canLongCeilingBombJump (Beyond)

The ability to ceiling bomb jump over a distance of two screens or more.

Dependencies: canBombAboveIBJ, canIBJ, canCeilingBombJump

Difficulty filter

Strats ()

From: 1
Top Left Door
To: 3
Item

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "direct",
    "morphed": true
  }
}

Requires:

"h_canArtificialMorphLongCeilingBombJump"

Clears obstacles: C

From: 1
Top Left Door
To: 3
Item

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

{
  "or": [
    "h_canArtificialMorphLongCeilingBombJump",
    {
      "and": [
        "h_canArtificialMorphSpringBall",
        {
          "spikeHits": 3
        },
        {
          "or": [
            "h_canArtificialMorphBombHorizontally",
            {
              "spikeHits": 1
            }
          ]
        }
      ]
    },
    {
      "and": [
        "h_canArtificialMorphIBJ",
        {
          "spikeHits": 10
        },
        {
          "or": [
            "h_canArtificialMorphBombHorizontally",
            {
              "spikeHits": 2
            }
          ]
        }
      ]
    }
  ]
}

Dev note: This is a softlock unless the item is Morph. The IBJ strat has 2 extra spike hits added as a leniency.

From: 1
Top Left Door
To: 4
Top Junction (Right of Spikes)

Requires:

"canLongCeilingBombJump"
From: 1
Top Left Door
To: 5
Bottom Junction (Right of Boyons)

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

"h_canArtificialMorphBombs"
{
  "or": [
    {
      "and": [
        "h_canArtificialMorphSpringBall",
        {
          "spikeHits": 3
        },
        {
          "or": [
            "h_canArtificialMorphBombHorizontally",
            {
              "spikeHits": 1
            }
          ]
        }
      ]
    },
    {
      "and": [
        "Morph",
        {
          "or": [
            "SpaceJump",
            {
              "and": [
                {
                  "spikeHits": 1
                },
                {
                  "or": [
                    "canUseIFrames",
                    {
                      "spikeHits": 1
                    }
                  ]
                }
              ]
            }
          ]
        }
      ]
    },
    {
      "and": [
        "h_canArtificialMorphIBJ",
        {
          "spikeHits": 10
        },
        {
          "or": [
            "h_canArtificialMorphBombHorizontally",
            {
              "spikeHits": 2
            }
          ]
        }
      ]
    },
    "h_canArtificialMorphLongCeilingBombJump"
  ]
}

Dev note: The IBJ from spikes has 2 extra spike hits added as a leniency.

From: 4
Top Junction (Right of Spikes)
To: 1
Top Left Door

Requires:

"canLongCeilingBombJump"
"canJumpIntoIBJ"
{
  "or": [
    "h_canUseSpringBall",
    {
      "and": [
        "canPreciseWalljump",
        "canWallJumpInstantMorph"
      ]
    }
  ]
}
From: 1
Left Door
To: 2
Right Door

This is a very long ceiling bomb jump. Wait for the Wavers to come and kill them before crossing the room.

Requires:

{
  "notable": "Long Ceiling Bomb Jump"
}
"canLongCeilingBombJump"
"canBeVeryPatient"
From: 1
Left Door
To: 2
Right Door

This is a very long ceiling bomb jump. Crossing the room with artificial morph is particularly difficult without a good way to kill the Wavers.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

{
  "notable": "Long Ceiling Bomb Jump"
}
"h_canArtificialMorphLongCeilingBombJump"
"canBeVeryPatient"
"canInsaneJump"
From: 2
Right Door
To: 1
Left Door

This is a very long ceiling bomb jump. Kill the Wavers before crossing the room.

Requires:

{
  "notable": "Long Ceiling Bomb Jump"
}
"canLongCeilingBombJump"
"canBeVeryPatient"
From: 2
Right Door
To: 1
Left Door

This is a very long ceiling bomb jump. Crossing the room with artificial morph is particularly difficult without a good way to kill the Wavers. It is recommended to avoid killing the Firefleas, as the room gets dark fast.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

{
  "notable": "Long Ceiling Bomb Jump"
}
"h_canArtificialMorphBombHorizontally"
"h_canArtificialMorphIBJ"
"h_canArtificialMorphLongCeilingBombJump"
"canBeVeryPatient"
"canInsaneJump"
From: 3
Right Door
To: 3
Right Door

Bomb horizontally on room entry to jump over the Ripper and land on the crumble blocks, or use a Power Bomb to kill the Ripper.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "direct",
    "morphed": true
  }
}

Requires:

{
  "or": [
    "h_canArtificialMorphLongCeilingBombJump",
    {
      "and": [
        "h_canArtificialMorphBombHorizontally",
        "h_canArtificialMorphIBJ",
        "h_canArtificialMorphPowerBomb"
      ]
    },
    {
      "and": [
        "h_canArtificialMorphBombHorizontally",
        "canTrickyDodgeEnemies",
        "h_canArtificialMorphDoubleBombJump",
        "h_canArtificialMorphStaggeredIBJ"
      ]
    }
  ]
}
"h_DirectHeatedGModeLeaveSameDoor"
From: 1
Left Door
To: 2
Right Door

Samus can ceiling bomb jump up gentle slopes. Going down gentle slopes is also possible but harder, instead an unmorph to reset fall speed is recommended here.

