canStaggeredIBJ (Expert)

The ability to change the bomb placement timing in order control the speed with which you gain height. This is typically used to avoid an enemy moving in Samus' path above.

Dependencies: canIBJ

Difficulty filter

Strats ()

From: 3
Bottom Left Door
To: 6
Junction (Above Bottom Rippers)

Requires switching between single and double IBJs. While Doubles are not techincally necessary, they make the strat more bearable. Exit G-Mode before the Power Bomb explodes in order to break the wall. With an extra Power Bomb, it may be worthwhile to use it to kill some of the Rippers.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

{
  "notable": "IBJ Between the Bottom Rippers"
}
"h_canArtificialMorphDoubleBombJump"
"h_canArtificialMorphStaggeredIBJ"
"h_canArtificialMorphPowerBomb"
"h_canArtificialMorphLongIBJ"

Clears obstacles: A

From: 4
Bottom Right Door
To: 6
Junction (Above Bottom Rippers)

Requires switching between single and double IBJs. While Doubles are not techincally necessary, they make the strat more bearable. Exit G-Mode before the Power Bomb explodes in order to break the wall. With an extra Power Bomb, it may be worthwhile to use it to kill some of the Rippers.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

{
  "notable": "IBJ Between the Bottom Rippers"
}
"h_canArtificialMorphDoubleBombJump"
"h_canArtificialMorphStaggeredIBJ"
"h_canArtificialMorphPowerBomb"
"h_canArtificialMorphLongIBJ"

Clears obstacles: A

From: 7
Junction (Bottom of Room)
To: 6
Junction (Above Bottom Rippers)

Requires switching between single and double IBJs. While Doubles are not techincally necessary, they make the strat more bearable.

Requires:

{
  "notable": "IBJ Between the Bottom Rippers"
}
"canDoubleBombJump"
"canStaggeredIBJ"
"canLongIBJ"
From: 9
Junction (Top Rippers)
To: 9
Junction (Top Rippers)

To kill the Rippers with a single Power Bomb without breaking the ledge, place the bomb just above the second Ripper.

Requires:

"h_canUsePowerBombs"
"canCarefulJump"
{
  "or": [
    "canWalljump",
    "canSpringBallJumpMidAir",
    "SpaceJump",
    {
      "and": [
        "HiJump",
        "canTrickyDashJump"
      ]
    },
    {
      "and": [
        "canJumpIntoIBJ",
        {
          "or": [
            "canStaggeredIBJ",
            "canDoubleBombJump"
          ]
        }
      ]
    }
  ]
}

Clears obstacles: B

From: 1
Top Left Door
To: 3
Right Door

Overload PLMs by bombing the gate or crumble blocks, then go through the crumble blocks below and get to the door. IBJ past the Ripper or kill it. The Kago bugs will not spawn until Samus exits G-mode, so it is fine to kill it or IBJ from on top of it.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

{
  "or": [
    "h_canArtificialMorphLongIBJ",
    "h_canArtificialMorphJumpIntoIBJ"
  ]
}
"h_canArtificialMorphBombHorizontally"
{
  "or": [
    "h_canArtificialMorphPowerBomb",
    {
      "and": [
        "Morph",
        {
          "ammo": {
            "type": "Missile",
            "count": 2
          }
        }
      ]
    },
    {
      "and": [
        "Morph",
        {
          "ammo": {
            "type": "Super",
            "count": 1
          }
        }
      ]
    },
    {
      "and": [
        "h_canArtificialMorphDoubleBombJump",
        "h_canArtificialMorphStaggeredIBJ"
      ]
    }
  ]
}
"h_HeatedGModeOpenDifferentDoor"
From: 1
Top Left Door
To: 4
Item

Overload PLMs by bombing the gate or crumble blocks, then go through the crumble blocks below and get to the item. IBJ past the Ripper or kill it. The Kago bugs will not spawn until Samus exits G-mode, so it is fine to kill it or IBJ from on top of it.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "direct",
    "morphed": true
  }
}

