canLongCeilingBombJump (Beyond)

The ability to ceiling bomb jump over a distance of two screens or more.

Dependencies: canCeilingBombJump, canBombAboveIBJ, canIBJ

Difficulty filter

Strats ()

From: 1
Top Left Door
To: 3
Item

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "direct",
    "morphed": true
  }
}

Requires:

"h_canArtificialMorphLongCeilingBombJump"

Clears obstacles: C

From: 1
Top Left Door
To: 3
Item

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

{
  "or": [
    "h_canArtificialMorphLongCeilingBombJump",
    {
      "and": [
        "h_canArtificialMorphSpringBall",
        {
          "spikeHits": 3
        },
        {
          "or": [
            "h_canArtificialMorphBombHorizontally",
            {
              "spikeHits": 1
            }
          ]
        }
      ]
    },
    {
      "and": [
        "h_canArtificialMorphIBJ",
        {
          "spikeHits": 10
        },
        {
          "or": [
            "h_canArtificialMorphBombHorizontally",
            {
              "spikeHits": 2
            }
          ]
        }
      ]
    }
  ]
}
From: 1
Top Left Door
To: 4
Top Junction (Right of Spikes)

Requires:

"canLongCeilingBombJump"
From: 1
Top Left Door
To: 5
Bottom Junction (Right of Boyons)

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

"h_canArtificialMorphBombs"
{
  "or": [
    {
      "and": [
        "h_canArtificialMorphSpringBall",
        {
          "spikeHits": 3
        },
        {
          "or": [
            "h_canArtificialMorphBombHorizontally",
            {
              "spikeHits": 1
            }
          ]
        }
      ]
    },
    {
      "and": [
        "Morph",
        {
          "or": [
            "SpaceJump",
            {
              "and": [
                {
                  "spikeHits": 1
                },
                {
                  "or": [
                    "canUseIFrames",
                    {
                      "spikeHits": 1
                    }
                  ]
                }
              ]
            }
          ]
        }
      ]
    },
    {
      "and": [
        "h_canArtificialMorphIBJ",
        {
          "spikeHits": 10
        },
        {
          "or": [
            "h_canArtificialMorphBombHorizontally",
            {
              "spikeHits": 2
            }
          ]
        }
      ]
    },
    "h_canArtificialMorphLongCeilingBombJump"
  ]
}
From: 4
Top Junction (Right of Spikes)
To: 1
Top Left Door

Requires:

"canLongCeilingBombJump"
"canJumpIntoIBJ"
{
  "or": [
    "h_canUseSpringBall",
    {
      "and": [
        "canPreciseWalljump",
        "canWallJumpInstantMorph"
      ]
    }
  ]
}
From: 1
Left Door
To: 2
Right Door

This is a very long ceiling bomb jump. Wait for the Wavers to come and kill them before crossing the room.

Requires:

{
  "notable": "Long Ceiling Bomb Jump"
}
"canLongCeilingBombJump"
"canBeVeryPatient"
From: 1
Left Door
To: 2
Right Door

This is a very long ceiling bomb jump. Crossing the room with artificial morph is particularly difficult without a good way to kill the Wavers.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

{
  "notable": "Long Ceiling Bomb Jump"
}
"h_canArtificialMorphLongCeilingBombJump"
"canBeVeryPatient"
"canInsaneJump"
From: 2
Right Door
To: 1
Left Door

This is a very long ceiling bomb jump. Kill the Wavers before crossing the room.

Requires:

{
  "notable": "Long Ceiling Bomb Jump"
}
"canLongCeilingBombJump"
"canBeVeryPatient"
From: 2
Right Door
To: 1
Left Door

This is a very long ceiling bomb jump. Crossing the room with artificial morph is particularly difficult without a good way to kill the Wavers. It is recommended to avoid killing the Firefleas, as the room gets dark fast.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

{
  "notable": "Long Ceiling Bomb Jump"
}
"h_canArtificialMorphBombHorizontally"
"h_canArtificialMorphIBJ"
"h_canArtificialMorphLongCeilingBombJump"
"canBeVeryPatient"
"canInsaneJump"
From: 1
Left Door
To: 2
Right Door

Samus can ceiling bomb jump up gentle slopes. Going down gentle slopes is also possible but harder, instead an unmorph to reset fall speed is recommended here.

Requires:

"h_heatProof"
"canLongCeilingBombJump"
"canResetFallSpeed"
From: 2
Right Door
To: 1
Left Door

Samus can ceiling bomb jump up gentle slopes. Going down gentle slopes is also possible but harder, instead an unmorph to reset fall speed is recommended here.

Requires:

"h_heatProof"
"canLongCeilingBombJump"
"canResetFallSpeed"
From: 1
Left Door
To: 3
Item

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

"h_canArtificialMorphLongCeilingBombJump"
{
  "or": [
    "f_DefeatedCrocomire",
    {
      "obstaclesCleared": [
        "f_DefeatedCrocomire"
      ]
    }
  ]
}
"canBePatient"

Clears obstacles: A

From: 2
Top Door
To: 3
Item

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  },
  "comesThroughToilet": "any"
}

Requires:

"h_canArtificialMorphLongCeilingBombJump"
{
  "or": [
    "f_DefeatedCrocomire",
    {
      "obstaclesCleared": [
        "f_DefeatedCrocomire"
      ]
    }
  ]
}
"canBePatient"

Clears obstacles: A, door_2

From: 3
Item
To: 4
Central Junction

Requires:

"canLongCeilingBombJump"
"canBePatient"
From: 3
Item
To: 4
Central Junction

Touch the item while remaining in artificial morph. Ceiling bomb jump back to the left, then use x-ray to cancel g-mode and obtain the item.

Requires:

"h_canArtificialMorphLongCeilingBombJump"
"canBeVeryPatient"
{
  "obstaclesCleared": [
    "A"
  ]
}
From: 4
Central Junction
To: 3
Item

Requires:

{
  "or": [
    "f_DefeatedCrocomire",
    {
      "obstaclesCleared": [
        "f_DefeatedCrocomire"
      ]
    }
  ]
}
"canLongCeilingBombJump"
"canBePatient"
From: 2
Middle Left Door
To: 6
Bowling Chozo Statue

This is a very long ceiling bomb jump.

Requires:

{
  "notable": "Ceiling Bomb Jump"
}
"canLongCeilingBombJump"
"canBeVeryPatient"
From: 1
Right Door
To: 2
Item

Requires:

"canLongCeilingBombJump"
"canBePatient"
From: 1
Right Door
To: 2
Item

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

"h_canArtificialMorphLongCeilingBombJump"
"canBePatient"

Clears obstacles: A

From: 2
Item
To: 1
Right Door

Requires:

"canLongCeilingBombJump"
"canBePatient"
From: 2
Item
To: 1
Right Door

Touch the item while remaining in artificial morph. Ceiling bomb jump back to the right, then use x-ray to cancel g-mode and obtain the item.

Requires:

"h_canArtificialMorphLongCeilingBombJump"
"canBeVeryPatient"
{
  "obstaclesCleared": [
    "A"
  ]
}
From: 1
Left Door
To: 2
Right Door

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

"f_KilledMetroidRoom1"
"h_canArtificialMorphLongCeilingBombJump"
"canBePatient"