]
  }
}
{
  "refill": [
    "PowerBomb"
  ]
}
{
  "partialRefill": {
    "type": "Energy",
    "limit": 100
  }
}
From: 2
Item
To: 1
Top Left Door

Pseudo screw the left pirate, or clear the left side with shinesparks, then IBJ out

Requires:

{
  "or": [
    "canLongIBJ",
    {
      "and": [
        "HiJump",
        "canJumpIntoIBJ"
      ]
    }
  ]
}
{
  "or": [
    {
      "and": [
        "canShinechargeMovement",
        "canUseSpeedEchoes",
        {
          "getBlueSpeed": {
            "usedTiles": 19,
            "openEnd": 0
          }
        },
        {
          "canShineCharge": {
            "usedTiles": 21,
            "openEnd": 0
          }
        },
        {
          "shinespark": {
            "frames": 1,
            "excessFrames": 1
          }
        }
      ]
    },
    {
      "and": [
        "canShinechargeMovement",
        "canUseSpeedEchoes",
        {
          "enemyDamage": {
            "enemy": "Pink Space Pirate (standing)",
            "type": "contact",
            "hits": 1
          }
        },
        "canUseIFrames",
        {
          "canShineCharge": {
            "usedTiles": 21,
            "openEnd": 0
          }
        },
        {
          "shinespark": {
            "frames": 2,
            "excessFrames": 2
          }
        }
      ]
    },
    {
      "and": [
        "canPseudoScrew",
        {
          "or": [
            {
              "enemyDamage": {
                "enemy": "Pink Space Pirate (standing)",
                "type": "contact",
                "hits": 1
              }
            },
            "h_pauseAbuseMinimalReserveRefill"
          ]
        }
      ]
    }
  ]
}

Dev note: If you can kill them without being hurt, you can take path 2->3->1.

From: 2
Item
To: 3
Central Junction with all Standing Pirates Killed

The 4 standing pirates take 2 Pseudo Screws to kill each, so Samus must take 4 hits. No damage is taken when the enemy dies.

Requires:

"canPseudoScrew"
{
  "or": [
    {
      "enemyDamage": {
        "enemy": "Pink Space Pirate (standing)",
        "type": "contact",
        "hits": 4
      }
    },
    {
      "and": [
        "h_pauseAbuseMinimalReserveRefill",
        "h_pauseAbuseMinimalReserveRefill",
        "h_pauseAbuseMinimalReserveRefill",
        "h_pauseAbuseMinimalReserveRefill"
      ]
    }
  ]
}

Clears obstacles: A

From: 1
Left Door
To: 1
Left Door

Requires:

{
  "resetRoom": {
    "nodes": [
      1
    ]
  }
}
{
  "or": [
    "Wave",
    "Spazer",
    "Plasma",
    "ScrewAttack",
    "canUseGrapple",
    "canPseudoScrew"
  ]
}
{
  "partialRefill": {
    "type": "Energy",
    "limit": 300
  }
}
{
  "partialRefill": {
    "type": "Super",
    "limit": 4
  }
}
{
  "refill": [
    "Missile"
  ]
}

Resets obstacles: A

From: 5
Junction Above Grapple Block
To: 2
East Leg Right Door

The swarm of Menus will attack Samus at the top of the room. Tank them or kill them with Screw or Pseudo Screw.

Requires:

"Gravity"
"SpaceJump"
{
  "or": [
    "ScrewAttack",
    "canPseudoScrew",
    {
      "enemyDamage": {
        "enemy": "Menu",
        "type": "contact",
        "hits": 1
      }
    },
    "h_pauseAbuseMinimalReserveRefill"
  ]
}

Dev note: FIXME: 5->2 strats could be added, including x-ray climb and g-mode.

From: 5
Junction Above Grapple Block
To: 2
East Leg Right Door

Watch for the water level to start falling to time the jump to escape at its lowest point. Then use SpaceJump to splash on top of the water. Time another jump with the water level or walljump to fully escape the water.