Requires:

{
  "or": [
    "h_canArtificialMorphLongIBJ",
    "h_canArtificialMorphJumpIntoIBJ"
  ]
}
"h_canArtificialMorphBombHorizontally"
{
  "or": [
    "h_canArtificialMorphPowerBomb",
    {
      "and": [
        "Morph",
        {
          "ammo": {
            "type": "Missile",
            "count": 2
          }
        }
      ]
    },
    {
      "and": [
        "Morph",
        {
          "ammo": {
            "type": "Super",
            "count": 1
          }
        }
      ]
    },
    {
      "and": [
        "h_canArtificialMorphDoubleBombJump",
        "h_canArtificialMorphStaggeredIBJ"
      ]
    }
  ]
}
{
  "heatFrames": 0
}
From: 2
Bottom Left Door
To: 3
Right Door

Overload PLMs by bombing the gate or crumble blocks, then go through the crumble blocks below and get to the door. IBJ past the Ripper or kill it. The Kago bugs will not spawn until Samus exits G-mode, so it is fine to kill it or IBJ from on top of it.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

{
  "or": [
    "h_canArtificialMorphLongIBJ",
    "h_canArtificialMorphJumpIntoIBJ"
  ]
}
"h_canArtificialMorphBombHorizontally"
{
  "or": [
    "h_canArtificialMorphPowerBomb",
    {
      "and": [
        "Morph",
        {
          "ammo": {
            "type": "Missile",
            "count": 2
          }
        }
      ]
    },
    {
      "and": [
        "Morph",
        {
          "ammo": {
            "type": "Super",
            "count": 1
          }
        }
      ]
    },
    {
      "and": [
        "h_canArtificialMorphDoubleBombJump",
        "h_canArtificialMorphStaggeredIBJ"
      ]
    }
  ]
}
"h_HeatedGModeOpenDifferentDoor"
From: 2
Bottom Left Door
To: 4
Item

Overload PLMs by bombing the gate or crumble blocks, then go through the crumble blocks below and get to the item. IBJ past the Ripper or kill it. The Kago bugs will not spawn until Samus exits G-mode, so it is fine to kill it or IBJ from on top of it.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "direct",
    "morphed": true
  }
}

Requires:

{
  "or": [
    "h_canArtificialMorphLongIBJ",
    "h_canArtificialMorphJumpIntoIBJ"
  ]
}
"h_canArtificialMorphBombHorizontally"
{
  "or": [
    "h_canArtificialMorphPowerBomb",
    {
      "and": [
        "Morph",
        {
          "ammo": {
            "type": "Missile",
            "count": 2
          }
        }
      ]
    },
    {
      "and": [
        "Morph",
        {
          "ammo": {
            "type": "Super",
            "count": 1
          }
        }
      ]
    },
    {
      "and": [
        "h_canArtificialMorphDoubleBombJump",
        "h_canArtificialMorphStaggeredIBJ"
      ]
    }
  ]
}
{
  "heatFrames": 0
}
From: 3
Right Door
To: 1
Top Left Door

Bomb horizontally on room entry to jump over the Ripper and land on the crumble blocks, or use a Power Bomb to kill the Ripper. Avoid touching all 6 crumbles, so Samus can use the item to overload PLMs and go through one of the crumbles to get to the left side of the room. If the item has already been obtained, Samus can shoot or Bomb the gate many times to overload PLMs.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "direct",
    "morphed": true
  }
}

Requires:

{
  "or": [
    "h_canArtificialMorphCeilingBombJump",
    {
      "and": [
        "h_canArtificialMorphBombHorizontally",
        "h_canArtificialMorphIBJ",
        "h_canArtificialMorphPowerBomb"
      ]
    },
    {
      "and": [
        "h_canArtificialMorphBombHorizontally",
        "canTrickyDodgeEnemies",
        "h_canArtificialMorphDoubleBombJump",
        "h_canArtificialMorphStaggeredIBJ"
      ]
    }
  ]
}
"h_HeatedGModeOpenDifferentDoor"
From: 3
Right Door
To: 1
Top Left Door

