canStationaryLateralMidAirMorph (Expert)

While performing a stationary vertical jump and after the first down press, Morph with down and forward being pressed on the same frame (neither before the other). Doing this immediately gives a noticable horizontal speed boost. This is most useful underwater where acceleration is slower.

Dependencies: canMidAirMorph, canTrivialMidAirMorph, canLateralMidAirMorph

Difficulty filter

Strats ()

From: 4
Junction (Right side Pit)
To: 2
Right Door

Freeze the Choot when it swings right on its jump. Quickly get on top of it by first getting onto the pillar to the left, or with a SpringBall Jump. Perform a precise spring ball jump to get to the far right ledge, while avoiding hitting the water surface. While on the ledge, stand on the raised ground to the right and jump to the surface, then space jump across the water to the left.

Requires:

"canTrickyUseFrozenEnemies"
"canTrickySpringBallJump"
{
  "or": [
    {
      "and": [
        "canResetFallSpeed",
        "canTrickyJump"
      ]
    },
    "canStationaryLateralMidAirMorph",
    "canSpringFling"
  ]
}
"canSpaceJumpWaterBounce"
"canWalljump"
From: 4
Junction (Right side Pit)
To: 2
Right Door

Requires:

"canSuitlessMaridia"
{
  "or": [
    {
      "and": [
        "HiJump",
        "canSpringBallJumpMidAir"
      ]
    },
    {
      "and": [
        "HiJump",
        "canTrickyUseFrozenEnemies"
      ]
    },
    {
      "and": [
        "canTrickyUseFrozenEnemies",
        "canTrickySpringBallJump",
        {
          "or": [
            "canResetFallSpeed",
            "canStationaryLateralMidAirMorph",
            "canSpringFling"
          ]
        }
      ]
    }
  ]
}
{
  "useFlashSuit": {}
}
{
  "shinespark": {
    "frames": 11,
    "excessFrames": 5
  }
}
From: 2
Bottom Left Door
To: 1
Top Left Doorway

Freeze one crab on the lip of the overhead opening and another on the edge of a doors platform then springballjump up. Use a Stationary Lateral Mid-Air Morph to gain enough jump height without bonking the ceiling. It is possible with a crouch jump to not need the second crab.

Requires:

{
  "notable": "Suitless Crab Climb Superless with Springball"
}
"canSuitlessMaridia"
"canTrickyJump"
"canTrickySpringBallJump"
"canTrickyUseFrozenEnemies"
"canStationaryLateralMidAirMorph"
From: 2
Bottom Right Door
To: 1
Bottom Left Door

Run into the room to gain temporary blue with a water shinecharge. Use X-ray along with HiJump and/or Spring Ball to chain it through the room.

Entrance condition:

{
  "comeInRunning": {
    "speedBooster": true,
    "minTiles": 0.4375
  }
}

Requires:

"canWaterShineCharge"
"canStationaryLateralMidAirMorph"
{
  "or": [
    {
      "and": [
        "HiJump",
        "canTrickySpringBallJump"
      ]
    },
    {
      "and": [
        {
          "or": [
            "HiJump",
            "canTrickySpringBallJump"
          ]
        },
        "canBeVeryPatient"
      ]
    }
  ]
}
"canXRayTurnaround"
"canLongChainTemporaryBlue"
From: 2
Bottom Right Door
To: 3
Top Right Door

Run into the room to gain temporary blue with a water shinecharge. Use X-ray along with HiJump to chain it through the room.

Entrance condition:

{
  "comeInRunning": {
    "speedBooster": true,
    "minTiles": 0.4375
  }
}

Requires:

"canWaterShineCharge"
"canStationaryLateralMidAirMorph"
"HiJump"
{
  "or": [
    "canBeVeryPatient",
    "canTrickySpringBallJump"
  ]
}
"canXRayTurnaround"
"canLongChainTemporaryBlue"
From: 2
Bottom Right Door
To: 6
Middle Junction Near Top Left Pirate

The second jump is harder than a normal mid-air springball jump. Use either a stationary lateral mid air morph, to gain enough horizontal momentum, or a SpringFling to reduce Samus' fall speed as soon as it begins to build up. Shooting towards Pirates will cause them to stop in place and not fire back.

