Fish Tank: Spring Ball Escape

Room ID: 173

Wiki
From: 2
Bottom Right Door
To: 6
Middle Junction Near Top Left Pirate

The second jump is harder than a normal mid-air spring ball jump. Use either a stationary lateral mid air morph, to gain enough horizontal momentum, or a SpringFling to reduce Samus' fall speed as soon as it begins to build up. Shooting towards Pirates will cause them to stop in place and not fire back.

Requires:

"canSuitlessMaridia",
"canTrickySpringBallJump",
{"or": [
  "canStationaryLateralMidAirMorph",
  "canSpringFling"
]},
{"or": [
  "canTrickyJump",
  "canDodgeWhileShooting",
  {"enemyDamage": {
    "enemy": "Pink Space Pirate (standing)",
    "type": "contact",
    "hits": 1
  }},
  {"enemyKill": {
    "enemies": [["Pink Space Pirate (standing)"]],
    "explicitWeapons": ["Plasma"]
  }}
]},
{"or": [
  "canTrickyJump",
  {"enemyDamage": {
    "enemy": "Pink Space Pirate (standing)",
    "type": "contact",
    "hits": 1
  }},
  {"enemyKill": {
    "enemies": [["Pink Space Pirate (standing)"]],
    "explicitWeapons": ["Plasma"]
  }}
]}