The ability to gain a flash suit without Morph by using an enemy damage boost to land on a slope and spark before knockback frames have expired. Gain a shinecharge, then while moving into an enemy near the top of a slope, frame perfectly switch directions while pressing jump and hold both back and jump for 4 or 5 frames. Jump can be pressed one frame before or on the same frame as the direction switch, then after 4 or 5 frames release either jump, back or both simultaneously. If only releasing back or jump then there is no time limit on how long the other input can be held, Samus will just remain in the slope spark pose until a shinespark is initiated.
A common failure is switching directions too late. The frame perfect direction switch is very early, one frame before the damage pose appears. This can be difficult to judge, especially with faster moving enemies. Switching directions on the correct frame will give a very small damage boost, turning around and landing on the slope. Holding back and jump for more than 5 frames will cause Samus to spark horizontally. If the direction switch was exactly one frame late, Samus will land on the slope but no spark will occur.
Dependencies: canUseEnemies, canHorizontalShinespark, canShinechargeMovement, canCarryFlashSuit, canNeutralDamageBoost, canShinespark, canShinechargeMovementComplex, canMidairShinespark, canHorizontalDamageBoost
Requires: { "or": [ { "canShineCharge": { "usedTiles": 20, "steepDownTiles": 2, "openEnd": 0 } }, { "and": [ { "doorUnlockedAtNode": 2 }, { "canShineCharge": { "usedTiles": 21, "steepDownTiles": 2, "openEnd": 0 } } ] } ] } { "shineChargeFrames": 150 } { "enemyDamage": { "enemy": "Zeb", "type": "contact", "hits": 1 } } "canSlopeSpark" { "shinespark": { "frames": 4, "excessFrames": 4 } } Dev note: No leniency is given as this is a farm room and the Zebs do little damage, even suitless. |
From: 2
Right Door
To: 2
Right Door
Requires: "canComplexCarryFlashSuit" { "canShineCharge": { "usedTiles": 21, "steepDownTiles": 2, "openEnd": 0 } } { "shineChargeFrames": 150 } { "enemyDamage": { "enemy": "Zeb", "type": "contact", "hits": 1 } } "canSlopeSpark" { "shinespark": { "frames": 12 } } Exit condition: { "leaveWithSpark": { "position": "bottom" } } Dev note: No leniency is given as this is a farm room and the Zebs do little damage, even suitless. |