Requires:

"canSuitlessMaridia"
"canTrickySpringBallJump"
{
  "or": [
    "canStationaryLateralMidAirMorph",
    "canSpringFling"
  ]
}
{
  "or": [
    "canTrickyJump",
    "canDodgeWhileShooting",
    {
      "enemyDamage": {
        "enemy": "Pink Space Pirate (standing)",
        "type": "contact",
        "hits": 1
      }
    },
    {
      "enemyKill": {
        "enemies": [
          [
            "Pink Space Pirate (standing)"
          ]
        ],
        "explicitWeapons": [
          "Plasma"
        ]
      }
    }
  ]
}
{
  "or": [
    "canTrickyJump",
    {
      "enemyDamage": {
        "enemy": "Pink Space Pirate (standing)",
        "type": "contact",
        "hits": 1
      }
    },
    {
      "enemyKill": {
        "enemies": [
          [
            "Pink Space Pirate (standing)"
          ]
        ],
        "explicitWeapons": [
          "Plasma"
        ]
      }
    }
  ]
}
From: 5
Platform Junction Near Top Left Door
To: 4
Top Left Door

Jump towards the door with a Springball Jump, jumping as late as possible. A Flatley style jump can position Samus over the edge of the ledge, closer to the door, allowing for an earlier Springball jump. The slight fall from a Flatley Jump helps with the Springball jump, but then Samus must unmorph to extend her hitbox to touch the transition. A Stationary Lateral MidAir Morph also helps with this jump. Unmorphing after a missed jump can return Samus to the ledge to try again.

Requires:

{
  "notable": "Top Left Direct Jump"
}
"canSuitlessMaridia"
"canTrickySpringBallJump"
{
  "or": [
    "canTrickyJump",
    "canStationaryLateralMidAirMorph"
  ]
}
From: 6
Middle Junction Near Top Left Pirate
To: 7
Platform Below Top Right Door

Requires:

"canSuitlessMaridia"
"canCarefulJump"
"canSpringBallJumpMidAir"
{
  "or": [
    "canTrickyJump",
    "canStationaryLateralMidAirMorph",
    "canSpringFling"
  ]
}
From: 9
Junction Below Speed Blocks
To: 4
Top Right Door

Be sure not to get the first downward moving crab on screen until Samus is in position to quickly and accurately shoot and freeze it. This is much tighter with spring ball relative to HiJump. Performing a max height spring ball jump from the frozen crab can get Samus to the next ledge. Getting to the ledge with the fish is particularly precise. Either stand at the very edge of the platform and perform a very precise max heigh spring ball jump, or stand against the left wall and and perform a slightly less tight stationary lateral morph into spring ball jump.

Requires:

"canSuitlessMaridia"
"canTrickyUseFrozenEnemies"
"canTrickySpringBallJump"
"canDodgeWhileShooting"
{
  "or": [
    "canInsaneJump",
    {
      "and": [
        "Spazer",
        "Wave"
      ]
    },
    {
      "and": [
        "h_canMaxHeightSpringBallJump",
        {
          "or": [
            "Wave",
            "Spazer"
          ]
        }
      ]
    },
    "Plasma"
  ]
}
{
  "or": [
    "h_canMaxHeightSpringBallJump",
    "canStationaryLateralMidAirMorph"
  ]
}
From: 1
Top Left Door
To: 5
Top Door

If HiJump or Spring Ball is available, use a Gravity jump from the top of the island; otherwise, use the higher ledge to the left, jump slightly early to avoid getting too much jump height (to avoid bonking the ceiling Grapple blocks), and quickly do a stationary lateral mid-air morph.

Entrance condition:

{
  "comeInShinecharging": {
    "length": 1,
    "openEnd": 0
  }
}

Requires:

"canGravityJump"
"canLongChainTemporaryBlue"
{
  "or": [
    "HiJump",
    "canTrickySpringBallJump",
    {
      "and": [
        "canStationaryLateralMidAirMorph",
        "canInsaneJump"
      ]
    }
  ]
}

Exit condition:

{
  "leaveWithTemporaryBlue": {
    "direction": "right"
  }
}

Unlocks doors:

{"types":["ammo"],"requires":[]}
From: 2
Bottom Left Door
To: 11
Upper Left Ledge Junction

Climb the crabs on the right and use them to bring down the center crab, who is already on the highest peak. Damage down the crab while watching it loop around, then ride the crab up the left side. Freeze the crab at the top of the highest peak, stand on it to jump to the left. Use a Stationary Lateral MidAir Morph to get enough momentum for the SpringBall jump to reach the left ledge.

