Caterpillar Room: Speedy Jump

Room ID: 75

Wiki
From: 2
Middle Left Door
To: 4
Bottom Right Door

With a 10 tile runway in the adjacent room, Samus will need to jump after the shot blocks. With a longer runway the positioning is more lenient.

Entrance condition:

"comeInRunning": {
  "speedBooster": "yes",
  "minTiles": 10
}

Requires:

"canSpeedyJump",
{"or": [
  {"enemyDamage": {"enemy": "Cacatac", "type": "contact", "hits": 1}},
  "ScrewAttack",
  {"and": [
    "canDodgeWhileShooting",
    {"or": [
      "canPseudoScrew",
      "Plasma",
      {"and": [
        "Wave",
        "Ice"
      ]},
      {"and": [
        "Wave",
        "Spazer"
      ]},
      {"and": [
        "Spazer",
        "Ice"
      ]}
    ]}
  ]}
]}

Dev note: This amount of runway is fairly lenient, and it is possible to jump to the upper left with a flash suit. FIXME: A shorter runway option should be added without requiring a tricky dash jump.