Bomb horizontally on room entry to jump over the Ripper and land on the crumble blocks, or use a Power Bomb to kill the Ripper.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "indirect",
    "morphed": true
  }
}

Requires:

{
  "or": [
    "h_canArtificialMorphCeilingBombJump",
    {
      "and": [
        "h_canArtificialMorphBombHorizontally",
        "h_canArtificialMorphIBJ",
        "h_canArtificialMorphPowerBomb"
      ]
    },
    {
      "and": [
        "h_canArtificialMorphBombHorizontally",
        "canTrickyDodgeEnemies",
        "h_canArtificialMorphDoubleBombJump",
        "h_canArtificialMorphStaggeredIBJ"
      ]
    }
  ]
}
"h_HeatedGModeOpenDifferentDoor"
From: 3
Right Door
To: 2
Bottom Left Door

Bomb horizontally on room entry to jump over the Ripper and land on the crumble blocks, or use a Power Bomb to kill the Ripper. Avoid touching all 6 crumbles, so Samus can use the item to overload PLMs and go through one of the crumbles to get to the left side of the room. If the item has already been obtained, Samus can shoot or Bomb the gate many times to overload PLMs.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "direct",
    "morphed": true
  }
}

Requires:

{
  "or": [
    "h_canArtificialMorphCeilingBombJump",
    {
      "and": [
        "h_canArtificialMorphBombHorizontally",
        "h_canArtificialMorphIBJ",
        "h_canArtificialMorphPowerBomb"
      ]
    },
    {
      "and": [
        "h_canArtificialMorphBombHorizontally",
        "canTrickyDodgeEnemies",
        "h_canArtificialMorphDoubleBombJump",
        "h_canArtificialMorphStaggeredIBJ"
      ]
    }
  ]
}
"h_HeatedGModeOpenDifferentDoor"
From: 3
Right Door
To: 2
Bottom Left Door

Bomb horizontally on room entry to jump over the Ripper and land on the crumble blocks, or use a Power Bomb to kill the Ripper.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "indirect",
    "morphed": true
  }
}

Requires:

{
  "or": [
    "h_canArtificialMorphCeilingBombJump",
    {
      "and": [
        "h_canArtificialMorphBombHorizontally",
        "h_canArtificialMorphIBJ",
        "h_canArtificialMorphPowerBomb"
      ]
    },
    {
      "and": [
        "h_canArtificialMorphBombHorizontally",
        "canTrickyDodgeEnemies",
        "h_canArtificialMorphDoubleBombJump",
        "h_canArtificialMorphStaggeredIBJ"
      ]
    }
  ]
}
"h_HeatedGModeOpenDifferentDoor"
From: 3
Right Door
To: 3
Right Door

Bomb horizontally on room entry to jump over the Ripper and land on the crumble blocks, or use a Power Bomb to kill the Ripper.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "direct",
    "morphed": true
  }
}

Requires:

{
  "or": [
    "h_canArtificialMorphLongCeilingBombJump",
    {
      "and": [
        "h_canArtificialMorphBombHorizontally",
        "h_canArtificialMorphIBJ",
        "h_canArtificialMorphPowerBomb"
      ]
    },
    {
      "and": [
        "h_canArtificialMorphBombHorizontally",
        "canTrickyDodgeEnemies",
        "h_canArtificialMorphDoubleBombJump",
        "h_canArtificialMorphStaggeredIBJ"
      ]
    }
  ]
}
"h_DirectHeatedGModeLeaveSameDoor"
From: 3
Right Door
To: 3
Right Door

Jump onto the crumble blocks to make them solid, then use them as a platform to cross the room.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "direct",
    "morphed": false
  }
}

Requires:

