The ability to actively kill enemies to spawn drops and collect them while racing a timer. There is a low chance that the required drop(s) will not spawn. This does not apply to easy farm bugs, like Gamets.
Dependencies: canDodgeWhileShooting
Enter the room and immediately shoot a Missile and a Super to kill the first hopper. Quickly kill the second the same way or safely kill it with morph. Entrance condition: { "comeInNormally": {} } Requires: "canPrepareForNextRoom" "canFarmWhileShooting" { "ammo": { "type": "Missile", "count": 1 } } { "ammo": { "type": "Super", "count": 1 } } { "or": [ "Morph", { "and": [ { "ammo": { "type": "Missile", "count": 1 } }, { "ammo": { "type": "Super", "count": 1 } } ] } ] } Clears obstacles: C |
From: 1
Left Door
To: 1
Left Door
Enter the room and immediately shoot a Missile and a Super to kill the first hopper. Entrance condition: { "comeInNormally": {} } Requires: "canPrepareForNextRoom" "canFarmWhileShooting" { "ammo": { "type": "Missile", "count": 1 } } { "ammo": { "type": "Super", "count": 1 } } |
The Magdollite flames can be killed for drops. The left Multiviola will be in the way and should be killed too. Requires: "canFarmWhileShooting" { "heatFramesWithEnergyDrops": { "frames": 440, "drops": [ { "enemy": "Magdollite", "count": 7 }, { "enemy": "Multiviola", "count": 1 } ] } } { "heatFrames": 100 } |
Requires: "canFarmWhileShooting" { "heatFramesWithEnergyDrops": { "frames": 240, "drops": [ { "enemy": "Magdollite", "count": 5 } ] } } { "heatFramesWithEnergyDrops": { "frames": 200, "drops": [ { "enemy": "Magdollite", "count": 3 } ] } } { "heatFrames": 90 } |
From: 1
Right Door
To: 1
Right Door
Very quickly cross the room, collecting both items without falling into the lava. A Power Bomb in the middle of the room sets up the Sova drops and adds lag which makes the block item easier to collect with a Flatley jump. Farming the left sova and middle dragon increases the chances of getting enough health drops, but it may still not be possible with poor drop luck. Pause abuse can be useful for reaching the right side drops if the left side's luck was bad. Entrance condition: { "comeInRunning": { "minTiles": 2, "speedBooster": "any" } } Requires: { "or": [ "Wave", "Plasma", "Spazer", "canBeVeryPatient" ] } { "enemyKill": { "enemies": [ [ "Sova", "Sova", "Sova", "Dragon", "Dragon" ] ], "explicitWeapons": [ "PowerBomb" ] } } "canMockball" "canPreciseWalljump" "canInsaneJump" "canPauseAbuse" "canFarmWhileShooting" "canBePatient" { "resourceMissingAtMost": [ { "type": "Missile", "count": 0 }, { "type": "Super", "count": 0 } ] } { "heatFrames": 392 } { "resourceAtMost": [ { "type": "RegularEnergy", "count": 1 } ] } |
Return while collecting Sova drops. Requires: "canFarmWhileShooting" "canTrickyJump" { "or": [ "Wave", "Plasma", "Spazer" ] } { "resourceMissingAtMost": [ { "type": "Missile", "count": 0 }, { "type": "Super", "count": 0 } ] } { "heatFramesWithEnergyDrops": { "frames": 130, "drops": [ { "enemy": "Sova", "count": 3 } ] } } { "heatFrames": 80 } |
From: 4
Junction Above Hidden Platform Item
To: 1
Right Door
Return while collecting Sova drops. Requires: "canFarmWhileShooting" { "or": [ "Wave", "Plasma", "Spazer" ] } { "resourceMissingAtMost": [ { "type": "Missile", "count": 0 }, { "type": "Super", "count": 0 } ] } { "heatFramesWithEnergyDrops": { "frames": 120, "drops": [ { "enemy": "Sova", "count": 2 } ] } } { "heatFrames": 40 } |
The hitbox on Croc's mouth may cause direct hits to miss, so jumping and shooting Supers horizontally is recommended. While Crocomire's farmables may drop Supers, the rate is too low to rely on. If you run out, Croc will most likely push you into the spikes. It takes 8 Supers to kill croc if you don't let it move forward. Requires: { "ammo": { "type": "Super", "count": 8 } } { "or": [ "canDodgeWhileShooting", { "ammo": { "type": "Super", "count": 4 } } ] } { "or": [ "canFarmWhileShooting", { "ammo": { "type": "Super", "count": 4 } } ] } Clears obstacles: f_DefeatedCrocomire |
From: 4
Central Junction
To: 4
Central Junction
