The ability to control where a shinespark ends, by starting with a certain amount of energy.
Dependencies: canShinespark
Spark left through the speed blocks, then run to the right and back to get speed to go through the rest. If performing the spark with low energy, there is a risk of ending the spark above the spikes or in front of the Pirate; to be safe, assuming Samus has heat protection and begins sparking about 3 tiles from the Speed blocks, start with between 72 and 87 energy or at least 105 energy; with a buffered crumble jump to the right, up to 93 energy can work. Entrance condition: { "comeInShinecharged": {}, "comesThroughToilet": "any" } Requires: { "shineChargeFrames": 35 } { "notable": "Reverse Spark" } "canShinechargeMovement" "canHorizontalShinespark" { "or": [ { "shinespark": { "frames": 87, "excessFrames": 10 } }, { "and": [ "h_heatProof", "canControlShinesparkEnd", { "shinespark": { "frames": 87, "excessFrames": 44 } } ] } ] } { "heatFrames": 675 } "h_getBlueSpeedMaxRunway" { "or": [ "canSpeedball", { "heatFrames": 15 } ] } Clears obstacles: A |
Enter the room with between 93 and 102 energy and quickly mid-air spark to the left through the Speed blocks. After the shinespark ends, run left and press pause before reaching zero energy, tanking the Pirate hit while at zero energy. Refill some energy (at least 11), and continue running to the left, using i-frames to pass through the next Pirate. Continue to pause abuse several more times. Arm pumping may be used but is not required and has little benefit; in any case, arm pumping should not be used until beginning to run through the Speed blocks, otherwise Samus will not obtain blue speed in time and will bonk into them. Entrance condition: { "comeInShinecharged": {}, "comesThroughToilet": "any" } Requires: { "shineChargeFrames": 35 } { "notable": "Reverse Spark With Pause Abuse" } "canShinechargeMovementTricky" "canTrickyJump" "canControlShinesparkEnd" "canPauseAbuse" { "resourceAvailable": [ { "type": "RegularEnergy", "count": 93 } ] } { "shinespark": { "frames": 0, "excessFrames": 0 } } { "resourceConsumed": [ { "type": "ReserveEnergy", "count": 61 } ] } { "or": [ "canPreciseReserveRefill", { "resourceConsumed": [ { "type": "ReserveEnergy", "count": 15 } ] } ] } { "resourceAtMost": [ { "type": "RegularEnergy", "count": 1 } ] } { "heatFrames": 0 } Clears obstacles: A |
From: 4
Bottom Right Door
To: 2
Far Left Door
Spark left through the speed blocks, then run to the right and back to get speed to go through the rest. If performing the spark with low energy, there is a risk of ending the spark above the spikes or in front of the Pirate; to be safe, assuming Samus has heat protection, begin the shinespark at the Speed blocks with between 68 and 84 energy, or at least 101 energy; with a buffered crumble jump to the right, up to 89 energy can work. Entrance condition: { "comeInShinecharged": {} } Requires: { "shineChargeFrames": 85 } { "notable": "Reverse Spark" } "canShinechargeMovement" "canHorizontalShinespark" { "or": [ { "shinespark": { "frames": 84, "excessFrames": 10 } }, { "and": [ "h_heatProof", "canControlShinesparkEnd", { "shinespark": { "frames": 84, "excessFrames": 45 } } ] } ] } { "heatFrames": 715 } "h_getBlueSpeedMaxRunway" { "or": [ "canSpeedball", { "heatFrames": 15 } ] } Clears obstacles: A |
Spark left through the speed blocks, then run to the right and back to get speed to go through the rest. If performing the spark with low energy, there is a risk of ending the spark above the spikes or in front of the Pirate; to be safe, assuming Samus has heat protection, begin the shinespark at the door (in either this or the other room) with between 81 and 96 energy, or at least 113 energy; with a buffered crumble jump to the right, up to 102 energy can work. Entrance condition: { "comeInWithSpark": { "position": "bottom" } } Requires: { "notable": "Reverse Spark" } { "or": [ { "shinespark": { "frames": 94, "excessFrames": 10 } }, { "and": [ "h_heatProof", "canControlShinesparkEnd", { "shinespark": { "frames": 94, "excessFrames": 42 } } ] } ] } { "heatFrames": 650 } Clears obstacles: A |
From: 4
Bottom Right Door
To: 2
Far Left Door
