The ability to ceiling bomb jump over a distance of two screens or more.
Dependencies: canCeilingBombJump, canBombAboveIBJ, canIBJ
Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": true } } Requires: "h_canArtificialMorphLongCeilingBombJump" Clears obstacles: C |
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: { "or": [ "h_canArtificialMorphLongCeilingBombJump", { "and": [ "h_canArtificialMorphSpringBall", { "spikeHits": 3 }, { "or": [ "h_canArtificialMorphBombHorizontally", { "spikeHits": 1 } ] } ] }, { "and": [ "h_canArtificialMorphIBJ", { "spikeHits": 10 }, { "or": [ "h_canArtificialMorphBombHorizontally", { "spikeHits": 2 } ] } ] } ] } |
From: 1
Top Left Door
To: 4
Top Junction (Right of Spikes)
Requires: "canLongCeilingBombJump" |
From: 1
Top Left Door
To: 5
Bottom Junction (Right of Boyons)
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: "h_canArtificialMorphBombs" { "or": [ { "and": [ "h_canArtificialMorphSpringBall", { "spikeHits": 3 }, { "or": [ "h_canArtificialMorphBombHorizontally", { "spikeHits": 1 } ] } ] }, { "and": [ "Morph", { "or": [ "SpaceJump", { "and": [ { "spikeHits": 1 }, { "or": [ "canUseIFrames", { "spikeHits": 1 } ] } ] } ] } ] }, { "and": [ "h_canArtificialMorphIBJ", { "spikeHits": 10 }, { "or": [ "h_canArtificialMorphBombHorizontally", { "spikeHits": 2 } ] } ] }, "h_canArtificialMorphLongCeilingBombJump" ] } |
From: 4
Top Junction (Right of Spikes)
To: 1
Top Left Door
Requires: "canLongCeilingBombJump" "canJumpIntoIBJ" { "or": [ "h_canUseSpringBall", { "and": [ "canPreciseWalljump", "canWallJumpInstantMorph" ] } ] } |
This is a very long ceiling bomb jump. Wait for the Wavers to come and kill them before crossing the room. Requires: { "notable": "Long Ceiling Bomb Jump" } "canLongCeilingBombJump" "canBeVeryPatient" |
From: 1
Left Door
To: 2
Right Door
This is a very long ceiling bomb jump. Crossing the room with artificial morph is particularly difficult without a good way to kill the Wavers. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: { "notable": "Long Ceiling Bomb Jump" } "h_canArtificialMorphLongCeilingBombJump" "canBeVeryPatient" "canInsaneJump" |
Requires: { "notable": "Long Ceiling Bomb Jump" } "canLongCeilingBombJump" "canBeVeryPatient" |
From: 2
Right Door
To: 1
Left Door
This is a very long ceiling bomb jump. Crossing the room with artificial morph is particularly difficult without a good way to kill the Wavers. It is recommended to avoid killing the Firefleas, as the room gets dark fast. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: { "notable": "Long Ceiling Bomb Jump" } "h_canArtificialMorphBombHorizontally" "h_canArtificialMorphIBJ" "h_canArtificialMorphLongCeilingBombJump" "canBeVeryPatient" "canInsaneJump" |
Samus can ceiling bomb jump up gentle slopes. Going down gentle slopes is also possible but harder, instead an unmorph to reset fall speed is recommended here. Requires: "h_heatProof" "canLongCeilingBombJump" "canResetFallSpeed" |
Samus can ceiling bomb jump up gentle slopes. Going down gentle slopes is also possible but harder, instead an unmorph to reset fall speed is recommended here. Requires: "h_heatProof" "canLongCeilingBombJump" "canResetFallSpeed" |
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: "h_canArtificialMorphLongCeilingBombJump" { "or": [ "f_DefeatedCrocomire", { "obstaclesCleared": [ "f_DefeatedCrocomire" ] } ] } "canBePatient" Clears obstacles: A |
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true }, "comesThroughToilet": "any" } Requires: "h_canArtificialMorphLongCeilingBombJump" { "or": [ "f_DefeatedCrocomire", { "obstaclesCleared": [ "f_DefeatedCrocomire" ] } ] } "canBePatient" Clears obstacles: A, door_2 |
Requires: "canLongCeilingBombJump" "canBePatient" |
Touch the item while remaining in artificial morph. Ceiling bomb jump back to the left, then use x-ray to cancel g-mode and obtain the item. Requires: "h_canArtificialMorphLongCeilingBombJump" "canBeVeryPatient" { "obstaclesCleared": [ "A" ] } |
Requires: { "or": [ "f_DefeatedCrocomire", { "obstaclesCleared": [ "f_DefeatedCrocomire" ] } ] } "canLongCeilingBombJump" "canBePatient" |
Requires: { "notable": "Ceiling Bomb Jump" } "canLongCeilingBombJump" "canBeVeryPatient" |
Requires: "canLongCeilingBombJump" "canBePatient" |
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: "h_canArtificialMorphLongCeilingBombJump" "canBePatient" Clears obstacles: A |
Requires: "canLongCeilingBombJump" "canBePatient" |
Touch the item while remaining in artificial morph. Ceiling bomb jump back to the right, then use x-ray to cancel g-mode and obtain the item. Requires: "h_canArtificialMorphLongCeilingBombJump" "canBeVeryPatient" { "obstaclesCleared": [ "A" ] } |
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: "f_KilledMetroidRoom1" "h_canArtificialMorphLongCeilingBombJump" "canBePatient" |