Requires:

{
  "or": [
    {
      "and": [
        "canSpaceJumpWaterBounce",
        "canWalljump"
      ]
    },
    "canSpaceJumpWaterEscape"
  ]
}
"HiJump"
{
  "or": [
    {
      "enemyDamage": {
        "enemy": "Menu",
        "type": "contact",
        "hits": 1
      }
    },
    "ScrewAttack",
    "canStaggeredWalljump",
    "canPseudoScrew",
    "h_pauseAbuseMinimalReserveRefill"
  ]
}
From: 1
Left Door
To: 2
Right Door

SpinJump often to reduce the amount of time spent in the acid.

Requires:

{
  "acidFrames": 65
}
{
  "or": [
    {
      "or": [
        "f_KilledMetroidRoom1",
        {
          "obstaclesCleared": [
            "f_KilledMetroidRoom1"
          ]
        }
      ]
    },
    {
      "and": [
        "canMetroidAvoid",
        "canInsaneJump"
      ]
    },
    "ScrewAttack",
    {
      "and": [
        "canPseudoScrew",
        "canTrickyJump"
      ]
    },
    {
      "metroidFrames": 150
    }
  ]
}
{
  "or": [
    "canTrickyJump",
    {
      "enemyDamage": {
        "enemy": "Rinka",
        "type": "contact",
        "hits": 1
      }
    }
  ]
}
From: 1
Left Door
To: 2
Right Door

Requires:

{
  "or": [
    {
      "and": [
        "Gravity",
        {
          "acidFrames": 10
        }
      ]
    },
    {
      "and": [
        {
          "or": [
            "canWalljump",
            "HiJump"
          ]
        },
        {
          "acidFrames": 20
        }
      ]
    }
  ]
}
{
  "or": [
    {
      "or": [
        "f_KilledMetroidRoom1",
        {
          "obstaclesCleared": [
            "f_KilledMetroidRoom1"
          ]
        }
      ]
    },
    "Ice",
    "ScrewAttack",
    {
      "and": [
        "canPseudoScrew",
        {
          "or": [
            "canTrickyJump",
            "canWalljumpWithCharge",
            "HiJump",
            "Gravity"
          ]
        }
      ]
    },
    "canMetroidAvoid",
    {
      "metroidFrames": 150
    }
  ]
}
From: 1
Left Door
To: 2
Right Door

Requires:

{
  "or": [
    "canTrickyDodgeEnemies",
    {
      "and": [
        "canMetroidAvoid",
        "Ice"
      ]
    },
    "ScrewAttack",
    "canPseudoScrew",
    {
      "or": [
        "f_KilledMetroidRoom1",
        {
          "obstaclesCleared": [
            "f_KilledMetroidRoom1"
          ]
        }
      ]
    }
  ]
}
"canPreciseSpaceJump"

Exit condition:

{
  "leaveSpaceJumping": {
    "remoteRunway": {
      "length": 31,
      "openEnd": 1
    }
  }
}

Unlocks doors:

{"types":["ammo"],"requires":[]}
From: 1
Left Door
To: 2
Right Door

Requires:

{
  "or": [
    "canTrickyDodgeEnemies",
    {
      "and": [
        "canMetroidAvoid",
        "Ice"
      ]
    },
    "ScrewAttack",
    "canPseudoScrew",
    {
      "or": [
        "f_KilledMetroidRoom1",
        {
          "obstaclesCleared": [
            "f_KilledMetroidRoom1"
          ]
        }
      ]
    }
  ]
}
"canTrickyJump"
"SpaceJump"

Exit condition:

{
  "leaveSpinning": {
    "remoteRunway": {
      "length": 31,
      "openEnd": 1
    }
  }
}

Unlocks doors:

{"types":["ammo"],"requires":[]}

Dev note: Requires preopening the door, so this is more difficult than a normal MetroidAvoid. FIXME: Blue speed can be used to protect against metroid damage, in the canTrickyDodgeEnemies case; but could there be a scenario where having blue speed is incompatible for what is needed in the next room? We made the 'blue' property for this kind of thing; the trouble is that the entrance conditions are written for either blue or not-blue, not either.