Start a shinespark on the other side of the door with between 94 and 103 energy. After the shinespark ends, run left and press pause before reaching zero energy, tanking the Pirate hit while at zero energy. Refill some energy (at least 11), and continue running to the left, using i-frames to pass through the next Pirate. Continue to pause abuse several more times. Arm pumping may be used but is not required and has little benefit; in any case, arm pumping should not be used until beginning to run through the Speed blocks, otherwise Samus will not obtain blue speed in time and will bonk into them. Entrance condition: { "comeInWithSpark": { "position": "bottom" } } Requires: { "notable": "Reverse Spark With Pause Abuse" } "canShinechargeMovementTricky" "canTrickyJump" "canControlShinesparkEnd" "canPauseAbuse" { "resourceAvailable": [ { "type": "RegularEnergy", "count": 94 } ] } { "shinespark": { "frames": 0, "excessFrames": 0 } } { "resourceConsumed": [ { "type": "ReserveEnergy", "count": 61 } ] } { "or": [ "canPreciseReserveRefill", { "resourceConsumed": [ { "type": "ReserveEnergy", "count": 15 } ] } ] } { "resourceAtMost": [ { "type": "RegularEnergy", "count": 1 } ] } { "heatFrames": 0 } Clears obstacles: A |
Either jump over a Cacatac or tank a spike hit. Perform a mid-air spark through the speed blocks. Then run to the right and back to get speed to go through the rest. If performing the spark with low energy, there is a risk of ending the spark above the spikes or in front of the Pirate; to be safe, assuming Samus has heat protection, begin the shinespark with between 73 and 88 energy, or at least 106 energy; with a buffered crumble jump to the right, up to 94 energy can work. Entrance condition: { "comeInShinecharging": { "length": 5, "openEnd": 1 } } Requires: { "notable": "Reverse Spark" } "canShinechargeMovementTricky" "canTrickyJump" { "or": [ { "enemyDamage": { "enemy": "Cacatac", "type": "spike", "hits": 1 } }, "canBePatient" ] } { "or": [ { "shinespark": { "frames": 88, "excessFrames": 11 } }, { "and": [ "h_heatProof", "canControlShinesparkEnd", { "shinespark": { "frames": 88, "excessFrames": 44 } } ] } ] } { "heatFrames": 825 } "h_getBlueSpeedMaxRunway" { "or": [ "canSpeedball", { "heatFrames": 15 } ] } Clears obstacles: A |
From: 5
Top Right Door
To: 2
Far Left Door
Either jump over a Cacatac, tank a spike hit, or farm it if possible. While preparing to spark left through the speed blocks, press pause so that the pause hits during the shinespark wind-up Using reserves, try to refill to exactly 84 energy, the minimum amount needed to reliably break through the Speed blocks (assuming no heat protection). Hold jump and left while unpausing, to buffer activating the horizontal shinespark. After the shinespark ends, run left and press pause before reaching zero energy, tanking the Pirate hit while at zero energy. Refill to between about 11 and 13 energy, and continue running to the left, using i-frames to pass through the next Pirate. Continue to pause abuse 4 more times, trying to refill to between 11 and 13 energy each time except for the last. Arm pumping may be used but is not required and has little benefit; in any case, arm pumping should not be used until beginning to run through the Speed blocks, otherwise Samus will not obtain blue speed in time and will bonk into them. Entrance condition: { "comeInShinecharging": { "length": 5, "openEnd": 1 } } Requires: { "notable": "Reverse Spark With Pause Abuse" } "canShinechargeMovementTricky" "canTrickyJump" "canControlShinesparkEnd" "canPauseAbuse" { "resourceAvailable": [ { "type": "RegularEnergy", "count": 99 } ] } { "shinespark": { "frames": 0, "excessFrames": 0 } } { "resourceConsumed": [ { "type": "ReserveEnergy", "count": 80 } ] } { "or": [ { "resourceConsumed": [ { "type": "ReserveEnergy", "count": 20 } ] }, { "and": [ { "resourceMissingAtMost": [ { "type": "Super", "count": 0 } ] }, { "or": [ { "ammo": { "type": "Missile", "count": 1 } }, "Grapple", "Plasma", { "and": [ "Wave", "Spazer" ] } ] } ] } ] } { "or": [ "canPreciseReserveRefill", { "resourceConsumed": [ { "type": "ReserveEnergy", "count": 15 } ] } ] } { "resourceAtMost": [ { "type": "RegularEnergy", "count": 1 } ] } { "heatFrames": 0 } Clears obstacles: A |
