Using a momentum conserving turnaround on a crumble block, an opening doorshell, or any other breaking block, to preserve Samus' momentum. This is often used when traversing with a shinecharge, or to quickly fall through a crumble block and jump back through it before it re-forms.
Dependencies: canMomentumConservingTurnaround
Gain a shinecharge on the long, lower platform in the screen above, then carry it left and down. Use crumble quick drops, land on the floor at the bottom, spin jump left into the doorway, and activate the spark. The required movement here is very precise, as the 180 shinecharge frames is only barely enough. Requires: { "notable": "Leave With Spark To The Left" } { "obstaclesNotCleared": [ "A" ] } "h_canCrouchJumpDownGrab" { "canShineCharge": { "usedTiles": 17, "openEnd": 0 } } "canShinechargeMovementTricky" "canQuickDrop" { "shinespark": { "frames": 1 } } Exit condition: { "leaveWithSpark": {} } Dev note: This starts at node 1 to be able to unlock the door first if needed. Getting up to the platform above is possible by running to the right and crouch-jumping up. |
It is possible to do a quick crumble escape twice, requiring no other items or tech. It is easier to escape by doing a quick crumble escape, followed by a crumble block jump or using spring ball or space jump. Requires: "canQuickDrop" |
From: 2
Top Right Door
To: 3
Bottom Left Door
Requires: { "canShineCharge": { "usedTiles": 20, "openEnd": 1 } } "canShinechargeMovement" "canQuickDrop" { "shineChargeFrames": 115 } Exit condition: { "leaveShinecharged": {} } Unlocks doors: {"types":["missiles"],"requires":["never"]} {"types":["super"],"requires":[]} { "types": [ "powerbomb" ], "requires": [ { "or": [ "h_canUseSpringBall", { "and": [ "canTrickyJump", { "or": [ "canCrumbleJump", "canWallJumpInstantMorph" ] } ] } ] } ] } Dev note: Should there be a tech for crumble quick drop? |
Perform a quick-drop through the Crumble block, and grab the item. During the item message box, buffer the inputs to turn around to the right and jump. Perform a wall jump by briefly releasing and repressing jump (while continuing to hold right) after hitting the respawning crumble block, to clip up through it. Requires: { "notable": "Mission Impossible" } "canQuickDrop" "HiJump" "canPreciseWalljump" { "obstaclesCleared": [ "A", "B" ] } Dev note: This expects that the Sidehoppers are dead. To avoid redundant requirements, they must be killed coming in. |
From: 3
Item
To: 4
Top Left Junction
Gain a shinecharge by running right-to-left, either using the short runway (with unbroken Super block) or an extended runway by taking a spike hit. Then spin jump, hit the ceiling, aim down, break the Super block, and turn around to quick drop through the crumble block. During the item message box, buffer the inputs to turn around to the right and jump. Once under the crumble block (the left part of it), press up while still holding jump, to immediately activate the spark and make it up in time. Requires: { "notable": "Mission Impossible Shinespark" } { "or": [ { "canShineCharge": { "usedTiles": 16, "openEnd": 0 } }, { "and": [ { "canShineCharge": { "usedTiles": 23, "openEnd": 0 } }, { "spikeHits": 1 }, "canUseIFrames" ] } ] } "canShinechargeMovementComplex" "canQuickDrop" { "or": [ { "shinespark": { "frames": 19, "excessFrames": 7 } }, { "and": [ { "shinespark": { "frames": 19, "excessFrames": 15 } }, "canCrumbleJump" ] } ] } { "obstaclesCleared": [ "A", "B" ] } Dev note: This expects that the Sidehoppers are dead. To avoid redundant requirements, they must be killed coming in. |
From: 3
Item
To: 4
Top Left Junction
Spin jump, hit the ceiling, aim down, break the Super block, and turn around to quick drop through the crumble block. During the item message box, buffer the inputs to turn around to the right and jump. Once under the crumble block (the left part of it), press up while still holding jump, to immediately activate the spark and make it up in time. Requires: { "notable": "Mission Impossible Shinespark" } "canQuickDrop" { "useFlashSuit": {} } { "or": [ { "shinespark": { "frames": 19, "excessFrames": 7 } }, { "and": [ { "shinespark": { "frames": 19, "excessFrames": 15 } }, "canCrumbleJump" ] } ] } { "obstaclesCleared": [ "A", "B" ] } Dev note: This expects that the Sidehoppers are dead. To avoid redundant requirements, they must be killed coming in. |
From: 3
Item
To: 4
Top Left Junction
Perform a quick-drop through the Crumble block, and grab the item. During the item message box, buffer the inputs to turn around to the right and jump. Break spin just before you would hit the respawning crumble block, in order to clip up through it. Then perform a crumble jump to make it out. Requires: { "notable": "Mission Impossible Walljumpless" } "canQuickDrop" "HiJump" "canCrumbleJump" { "obstaclesCleared": [ "A", "B" ] } Dev note: This expects that the Sidehoppers are dead. To avoid redundant requirements, they must be killed coming in. |
From: 2
Top Door
To: 1
Left Door
Entrance condition: { "comeInShinecharged": {}, "comesThroughToilet": "any" } Requires: { "shineChargeFrames": 105 } "canShinechargeMovementComplex" "canQuickDrop" { "heatFrames": 105 } Exit condition: { "leaveShinecharged": {} } Unlocks doors: {"types":["super"],"requires":[]} {"types":["missiles","powerbomb"],"requires":["never"]} |
Come In Shinecharged, Leave With Spark (Quick Drop)
(Very Hard)
Lower Norfair Escape Power Bomb Room
From: 2
Top Door
To: 1
Left Door
Entrance condition: { "comeInShinecharged": {}, "comesThroughToilet": "any" } Requires: { "shineChargeFrames": 95 } "canShinechargeMovementComplex" "canQuickDrop" { "heatFrames": 120 } { "shinespark": { "frames": 6, "excessFrames": 0 } } Exit condition: { "leaveWithSpark": {} } Unlocks doors: {"types":["super"],"requires":[]} {"types":["missiles","powerbomb"],"requires":["never"]} |