This helper represents using a Crystal Flash with the specific goal of getting reserves, which is particularly important in R-Mode due to needing reserves for R-Mode standup. If Energy Tanks can be disabled, regular energy will be capped at 10 E-Tanks to provide up to 400 Reserves. Without this, reserve energy will be capped at 51: the maximum possible when the player has all 14 E-Tanks.
Requires:
"canCrystalFlash", {"or": [ {"and": [ {"or": [ {"disableEquipment": "ETank"}, {"resourceMaxCapacity": [{"type": "RegularEnergy", "count": 1099}]} ]}, {"partialRefill": {"type": "RegularEnergy", "limit": 1099}}, {"refill": ["ReserveEnergy"]} ]}, {"and": [ {"refill": ["RegularEnergy"]}, {"partialRefill": {"type": "ReserveEnergy", "limit": 51}} ]} ]}, {"resourceAvailable": [{"type": "ReserveEnergy", "count": 1}]}