{
  "or": [
    "SpaceJump",
    "canPreciseGrapple",
    "canSpringBallJumpMidAir",
    "canInsaneWalljump",
    {
      "and": [
        "HiJump",
        "canWalljump"
      ]
    },
    {
      "and": [
        "HiJump",
        "SpeedBooster"
      ]
    },
    {
      "and": [
        "canStaggeredIBJ",
        "canDoubleBombJump",
        "canBombHorizontally"
      ]
    },
    {
      "and": [
        "h_IBJFromSpikes",
        "h_IBJFromSpikes"
      ]
    },
    {
      "and": [
        "h_IBJFromSpikes",
        "canCameraManip",
        "canMoonwalk"
      ]
    }
  ]
}
"h_DirectHeatedGModeLeaveSameDoor"
From: 3
Right Door
To: 4
Item

Jump onto the crumble blocks to make them solid, then use them as a platform to cross the room. With Grapple, a running jump then single Grapple swing can be used before PLMs are overloaded, alternatively jump on the crumble blocks and Grapple the Ripper.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": false
  }
}

Requires:

{
  "or": [
    "SpaceJump",
    "canPreciseGrapple",
    "canSpringBallJumpMidAir",
    "canInsaneWalljump",
    {
      "and": [
        "HiJump",
        "canWalljump"
      ]
    },
    {
      "and": [
        "HiJump",
        "SpeedBooster"
      ]
    },
    {
      "and": [
        "canStaggeredIBJ",
        "canDoubleBombJump",
        "canBombHorizontally"
      ]
    },
    "h_IBJFromSpikes"
  ]
}
{
  "heatFrames": 0
}
From: 3
Right Door
To: 4
Item

Bomb horizontally on room entry to jump over the Ripper and land on the crumble blocks, or use a Power Bomb to kill the Ripper.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

{
  "or": [
    "h_canArtificialMorphCeilingBombJump",
    {
      "and": [
        "h_canArtificialMorphBombHorizontally",
        "h_canArtificialMorphIBJ",
        "h_canArtificialMorphPowerBomb"
      ]
    },
    {
      "and": [
        "h_canArtificialMorphBombHorizontally",
        "canTrickyDodgeEnemies",
        "h_canArtificialMorphDoubleBombJump",
        "h_canArtificialMorphStaggeredIBJ"
      ]
    }
  ]
}
{
  "heatFrames": 0
}
From: 3
Right Door
To: 6
Direct G-Mode Junction, Prepared Remote Acquire (Bottom Right)

Bomb horizontally on room entry to jump over the Ripper and land on the crumble blocks, or use a Power Bomb to kill the Ripper. Avoid touching all 6 crumbles, so Samus can use the item to overload PLMs and go through one of the crumbles to get to the left side of the room. If the item has already been obtained, Samus can shoot or Bomb the gate many times to overload PLMs.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "direct",
    "morphed": true
  }
}

Requires:

{
  "or": [
    "h_canArtificialMorphCeilingBombJump",
    {
      "and": [
        "h_canArtificialMorphBombHorizontally",
        "h_canArtificialMorphIBJ",
        "h_canArtificialMorphPowerBomb"
      ]
    },
    {
      "and": [
        "h_canArtificialMorphBombHorizontally",
        "canTrickyDodgeEnemies",
        "h_canArtificialMorphDoubleBombJump",
        "h_canArtificialMorphStaggeredIBJ"
      ]
    }
  ]
}
{
  "heatFrames": 0
}

Dev note: This is only useful if the item is Morph, because with Morph, another strat would have been used.

