Room ID: 173
From: 2
Bottom Right Door
To: 6
Middle Junction Near Top Left Pirate
The second jump is harder than a normal mid-air spring ball jump. Use either a stationary lateral mid air morph, to gain enough horizontal momentum, or a SpringFling to reduce Samus' fall speed as soon as it begins to build up. Shooting towards Pirates will cause them to stop in place and not fire back. Requires: "canSuitlessMaridia", "canTrickySpringBallJump", {"or": [ "canStationaryLateralMidAirMorph", "canSpringFling" ]}, {"or": [ "canTrickyJump", "canDodgeWhileShooting", {"enemyDamage": { "enemy": "Pink Space Pirate (standing)", "type": "contact", "hits": 1 }}, {"enemyKill": { "enemies": [["Pink Space Pirate (standing)"]], "explicitWeapons": ["Plasma"] }} ]}, {"or": [ "canTrickyJump", {"enemyDamage": { "enemy": "Pink Space Pirate (standing)", "type": "contact", "hits": 1 }}, {"enemyKill": { "enemies": [["Pink Space Pirate (standing)"]], "explicitWeapons": ["Plasma"] }} ]} |