h_CrystalFlashForReserveEnergy

This helper represents using a Crystal Flash with the specific goal of getting reserves, which is particularly important in R-Mode due to needing reserves for R-Mode standup. If Energy Tanks can be disabled, regular energy will be capped at 10 E-Tanks to provide up to 400 Reserves. Without this, reserve energy will be capped at 51: the maximum possible when the player has all 14 E-Tanks.

Requires:

"canCrystalFlash",
{"or": [
  {"and": [
    {"or": [
      {"disableEquipment": "ETank"},
      {"resourceMaxCapacity": [{"type": "RegularEnergy", "count": 1099}]}
    ]},
    {"partialRefill": {"type": "RegularEnergy", "limit": 1099}},
    {"refill": ["ReserveEnergy"]}
  ]},
  {"and": [
    {"refill": ["RegularEnergy"]},
    {"partialRefill": {"type": "ReserveEnergy", "limit": 51}}
  ]}
]},
{"resourceAvailable": [{"type": "ReserveEnergy", "count": 1}]}