When the adjacent room is underwater it is not possible to gain dash state for the stationary spinjump. Instead, an extremely precise jump is required followed by aiming down to shrink Samus' hitbox. From a full height jump, there are two frames which can touch the transition at the correct height. After entering the next room, hold forward then one frame later aim down. Turning off HiJump may help as it changes which frames work for the trick.
Dependencies: canRightSideDoorStuck, canTrickyJump, canStationarySpinJump, canCarefulJump
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" "canBeVeryPatient" |
From: 5
Bottom Right Door
To: 3
Top Right Door
Use an X-Ray climb to position Samus to where she can break the Bomb block with Screw Attack. This is an 8 screen climb. Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "ScrewAttack" "Morph" "canBeVeryPatient" "canXRayClimb" |
From: 5
Bottom Right Door
To: 4
Middle Right Door
Use an X-Ray climb to position Samus to where she can break the Bomb block with Screw Attack. This is a 1 screen climb. Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "ScrewAttack" "Morph" "canXRayClimb" |
Become doorstuck in the bottom right door, use a Crystal Flash to continue X-Ray climbing past the slope above the door. Start by climbing until the slope pushed Samus down. Then auto-spinjump towards the door, and Morph to perform the Crystal Flash. Finally, continue X-Ray climbing to the top door. Climb up 3 screens. Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: { "notable": "Crystal Flash X-Ray Climb" } "canXRayClimb" "h_canCrystalFlash" |
Climb until the camera fully shows Samus on the bottom of the screen. Shoot up to clear the shot blocks and resume climbing until you can walk out to the left. Fix the camera by shooting the floor shot block and jumping down. Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" |
X-Ray climb about 2.5 screen lengths, until the camera shows Samus' helmet on the bottom of the screen. Shoot up to clear the shot blocks and resume climbing until you can walk out to the left. Fix the camera by shooting the floor shot block and jumping down. The bottom pirate will attack while climbing past it. Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" { "or": [ { "enemyDamage": { "enemy": "Green Space Pirate (standing)", "type": "laser", "hits": 1 } }, { "enemyKill": { "enemies": [ [ "Green Space Pirate (standing)" ] ], "explicitWeapons": [ "Charge", "Ice", "Wave", "Spazer", "Plasma", "Missile", "Super" ] } } ] } "canBePatient" |
From: 4
Lower Section - Top Right Door
To: 4
Lower Section - Top Right Door
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canPrepareForNextRoom" { "doorUnlockedAtNode": 4 } Unlocks doors: {"types":["ammo"],"requires":[]} |
From: 7
Below Power Bomb Blocks - Top Right Door
To: 12
Above Power Bomb Blocks - Main Junction
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" |
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" |
From: 2
Right Door
To: 3
Top Junction
Get stuck 3 pixels inside the door, and X-ray climb to a precise height: after just one pixel of Samus' feet are visible while crouching facing left, perform exactly 7 more X-Ray stand-ups. Use X-ray to face left, then run and jump to barely make it onto the ledge. Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "HiJump" "canXRayClimb" "canOffScreenMovement" "canInsaneJump" |
From: 2
Right Door
To: 3
Top Junction
X-Ray climb until Samus is a little over halfway off screen; the position is not precise. Face right, then do a turnaround buffer spin jump into a Spring Ball jump to reach the ledge. The pause input can be pressed at the same time as the turnaround. It helps to do an airball to gain horizontal speed. The jump input after pausing should not be buffered, in order to allow a little time for the spring fling horizontal speed to take effect. Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" "canTrickyJump" "canLateralMidAirMorph" "canTrickySpringBallJump" "canSpringFling" |
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" |
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" |
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" { "enemyDamage": { "enemy": "Kihunter (green)", "type": "contact", "hits": 1 } } Clears obstacles: C |
Climb up 3 screens. Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" { "heatFrames": 4000 } "canBePatient" |
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" |
Climb up 3 screens, then perform a turn-around spin jump to the left to reach the platform. Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canBePatient" "canXRayClimb" |
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canPrepareForNextRoom" { "heatFrames": 55 } { "doorUnlockedAtNode": 2 } Unlocks doors: {"types":["ammo"],"requires":[]} |
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" { "heatFrames": 1600 } |
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canPrepareForNextRoom" { "heatFrames": 55 } { "doorUnlockedAtNode": 4 } Unlocks doors: {"types":["ammo"],"requires":[]} |
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canPrepareForNextRoom" { "heatFrames": 55 } { "doorUnlockedAtNode": 2 } Clears obstacles: door_2 Unlocks doors: {"types":["ammo"],"requires":[]} |
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" |
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" |
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" |
Immediately when entering the room, turn around to the left while using X-ray and kill the Mochtroid, to prevent or minimize damage. Climb up 1 screen. Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" { "or": [ "Ice", "Wave", "Spazer", "Plasma", "Grapple", { "ammo": { "type": "Missile", "count": 1 } }, { "ammo": { "type": "Super", "count": 1 } }, { "enemyDamage": { "enemy": "Mochtroid", "type": "contact", "hits": 1 } } ] } |
From: 2
Right Door
To: 4
Top Right Ledge Junction
X-ray climb until Samus is above the water surface. To avoid falling out, be careful not to turn left except while holding X-ray. From a standing position facing left, hold left and immediately jump, then use Space Jump to reach the ledge. Alternatively, from a standing position facing right, do a turn-around spin jump, waiting to jump until part way through the turn-around animation (otherwise Samus will bonk inside the wall) It is also possible to climb lower, with Samus' feet still in the water; in this case, the turn-around animation is slower, providing a larger window to jump, though in this case either a wall jump or a Space Jump water escape may be needed. Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" "SpaceJump" |
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canPrepareForNextRoom" { "doorUnlockedAtNode": 3 } Unlocks doors: {"types":["ammo"],"requires":[]} |
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" |
From: 3
Middle Right Door
To: 6
Hidden Fake Kassiuz Room Junction
Climb up 2 screens plus 2 tiles, to enter a normally inaccessible area behind the top right door, containing a copy of the bottom half of Kassiuz Room. There is a blue door on the other side of the top right door; you will not be able to see it as you will be off-camera, but shoot it open and touch the transition behind it. It will lead to the same place as the bottom right door of the room. Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: { "notable": "X-Ray Climb Into Fake Kassiuz Room" } "canXRayClimb" |
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" |
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" |
This climb is right side of the left room - the room with the breakable grapple block. Climb up 3 screens. Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" "canBePatient" |