Entrance condition: { "comeInShinecharged": {} } Requires: "canShinechargeMovement" "canHorizontalShinespark" { "shineChargeFrames": 65 } { "heatFrames": 135 } { "or": [ { "and": [ { "shinespark": { "frames": 67, "excessFrames": 5 } }, { "heatFrames": 105 } ] }, { "and": [ { "shinespark": { "frames": 67, "excessFrames": 16 } }, { "or": [ { "and": [ "canControlShinesparkEnd", { "or": [ "canInsaneJump", { "and": [ "canTrickyJump", "canWalljump" ] } ] } ] }, { "and": [ { "acidFrames": 10 }, { "heatFrames": 20 }, { "or": [ "HiJump", "canWalljump" ] } ] } ] }, { "heatFrames": 200 } ] } ] } Unlocks doors: {"types":["missiles"],"requires":[{"heatFrames":50}]} {"types":["super"],"requires":[]} {"types":["powerbomb"],"requires":[{"heatFrames":110}]} |
Entrance condition: { "comeInShinecharging": { "length": 3, "openEnd": 0 } } Requires: "canShinechargeMovement" "canHorizontalShinespark" { "or": [ { "and": [ { "heatFrames": 105 }, { "shinespark": { "frames": 67, "excessFrames": 5 } }, { "heatFrames": 105 } ] }, { "and": [ { "heatFrames": 165 }, { "shinespark": { "frames": 67, "excessFrames": 16 } }, { "or": [ { "and": [ "canControlShinesparkEnd", { "or": [ "canInsaneJump", { "and": [ "canTrickyJump", "canWalljump" ] } ] } ] }, { "and": [ { "acidFrames": 10 }, { "heatFrames": 20 }, { "or": [ "HiJump", "canWalljump" ] } ] } ] }, { "heatFrames": 200 } ] } ] } Unlocks doors: {"types":["missiles"],"requires":[{"heatFrames":50}]} {"types":["super"],"requires":[]} {"types":["powerbomb"],"requires":[{"heatFrames":110}]} |
From: 2
Bottom Right Door
To: 6
Middle Junction Near Top Left Pirate
Reduce Samus' run speed with a stutter or late dash tap in order to complete the shinecharge in time. With low energy, shinespark diagonally to the middle ledge on the left. Entrance condition: { "comeInRunning": { "speedBooster": true, "minTiles": 4.4375 } } Requires: "canWaterShineCharge" { "canShineCharge": { "usedTiles": 23, "openEnd": 2 } } { "or": [ { "shinespark": { "frames": 43, "excessFrames": 26 } }, { "and": [ "canMidairShinespark", { "shinespark": { "frames": 38, "excessFrames": 25 } } ] } ] } { "or": [ { "enemyDamage": { "enemy": "Pink Space Pirate (standing)", "type": "contact", "hits": 1 } }, { "enemyKill": { "enemies": [ [ "Pink Space Pirate (standing)" ] ], "explicitWeapons": [ "Plasma" ] } }, "h_pauseAbuseMinimalReserveRefill", { "and": [ "canControlShinesparkEnd", "canUseSpeedEchoes", { "resourceAtMost": [ { "type": "RegularEnergy", "count": 29 } ] } ] }, { "and": [ "canInsaneJump", "canTrickyDodgeEnemies" ] } ] } { "or": [ "h_canCrouchJumpDownGrab", "canSpringBallJumpMidAir", { "and": [ "Ice", "Plasma" ] } ] } |
From: 2
Bottom Right Door
To: 6
Middle Junction Near Top Left Pirate
Start the dash as close to the door transition as possible in order to store the shinespark in time. Stand 2 or 3 pixels from the door for run speed to be low enough going into the next room. With low energy, shinespark diagonally to the middle ledge on the left. Entrance condition: { "comeInRunning": { "speedBooster": true, "minTiles": 0.4375 } } Requires: "canWaterShineCharge" "canTrickyJump" "h_canShineChargeMaxRunway" { "or": [ { "shinespark": { "frames": 43, "excessFrames": 26 } }, { "and": [ "canDodgeWhileShooting", "canMidairShinespark", { "shinespark": { "frames": 38, "excessFrames": 25 } } ] } ] } { "or": [ { "enemyDamage": { "enemy": "Pink Space Pirate (standing)", "type": "contact", "hits": 1 } }, { "enemyKill": { "enemies": [ [ "Pink Space Pirate (standing)" ] ], "explicitWeapons": [ "Plasma" ] } }, "h_pauseAbuseMinimalReserveRefill", { "and": [ "canControlShinesparkEnd", "canUseSpeedEchoes", { "resourceAtMost": [ { "type": "RegularEnergy", "count": 29 } ] } ] }, { "and": [ "canInsaneJump", "canTrickyDodgeEnemies" ] } ] } { "or": [ "h_canCrouchJumpDownGrab", "canSpringBallJumpMidAir", { "and": [ "Ice", "Plasma" ] } ] } |
From: 4
Right Door
To: 1
Left Door
Shinespark to the left with less than full Energy in order to prevent getting killed by a Puyo at the end of the spark. Sparking while next to the speed blocks requires Samus to be suitless with between 78 and 93 Energy. (With Gravity, she can tank a hit and return to the farm.) It is important not to crouch before sparking, as the ceiling blocks are weird and will prevent the spark. Alternatively, with 99 Energy spark near the quicksand. Requires: { "useFlashSuit": {} } "canControlShinesparkEnd" { "shinespark": { "frames": 120, "excessFrames": 20 } } Clears obstacles: A |