This can be a very long fight if Crocomire is stingy with the farming phases. Farming requires careful dodging in order to minimize energy drops. Delay grabbing all of the drops until necessary to reduce the chance of running out of ammo. Requires: { "notable": "Crocomire with 5 Missiles" } "canFarmWhileShooting" "canBePatient" { "or": [ { "ammo": { "type": "Missile", "count": 2 } }, { "ammo": { "type": "Super", "count": 2 } } ] } { "resourceCapacity": [ { "type": "Missile", "count": 5 } ] } Clears obstacles: f_DefeatedCrocomire |
From: 1
Left Door
To: 3
Metal Pirates Junction
Use the Echoes created by shinesparking to defeat the Metal Pirates. This involves Shineparking into a precise point while also turning the Pirates vulnerable as the echoes reach them. Requires: { "notable": "Speed Echoes Kill" } { "obstaclesNotCleared": [ "A" ] } "canUseSpeedEchoes" "canHitbox" { "canShineCharge": { "usedTiles": 38, "openEnd": 2 } } { "or": [ { "canShineCharge": { "usedTiles": 23, "openEnd": 2 } }, { "heatFrames": 60 } ] } { "or": [ { "and": [ "HiJump", { "shinespark": { "frames": 1 } }, { "shinespark": { "frames": 1 } } ] }, { "and": [ "canTrickyJump", { "shinespark": { "frames": 9 } }, { "shinespark": { "frames": 9 } } ] } ] } { "or": [ { "heatFramesWithEnergyDrops": { "frames": 630, "drops": [ { "enemy": "Space Pirate (fighting)", "count": 12 } ] } }, { "and": [ "canFarmWhileShooting", { "heatFramesWithEnergyDrops": { "frames": 360, "drops": [ { "enemy": "Space Pirate (fighting)", "count": 6 } ] } }, { "heatFramesWithEnergyDrops": { "frames": 270, "drops": [ { "enemy": "Space Pirate (fighting)", "count": 6 } ] } } ] } ] } { "partialRefill": { "type": "Energy", "limit": 99 } } { "partialRefill": { "type": "Super", "limit": 1 } } Clears obstacles: A |
From: 2
Right Door
To: 3
Metal Pirates Junction
Use the Echoes created by shinesparking to defeat the Metal Pirates. This involves Shineparking into a precise point while also turning the Pirates vulnerable as the echoes reach them. Requires: { "notable": "Speed Echoes Kill" } { "obstaclesNotCleared": [ "A" ] } "canUseSpeedEchoes" "canHitbox" { "canShineCharge": { "usedTiles": 38, "openEnd": 2 } } { "or": [ { "canShineCharge": { "usedTiles": 23, "openEnd": 2 } }, { "heatFrames": 60 } ] } { "or": [ { "and": [ "HiJump", { "shinespark": { "frames": 1 } }, { "shinespark": { "frames": 1 } } ] }, { "and": [ "canTrickyJump", { "shinespark": { "frames": 9 } }, { "shinespark": { "frames": 9 } } ] } ] } { "or": [ { "heatFramesWithEnergyDrops": { "frames": 630, "drops": [ { "enemy": "Space Pirate (fighting)", "count": 12 } ] } }, { "and": [ "canFarmWhileShooting", { "heatFramesWithEnergyDrops": { "frames": 360, "drops": [ { "enemy": "Space Pirate (fighting)", "count": 6 } ] } }, { "heatFramesWithEnergyDrops": { "frames": 270, "drops": [ { "enemy": "Space Pirate (fighting)", "count": 6 } ] } } ] } ] } { "partialRefill": { "type": "Energy", "limit": 99 } } { "partialRefill": { "type": "Super", "limit": 1 } } Clears obstacles: A |
From: 3
Metal Pirates Junction
To: 3
Metal Pirates Junction
If energy would fall into Health Bomb range, immediately collect some health drops so that the second wave of drops (from a single pirate) will be able to spawn Supers. Requires: "canFarmWhileShooting" { "or": [ { "and": [ { "resourceAvailable": [ { "type": "Energy", "count": 73 } ] }, { "ammo": { "type": "Super", "count": 4 } } ] }, { "ammo": { "type": "Super", "count": 5 } } ] } { "heatFramesWithEnergyDrops": { "frames": 225, "drops": [ { "enemy": "Space Pirate (fighting)", "count": 6 } ] } } { "heatFramesWithEnergyDrops": { "frames": 225, "drops": [ { "enemy": "Space Pirate (fighting)", "count": 6 } ] } } { "partialRefill": { "type": "Energy", "limit": 119 } } Clears obstacles: A |
From: 3
Junction Left of Morph Tunnel
To: 1
Left Door
Requires: { "or": [ "canIBJ", "canWalljump", "canSpringBallJumpMidAir" ] } { "or": [ { "enemyKill": { "enemies": [ [ "Menu", "Menu", "Menu" ] ], "explicitWeapons": [ "PowerBomb", "ScrewAttack", "Plasma", "Missile", "Super", "Grapple" ] } }, { "and": [ { "enemyKill": { "enemies": [ [ "Menu", "Menu", "Menu" ] ] } }, { "or": [ "canFarmWhileShooting", { "and": [ "canDodgeWhileShooting", { "or": [ "Wave", "Spazer", { "enemyDamage": { "enemy": "Menu", "type": "contact", "hits": 1 } }, "h_pauseAbuseMinimalReserveRefill" ] } ] }, { "enemyDamage": { "enemy": "Menu", "type": "contact", "hits": 3 } } ] } ] } ] } |