canFlashSuitDoubleSpark (Insane)

The ability to utilize the initial spark while obtaining a flash suit through a spike suit or slope spark. This will typically be used to spark through a door while maintaining a flash suit.

Dependencies: canHorizontalShinespark, canShinechargeMovement, canShinechargeMovementComplex, canShinespark, canMidairShinespark, canCarryFlashSuit

Difficulty filter

Strats ()

From: 2
Right Door
To: 2
Right Door

Walk the Geemer up the slope, killing any wavers on the way. Once the Geemer reaches the top of the second slope walk left to move it off screen. Go back down the slope to gain enough runway and build a shinecharge up the slope. Jump over the Geemer and perform a slopespark on the slope close to the door.

Requires:

"canFlashSuitDoubleSpark"
"h_shinechargeMaxRunway"
{
  "shineChargeFrames": 125
}
{
  "enemyDamage": {
    "enemy": "Geemer (blue)",
    "type": "contact",
    "hits": 1
  }
}
"canSlopeSpark"
{
  "shinespark": {
    "frames": 9
  }
}

Exit condition:

{
  "leaveWithSpark": {
    "position": "bottom"
  }
}

Dev note: Holding dash to run into the Geemer can also be used, the dashing method causes Samus to land faster, which should make the position of Samus on the slope less precise.

After shinecharging, lure a Zeb and use it to slopespark on the first slope right of the pipe.

Requires:

"canFlashSuitDoubleSpark"
{
  "canShineCharge": {
    "usedTiles": 21,
    "steepDownTiles": 2,
    "openEnd": 0
  }
}
{
  "shineChargeFrames": 150
}
{
  "enemyDamage": {
    "enemy": "Zeb",
    "type": "contact",
    "hits": 1
  }
}
"canSlopeSpark"
{
  "shinespark": {
    "frames": 12
  }
}

Exit condition:

{
  "leaveWithSpark": {
    "position": "bottom"
  }
}

Dev note: No leniency is given as this is a farm room and the Zebs do little damage, even suitless.