From: 3
Right Door
To: 6
Direct G-Mode Junction, Prepared Remote Acquire (Bottom Right)

Jump onto the crumble blocks to make them solid, then use them as a platform to get to the item. With Grapple, a running jump then single Grapple swing can be used before PLMs are overloaded, alternatively jump on the crumble blocks and Grapple the Ripper. Avoid touching all 6 crumbles, so Samus can use the item to overload PLMs and go through one of the crumbles to get to the left side of the room. If the item has already been obtained, Samus can shoot the gate many times to overload PLMs.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "direct",
    "morphed": false
  }
}

Requires:

{
  "or": [
    "SpaceJump",
    "canSpringBallJumpMidAir",
    "canPreciseGrapple",
    "canInsaneWalljump",
    {
      "and": [
        "HiJump",
        "canWalljump"
      ]
    },
    {
      "and": [
        "HiJump",
        "SpeedBooster"
      ]
    },
    {
      "and": [
        "canStaggeredIBJ",
        "canDoubleBombJump",
        "canBombHorizontally"
      ]
    },
    "h_IBJFromSpikes",
    "canCeilingBombJump",
    {
      "and": [
        "canBombHorizontally",
        "canIBJ",
        "h_canUsePowerBombs"
      ]
    }
  ]
}
{
  "heatFrames": 0
}
From: 3
Right Door
To: 7
G-Mode Junction (Bottom Right)

Jump onto the crumble blocks to make them solid, then use them as a platform to cross the room. With Grapple, a running jump then single Grapple swing can be used before PLMs are overloaded, alternatively jump on the crumble blocks and Grapple the Ripper.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "indirect",
    "morphed": false
  }
}

Requires:

"Morph"
{
  "or": [
    "SpaceJump",
    "canSpringBallJumpMidAir",
    "canPreciseGrapple",
    "canInsaneWalljump",
    {
      "and": [
        "HiJump",
        "canWalljump"
      ]
    },
    {
      "and": [
        "HiJump",
        "SpeedBooster"
      ]
    },
    {
      "and": [
        "canStaggeredIBJ",
        "canDoubleBombJump",
        "canBombHorizontally"
      ]
    },
    "h_IBJFromSpikes",
    "canCeilingBombJump",
    {
      "and": [
        "canBombHorizontally",
        "canIBJ",
        "h_canUsePowerBombs"
      ]
    }
  ]
}
{
  "heatFrames": 0
}

Dev note: With Grapple, Morph isn't needed, but there's no reason to go there without Morph.

From: 4
Lava, Left Wall
To: 3
Above Lava Junction

Begin on top of the lower left Namihe Jump into a double IBJ with such timing that Samus passes above the fired flame and such a way that there is no horizontal speed. A forward jump with run not held will work. Begin diagonal bomb jumping once past the start of the 2nd spike group from the top.

Requires:

{
  "notable": "Diagonal Bomb Jump"
}
"h_heatProof"
"Gravity"
{
  "or": [
    "h_lavaProof",
    "canSuitlessLavaDive"
  ]
}
"canJumpIntoIBJ"
"canLongIBJ"
"canDoubleBombJump"
"canDiagonalBombJump"
"canStaggeredIBJ"
"canInsaneJump"
{
  "heatFrames": 1560
}
{
  "lavaFrames": 1520
}

Dev note: heatProof because each attempt at this strat costs so many heat frames and its hard enough already.

From: 2
Bottom Right Door
To: 1
Top Right Door

Kill the Sova on the bottom-right platform, then IBJ right next to the left of the platform. Samus can align with the left side of the platform by jumping into it. Changing the IBJ speed may be necessary to get past the second Sova.

Requires:

"canLongIBJ"
"canStaggeredIBJ"
{
  "heatFrames": 4000
}
From: 2
Bottom Right Door
To: 3
Hidden Item

IBJ against the left-most wall. Changing the IBJ speed may be necessary to get past the Sova.

