Botwoon Energy Tank Room: Sand Bomb Boost (Power Bomb)

Room ID: 186

Wiki
From: 1
Left Door
To: 5
Item

Stand on the edge of the sand and place a Power Bomb; unmorph (leaving Samus crouched), then wait a moment before pressing forward to enter the sand. On the exact frame when the Power Bomb begins to propel Samus upward, press down, and press jump on the same frame or one frame later. Move right to press against the wall before mid-air morphing (alternatively, a stationary lateral morph can work). There is a 13-frame window for when to enter the sand: if Samus enters the sand too early, she will sink slightly too far, resulting in not quite enough height to reach the tunnel; if Samus enters the sand too late, she will not get properly boosted by the Power Bomb explosion and will end up stuck in the sand. The timing for the aim-down press is frame-perfect: it must be pressed on the first frame that Samus begins being propelled upward by the Power Bomb. if Samus aims down too early, she will get stuck in the sand; if Samus aims down too late, she will not get enough height to reach the tunnel. if Samus jumps too early or late, she will get stuck in the sand. The amount of time that Samus holds forward when entering the sand should be between 2 and 11 frames.

Requires:

{
  "notable": "Sand Bomb Boost (Left to Right)"
}
{
  "tech": "canSandBombBoost"
}
"h_canUsePowerBombs"
"canInsaneJump"
{
  "or": [
    "can4HighMidAirMorph",
    "canStationaryLateralMidAirMorph"
  ]
}

Dev note: The timing window for when to press jump and when to aim-down is relative to the Power Bomb explosion, independent of each other and independent of when Samus enters the sand. The timing for pressing forward (from a crouch) is between 27 and 39 frames after laying the Power Bomb. The timing for the jump is between 56 and 57 frames after laying the Power Bomb. The timing for the aim-down press is 56 frames after laying the Power Bomb. It is also possible to stand by pressing up before entering the sand (in which case forward would be pressed 28 or 40 frames after laying the Power Bomb); this does not affect the size of the timing windows but introduces some more possibility for error, e.g. by the up input being eaten if Samus is still in the unmorphing animation, or by the forward input being not immediately processed if Samus is still in the standing animation.