Requires:

"canSuitlessMaridia"
"canTrickySpringBallJump"
"canStationaryLateralMidAirMorph"
"canTrickyUseFrozenEnemies"
From: 7
Lower Hills Junction
To: 8
Higher Hill Junction

Requires:

{
  "or": [
    "HiJump",
    {
      "and": [
        "canTrickySpringBallJump",
        "canSuitlessMaridia",
        {
          "or": [
            "canTrickyJump",
            "canSpringFling",
            "canStationaryLateralMidAirMorph"
          ]
        }
      ]
    }
  ]
}
From: 2
Bottom Left Door
To: 1
Middle Left Door

Use double spring ball jumps to reach the top-right of the room with temporary blue. To cross the two gaps at the top of the room to the left while chaining temporary blue, use spring ball jumps with HiJump disabled; in each case, perform a stationary lateral mid-air morph or a spring fling (or both);

Entrance condition:

{
  "comeInRunning": {
    "speedBooster": true,
    "minTiles": 0.4375
  }
}

Requires:

"h_waterGetBlueSpeed"
"HiJump"
"canLongChainTemporaryBlue"
"canBeExtremelyPatient"
"canXRayTurnaround"
"canDoubleSpringBallJumpMidAir"
"canTrickySpringBallJump"
{
  "or": [
    "canStationaryLateralMidAirMorph",
    "canSpringFling"
  ]
}
"can4HighMidAirMorph"
From: 2
Bottom Left Door
To: 1
Middle Left Door

Use double spring ball jumps to reach the top-right of the room with temporary blue. To cross the two gaps at the top of the room to the left while chaining temporary blue, use spring ball jumps with HiJump disabled; in each case, perform a stationary lateral mid-air morph or a spring fling (or both);

Entrance condition:

{
  "comeInWithTemporaryBlue": {}
}

Requires:

"HiJump"
"canLongChainTemporaryBlue"
"canBeExtremelyPatient"
"canXRayTurnaround"
"canDoubleSpringBallJumpMidAir"
"canTrickySpringBallJump"
{
  "or": [
    "canStationaryLateralMidAirMorph",
    "canSpringFling"
  ]
}
"can4HighMidAirMorph"
From: 5
Right Door
To: 1
Middle Left Door

Use a double spring ball jump to reach the top of the room with temporary blue. To cross the two gaps at the top of the room while chaining temporary blue, use spring ball jumps with HiJump disabled; in each case, perform a stationary lateral mid-air morph or a spring fling (or both);

Entrance condition:

{
  "comeInWithTemporaryBlue": {}
}

Requires:

"HiJump"
"canLongChainTemporaryBlue"
"canDoubleSpringBallJumpMidAir"
"canTrickySpringBallJump"
{
  "or": [
    "canStationaryLateralMidAirMorph",
    "canSpringFling"
  ]
}
"canBeVeryPatient"
From: 9
Junction Below Top Door
To: 5
Right Door

Requires:

"canSuitlessMaridia"
"canStationaryLateralMidAirMorph"
"canTrickySpringBallJump"
"canResetFallSpeed"
From: 1
Bottom Left Door
To: 2
Right Door

Chain temporary blue across the room in order to break the Speed blocks. If available, bouncing using Spring Ball can help speed this up significantly. If two Power Bombs are also available, they can be used to break the shot blocks along the way without needing to stop bouncing.

Entrance condition:

{
  "comeInWithTemporaryBlue": {
    "direction": "right"
  },
  "comesThroughToilet": "any"
}

Requires:

"canChainTemporaryBlue"
{
  "or": [
    "HiJump",
    "canTrickySpringBallJump",
    "canInsaneJump"
  ]
}
{
  "or": [
    {
      "and": [
        "canSpringBallBounce",
        {
          "or": [
            {
              "ammo": {
                "type": "PowerBomb",
                "count": 2
              }
            },
            {
              "and": [
                "canLongChainTemporaryBlue",
                "can4HighMidAirMorph"
              ]
            }
          ]
        }
      ]
    },
    {
      "and": [
        "canLongChainTemporaryBlue",
        "canStationaryLateralMidAirMorph",
        "can4HighMidAirMorph",
        "canBeVeryPatient"
      ]
    }
  ]
}
From: 1
Bottom Left Door
To: 2
Right Door

Chain temporary blue across the room in order to break the Speed blocks. If available, bouncing using Spring Ball can help speed this up significantly. If two Power Bombs are also available, they can be used to break the shot blocks along the way without needing to stop bouncing.

