Room ID: 64
Requires: { "or": [ { "canShineCharge": { "usedTiles": 20, "steepDownTiles": 2, "openEnd": 0 } }, { "and": [ { "doorUnlockedAtNode": 2 }, { "canShineCharge": { "usedTiles": 21, "steepDownTiles": 2, "openEnd": 0 } } ] } ] } { "shineChargeFrames": 150 } { "enemyDamage": { "enemy": "Zeb", "type": "contact", "hits": 1 } } "canSlopeSpark" { "shinespark": { "frames": 4, "excessFrames": 4 } } Dev note: No leniency is given as this is a farm room and the Zebs do little damage, even suitless. |