Requires:

"canLongIBJ"
"canStaggeredIBJ"
{
  "heatFrames": 4000
}
From: 6
Bottom Platform Junction With Pirates Killed
To: 4
Junction Above Bomb Blocks

Requires:

"canLongIBJ"
{
  "or": [
    {
      "and": [
        "canJumpIntoIBJ",
        {
          "heatFrames": 1460
        }
      ]
    },
    {
      "and": [
        "canDoubleBombJump",
        {
          "heatFrames": 1000
        }
      ]
    },
    {
      "and": [
        "canJumpIntoIBJ",
        "canDoubleBombJump",
        {
          "heatFrames": 800
        }
      ]
    },
    {
      "heatFrames": 2000
    }
  ]
}
{
  "or": [
    "canPowerBombMidIBJ",
    {
      "and": [
        "canBombAboveIBJ",
        "canStaggeredIBJ",
        {
          "heatFrames": 180
        }
      ]
    },
    {
      "and": [
        "h_heatProof",
        "canBePatient"
      ]
    },
    {
      "obstaclesCleared": [
        "A"
      ]
    }
  ]
}

Clears obstacles: A

From: 3
Middle Right Door
To: 4
Top Right Door

This is a long climb, and getting around the fish under the missiles can be tricky or slow.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

"h_canArtificialMorphIBJ"
"Gravity"
{
  "or": [
    "h_canArtificialMorphJumpIntoIBJ",
    "h_canArtificialMorphDoubleBombJump",
    "h_canArtificialMorphStaggeredIBJ",
    "canBeVeryPatient"
  ]
}
From: 13
G-Mode Morph Junction By Middle Right Door
To: 4
Top Right Door

Climb the room with IBJ or double Spring Ball jump.

Requires:

"canEnterGMode"
"h_canNavigateUnderwater"
{
  "or": [
    {
      "and": [
        "h_canArtificialMorphIBJ",
        "Gravity",
        {
          "or": [
            "h_canArtificialMorphDoubleBombJump",
            "h_canArtificialMorphStaggeredIBJ",
            "canBePatient",
            "h_canArtificialMorphPowerBomb"
          ]
        }
      ]
    },
    "h_canArtificialMorphDoubleSpringBallJump"
  ]
}
From: 13
G-Mode Morph Junction By Middle Right Door
To: 10
Direct G-Mode Morph On Ledge Left of Morph Tunnel Item

This is a long climb, and getting around the fish under the speed blocks can be tricky or slow.

Requires:

"canEnterGMode"
{
  "notable": "G-Mode Overload Speed Blocks then use Global Crab"
}
"h_canNavigateUnderwater"
{
  "obstaclesCleared": [
    "B"
  ]
}
{
  "or": [
    {
      "and": [
        "Gravity",
        {
          "or": [
            "h_canArtificialMorphJumpIntoIBJ",
            "h_canArtificialMorphDoubleBombJump",
            "h_canArtificialMorphStaggeredIBJ",
            {
              "and": [
                "h_canArtificialMorphIBJ",
                "canBeVeryPatient"
              ]
            },
            {
              "and": [
                "h_canArtificialMorphIBJ",
                "h_canArtificialMorphPowerBomb"
              ]
            },
            {
              "and": [
                "h_canArtificialMorphSpringBall",
                "HiJump"
              ]
            },
            {
              "and": [
                "h_canArtificialMorphSpringBall",
                "canGravityJump"
              ]
            }
          ]
        }
      ]
    },
    "h_canArtificialMorphDoubleSpringBallJump"
  ]
}

Dev note: FIXME: Some IBJ strats may need canBeVeryPatient if they can't be done before the crab is in position

From: 13
G-Mode Morph Junction By Middle Right Door
To: 11
G-Mode Junction Below Speed Blocks (Overloaded PLMs)

This is a long climb, and getting around the fish under the missiles can be tricky or slow. Place bombs against the speed blocks until they are overloaded.