Entrance condition:

{
  "comeInWithTemporaryBlue": {
    "direction": "left"
  },
  "comesThroughToilet": "any"
}

Requires:

"canChainTemporaryBlue"
"canXRayTurnaround"
{
  "or": [
    "HiJump",
    "canTrickySpringBallJump",
    "canInsaneJump"
  ]
}
{
  "or": [
    {
      "and": [
        "canSpringBallBounce",
        {
          "or": [
            {
              "ammo": {
                "type": "PowerBomb",
                "count": 2
              }
            },
            {
              "and": [
                "canLongChainTemporaryBlue",
                "can4HighMidAirMorph"
              ]
            }
          ]
        }
      ]
    },
    {
      "and": [
        "canLongChainTemporaryBlue",
        "canStationaryLateralMidAirMorph",
        "can4HighMidAirMorph",
        "canBeVeryPatient"
      ]
    }
  ]
}
From: 2
Right Door
To: 1
Bottom Left Door

Chain temporary blue across the room in order to break the Speed blocks. If available, bouncing using Spring Ball can help speed this up significantly. If two Power Bombs are also available, they can be used to break the shot blocks along the way without needing to stop bouncing; the first Power Bomb must be placed at a specific time, about 1 tile to the left of the first set of Speed blocks; the second Power Bomb should be placed as early as possible after coming off cooldown.

Entrance condition:

{
  "comeInWithTemporaryBlue": {}
}

Requires:

"canChainTemporaryBlue"
"canStationaryLateralMidAirMorph"
{
  "or": [
    {
      "and": [
        "canSpringBallBounce",
        {
          "or": [
            {
              "ammo": {
                "type": "PowerBomb",
                "count": 2
              }
            },
            {
              "and": [
                "canLongChainTemporaryBlue",
                "can4HighMidAirMorph"
              ]
            }
          ]
        }
      ]
    },
    {
      "and": [
        "canLongChainTemporaryBlue",
        "can4HighMidAirMorph",
        "canBeVeryPatient"
      ]
    }
  ]
}
From: 2
Right Door
To: 1
Bottom Left Door

Chain temporary blue across the room in order to break the Speed blocks, using Spring Ball to speed up the process. If two Power Bombs are also available, they can be used to break the shot blocks along the way without needing to stop bouncing; the first Power Bomb must be placed at a specific time, about 1 tile to the left of the first set of Speed blocks; the second Power Bomb should be placed as early as possible after coming off cooldown.

Entrance condition:

{
  "comeInShinecharging": {
    "length": 1,
    "openEnd": 1
  }
}

Requires:

"canLongChainTemporaryBlue"
"canStationaryLateralMidAirMorph"
"canSpringBallBounce"
"canSpringBallJumpMidAir"
"can4HighMidAirMorph"

Exit condition:

{
  "leaveWithTemporaryBlue": {
    "direction": "left"
  }
}

Unlocks doors:

{"types":["ammo"],"requires":[]}
From: 2
Right Door
To: 4
Top Right Ledge Junction

SpringBall jump just as Samus exits the water to reach the distant ledge. To get enough horizontal distance, either use a Stationary Lateral Mid-Air Morph with a crouch jump for extra height, or spin jump out before morphing. Or SpringBall jump part of the way over and land on a Bomb explosion to cross the rest of the distance.

Requires:

"canSuitlessMaridia"
"HiJump"
"h_canMaxHeightSpringBallJump"
"canTrickyJump"
{
  "or": [
    "canStationaryLateralMidAirMorph",
    {
      "and": [
        {
          "tech": "canJumpIntoIBJ"
        },
        "canBombHorizontally"
      ]
    }
  ]
}
From: 1
Top Left Door
To: 4
Top Right Door

SpringBall jump just as Samus exits the water to reach the distant ledge. A Crouch jump makes the SpringBall jump easier, but at the cost of some horizontal movement.

Requires:

"canSuitlessMaridia"
"HiJump"
"canTrickyJump"
"h_canMaxHeightSpringBallJump"
"canStationaryLateralMidAirMorph"
From: 3
Bottom Right Door
To: 2
Bottom Left Door

Use temporary blue to break the speed blocks. Use stationary lateral mid-air morphs to move quickly while chaining temporary blue, in order to reach the last speed blocks before the Oums. Climb on the Oums to reach the left side of the room. Do not stand on the Oums when they begin to attack.

Entrance condition:

{
  "comeInBlueSpinning": {
    "maxExtraRunSpeed": "$3.0",
    "unusableTiles": 0
  }
}

Requires:

{
  "notable": "Enter with Shinespark from the Bottom Right"
}
"canLongChainTemporaryBlue"
"canStationaryLateralMidAirMorph"
"can4HighMidAirMorph"
"canUseEnemies"
From: 3
Bottom Right Door
To: 2
Bottom Left Door

Use temporary blue to break the speed blocks. Use stationary lateral mid-air morphs to move quickly while chaining temporary blue, in order to reach the last speed blocks before the Oums. Climb on the Oums to reach the left side of the room. Do not stand on the Oums when they begin to attack.