Requires:

"h_heatProof"
"canLongCeilingBombJump"
"canResetFallSpeed"
From: 1
Left Door
To: 2
Right Door

Samus can ceiling bomb jump up gentle slopes. Going down gentle slopes is also possible but harder, instead an unmorph to reset fall speed is recommended here.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

"h_canArtificialMorphLongCeilingBombJump"
"h_canArtificialMorphResetFallSpeed"
"h_HeatedGModeOpenDifferentDoor"
From: 2
Right Door
To: 1
Left Door

Samus can ceiling bomb jump up gentle slopes. Going down gentle slopes is also possible but harder, instead an unmorph to reset fall speed is recommended here.

Requires:

"h_heatProof"
"canLongCeilingBombJump"
"canResetFallSpeed"
From: 2
Right Door
To: 1
Left Door

Samus can ceiling bomb jump up gentle slopes. Going down gentle slopes is also possible but harder, instead an unmorph to reset fall speed is recommended here.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

"h_canArtificialMorphLongCeilingBombJump"
"h_canArtificialMorphResetFallSpeed"
"h_HeatedGModeOpenDifferentDoor"
From: 1
Left Door
To: 3
Item

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

"h_canArtificialMorphLongCeilingBombJump"
{
  "or": [
    "f_DefeatedCrocomire",
    {
      "obstaclesCleared": [
        "f_DefeatedCrocomire"
      ]
    }
  ]
}
"canBePatient"

Clears obstacles: A

From: 2
Top Door
To: 3
Item

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  },
  "comesThroughToilet": "any"
}

Requires:

"h_canArtificialMorphLongCeilingBombJump"
{
  "or": [
    "f_DefeatedCrocomire",
    {
      "obstaclesCleared": [
        "f_DefeatedCrocomire"
      ]
    }
  ]
}
"canBePatient"

Clears obstacles: A, door_2

From: 3
Item
To: 4
Central Junction

Requires:

"canLongCeilingBombJump"
"canBePatient"
From: 3
Item
To: 4
Central Junction

Touch the item while remaining in artificial morph. Ceiling bomb jump back to the left, then use x-ray to cancel g-mode and obtain the item.

Requires:

"h_canArtificialMorphLongCeilingBombJump"
"canBeVeryPatient"
{
  "obstaclesCleared": [
    "A"
  ]
}

Dev note: This strat alone would only require canBePatient, but it is only possible after Ceiling Bomb Jumping there, so it would be a combined 4 minutes.

From: 4
Central Junction
To: 3
Item

Requires:

{
  "or": [
    "f_DefeatedCrocomire",
    {
      "obstaclesCleared": [
        "f_DefeatedCrocomire"
      ]
    }
  ]
}
"canLongCeilingBombJump"
"canBePatient"
From: 2
Middle Left Door
To: 6
Bowling Chozo Statue

This is a very long ceiling bomb jump.

Requires:

{
  "notable": "Ceiling Bomb Jump"
}
"canLongCeilingBombJump"
"canBeVeryPatient"

Dev note: There is no reason to go back to the left.

From: 1
Right Door
To: 2
Item

Requires:

"canLongCeilingBombJump"
"canBePatient"
From: 1
Right Door
To: 2
Item

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

"h_canArtificialMorphLongCeilingBombJump"
"canBePatient"

Clears obstacles: A

From: 2
Item
To: 1
Right Door

Requires:

"canLongCeilingBombJump"
"canBePatient"
From: 2
Item
To: 1
Right Door

Touch the item while remaining in artificial morph. Ceiling bomb jump back to the right, then use x-ray to cancel g-mode and obtain the item.

Requires:

"h_canArtificialMorphLongCeilingBombJump"
"canBeVeryPatient"
{
  "obstaclesCleared": [
    "A"
  ]
}

Dev note: This strat alone would only require canBePatient, but it is only possible after Ceiling Bomb Jumping there, so it would be a combined 4 minutes.

From: 1
Left Door
To: 2
Right Door

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

{
  "or": [
    "f_KilledMetroidRoom1",
    {
      "obstaclesCleared": [
        "f_KilledMetroidRoom1"
      ]
    }
  ]
}
"h_canArtificialMorphLongCeilingBombJump"
"canBePatient"