Requires:

"canEnterGMode"
{
  "notable": "G-Mode Overload Speed Blocks then use Global Crab"
}
"h_canNavigateUnderwater"
{
  "or": [
    {
      "and": [
        "h_canArtificialMorphIBJ",
        "Gravity",
        {
          "or": [
            "h_canArtificialMorphJumpIntoIBJ",
            {
              "and": [
                "h_canArtificialMorphSpringBall",
                "HiJump"
              ]
            },
            {
              "and": [
                "h_canArtificialMorphSpringBall",
                "canGravityJump"
              ]
            },
            "h_canArtificialMorphDoubleBombJump",
            "h_canArtificialMorphStaggeredIBJ",
            "canBeVeryPatient",
            "h_canArtificialMorphPowerBomb"
          ]
        },
        {
          "or": [
            "h_canArtificialMorphSpringBall",
            "h_canArtificialMorphCeilingBombJump",
            "canBeVeryPatient"
          ]
        }
      ]
    },
    "h_canArtificialMorphDoubleSpringBallJump"
  ]
}

Dev note: FIXME: Some IBJ strats may need canBeVeryPatient if they can't be done before the crab is in position

IBJ (Expert)
Colosseum
From: 1
Left Door
To: 3
Top Right Door

Start an IBJ by either bouncing on the sand with SpringBall, doing a stationary spinjump on the sand, Or by crouch jumping in the sand while holding down.

Requires:

"Gravity"
"canLongIBJ"
"canJumpIntoIBJ"
{
  "or": [
    {
      "and": [
        "canTrickyJump",
        "can4HighMidAirMorph",
        "canPlayInSand"
      ]
    },
    "h_canUseSpringBall"
  ]
}
{
  "or": [
    "canDoubleBombJump",
    "canStaggeredIBJ",
    "canBePatient"
  ]
}
IBJ (Expert)
Colosseum
From: 3
Top Right Door
To: 1
Left Door

Start an IBJ by either bouncing on the sand with SpringBall, doing a stationary spinjump on the sand, Or by crouch jumping in the sand while holding down.

Requires:

"Gravity"
"canLongIBJ"
"canJumpIntoIBJ"
{
  "or": [
    {
      "and": [
        "canTrickyJump",
        "can4HighMidAirMorph",
        "canPlayInSand"
      ]
    },
    "h_canUseSpringBall"
  ]
}
{
  "or": [
    "canDoubleBombJump",
    "canStaggeredIBJ",
    "canBePatient"
  ]
}
From: 1
Bottom Left Door
To: 2
Top Right Door

IBJ up the climb. This is a lot easier with PBs or Spring Ball to help kill the enemies. With PBs, use one on entry to deal with the Puyos, then IBJ up the right side and use another to kill the middle Choot. Otherwise, Kill the Puyos then the bottom Choot with Bombs, falling off when necessary, then climb the left side of the room.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

{
  "or": [
    "h_canArtificialMorphLongIBJ",
    "h_canArtificialMorphJumpIntoIBJ"
  ]
}
{
  "or": [
    "h_canArtificialMorphSpringBall",
    {
      "and": [
        "h_canArtificialMorphPowerBomb",
        "h_canArtificialMorphPowerBomb"
      ]
    },
    {
      "and": [
        "h_canArtificialMorphStaggeredIBJ",
        "canBeVeryPatient"
      ]
    }
  ]
}
From: 1
Bottom Left Door
To: 4
G-Mode Junction (Top by Elevator)

It is possible to kill the Rippers with a single Power Bomb by placing it at least 2 tiles above the lowest Ripper inside the narrow section of the shaft.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": false
  }
}

Requires:

{
  "or": [
    {
      "and": [
        {
          "enemyKill": {
            "enemies": [
              [
                "Ripper",
                "Ripper",
                "Ripper"
              ]
            ]
          }
        },
        {
          "or": [
            "canWalljump",
            "SpaceJump"
          ]
        }
      ]
    },
    {
      "and": [
        "canLongIBJ",
        {
          "ammo": {
            "type": "Super",
            "count": 3
          }
        }
      ]
    },
    {
      "and": [
        "canLongIBJ",
        "h_canUsePowerBombs",
        {
          "or": [
            "h_canUsePowerBombs",
            "canStaggeredIBJ"
          ]
        }
      ]
    }
  ]
}
From: 1
Bottom Left Door
To: 4
G-Mode Junction (Top by Elevator)