From: 1
Left Door
To: 2
Right Door

Requires:

{
  "or": [
    "canTrickyDodgeEnemies",
    {
      "and": [
        "canMetroidAvoid",
        "Ice"
      ]
    },
    "ScrewAttack",
    "canPseudoScrew",
    {
      "or": [
        "f_KilledMetroidRoom1",
        {
          "obstaclesCleared": [
            "f_KilledMetroidRoom1"
          ]
        }
      ]
    }
  ]
}
"canTrickySpringBallBounce"

Exit condition:

{
  "leaveWithSpringBallBounce": {
    "remoteRunway": {
      "length": 31,
      "openEnd": 1
    },
    "landingRunway": {
      "length": 3,
      "openEnd": 1
    },
    "minExtraRunSpeed": "$1.3",
    "movementType": "controlled"
  }
}

Unlocks doors:

{"types":["ammo"],"requires":[]}

Dev note: FIXME: It is possible to open the door and leave with a controlled bounce in one motion. But then avoiding damage becomes unreliable.

From: 1
Left Door
To: 2
Right Door

Requires:

{
  "or": [
    "canTrickyDodgeEnemies",
    {
      "and": [
        "canMetroidAvoid",
        "Ice"
      ]
    },
    "ScrewAttack",
    "canPseudoScrew",
    {
      "or": [
        "f_KilledMetroidRoom1",
        {
          "obstaclesCleared": [
            "f_KilledMetroidRoom1"
          ]
        }
      ]
    }
  ]
}
"canPreciseSpaceJump"

Exit condition:

{
  "leaveWithMockball": {
    "remoteRunway": {
      "length": 31,
      "openEnd": 1
    },
    "landingRunway": {
      "length": 3,
      "openEnd": 1
    }
  }
}

Unlocks doors:

{"types":["ammo"],"requires":[]}

Dev note: It is possible to open the door with ammo and mockball out in one motion. But the timing makes it harder than crossing the room multiple times.

From: 1
Left Door
To: 2
Right Door

Requires:

{
  "or": [
    "canTrickyDodgeEnemies",
    {
      "and": [
        "canMetroidAvoid",
        "Ice"
      ]
    },
    "ScrewAttack",
    "canPseudoScrew",
    {
      "or": [
        "f_KilledMetroidRoom1",
        {
          "obstaclesCleared": [
            "f_KilledMetroidRoom1"
          ]
        }
      ]
    }
  ]
}
"canTrickyJump"
"canPreciseSpaceJump"

Exit condition:

{
  "leaveWithSpringBallBounce": {
    "remoteRunway": {
      "length": 31,
      "openEnd": 1
    },
    "landingRunway": {
      "length": 3,
      "openEnd": 1
    },
    "movementType": "uncontrolled"
  }
}

Unlocks doors:

{"types":["ammo"],"requires":[]}
From: 1
Left Door
To: 2
Right Door

Requires:

"SpaceJump"
{
  "or": [
    {
      "or": [
        "f_KilledMetroidRoom1",
        {
          "obstaclesCleared": [
            "f_KilledMetroidRoom1"
          ]
        }
      ]
    },
    "Ice",
    "ScrewAttack",
    "canPseudoScrew",
    "canMetroidAvoid",
    {
      "metroidFrames": 270
    }
  ]
}
From: 1
Left Door
To: 2
Right Door

Use the full runway to gain blue speed and enough speed to reach the far platform.

Requires:

{
  "getBlueSpeed": {
    "usedTiles": 31,
    "openEnd": 1
  }
}
"canCarefulJump"
{
  "or": [
    {
      "or": [
        "f_KilledMetroidRoom1",
        {
          "obstaclesCleared": [
            "f_KilledMetroidRoom1"
          ]
        }
      ]
    },
    "Ice",
    "ScrewAttack",
    "canPseudoScrew",
    "canMetroidAvoid",
    {
      "metroidFrames": 130
    }
  ]
}
From: 2
Right Door
To: 1
Left Door

Requires:

"canCarefulJump"
{
  "acidFrames": 65
}
{
  "or": [
    {
      "or": [
        "f_KilledMetroidRoom1",
        {
          "obstaclesCleared": [
            "f_KilledMetroidRoom1"
          ]
        }
      ]
    },
    "Ice",
    "ScrewAttack",
    {
      "and": [
        "canPseudoScrew",
        "canDodgeWhileShooting"
      ]
    },
    {
      "and": [
        "canInsaneJump",
        "canMetroidAvoid"
      ]
    },
    {
      "metroidFrames": 670
    }
  ]
}
From: 2
Right Door
To: 1
Left Door

Requires:

{
  "or": [
    {
      "and": [
        "canDelayedWalljump",
        {
          "acidFrames": 20
        }
      ]
    },
    {
      "and": [
        "HiJump",
        "canWalljump",
        {
          "acidFrames": 50
        }
      ]
    },
    {
      "and": [
        "HiJump",
        "canPreciseWalljump",
        {
          "acidFrames": 20
        }
      ]
    },
    {
      "and": [
        "Gravity",
        {
          "acidFrames": 10
        }
      ]
    }
  ]
}
{
  "or": [
    {
      "or": [
        "f_KilledMetroidRoom1",
        {
          "obstaclesCleared": [
            "f_KilledMetroidRoom1"
          ]
        }
      ]
    },
    "Ice",
    "ScrewAttack",
    "canMetroidAvoid",
    {
      "and": [
        "canPseudoScrew",
        "canTrickyJump"
      ]
    },
    {
      "metroidFrames": 420
    }
  ]
}
{
  "or": [
    "canInsaneJump",
    {
      "and": [
        "canTrickyJump",
        "canLateralMidAirMorph"
      ]
    },
    {
      "and": [
        "canTrickyJump",
        "canPreciseWalljump",
        {
          "acidFrames": 16
        }
      ]
    },
    {
      "and": [
        "Gravity",
        {
          "acidFrames": 16
        }
      ]
    },
    {
      "acidFrames": 27
    }
  ]
}

Dev note: 1) Jump from the acid to the floating platform. 2) Deal with the Metroid. 3) Jump from the platform to the ledge, potentially falling in acid.

From: 2
Right Door
To: 1
Left Door

Requires:

"canMidairShinespark"
{
  "canShineCharge": {
    "usedTiles": 23,
    "openEnd": 0
  }
}
{
  "or": [
    {
      "and": [
        {
          "or": [
            "f_KilledMetroidRoom1",
            {
              "obstaclesCleared": [
                "f_KilledMetroidRoom1"
              ]
            }
          ]
        },
        {
          "shinespark": {
            "frames": 80,
            "excessFrames": 35
          }
        }
      ]
    },
    {
      "and": [
        {
          "shinespark": {
            "frames": 80,
            "excessFrames": 5
          }
        },
        {
          "or": [
            "Ice",
            "ScrewAttack",
            "canPseudoScrew",
            {
              "metroidFrames": 200
            }
          ]
        }
      ]
    }
  ]
}
From: 2
Right Door
To: 1
Left Door

Requires:

"SpaceJump"
{
  "or": [
    {
      "or": [
        "f_KilledMetroidRoom1",
        {
          "obstaclesCleared": [
            "f_KilledMetroidRoom1"
          ]
        }
      ]
    },
    "ScrewAttack",
    "canPseudoScrew",
    "Ice",
    "canMetroidAvoid",
    {
      "metroidFrames": 420
    }
  ]
}
From: 1
Top Right Door
To: 2
Bottom Right Door

Use ScrewAttack or a PseudoScrew to prevent Metroids from attaching to Samus.

Requires:

"canDodgeWhileShooting"
{
  "or": [
    "ScrewAttack",
    "canPseudoScrew"
  ]
}
From: 2
Bottom Right Door
To: 1
Top Right Door

Use ScrewAttack or a PseudoScrew to prevent Metroids from attaching to Samus.

