East Sand Hall: Blue Suit Sand Walk (Extreme)

To reliably land on the sand while keeping a blue suit, normalized movement is required.

Difficulty filter

Strats ()

From: 1
Left Door
To: 1
Left Door

Walk off the ledge and touch the Evir with a blue suit to kill it. Use arm pumps to reach it quickly before it sinks too far. Turn around on the sand to collect the drop.

Requires:

{
  "resetRoom": {
    "nodes": [
      1
    ]
  }
}
{
  "haveBlueSuit": {}
}
"canSuitlessMaridia"
"canDodgeWhileShooting"
{
  "notable": "Blue Suit Sand Walk"
}
{
  "cycleFrames": 300
}

Resets obstacles: A

Farm cycle drops: 1 Evir

From: 1
Left Door
To: 1
Left Door

If Screw Attack or Plasma are available (or Gravity and a blue suit), farm the two Evirs closest to the door. With Wave or Spazer, it won't be possible to kill the second Evir in time, in which case the room can be crossed to reach a third one.

Requires:

{
  "resetRoom": {
    "nodes": [
      1
    ]
  }
}
"canPlayInSand"
"canDodgeWhileShooting"
{
  "or": [
    {
      "and": [
        "Gravity",
        "ScrewAttack",
        {
          "cycleFrames": 320
        }
      ]
    },
    {
      "and": [
        "Gravity",
        {
          "haveBlueSuit": {}
        },
        {
          "notable": "Blue Suit Sand Walk"
        },
        {
          "cycleFrames": 290
        }
      ]
    },
    {
      "and": [
        "Plasma",
        {
          "cycleFrames": 330
        },
        {
          "or": [
            "Gravity",
            {
              "and": [
                "canSuitlessMaridia",
                "HiJump",
                {
                  "cycleFrames": 50
                }
              ]
            },
            {
              "and": [
                {
                  "haveBlueSuit": {}
                },
                {
                  "notable": "Blue Suit Sand Walk"
                },
                {
                  "cycleFrames": 270
                }
              ]
            }
          ]
        }
      ]
    },
    {
      "and": [
        {
          "or": [
            "Wave",
            "Spazer"
          ]
        },
        "canFarmWhileShooting",
        {
          "cycleFrames": 975
        },
        {
          "or": [
            "Gravity",
            {
              "and": [
                "canSuitlessMaridia",
                "HiJump",
                {
                  "cycleFrames": 90
                }
              ]
            }
          ]
        }
      ]
    }
  ]
}

Resets obstacles: A

Farm cycle drops: 2 Evir

Dev note: Farming a third Evir is possible but would rarely be worthwhile.

From: 1
Left Door
To: 4
Junction Below Sand Entrance

Simply walk off the ledges and hold forward to walk on the sand with a blue suit.

Requires:

{
  "haveBlueSuit": {}
}
{
  "notable": "Blue Suit Sand Walk"
}
From: 1
Left Door
To: 4
Junction Below Sand Entrance

After entering, avoid the Evir projectiles and Crystal Flash, then kill the second Evir with beam shots. Jump into the sandfall and land back on the door ledge to overload PLMs. Jump into the sandpit which should now be air. Shinecharge, then jump to the right Evir and use a projectile to interrupt. Be sure to not stop moving if Samus must land on the sand once bluesuit is obtained.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "direct",
    "morphed": false
  }
}

Requires:

"Gravity"
"canPlayInSand"
"canComplexGMode"
{
  "enemyKill": {
    "enemies": [
      [
        "Evir",
        "Evir"
      ]
    ]
  }
}
"h_CrystalFlashForReserveEnergy"
{
  "canShineCharge": {
    "usedTiles": 14,
    "openEnd": 0
  }
}
{
  "autoReserveTrigger": {}
}
"canRModeSparkInterrupt"
{
  "notable": "Blue Suit Sand Walk"
}
From: 2
Right Door
To: 2
Right Door

Requires:

{
  "resetRoom": {
    "nodes": [
      2
    ]
  }
}
"Gravity"
{
  "or": [
    "ScrewAttack",
    {
      "haveBlueSuit": {}
    },
    {
      "and": [
        "Plasma",
        "Wave"
      ]
    }
  ]
}
"canCarefulJump"
{
  "cycleFrames": 290
}
{
  "or": [
    "SpaceJump",
    {
      "and": [
        "canPlayInSand",
        {
          "or": [
            "HiJump",
            "canWalljump",
            {
              "and": [
                "canGravityJump",
                "h_doubleEquipmentScreenCycleFrames"
              ]
            }
          ]
        }
      ]
    }
  ]
}
{
  "or": [
    {
      "noBlueSuit": {}
    },
    {
      "notable": "Blue Suit Sand Walk"
    }
  ]
}

Resets obstacles: A

Farm cycle drops: 1 Evir

Dev note: Other ways of farming Evirs with Gravity are covered in the 3 Evir farm strat. These strong weapon cases are unique in that farming just the first Evir can be done at significantly lower difficulty. Technically it could make sense to clear obstacle A, but with Gravity it is irrelevant.

From: 2
Right Door
To: 2
Right Door

The Evirs must be killed quickly before they descend too far. It can help to fire at the Evirs from a safe distance so they will not be triggered to attack Samus.

Requires:

{
  "resetRoom": {
    "nodes": [
      2
    ]
  }
}
"Gravity"
"canDodgeWhileShooting"
"canPlayInSand"
{
  "or": [
    {
      "and": [
        "Plasma",
        "Wave"
      ]
    },
    "canTrickyJump"
  ]
}
{
  "or": [
    {
      "and": [
        "Plasma",
        {
          "cycleFrames": 900
        }
      ]
    },
    {
      "and": [
        {
          "haveBlueSuit": {}
        },
        {
          "cycleFrames": 900
        }
      ]
    },
    {
      "and": [
        "Wave",
        {
          "disableEquipment": "Ice"
        },
        {
          "cycleFrames": 1320
        }
      ]
    },
    {
      "and": [
        "ScrewAttack",
        "canFarmWhileShooting",
        {
          "cycleFrames": 980
        }
      ]
    },
    {
      "and": [
        "Spazer",
        {
          "disableEquipment": "Ice"
        },
        "canFarmWhileShooting",
        {
          "cycleFrames": 1360
        }
      ]
    }
  ]
}
{
  "or": [
    "canWalljump",
    "HiJump",
    {
      "and": [
        "canGravityJump",
        "h_doubleEquipmentScreenCycleFrames"
      ]
    }
  ]
}
{
  "or": [
    {
      "noBlueSuit": {}
    },
    {
      "notable": "Blue Suit Sand Walk"
    }
  ]
}

Resets obstacles: A

Farm cycle drops: 3 Evir

Dev note: Technically it could make sense to clear obstacle A, but with Gravity it is irrelevant. FIXME: HiJump + Spring fling can be an alternative to Gravity.

From: 2
Right Door
To: 2
Right Door

The Evir won't shoot unless Samus enters the sand falls. Getting to the transition tiles while standing before the projectile while suitless is very precise. From the sand, turnaround spinjump towards the right. Turn towards the sandfall about when you're just above the platform. Turn right and shoot as soon as you enter the sandfall. And try to land right next to the transition.

Requires:

{
  "notable": "Right Door G-Mode Setup Suitless HiJump"
}
"canTrickyGMode"
"canSuitlessMaridia"
"canPlayInSand"
"canMidairWiggle"
"HiJump"
{
  "or": [
    {
      "noBlueSuit": {}
    },
    {
      "and": [
        "canTrickyGMode",
        {
          "notable": "Blue Suit Sand Walk"
        }
      ]
    }
  ]
}

Exit condition:

{
  "leaveWithGModeSetup": {}
}
From: 2
Right Door
To: 2
Right Door

If Plasma is available, quickly fire two shots when entering to kill the Evir; it can help to crouch for the second shot. If only Wave is available, quickly fire three shots, then jump out exactly one tile away from the ledge and fire three more shots angled-down to kill the Evir. In any case, use Grapple to collect the drop from the pillar without needing to drop down.

Requires:

{
  "resetRoom": {
    "nodes": [
      2
    ]
  }
}
"canDodgeWhileShooting"
"canSuitlessMaridia"
"HiJump"
"Grapple"
{
  "or": [
    {
      "and": [
        "Plasma",
        {
          "cycleFrames": 240
        }
      ]
    },
    {
      "and": [
        "Wave",
        {
          "disableEquipment": "Ice"
        },
        "canFarmWhileShooting",
        {
          "cycleFrames": 420
        }
      ]
    }
  ]
}
{
  "or": [
    {
      "noBlueSuit": {}
    },
    {
      "notable": "Blue Suit Sand Walk"
    }
  ]
}

Resets obstacles: A

Farm cycle drops: 1 Evir

Dev note: If Gravity is available, then other farm strats can be used instead.