The Rippers can be killed with three Power Bombs, or one carefully placed Power Bomb, Gravity, and a careful dodge of the top-most Ripper. With a single Power Bomb, IBJ from the water to avoid the first Ripper, then place the Power Bomb at least two tiles above the next. This can be achieved with a Staggered IBJ. Then climb the right side of the shaft and similarly dodge the top Ripper.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

"h_canArtificialMorphLongIBJ"
{
  "or": [
    "Gravity",
    "h_canArtificialMorphPowerBomb",
    {
      "enemyDamage": {
        "enemy": "Ripper",
        "type": "contact",
        "hits": 1
      }
    }
  ]
}
"h_canArtificialMorphPowerBomb"
{
  "or": [
    "h_canArtificialMorphStaggeredIBJ",
    "h_canArtificialMorphPowerBomb",
    {
      "enemyDamage": {
        "enemy": "Ripper",
        "type": "contact",
        "hits": 1
      }
    }
  ]
}
From: 1
Bottom Left Door
To: 4
G-Mode Junction (Top by Elevator)

The Rippers can be killed with two Power Bombs, or one carefully placed Power Bomb and a careful dodge of the top-most Ripper. With a single Power Bomb, use Spring Ball to avoid the first Ripper, then place the Power Bomb at least two tiles above the next. This can be achieved with a Staggered IBJ or a Spring Ball Bomb Boost. Then climb the right side of the shaft and dodge the top Ripper.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

"h_canArtificialMorphLongIBJ"
"h_canArtificialMorphSpringBallBombJump"
"h_canArtificialMorphPowerBomb"
{
  "or": [
    "h_canArtificialMorphStaggeredIBJ",
    "h_canArtificialMorphPowerBomb",
    {
      "enemyDamage": {
        "enemy": "Ripper",
        "type": "contact",
        "hits": 1
      }
    }
  ]
}

Dev note: canSpringBallBombJump can be bypassed with SpringBall and other requirements, but that's being assumed with Bombs and SpringBall at this level.

From: 2
Right Door
To: 4
G-Mode Junction (Top by Elevator)

It is possible to kill the Rippers with a single Power Bomb by placing it at least 2 tiles above the lowest Ripper inside the narrow section of the shaft.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": false
  }
}

Requires:

{
  "or": [
    {
      "and": [
        {
          "enemyKill": {
            "enemies": [
              [
                "Ripper",
                "Ripper",
                "Ripper"
              ]
            ]
          }
        },
        {
          "or": [
            "canWalljump",
            "SpaceJump"
          ]
        }
      ]
    },
    {
      "and": [
        "canLongIBJ",
        {
          "ammo": {
            "type": "Super",
            "count": 3
          }
        }
      ]
    },
    {
      "and": [
        "canLongIBJ",
        "h_canUsePowerBombs",
        {
          "or": [
            "h_canUsePowerBombs",
            "canStaggeredIBJ"
          ]
        }
      ]
    }
  ]
}
From: 2
Right Door
To: 4
G-Mode Junction (Top by Elevator)

The Rippers can be killed with two Power Bombs, or one carefully placed Power Bomb and a careful dodge of the top-most Ripper. With a single Power Bomb, place it at least two tiles above the first Ripper. This can be achieved with a Staggered IBJ or a Spring Ball Bomb Boost. Then climb the right side of the shaft and dodge the top Ripper.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

"h_canArtificialMorphLongIBJ"
"h_canArtificialMorphPowerBomb"
{
  "or": [
    "h_canArtificialMorphStaggeredIBJ",
    "h_canArtificialMorphPowerBomb",
    {
      "enemyDamage": {
        "enemy": "Ripper",
        "type": "contact",
        "hits": 1
      }
    }
  ]
}