Requires:

{
  "or": [
    {
      "and": [
        "ScrewAttack",
        "canDodgeWhileShooting"
      ]
    },
    {
      "and": [
        "canPseudoScrew",
        "canPrepareForNextRoom",
        "canDodgeWhileShooting"
      ]
    }
  ]
}
From: 1
Left Door
To: 2
Right Door

Use ScrewAttack or a PseudoScrew to prevent Metroids from attaching to Samus. These abilities may also be used to temporarily prevent damage from Metroids if they do attach.

Requires:

{
  "or": [
    "ScrewAttack",
    "canPseudoScrew"
  ]
}
{
  "or": [
    "canDodgeWhileShooting",
    {
      "and": [
        "canCarefulJump",
        "SpaceJump"
      ]
    }
  ]
}
From: 2
Right Door
To: 1
Left Door

Use ScrewAttack or a PseudoScrew to prevent Metroids from attaching to Samus. These abilities may also be used to temporarily prevent damage from Metroids if they do attach.

Requires:

{
  "or": [
    "ScrewAttack",
    "canPseudoScrew"
  ]
}
{
  "or": [
    "canDodgeWhileShooting",
    {
      "and": [
        "canCarefulJump",
        "SpaceJump"
      ]
    }
  ]
}
From: 2
Right Door
To: 2
Right Door

Requires:

{
  "or": [
    "canTrickyDodgeEnemies",
    {
      "and": [
        "canMetroidAvoid",
        {
          "or": [
            "Ice",
            "ScrewAttack",
            "canPseudoScrew",
            {
              "enemyDamage": {
                "enemy": "Rinka",
                "type": "contact",
                "hits": 2
              }
            }
          ]
        }
      ]
    },
    {
      "or": [
        "f_KilledMetroidRoom3",
        {
          "obstaclesCleared": [
            "f_KilledMetroidRoom3"
          ]
        }
      ]
    }
  ]
}
{
  "canShineCharge": {
    "usedTiles": 29,
    "openEnd": 2
  }
}
{
  "or": [
    {
      "shinespark": {
        "frames": 75
      }
    },
    {
      "and": [
        "canShinechargeMovementComplex",
        {
          "shinespark": {
            "frames": 50
          }
        }
      ]
    }
  ]
}

Exit condition:

{
  "leaveWithSpark": {}
}
From: 2
Right Door
To: 2
Right Door

Requires:

"canTrickyJump"
{
  "or": [
    "canTrickyDodgeEnemies",
    {
      "and": [
        "canDodgeWhileShooting",
        {
          "or": [
            "ScrewAttack",
            "canPseudoScrew",
            {
              "metroidFrames": 100
            }
          ]
        }
      ]
    },
    {
      "or": [
        "f_KilledMetroidRoom3",
        {
          "obstaclesCleared": [
            "f_KilledMetroidRoom3"
          ]
        }
      ]
    }
  ]
}
"SpaceJump"

Exit condition:

{
  "leaveSpaceJumping": {
    "remoteRunway": {
      "length": 29,
      "openEnd": 1
    }
  }
}
From: 2
Right Door
To: 2
Right Door

Requires:

"canTrickyJump"
{
  "or": [
    "canTrickyDodgeEnemies",
    {
      "and": [
        "canDodgeWhileShooting",
        {
          "or": [
            "ScrewAttack",
            "canPseudoScrew",
            {
              "metroidFrames": 100
            }
          ]
        }
      ]
    },
    {
      "or": [
        "f_KilledMetroidRoom3",
        {
          "obstaclesCleared": [
            "f_KilledMetroidRoom3"
          ]
        }
      ]
    }
  ]
}
"SpaceJump"

Exit condition:

{
  "leaveSpinning": {
    "remoteRunway": {
      "length": 29,
      "openEnd": 1
    }
  }
}
From: 3
Bottom of Shaft
To: 1
Left Door

Use Pseudo Screw to avoid Space Pirate attacks while climbing the central shaft. The Screw Attack effect is not active when Samus is preparing to Walljump.

Requires:

{
  "or": [
    {
      "and": [
        "canConsecutiveWalljump",
        "canWalljumpWithCharge"
      ]
    },
    {
      "and": [
        "SpaceJump",
        "HiJump",
        "canPseudoScrew"
      ]
    }
  ]
}