Entrance condition:

{
  "comeInWithTemporaryBlue": {}
}

Requires:

{
  "notable": "Enter with Shinespark from the Bottom Right"
}
"canLongChainTemporaryBlue"
"canStationaryLateralMidAirMorph"
"can4HighMidAirMorph"
"canUseEnemies"
From: 1
Left Door
To: 3
Junction Below Right Door

It is recommended to shoot the ceiling block immediately upon room entry to bring one of the Puyos down so that it will not be a problem later.

Requires:

"canSuitlessMaridia"
"h_canMaxHeightSpringBallJump"
{
  "or": [
    "can4HighMidAirMorph",
    "canStationaryLateralMidAirMorph",
    {
      "and": [
        "canNeutralDamageBoost",
        {
          "enemyDamage": {
            "enemy": "Puyo",
            "type": "contact",
            "hits": 2
          }
        }
      ]
    }
  ]
}
From: 1
Left Door
To: 3
Junction Below Right Door

It is recommended to shoot the ceiling block immediately upon room entry to bring one of the Puyos down so that it will not be a problem later.

Requires:

"canSuitlessMaridia"
"canTrickySpringBallJump"
"canTrickyJump"
"canJumpIntoRespawningBlock"
{
  "or": [
    "can4HighMidAirMorph",
    "canStationaryLateralMidAirMorph"
  ]
}
From: 4
Junction Below Sand Entrance
To: 2
Right Door

On the left side of the raised platform, jump for max height. Lateral Midair Morph for horizontal momentum, and perform the springball jump the moment before touching the sandfall. Pause again to disable springball as soon as possible.

Requires:

{
  "notable": "Spring Ball HiJump"
}
"canSuitlessMaridia"
"HiJump"
"canTrickySpringBallJump"
"canStationaryLateralMidAirMorph"
"canSpringFling"
"canPlayInSand"
{
  "or": [
    {
      "enemyDamage": {
        "enemy": "Evir",
        "type": "particle",
        "hits": 1
      }
    },
    {
      "enemyKill": {
        "enemies": [
          [
            "Evir"
          ]
        ],
        "explicitWeapons": [
          "Plasma",
          "Super",
          "PowerBomb"
        ]
      }
    },
    "canTrickyDodgeEnemies",
    "h_pauseAbuseMinimalReserveRefill"
  ]
}
From: 4
Junction Below Sand Entrance
To: 2
Right Door

From the sand fall, quickly get onto the left platform to prevent the right side Evir from lowering too far. Jump on the sand to the right while freezing the Evir as high as possible. Refreeze the Evir so it is a slightly higher platform than the right pillar. Perform a spring ball jump with a stationary lateral mid-air morph from the left side of the current platform to get onto the Evir. Use a running jump off of the Evir. As a backup, it may be possible to make the Evir rise again by hitting it with a PB - place the PB in the air to avoid double hitting and killing it.

Requires:

{
  "notable": "Suitless Bootless Evir Freeze (Center to Right)"
}
"canSuitlessMaridia"
"canTrickyUseFrozenEnemies"
"canPlayInSand"
"h_canMaxHeightSpringBallJump"
"canStationaryLateralMidAirMorph"
From: 4
Below Sand Entrance
To: 2
Right Door

Perform multiple stationary lateral mid-air morphs, while avoiding the Evir projectiles, to cross the room. It is necessary to start the jumps from the far side of the platforms in order to gain more horizontal momentum before entering the sand falls. Falling into the sand will often result in a soft lock.

Requires:

{
  "notable": "Suitless Bootless Spring Ball"
}
"canSuitlessMaridia"
"canPlayInSand"
"h_canMaxHeightSpringBallJump"
"canStationaryLateralMidAirMorph"
"canInsaneJump"
{
  "or": [
    {
      "enemyKill": {
        "enemies": [
          [
            "Evir",
            "Evir"
          ]
        ],
        "explicitWeapons": [
          "Super",
          "Missile",
          "PowerBombPeriphery",
          "Plasma"
        ]
      }
    },
    "canTrickyDodgeEnemies"
  ]
}
From: 5
Left Pillar Junction
To: 4
Below Sand Entrance

Perform multiple stationary lateral mid-air morphs, while avoiding the Evir projectiles, to cross the room. It is necessary to start the jumps from the far side of the platforms in order to gain more horizontal momentum before entering the sand falls. Falling into the sand will often result in a soft lock.

Requires:

{
  "notable": "Suitless Bootless Spring Ball"
}
"canSuitlessMaridia"
"canPlayInSand"
"h_canMaxHeightSpringBallJump"
"canStationaryLateralMidAirMorph"
"canInsaneJump"