Room ID: 75
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With a 10 tile runway in the adjacent room, Samus will need to jump after the shot blocks. With a longer runway the positioning is more lenient. Entrance condition: "comeInRunning": {
"speedBooster": "yes",
"minTiles": 10
}Requires: "canSpeedyJump", {"or": [ {"enemyDamage": {"enemy": "Cacatac", "type": "contact", "hits": 1}}, "ScrewAttack", {"and": [ "canDodgeWhileShooting", {"or": [ "canPseudoScrew", "Plasma", {"and": [ "Wave", "Ice" ]}, {"and": [ "Wave", "Spazer" ]}, {"and": [ "Spazer", "Ice" ]} ]} ]} ]} Dev note: This amount of runway is fairly lenient, and it is possible to jump to the upper left with a flash suit. FIXME: A shorter runway option should be added without requiring a tricky dash jump. |