From: 3
Top Sand Entrance
To: 4
Junction Below Sand Entrance

PLM Overload will occur immediately open entering due to the sandfall. Jump over the two Evir in the left pit. Avoid a projectile and Crystal Flash, then kill the remaining Evir with beam shots. Jump into the sandpit which should now be air. Shinecharge, then jump to the right Evir and use a projectile to interrupt. Be sure to not stop moving if Samus must land on the sand once bluesuit is obtained.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "direct",
    "morphed": false
  },
  "comesThroughToilet": "no"
}

Requires:

"Gravity"
"canPlayInSand"
"canComplexGMode"
{
  "enemyKill": {
    "enemies": [
      [
        "Evir",
        "Evir"
      ]
    ]
  }
}
"h_CrystalFlashForReserveEnergy"
{
  "canShineCharge": {
    "usedTiles": 14,
    "openEnd": 0
  }
}
{
  "autoReserveTrigger": {}
}
"canRModeSparkInterrupt"
{
  "notable": "Blue Suit Sand Walk"
}
From: 4
Junction Below Sand Entrance
To: 1
Left Door

To normalize Samus' position, do a full height jump to land on the sand. Avoid touching the sandfalls until after landing. If HiJump is equipped, avoid bonking a sloped part of the ceiling.

Requires:

{
  "haveBlueSuit": {}
}
{
  "notable": "Blue Suit Sand Walk"
}
From: 4
Junction Below Sand Entrance
To: 5
Right Pillar

Requires:

"Gravity"
{
  "or": [
    "canTrickyJump",
    "Ice",
    "ScrewAttack",
    {
      "haveBlueSuit": {}
    },
    {
      "enemyKill": {
        "enemies": [
          [
            "Evir"
          ]
        ],
        "explicitWeapons": [
          "Plasma",
          "Super",
          "PowerBombPeriphery"
        ]
      }
    },
    {
      "enemyDamage": {
        "enemy": "Evir",
        "type": "particle",
        "hits": 1
      }
    }
  ]
}
"canPlayInSand"
{
  "or": [
    "canWalljump",
    "HiJump",
    "canUseFrozenEnemies",
    "canGravityJump",
    {
      "and": [
        "canTrickyJump",
        "can4HighMidAirMorph",
        "canTrickySpringBallJump"
      ]
    }
  ]
}
{
  "or": [
    {
      "noBlueSuit": {}
    },
    {
      "notable": "Blue Suit Sand Walk"
    }
  ]
}

Dev note: Technically it could make sense to clear obstacle A if the Evirs are killed, but with Gravity it is irrelevant.

From: 4
Junction Below Sand Entrance
To: 5
Right Pillar

On the left side of the raised platform, jump for max height. Lateral Midair Morph for horizontal momentum, and perform the Spring Ball jump the moment before touching the sandfall. Pause again to disable springball as soon as possible.

Requires:

{
  "notable": "Spring Ball HiJump"
}
"canSuitlessMaridia"
"HiJump"
"canTrickySpringBallJump"
"canStationaryLateralMidAirMorph"
"canSpringFling"
"canPlayInSand"
{
  "or": [
    {
      "enemyDamage": {
        "enemy": "Evir",
        "type": "particle",
        "hits": 1
      }
    },
    {
      "enemyKill": {
        "enemies": [
          [
            "Evir"
          ]
        ],
        "explicitWeapons": [
          "Plasma",
          "Super",
          "PowerBomb"
        ]
      }
    },
    "canTrickyDodgeEnemies",
    "h_pauseAbuseMinimalReserveRefill"
  ]
}
{
  "or": [
    {
      "noBlueSuit": {}
    },
    {
      "notable": "Blue Suit Sand Walk"
    }
  ]
}
From: 5
Right Pillar
To: 4
Junction Below Sand Entrance

Requires:

{
  "haveBlueSuit": {}
}
{
  "notable": "Blue Suit Sand Walk"
}